{"id":3521,"date":"2024-01-29T06:30:41","date_gmt":"2024-01-29T10:30:41","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=3521"},"modified":"2024-01-29T22:58:56","modified_gmt":"2024-01-30T02:58:56","slug":"heavy-hitters-set-review-brute","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/","title":{"rendered":"Heavy Hitters Set Review &#8211; Brute"},"content":{"rendered":"<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The heaviest hitters in <em>Flesh and Blood<\/em> make their presence known in the Deathmatch Arena. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> have always skirted the edges of competitive viability, but with newfound tools and an armed friend, the Brute class looks to make its presence known in the metagame.<\/span><\/p>\n<h2>Our Heavy Hitters!<\/h2>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Armed and Dangerous\"href=\"#\" target=\"_blank\">Kayo, Armed and Dangerous<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Kayo, Armed and Dangerous\"><\/div><\/div><\/p>\n<p style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Berserker Runt\"href=\"#\" target=\"_blank\">Kayo, Berserker Runt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has survived to adulthood (surprisingly), and he comes with several new abilities as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo\"href=\"#\" target=\"_blank\">Kayo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> that keeps him fighting in the arena.<\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Firstly, they chopped off his arm. Hilarious. This is obviously designed to disrupt the Brute play pattern of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> + <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mandible Claw\"href=\"#\" target=\"_blank\">Mandible Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> swings into a finishing move. This does hamper Kayo&#8217;s ability to utilize two-handed weapons such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Romping Club\"href=\"#\" target=\"_blank\">Romping Club<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rok\"href=\"#\" target=\"_blank\">Rok<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but with this heavy handicap comes great power.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Armed and Dangerous\"href=\"#\" target=\"_blank\">Kayo, Armed and Dangerous<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s ability to change the power of cards anywhere outside of the combat chain is a boon to Brute consistency, allowing for their draw-discard cards to hit very consistently, and makes them able to use these efficient attacks to punch up to opponents. This also ensures Kayo can run a greater blue count, enabling long chain turns with the pitch base to support it. It also allows the use of cards traditionally unavailable to Brute to fit smoothly, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Enlightened Strike\"href=\"#\" target=\"_blank\">Enlightened Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Madcap Charger red\"href=\"#\" target=\"_blank\">Madcap Charger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.\u00a0<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Madcap Charger red\"><\/div><div class=\"edhrecp__card-container\" name=\"Pulping red\"><\/div><div class=\"edhrecp__card-container\" name=\"Bare Fangs red\"><\/div><\/div><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Kayo&#8217;s other ability of generating <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens when discarding six-powered cards further distinguishes the efficiency of his assault, alongside enabling potential breakpoints with the rare Brute on hits of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Erase Face\"href=\"#\" target=\"_blank\">Erase Face<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to seven. This is his greatest strength.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Berserk\"><\/div><div class=\"edhrecp__card-container\" name=\"Bloodrush Bellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Savage Beatdown\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Kayo could go in two directions. Firstly, a powerful midrange build wielding draw and discard attacks, and go again sources with powerful payoffs such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Savage Beatdown\"href=\"#\" target=\"_blank\">Savage Beatdown<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> looking to play a raw high numbers game. The second build is a combo build focused on chaining <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Berserk\"href=\"#\" target=\"_blank\">Berserk<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> triggers on a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> turn, pouring damage down an opponent&#8217;s throat on one turn and surviving with even trades during off turns.<\/span><\/p>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &amp; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Show No Mercy\"href=\"#\" target=\"_blank\">Show No Mercy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Rhinar is my main man, and he ate good in <em>Heavy Hitters<\/em>. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has traditionally excelled in playing the midrange game with decks looking to defend and create incremental advantages. He abuses intimidate to force difficult or no blocks at all, chipping damage before going for an early kill via stripping an opponent&#8217;s entire hand.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Rhinar, Reckless Rampage\"><\/div><div class=\"edhrecp__card-container\" name=\"Show No Mercy\"><\/div><\/div><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Rhinar&#8217;s builds have been defined by his weapon of choice. