{"id":4242,"date":"2024-04-10T07:30:00","date_gmt":"2024-04-10T11:30:00","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4242"},"modified":"2024-04-09T20:37:48","modified_gmt":"2024-04-10T00:37:48","slug":"brute-in-commoner-part-2-rhinar","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/brute-in-commoner-part-2-rhinar\/","title":{"rendered":"Brute in Commoner &#8211; Part 2: Rhinar"},"content":{"rendered":"<p>Hello and welcome back to my series on Brute in Commoner! <a href=\"https:\/\/fabrec.gg\/articles\/brute-in-commoner-part-1-a-big-picture-look-at-the-class\" target=\"_blank\" rel=\"noopener\">Last time<\/a> I took a big-picture, high level look at the class as a whole, and this week I&#8217;m focusing on the original Brute himself, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar\"href=\"#\" target=\"_blank\">Rhinar<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. There&#8217;s a lot to talk about in terms of deck construction, even though his card pool is largely quite straightforward, so let&#8217;s dive right in.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Rhinar\"><\/div><\/div>\n<div class='mtgh' id='mtgh_8250e' style='width:500px;margin:0px auto;'><div class='header'><div><h4 style='font-size:150%;font-weight:bold;text-align:center;'>&quot; A Smashing Good Time by Daniel Yam&quot;<hr\/><\/h4><\/div><\/div><div id='mtgh_8250e_content' class='content'><table cellspacing='0' cellpadding='0' style='width:494px'><tr><td><table cellspacing='0' cellpadding='0' width='100%'><tr><td><div style='font-size:100%;font-weight:bold;'>Hero (1)<\/div><ul><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/rhinar.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Rhinar<\/a><\/span><\/li><\/ul><div style='font-size:100%;font-weight:bold;'>Weapons (1)<\/div><ul><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/romping-club.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Romping Club<\/a><\/span><\/li><\/ul><div style='font-size:100%;font-weight:bold;'>Equipment (3)<\/div><ul><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/monstrous-veil.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Monstrous Veil<\/a><\/span><\/li><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/heartened-cross-strap.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Heartened Cross Strap<\/a><\/span><\/li><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/beaten-trackers.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Beaten Trackers<\/a><\/span><\/li><\/ul><div style='font-size:100%;font-weight:bold;'>Main (40)<\/div><ul><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/assault-and-battery-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Assault and Battery red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/assault-and-battery-yellow.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Assault and Battery yellow<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/bare-fangs-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Bare Fangs red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/bonebreaker-bellow-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Bonebreaker Bellow red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/bonebreaker-bellow-blue.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Bonebreaker Bellow blue<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/pack-hunt-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Pack Hunt red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/pound-town-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Pound Town red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/predatory-assault-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Predatory Assault red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/primeval-bellow-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Primeval Bellow red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/primeval-bellow-blue.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Primeval Bellow blue<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/savage-swing-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Savage Swing red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/smash-instinct-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Smash Instinct red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/smash-instinct-yellow.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Smash Instinct yellow<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/smash-instinct-blue.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Smash Instinct blue<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wild-ride-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Wild Ride red<\/a><\/span><\/li><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/riled-up-yellow.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Riled Up yellow<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wrecker-romp-red.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Wrecker Romp red<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wrecker-romp-yellow.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Wrecker Romp yellow<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wrecker-romp-blue.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Wrecker Romp blue<\/a><\/span><\/li><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/awakening-bellow-blue.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Awakening Bellow blue<\/a><\/span><\/li><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/pummel-blue.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Pummel blue<\/a><\/span><\/li><\/ul><\/td><td><div style='font-size:100%;font-weight:bold;'>Inventory (4)<\/div><ul><li><span class='count'>2<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/mandible-claw.