{"id":1937,"date":"2023-10-09T06:30:41","date_gmt":"2023-10-09T10:30:41","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=1937"},"modified":"2023-10-12T11:05:14","modified_gmt":"2023-10-12T15:05:14","slug":"bright-lights-set-review-blocks-instants-and-non-attack-actions","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/","title":{"rendered":"Bright Lights Set Review &#8211; Blocks, Instants, and Non-Attack Actions"},"content":{"rendered":"<h1>Bright Lights Set Review<\/h1>\n<p><span style=\"font-weight: 400;\"><em>Bright Lights<\/em> is on the larger end of a <em>Flesh and Blood<\/em> booster set, with a total of 251 cards. While there are some familiar faces coming back like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maximum Velocity\"href=\"#\" target=\"_blank\">Maximum Velocity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, there&#8217;s a ton of new content as well, with new keywords and even new card types. It&#8217;s my pleasure to guide the way through the all new Mechanologist cards for blocks, instants, and non-attack actions (&#8220;NAA&#8221;s).\u00a0<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Steel Street Enforcement\"><\/div><div class=\"edhrecp__card-container\" name=\"Fabricate\"><\/div><div class=\"edhrecp__card-container\" name=\"System Reset\"><\/div><\/div>\n<h2>Blocks<\/h2>\n<p><span style=\"font-weight: 400;\">Block is a keyword introduced in both <em>Bright Lights<\/em> and the <em>Round the Table<\/em> box set. This card type is making its debut in the Mechanologist class with four new cards to explore with this keyword, but what can a block card even do? Instead of an action card where you have the choice of playing or blocking, block cards can only be used in the blocking step. They are not defense reactions that can be <\/span><span style=\"font-weight: 400;\">played,<\/span><span style=\"font-weight: 400;\"> per se, so this means they don&#8217;t have a window to be played in the reaction step nor the ability to be played from arsenal. <\/span><span style=\"font-weight: 400;\">So far, block cards are not associated with any resource cost, but they are still able to be pitched, similar to gems like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heart of Fyendal\"href=\"#\" target=\"_blank\">Heart of Fyendal<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">In <em>Bright Lights<\/em> we&#8217;re introduced to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steel Street Enforcement\"href=\"#\" target=\"_blank\">Steel Street Enforcement<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cognition Field red\"href=\"#\" target=\"_blank\">Cognition Field<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklonetic Force Field red\"href=\"#\" target=\"_blank\">Teklonetic Force Field<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, while<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Firewall red\"href=\"#\" target=\"_blank\">Firewall<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> debuted in <em>Round the Table<\/em>.\u00a0<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Cognition Field red\"><\/div><div class=\"edhrecp__card-container\" name=\"Teklonetic Force Field yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Firewall blue\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steel Street Enforcement\"href=\"#\" target=\"_blank\">Steel Street Enforcement<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the only majestic of the bunch, with a unique ability to scale with power as you Evo upgrade with cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Evo Sentry Base Head\"href=\"#\" target=\"_blank\">Evo Sentry Base Head<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Its base block value of one makes it a terrible card to block with early, but luckily it&#8217;s a blue you can always pitch away for later. By mid-game, you can have it blocking 3+ with 2+ Evos in play, but its real ceiling comes from <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, where it would count as blocking six!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you&#8217;re looking for a more consistent block, then <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Firewall red\"href=\"#\" target=\"_blank\">Firewall<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is your friend. Its ability helps you dig for Evos to either draw up, or boost from the top of your deck to get them right into banish for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen\"href=\"#\" target=\"_blank\">Teklovossen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s ability. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklonetic Force Field red\"href=\"#\" target=\"_blank\">Teklonetic Force Field<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is currently the weakest of the bunch in constructed because overpower is not a common keyword, only appearing four times outside of Mech. However, it has quite a high ceiling for Limited play, as does <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cognition Field red\"href=\"#\" target=\"_blank\">Cognition Field<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Galvanize is a value-driven keyword for making use of items that would break at the start of your turn anyway, so especially look for it when playing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash, Database\"href=\"#\" target=\"_blank\">Dash, Database<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Teklovossen, Esteemed Magnate\"><\/div><div class=\"edhrecp__card-container\" name=\"Firewall red\"><\/div><div class=\"edhrecp__card-container\" name=\"Steel Street Enforcement\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">Overall, blocks are not likely to make the biggest splash on the constructed scene, but <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Firewall red\"href=\"#\" target=\"_blank\">Firewall<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> does add the never-before-seen ability for Mech to play a four-block that doesn&#8217;t miss on boost like a defense reaction would. