{"id":1947,"date":"2023-10-06T06:30:47","date_gmt":"2023-10-06T10:30:47","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=1947"},"modified":"2023-10-12T11:06:25","modified_gmt":"2023-10-12T15:06:25","slug":"bright-lights-set-review-items","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/","title":{"rendered":"Bright Lights Set Review &#8211; Items"},"content":{"rendered":"<p>Hello there!<\/p>\n<p>Tyler here with another &#8230;. what&#8217;s this? Beep Boop Beep Boop Boop Beep. An all-Mechanologist set review? You got it. Boop Boop Beep 101010100011. Only items? Insane, let&#8217;s get to it.<\/p>\n<p>First, a note on crank &#8211; a lot of the new item cards have the new ability crank. Knowing how crank works is an integral part of understanding how the new items work. In most cases this ability will allow you to either use the item immediately if you decide to crank or to use it next turn if you decide not to. There are corner cases where you can create multiple action points or play items at instant speed to get around this. If you can properly plan your turn out around whether to crank or not, you&#8217;ll be far ahead of the competition.<\/p>\n<h2>Majestic Items<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Grinding Gears\"><\/div><\/div>\n<p>First on the list is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grinding Gears\"href=\"#\" target=\"_blank\">Grinding Gears<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which features the new keyword. It has a very interesting ability that allows you to destroy a card on top of your opponent&#8217;s deck, which could fatigue them slightly faster, or if you can gain infinite action points fatigue them in one turn. On top of trying to fatigue or mess up your opponent&#8217;s draws, Grinding Gears has obvious synergy with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash, Database\"href=\"#\" target=\"_blank\">Dash, Database<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to destroy cards on top of your own deck to try to find items. This card is an all star for the new Dash in limited, and has chances to synergize with her in constructed formats as well.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Prismatic Lens\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prismatic Lens\"href=\"#\" target=\"_blank\">Prismatic Lens<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is one of the weaker items from <em>Bright Lights<\/em>. Guaranteeing an item on top of your deck can be a powerful effect for Dash. You need to have banished an item and also have that item be the same color as the top card of your deck, which makes Prismatic Lens an extremely poor early draw.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Quantum Processor\"><\/div><\/div>\n<p>The flavor of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Quantum Processor\"href=\"#\" target=\"_blank\">Quantum Processor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is off the charts. It can be used as a way to either use your items over two turns or to create multiple action points in a turn if you use crank in conjunction with this card. The ability to cheat costs and use this on both your and your opponent&#8217;s turn really put this in a good position. The only thing holding Quantam Processor back is that it&#8217;s only good in a deck with heavy items. It&#8217;s important that your deck is at least 40% items before Quantam Processor can be considered decent.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Stasis Cell\"><\/div><\/div>\n<p>In a format where big Mech suit pieces have been printed, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stasis Cell\"href=\"#\" target=\"_blank\">Stasis Cell<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can have some corner case use in Limited. Where it&#8217;ll really shine though is as a sideboard piece against the many heroes that rely on activated equipment in constructed formats. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Coronet Peak\"href=\"#\" target=\"_blank\">Coronet Peak<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Storm Striders\"href=\"#\" target=\"_blank\">Storm Striders<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage of Bladehold\"href=\"#\" target=\"_blank\">Courage of Bladehold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snapdragon Scalers\"href=\"#\" target=\"_blank\">Snapdragon Scalers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, etc. The list really goes on and on of cases where this card can disrupt an opponent&#8217;s turn that it will see play.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Tick Tock Clock\"><\/div><\/div>\n<p>The last of the majestic items, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tick Tock Clock\"href=\"#\" target=\"_blank\">Tick Tock Clock<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, is one of the weaker items in the set. This is an item that can destroy other items, but unfortunately it doesn&#8217;t seem to quite line up that well against other item abusing heroes in Limited. In constructed, this will only be as good as the item(s) it&#8217;s destroying, which make it a low rated card.<\/p>\n<h2>Rare Items<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Fuel Injector\"><\/div><div class=\"edhrecp__card-container\" name=\"Medkit\"><\/div><div class=\"edhrecp__card-container\" name=\"Steam Canister\"><\/div><\/div>\n<p>This cycle of items (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fuel Injector\"href=\"#\" target=\"_blank\">Fuel Injector<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Medkit\"href=\"#\" target=\"_blank\">Medkit<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steam Canister\"href=\"#\" target=\"_blank\">Steam Canister<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) provides interesting gameplay because the cards recycle back into your deck. This makes them very powerful in a Sealed format that can often go to fatigue. The best of the anti-fatigue items is Medkit. Imagine the last two cards of your deck are two Medkit. Playing Dash, you can play out one Medkit per turn, gaining two life and adding a steam counter to your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Symbiosis Shot\"href=\"#\" target=\"_blank\">Symbiosis Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, effectively draining four life a turn with no cards going to discard. All three of these items are excellent in that they cost zero, are blue, and have relevant effects.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Polarity Reversal Script\"><\/div><div class=\"edhrecp__card-container\" name=\"Penetration Script\"><\/div><div class=\"edhrecp__card-container\" name=\"Security Script\"><\/div><\/div>\n<p>The next cycle of items (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Polarity Reversal Script\"href=\"#\" target=\"_blank\">Polarity Reversal Script<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Penetration Script\"href=\"#\" target=\"_blank\">Penetration Script<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Security Script\"href=\"#\" target=\"_blank\">Security Script<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) provides buffs to your Mechanologist attack action cards. Penetration Script is the best item of the set for boosting decks and actually might be better than <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklo Pounder blue\"href=\"#\" target=\"_blank\">Teklo Pounder<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in some niche cases where you can add steam counters to your cards. This entire set of items is especially potent in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maxx Nitro\"href=\"#\" target=\"_blank\">Maxx Nitro<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks that want to boost and add steam counters to their items.