{"id":4328,"date":"2024-04-25T07:30:57","date_gmt":"2024-04-25T11:30:57","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4328"},"modified":"2024-04-24T08:25:14","modified_gmt":"2024-04-24T12:25:14","slug":"saying-goodbye-to-dromai","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/saying-goodbye-to-dromai\/","title":{"rendered":"Saying Goodbye to Dromai"},"content":{"rendered":"<p>Just a few days ago, Battle Hardened: Atlanta gave us <a href=\"https:\/\/fabtcg.com\/articles\/living-legend-dromai-ash-artist\/\" target=\"_blank\" rel=\"noopener\">the next hero to rotate out of the Classic Constructed format and reach Living Legend status<\/a>: <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. And with that, I have a confession to make: I used to be a bit of a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> simp. Perhaps more blasphemous, I did kind of a 180 on the queen of dragons for a while there, hating on the hero in quiet, seething frustration until I settled somewhere in the middle. Now the time is ripe to look back on the legacy of one of the most polarizing heroes <i>Flesh and Blood <\/i>has ever seen.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Dromai, Ash Artist\"><\/div><\/div>\n<h2>How I Became a Dromai Simp<\/h2>\n<p>Let&#8217;s start on a positive note, with a well-deserved roundup of everything that makes <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> a great hero for players and the game at large, which can actually be broken down into just a single word: dragons. Every fantasy property has to grapple with dragons in some capacity. They define the genre like no other feature. If your setting doesn&#8217;t have dragons in it, it&#8217;s more than likely that their absence is some kind of crucial plot point, or at the very least a deliberate exclusion. Nobody just forgets about dragons.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Invoke Tomeltai\"><\/div><div class=\"edhrecp__card-container\" name=\"Invoke Dominia\"><\/div><div class=\"edhrecp__card-container\" name=\"Invoke Dracona Optimai\"><\/div><\/div>\n<p>So the arrival of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in\u00a0<em>Uprising<\/em> was kind of a big deal for\u00a0<em>Flesh and Blood<\/em>. Much more so than it might have seemed at the time. Before, it was actually somewhat hard to imagine how a game that doesn&#8217;t usually revolve around a board state like its cousin <em>Magic: the Gathering<\/em> would treat our scaley friends. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Sculptor of Arc Light\"href=\"#\" target=\"_blank\">Prism, Sculptor of Arc Light<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> had previously leaned into a similar space with her weapon, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris\"href=\"#\" target=\"_blank\">Luminaris<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, turning auras into weapons, but the only full-on permanent board entities were <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blasmophet, the Soul Harvester\"href=\"#\" target=\"_blank\">Blasmophet, the Soul Harvester<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ursur, the Soul Reaper\"href=\"#\" target=\"_blank\">Ursur, the Soul Reaper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which both required a legendary card and some major boxes to be checked before they could be summoned.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Doomsday\"><\/div><div class=\"edhrecp__card-container\" name=\"Eclipse\"><\/div><\/div>\n<p>And while it was certainly cool to summon these powerful beings, they didn&#8217;t exactly lend themselves to having an entire deck being built around them. They were too powerful to really be the major point of their own deck. If they were, would the game still be its own thing, or would it be the start of FAB chasing some of what makes <em>Magic: the Gathering<\/em> special?<\/p>\n<p>So the first and, arguably, still most important thing that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> did with <em>Uprising<\/em> was teach us that FAB was able to adapt into being a more board state-focused game without losing its identity. While games against <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> often feel like a bit of a subgame is going on, it&#8217;s undeniable that both players are still playing <em>Flesh and Blood.<\/em><\/p>\n<p>So Dromai gave the game its first dragons, and with it, a major selling point for players who otherwise might not have bothered. I was in a bit of a similar position when I just started to become interested in playing. I liked the mechanics and the aesthetic of the game, and although the very first thing that grabbed me wasn&#8217;t <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or her dragons, but the preconstructed <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dorinthea\"href=\"#\" target=\"_blank\">Dorinthea<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> Blitz deck of all things, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> eventually became my first ever main for sheer familiarity: board states were something I could wrap my head around much easier than the elusive idea of tempo.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Invoke Cromai\"><\/div><div class=\"edhrecp__card-container\" name=\"Invoke Kyloria\"><\/div><div class=\"edhrecp__card-container\" name=\"Invoke Azvolai\"><\/div><\/div>\n<p>I believe this is the second major service that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> provided for <em>Flesh and Blood<\/em>: an option for an on-ramp for people coming to the game from other, more board state-oriented systems. I know that I introduced my fair share of ex- and still ongoing <em>Magic<\/em> players to FAB through an initial game with Dromai.<\/p>\n<p>And this isn&#8217;t just because of familiarity, even though it certainly helps. Having a board state, one that consists of sweet dragons even, just feels good, especially for players who are just starting out. It makes you feel like you&#8217;re accomplishing your own thing. Regardless of whether you lose or win a match, if you got to attack with a big horde of dragons, you felt good about a little added accomplishment.<\/p>\n<p>And more than that, you feel\u00a0<em>secure<\/em> if things are going at least kinda well. You&#8217;re not getting attacked; your dragons are. You can feel your opponent&#8217;s tempo slipping when they go gunning for your scaly friends over you. You feel powerful when you take the reins of the game and start dictating new rules that both you and your opponent have to abide by.<\/p>\n<h2>How I Became a Dromai Hater<\/h2>\n<p>On the flipside, once you play a certain number of matches against <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, this can start to shift. How high that number is will depend on many factors: the hero you play and how tolerant you are of having your game plan messed with, just to name two.