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steel Street Enforcement\"href=\"#\" target=\"_blank\">Steel Street Enforcement<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> might make its way into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen\"href=\"#\" target=\"_blank\">Teklovossen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks, but I expect blocks will mostly find their home in Limited.<\/span><\/p>\n<h2>Instants<\/h2>\n<p><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fabricate\"href=\"#\" target=\"_blank\">Fabricate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the first class-specific instant for Mechanologist. Like all instants, it lacks a block value, meaning you&#8217;re only ever going to play or pitch it. Being a red, you&#8217;ll likely want to set yourself up to play <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fabricate\"href=\"#\" target=\"_blank\">Fabricate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as you see it, which luckily is not a big ask. This card is great!\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At a glance, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fabricate\"href=\"#\" target=\"_blank\">Fabricate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> seems like its natural home is in a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen\"href=\"#\" target=\"_blank\">Teklovossen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> deck, with all modes playing into an Evo-centric game plan. You get to choose two effects:<\/span><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">Equip a Proto Base Evo, which unlocks a unique interaction where you can start with high value blade break pieces like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Providence\"href=\"#\" target=\"_blank\">Crown of Providence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, then replace them with Protos once you&#8217;ve got Evos ready to play from your banish.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Evos gain +1 defense, which seems like a boring defensive option, but has some cool interaction with the recent release notes surrounding Evos. If you play an Evo at instant speed in the resolution step, you can reset the equipment piece you blocked with, effectively making the +1 apply twice to the same armor slot. As a ceiling, you could gain five effective block value with this mode, blocking with four pieces, and transforming a piece at instant speed to block anew.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Put under an Evo, which is a way to support the cost of some Evos like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Evo Mach Breaker\"href=\"#\" target=\"_blank\">Evo Mach Breaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or to ramp into more banish material for <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> once transformed.<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Banish Evo to draw card, which is the bread and butter mode to support <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen\"href=\"#\" target=\"_blank\">Teklovossen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s hero ability.<\/span><\/li>\n<\/ul>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Fyendal&#8217;s Spring Tunic\"><\/div><div class=\"edhrecp__card-container\" name=\"Cogwerx Base Chest\"><\/div><div class=\"edhrecp__card-container\" name=\"Evo Steel Soul Processor\"><\/div><\/div>\n<h2>Non-Attack Actions<\/h2>\n<p><span style=\"font-weight: 400;\">Mechanologists are known for a couple of incredibly potent NAAs like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"High Octane red\"href=\"#\" target=\"_blank\">High Octane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spark of Genius\"href=\"#\" target=\"_blank\">Spark of Genius<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but the raw damage pump effects like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rotary Ram red\"href=\"#\" target=\"_blank\">Rotary Ram<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tend to be ignored. <em>Bright Lights<\/em> gave us a healthy mix of unique effects, new highs for pumps, and of course the second construct action and Demi Hero all in one. Items technically are also NAAs, but they&#8217;ll be covered in a <a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\" target=\"_blank\" rel=\"noopener\">separate article<\/a>, cause there&#8217;s just so many.<\/span><\/p>\n<div class=\"edhrecp__cards reverse\"><div class=\"edhrecp__card-container\" name=\"Construct Nitro Mechanoid\"><\/div><div class=\"edhrecp__card-container\" name=\"Singularity\"><\/div><div class=\"edhrecp__card-container\" name=\"Levia, Redeemed\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">So then let&#8217;s start with <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen\"href=\"#\" target=\"_blank\">Teklovossen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> specialization that will define the deck, or is at least a flavor win. Construct is a card type we&#8217;ve seen only once before in <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Construct Nitro Mechanoid\"href=\"#\" target=\"_blank\">Construct Nitro Mechanoid<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, basically referencing that you need to transform certain materials for the action to resolve. For <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, you need to target four Evos, your hero, and your weapon (bye bye <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Talishar, The Lost Prince\"href=\"#\" target=\"_blank\">Talishar, The