{"id":4052,"date":"2024-03-13T06:30:56","date_gmt":"2024-03-13T10:30:56","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4052"},"modified":"2024-03-11T09:09:08","modified_gmt":"2024-03-11T13:09:08","slug":"shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/","title":{"rendered":"Shadow Runeblade in Commoner &#8211; Part 3: Deckbuilding and Heuristics"},"content":{"rendered":"<p>Hello everyone and welcome to the third and final part of this miniseries on Shadow Runeblade in Commoner! The last two instalments I took a look at lists for both <a href=\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-1-the-chane-gang\/\" target=\"_blank\" rel=\"noopener\">Chane<\/a> and <a href=\"https:\/\/fabrec.gg\/articles\/vynnset-shadow-runeblade-in-commoner\/\" target=\"_blank\" rel=\"noopener\">Vynnset<\/a>, and shared a few insights into their play patterns, hero identity and specific card choices. This article is intended as more of a &#8220;best of the rest&#8221; regarding deckbuilding for these two heroes, but will also contain some general heuristics for Commoner deck construction.<\/p>\n<h2>The Banished Zone<\/h2>\n<p>The elephant in the room when discussing deck construction for the Shadow Runeblades is the Banished Zone. While it&#8217;s no secret that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane\"href=\"#\" target=\"_blank\">Chane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gains access to so many extra cards over the course of the game thanks to the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Soul Shackle\"href=\"#\" target=\"_blank\">Soul Shackle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s, it&#8217;s also a deckbuilding restriction in that he really wants to only play cards that can be played from banish. Especially after the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Belittle red\"href=\"#\" target=\"_blank\">Belittle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> ban, there&#8217;s basically nothing that can generate so much advantage in resources and damage in the available card pool that warrants a place in the deck, so you&#8217;re just priced into being as slot-efficient as possible in your card choices.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Belittle red\"><\/div><div class=\"edhrecp__card-container\" name=\"Seeds of Agony red\"><\/div><div class=\"edhrecp__card-container\" name=\"Sloggism red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset\"href=\"#\" target=\"_blank\">Vynnset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, on the other hand, gets the luxury of selective banish built into her hero ability (though this is also a downside due to it being mandatory), and can at least operate on an axis of going tall, whereas Chane actively wants to go as wide as possible. This leaves much more room in Vynnset decks for customization, in particular regarding the non-attack selection. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pummel red\"href=\"#\" target=\"_blank\">Pummel<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a great card as it has always been, and being able to actually utilize it in a deck that can cheat on resources via Rune Gate makes it a great fit. The great thing about this split in deckbuilding needs is that you can go as deep into it as you want; maybe you really want to try and win in one to two turns, so you added a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sloggism red\"href=\"#\" target=\"_blank\">Sloggism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> package into Vynnset, or even something like yellow <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shrill of Skullform yellow\"href=\"#\" target=\"_blank\">Shrill of Skullform<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to really try and insure against drawing hands that don&#8217;t do anything.<\/p>\n<h2>The Worth of a Runechant<\/h2>\n<p>What I&#8217;m about to say also applies to a hero such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Viserai\"href=\"#\" target=\"_blank\">Viserai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and it&#8217;s pretty simple on the surface: do not rely on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Runechant\"href=\"#\" target=\"_blank\">Runechant<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> generation. Now clearly, the cards that can freely generate Runechants with go again or increase the amount of Runechants generated in a turn are all extremely powerful effects in their respective formats, but Commoner doesn&#8217;t have access to them.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bloodspill Invocation red\"><\/div><div class=\"edhrecp__card-container\" name=\"Runechant\"><\/div><div class=\"edhrecp__card-container\" name=\"Read the Runes red\"><\/div><\/div>\n<p>In the case of the Runeblades, it&#8217;s almost not beneficial to be playing these cards, and red <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Read the Runes red\"href=\"#\" target=\"_blank\">Read the Runes<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in Vynnset is a concession to how slow she would be otherwise executing a game plan that relies heavily on hitting fast and early. While the idea of sending out a ton of mixed damage is really appealing (believe me, I was there for that Viserai Skeleta Blitz season), you&#8217;re either fitting in too many clunky actions to imitate the power of those strategies, or supplementing the clunky cards with things like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lead the Charge red\"href=\"#\" target=\"_blank\">Lead the Charge<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to once again imitate the power of those cards. Let alone the fact that so many of these cards tend to block for two, it&#8217;s just not worth the squeeze to try so aggressively to port over the existing Runeblade decks in this way.