{"id":1960,"date":"2023-10-11T06:30:49","date_gmt":"2023-10-11T10:30:49","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=1960"},"modified":"2023-10-12T11:02:45","modified_gmt":"2023-10-12T15:02:45","slug":"bright-lights-set-review-mechanologist-attack-actions-part-2","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-2\/","title":{"rendered":"Bright Lights Set Review &#8211; Mechanologist Attack Actions Part 2"},"content":{"rendered":"<p>As <em>Flesh and Blood<\/em>&#8216;s latest set, <em>Bright Lights<\/em>, gets released throughout the world, we take a look at the latter half of the Mechanologist attack action cards (first half is <a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-1\" target=\"_blank\" rel=\"noopener\">covered here<\/a>) and what they hold for the metagame at large.<\/p>\n<p>Notably, due to how the set numbers are laid out, most, if not all, Evo cards have been reviewed in the prior article, So there&#8217;ll be fewer <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen, Esteemed Magnate\"href=\"#\" target=\"_blank\">Teklovossen, Esteemed Magnate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> synergies to be found here. The bulk of the remaining cards are likewise commons and rares, so it&#8217;s time to boost away and go dumpster diving through the scrapyard for some notable hits.<\/p>\n<h2>Redundancy Is Good<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Zero to Fifty red\"><\/div><div class=\"edhrecp__card-container\" name=\"Razzle Dazzle red\"><\/div><div class=\"edhrecp__card-container\" name=\"Full Tilt red\"><\/div><\/div>\n<p>In many card games, the goal in deckbuilding is to reduce variance. This now comes to Mechanologist in the form of the latest vanilla boost cards <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zero to Fifty red\"href=\"#\" target=\"_blank\">Zero to Fifty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Razzle Dazzle red\"href=\"#\" target=\"_blank\">Razzle Dazzle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Full Tilt red\"href=\"#\" target=\"_blank\">Full Tilt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which are all &#8220;worse&#8221; copies of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zero to Sixty red\"href=\"#\" target=\"_blank\">Zero to Sixty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zipper Hit red\"href=\"#\" target=\"_blank\">Zipper Hit<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Throttle red\"href=\"#\" target=\"_blank\">Throttle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, respectively. However, there is some considerable merit in their inclusion in some Classic Constructed decks, especially the zero-cost cards. Plus, others may find use in the hyper-aggresive decks of Blitz and Commoner.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Big Shot\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Big Shot\"href=\"#\" target=\"_blank\">Big Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a bigger and more conditional Throttle, but might just be one of the class&#8217;s beefiest single attacks thus far. The cost is prohibitive, though.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Under Loop red\"><\/div><div class=\"edhrecp__card-container\" name=\"Over Loop red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Under Loop red\"href=\"#\" target=\"_blank\">Under Loop<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> might just be better than <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Over Loop red\"href=\"#\" target=\"_blank\">Over Loop<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> due to simple price reduction at the cost of one less power. However, the effect remains the same. I&#8217;ve already seen discussion on Dash players making the change, and I concur.<\/p>\n<h2>Sideboard Picks<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Steel Street Hoons\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steel Street Hoons\"href=\"#\" target=\"_blank\">Steel Street Hoons<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is such a flexible four-block blue pitch card that may warrant sideboard spots in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash I\/O\"href=\"#\" target=\"_blank\">Dash I\/O<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks that want to take a slower approach to the game.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Spring a Leak red\"><\/div><div class=\"edhrecp__card-container\" name=\"Smash and Grab\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spring a Leak red\"href=\"#\" target=\"_blank\">Spring a Leak<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Smash and Grab\"href=\"#\" target=\"_blank\">Smash and Grab<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are both in-faction sideboard cards that have powerful anti-mirror effects that&#8217;ll certainly see sideboard spots as players test out Mechanologist builds. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Smashing Good Time red\"href=\"#\" target=\"_blank\">Smashing Good Time<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mischievous Meeps\"href=\"#\" target=\"_blank\">Mischievous Meeps<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are still great cards, but we want Mech cards to not mess up our boost plans, should we run a boost-centric deck.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Gigawatt red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gigawatt red\"href=\"#\" target=\"_blank\">Gigawatt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an interesting card, as it compresses the boost into just the buffed card instead of spreading it across two boost attacks. We&#8217;re still uncertain how fast the new, more aggressive Dash decks can deck themselves out, but this card&#8217;s a contender for a slot in case. The two-block is killer, though. There are also hyper-aggro Dash I\/O lists floating around that don&#8217;t utilize this card, so I wouldn&#8217;t get my hopes up.