{"id":1541,"date":"2023-09-14T06:30:30","date_gmt":"2023-09-14T10:30:30","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=1541"},"modified":"2023-09-12T21:00:01","modified_gmt":"2023-09-13T01:00:01","slug":"common-conquer-part-1-commoner-deckbuilding-the-hard-way","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/common-conquer-part-1-commoner-deckbuilding-the-hard-way\/","title":{"rendered":"Common &amp; Conquer Part 1: Commoner Deckbuilding the Hard Way"},"content":{"rendered":"<h6 style=\"text-align: right;\">(<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>| Art by <a href=\"https:\/\/www.artstation.com\/kate-fox\" target=\"_blank\" rel=\"noopener\">Kate Fox<\/a>)<\/h6>\n<p><span style=\"font-weight: 400;\">I want to help you dominate in Commoner. That is the express purpose of this article series, and whether your aspirations are to win some Lore Books at the next big side event at a Calling or Pro Tour, or simply to beat that one player at your local Armory, I hope my writing can help improve your <\/span><i><span style=\"font-weight: 400;\">Flesh and Blood<\/span><\/i><span style=\"font-weight: 400;\"> Commoner game in deckbuilding and gameplay.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Emerging Dominance red\"><\/div><div class=\"edhrecp__card-container\" name=\"Emerging Dominance yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Emerging Dominance blue\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Each article in <em>Common and Conquer<\/em> will focus on a misconception about the format, or just a problem you may encounter on your Commoner journey that can leave you extremely frustrated, and hopefully provide you with some tips that put you on the right track to succeed and crush at the format.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Commoner hasn&#8217;t been exciting in a very long time. But with the recent change to allow for as many pieces of rare equipment as possible, the release of <\/span><i><span style=\"font-weight: 400;\">Dusk Till Dawn<\/span><\/i><span style=\"font-weight: 400;\">, and the announcements of the <a href=\"https:\/\/fabtcg.com\/articles\/TCC\/\" target=\"_blank\" rel=\"noopener\">preconstructed deck product featuring the Professor<\/a> and the upcoming <em>Bright Lights<\/em> expansion, there appears to be a lot of room for exploration and innovation. In fact, we have already begun to see this; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane\"href=\"#\" target=\"_blank\">Chane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> took down the most recent Commoner Win a Lore Book side event at the Calling: Birmingham, and the Top 8 also featured some unexpected faces such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism\"href=\"#\" target=\"_blank\">Prism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and the future looks even more promising. With all that said, let&#8217;s start leveling up your Commoner game.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Ports are for USBs and Boats<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The first and potentially largest misconception when it comes to Commoner is porting. It&#8217;s inevitable and understandable that the first action most existing players would take is to try and port their favorite hero or existing decks into the format, only to realize that, oftentimes, the missing tools make for a vastly different playstyle. With the release of <\/span><i><span style=\"font-weight: 400;\">Dusk Till Dawn <\/span><\/i><span style=\"font-weight: 400;\">bringing a whole slew of cards and potential options for the Light and Shadow heroes old and new, including the addition of Angels to a revamped Prism, the disparity between the intended CC or Blitz playstyles of a hero and their Commoner card pool has become more pronounced.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What does Prism look like with no access to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris\"href=\"#\" target=\"_blank\">Luminaris<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or non-Spectral Shield auras for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iris of Reality\"href=\"#\" target=\"_blank\">Iris of Reality<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>? How does <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> function without any Invoke dragons? Where is the inherent pressure generated by Ninjas from having <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Momentum\"href=\"#\" target=\"_blank\">Mask of Momentum<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in their headpiece slot? When approaching a format with such a restrained card pool as Commoner, the common fallbacks to deckbuilding in <em>Flesh and Blood<\/em> start to become missing. Key generics such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sigil of Solace red\"href=\"#\" target=\"_blank\">Sigil of Solace<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snatch red\"href=\"#\" target=\"_blank\">Snatch<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Providence\"href=\"#\" target=\"_blank\">Crown of Providence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which are oftentimes taken for granted as &#8220;free&#8221; slots when trying to create a defensive suite within the sideboard or fill out a suite of breakpoint attacks need to be reassessed and reconsidered.