{"id":3371,"date":"2024-01-23T06:30:06","date_gmt":"2024-01-23T10:30:06","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=3371"},"modified":"2024-01-22T09:44:26","modified_gmt":"2024-01-22T13:44:26","slug":"was-heavy-hitters-supposed-to-be-a-talented-set","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/was-heavy-hitters-supposed-to-be-a-talented-set\/","title":{"rendered":"Was Heavy Hitters Supposed to Be a Talented Set?"},"content":{"rendered":"<p>Where did all the talents go? It&#8217;s been a question on my mind for a while now, and I&#8217;d like to explore the answer further with you, reader.<\/p>\r\n<p>In this article, I will make some assumptions and lay out some arguments. I&#8217;d love to hear your thoughts in the comments below or on social media.<\/p>\r\n<h1><em>Heavy Hitters<\/em> Was Supposed to Be the Talented Savage Lands Set<\/h1>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Adrenaline Rush red\"><\/div><div class=\"edhrecp__card-container\" name=\"Pack Call red\"><\/div><div class=\"edhrecp__card-container\" name=\"Rising Power red\"><\/div><\/div>\r\n<p>I believe the initial outline for\u00a0<em>Heavy Hitters<\/em> involved two talents:<\/p>\r\n<ol>\r\n<li>Berserk &#8211; Characters who embody the primal rage of the Savage Lands.<\/li>\r\n<li>Gladiator &#8211; Characters who specialize in fighting and gambling at the Deathmatch Arena.<\/li>\r\n<\/ol>\r\n<p><a href=\"https:\/\/fabtcg.com\/heroes\/victor\/\" target=\"_blank\" rel=\"noopener\">Victor&#8217;s hero page<\/a> confirmed speculations about the Deathmatch Arena being on the outskirts of the Savage Lands. The premise is simple: merchants, mercenaries, and miscreants from all over Rathe gather outside the untamed wilds of the Savage Lands to watch great fighters stand toe-to-toe with monsters of the jungle. Coin and carnal pleasures exchange as berserk beasts clash with gladiators in the arena.<\/p>\r\n<h2>The Heroes of the &#8216;Original&#8217; Set<\/h2>\r\n<p>If my assumptions hold, the original set&#8217;s heroes would be divided in half by talent type &#8211; just like <em>Monarch<\/em>.<\/p>\r\n<table class=\"aligncenter\" style=\"height: 104px; width: 59.1728%; border-collapse: collapse;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 17.2363%; height: 24px;\">\u00a0<\/td>\r\n<td style=\"width: 54.6122%; height: 24px;\"><strong>Berserk<\/strong><\/td>\r\n<td style=\"width: 28.1514%; height: 24px;\"><strong>Gladiator<\/strong><\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 17.2363%; height: 24px;\"><strong>Brute<\/strong><\/td>\r\n<td style=\"width: 54.6122%; height: 24px;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar\"href=\"#\" target=\"_blank\">Rhinar<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/td>\r\n<td style=\"width: 28.1514%; height: 24px;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo\"href=\"#\" target=\"_blank\">Kayo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 17.2363%; height: 24px;\"><strong>Guardian<\/strong><\/td>\r\n<td style=\"width: 54.6122%; height: 24px;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/td>\r\n<td style=\"width: 28.1514%; height: 24px;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 17.2363%; height: 24px;\"><strong>Warrior<\/strong><\/td>\r\n<td style=\"width: 54.6122%; height: 24px;\">Character similar to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wounded Bull red\"href=\"#\" target=\"_blank\">Wounded Bull<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/td>\r\n<td style=\"width: 28.1514%; height: 24px;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kassai\"href=\"#\" target=\"_blank\">Kassai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<p>&nbsp;<\/p>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Olympia\"><\/div><div class=\"edhrecp__card-container\" name=\"Gold\"><\/div><div class=\"edhrecp__card-container\" name=\"Olympia, Prized Fighter\"><\/div><\/div>\r\n<p>I know. What about <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Olympia\"href=\"#\" target=\"_blank\">Olympia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>? I firmly believe Olympia was the final hero added to this set. With less time to test, he ended up with the simplest ability.