<\/p>\n<h2>Making Your Blues Work For You in Shadow Runeblade<\/h2>\n<p>Similarly, the blue lineups in these decks will look <em>extremely <\/em>strange, due in part to so many of the nice Majestics being blues that block for three! My advice here is in when building your own Runeblade decks, whether it be Chane, Viserai, Vynnset, or even Briar, to make your blues work for you. This can mean a variety of things, though for me personally, this has to usually fulfill a few specific requirements.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Arcanic Crackle blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Singeing Steelblade blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Drowning Dire blue\"><\/div><\/div>\n<p>Firstly, they must block for three or provide an effect that is so essential to the deck&#8217;s game plan that it warrants playing them despite their poor block value. Secondly, the blues have to help provide reach. What I mean by this is that they can help me get over the line if the game gets scrappy and we&#8217;re throwing bad attacks at each other because we&#8217;ve burnt through all the best cards, or I&#8217;ve just opened a bad hand or even just needing some extra ways of eking out damage to win.<\/p>\n<p>In the two deck lists I shared over the last month, the blue lineups are usually quite standard, either comprising of cost-efficient attacks that can be played from banish or more Rune Gate cards, and the rest are all various effects that synergize with my heroes in some way to help me win. In Chane, I&#8217;ve used attacks like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Singeing Steelblade blue\"href=\"#\" target=\"_blank\">Singeing Steelblade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arcanic Crackle blue\"href=\"#\" target=\"_blank\">Arcanic Crackle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a way to either force an extra card out of hand to nullify the free point of arcane damage, while in Vynnset I try to either eke out the last points of damage with a dominated <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Drowning Dire blue\"href=\"#\" target=\"_blank\">Drowning Dire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or utilize the free Runechant from her ability in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Consuming Volition blue\"href=\"#\" target=\"_blank\">Consuming Volition<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to force cards out of their hand.<\/p>\n<p>In the worst case scenarios, my blues still work and have some value, which is precisely how I want them to be when the Runeblade playstyle wants me converting every card into damage in some form.<\/p>\n<h2>Closing Thoughts on Shadow Runeblade<\/h2>\n<p>There is some slight homogenization in the Runeblade space in Commoner, primarily occupied by the existence of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rosetta Thorn\"href=\"#\" target=\"_blank\">Rosetta Thorn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as being one of the most efficient and deadly weapons in the game that offers extreme mixed damage that no other class can even hope to match. I&#8217;ve thought about playing other weapons in Vynnset, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Annals of Sutcliffe\"href=\"#\" target=\"_blank\">Annals of Sutcliffe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Reaping Blade\"href=\"#\" target=\"_blank\">Reaping Blade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and even <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scepter of Pain\"href=\"#\" target=\"_blank\">Scepter of Pain<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but the reality is that the potential upside of Rosetta Thorn is so overwhelmingly large that the extra point of damage on Reaping Blade is eclipsed by it. With that in mind, the deck construction of your Runeblade lists is priced into having a healthy mix of non-attack and attack actions to help enable this powerful sword, and until you find a really compelling and good reason to not play Rosetta Thorn, will have to abide by this unspoken rule.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Rosetta Thorn\"><\/div><div class=\"edhrecp__card-container\" name=\"Annals of Sutcliffe\"><\/div><div class=\"edhrecp__card-container\" name=\"Reaping Blade\"><\/div><\/div>\n<p>The other thing to mention is that the pool of good Runeblade cards is actually surprisingly small. While some classes like Warrior have some really compelling card pools that don&#8217;t need to dip into generics to be effective, a lot of the Runeblade cards are designed with gaining action points or go again in various ways that aren&#8217;t present in Commoner. Cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spellbound Creepers\"href=\"#\" target=\"_blank\">Spellbound Creepers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mauvrion Skies red\"href=\"#\" target=\"_blank\">Mauvrion Skies<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rattle Bones\"href=\"#\" target=\"_blank\">Rattle Bones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, to name a few, all do so much in tying the deck together and bridging any hand into something that can put up decent damage.