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Romping Club\"href=\"#\" target=\"_blank\">Romping Club<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> builds abuse the efficient weapon and his decent defensive capabilities to grind his opponents out with powerful small hands, while setting up powerful <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Barraging Beatdown red\"href=\"#\" target=\"_blank\">Barraging Beatdown<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> chains to finish opponents off. The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mandible Claw\"href=\"#\" target=\"_blank\">Mandible Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> builds enable extremely potent <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> turns. Competing with some of the most efficient turns in the game, they look to survive and trade efficiently until those explosive turns, sending his opponent to the ropes.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Show No Mercy\"href=\"#\" target=\"_blank\">Show No Mercy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a deceptively formidable card. The obvious implication is chaining it alongside other intimidate effects to remove an opponent&#8217;s hand for blocks, being a powerful three-for-nine in the best case. What is less thought of is how it disincentivizes blocking. If a Rhinar casts a single Barraging Beatdown and Show No Mercy, an opponent is forked between blocking out and enabling Show No Mercy&#8217;s effect, or not blocking and enabling Barraging Beatdown&#8217;s punishment. This is on top of the random intimidates earlier in the chain disrupting an opponent&#8217;s choices to block. This card is extremely powerful, and, assuming your deck is built to pay its three cost, it looks to cement itself in Rhinar builds moving forward.<\/span><\/p>\n<h2>Equipment<\/h2>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Apex Bonebreaker\"href=\"#\" target=\"_blank\">Apex Bonebreaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Apex Bonebreaker\"><\/div><div class=\"edhrecp__card-container\" name=\"Command and Conquer\"><\/div><div class=\"edhrecp__card-container\" name=\"Cadaverous Contraband red\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">This card is ridiculously good. As a Brute player, I never expected them to print a two-block gloves, much less one with such a formidable upside. In addition to the three blocks of value you receive with this card, you also create two <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens, generating two points of value assuming you retaliate on the following turn. These Might tokens also push breakpoints for powerful on hit effects such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cadaverous Contraband red\"href=\"#\" target=\"_blank\">Cadaverous Contraband<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This card is powerful, but comes at the opportunity cost of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gambler&#8217;s Gloves\"href=\"#\" target=\"_blank\">Gambler&#8217;s Gloves<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Future Brute builds have to rely on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scabskin Leathers\"href=\"#\" target=\"_blank\">Scabskin Leathers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> less as it is far riskier to roll moving forward.<\/span><\/p>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ball Breaker\"href=\"#\" target=\"_blank\">Ball Breaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &amp; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mini Meataxe\"href=\"#\" target=\"_blank\">Mini Meataxe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Ball Breaker\"><\/div><div class=\"edhrecp__card-container\" name=\"Mini Meataxe\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">These two weapons enable options as a primary weapon for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo\"href=\"#\" target=\"_blank\">Kayo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as well as secondary options packing alongside the existing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mandible Claw\"href=\"#\" target=\"_blank\">Mandible Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ball Breaker\"href=\"#\" target=\"_blank\">Ball Breaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the more powerful of the two, working as a miniature <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Romping Club\"href=\"#\" target=\"_blank\">Romping Club<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. It serves as a primary option for Kayo if he&#8217;d prefer a chain ender after go again attacks, swinging for four over Mandible Claw&#8217;s three. Rhinar may utilize this as an option over the Claw, looking for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to be less explosive, in return an efficient weapon swing following discard effects without sacrificing all of the power Bloodrush Bellow provides.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mini Meataxe\"href=\"#\" target=\"_blank\">Mini Meataxe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has applications in all Brutes. For <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> it&#8217;s a less consistent method to trigger intimidate, for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Armed and Dangerous\"href=\"#\" target=\"_blank\">Kayo, Armed and Dangerous<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> it generates <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens, and for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> it fills the graveyard. The inconsistency of this card largely lies on the inability to control your arsenal (imagine swinging your weapon, drawing a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wrecker Romp blue\"href=\"#\" target=\"_blank\">Wrecker Romp<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and discarding an important defense reaction). This card also opens you to greater vulnerabilities to fatigue, chewing through your deck each time you swing. Great power comes with great responsibility, and great risk.