<\/p>\r\n<p>Members of the community, myself included, believed Olympia may have a weapon specialization that would use his extra <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens to gain incremental value during the game. In his <a href=\"https:\/\/youtu.be\/h-kDz3no6sU?si=cyjQaI8fRFhAqv4X&amp;t=1149\" target=\"_blank\" rel=\"noopener\">interview with Fluke and Box<\/a>, James White hinted that a payoff for Olympia would be in a future set:<\/p>\r\n<blockquote>\r\n<p>&#8220;With Olympia&#8217;s&#8230; gold pile, you won&#8217;t have to wait too long to find out [what it&#8217;s for]. It&#8217;s not in <em>Heavy Hitters<\/em>, but it&#8217;s coming real soon.&#8221;<\/p>\r\n<\/blockquote>\r\n<p>Of course, I also heard Bryan Gottlieb on the <a href=\"https:\/\/www.youtube.com\/live\/oO1OdZYJOqw?si=zonRAkwzfW9Igzmw&amp;t=3752\" target=\"_blank\" rel=\"noopener\">Celebrational stream<\/a> say that Olympia&#8217;s payoff is the Gold itself. Both takes can be true.<\/p>\r\n<p><strong>Note:\u00a0<\/strong>The video hyperlinks above are set to the relevant timestamp.<\/p>\r\n<h3>The Berserkers<\/h3>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Betsy\"><\/div><div class=\"edhrecp__card-container\" name=\"Betsy, Skin in the Game\"><\/div><div class=\"edhrecp__card-container\" name=\"Rhinar, Reckless Rampage\"><\/div><\/div>\r\n<p>Berserkers disregard their safety to intimidate and obliterate their foes. They&#8217;ll discard cards with abandon to eke out an advantage.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar\"href=\"#\" target=\"_blank\">Rhinar<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an obvious choice here for a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Star of the Show\"href=\"#\" target=\"_blank\">Bravo, Star of the Show<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> treatment as LSS brings a set to his native lands. Naturally, this would mean a new hero ability for the original Brute. Or we could have seen a fresh new Brute in this slot &#8211; maybe Rek&#8217;vas Bloodboars, Thuk, or Togark!<\/p>\r\n<p>We don&#8217;t know much of Betsy&#8217;s story at the time of writing. Her card&#8217;s border indicates she&#8217;s from the Deathmatch Arena, which we know is near the Savage Lands. Her <a href=\"https:\/\/fabtcg.com\/heroes\/betsy\/\" target=\"_blank\" rel=\"noopener\">hero page<\/a> includes words like &#8220;havoc&#8221; and &#8220;savage.&#8221; She has no use for fame and glory. She&#8217;s a hedonistic fighter motivated by the rush of mortal combat. She only means to eat, kill, and survive (where have I read those words before?).<\/p>\r\n<p>What about the Warrior slot? Well, the <a href=\"https:\/\/fabtcg.com\/world-of-rathe\/savage-lands\/\" target=\"_blank\" rel=\"noopener\">lore of the Savage Lands<\/a> talks about feral humans called hecklers. I assume a Warrior similar to the fighters shown on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Fighting Spirit red\"href=\"#\" target=\"_blank\">Fyendal&#039;s Fighting Spirit<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Adrenaline Rush red\"href=\"#\" target=\"_blank\">Adrenaline Rush<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wounded Bull red\"href=\"#\" target=\"_blank\">Wounded Bull<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could have made their entrance in <em>Heavy Hitters<\/em>.<\/p>\r\n<p>I came up with the name of this talent. Some alternatives include Barbaric, Wild, Primitive, Savage, and Feral.<\/p>\r\n<h3>The Gladiators<\/h3>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Kayo, Armed and Dangerous\"><\/div><div class=\"edhrecp__card-container\" name=\"Victor Goldmane, High and Mighty\"><\/div><div class=\"edhrecp__card-container\" name=\"Kassai of the Golden Sand\"><\/div><\/div>\r\n<p>Gladiators bet on their fights to build a fortune along with their fame. They talk a big game, wager, and clash at every opportunity.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo\"href=\"#\" target=\"_blank\">Kayo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has leaned into the gambling archetype of the Brute class since his introduction. He may have been a berserker runt, but now he&#8217;s patched his leathers with steel and looks to beat the professional fighters at their own game. As the proclaimed &#8220;Underdog of the Arena,&#8221; he&#8217;s sure to high roll and tear apart those foolish enough to think his missing arm gives them an edge.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the pinnacle of pompous arrogance. He strutted to the Deathmatch Arena on his high horse from the Northern Kingdoms beyond Solana. He&#8217;s always looking to grease the right palm to ensure victory in clash after clash.