<\/p>\n<h2>Vroom Vroom!<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Maxx &#8216;The Hype&#8217; Nitro\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maxx &#8216;The Hype&#8217; Nitro\"href=\"#\" target=\"_blank\">Maxx &#8216;The Hype&#8217; Nitro<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> truly screams FAB 2.0, and for good reason &#8211; there&#8217;s a lot going on in his ability and it might take long before we crack the code on the optimal Maxx list. For example, how greedy can we be on all the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver red\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> synergy, or is it more of just an occasional ability and we just play normal <em>Flesh and Blood<\/em> with him with the occassional crank?<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Big Bertha blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Hyper Driver red\"><\/div><\/div>\n<p>Either way, I think <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Big Bertha blue\"href=\"#\" target=\"_blank\">Big Bertha<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is going to be an auto-include in any Maxx deck &#8211; and we might just want all three colors to make it redundant.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Rev Up red\"><\/div><div class=\"edhrecp__card-container\" name=\"Throttle red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rev Up red\"href=\"#\" target=\"_blank\">Rev Up<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is functionally a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Throttle red\"href=\"#\" target=\"_blank\">Throttle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in Maxx lists, and the rainbow colors might be building blocks just for how efficient they should be. Notably, the red variant also serves as a Phantasm Popper.<\/p>\n<h2>Living In the Database<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Data Link red\"><\/div><div class=\"edhrecp__card-container\" name=\"Dive Through Data red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash I\/O\"href=\"#\" target=\"_blank\">Dash I\/O<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an exciting hero to experiment with, and she brings so many possibilities to the table. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Data Link red\"href=\"#\" target=\"_blank\">Data Link<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dive Through Data red\"href=\"#\" target=\"_blank\">Dive Through Data<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are basically just better copies of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zero to Fifty red\"href=\"#\" target=\"_blank\">Zero to Fifty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Razzle Dazzle red\"href=\"#\" target=\"_blank\">Razzle Dazzle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Again, redundancy might just be good, so there&#8217;s no harm in having these cards take up a common slot in an already dizzying set.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Sprocket Rocket red\"><\/div><div class=\"edhrecp__card-container\" name=\"Dumpster Dive red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sprocket Rocket red\"href=\"#\" target=\"_blank\">Sprocket Rocket<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dumpster Dive red\"href=\"#\" target=\"_blank\">Dumpster Dive<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> have a lot of synergy with the aforementioned opt attacks, but likewise with the new Dash, so they may be second inclusions after reliable classics such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zero to Sixty red\"href=\"#\" target=\"_blank\">Zero to Sixty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zipper Hit red\"href=\"#\" target=\"_blank\">Zipper Hit<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<h2>Synergies Galore<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Expedite red\"><\/div><div class=\"edhrecp__card-container\" name=\"MetEx red\"><\/div><div class=\"edhrecp__card-container\" name=\"Heist\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Expedite red\"href=\"#\" target=\"_blank\">Expedite<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"MetEx red\"href=\"#\" target=\"_blank\">MetEx<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> have the potential to be extremely broken &#8211; cheating cards into play has always been a good mechanic. However, they&#8217;re no match (but serve as a complement) to the previously reviewed <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heist\"href=\"#\" target=\"_blank\">Heist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<p>These cards also allow us to cheat on action points, as we can pop in crank cards and immediately gain an action point, aside from the go again we gained from boost. This may serve as a combat trick and is extremely nutty with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spark of Genius\"href=\"#\" target=\"_blank\">Spark of Genius<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Cognition Field red\"><\/div><\/div>\n<p>These two cards also synergize with the slew of galvanize cards we have, especially perhaps to feed <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cognition Field red\"href=\"#\" target=\"_blank\">Cognition Field<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a control type of deck.<\/p>\n<h2>Boost, Boost<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Twin Drive\"><\/div><\/div>\n<p>With Mechanologist being near-synonymous with the keyword boost for the longest time, it is all but fitting for one of, if not the best, card this set to simply boost two times.