<\/span><\/p>\n<h2>Majestics<\/h2>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Send Packing\"href=\"#\" target=\"_blank\">Send Packing<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Send Packing\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">This is the highlight staple of Brutes, enabling a disruptive on hit (!!!) effect in Brute, at a price of enabling greater flexibility in your opponent&#8217;s hand if it doesn&#8217;t hit, returning the arsenaled card to their hand. Unlike <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, this card fits Brute ratios comfortably as a yellow six power, and receives Brute exclusive buffs, namely <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This card works fantastically with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Apex Bonebreaker\"href=\"#\" target=\"_blank\">Apex Bonebreaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and Kayo&#8217;s <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens in particular, pushing it to a difficult seven power breakpoint to defend. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Send Packing\"href=\"#\" target=\"_blank\">Send Packing<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> looks to be a Brute staple moving forward, no exceptions.\u00a0<\/span><\/p>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"No Fear\"href=\"#\" target=\"_blank\">No Fear<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"No Fear\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"No Fear\"href=\"#\" target=\"_blank\">No Fear<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a powerful flexible defensive tool. Firstly, it&#8217;s poor into wide aggressive decks as well as strategies looking to block out an entire assault, the banishing effect preventing blocking out with an entire hand whilst maximizing the efficiency of this card. No Fearing an early attack during a wide assault also prevents blocking an attack later.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">However, No Fear is extremely powerful at preventing damage from evasive sources, such as Bravo&#8217;s dominate ability, with a unique ability to remove your entire hand to prevent discard effects from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pummel red\"href=\"#\" target=\"_blank\">Pummel<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crippling Crush\"href=\"#\" target=\"_blank\">Crippling Crush<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Judge, Jury, Executioner\"href=\"#\" target=\"_blank\">Judge, Jury, Executioner<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. No Fear also notably prevents single source arcane damage, so is an easier inclusion in the sideboard to hedge against sneaky <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kano, Dracai of Aether\"href=\"#\" target=\"_blank\">Kano, Dracai of Aether<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> players. Niche, but powerful.<\/span><\/p>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cast Bones\"href=\"#\" target=\"_blank\">Cast Bones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Cast Bones\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cast Bones\"href=\"#\" target=\"_blank\">Cast Bones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> looks better than it is. It doesn&#8217;t have go again, so it either ends your turn or requires <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scabskin Leathers\"href=\"#\" target=\"_blank\">Scabskin Leathers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to be utilized. Secondly, while generating <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is most certainly assured, the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agility\"href=\"#\" target=\"_blank\">Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token is a hopeful, as even Kayo&#8217;s decks look to include non six-powers, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, defensive tools, or even <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cast Bones\"href=\"#\" target=\"_blank\">Cast Bones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> itself!\u00a0<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">However, when this card works, it works. The Might tokens generated pays this card&#8217;s effect off in damage on the following turn, with the potential high roll of Agility to ensure the attacks you&#8217;ve revealed will be able to chain together. It has unique implications with revealing six cards, enabling you to know which draw-discard effects will hit and miss and to plan your future assault to minimize risk. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo\"href=\"#\" target=\"_blank\">Kayo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s decks definitely warrant some copies of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cast Bones\"href=\"#\" target=\"_blank\">Cast Bones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, setting up a turn of overwhelming damage. As with all Brute cards, Cast Bones invokes great power, greater risk.<\/span><\/p>\n<h2>Gotta Go Fast<\/h2>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Clash of Agility red\"href=\"#\" target=\"_blank\">Clash of Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Clash of Agility red\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">This card is deceptively the glue that holds Brute together in the absence of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gambler&#8217;s Gloves\"href=\"#\" target=\"_blank\">Gambler&#8217;s Gloves<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Brute&#8217;s high powered cards means that they are usually winning clashes outside of the Guardian matchups, generating <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agility\"href=\"#\" target=\"_blank\">Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Agility then in turn fixes the Brute weakness of lacking go again sources, enabling hand activity and closing the combat chain with swinging their powerful weapons. All three of the Brutes are looking to generate Agility, and as a Brute three-block, it fits all the necessary ratios. This card looks to be a staple in Brute decks moving forward.