{"id":3221,"date":"2024-01-04T06:30:35","date_gmt":"2024-01-04T10:30:35","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=3221"},"modified":"2024-01-04T08:29:45","modified_gmt":"2024-01-04T12:29:45","slug":"the-case-for-the-not-so-reckless-rhinar-reprint-in-heavy-hitters","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/the-case-for-the-not-so-reckless-rhinar-reprint-in-heavy-hitters\/","title":{"rendered":"The Case for the Not-So-Reckless Rhinar Reprint in Heavy Hitters"},"content":{"rendered":"<h6 style=\"text-align: right\">(<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> | <a href=\"https:\/\/www.artstation.com\/wisnutan\" target=\"_blank\" rel=\"noopener\">Art by Wisnu Tan<\/a>)<\/h6>\r\n<p><span style=\"font-weight: 400\">The cries of disappointment across the <\/span><i><span style=\"font-weight: 400\">Flesh and Blood <\/span><\/i><span style=\"font-weight: 400\">community were no surprise when <\/span><a href=\"https:\/\/www.youtube.com\/@ArsenalPass\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400\">Arsenal Pass<\/span><\/a><span style=\"font-weight: 400\"> revealed the second Brute hero in <\/span><i><span style=\"font-weight: 400\">Heavy Hitters<\/span><\/i><span style=\"font-weight: 400\"> is a reprint of <\/span><i><span style=\"font-weight: 400\">Welcome to Rathe&#8217;s <\/span><\/i><span style=\"font-weight: 400\">own <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\r\n<p><span style=\"font-weight: 400\">I understand reprints lack the awe and wonder of a brand-new hero for constructed play, but I think there&#8217;s a case to be made for the Rhinar reprint. Let&#8217;s discuss.<\/span><\/p>\r\n<ol>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Rhinar is incredibly fun in Limited play.<\/span><\/li>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Reprinting a hero allows LSS to support existing archetypes directly.<\/span><\/li>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Hero specialists will be continuously rewarded.<\/span><span style=\"font-weight: 400\"><br \/><\/span><\/li>\r\n<\/ol>\r\n<p><span style=\"font-weight: 400\">Here&#8217;s how LSS designer and developer Bryan Gottlieb phrased the studio&#8217;s reprint decision to me:<\/span><\/p>\r\n<blockquote>\r\n<p><em><span style=\"font-family: arial, helvetica, sans-serif;font-size: 14pt\">Rhinar was a perfect fit for the limited environment we were sculpting. Furthermore, the opportunity to target Rhinar&#8217;s specific constructed needs rather than hope they could be addressed by generically &#8220;good&#8221; Brute cards seemed the appropriate path for such a well-loved (and somewhat long-suffering) hero.<\/span><\/em><\/p>\r\n<p>&nbsp;<\/p>\r\n<\/blockquote>\r\n<div id=\"attachment_3232\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3232\" class=\"wp-image-3232 size-full\" src=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/01\/Rhinar-Reckless-Rampage-Heavy-Hitters.png\" alt=\"A large orc-like figure stands in front of a gate with a bone club in his hand.\" width=\"600\" height=\"837\" srcset=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/01\/Rhinar-Reckless-Rampage-Heavy-Hitters.png 600w, https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/01\/Rhinar-Reckless-Rampage-Heavy-Hitters-215x300.png 215w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><p id=\"caption-attachment-3232\" class=\"wp-caption-text\">Rhinar, Reckless Rampage, Heavy Hitters<\/p><\/div>\r\n<p>&nbsp;<\/p>\r\n<h2>Set Design Includes an Emphasis on Limited Play\u00a0<\/h2>\r\n<p><span style=\"font-weight: 400\">When the development team at Legend Story Studios (LSS) designs a new set, they account for multiple factors with every card:<\/span><\/p>\r\n<ul>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">How will this card interact with and reinforce archetypes in Sealed and Draft?<\/span><\/li>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Is this card significantly different than other cards in this class?<\/span><\/li>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Is this card too powerful for Classic Constructed? For Blitz?<\/span><\/li>\r\n<\/ul>\r\n<p><span style=\"font-weight: 400\">We know from previous sets like <\/span><i><span style=\"font-weight: 400\">Monarch <\/span><\/i><span style=\"font-weight: 400\">that LSS is willing to adjust a card&#8217;s power level to make a hero more viable in Limited play, <\/span><a href=\"https:\/\/fabrec.gg\/articles\/the-rise-and-fall-of-talents-in-flesh-and-blood\/#:~:text=They%20wanted%20all,Chane%20draft%20archetype.