Lost Prince<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> builds) to flip into <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. (Check out <a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-heroes-and-weapons\" target=\"_blank\" rel=\"noopener\">Pheano&#8217;s article<\/a> for more of a deep dive there.) It&#8217;s a bit awkward that it&#8217;s a red pitch that needs quite a bit of setup, so it won&#8217;t be easy to pitch it in second cycle, and it&#8217;s a big ask to arsenal it early. In a perfect world you&#8217;ll develop four Evo upgrades then draw this towards the end of your first cycle, so be sure to get your block value out of your armor early if you expect to play into <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as soon as you see it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The bulk of the new non-attack actions come from a suite of four-attack pumps. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gigawatt red\"href=\"#\" target=\"_blank\">Gigawatt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the simplest, just a one-for-four, block two pump rate we&#8217;ve seen in Ranger cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fletch a Red Tail red\"href=\"#\" target=\"_blank\">Fletch a Red Tail<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Re-Charge! red\"href=\"#\" target=\"_blank\">Re-Charge!<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> then comes in at the same rate with the added effect of recharging a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver red\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> at the cost of only applying the pump to your next boosted attack. Lastly, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Quickfire red\"href=\"#\" target=\"_blank\">Quickfire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the most conditional, costing a base two but with the potential to cost zero if you have <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver red\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s in play. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">What&#8217;s unique to how these pumps play in the Mechanologist class is that spending a go again card for +4 normally costs an additional card from deck due to boost. When playing a NAA, you can get the damage without needing to boost away your deck.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Gigawatt red\"><\/div><div class=\"edhrecp__card-container\" name=\"Re-Charge! red\"><\/div><div class=\"edhrecp__card-container\" name=\"Scrap Trader\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">I sense that these might find value in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maxx Nitro\"href=\"#\" target=\"_blank\">Maxx Nitro<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> versus fatigue matchups where boosting away your deck is a lose condition. Free damage while preserving cards in deck sounds like a deal, it just taxes the number of boost per turn synergies that will be needed in any race.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Last but not least, we have a quartet of majestics with incredibly unique effects. The most obvious power card here is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scrap Trader\"href=\"#\" target=\"_blank\">Scrap Trader<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which lets you turn one card into four resources. While Mechs across the board could satisfy the dual scrap condition, Scrap Trader doesn&#8217;t have go again, making it a bit clunky. It will likely find its home in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen\"href=\"#\" target=\"_blank\">Teklovossen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, since he gets around no go again with his hero ability letting him play an Evo as an instant, and critically, the Evo Soul Shield pieces need four resources anyway.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"System Reset\"><\/div><div class=\"edhrecp__card-container\" name=\"Dissolving Shield red\"><\/div><div class=\"edhrecp__card-container\" name=\"Grinding Gears\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">Next is perhaps my favorite card in the set, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"System Reset\"href=\"#\" target=\"_blank\">System Reset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This card goes quite outside the &#8216;cards should be worth three value&#8217; matrix that most of <em>Flesh and Blood <\/em>is measured around. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"System Reset\"href=\"#\" target=\"_blank\">System Reset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has an incredible ceiling, with one blue pitch potentially paying for three item resets alone. Essentially this is resetting any steam counters and opportunities to crank that were on the items. A potential scenario here is around my <a href=\"https:\/\/www.youtube.com\/watch?v=d8aAjoLtqkE\" target=\"_blank\" rel=\"noopener\">preview card<\/a> <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grinding Gears\"href=\"#\" target=\"_blank\">Grinding Gears<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. With a board state of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grinding Gears\"href=\"#\" target=\"_blank\">Grinding Gears<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and two <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dissolving Shield red\"href=\"#\" target=\"_blank\">Dissolving Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s, you can reset the board pitching a blue, cranking three times, gaining three steam counters on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Symbiosis Shot\"href=\"#\" target=\"_blank\">Symbiosis Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and milling your opponent three times or shooting them