<\/span><\/p>\n<h3 style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agile Windup yellow\"href=\"#\" target=\"_blank\">Agile Windup<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Agile Windup yellow\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Agile Windup is the proactive parallel to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Clash of Agility\"href=\"#\" target=\"_blank\">Clash of Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, being able to be discarded before your turn to grant go again to your first attack. When discarded on your turn, it pre-emptively plans your following turn for go again, and generates an intimidate for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and a Might token for Kayo. It&#8217;s also a six-power at yellow and above (blue for Kayo), serving as a card for hitting six-power ratios, enabling action points AND their hero mechanics. Fantastic!<\/span><\/p>\n<h3>Lead with Speed<\/h3>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Lead with Speed red\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">While less exciting, Lead with Speed is still a powerful non-attack action that sets up the following turns while being efficient. Being a poor block is discouraging, but it&#8217;s certainly a consideration in weapon-focused Brute builds.<\/span><\/p>\n<h2 style=\"font-weight: 400;\">Conclusion<\/h2>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">These are the highlights of <em>Heavy Hitters<\/em> tools for Brute, yet there are several other tools that warrant experimentation. The Beat Chest package is potentially powerful in intimidate-heavy <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> builds, a swath of powerful new blue options in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Talk a Big Game\"href=\"#\" target=\"_blank\">Talk a Big Game<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Smashback Alehorn\"href=\"#\" target=\"_blank\">Smashback Alehorn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and some potent generic options for answering the metagame.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Talk a Big Game\"><\/div><div class=\"edhrecp__card-container\" name=\"Smashback Alehorn\"><\/div><div class=\"edhrecp__card-container\" name=\"Ripple Away\"><\/div><\/div>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">All three Brutes look to hold potential in the <em>Heavy Hitters<\/em> metagame. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Armed and Dangerous\"href=\"#\" target=\"_blank\">Kayo, Armed and Dangerous<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> wields a powerful proactive plan, tossing damage at an opponent and demanding answers. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gets interesting side-grades, but has always been underestimated in the metagame as she is, wielding the most powerful armor suite in <em>Flesh and Blood<\/em> with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Apex Bonebreaker\"href=\"#\" target=\"_blank\">Apex Bonebreaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Carrion Husk\"href=\"#\" target=\"_blank\">Carrion Husk<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Lastly, from my limited testing, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has been an amazing midrange standout (I have a bias) with plenty of room for experimentation in builds, and creative lines when it comes to play.<\/span><\/p>\n<p style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">I look forward to battling my opponents in the Deathmatch Arena, and I hope you too are excited to represent the Heaviest Hitters in <em>Flesh and Blood<\/em>!<\/span><\/p>\n<h3>More\u00a0<em>Heavy Hitters<\/em> Reviews:<\/h3>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/the-best-heavy-hitters-cards-for-commoner\/\">The Best Heavy Hitters Cards for Commoner<\/a><\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-generics-and-the-expansion-slot\/\">Heavy Hitters Set Review &#8211; Generics and the Expansion Slot<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Heavy Hitters reviews continue, with this installment focusing on the Brute class and its effects on the metagame.<\/p>\n","protected":false},"author":16,"featured_media":3542,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[154,35,36,359,80,415,83,151],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Heavy Hitters Set Review - Brute - FABREC<\/title>\n<meta name=\"description\" content=\"The Heavy Hitters reviews continue, with this installment focusing on the Brute class and its effects on the metagame.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Heavy Hitters Set Review - Brute - FABREC\" \/>\n<meta property=\"og:description\" content=\"The Heavy Hitters reviews continue, with this installment focusing on the Brute class and its effects on the metagame.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2024-01-29T10:30:41+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-01-30T02:58:56+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/01\/Heavy-Hitters-review-Brute.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Jose Lau\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@pitch2swingclub\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jose Lau\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/\",\"name\":\"Heavy Hitters Set Review - Brute - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2024-01-29T10:30:41+00:00\",\"dateModified\":\"2024-01-30T02:58:56+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/51af0af717c74ec999674bc894411124\"},\"description\":\"The Heavy Hitters reviews continue, with this installment focusing on the Brute class and its effects on the metagame.\",\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Heavy Hitters Set Review &#8211; 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