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kassai\"href=\"#\" target=\"_blank\">Kassai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> was sure to re-emerge in a coin-infused set. She&#8217;s on a quest to become a vengeful warlord. Every combat is an obstacle in her way to amounting a wealth of gold to rival even the dragons of Volcor.<\/p>\r\n<h2>A Quick Rundown of the Previous Sets<\/h2>\r\n<table style=\"border-collapse: collapse; width: 100%; height: 312px;\">\r\n<tbody>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><strong>Set Name<\/strong><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\"><strong>Heroes From<\/strong><\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\"><strong>Talent(s) Included<\/strong><\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Welcome to Rathe<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Aria, Misteria, Savage Lands, and Solana<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">n\/a<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Arcane Rising<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Demonastery, Metrix, Pits, and Volcor<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">n\/a<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Crucible of War<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Aria, Demonastery, Misteria, Metrix, Pits, Savage Lands, Solana, and Volcor<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">n\/a<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Monarch<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Demonastery and Solana<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">Light and Shadow<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Tales of Aria<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Aria<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">Elemental &#8212; Essences of Earth, Ice, Lightning<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Everfest<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Aria<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">Elemental &#8212; Essences of Earth, Ice, Lightning<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Uprising<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Aria and Volcor<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">Draconic and Elemental &#8212; Essence of Ice<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Dynasty<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Pits and Volcor<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">Draconic and Light<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Outsiders<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Misteria and Pits<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">n\/a<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Dusk till Dawn<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Demonastery and Solana<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">Light and Shadow<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Bright Lights<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Metrix<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">n\/a<\/td>\r\n<\/tr>\r\n<tr style=\"height: 24px;\">\r\n<td style=\"width: 14.623%; height: 24px;\"><em>Heavy Hitters<\/em><\/td>\r\n<td style=\"width: 52.0436%; height: 24px;\">Deathmatch Arena, Savage Lands, Solana, and Volcor<\/td>\r\n<td style=\"width: 33.3333%; height: 24px;\">n\/a<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h3>The Same is True for <em>Outsiders<\/em><\/h3>\r\n<p>Once upon a time, these same arguments and speculative assumptions could have been made for\u00a0<em>Outsiders<\/em>. What would that set have looked like as a one or two-talent set?\u00a0<\/p>\r\n<p>First off, I don&#8217;t think the Ninjas would have been invited to this set if it were talented. I could be way off base there, but let&#8217;s play out some scenarios.<\/p>\r\n<p><strong>The two talents:<\/strong><\/p>\r\n<ol>\r\n<li>Toxic &#8211; Characters who utilize poisons to gain the upper hand (Riptide, Arakni).<\/li>\r\n<li>Stealthy &#8211; Characters who prioritize evasive maneuvers to find just the right weak point (Azalea, Uzuri).<\/li>\r\n<\/ol>\r\n<p><em>Outsiders\u00a0<\/em>was a highly regarded limited set. Many of its cards made a dramatic impact on the constructed meta game as well. Particularly for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, who greatly benefitted from cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Codex of Inertia\"href=\"#\" target=\"_blank\">Codex of Inertia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. For better or worse, the Elemental Ranger wouldn&#8217;t have had access to such a card if it had been talented.