\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400\">as I discussed here<\/span><\/a><span style=\"font-weight: 400\">.<\/span><\/p>\r\n<p><strong><i>Heavy Hitters <\/i><\/strong><span style=\"font-weight: 400\"><strong>needs to be a successful limited product<\/strong> since Sealed and Draft will be featured in various <\/span><a href=\"https:\/\/fabtcg.com\/articles\/premier-play-announcement-early-2024\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400\">high-tier events<\/span><\/a><span style=\"font-weight: 400\">. As players prepare for these events, they&#8217;ll need boxes to open and practice. More importantly, Limited play attracts new, casual, and competitive players alike to their local game stores. <\/span><\/p>\r\n<h2>Limited Play in <i>Heavy Hitters<\/i><\/h2>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-weight: 400\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Mandible Claw\"><\/div><div class=\"edhrecp__card-container\" name=\"Titan&#8217;s Fist\"><\/div><div class=\"edhrecp__card-container\" name=\"Cintari Saber\"><\/div><\/div><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong><i>Heavy Hitters<\/i> features three of the &#8220;fairest&#8221; classes in <i>Flesh and Blood:<\/i><\/strong><span style=\"font-weight: 400\">\u00a0Brutes, Guardians, and Warriors. By fair, I mean these classes consistently apply one card for three to four damage.<\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-weight: 400\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Romping Club\"><\/div><div class=\"edhrecp__card-container\" name=\"Anothos\"><\/div><div class=\"edhrecp__card-container\" name=\"Decimator, Great Axe\"><\/div><\/div><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-weight: 400\">By examining some of the weapons (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mandible Claw\"href=\"#\" target=\"_blank\">Mandible Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Titan&#8217;s Fist\"href=\"#\" target=\"_blank\">Titan&#8217;s Fist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cintari Saber\"href=\"#\" target=\"_blank\">Cintari Saber<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Romping Club\"href=\"#\" target=\"_blank\">Romping Club<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Anothos\"href=\"#\" target=\"_blank\">Anothos<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Decimator, Great Axe\"href=\"#\" target=\"_blank\">Decimator, Great Axe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) for these three classes, we can see how these martial heroes can reliably use their weapons to turn resources into consistent damage turn after turn.<\/span><\/p>\r\n<p><span style=\"font-weight: 400\">Brutes, Guardians, and Warriors supersede their on-rate limitations by:\u00a0<\/span><\/p>\r\n<ul>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Gaining go again (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agility\"href=\"#\" target=\"_blank\">Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spoils of War\"href=\"#\" target=\"_blank\">Spoils of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>)<\/span><\/li>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Using their weapon(s) more than once per turn<\/span><\/li>\r\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Playing pumps for free (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>)<\/span><\/li>\r\n<\/ul>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-weight: 400\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bloodrot Pox\"><\/div><div class=\"edhrecp__card-container\" name=\"Frailty\"><\/div><div class=\"edhrecp__card-container\" name=\"Inertia\"><\/div><\/div><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-weight: 400\">With <\/span><i><span style=\"font-weight: 400\">Heavy Hitters<\/span><\/i><span style=\"font-weight: 400\"> bringing multiple high-value tokens to the table, these martial classes are getting the same boost Rangers (and, to a lesser extent, Assassins) received from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrot Pox\"href=\"#\" target=\"_blank\">Bloodrot Pox<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frailty\"href=\"#\" target=\"_blank\">Frailty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Inertia\"href=\"#\" target=\"_blank\">Inertia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens.<\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><span style=\"font-weight: 400\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Agility\"><\/div><div class=\"edhrecp__card-container\" name=\"Might\"><\/div><div class=\"edhrecp__card-container\" name=\"Vigor\"><\/div><\/div><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<p><strong>The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agility\"href=\"#\" target=\"_blank\">Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens in <i>Heavy Hitters<\/i><\/strong><span style=\"font-weight: 400\"><strong> allow typical or average turn cycles to go beyond historical averages and empower these classes.<\/strong> Yes, Brutes, Guardians, and Warriors have seen competitive success, but if we remove the Elemental Guardians from the equation, they&#8217;ve been on the outside looking in of the top tables for far too long. <\/span><i><span style=\"font-weight: 400\">Heavy Hitters<\/span><\/i><span style=\"font-weight: 400\"> will change this.<br \/><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h3>Rhinar in Sealed and Draft<\/h3>\r\n<p><span style=\"font-weight: 400\">I wrote about Rhinar in <\/span><i><span style=\"font-weight: 400\">Welcome to Rathe<\/span><\/i><span style=\"font-weight: 400\"> Limited play <\/span><a href=\"https:\/\/collisionpoint.blog\/2022\/01\/26\/wtr-draft-advice\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400\">here<\/span><\/a><span style=\"font-weight: 400\">. In that set, Rhinar cared about attacks for six power or higher, yellow pitch cards, pumps, his weapon, and gaining evasion from intimidate, an incredibly <a href=\"https:\/\/collisionpoint.blog\/2022\/05\/02\/immersion-rhinar\/\" target=\"_blank\" rel=\"noopener\">immersive mechanic<\/a> showing the ferocity of Brutes and the Savage Lands and how they frighten their opponents so much they&#8217;re unable to block properly.<\/span><\/p>\r\n<p><span style=\"font-weight: 400\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Show No Mercy\"><\/div><div class=\"edhrecp__card-container\" name=\"Rawhide Rumble red\"><\/div><div class=\"edhrecp__card-container\" name=\"Bonebreaker Bellow red\"><\/div><\/div><\/span><\/p>\r\n<p><span style=\"font-weight: 400\">In <\/span><i><span style=\"font-weight: 400\">Heavy Hitters<\/span><\/i><span style=\"font-weight: 400\">, it looks like we can expect more of the same. Rhinar may be looking for more reds and blues than yellows this time around so he can have as many six-power attacks as possible and have the resources to pay for cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Show No Mercy\"href=\"#\" target=\"_blank\">Show No Mercy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or pay for a pump and an attack like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bonebreaker Bellow red\"href=\"#\" target=\"_blank\">Bonebreaker Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rawhide Rumble red\"href=\"#\" target=\"_blank\">Rawhide Rumble<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h2>Rhinar Brings More Focused Support to Existing Archetypes<\/h2>\r\n<p><span style=\"font-weight: 400\">Reprinting Rhinar goes beyond forming a memorable Limited format. LSS supports the core Brute archetypes and mechanics by bringing him into a contemporary set.<\/span><\/p>\r\n<p><span style=\"font-weight: 400\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bonds of Ancestry red\"><\/div><div class=\"edhrecp__card-container\" name=\"Dishonor\"><\/div><div class=\"edhrecp__card-container\" name=\"Codex of Frailty\"><\/div><\/div><\/span><\/p>\r\n<p><i><span style=\"font-weight: 400\">Outsiders<\/span><\/i><span style=\"font-weight: 400\"> brought several reprinted heroes for the Ninja and Ranger classes.\u00a0<\/span><\/p>\r\n<p><span style=\"font-weight: 400\">Fans of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu\"href=\"#\" target=\"_blank\">Katsu<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> received new <\/span>combo<span style=\"font-weight: 400\"> lines to directly benefit previous <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Surging Strike red\"href=\"#\" target=\"_blank\">Surging Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Whelming Gustwave red\"href=\"#\" target=\"_blank\">Whelming Gustwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in the form of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Descendent Gustwave red\"href=\"#\" target=\"_blank\">Descendent Gustwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bonds of Ancestry red\"href=\"#\" target=\"_blank\">Bonds of Ancestry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dishonor\"href=\"#\" target=\"_blank\">Dishonor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, to reach new heights of damage, card draw, and hit effects.