{"id":2427,"date":"2023-11-09T06:30:37","date_gmt":"2023-11-09T10:30:37","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=2427"},"modified":"2023-11-08T18:59:48","modified_gmt":"2023-11-08T22:59:48","slug":"common-conquer-part-4-the-metagame","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/","title":{"rendered":"Common &amp; Conquer Part 4 &#8211; The Metagame"},"content":{"rendered":"<h6 style=\"text-align: right;\">(<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oldhim\"href=\"#\" target=\"_blank\">Oldhim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>| Art by <a href=\"https:\/\/www.artstation.com\/mokhman\" target=\"_blank\" rel=\"noopener\">Alexander Mokhov<\/a>)<\/h6>\n<p>Hello and welcome to the 4th and final installment of <em>Common &amp; Conquer<\/em>, the series that aims to help you crush and dominate in the most accessible format in <em>Flesh &amp; Blood<\/em>. Today I&#8217;ll be taking you on a whirlwind tour of the Commoner metagame, with a brief outline of the heroes, their strategies, and their strengths.<\/p>\n<p>Rather than a typical tier list or power ranking where each stratified level denotes a marked difference in a hero&#8217;s strength and value, I&#8217;ll be sorting these based on the assumption that you, the reader, is about to go to a Calling or Pro Tour with a big Commoner side event (perhaps I&#8217;ll even see you at Queenstown!). As such, the tiers will be listed as:<\/p>\n<ul>\n<li>Can Reliably Win<\/li>\n<li>Can Reliably Top 8<\/li>\n<li>Can Top 8 With Reps<\/li>\n<li>Can Top 8 With Dedication<\/li>\n<\/ul>\n<p>Not all heroes will be on the list, as there are some that will simply not have the tools and card pool to compete at the highest level. The placement of heroes is subject to change, but this will hopefully give you a pretty solid idea of what to expect in a big open event.<\/p>\n<h2><strong>Can Reliably Win<\/strong><\/h2>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dash\"href=\"#\" target=\"_blank\">Dash<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>Using the swathe of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver red\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> support, Dash is arguably the best aggressive deck in the format due to her ability to generate extra resources throughout her turn from the Driver, and the spread of attacks that either cost less when it&#8217;s in play or add steam counters onto it upon boost.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Dash\"><\/div><div class=\"edhrecp__card-container\" name=\"Hyper Driver red\"><\/div><div class=\"edhrecp__card-container\" name=\"Plasma Barrel Shot\"><\/div><\/div>\n<p>Pair this self-contained package of above-rate attacks and, at minimum, three turns of an additional free resource with the existing range of Mechanologist attacks from <em>Arcane Rising<\/em>, and you have a deck that puts up hard-hitting attacks along the chain, ending in a large <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Plasma Barrel Shot\"href=\"#\" target=\"_blank\">Plasma Barrel Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Overblast red\"href=\"#\" target=\"_blank\">Overblast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to close the game.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ira, Crimson Haze\"href=\"#\" target=\"_blank\">Ira, Crimson Haze<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>The original top-tier of 40 card formats, Ira is where it all began for <em>Flesh and Blood<\/em>. A hero with the most simple ability of giving your second attack each turn +1 strength, Ira excels due to her innate synergy with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Harmonized Kodachi\"href=\"#\" target=\"_blank\">Harmonized Kodachi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s and being able to play the aggressive and grind game, playing the best on-rate attacks with marginal on-hit effects and creating breakpoints with her ability.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Ira, Crimson Haze,\"><\/div><div class=\"edhrecp__card-container\" name=\"Harmonized Kodachi\"><\/div><div class=\"edhrecp__card-container\" name=\"Flying Kick red\"><\/div><\/div>\n<p>Ira also benefits heavily from the generic nature of her ability, leading to multiple builds that can do extremely well, whether using <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Goliath Gauntlet\"href=\"#\" target=\"_blank\">Goliath Gauntlet<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and focusing on big two-cost attacks such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flying Kick red\"href=\"#\" target=\"_blank\">Flying Kick<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or going wide with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stubby Hammerers\"href=\"#\" target=\"_blank\">Stubby Hammerers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<p>Much like Dash, Ira also benefits from almost every card in the deck blocking for three, which is even stronger when in a deck that can modulate the speed of its game plan to whatever the situation may require.