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Fai\"><\/div><div class=\"edhrecp__card-container\" name=\"Prism\"><\/div><div class=\"edhrecp__card-container\" name=\"Dromai\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">My opinion is to STOP TRYING TO PORT YOUR CC AND BLITZ DECKS INTO COMMONER! While there are a few heroes where this is very possible to do so, due to the limited card pool and the hero&#8217;s own abilities wanting you to play a certain type of card (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander\"href=\"#\" target=\"_blank\">Iyslander<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash\"href=\"#\" target=\"_blank\">Dash<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> come immediately to mind), many heroes simply DO NOT work if you attempt to port them over directly.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Holding Out for Your Hero<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Take a hero such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu\"href=\"#\" target=\"_blank\">Katsu<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, for example. While he may seem like he has a lot of powerful tools in Commoner, namely <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heartened Cross Strap\"href=\"#\" target=\"_blank\">Heartened Cross Strap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as well as a bevy of hard-hitting attacks, none of his combo lines can be completed, with many reaching into rare for the finisher or even into majestic for his specialization lines. This also has the cascading deckbuilding issue that a lot of these higher rarity combo cards are also zero-cost blues that block for three, meaning that the natural <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Harmonized Kodachi\"href=\"#\" target=\"_blank\">Harmonized Kodachi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> pitch enablers and natural defensive insulation of the class get neutered to quite a large degree.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Additionally, as mentioned above, the lack of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Momentum\"href=\"#\" target=\"_blank\">Mask of Momentum<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> within the format also dramatically changes the matchup from the viewpoint of the defending player, who no longer needs to block in a certain way and can devote more resources to the relevant on-hits rather than being stretched thin across the combat chain with a variety of effects being threatened at all times.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Another example that comes to mind is the Illusionist class as a whole, though Prism takes a much more drastically different approach to her gameplay. Without <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris\"href=\"#\" target=\"_blank\">Luminaris<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the emphasis on playing yellow attacks is immediately lessened, and the available suite of Herald attacks shrink enough that there needs to be a serious conversation had regarding whether it&#8217;s worth attempting to utilize the newly printed <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris, Celestial Fury\"href=\"#\" target=\"_blank\">Luminaris, Celestial Fury<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to synergize with attacks that may not be the best in terms of rate. The lack of Auras at common for Illusionist is also another pressing issue, with the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iris of Reality\"href=\"#\" target=\"_blank\">Iris of Reality<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> game plan relying almost exclusively on the fragile <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spectral Shield\"href=\"#\" target=\"_blank\">Spectral Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s and also having a pitch cost that indicates wanting to play more blues than before, which in turn skews the overall attack lineup within the deck.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Luminaris\"><\/div><div class=\"edhrecp__card-container\" name=\"Luminaris, Celestial Fury\"><\/div><div class=\"edhrecp__card-container\" name=\"Iris of Reality\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Prism is in a very interesting spot with the release of <\/span><i><span style=\"font-weight: 400;\">Dusk Till Dawn<\/span><\/i><span style=\"font-weight: 400;\"> as there are quite a few new commons for the hero, but so many of them care about the Angel subtype or are unable to block, that trying to find a place for them in either iterations of the hero prove to be a deckbuilding challenge where the player who can unlock the potential of the deck may reap large rewards, as the Top 8 of the Commoner side event at the Calling: Birmingham demonstrated.\u00a0<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Final Thoughts<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">All this is not to say that you can&#8217;t play these heroes; if you truly love them or just want the challenge of playing them, all the power to you, but you must identify what your hero does within the context of Commoner. Even before taking the expected metagame of these large side events at Callings into account, your deck simply needs to function, and you&#8217;re the person who is trying to make Katsu work in Commoner. So what does that look like?