<\/span><\/p>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Lace with Bloodrot\"><\/div><div class=\"edhrecp__card-container\" name=\"Lace with Frailty\"><\/div><div class=\"edhrecp__card-container\" name=\"Lace with Inertia\"><\/div><\/div>\r\n<p><span style=\"font-weight: 400\">Members of the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea\"href=\"#\" target=\"_blank\">Azalea<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> cult received pumps that directly improved on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Take Aim red\"href=\"#\" target=\"_blank\">Take Aim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> by adding situationally staggering hit effects with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lace with Bloodrot\"href=\"#\" target=\"_blank\">Lace with Bloodrot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lace with Frailty\"href=\"#\" target=\"_blank\">Lace with Frailty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lace with Inertia\"href=\"#\" target=\"_blank\">Lace with Inertia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Those pumps and a quiver full of new arrow options launched <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to the top of the meta until she reached Living Legend status and gave <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea, Ace in the Hole\"href=\"#\" target=\"_blank\">Azalea, Ace in the Hole<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> a foothold in competitive play.<\/span><\/p>\r\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is sure to receive a similar boost through <\/span><i><span style=\"font-weight: 400\">Heavy Hitters,<\/span><\/i><span style=\"font-weight: 400\"> bringing not only more Brute cards, but Brute cards that are sure to directly improve on the archetypes Rhinar&#8217;s been working with since his introduction to the game.\u00a0<\/span><\/p>\r\n<p><b>As a player, I love this kind of support. <\/b><span style=\"font-weight: 400\">I believe LSS intended to quickly move the game through the various regions of Rathe, adding a variety of talents, classes, and archetypes on their way before delving deeper into reprinted hero combinations. This plan needed supplementary sets to keep old heroes viable and the talent system to move forward without significant issues.<\/span><span style=\"font-weight: 400\"><br \/><\/span><\/p>\r\n<p>&nbsp;<\/p>\r\n<h2>The Reprint Is More Evidence That LSS Will Continue to Reward Specialists<\/h2>\r\n<p><span style=\"font-weight: 400\">As I mentioned earlier, the hero reprints and return to archetypes in <\/span><i><span style=\"font-weight: 400\">Outsiders<\/span><\/i><span style=\"font-weight: 400\"> brought unprecedented success to Rangers and prepared a path for Ninjas to return to the top tables. Players specializing in these heroes and classes continue to reap the rewards from that targeted support.<\/span><\/p>\r\n<h5><a href=\"https:\/\/fabrec.gg\/articles\/the-competitive-edge-of-specialists-in-flesh-and-blood\/\" target=\"_blank\" rel=\"noopener\">Read more about the specialists from pro player Jose Lau<\/a>.<\/h5>\r\n<p><span style=\"font-weight: 400\">Of course, <\/span><i><span style=\"font-weight: 400\">Heavy Hitters<\/span><\/i><span style=\"font-weight: 400\"> will support non-reprinted heroes like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dorinthea\"href=\"#\" target=\"_blank\">Dorinthea<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia\"href=\"#\" target=\"_blank\">Levia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo\"href=\"#\" target=\"_blank\">Bravo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but probably to a lesser degree. I spoke about the instant support for Dorinthea, particularly with the <a href=\"https:\/\/fabrec.gg\/articles\/new-year-new-meta-part-1-dorinthea-and-decimator-in-2024\/\" target=\"_blank\" rel=\"noopener\">Decimator Great Axe here<\/a>. Every Warrior will significantly benefit from the use of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agility\"href=\"#\" target=\"_blank\">Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens since they&#8217;ve heavily relied on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in most builds. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens will yield more hit effects for Guardians and a rise of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Thump red\"href=\"#\" target=\"_blank\">Thump<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a power card.