<\/p>\n<p>Notably, when we play <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twin Drive\"href=\"#\" target=\"_blank\">Twin Drive<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, before paying costs, we have to declare how many times we want to boost &#8211; we can&#8217;t see what we banish then decide if we want to boost a second time.<\/p>\n<p>This is an insanely pushed card that revitalizes old Mechanologist cards. And even though much of the set doesn&#8217;t play well with the older cards, Twin Drive might still just be enough to keep them at the top of the meta. The simple fact that we get two boosts off of one card opens up so much more space for Mechanologist decks.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bios Update\"><\/div><div class=\"edhrecp__card-container\" name=\"Pulsewave Harpoon\"><\/div><\/div>\n<p>The list of synergies are endless &#8211; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bios Update\"href=\"#\" target=\"_blank\">Bios Update<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> now has two potential hits in a single card, while <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pulsewave Harpoon\"href=\"#\" target=\"_blank\">Pulsewave Harpoon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> requires fewer attacks to get its full effect. In fact, you might just need <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twin Drive\"href=\"#\" target=\"_blank\">Twin Drive<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and the harpoon for a full hand peek.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"High Octane red\"><\/div><div class=\"edhrecp__card-container\" name=\"Spark of Genius\"><\/div><div class=\"edhrecp__card-container\" name=\"Tome of Fyendal\"><\/div><\/div>\n<p>The biggest winner is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"High Octane red\"href=\"#\" target=\"_blank\">High Octane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which gives us three action points from a single attack. This then leads to the stock of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spark of Genius\"href=\"#\" target=\"_blank\">Spark of Genius<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tome of Fyendal\"href=\"#\" target=\"_blank\">Tome of Fyendal<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> going up as well.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Twin Drive\"><\/div><div class=\"edhrecp__card-container\" name=\"Zero to Sixty red\"><\/div><div class=\"edhrecp__card-container\" name=\"Maximum Velocity\"><\/div><\/div>\n<p>Meanwhile, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maximum Velocity\"href=\"#\" target=\"_blank\">Maximum Velocity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has become so much easier to pull off, only requiring just one more boost. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twin Drive\"href=\"#\" target=\"_blank\">Twin Drive<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is terrifying.<\/p>\n<p>I wouldn&#8217;t be surprised if one of the meta frontrunners after this set is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash I\/O\"href=\"#\" target=\"_blank\">Dash I\/O<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twin Drive\"href=\"#\" target=\"_blank\">Twin Drive<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heist\"href=\"#\" target=\"_blank\">Heist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, plus all the old synergy cards discussed above.<\/p>\n<p>The latter half of the set is filled with a lot of similar effect deck-fillers, which is boring but not insignificant, and is worth a deeper review just for how many near-functional reprints we have. Deck tuners will have a field day with all these rares and commons! Happy <em>Bright Lights<\/em> release!<\/p>\n<p><strong>Other <em>Bright Lights<\/em> set reviews:<\/strong><\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-heroes-and-weapons\/\">Heroes &amp; Weapons<\/a> by Pheano Black<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-equipment\/\">Equipment<\/a> by Peter Buddensiek<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-items\/\">Items<\/a> by Tyler Horspool<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-blocks-instants-and-non-attack-actions\/\">Blocks, Instants, and Non-Attack Actions<\/a> by Ethan Van Sant<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-1\/\">Attack Actions Pt 1<\/a> by Valera<\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-non-mechanologist-cards\/\">Non-Mechanologist Cards<\/a> by Jonah Lara<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kenny&#8217;s here to finish up our review of all the Mechanologist attack actions in Bright Lights. Come check it out!<\/p>\n","protected":false},"author":19,"featured_media":1870,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[294,296,254,35,36,199,178,151],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Bright Lights Set Review - Mechanologist Attack Actions Part 2 - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/bright-lights-set-review-mechanologist-attack-actions-part-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bright Lights Set Review - Mechanologist Attack Actions Part 2 - FABREC\" \/>\n<meta property=\"og:description\" content=\"Kenny&#039;s here to finish up our review of all the Mechanologist attack actions in Bright Lights. 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A two-time A Game of Thrones: The Living Card Game National Champion, they started playing Magic: The Gathering during the Zendikar Block and eventually switched to harder stuff, like Legacy and Modern. 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