{"id":3577,"date":"2024-01-31T06:30:11","date_gmt":"2024-01-31T10:30:11","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=3577"},"modified":"2024-01-31T18:47:22","modified_gmt":"2024-01-31T22:47:22","slug":"heavy-hitters-set-review-guardian","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-guardian\/","title":{"rendered":"Heavy Hitters Set Review &#8211; Guardian"},"content":{"rendered":"<h2>Guardians Galore!<\/h2>\n<p><span style=\"font-weight: 400\"><em>Heavy Hitters<\/em> boasts a whopping 255 cards, a little over <em>Bright Lights<\/em>. A solid 136 of them are playable in Guardian, but only 85 of them are Guardian class cards that we&#8217;ll be referencing from in this article. <\/span><\/p>\n<p><span style=\"font-weight: 400\">As showcased in the limited formats, the theme of the set is to hit hard.\u00a0 That said, Guardian still tends to be defensive-first in constructed. Can these new cards change that? Let&#8217;s take a look at what stands out!<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Good Time Chapeau\"><\/div><div class=\"edhrecp__card-container\" name=\"Trounce\"><\/div><div class=\"edhrecp__card-container\" name=\"The Golden Son\"><\/div><\/div>\n<h2>Guardian Heroes<\/h2>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy, Skin in the Game\"href=\"#\" target=\"_blank\">Betsy, Skin in the Game<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> brings a fresh face to the Guardian class with a unique hero ability shared between her young and adult versions. Whenever you wager an attack, you may pay two resources to give it +1 and overpower. This is very similar to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Showstopper\"href=\"#\" target=\"_blank\">Bravo, Showstopper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s ability, but with a major stipulation: <\/span><i><span style=\"font-weight: 400\">the attack must wager. <\/span><\/i><span style=\"font-weight: 400\">There are four attacks with wager built in, two auras that add wager, and then her headpiece which adds wager at the cost of a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This means her ability to deck-build around her hero power is limited, but the beauty of how tall you can make her attacks means that you only need to trigger her ability a couple times to close a game. Her headpiece helps and may just be her entire game plan, which we&#8217;ll touch on in the next section. <\/span><\/p>\n<p><span style=\"font-weight: 400\">In Classic Constructed and Blitz, I do worry that she is outclassed by <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Valda Brightaxe\"href=\"#\" target=\"_blank\">Valda Brightaxe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Showstopper\"href=\"#\" target=\"_blank\">Bravo, Showstopper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in terms of aggression and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Yoji, Royal Protector\"href=\"#\" target=\"_blank\">Yoji, Royal Protector<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane, High and Mighty\"href=\"#\" target=\"_blank\">Victor Goldmane, High and Mighty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in terms of defense.<\/span><span style=\"font-weight: 400\"><br \/>\n<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Betsy\"><\/div><div class=\"edhrecp__card-container\" name=\"Betsy, Skin in the Game\"><\/div><div class=\"edhrecp__card-container\" name=\"Victor Goldmane, High and Mighty\"><\/div><\/div>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, smug as he is, brings a new play pattern to Guardian that the community is already latching onto. With his hero ability, he supports the clash keyword as well as adding value to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> generation. A dual-purpose hero ability is always worth a deeper dive, and this one is particularly interesting because winning clashes can generate three different tokens: <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Gold draws him an extra card and pays into his hero ability while Vigor acts like a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Seismic Surge\"href=\"#\" target=\"_blank\">Seismic Surge<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Might tends to be the least synergistic one, but free damage is&#8230; free!<\/span><\/p>\n<p><span style=\"font-weight: 400\">There are seemingly two schools of thought on approaching <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s value-oriented hero abilities: block heavily and use <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to cheat <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sledge of Anvilheim\"href=\"#\" target=\"_blank\">Sledge of Anvilheim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or block heavily and use <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Miller&#8217;s Grindstone\"href=\"#\" target=\"_blank\">Miller&#8217;s Grindstone<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in second cycle. Both play patterns lean defensive, but his unique defensive pattern lets him draw cards while blocking. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Test of Strength\"href=\"#\" target=\"_blank\">Test of Strength<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Trounce\"href=\"#\" target=\"_blank\">Trounce<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> generate <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> which let you draw cards to go above the normal rate of ~12 block per hand &#8211; a great way to stem the bleed from aggro. I&#8217;ve personally seen some really exciting things from his Classic Constructed builds, but the jury is out on where he lands in Blitz!<\/span><\/p>\n<h2>Weapons &amp; Equipment<\/h2>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Good Time Chapeau\"href=\"#\" target=\"_blank\">Good Time Chapeau<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an immediate standout for its incredible cost&#8230; That&#8217;s right, it doesn&#8217;t destroy itself! Unlike all of the other specialization headpieces, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s destroys a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to add wager to her next attack, which is absolutely critical to getting value from her hero ability. It also applies to weapon attacks, so a play pattern I&#8217;ve seen <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> deploy is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Anothos\"href=\"#\" target=\"_blank\">Anothos<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>-centric. You can use <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Good Time Chapeau\"href=\"#\" target=\"_blank\">Good Time Chapeau<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, crack a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, pitch into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Anothos\"href=\"#\" target=\"_blank\">Anothos<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and pay to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a two-card seven-attack with overpower and two wagers. Very impressive as a core gameplay pattern; you&#8217;ll just need to create <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to get it going.