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Mandible Claw<\/a><\/span><\/li><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/nullrune-hood.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Nullrune Hood<\/a><\/span><\/li><li><span class='count'>1<\/span> <span class='cardname'><a style='font-size:12px;color:;' class='' href='#'\r\n\t\t\tonmouseover=\"jQuery('#mtgh_8250e_box').show().attr('src','https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/nullrune-boots.jpg'); \"\r\n\t\t\tonclick=\"return false;\" >Nullrune Boots<\/a><\/span><\/li><\/ul><\/td><\/tr><\/table><\/td><td class='card_box'><table cellspacing='0' cellpadding='0' style='margin-left:0px;'><tr><td><\/td><td><\/td><td><\/td><\/tr><tr><td><\/td><td class='display_preview'><img id='mtgh_8250e_box' src='' style='display:none;' \/><\/td><td><\/td><\/tr><tr><td><\/td><td><\/td><td><\/td><\/tr><\/table><\/td><\/tr><\/table><\/div><\/div><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/rhinar.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/romping-club.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/monstrous-veil.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/heartened-cross-strap.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/beaten-trackers.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/assault-and-battery-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/assault-and-battery-yellow.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/bare-fangs-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/bonebreaker-bellow-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/bonebreaker-bellow-blue.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/pack-hunt-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/pound-town-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/predatory-assault-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/primeval-bellow-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/primeval-bellow-blue.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/savage-swing-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/smash-instinct-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/smash-instinct-yellow.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/smash-instinct-blue.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wild-ride-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/riled-up-yellow.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wrecker-romp-red.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wrecker-romp-yellow.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/wrecker-romp-blue.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/awakening-bellow-blue.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/pummel-blue.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/mandible-claw.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/nullrune-hood.jpg' style='display:none;width:1px;height:1px;' \/><img src='https:\/\/json.fabrec.gg\/cardmeta\/cardimages\/nullrune-boots.jpg' style='display:none;width:1px;height:1px;' \/>\n<p>While your list may vary in your specific card selection, in particular your preference for yellow sixes and how many Bellow effects to run, the core game plan of the deck remains unchanged. Every yellow attack in the deck is a hit for Rhinar&#8217;s ability, and all but six cards in the entire deck block for three. Ideally, you&#8217;d be able to play a big attack, intimidating a card out of the opponent&#8217;s hand with Rhinar and then forcing two cards out to block, holding back high quality cards to block with if need be. The strength in this simple game plan is that in a world where the game state is progressing along your desired pace, it gives you ample opportunities to arsenal important cards to set up for a slightly longer turn.<\/p>\n<h2>Equipment &amp; Inventory for Rhinar<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Monstrous Veil\"><\/div><div class=\"edhrecp__card-container\" name=\"Beaten Trackers\"><\/div><\/div>\n<p>Quickly touching on the equipment suite within the deck, as I mentioned last article, Brute&#8217;s available gear is very strong in terms of utility and the presence of battleworn on both <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaten Trackers\"href=\"#\" target=\"_blank\">Beaten Trackers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and Rhinar&#8217;s specialization <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Monstrous Veil\"href=\"#\" target=\"_blank\">Monstrous Veil<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> being a huge boon to the deck&#8217;s already solid defensive capabilities. Keep in mind that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaten Trackers\"href=\"#\" target=\"_blank\">Beaten Trackers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> only triggers on a six being discarded at <em>random<\/em>, so it won&#8217;t work with any of the beat chest cards from <em>Heavy Hitters<\/em>. I&#8217;ve opted for the pair of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mandible Claw\"href=\"#\" target=\"_blank\">Mandible Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s in the inventory alongside two pieces of Nullrune, as you&#8217;d still need the combo of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heartened Cross Strap\"href=\"#\" target=\"_blank\">Heartened Cross Strap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Goliath Gauntlet\"href=\"#\" target=\"_blank\">Goliath Gauntlet<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to cheat on resources while committing a card or two to blocking out arcane damage. This leaves you three slots to play around with in the sideboard, and as usual, this is purely up to your personal preference and local metagame considerations.