{"id":4462,"date":"2024-05-16T08:00:19","date_gmt":"2024-05-16T12:00:19","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4462"},"modified":"2024-05-22T08:05:16","modified_gmt":"2024-05-22T12:05:16","slug":"part-the-mistveil-set-review-expansion-slots","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-expansion-slots\/","title":{"rendered":"Part the Mistveil Set Review &#8211; Expansion Slots"},"content":{"rendered":"<h1>Old Heroes Anew in\u00a0<em>Part the Mistveil<\/em><\/h1>\n<p>With the conclusion of preview season comes two camps of <em>Flesh and Blood<\/em> players: those who are excited to play the new heroes, and those who are excited to play the old. This is a relatively new feeling for the FAB player base since it&#8217;s only been three sets since the expansion slot melded supplemental cards seamlessly into full releases. In <em>Bright Lights<\/em> we were introduced to 14 expansion slots, ten in <em>Heavy Hitters<\/em>, and now a truly exciting line up of 13 in <em>Part the Mistveil<\/em>. Let&#8217;s give them an honest look.<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Visit Goldmane Estate\"href=\"#\" target=\"_blank\">Visit Goldmane Estate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Visit Goldmane Estate\"><\/div><div class=\"edhrecp__card-container\" name=\"Victor Goldmane, High and Mighty\"><\/div><div class=\"edhrecp__card-container\" name=\"Gold\"><\/div><\/div><\/span><\/p>\n<p>While it should&#8217;ve been named <em>Visit Goldmane Stables<\/em>, this card is an interesting upgrade for a Victor deck. Previously, Victor would use his generated <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to re-clash or buff <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Because these were the only payoffs, you&#8217;d also see Victors use Gold just to draw a card to hand fix. With <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Visit Goldmane Estate\"href=\"#\" target=\"_blank\">Visit Goldmane Estate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, there&#8217;s incentive to let Gold build up, which adds more decision points to an otherwise basic value deck.<\/p>\n<p>Are you ok with a clash loss just to keep the Gold alive? Do you just block with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Golden Son\"href=\"#\" target=\"_blank\">The Golden Son<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> because you don&#8217;t want to crack the Gold yet? The payoff per Gold is at least always going to convert to damage with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Might\"href=\"#\" target=\"_blank\">Might<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and has no cap. Have six Gold? That&#8217;s one resource for six damage and a card draw. There will be highs and lows surrounding this card&#8230; Both for the Victor who slams it for ten Might and for the Victor that reveals it to a losing clash.<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Visit the Golden Anvil\"href=\"#\" target=\"_blank\">Visit the Golden Anvil<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Visit the Golden Anvil\"><\/div><div class=\"edhrecp__card-container\" name=\"Olympia, Prized Fighter\"><\/div><div class=\"edhrecp__card-container\" name=\"Prized Galea\"><\/div><\/div><\/span><\/p>\n<p>This was my favorite card from preview season until&#8230; Well, you&#8217;ll see Levia&#8217;s card in a bit. This wonder belongs to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Olympia, Prized Fighter\"href=\"#\" target=\"_blank\">Olympia, Prized Fighter<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and unlocks a playstyle I thought Olympia would have on release: a gladiator constantly re-equipping during combat. With the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> he wins from wagers, Olympia can replace temper, blade break, and single use equipment from his inventory. This means you can equip multiple of the same equipment. Facing a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Armed and Dangerous\"href=\"#\" target=\"_blank\">Kayo, Armed and Dangerous<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>? Bring three <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Balance of Justice\"href=\"#\" target=\"_blank\">Balance of Justice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and keep getting five value out of your head!<\/p>\n<p>The most interesting combo I&#8217;ve been toying with is starting with two <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Parry Blade\"href=\"#\" target=\"_blank\">Parry Blade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s for the early game, then switching to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Decimator Great Axe\"href=\"#\" target=\"_blank\">Decimator Great Axe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for the endgame grind. More realistically, you could cycle through a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prized Galea\"href=\"#\" target=\"_blank\">Prized Galea<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to win two <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Gold\"href=\"#\" target=\"_blank\">Gold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, have a pop-off turn with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage of Bladehold\"href=\"#\" target=\"_blank\">Courage of Bladehold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, then swap to another helm and chest. It&#8217;s a clear three-of include in any Olympia deck and sure to inspire a lot of fun games of gladiator fantasies.