<\/span><\/p>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gauntlets of Iron Will\"href=\"#\" target=\"_blank\">Gauntlets of Iron Will<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> doesn&#8217;t offer anything new for raw block value compared to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crater Fist\"href=\"#\" target=\"_blank\">Crater Fist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but its effect is strictly defensive. Critically, the damage prevented is on the same chain link that you blocked with it, so you have to preemptively block where a card like an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ancestral Empowerment\"href=\"#\" target=\"_blank\">Ancestral Empowerment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> would otherwise blow you out. Solid card!<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Gauntlets of Iron Will\"><\/div><div class=\"edhrecp__card-container\" name=\"Aurum Aegis\"><\/div><div class=\"edhrecp__card-container\" name=\"Miller&#8217;s Grindstone\"><\/div><\/div>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aurum Aegis\"href=\"#\" target=\"_blank\">Aurum Aegis<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives us a lion&#8217;s head shield &#8211; forget about the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rampart of the Ram&#8217;s Head\"href=\"#\" target=\"_blank\">ram<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>! As a Victor specialization, this shield pairs most obviously with the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Miller&#8217;s Grindstone\"href=\"#\" target=\"_blank\">Miller&#8217;s Grindstone<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> game plan: defensive first cycle into a grind fest second cycle. This shield adds flexibility to that plan, where you can either use it just for defense if you&#8217;re under too much pressure, or carry it into the late game where it counts as Gold for his ability or even <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>! As far as shields go, I love seeing flexible use cases rather than just defense like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stalagmite, Bastion of Isenloft\"href=\"#\" target=\"_blank\">Stalagmite, Bastion of Isenloft<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<p><span style=\"font-weight: 400\">We touched on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Miller&#8217;s Grindstone\"href=\"#\" target=\"_blank\">Miller&#8217;s Grindstone<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> a bit, but there are still a couple ways you could try to use this fatigue-oriented effect. You could try dual wielding and swing them aggressively to ignore the one that gets -1 first or have patience into second cycle. If you track that your opponent is running low on reds, it&#8217;s very unlikely the blues in deck will win clashes versus Guardian blues. Will it replace <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Titan&#8217;s Fist\"href=\"#\" target=\"_blank\">Titan&#8217;s Fist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> no question? Likely not, but it&#8217;s still a game warping card for you and the opponent.<\/span><\/p>\n<h2>Blocks &amp; Instants<\/h2>\n<p><span style=\"font-weight: 400\">In <em>Heavy Hitters<\/em>, we see Guardians get their first run on block cards. Instants, though, have popped up before &#8211; who could forget <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Awakening\"href=\"#\" target=\"_blank\">Awakening<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>?! The two in this set, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Slap-Happy\"href=\"#\" target=\"_blank\">Slap-Happy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Battered Not Broken\"href=\"#\" target=\"_blank\">Battered Not Broken<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, shouldn&#8217;t really see play since if you&#8217;re looking for blanket damage prevention, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oasis Respite red\"href=\"#\" target=\"_blank\">Oasis Respite<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steadfast red\"href=\"#\" target=\"_blank\">Steadfast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are still premium.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Boast\"><\/div><div class=\"edhrecp__card-container\" name=\"Test of Vigor\"><\/div><div class=\"edhrecp__card-container\" name=\"Slap-Happy\"><\/div><\/div>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Trounce\"href=\"#\" target=\"_blank\">Trounce<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boast\"href=\"#\" target=\"_blank\">Boast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> come in as majestic block cards, but there&#8217;s clearly a winner here in terms of synergy and value. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Trounce\"href=\"#\" target=\"_blank\">Trounce<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s bread and butter, letting him build up tokens and giving him a high payoff outlet on which to spend his Gold. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boast\"href=\"#\" target=\"_blank\">Boast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has the flexibility of being a blue, but has an effect that is highly situational. You&#8217;d have to have blocked another card, clashed, and won. The more you want to win clashes, the more you want to run high attacks, especially in your blue slots and trim cards, well, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boast\"href=\"#\" target=\"_blank\">Boast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. As of now, I don&#8217;t see it making the cut.