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The first and easiest step to take is to identify what your hero gets in their card pool that the others do not. For Katsu, maybe you&#8217;ve identified that the on-hit card draw from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Whelming Gustwave red\"href=\"#\" target=\"_blank\">Whelming Gustwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in addition to the sheer rate of zero-cost, five-strength attacks with go again is something the format simply doesn&#8217;t offer and you&#8217;re actively trying to leverage that. So rather than trying to complete a single combo line, the thing you&#8217;re exploring is how to spider-web across the various lines with cards such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Be Like Water red\"href=\"#\" target=\"_blank\">Be Like Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Many Faces\"href=\"#\" target=\"_blank\">Mask of Many Faces<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to consistently gain access to pitch-efficient attacks that force blocks.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Whelming Gustwave red\"><\/div><div class=\"edhrecp__card-container\" name=\"Be Like Water red\"><\/div><div class=\"edhrecp__card-container\" name=\"Mask of Many Faces\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Ultimately, while I&#8217;m trying to help you to maximize your chances at crushing the competition in Commoner, I don&#8217;t want you to abandon your favorite heroes. Commoner is a format where you can take any hero to a reasonable place within the metagame, but that it requires assessing the card pool extensively, understanding how you can leverage the unique qualities within your hero&#8217;s ability, equipment, and cards to be able to achieve something that others can not. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Following this introduction to <em>Common and Conquer<\/em>, I&#8217;ll discuss more in-depth the ways one can approach some of the more difficult heroes to build in Commoner (specifically Ninjas not named <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ira, Crimson Haze\"href=\"#\" target=\"_blank\">Ira<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fai\"href=\"#\" target=\"_blank\">Fai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>), the preconceived notions of how Commoner at the competitive level is a two-deck format, and outlining what is perhaps the most underrated and strongest part of any Commoner deck: the equipment.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Come join us for Daniel&#8217;s first article, which introduces his Common and Conquer series.<\/p>\n","protected":false},"author":27,"featured_media":1706,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102,3,8],"tags":[86,103,141,35,36,11],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Common &amp; Conquer Part 1: Commoner Deckbuilding the Hard Way - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-1-commoner-deckbuilding-the-hard-way\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Common &amp; Conquer Part 1: Commoner Deckbuilding the Hard Way - FABREC\" \/>\n<meta property=\"og:description\" content=\"Come join us for Daniel&#039;s first article, which introduces his Common and Conquer series.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-1-commoner-deckbuilding-the-hard-way\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2023-09-14T10:30:30+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-09-13T01:00:01+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/09\/Dromai-9.12.23-1024x459.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"459\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Daniel Yam\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/LLover9000\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Yam\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/common-conquer-part-1-commoner-deckbuilding-the-hard-way\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/common-conquer-part-1-commoner-deckbuilding-the-hard-way\/\",\"name\":\"Common &amp; 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Starting Magic at the onset of Shards block, he jumped into Flesh and Blood when the Ira demo decks were being given out to Australian stores and is a proud holder of a 4-digit GEM ID. 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Starting Magic at the onset of Shards block, he jumped into Flesh and Blood when the Ira demo decks were being given out to Australian stores and is a proud holder of a 4-digit GEM ID. In his spare time, he enjoys trying to convince his friends to play increasingly worse cards, going to museums, and playing Guild Wars.","sameAs":["https:\/\/twitter.com\/https:\/\/twitter.com\/LLover9000"],"url":"https:\/\/fabrec.gg\/articles\/author\/daniel-yam\/"}]}},"_links":{"self":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/1541"}],"collection":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/comments?post=1541"}],"version-history":[{"count":0,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/1541\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media\/1706"}],"wp:attachment":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media?parent=1541"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/categories?post=1541"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/tags?post=1541"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}