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, by her very nature, is disruptive. Just by doing what she&#8217;s doing, she asks you to respect her game plan. Maybe not more so than <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Showstopper\"href=\"#\" target=\"_blank\">Bravo, Showstopper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> throwing a dominated <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crippling Crush red\"href=\"#\" target=\"_blank\">Crippling Crush<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> at you, but in a different, slightly more insidious way, by forcing her opponents to make tough decisions. Those decisions have the potential to be some of the most engaging moments of playing <em>Flesh and Blood<\/em>, but they can also be tiring if all you want to do is shoot your arrows as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea, Ace in the Hole\"href=\"#\" target=\"_blank\">Azalea, Ace in the Hole<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<p>And that&#8217;s just the nature of the baseline, smooth-brain, hit you with my dragons game plan that Dromai is always going to revolve around in some shape or form. Once you go past that, there are tools for even more disruption and chicanery &#8211; like attacking your hands with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Phantasmaclasm red\"href=\"#\" target=\"_blank\">Phantasmaclasm<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lost in Thought red\"href=\"#\" target=\"_blank\">Lost in Thought<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Phantasmaclasm red\"><\/div><div class=\"edhrecp__card-container\" name=\"Lost in Thought red\"><\/div><div class=\"edhrecp__card-container\" name=\"Dissolve Reality yellow\"><\/div><\/div>\n<p>That&#8217;s where I ended up once I moved away from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. It certainly didn&#8217;t help matters that I was drawn at first to playing Guardian with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Showstopper\"href=\"#\" target=\"_blank\">Bravo, Showstopper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and then moved on to Ranger with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Riptide, Lurker of the Deep\"href=\"#\" target=\"_blank\">Riptide, Lurker of the Deep<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. So while I may have shot myself in the foot on that front &#8211; and knowingly, since I played against my fair share of Guardians and Rangers as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> myself &#8211; I still came to see where playing against the dragon queen had massive potential of being plain unfun.<\/p>\n<h2>What Made Dromai Great Despite it All<\/h2>\n<p>And in that special, somewhat maddening Illusionist design space, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> really was a special step forward for the class as a whole. It&#8217;s easy to forget that when <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> arrived on the scene, the complete mess that was the spectra mechanic was still fresh on players minds. Spectra in particular and the kit of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Sculptor of Arc Light\"href=\"#\" target=\"_blank\">Prism, Sculptor of Arc Light<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in general seemed at times to have been geared toward maximum frustration.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Arc Light Sentinel yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Genesis\"><\/div><\/div>\n<p>Dromai was the first step in an ongoing effort to smooth out the issues with the Illusionist class: Dragons don&#8217;t take your entire turn with them if you attack them. They&#8217;re sometimes okay to leave on the board because they don&#8217;t always accumulate value as quickly as old <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism\"href=\"#\" target=\"_blank\">Prism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s auras did. And most importantly, they are gated behind <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ash\"href=\"#\" target=\"_blank\">Ash<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, a special resource that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> had to work towards. Within the purview of the Illusionist class, Dromai usually has a more proactive game plan than old <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism\"href=\"#\" target=\"_blank\">Prism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Sure, she can still force a three-hour game with the best of them, but more often, the point is just to beat you down with big lizards.<\/p>\n<p>In the end, like some kind of enlightened centrist, I ended up in a position where I was able to appreciate the perspectives of both sides. And while that sounds incredibly smug to me, typing these words now, I feel like the clich\u00e9 really holds true here and the truth lies somewhere in the middle. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could be incredibly engaging. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai\"href=\"#\" target=\"_blank\">Dromai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could just as often be incredibly annoying. But her impact on <em>Flesh and Blood<\/em> overall and her class in particular has been nothing short of great.<\/p>\n<p>So while we wait to see how Enigma, Ledger of Ancestry shakes up the Illusionist class once again, let&#8217;s take a moment and remember <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, who paved the way for her. And pour one out for all the Dromai simps. I think I can understand your pain, speaking as a now-reformed former simp myself. While I am glad to take a break from getting slowly whittled down by her, I know that when the dragon queen inevitably returns, I will be as excited as anybody to see her again.<\/p>\n<h3>Further Reading:<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/flesh-and-bloods-living-legend-system-and-the-power-of-storytelling\/\">Flesh and Blood&#8217;s Living Legend System, and the Power of Storytelling<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/the-competitive-edge-of-specialists-in-flesh-and-blood\/\">The Competitive Edge of Specialists in Flesh and Blood<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/legends-stories-and-immersive-gameplay\/\">Legends, Stories, and Immersive Gameplay in Flesh and Blood<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dromai, Ash Artist has become a Living Legend. Let&#8217;s take a moment to look back at the Draconic Illusionist hero&#8217;s history and impact on Flesh and Blood.<\/p>\n","protected":false},"author":10,"featured_media":2406,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[355],"tags":[233,226,35,36,179,51],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Saying Goodbye to Dromai - FABREC<\/title>\n<meta name=\"description\" content=\"Dromai, Ash Artist has become a Living Legend. 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