<\/span><\/p>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will also want to dip into more block cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Test of Vigor\"href=\"#\" target=\"_blank\">Test of Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and especially <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Test of Strength\"href=\"#\" target=\"_blank\">Test of Strength<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Blocking four, generating a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and drawing a card? Pure value! Just remember, don&#8217;t arsenal blocks. Oh, and they also don&#8217;t trigger on ally attacks, so try to side some out versus <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<h2>Auras &amp; Pumps<\/h2>\n<p><span style=\"font-weight: 400\">While auras look incredible in limited because of the slower nature of the format, they&#8217;ve had a hard time finding their legs in Classic Constructed. Even with new additions in <em>Heavy Hitters<\/em>, I don&#8217;t see much changing. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Big Bop red\"href=\"#\" target=\"_blank\">Big Bop<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> fumbles a bit next to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Earthlore Empowerment red\"href=\"#\" target=\"_blank\">Earthlore Empowerment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> mostly because it blocks two. Pumps, though, could fit in a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy, Skin in the Game\"href=\"#\" target=\"_blank\">Betsy, Skin in the Game<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> list.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Big Bop red\"><\/div><div class=\"edhrecp__card-container\" name=\"Double Down\"><\/div><div class=\"edhrecp__card-container\" name=\"Talk a Big Game\"><\/div><\/div>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Double Down\"href=\"#\" target=\"_blank\">Double Down<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in particular can kickstart some zany board states as seen in <a href=\"https:\/\/www.youtube.com\/watch?v=zxCaHNrpHLE&amp;t=3318s&amp;ab_channel=FleshandBloodTCG\" target=\"_blank\" rel=\"noopener\">the finals of the Celebrational<\/a>. Since Betsy wants to create Gold anyway for her <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Good Time Chapeau\"href=\"#\" target=\"_blank\">Good Time Chapeau<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the alternative cost for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Double Down\"href=\"#\" target=\"_blank\">Double Down<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could also come up. I hope it&#8217;s not too many engines for the deck to manage, though, and we do get to see it perform.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Worth noting as well is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Talk a Big Game\"href=\"#\" target=\"_blank\">Talk a Big Game<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. As a blue block-three, you&#8217;ve got to start looking for the ceiling of the card compared to other blues, since its floor is quite good. And the ceiling for this card&#8230; Well, there isn&#8217;t one? Realistically, your opponent will make the choice that denies you the most value if you ever cast <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Talk a Big Game\"href=\"#\" target=\"_blank\">Talk a Big Game<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but with access to overpower and dominate in Guardian, you could guarantee it gets four or more value. Surely Guardian players will default to blocking for three before taking a risk like this, but for those players who talk a big game, they can now put their money where their mouth is!\u00a0<\/span><\/p>\n<h2>Attacks<\/h2>\n<p><span style=\"font-weight: 400\">Guardians are always concerned with their attack suite. What&#8217;s their newest hit effect? Is tower coming back? How about heave or crush? Well, for <em>Heavy Hitters<\/em>, it&#8217;s mostly overpower and wager with some really exciting hero specializations. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shiyana, Diamond Gemini\"href=\"#\" target=\"_blank\">Shiyana<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> buff, amirite?<\/span><\/p>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bet Big\"href=\"#\" target=\"_blank\">Bet Big<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is yet another <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> engine all in one. Wagering for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> leans into her <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Good Time Chapeau\"href=\"#\" target=\"_blank\">Good Time Chapeau<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> synergy and aggressive playstyle. The cost curve is also perfect. You can either throw it with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a two-card eight, or keep two blues to force the overpower with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s ability. Additionally, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Betsy\"href=\"#\" target=\"_blank\">Betsy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s ability isn&#8217;t once per turn, so if you later add other wagers onto this like with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Good Time Chapeau\"href=\"#\" target=\"_blank\">Good Time Chapeau<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, you can pump it even higher. If you&#8217;re betting, bet big, right?<\/span><\/p>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a new ceiling for Guardians in the raw damage department, albeit only for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. While there is normally a trade-off in damage for an added hit effect, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is strictly damage. If you can pay for it with a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a two-card play and sack a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, then we&#8217;re talking about a two-card ten with overpower. This gives <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Victor Goldmane\"href=\"#\" target=\"_blank\">Victor Goldmane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> quite a high kill threshold on a small hand, whereas Guardians normally need to keep three+ cards to close the game with dominate or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pummel red\"href=\"#\" target=\"_blank\">Pummel<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. I wouldn&#8217;t plan on reliably revealing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> during a clash, but when it comes up, you&#8217;re launched ahead with the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and card draw.