<\/p>\n<h2>Bellows<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Awakening Bellow red\"><\/div><div class=\"edhrecp__card-container\" name=\"Primeval Bellow red\"><\/div><div class=\"edhrecp__card-container\" name=\"Bonebreaker Bellow red\"><\/div><\/div>\n<p>The Bellows are all powerful buffs in their own right, and each fulfill slightly different roles for the deck. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Awakening Bellow red\"href=\"#\" target=\"_blank\">Awakening<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> trades raw numbers for controlled disruption, while Primeval offers nothing but aggression in its utility, reflected in their respective buffs. However, while <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Primeval Bellow red\"href=\"#\" target=\"_blank\">Primeval Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>\u00a0requires the additional cost of discarding a random card, costing zero is an upside that massively outweighs the potential downside. I&#8217;ve opted for red <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bonebreaker Bellow red\"href=\"#\" target=\"_blank\">Bonebreakers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> over the original Awakening Bellow due to the various attacks that care about discarding sixes or having beaten chest during the turn as both <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Assault and Battery red\"href=\"#\" target=\"_blank\">Assault and Battery<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pound Town red\"href=\"#\" target=\"_blank\">Pound Town<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are templated in a way which sees any prior beat chest triggering. Beyond that, the deck&#8217;s construction greatly values beat chest as a controlled discard that can set up a &#8220;guaranteed&#8221; hit off one of the random discard attacks, leading to two intimidate triggers in a turn and a large swing in damage.<\/p>\n<h2>Attacks<\/h2>\n<p>I&#8217;ve opted for a &#8220;greatest hits&#8221; array of attacks, a lot of the original card pool from <em>Welcome to Rathe<\/em>, simply due to the good rate most of the attacks are priced at across all three colors, as well as the presence of intimidate triggers on attack. It&#8217;s perhaps easier to run down the attacks that I&#8217;m <em>not<\/em> running and explaining why.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Wrecker Romp red\"><\/div><div class=\"edhrecp__card-container\" name=\"Savage Swing red\"><\/div><div class=\"edhrecp__card-container\" name=\"Assault and Battery red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Madcap Charger red\"href=\"#\" target=\"_blank\">Madcap Charger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &amp; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Madcap Muscle red\"href=\"#\" target=\"_blank\">Muscle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; extremely bad rate even though they both block for three, Charger&#8217;s 5\/4\/3 power spread is especially embarrassing and non-synergistic with everything else in the deck<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Agile Windup red\"href=\"#\" target=\"_blank\">Agile<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>\/<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mighty Windup red\"href=\"#\" target=\"_blank\">Mighty Windup<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; Rhinar only triggers during your action phase, so there&#8217;s little bonus in the instant speed discard besides trying to control the random discard from one of your attacks, but at that point, you&#8217;re throwing a 6+ power card away to ensure a different six gets discarded. Also doesn&#8217;t play well with Beaten Trackers due to not being random and blocks for two.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Riled Up red\"href=\"#\" target=\"_blank\">Riled Up<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; I&#8217;m playing the yellow because it doesn&#8217;t have the worst textbox and is a six, but the red&#8217;s rate is below what I&#8217;d want for a card that actively wants multi-attack turns to actually shine.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Smash with Big Tree red\"href=\"#\" target=\"_blank\">Smash with Big Tree<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; No block value.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Swing Fist, Think Later red\"href=\"#\" target=\"_blank\">Swing Fist, Think Later<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; Unconditional go again does not make up for the atrocious rate this is at, and going lower to the ground doesn&#8217;t even play well to Brute&#8217;s strengths as a class when the damage output is as pitiful.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wage Agility red\"href=\"#\" target=\"_blank\">Wage Agility<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>\/<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wage Might red\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; Not a guaranteed successful wager that will probably backfire against certain matchups, and the beat chest cards are just simply more efficient at generating the token while still blocking for three.<\/p>\n<p>That doesn&#8217;t leave a whole lot of viable attack actions in the card pool, and I&#8217;m wary of adding in generic attacks since they&#8217;re all priced at either below-par rate for Brute&#8217;s standards or only meet the standard at the expense of its block value. I&#8217;ve only included the red <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wild Ride red\"href=\"#\" target=\"_blank\">Wild Rides<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bare Fangs red\"href=\"#\" target=\"_blank\">Bare Fangs<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> since they actually don&#8217;t lose you any card parity in hand on play, and both can be deployed off the Heartened Cross Strap and can be easily sided out with the three available slots in the inventory.