<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Supercell\"href=\"#\" target=\"_blank\">Supercell<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Supercell\"><\/div><div class=\"edhrecp__card-container\" name=\"Maxx &#8220;The Hype&#8221; Nitro\"><\/div><div class=\"edhrecp__card-container\" name=\"Construct Nitro Mechanoid\"><\/div><\/div><\/span><\/p>\n<p>Talk about a card no one was expecting! This is direct support for the <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Construct Nitro Mechanoid\"href=\"#\" target=\"_blank\">Construct Nitro Mechanoid<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> deck which found a home with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maxx &#8220;The Hype&#8221; Nitro\"href=\"#\" target=\"_blank\">Maxx &#8220;The Hype&#8221; Nitro<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> due to his ability to create <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s. While still lacking top finishes, it&#8217;s a deck that many players fear. The combo with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"High Octane red\"href=\"#\" target=\"_blank\">High Octane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Construct Nitro Mechanoid\"href=\"#\" target=\"_blank\">Construct Nitro Mechanoid<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> means you can truly one-turn-kill. The vulnerability of this deck came from potentially seeing your Constructs where you didn&#8217;t want them: either banishing it away early or having to pitch them before you have three Hyper Drivers. However, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Supercell\"href=\"#\" target=\"_blank\">Supercell<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a two-card combo with a blue means you can not only rescue a Construct and shuffle the deck, you can also ramp into a new Hyper Driver and stock a current one with more steam counters.<\/p>\n<p>For a deck that could already ramp two Hyper Drivers with ease, it was really the third one that could slow down the game plan. You needed to either boost away cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Big Bertha blue\"href=\"#\" target=\"_blank\">Big Bertha<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or play a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hyper Driver red\"href=\"#\" target=\"_blank\">Hyper Driver<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> from hand. Not the hardest thing in the world, but now you have another out in just playing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Supercell\"href=\"#\" target=\"_blank\">Supercell<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Hype!<\/p>\n<h3>New Evos<\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Evo Recall\"><\/div><div class=\"edhrecp__card-container\" name=\"Teklovossen, Esteemed Magnate\"><\/div><div class=\"edhrecp__card-container\" name=\"Singularity\"><\/div><\/div><\/span><\/p>\n<p>In the wild meta that was <em>Heavy Hitters<\/em>, even <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen, Esteemed Magnate\"href=\"#\" target=\"_blank\">Teklovossen, Esteemed Magnate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> was finding pockets of success. You can bet all of it was tied to the sheer power of <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and now it&#8217;s more reliable than ever due to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Evo Recall\"href=\"#\" target=\"_blank\">Evo Recall<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. So many things about this card are exciting. For one, it&#8217;s part of a full suite of Evos with arcane barrier, but the critical piece is its ability to guarantee <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is part of the game.<\/p>\n<p>It was such a risk to boost away <span class=\"edhrecp__link side-by-side\"><a class=\"edhrecp__link-a\" content=\"Singularity\"href=\"#\" target=\"_blank\">Singularity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> that Teklo players didn&#8217;t run any, which drew a clear line between how he played in Limited versus Classic Constructed. In Limited, you were able to experience the highs tied to boosting away Evos for the free value gained with his hero ability. In Constructed, it was just too risky&#8230; until now.<\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Evo Heartdrive\"><\/div><div class=\"edhrecp__card-container\" name=\"Evo Shortcircuit\"><\/div><div class=\"edhrecp__card-container\" name=\"Evo Speedslip\"><\/div><\/div><\/span><\/p>\n<p>Perhaps these are only used as arcane barrier pieces. Perhaps they unlock an aggressive boost deck. Perhaps only <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Throttle red\"href=\"#\" target=\"_blank\">Throttle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gets added since it fits the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklo Leveler\"href=\"#\" target=\"_blank\">Teklo Leveler<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> cost curve. Teklo players are a creative bunch, so I&#8217;m sure we will see soon!<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Longdraw Half-glove\"href=\"#\" target=\"_blank\">Longdraw Half-glove<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Longdraw Half-glove\"><\/div><div class=\"edhrecp__card-container\" name=\"Azalea, Ace in the Hole\"><\/div><div class=\"edhrecp__card-container\" name=\"Warmonger&#8217;s Diplomacy\"><\/div><\/div><\/span><\/p>\n<p>The depth of this card is exciting. At face value, it seems like you&#8217;re just turning two cards into four damage. Your FAB brain says that&#8217;s bad value, right? Well, consider if that hand lacked any buffs or you were locked out of playing them from the likes of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Warmonger&#8217;s Diplomacy\"href=\"#\" target=\"_blank\">Warmonger&#8217;s Diplomacy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea, Ace in the Hole\"href=\"#\" target=\"_blank\">Azalea, Ace in the Hole<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has gone through deckbuilding hoops to be more resistant to Warmongers, like adding <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Enlightened Strike\"href=\"#\" target=\"_blank\">Enlightened Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ravenous Rabble red\"href=\"#\" target=\"_blank\">Ravenous Rabble<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sigil of Solace red\"href=\"#\" target=\"_blank\">Sigil of Solace<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but now siding in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Longdraw Half-glove\"href=\"#\" target=\"_blank\">Longdraw Half-glove<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> into a Warmongers matchup gives her more agency. Likewise, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Riptide, Lurker of the Deep\"href=\"#\" target=\"_blank\">Riptide, Lurker of the Deep<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could get his own arsenal clogged if he lost <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Trench of Sunken Treasure\"href=\"#\" target=\"_blank\">Trench of Sunken Treasure<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> early. Ranger players love their time in the tank, and Longdraw Half-glove will only give them more options.