<\/p>\r\n<h2>Cards That Would Have Been Talented<\/h2>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Vigorous Windup red\"><\/div><div class=\"edhrecp__card-container\" name=\"Take it on the Chin\"><\/div><div class=\"edhrecp__card-container\" name=\"Wage Might red\"><\/div><\/div>\r\n<p>If\u00a0<em>Heavy Hitters\u00a0<\/em>and\u00a0<em>Outsiders<\/em> before it were initially intended to be talented sets, then what changed? As I discussed in <a href=\"https:\/\/fabrec.gg\/articles\/the-rise-and-fall-of-talents-in-flesh-and-blood\/\" target=\"_blank\" rel=\"noopener\">this article<\/a>, talents make heroes more unique but can quickly give them the upper hand compared to other heroes in their class from an increased card pool and value through talent-specific mechanics.<\/p>\r\n<p>Talents are sure to return, but sets like <em>Heavy Hitters\u00a0<\/em>and\u00a0<em>Outsiders <\/em>raise the tide for so many heroes trying to stay afloat in the ever-shifting meta game.<\/p>\r\n<h3>Dual-Class Cards<\/h3>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Agile Windup red\"><\/div><div class=\"edhrecp__card-container\" name=\"Lead with Heart red\"><\/div><div class=\"edhrecp__card-container\" name=\"Test of Might\"><\/div><\/div>\r\n<p>I think every dual-class card would have been a talented card with no associated class. All the Windup cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agile Windup red\"href=\"#\" target=\"_blank\">Agile Windup<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could have been in the Berserker talent to reinforce other discard mechanics like intimidate. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lead with Heart red\"href=\"#\" target=\"_blank\">Lead with Heart<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and the other &#8220;Lead with&#8221; cards would also belong to the Berserker talent.<\/p>\r\n<p>The Gladiators would receive the clash, test, and wage cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Clash of Agility red\"href=\"#\" target=\"_blank\">Clash of Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Test of Might red\"href=\"#\" target=\"_blank\">Test of Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wage Vigor red\"href=\"#\" target=\"_blank\">Wage Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\r\n<h3>Class Cards<\/h3>\r\n<p>One obvious benefit from not including talents is increasing deck-building choices for previous and future heroes. For example, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dorinthea Ironsong\"href=\"#\" target=\"_blank\">Dorinthea Ironsong<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a clear winner of this set, and there&#8217;s not a single Dawnblade card or mention of the original Warrior.<\/p>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bonebreaker Bellow red\"><\/div><div class=\"edhrecp__card-container\" name=\"Bigger Than Big red\"><\/div><div class=\"edhrecp__card-container\" name=\"Edge Ahead red\"><\/div><\/div>\r\n<p>We can imagine that the Brute beat chest cards would have all been for Berserker Brutes and the wagering cards from all classes for Gladiators.<\/p>\r\n<p>Indeed, this set would be a completely different experience in all formats if LSS had chosen to make it talented. Instead, they&#8217;re leaning into an industry standard of designing sets around common themes and mechanics that become part of the existing card pool. Any of the heroes of Rathe can step into the arena to wager and clash with their opponent.<\/p>\r\n<p>I&#8217;m looking forward to seeing the newest talent, but until then, I&#8217;ll be playing <em>Heavy Hitters<\/em> limited whenever I can.<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>Was Heavy Hitters originally meant to be a talented set? Let&#8217;s take a look at the new set to see if its design gives us any clues.<\/p>\n","protected":false},"author":9,"featured_media":3497,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[219,8],"tags":[414,359,265,415,412,83,411,413,417,416],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Was Heavy Hitters Supposed to Be a Talented Set? - FABREC<\/title>\n<meta name=\"description\" content=\"It&#039;s time for some rampant speculation. Was Heavy Hitters originally a talented set in the Savage Lands? 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