<\/p>\n<h2><strong>Can Reliably Top 8<\/strong><\/h2>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oldhim\"href=\"#\" target=\"_blank\">Oldhim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>The hero that hit <a href=\"https:\/\/fabtcg.com\/resources\/rules-and-policy-center\/living-legend\/\" target=\"_blank\" rel=\"noopener\">LL<\/a> in just about every format conceivable, Oldhim is still a force to be reckoned with in Commoner. In a build that&#8217;s solely focused on defense and blocking, Oldhim can easily fatigue out many of the top decks due to their nature of wanting to generate long combat chains while also having enough firepower to hit back when given the opportunity.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Oldhim\"><\/div><div class=\"edhrecp__card-container\" name=\"Titan&#8217;s Fist\"><\/div><div class=\"edhrecp__card-container\" name=\"Steelbraid Buckler\"><\/div><\/div>\n<p>Clearly time is the main factor for the Oldhim player, due to the fatigue-centric game plan which requires some practice to be able to move through the turn cycle quickly. The only reason he&#8217;s not in the tier above is that his natural weakness to Harmonized Kodachi and Ira is very exploitable by those who know how to approach the matchup. And in a world where Ira is an easy standout for best deck in the format, I&#8217;d be wary of saying Oldhim can reliably win a big event outright.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander\"href=\"#\" target=\"_blank\">Iyslander<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>The hero that started it all for me, personally. The release of <em>Uprising<\/em> and Iyslander&#8217;s card pool saw local Armories of almost half the attendees playing this Elemental Wizard, as arcane damage was very hard for the hyper-aggressive decks to properly block out. Now with newer equipment that can deal with mixed damage more easily and a better knowledge of the range of threats that she possesses, the fear factor of playing against Iyslander has severely lessened, though she is still a formidable hero to face.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Iyslander\"><\/div><div class=\"edhrecp__card-container\" name=\"Waning Moon\"><\/div><div class=\"edhrecp__card-container\" name=\"Aether Icevein blue\"><\/div><\/div>\n<p>Being able to play on both players&#8217; turns is still an incredible advantage that is unique to Wizards, and the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frostbite\"href=\"#\" target=\"_blank\">Frostbite<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s generated by her ability are potentially backbreaking for many of the top aggressive decks.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane\"href=\"#\" target=\"_blank\">Chane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>The newest member of Commoner&#8217;s upper echelons, Chane received a few new tools in <em>Dusk Till Dawn<\/em> that boosted an existing powerful core strategy. Similar to Dash&#8217;s ability to cheat on resources, Chane&#8217;s usage of the banished zone as a second hand and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Soul Shackle\"href=\"#\" target=\"_blank\">Soul Shackle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s to create surprising extensions to the combat chain, paired with the legality of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Seeds of Agony red\"href=\"#\" target=\"_blank\">Seeds of Agony<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, made him ripe to break out as a strong contender in the meta-game.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Chane\"><\/div><div class=\"edhrecp__card-container\" name=\"Seeds of Agony red\"><\/div><div class=\"edhrecp__card-container\" name=\"Rosetta Thorn\"><\/div><\/div>\n<p>Add to that the strength of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rosetta Thorn\"href=\"#\" target=\"_blank\">Rosetta Thorn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Ironweave\"href=\"#\" target=\"_blank\">Aether Ironweave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as an in-class upgraded <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vest of the First Fist\"href=\"#\" target=\"_blank\">Vest of the First Fist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and it&#8217;s easy to see why Chane only needed the smallest of pushes to enter the metagame.<\/p>\n<h2><strong>Can Top 8 With Reps<\/strong><\/h2>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fai\"href=\"#\" target=\"_blank\">Fai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>One of the early power outliers of Commoner after it was properly codified as a format, Fai has certainly fallen from his original place simply due to further deck exploration identifying better aggressive decks in the format. Indeed, the free extension of the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Phoenix Flame\"href=\"#\" target=\"_blank\">Phoenix Flame<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is very useful, and being able to utilize <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stubby Hammerers\"href=\"#\" target=\"_blank\">Stubby Hammerers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, a piece of equipment banned in anticipation of <em>Uprising<\/em>&#8216;s release, is a powerful synergy.<\/p>\n<p>But the reality is that Fai is extremely one-note. He relies on the first go again attack as a starter to enable everything else, either needing a Draconic or red attack to gain go again, as well as having a lot of cards blocking for two or less, which just put him levels below the Dashes, Iras, and Chanes of the world.