<\/p>\n<h2>Conclusion<\/h2>\n<p>My advice for Runeblade deckbuilding can be summarized into three points.<\/p>\n<ol>\n<li>Find your game plan. This is true for any deck in the game, but figure it out! Runechants, banished zone, big attacks, small attacks, resource cheating &#8211; figure out what you&#8217;re trying to do!<\/li>\n<li>Identify the attacks that actually work with your plan. Don&#8217;t just jam the same Runeblade attacks into every deck because they&#8217;re &#8220;good,&#8221; find the ones that actually benefit from what you&#8217;re trying to do.<\/li>\n<li>Make your blues work for you! This is the most important part of this process, ESPECIALLY in Runeblade where you&#8217;re always going to try and maximize damage every turn from any position. Your main pitch cards actually doing something relevant will help turn so many games into victories simply because they had truly meaningful text boxes.<\/li>\n<\/ol>\n<p>I really hope this miniseries was in any way informative for you in your Commoner adventures. Next time, I&#8217;ll be diving back into another class and trying to dissect everything I can from it in the context of the format. I&#8217;m currently tossing up between Warrior or Brute, so any feedback or thoughts would be greatly appreciated.<\/p>\n<h3>Further Reading:<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/the-commoner-club-2023-flesh-and-blood-commoner-wrapped\">Best Cards for Commoner in 2023<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/the-commoner-club-upgrading-the-olympia-blitz-precon-deck\">How to Upgrade the Olympia Precon for Commoner<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/common-conquer-part-2-hero-complexity\/\">Commoner&#8217;s Most Complex Heroes<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The final instalment of our series on the theory and strategies of Shadow Runeblades in the Commoner format of Flesh and Blood.<\/p>\n","protected":false},"author":27,"featured_media":4064,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102,3,8],"tags":[427,103,35,36,148,183,147],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Shadow Runeblade in Commoner - Part 3: Deckbuilding and Heuristics - FABREC<\/title>\n<meta name=\"description\" content=\"The final instalment of our series on the theory and strategies of Shadow Runeblades in the Commoner format of Flesh and Blood.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Shadow Runeblade in Commoner - Part 3: Deckbuilding and Heuristics - FABREC\" \/>\n<meta property=\"og:description\" content=\"The final instalment of our series on the theory and strategies of Shadow Runeblades in the Commoner format of Flesh and Blood.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2024-03-13T10:30:56+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-03-11T13:09:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/03\/Runechant-3.11.24.png\" \/>\n\t<meta property=\"og:image:width\" content=\"2000\" \/>\n\t<meta property=\"og:image:height\" content=\"897\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Daniel Yam\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@https:\/\/twitter.com\/LLover9000\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniel Yam\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/\",\"name\":\"Shadow Runeblade in Commoner - Part 3: Deckbuilding and Heuristics - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2024-03-13T10:30:56+00:00\",\"dateModified\":\"2024-03-11T13:09:08+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/d1191bc0f33992caf5438f77fc9c618a\"},\"description\":\"The final instalment of our series on the theory and strategies of Shadow Runeblades in the Commoner format of Flesh and Blood.\",\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/shadow-runeblade-in-commoner-part-3-deckbuilding-and-heuristics\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Shadow Runeblade in Commoner &#8211; 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Starting Magic at the onset of Shards block, he jumped into Flesh and Blood when the Ira demo decks were being given out to Australian stores and is a proud holder of a 4-digit GEM ID. In his spare time, he enjoys trying to convince his friends to play increasingly worse cards, going to museums, and playing Guild Wars.","sameAs":["https:\/\/twitter.com\/https:\/\/twitter.com\/LLover9000"],"url":"https:\/\/fabrec.gg\/articles\/author\/daniel-yam\/"}]}},"_links":{"self":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/4052"}],"collection":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/comments?post=4052"}],"version-history":[{"count":0,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/4052\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media\/4064"}],"wp:attachment":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media?parent=4052"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/categories?post=4052"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/tags?post=4052"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}