<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Murky Water\"href=\"#\" target=\"_blank\">Murky Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Murky Water\"><\/div><div class=\"edhrecp__card-container\" name=\"Riptide, Lurker of the Deep\"><\/div><div class=\"edhrecp__card-container\" name=\"Barbed Castaway\"><\/div><\/div><\/span><\/p>\n<p>Riptide players were already finding success this season due to their solid matchup into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Armed and Dangerous\"href=\"#\" target=\"_blank\">Kayo, Armed and Dangerous<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but they still faced an uphill battle into much of the field. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Riptide, Lurker of the Deep\"href=\"#\" target=\"_blank\">Riptide, Lurker of the Deep<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could struggle to close a game if opponents stopped triggering traps and could only threaten one blowout per game, normally thanks to a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Collapsing Trap\"href=\"#\" target=\"_blank\">Collapsing Trap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. With <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Murky Water\"href=\"#\" target=\"_blank\">Murky Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, those problems could go away.<\/p>\n<p>Riptide&#8217;s signature weapon <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Barbed Castaway\"href=\"#\" target=\"_blank\">Barbed Castaway<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> hasn&#8217;t seen much play, but it provides a reliable way to give <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Murky Water\"href=\"#\" target=\"_blank\">Murky Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> the aim counter it needs for plus one and dominate. The other options come from more unreliable means, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sandscour Greatbow\"href=\"#\" target=\"_blank\">Sandscour Greatbow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blessing of Focus red\"href=\"#\" target=\"_blank\">Blessing of Focus<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Will the allure of evasive damage be enough to make <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Barbed Castaway\"href=\"#\" target=\"_blank\">Barbed Castaway<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> his new weapon of choice, or is the simple threat of a trap on hit all he needs? Remember, even just one <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Murky Water\"href=\"#\" target=\"_blank\">Murky Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in the deck means it&#8217;s live for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Codex of Frailty\"href=\"#\" target=\"_blank\">Codex of Frailty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Quiver of Abyssal Depths\"href=\"#\" target=\"_blank\">Quiver of Abyssal Depths<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. How many times can you block six?<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kindle\"href=\"#\" target=\"_blank\">Kindle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Kindle\"><\/div><div class=\"edhrecp__card-container\" name=\"Kano, Dracai of Aether\"><\/div><div class=\"edhrecp__card-container\" name=\"Surgent Aethertide\"><\/div><\/div><\/span><\/p>\n<p>I am wildly unqualified to speak for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kano, Dracai of Aether\"href=\"#\" target=\"_blank\">Kano, Dracai of Aether<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but I have seen nothing but praise for this card from dedicated Wizard players. Rather than a card like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Arc\"href=\"#\" target=\"_blank\">Aether Arc<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which was a timid design, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kindle\"href=\"#\" target=\"_blank\">Kindle<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a re-exploration into instant speed like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cindering Foresight red\"href=\"#\" target=\"_blank\">Cindering Foresight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> that rewards precise sequencing. The amp keyword is also a nice touch for future card text that will likely accent <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Wildfire\"href=\"#\" target=\"_blank\">Aether Wildfire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>-style effects and can help build support for Wizard weapons like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Surgent Aethertide\"href=\"#\" target=\"_blank\">Surgent Aethertide<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dust from Stillwater Shrine\"href=\"#\" target=\"_blank\">Dust from Stillwater Shrine<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Dust from Stillwater Shrine\"><\/div><div class=\"edhrecp__card-container\" name=\"Dromai, Ash Artist\"><\/div><div class=\"edhrecp__card-container\" name=\"Invoke Miragai\"><\/div><\/div><\/span><\/p>\n<p>The thematics are strong with this one. We continue to see the Dusts from their inspired regions, like with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dust from the Chrome Caverns\"href=\"#\" target=\"_blank\">Dust from the Chrome Caverns<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> from <em>Bright Lights,\u00a0<\/em>but the difference now is that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has reached Living Legend. The card won&#8217;t, er&#8230; <em>can&#8217;t<\/em> see play, and definitely doesn&#8217;t represent the same power level as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dust from the Chrome Caverns\"href=\"#\" target=\"_blank\">Dust from the Chrome Caverns<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dust from the Red Desert\"href=\"#\" target=\"_blank\">Dust from the Red Desert<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as it&#8217;s ultimately just to protect two damage.