three times, not to mention the block gained with the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dissolving Shield red\"href=\"#\" target=\"_blank\">Dissolving Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> counters. I&#8217;m sure crazy combo decks will be built around <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"System Reset\"href=\"#\" target=\"_blank\">System Reset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or at the very least, it&#8217;s great in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Data Doll MKII\"href=\"#\" target=\"_blank\">Data Doll MKII<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Speaking of systems, here is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"System Failure\"href=\"#\" target=\"_blank\">System Failure<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Plenty of cards in this set support &#8216;Mech on Mech hate&#8217; due to the limited format, but at the majestic rarity, this card is more aimed at constructed. If you really want to tech for the mirror, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"System Failure\"href=\"#\" target=\"_blank\">System Failure<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> provides annoying disruption and two direct damage, something even arcane barrier won&#8217;t save you from. The power of steam-focused mechs in the upcoming meta will determine if this card needs room in your sideboard, but it&#8217;s quite narrow and not complimentary to any Mechanologist&#8217;s game plan.\u00a0<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"System Failure\"><\/div><div class=\"edhrecp__card-container\" name=\"Meganetic Lockwave\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">Lastly, we have the first triple x cost card in FAB. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Meganetic Lockwave\"href=\"#\" target=\"_blank\">Meganetic Lockwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a bit of a head scratcher, as we see lengthy hoops added to a card just for the payoff of potential equipment disruption. When you compare it to <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Invoke Tomeltai\"href=\"#\" target=\"_blank\">Invoke Tomeltai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Buckle\"href=\"#\" target=\"_blank\">Buckle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Buckling Blow blue\"href=\"#\" target=\"_blank\">Buckling Blow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, it&#8217;s hard to conceptualize why this card is so difficult to use when stronger equipment disruption is easier to pull off. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Meganetic Lockwave\"href=\"#\" target=\"_blank\">Meganetic Lockwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> isn&#8217;t guaranteed to give you the equipment you want, nor does it destroy it immediately. You&#8217;re only forcing your opponent to block with it, which means your four-card hand of three blues and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Meganetic Lockwave\"href=\"#\" target=\"_blank\">Meganetic Lockwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> needs to also support an attack to try to punish a blade break or temper equipment piece.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With that, we conclude the review of all the Mech blocks, instants, and NAAs in <em>Bright Lights<\/em>. Be sure to stay tuned for the set reviews from other writers here on FABREC. Until then, go enjoy some <em>Bright Lights<\/em>!<\/span><\/p>\n<p><strong>Other <em>Bright Lights<\/em> set reviews:<\/strong><\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-heroes-and-weapons\/\">Heroes &amp; Weapons<\/a> by Pheano Black<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-equipment\/\">Equipment<\/a> by Peter Buddensiek<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\">Items<\/a> by Tyler Horspool<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-1\/\">Attack Actions Pt 1<\/a> by Valera<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-2\/\">Attack Actions Pt 2<\/a> by Kenny Suzuki<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-non-mechanologist-cards\/\">Non-Mechanologist Cards<\/a> by Jonah Lara<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Week two of Bright Lights reviews kicks off with Ethan showcasing the instant, non-attack actions, and the new card type block!<\/p>\n","protected":false},"author":24,"featured_media":1868,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[294,292,254,35,36,293,199,178,151],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bright Lights Set Review - Blocks, Instants, and Non-Attack Actions - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bright Lights Set Review - Blocks, Instants, and Non-Attack Actions - FABREC\" \/>\n<meta property=\"og:description\" content=\"Week two of Bright Lights reviews kicks off with Ethan showcasing the instant, non-attack actions, and the new card type block!\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2023-10-09T10:30:41+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-12T15:05:14+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/09\/Actions.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Ethan Van Sant\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@ManSantFaB\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Ethan Van Sant\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\",\"name\":\"Bright Lights Set Review - Blocks, Instants, and Non-Attack Actions - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2023-10-09T10:30:41+00:00\",\"dateModified\":\"2023-10-12T15:05:14+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/ac4316598d7da0b71b0a10aa81df7f93\"},\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Bright Lights Set Review &#8211; 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