<\/p>\n<h2><strong>Blues<\/strong><\/h2>\n<p>My favorite part of a deck deep dive is always the blue lineup, and it&#8217;s no different this time. Following the principle that no blue sixes exist for a non-talented Brute besides <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wrecker Romp blue\"href=\"#\" target=\"_blank\">Wrecker Romp<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the rest of the blues should just be filled with good blockers or utility cards that can be useful in specific scenarios. Sure, it&#8217;s painful to lose a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pummel blue\"href=\"#\" target=\"_blank\">Pummel<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to a random discard, but that card was going to either be the Pummel or a bad attack action anyway, so in that spot, I&#8217;d rather the opportunity cost of having access to a card like Pummel.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Wrecker Romp blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Bonebreaker Bellow blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Pummel blue\"><\/div><\/div>\n<p>You may notice that besides the Wrecker Romp and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Smash Instinct blue\"href=\"#\" target=\"_blank\">Smash Instinct<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> (the attack that is the least embarrassing to attack with on its own), the rest of the blues are all Bellows. Primeval and Bonebreaker are still fine at blue, offering a buff of three power to the next Brute attack, which makes for a good pairing with the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Romping Club\"href=\"#\" target=\"_blank\">Romping Club<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and the lone copy of Awakening Bellow solely exists as a concession to needing an extra blue in the deck. Intimidating on play is always a nice touch, but Bonebreaker provides the same bonus without the beat chest, so when you&#8217;re actually playing these cards during a turn, the potential upside of Bonebreaker far surpasses the safe but mediocre Awakening Bellow. I&#8217;ve split up the playset of Awakening Bellow with the one yellow Riled Up, simply due to wanting one extra attack, and as mentioned above, the vaguely relevant textbox can come up on occasion.<\/p>\n<h2><strong>Conclusion on Rhinar<\/strong><\/h2>\n<p>Overall, Rhinar rocks. There isn&#8217;t an actual red in the deck I&#8217;m reluctant to play, and the game plan is simple enough that anyone can pick up and play with room for some nuance and complexity in its lines. I consider this to be the perfect beginner Commoner deck, and is one that will continue to be good in future releases in how its playstyle seemingly aligns with the vision LSS has for the class in the future (the preemptive <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Berserk\"href=\"#\" target=\"_blank\">Berserk<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> ban in CC and Blitz to free up design space for Brute attacks seems to indicate as much anyway).<\/p>\n<p>Next time I&#8217;ll journey off the beaten path a bit as I turn my attention to Levia, and the wild direction I&#8217;ve taken her in.<\/p>\n<h3>Further Reading:<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/upgrading-the-rhinar-blitz-precon\/\">How to Upgrade the Rhinar Precon<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/common-conquer-3-gear\/\">The Best Equipment for the Commoner Format<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/what-to-ask-and-how-to-answer\/\">Improve Your Flesh and Blood Gameplay<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Looking to see what the powerhouse Brute Rhinar can do in the Commoner format? Then check out this deck tech for all the tips and tricks.<\/p>\n","protected":false},"author":27,"featured_media":4267,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[102,5,3],"tags":[154,103,22,35,36,83],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Brute in Commoner - Part 2: Rhinar - FABREC<\/title>\n<meta name=\"description\" content=\"Looking to see what the powerhouse Brute Rhinar can do in the Commoner format? 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Starting Magic at the onset of Shards block, he jumped into Flesh and Blood when the Ira demo decks were being given out to Australian stores and is a proud holder of a 4-digit GEM ID. In his spare time, he enjoys trying to convince his friends to play increasingly worse cards, going to museums, and playing Guild Wars.","sameAs":["https:\/\/twitter.com\/https:\/\/twitter.com\/LLover9000"],"url":"https:\/\/fabrec.gg\/articles\/author\/daniel-yam\/"}]}},"_links":{"self":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/4242"}],"collection":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/users\/27"}],"replies":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/comments?post=4242"}],"version-history":[{"count":0,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/4242\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media\/4267"}],"wp:attachment":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media?parent=4242"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/categories?post=4242"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/tags?post=4242"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}