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Fai\"><\/div><div class=\"edhrecp__card-container\" name=\"Phoenix Flame\"><\/div><div class=\"edhrecp__card-container\" name=\"Stubby Hammerers\"><\/div><\/div>\n<p>However, cards such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blaze Headlong\"href=\"#\" target=\"_blank\">Blaze Headlong<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are appealing enough draws to play the hero that some experience with sequencing can go a long way.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism\"href=\"#\" target=\"_blank\">Prism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>A strange hero, as the Phantasm ability can be entirely backbreaking or just flavor text, depending on the matchup. The lack of abundance in Brutes within the wider metagame is a good enough sign for Prism&#8217;s potential. When compared to the other heroes, the rate on the red Herald attacks are second to none.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Prism\"><\/div><div class=\"edhrecp__card-container\" name=\"Wartune Herald red\"><\/div><div class=\"edhrecp__card-container\" name=\"Luminaris, Celestial Fury\"><\/div><\/div>\n<p>And having a robust equipment set to fall back on makes Prism a great meta call, which was seen in the Top 8 of the Commoner event at Calling: Birmingham.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>Another hero existing in the same space as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism\"href=\"#\" target=\"_blank\">Prism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, Dromai shares the same flexibility that makes Ira so strong, being able to lean into the Ashwing aspect of her card pool or simply playing above-rate Draconic and Illusionist attacks in a world with few Phantasm poppers floating around. Dromai also has a built-in answer to Iyslander with the Arcane Barrier 1 on the Ashwings and cards such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sand Cover red\"href=\"#\" target=\"_blank\">Sand Cover<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>being a great universal defensive option.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Dromai\"><\/div><div class=\"edhrecp__card-container\" name=\"Aether Ashwing\"><\/div><div class=\"edhrecp__card-container\" name=\"Rake the Embers red\"><\/div><\/div>\n<p>I personally believe Dromai is like Chane, in that she&#8217;s ripe for a push into the metagame with a few upgrades and benefiting from being able to pull from Draconic and Illusionist card pools.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea\"href=\"#\" target=\"_blank\">Azalea<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>I&#8217;m no member of the Cult of Azalea by any means, but I can recognize the existing strength and potential of her. She does what the top heroes want to do: generate pressure by creating breakpoints on attacks with relevant on-hits.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Azalea\"><\/div><div class=\"edhrecp__card-container\" name=\"Crow&#8217;s Nest\"><\/div><div class=\"edhrecp__card-container\" name=\"Sleep Dart red\"><\/div><\/div>\n<p>With the new power of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crow&#8217;s Nest\"href=\"#\" target=\"_blank\">Crow&#8217;s Nest<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> unlocking her full potential, Azalea can now dominate gigantic arrows out of the arsenal that give your opponent a whole range of unfavorable debuffs. But she struggles against the defensive Guardians that can actually negate these big attacks.<\/p>\n<h2><strong>Can Top 8 With Dedication<\/strong><\/h2>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kano\"href=\"#\" target=\"_blank\">Kano<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>Kano specialists are a different breed; they&#8217;ve got the matrix running through their brains as they constantly calculate the damage ranges they&#8217;re capable of generating at any given moment. Kano is just ready to be exploited, creating game states where you can never extend too hard, lest you risk getting blown up for 15 arcane damage in a turn.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Kano\"><\/div><div class=\"edhrecp__card-container\" name=\"Snapback red\"><\/div><div class=\"edhrecp__card-container\" name=\"Crucible of Aetherweave\"><\/div><\/div>\n<p>While there&#8217;s no easy three-card kill like there was with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Wildfire\"href=\"#\" target=\"_blank\">Aether Wildfire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, just chaining <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snapback red\"href=\"#\" target=\"_blank\">Snapback<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Flare red\"href=\"#\" target=\"_blank\">Aether Flare<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s puts up absurd damage numbers that are also hard to defend against. Throw in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ragamuffin&#8217;s Hat\"href=\"#\" target=\"_blank\">Ragamuffin&#8217;s Hat<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to do some priority-holding shenanigans and Kano can easily do some real damage in a tournament.