{"id":4311,"date":"2024-04-22T08:03:16","date_gmt":"2024-04-22T12:03:16","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4311"},"modified":"2024-04-22T08:03:16","modified_gmt":"2024-04-22T12:03:16","slug":"katsu-cnc-casual-and-competitive","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/katsu-cnc-casual-and-competitive\/","title":{"rendered":"Katsu &#8211; CnC (Casual and Competitive)"},"content":{"rendered":"<h6 style=\"text-align: right;\">(<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, The Wanderer\"href=\"#\" target=\"_blank\">Katsu, The Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> | Art by <a href=\"https:\/\/www.artstation.com\/adolfo_navarro\" target=\"_blank\" rel=\"noopener\">Adolfo Navarro<\/a>)<\/h6>\n<p>Welcome back to CnC! Through this series, we&#8217;ll break down just what each hero brings to the table, from abilities, to playable cards and equipment, and interactions with other heroes. Looking at Blitz, CC, and UPF, we&#8217;ll see which heroes are winners, playable, fun, or need more support.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Katsu\"><\/div><\/div>\n<p>Four heroes were the first in <em>Flesh and Blood<\/em> history. We talked about our <a href=\"https:\/\/fabrec.gg\/articles\/cnc-casual-and-competitive-dorinthea\/\" target=\"_blank\" rel=\"noopener\">Warrior<\/a> and our <a href=\"https:\/\/fabrec.gg\/articles\/cnc-casual-and-competitive-bravo\/\" target=\"_blank\" rel=\"noopener\">Guardian<\/a>, and today we&#8217;ll take a look at our resident Ninja. Katsu has gotten plenty of praise over the years, as well as fanarts, cosplays, and LL points. With plenty of specializations and victorious matches, The Wanderer isn&#8217;t just some hero. Let&#8217;s take a closer look at him.<\/p>\n<h2>What Does Katsu Do?<\/h2>\n<p>Young <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu\"href=\"#\" target=\"_blank\">Katsu<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has four intellect and 20 life, while the adult hero, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, The Wanderer\"href=\"#\" target=\"_blank\">Katsu, The Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, has 40 life. He&#8217;s a Ninja hero, which means he can play generic and Ninja cards. The first time that an attack action card you control hits during your turn, you may discard a zero-cost card. If you do that, you can look through your deck, banish a combo card (which you can play this turn), and then shuffle your deck.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Katsu, The Wanderer\"><\/div><\/div>\n<h2>Weapons and Equipment for Katsu<\/h2>\n<p>Just like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ira, Crimson Haze\"href=\"#\" target=\"_blank\">Ira<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, this Ninja also loves his Kodachis. The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Harmonized Kodachi\"href=\"#\" target=\"_blank\">Harmonized Kodachi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a Ninja staple and a very welcome one in every Katsu deck. You need those zero-cost cards anyway to activate your ability, so why not use them for your occasional weapon swing?<br \/>\nThe Kodachi is really the only weapon you&#8217;ll be swinging, but if you think one is enough, why not try fashioning an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arcane Lantern\"href=\"#\" target=\"_blank\">Arcane Lantern<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in your other hand. With so many decks sporting arcane damage, having extra Arcane Barrier at hand isn&#8217;t such a bad idea.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Harmonized Kodachi\"><\/div><div class=\"edhrecp__card-container\" name=\"Arcane Lantern\"><\/div><\/div>\n<p>As for your robes, the situation is very similar to most Ninjas. You&#8217;ll want a mask for your headpiece, probably <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Momentum\"href=\"#\" target=\"_blank\">Mask of Momentum<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of the Pouncing Lynx\"href=\"#\" target=\"_blank\">Mask of the Pouncing Lynx<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Your arm piece is pretty obvious &#8211; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Breaking Scales\"href=\"#\" target=\"_blank\">Breaking Scales<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will give your combo cards that extra push that makes them hit. As for the chest piece, a good old fashioned <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> goes a long way. For more potent punches, there&#8217;s also <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heartened Cross Strap\"href=\"#\" target=\"_blank\">Heartened Cross Strap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Your leg area will also give you some combo support with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Breeze Rider Boots\"href=\"#\" target=\"_blank\">Breeze Rider Boots<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, while <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tide Flippers\"href=\"#\" target=\"_blank\">Tide Flippers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a good AB choice.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Mask of Momentum\"><\/div><div class=\"edhrecp__card-container\" name=\"Fyendal&#8217;s Spring Tunic\"><\/div><div class=\"edhrecp__card-container\" name=\"Mask of the Pouncing Lynx\"><\/div><\/div>\n<h2>Core Cards<\/h2>\n<p>Katsu loves combo cards. I cannot stress this enough. Your deck will mostly be made up of attack action cards, with half of them or even more being combo cards. The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bonds of Ancestry red\"href=\"#\" target=\"_blank\">Bonds of Ancestry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> chain is probably the best, with the card giving you more than one option when it comes to cards that come before it. From <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Surging Strike red\"href=\"#\" target=\"_blank\">Surging Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Whelming Gustwave red\"href=\"#\" target=\"_blank\">Whelming Gustwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Descendent Gustwave red\"href=\"#\" target=\"_blank\">Descendent Gustwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> following up, leading to Bonds and finishing off with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dishonor blue\"href=\"#\" target=\"_blank\">Dishonor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> being the one that brings together everything you worked for.<br \/>\nAnother good way to continue a Gustwave combo would be with Katsu&#8217;s specialization <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mugenshi: RELEASE yellow\"href=\"#\" target=\"_blank\">Mugenshi: RELEASE yellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, followed by his other specialization, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lord of Wind blue\"href=\"#\" target=\"_blank\">Lord of Wind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Don&#8217;t forget, Katsu isn&#8217;t only about Ninja cards. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Enlightened Strike red\"href=\"#\" target=\"_blank\">Enlightened Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will most likely go into your deck.