<\/span><\/p>\n<p><span style=\"font-weight: 400\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Primed to Fight\"href=\"#\" target=\"_blank\">Primed to Fight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the ultimate payoff for playing into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. While you could pull this off manually with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pint of Strong and Stout\"href=\"#\" target=\"_blank\">Pint of Strong and Stout<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the payoff next to a won wager with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bet Big\"href=\"#\" target=\"_blank\">Bet Big<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or clash with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Trounce\"href=\"#\" target=\"_blank\">Trounce<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is likely where it will see play. This is just raw damage similar to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which is really cool to see. Playing three-card tens like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Thunder Quake red\"href=\"#\" target=\"_blank\">Thunder Quake<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> was almost as aggressive as Guardian could be in past metas.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bet Big\"><\/div><div class=\"edhrecp__card-container\" name=\"The Golden Son\"><\/div><div class=\"edhrecp__card-container\" name=\"Primed to Fight\"><\/div><\/div>\n<p><span style=\"font-weight: 400\">To generate more tokens, you&#8217;ve got options with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wage Vigor red\"href=\"#\" target=\"_blank\">Wage Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Clash of Vigor blue\"href=\"#\" target=\"_blank\">Clash of Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and their Might counterparts. I&#8217;ve seen a lot of experimenting with rainbow <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Clash of Vigor blue\"href=\"#\" target=\"_blank\">Clash of Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in particular since its floor is three value and ceiling is four. Quite a low opportunity cost for Guardians to run, and if your deck is built around Vigor abuse like with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sledge of Anvilheim\"href=\"#\" target=\"_blank\">Sledge of Anvilheim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, you definitely want as much Vigor as possible.<\/span><\/p>\n<p><span style=\"font-weight: 400\">To support clashes, you can lean into the payoff with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Thunk blue\"href=\"#\" target=\"_blank\">Thunk<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wallop blue\"href=\"#\" target=\"_blank\">Wallop<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. While I find these too unreliable at face value, if they&#8217;re only replacing other blue fives or sixes, why not run them? Incidental triggers can lead to some funny scenarios like two Vigor for a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spinal Crush\"href=\"#\" target=\"_blank\">Spinal Crush<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for one blue. Guardian players are all about value, don&#8217;t forget!<\/span><\/p>\n<p><span style=\"font-weight: 400\">Speaking of value, Guardian attacks that cost three are supposed to come in for seven, right? Well not anymore! <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Concuss red\"href=\"#\" target=\"_blank\">Concuss<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command Respect red\"href=\"#\" target=\"_blank\">Command Respect<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Over the Top red\"href=\"#\" target=\"_blank\">Over the Top<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> give us new attacks that don&#8217;t need to crush for their effect. They just need to have their attack raised, which is easily achievable with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. However, these are the only <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> synergy cards, which is an archetype that doesn&#8217;t borrow from crossover mechanics like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Seismic Surge\"href=\"#\" target=\"_blank\">Seismic Surge<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigor\"href=\"#\" target=\"_blank\">Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. I don&#8217;t really see these cards doing much beyond limited.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Clash of Vigor blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Thunk blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Command Respect red\"><\/div><\/div>\n<p><span style=\"font-weight: 400\">Lastly, I want to touch on the two-blocks, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vigorous Windup red\"href=\"#\" target=\"_blank\">Vigorous Windup<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rising Energy red\"href=\"#\" target=\"_blank\">Rising Energy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. I don&#8217;t see Guardian players willingly adding two-blocks unless it rhymes with trouble&#8230; Does <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pummel red\"href=\"#\" target=\"_blank\">Pummel<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> rhyme with trouble? Hmm, speaking of, having some trouble signing off this article, so let&#8217;s just call it! I hope this helped you get some early takes on the stand-out Guardian cards from <em>Heavy Hitters<\/em>.\u00a0<\/span><\/p>\n<h3>More\u00a0<em>Heavy Hitters<\/em> Reviews:<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-generics-and-the-expansion-slot\/\">Heavy Hitters Set Review &#8211; Generics and the Expansion Slot<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-brute\/\">Heavy Hitters Set Review &#8211; Brute<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/heavy-hitters-set-review-warrior\">Heavy Hitters Set Review &#8211; Warrior<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re not done with Heavy Hitters yet! Today we&#8217;re checking out all the set has to offer for the Guardian class. Which cards will impact Blitz and Classic Constructed?<\/p>\n","protected":false},"author":24,"featured_media":3714,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[414,35,190,36,216,359,151,416],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Heavy Hitters Set Review - Guardian - FABREC<\/title>\n<meta name=\"description\" content=\"Let&#039;s check out all that Heavy Hitters has to offer for the Guardian class. 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