<\/span><\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea\"href=\"#\" target=\"_blank\">Azalea<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kano\"href=\"#\" target=\"_blank\">Kano<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu\"href=\"#\" target=\"_blank\">Katsu<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia\"href=\"#\" target=\"_blank\">Levia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Uzuri\"href=\"#\" target=\"_blank\">Uzuri<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> specialists have already reaped benefits in a competitive scene that is rapidly moving away from an objectively best deck.<\/p>\r\n<ul>\r\n<li>Brodie Spurlock, among others, brought Azalea to <a href=\"https:\/\/fabtcg.com\/articles\/recap-the-realm-rumble\/\" target=\"_blank\" rel=\"noopener\">The Realm Rumble with great success<\/a>.<\/li>\r\n<li>Many Kano enthusiasts <a href=\"https:\/\/fabtcg.com\/articles\/recap-battle-hardened-orlando\/\" target=\"_blank\" rel=\"noopener\">burned down the competition<\/a> after Lexi reached Living Legend.<\/li>\r\n<li>Pudding Tam comboed his way to the <a href=\"https:\/\/fabtcg.com\/articles\/world-championship-live-blog\/\" target=\"_blank\" rel=\"noopener\">Top 8 of Worlds 2023<\/a> with Katsu.<\/li>\r\n<li>Ethan Van Sant has repeatedly shown the community the power of Levia, <a href=\"https:\/\/www.youtube.com\/watch?v=eUzROnu49aU\" target=\"_blank\" rel=\"noopener\">including his play at Worlds 2023<\/a>.<\/li>\r\n<li>Uzuri, the Queen of stealth, exploited Lexi, Livewire, when she could for some <a href=\"https:\/\/fabtcg.com\/articles\/calling-melbourne-live-blog\/\" target=\"_blank\" rel=\"noopener\">incredible victories<\/a>.<\/li>\r\n<\/ul>\r\n<p>The duo who previewed the Rhinar reprint have a wonderful video about why you should focus on being a specialist in 2024. Check that out <a href=\"https:\/\/youtu.be\/zAFaCe_M5CM?si=qZMEx1kCnIdlVpOz\" target=\"_blank\" rel=\"noopener\">here.<\/a><\/p>\r\n<p>&nbsp;<\/p>\r\n<h3>Support for All Through the Expansion Slot<\/h3>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Sonata Galaxia\"><\/div><div class=\"edhrecp__card-container\" name=\"Luminaris, Angel&#8217;s Glow\"><\/div><div class=\"edhrecp__card-container\" name=\"Coercive Tendency\"><\/div><\/div>\r\n<p>&nbsp;<\/p>\r\n<p>LSS has done away with non-draftable sets like <em>Crucible of War<\/em> and <em>Dynasty<\/em> that sought to boost all previously released classes, and replaced them with the expansion slot in booster packs, which can include a majestic card of a class not featured in the set. The <a href=\"https:\/\/fabrary.net\/heavy-hitters\" target=\"_blank\" rel=\"noopener\">expansion slot<\/a> in <em>Heavy Hitters\u00a0<\/em>brings essential tools for other heroes to improve their game going into 2024.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will see an immediate boost through <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris, Angel&#8217;s Glow\"href=\"#\" target=\"_blank\">Luminaris, Angel&#8217;s Glow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arakni, Huntsman\"href=\"#\" target=\"_blank\">Arakni, Huntsman<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gets another weapon for their collection in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Graven Call\"href=\"#\" target=\"_blank\">Graven Call<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and a new specialization (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Coercive Tendency\"href=\"#\" target=\"_blank\">Coercive Tendency<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) that may just be enough to help them compete with other top decks.<\/p>\r\n<p>Rhinar&#8217;s reprint shows both a willingness to support old heroes and the players who have fallen in love with them. I understand why people wanted to see another new hero in this set, but keeping existing heroes competitive is good for the game and the existing player base.\u00a0<\/p>\r\n<p>Happy New Year, FAB players. May your dice always roll sixes and your wagers be ever in your favor.<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>Not liking Rhinar&#8217;s reprint in Heavy Hitters? Tommy&#8217;s got a ton of reasons why you should reconsider.<\/p>\n","protected":false},"author":9,"featured_media":3277,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28,8],"tags":[86,154,35,36,359,83,367],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Case for the Not-So-Reckless Rhinar Reprint in Heavy Hitters - FABREC<\/title>\n<meta name=\"description\" content=\"Rhinar, Reckless Rampage returns to limited play in Heavy Hitters, releasing Feb. 2024. 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