<\/p>\n<p><strong><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia\"href=\"#\" target=\"_blank\">Levia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/strong><\/p>\n<p>This is by far the strangest inclusion on this list, but I firmly believe in Levia&#8217;s power in Commoner. I <a href=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-2-hero-complexity\/\" target=\"_blank\" rel=\"noopener\">spoke about<\/a> the brew that my friend and I built to tackle the meta, and still stand by the deckbuilding decisions we made. In a world where the best aggro decks are those that leverage resources and go again as ways to generate pressure, Levia can do very similar things.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Levia\"><\/div><div class=\"edhrecp__card-container\" name=\"Boneyard Marauder red\"><\/div><div class=\"edhrecp__card-container\" name=\"Graveling Growl red\"><\/div><\/div>\n<p>With hugely above-rate attacks that require the additional cost of banishing three cards from the graveyard and a small dash of cards that can be played from banish, Levia can put up a surprisingly high amount of damage early, catching many players off guard and punishing them for blocking poorly.<\/p>\n<h2><strong>Concluding Thoughts<\/strong><\/h2>\n<p>That was a lot of heroes to go through! While there are some &#8216;notable&#8217; omissions from the list, such as the exclusion of any Warriors, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo\"href=\"#\" target=\"_blank\">Bravo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or other controlling decks, I just don&#8217;t think you&#8217;d be seeing as much of them at the top tables of a big event. Commoner is currently an aggro deck&#8217;s format, with a lot of onus on the attacker and creating pressure, which means that any alternative flavor of aggro that can&#8217;t cheat or abuse resource generation will struggle.<\/p>\n<p>Ira being a strange aggro-midrange hybrid is a true exception to the current landscape by being able to actually play defense without losing out on the following turn due to the power of Kodachis. But for the rest of the heroes, it&#8217;s simply a matter of doing the same thing, but not being able to leverage their uniqueness to a larger advantage.<\/p>\n<p>This marks the end of the <em>Common &amp; Conquer<\/em> series. I hope as a reader you&#8217;ve gotten some idea of what you need to do to build a Commoner deck and the various aspects that go into it, from identifying your hero&#8217;s <a href=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-2-hero-complexity\/\" target=\"_blank\" rel=\"noopener\">identity<\/a>, to <a href=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-1-commoner-deckbuilding-the-hard-way\/\" target=\"_blank\" rel=\"noopener\">card pool<\/a> considerations and <a href=\"https:\/\/fabrec.gg\/articles\/common-conquer-3-gear\/\">equipment<\/a> availability.<\/p>\n<p>Following this, I plan to do deeper dives into specific decks and heroes. So look forward to that when it arrives!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Daniel concludes his Common and Conquer series by taking you on a thorough breakdown of the current Commoner meta.<\/p>\n","protected":false},"author":27,"featured_media":2441,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102,5],"tags":[103,22,35,36,310,309,208],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Common &amp; Conquer Part 4 - The Metagame - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Common &amp; Conquer Part 4 - The Metagame - FABREC\" \/>\n<meta property=\"og:description\" content=\"Daniel concludes his Common and Conquer series by taking you on a thorough breakdown of the current Commoner meta.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2023-11-09T10:30:37+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-11-08T22:59:48+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/11\/Oldhim-11.8.23.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2000\" \/>\n\t<meta property=\"og:image:height\" content=\"897\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Daniel Yam\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/LLover9000\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Yam\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/\",\"name\":\"Common &amp; Conquer Part 4 - The Metagame - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2023-11-09T10:30:37+00:00\",\"dateModified\":\"2023-11-08T22:59:48+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/d1191bc0f33992caf5438f77fc9c618a\"},\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/common-conquer-part-4-the-metagame\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Common &amp; Conquer Part 4 &#8211; The Metagame\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\",\"url\":\"https:\/\/fabrec.gg\/articles\/\",\"name\":\"FABREC\",\"description\":\"Articles\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/fabrec.gg\/articles\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/d1191bc0f33992caf5438f77fc9c618a\",\"name\":\"Daniel Yam\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/422760dff2adfa6af8f946b0eb2f20b0?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/422760dff2adfa6af8f946b0eb2f20b0?s=96&d=mm&r=g\",\"caption\":\"Daniel Yam\"},\"description\":\"Daniel is a competitive psychopath who has relegated himself into playing the most casual format of Commoner. 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