<\/p>\n<h2>Common Items<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Backup Protocol: RED\"><\/div><div class=\"edhrecp__card-container\" name=\"Backup Protocol: YEL\"><\/div><div class=\"edhrecp__card-container\" name=\"Backup Protocol: BLU\"><\/div><\/div>\n<p>At first glace these items (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Backup Protocol: RED\"href=\"#\" target=\"_blank\">Backup Protocol: RED<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Backup Protocol: YEL\"href=\"#\" target=\"_blank\">Backup Protocol: YEL<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Backup Protocol: BLU\"href=\"#\" target=\"_blank\">Backup Protocol: BLU<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) seem really unassuming. Being able to tutor any Mechanologist attack in your graveyard can be big once you&#8217;re a few turns into the game. These still won&#8217;t be finding their way into constructed decks any time soon, but in Limited all three of these will see play.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Boom Grenade Red\"><\/div><div class=\"edhrecp__card-container\" name=\"Boom Grenade Yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Boom Grenade Blue\"><\/div><\/div>\n<p>If you haven&#8217;t been <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boom Grenade red\"href=\"#\" target=\"_blank\">Boom Grenade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>-d at instant speed during prerelease weekend, you haven&#8217;t been living. Dash decks will happily take as many of these as they can get their hands on, while the other heroes won&#8217;t mind playing them either. The red version will be at the top of your pick order and likely make it into constructed play, while yellow and blue won&#8217;t be far behind.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Dissolving Shield Red\"><\/div><div class=\"edhrecp__card-container\" name=\"Mini Forcefield Red\"><\/div><\/div>\n<p>These turtle items (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dissolving Shield red\"href=\"#\" target=\"_blank\">Dissolving Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mini Forcefield red\"href=\"#\" target=\"_blank\">Mini Forcefield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) are very good when you want to set up for a future turn. They become especially potent when you&#8217;re able to play them at instant from Dash. Where they can fall slightly short is when your opponent can wait them out by blocking or setting themselves up instead of attacking into your prevention. These are much weaker in their yellow and blue forms.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Hadron Collider Red\"><\/div><\/div>\n<p>Another item that is much better in red is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hadron Collider Red\"href=\"#\" target=\"_blank\">Hadron Collider<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This is actually at its best in Maxx decks that want more items to turn on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banksy\"href=\"#\" target=\"_blank\">Banksy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> by cranking. At its worst it can be a one-for-three go again in a format where boosting requires an extra card to get more. This card does its job well.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Overload Script\"><\/div><div class=\"edhrecp__card-container\" name=\"MHz Script\"><\/div><div class=\"edhrecp__card-container\" name=\"Autosave Script\"><\/div><\/div>\n<p>The last cycle of new items in <em>Bright Lights<\/em>. These Scripts all provide decent effects that can be game winning in the right situations. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Overload Script\"href=\"#\" target=\"_blank\">Overload Script<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"MHz Script\"href=\"#\" target=\"_blank\">MHz Script<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are excellent ways of pushing damage to get on hits or win games outright. These two specifically are tailor made for Maxx go-wide decks that want to crank to turn on Banksy. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Autosave Script\"href=\"#\" target=\"_blank\">Autosave Script<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> acknowledges that boosting is a real cost in this limited format and changes the calculus on who is going to go to fatigue.<\/p>\n<h2>Conclusion<\/h2>\n<p>There you have it. All of the new items of <em>Bright Lights<\/em> reviewed! What&#8217;s this? Beep Boop Beep. You wanted me to talk about <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver Red\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>? 1010010101111000. Jeez some Mechs are never happy. Until next time!<\/p>\n<p><strong>Other <em>Bright Lights<\/em> set reviews:<\/strong><\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-heroes-and-weapons\/\">Heroes &amp; Weapons<\/a> by Pheano Black<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-equipment\/\">Equipment<\/a> by Peter Buddensiek<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\">Blocks, Instants, and Non-Attack Actions<\/a> by Ethan Van Sant<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-1\/\">Attack Actions Pt 1<\/a> by Valera<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-2\/\">Attack Actions Pt 2<\/a> by Kenny Suzuki<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-non-mechanologist-cards\/\">Non-Mechanologist Cards<\/a> by Jonah Lara<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Mechanologist fun continues with our next Bright Lights set review, featuring Tyler showing off all the new items.<\/p>\n","protected":false},"author":14,"featured_media":1873,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[254,289,35,36,288,287,151],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bright Lights Set Review - Items - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bright Lights Set Review - Items - FABREC\" \/>\n<meta property=\"og:description\" content=\"The Mechanologist fun continues with our next Bright Lights set review, featuring Tyler showing off all the new items.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/tyler.horspool\" \/>\n<meta property=\"article:published_time\" content=\"2023-10-06T10:30:47+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-10-12T15:06:25+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/09\/Items.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Tyler Horspool\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Pony_Puddle\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tyler Horspool\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\",\"name\":\"Bright Lights Set Review - Items - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2023-10-06T10:30:47+00:00\",\"dateModified\":\"2023-10-12T15:06:25+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/25b88a2ddc0a0c2cba6d4affc696a325\"},\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Bright Lights Set Review &#8211; 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He top 8ed the first US Nationals and has top 64ed every Pro Tour to date. 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He top 8ed the first US Nationals and has top 64ed every Pro Tour to date. 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