Shadow Runeblade in Commoner – Part 3: Deckbuilding and Heuristics

Hello everyone and welcome to the third and final part of this miniseries on Shadow Runeblade in Commoner! The last two instalments I took a look at lists for both Chane and Vynnset, and shared a few insights into their play patterns, hero identity and specific card choices. This article is intended as more of a “best of the rest” regarding deckbuilding for these two heroes, but will also contain some general heuristics for Commoner deck construction.
The Banished Zone
The elephant in the room when discussing deck construction for the Shadow Runeblades is the Banished Zone. While it’s no secret that Chane gains access to so many extra cards over the course of the game thanks to the Soul Shackles, it’s also a deckbuilding restriction in that he really wants to only play cards that can be played from banish. Especially after the Belittle ban, there’s basically nothing that can generate so much advantage in resources and damage in the available card pool that warrants a place in the deck, so you’re just priced into being as slot-efficient as possible in your card choices.
Vynnset, on the other hand, gets the luxury of selective banish built into her hero ability (though this is also a downside due to it being mandatory), and can at least operate on an axis of going tall, whereas Chane actively wants to go as wide as possible. This leaves much more room in Vynnset decks for customization, in particular regarding the non-attack selection. Pummel
The Worth of a Runechant
What I’m about to say also applies to a hero such as Viserai
In the case of the Runeblades, it’s almost not beneficial to be playing these cards, and red Read the Runes
Making Your Blues Work For You in Shadow Runeblade
Similarly, the blue lineups in these decks will look extremely strange, due in part to so many of the nice Majestics being blues that block for three! My advice here is in when building your own Runeblade decks, whether it be Chane, Viserai, Vynnset, or even Briar, to make your blues work for you. This can mean a variety of things, though for me personally, this has to usually fulfill a few specific requirements.
Firstly, they must block for three or provide an effect that is so essential to the deck’s game plan that it warrants playing them despite their poor block value. Secondly, the blues have to help provide reach. What I mean by this is that they can help me get over the line if the game gets scrappy and we’re throwing bad attacks at each other because we’ve burnt through all the best cards, or I’ve just opened a bad hand or even just needing some extra ways of eking out damage to win.
In the two deck lists I shared over the last month, the blue lineups are usually quite standard, either comprising of cost-efficient attacks that can be played from banish or more Rune Gate cards, and the rest are all various effects that synergize with my heroes in some way to help me win. In Chane, I’ve used attacks like Singeing Steelblade
In the worst case scenarios, my blues still work and have some value, which is precisely how I want them to be when the Runeblade playstyle wants me converting every card into damage in some form.
Closing Thoughts on Shadow Runeblade
There is some slight homogenization in the Runeblade space in Commoner, primarily occupied by the existence of Rosetta Thorn
The other thing to mention is that the pool of good Runeblade cards is actually surprisingly small. While some classes like Warrior have some really compelling card pools that don’t need to dip into generics to be effective, a lot of the Runeblade cards are designed with gaining action points or go again in various ways that aren’t present in Commoner. Cards like Spellbound Creepers
Conclusion
My advice for Runeblade deckbuilding can be summarized into three points.
- Find your game plan. This is true for any deck in the game, but figure it out! Runechants, banished zone, big attacks, small attacks, resource cheating – figure out what you’re trying to do!
- Identify the attacks that actually work with your plan. Don’t just jam the same Runeblade attacks into every deck because they’re “good,” find the ones that actually benefit from what you’re trying to do.
- Make your blues work for you! This is the most important part of this process, ESPECIALLY in Runeblade where you’re always going to try and maximize damage every turn from any position. Your main pitch cards actually doing something relevant will help turn so many games into victories simply because they had truly meaningful text boxes.
I really hope this miniseries was in any way informative for you in your Commoner adventures. Next time, I’ll be diving back into another class and trying to dissect everything I can from it in the context of the format. I’m currently tossing up between Warrior or Brute, so any feedback or thoughts would be greatly appreciated.
Further Reading:
Best Cards for Commoner in 2023