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bonds of Ancestry red\"><\/div><div class=\"edhrecp__card-container\" name=\"Descendent Gustwave red\"><\/div><div class=\"edhrecp__card-container\" name=\"Dishonor blue\"><\/div><\/div>\n<p>You won&#8217;t need many reactions in your deck, non-attack actions, or instants. What you should have in your deck is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ancestral Harmony blue\"href=\"#\" target=\"_blank\">Ancestral Harmony<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which is another lovely way to buff your combo cards. Reaction-wise, the only one you&#8217;ll probably need is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flic Flak red\"href=\"#\" target=\"_blank\">Flic Flak<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and both red and blue ones at that. If you really want to get spicy, throwing in an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War yellow\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> wouldn&#8217;t be a bad idea. Attack reactions are also ok in your deck, but mostly just <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ancestral Empowerment red\"href=\"#\" target=\"_blank\">Ancestral Empowerment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<br \/>\nMost of your cards will be zero cost, so don&#8217;t worry about having enough pitch. Zero-cost blues and yellows will be welcome for your Kodachi attacks, but half of your deck should be red.<br \/>\nLet&#8217;s take a look at the formats he can be played in and see if he&#8217;s playable, fun, a winner, or needs more support.<\/p>\n<h2>Blitz<\/h2>\n<p>Health isn&#8217;t an issue for Katsu in Blitz. The main reason is that he&#8217;s too busy attacking to notice the opponent has even done anything. He&#8217;ll play zero-cost cards such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hundred Winds red\"href=\"#\" target=\"_blank\">Hundred Winds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and combo the cards onto themselves or create three <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens, give them all plus one and come at you with a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tiger Swipe red\"href=\"#\" target=\"_blank\">Tiger Swipe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Growl red\"href=\"#\" target=\"_blank\">Growl<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Part the Mistveil might have Zen, but till he starts showing some muscle, Katsu is the alpha tiger. A beautiful card you&#8217;ll need in your Blitz deck is also the shapeshifting <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Be Like Water red\"href=\"#\" target=\"_blank\">Be Like Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. It might just get you out of a situation where you&#8217;re missing the start of a good combo piece.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Crouching Tiger\"><\/div><div class=\"edhrecp__card-container\" name=\"Roar of the Tiger yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Growl red\"><\/div><\/div>\n<h2>CC<\/h2>\n<p>There really isn&#8217;t a wrong way to play Katsu in CC. Pack your zero-cost cards and your blues for pitching and you&#8217;re ready to take the tempo. Constant pressure is the way to go with The Wanderer and you should be attacking with at least two or three cards every turn. If you start getting pressured into blocking, just let the damage pass. Sometimes the best defense is offense.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Breaking Scales\"><\/div><div class=\"edhrecp__card-container\" name=\"Breeze Rider Boots\"><\/div><\/div>\n<p>When sideboarding, think about which combo piece will be really problematic for this opponent. For example, are you playing against Kassai and want to make her lose her hero ability? <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bonds of Ancestry red\"href=\"#\" target=\"_blank\">Bonds of Ancestry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> chain finishing off with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dishonor blue\"href=\"#\" target=\"_blank\">Dishonor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will be her downfall. A smart player will know how you plan on finishing your combo and won&#8217;t let your cards hit, so they might stop your chain at the second attack. Your equipment will be very helpful here as well as your reactions. Sometimes that plus one is all you need for the damage to pass, for the card to get go again, and for your combo chain to continue.<\/p>\n<h2>UPF<\/h2>\n<p>Katsu may not be the best choice for Ultimate Pit Fight, but if you really want to play him, go for it. You have two options with him &#8211; sharing is caring, and destroying the weak. You&#8217;ll most likely want the latter, as many of your cards want an intact combat chain for maximum damage. Teaming up with somebody to take down everybody else might sound like a good idea, but good luck getting anybody on your side. Katsu is a threat, so make sure you&#8217;re prepared to become a target yourself.<\/p>\n<h2>Overall Score: Winner<\/h2>\n<p>With<em> Part the Mistveil<\/em> bringing a new Ninja hero, Katsu might get pushed to the side. But till that hero proves himself worthy, The Wanderer will definitely stay a winner. If you like dishing out a lot of damage and watching your opponent cry as they throw their last defense, knowing that you still have more cards in hand, then Katsu is the hero for you!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wondering if Katsu is the right choice for your next hero? Then check out this article showing how to play him in every format.<\/p>\n","protected":false},"author":8,"featured_media":4315,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[105,114,130,22,35,36,38,20,60,212,26,257,115],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Katsu - CnC (Casual and Competitive) - FABREC<\/title>\n<meta name=\"description\" content=\"Wondering if Katsu is the right choice for your next hero? 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Some years later, she fell in love with broken FaB heroes (like Data Doll MKII) and tribal commander MTG decks. A shapeshifter, collector, traveller, writer... Who needs free time?\",\"sameAs\":[\"https:\/\/twitter.com\/IraOfMisteria\"],\"url\":\"https:\/\/fabrec.gg\/articles\/author\/marija-feldi\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Katsu - CnC (Casual and Competitive) - FABREC","description":"Wondering if Katsu is the right choice for your next hero? Then check out this article showing how to play him in every format.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/fabrec.gg\/articles\/katsu-cnc-casual-and-competitive\/","og_locale":"en_US","og_type":"article","og_title":"Katsu - CnC (Casual and Competitive) - FABREC","og_description":"Wondering if Katsu is the right choice for your next hero? 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Some years later, she fell in love with broken FaB heroes (like Data Doll MKII) and tribal commander MTG decks. A shapeshifter, collector, traveller, writer... 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