<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shadowrealm Horror\"href=\"#\" target=\"_blank\">Shadowrealm Horror<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Shadowrealm Horror\"><\/div><div class=\"edhrecp__card-container\" name=\"Levia, Shadowborn Abomination\"><\/div><div class=\"edhrecp__card-container\" name=\"Dread Screamer red\"><\/div><\/div><\/span><\/p>\n<p>There is no bias when I say how absolutely powerful this card is. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can either slam you with above-rate small hands like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dread Screamer red\"href=\"#\" target=\"_blank\">Dread Screamer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Graveling Growl yellow\"href=\"#\" target=\"_blank\">Graveling Growl<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or craft larger turns with wide buffs and go again. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shadowrealm Horror\"href=\"#\" target=\"_blank\">Shadowrealm Horror<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an incredible piece for both types of plays. There is the chance for a two-card play for twelve damage if Horror banishes three sixes with a one-cost like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Slithering Shadowpede\"href=\"#\" target=\"_blank\">Slithering Shadowpede<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in the mix. On the upper end, you can just use the go again to push more consistent four-wide <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> combat chains.<\/p>\n<p>To help control its effect, you&#8217;ll have to balance using opportunities to block with spare sixes combined with smart equipment blocks to make sure you&#8217;re not adding misses to the graveyard. The good news is, no matter what you&#8217;re doing with Horror, it is terrifying. I look forward to the first posts of people pulling off Horror into Horror into Horror, or whatever craziness Blasmophet wills!<\/p>\n<h3><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquent Eulogy\"href=\"#\" target=\"_blank\">Eloquent Eulogy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h3>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Eloquent Eulogy\"><\/div><div class=\"edhrecp__card-container\" name=\"Vynnset, Iron Maiden\"><\/div><div class=\"edhrecp__card-container\" name=\"Eloquence\"><\/div><\/div><\/span><\/p>\n<p>To round out our list, we have support for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset, Iron Maiden\"href=\"#\" target=\"_blank\">Vynnset, Iron Maiden<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Not only is she gaining a good matchup in Enigma (bye bye ward!), she also has an effective card for scaled play-making. As a one-card play, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquent Eulogy\"href=\"#\" target=\"_blank\">Eloquent Eulogy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> presents five damage and the threat of an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquence\"href=\"#\" target=\"_blank\">Eloquence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token across awkward breakpoints. On a turn with go again, a single damage from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Deathly Wail red\"href=\"#\" target=\"_blank\">Deathly Wail<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> means <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquent Eulogy\"href=\"#\" target=\"_blank\">Eloquent Eulogy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is now playable from its rune gate.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquence\"href=\"#\" target=\"_blank\">Eloquence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> goes a long way in helping Vynnset pull off combos alongside <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Funeral Moon\"href=\"#\" target=\"_blank\">Funeral Moon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> at instant speed or a simple <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Read the Runes red\"href=\"#\" target=\"_blank\">Read the Runes<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. I look forward to Vynnset&#8217;s place in the new meta as I have an inkling block-out strategies will be weak.<\/p>\n<p>But who knows! <em>Part the Mistveil<\/em> is about to shake up <em>Flesh and Blood\u00a0<\/em>for Nationals season in what is sure to be back-to-back events full of innovation and mastery. So get out there, play your pre-releases, and brew some decks!<\/p>\n<h3>Stay tuned for more\u00a0<em>Part the Mistveil<\/em> set reviews soon!<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-assassin\/\">Part the Mistveil Review &#8211; Assassin<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\">Part the Mistveil Review &#8211; Ninja &amp; Generic<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-illusionist\">Part the Mistveil Review &#8211; Illusionist<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re kicking off Part the Mistveil reviews by looking at the Expansion slot cards with Ethan &#8220;Man Sant.&#8221; Come check out the exciting new cards in this set!<\/p>\n","protected":false},"author":24,"featured_media":4433,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[467,466,465,151],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Part the Mistveil Set Review - Expansion Slots - FABREC<\/title>\n<meta name=\"description\" content=\"We&#039;re kicking off Part the Mistveil reviews by looking at the Expansion slot cards. 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