{"id":4502,"date":"2024-05-21T06:30:39","date_gmt":"2024-05-21T10:30:39","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4502"},"modified":"2024-05-22T08:07:22","modified_gmt":"2024-05-22T12:07:22","slug":"part-the-mistveil-set-review-ninja-and-generic","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/","title":{"rendered":"Part the Mistveil Set Review &#8211; Ninja and Generic"},"content":{"rendered":"<p>Hallelujah! The veil has parted and we get to take a deep dive into all the new cards in <em>Part the Mistveil<\/em>. Today we&#8217;re checking out the generic and Ninja cards. So all you prospective <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s strap in, and let&#8217;s take a look!<\/p>\n<h2>Mystic Ninja in\u00a0<em>Part the Mistveil<\/em><\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Zen, Tamer of Purpose\"><\/div><div class=\"edhrecp__card-container\" name=\"Zen\"><\/div><\/div>\n<p><em>Part the Mistveil<\/em> is heavily slanted towards blue cards, with every new hero in the set encouraging a slower, more methodical playstyle. Our new Ninja, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen, Tamer of Purpose\"href=\"#\" target=\"_blank\">Zen, Tamer of Purpose<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, is no exception.<\/p>\n<p>His hero power is very interesting, if a tad hard to evaluate. While we do know how heroes acquire Chi now (by transcending, which returns a card to its owners hand, flipped as a resource card), it&#8217;s still a little difficult to gage how quickly you&#8217;ll be able to transcend for Zen&#8217;s hero text to do anything.<\/p>\n<p>So far, every card that can transcend does so on the prerequisite that you have played another blue card this turn. So some setup is required. And the overall raw power level of the deck will be lower, given that you want to play a bunch of blue cards over their more aggressively slanted red counterparts.<\/p>\n<p>Once you&#8217;ve done the work though, Zen&#8217;s hero power is a straight upgrade over <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> &#8211; no discard required, an extra Crouching Tiger on top, and you get to do it as an instant without having to have gotten a hit in.<\/p>\n<p>All of this &#8211; having to jump through some hoops to enable the hero power, the blue-heavy nature of the deck, and the general setup-heavy nature of the Crouching Tiger archetype &#8211; makes it seem like we have a return of the turtle Ninja archetype on our hands. A slower, more methodical deck that looks to get big value from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flic Flak red\"href=\"#\" target=\"_blank\">Flic Flak<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and other defensive cards until they have their big pop-off combo turn. It&#8217;ll be interesting to see whether the tools for this are all there yet &#8211; but we&#8217;ll get to that!<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Twelve Petal Kasaya\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twelve Petal Kasaya\"href=\"#\" target=\"_blank\">Twelve Petal Kasaya<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the first in a long list of tools for the slower <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> archetype: each time you transcend, you get free value, which lets you fuel your more expensive plays and smooth out the occasional low-resource hand.<\/p>\n<p>On top of that, this new chest piece lets you cash it in for a non-conditional block value of two once per game &#8211; or a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen State\"href=\"#\" target=\"_blank\">Zen State<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token if you pay an additional Chi. It&#8217;s situational, but in the mirror match or other outliers, like the Wizard matchup, this might be the lynchpin that the whole game revolves around.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Tooth and Claw\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tooth and Claw\"href=\"#\" target=\"_blank\">Tooth and Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is one of the big new power cards for the archetype. A fine card to block with on defense, but so far it looks fairly easy to at least give this go again, turning it into a more versatile <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scar for a Scar red\"href=\"#\" target=\"_blank\">Scar for a Scar<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> at least.<\/p>\n<p>The ceiling is enticing, a one-cost, five-power attack with go again that might even draw you a card is obviously nuts. But if this didn&#8217;t have the bonus for one or two Crouching Tigers, this wouldn&#8217;t be nearly as playable.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Shifting Winds of the Mystic Beast\"><\/div><\/div>\n<p>A hard card to evaluate. The obvious application for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shifting Winds of the Mystic Beast\"href=\"#\" target=\"_blank\">Shifting Winds of the Mystic Beast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is to rename your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hundred Winds red\"href=\"#\" target=\"_blank\">Hundred Winds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a back-up combo route. Obviously, that&#8217;s great when the stars align and you have the tools to set it up with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s hero ability. It might even be an archetype in itself, but if you&#8217;re not doing that, it seems a bit hard to pull off for a questionable reward.<\/p>\n<p>Re-naming cards for smooth combos has been generally good since <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Be Like Water red\"href=\"#\" target=\"_blank\">Be Like Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but this is much harder to enable. If you haven&#8217;t transcended for Chi this does nothing by itself, which makes it more expensive than it looks. Running this for anything other than the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hundred Winds red\"href=\"#\" target=\"_blank\">Hundred Winds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> play seems strange right now. Going through all that work just to enable a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Whelming Gustwave red\"href=\"#\" target=\"_blank\">Whelming Gustwave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> probably isn&#8217;t where you&#8217;d want to be.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Sacred Art: Jade Tiger Domain\"><\/div><\/div>\n<p>The Ninja entry in the Sacred Art cycle, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sacred Art: Jade Tiger Domain\"href=\"#\" target=\"_blank\">Sacred Art: Jade Tiger Domain<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is just as much of an auto-include as the others. To get the full power out of this, you have to have played another blue and pitch a third one, but you get to create two <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s, buff all your Tigers for the entire turn and transcend for a use of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s hero ability. It doesn&#8217;t quite get you the big combo turn, but it gets you most of the way there, and the opportunity cost of including it is low enough that you&#8217;re guaranteed to run it.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Wind Chakra blue\"><\/div><\/div>\n<p>I&#8217;m nominating the blue <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wind Chakra blue\"href=\"#\" target=\"_blank\">Wind Chakra<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as the one draft card that might get there in the Classic Constructed format for its sheer utility. It&#8217;s blue, it blocks, and it can be a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Head Jab red\"href=\"#\" target=\"_blank\">Head Jab<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> on your combo turn if you happen to draw redundant resources.<\/p>\n<h2>Ninja<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Tiger Taming Khakkara\"><\/div><\/div>\n<p>Notably, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s presumed signature weapon <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tiger Taming Khakkara\"href=\"#\" target=\"_blank\">Tiger Taming Khakkara<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is not a Mystic Ninja weapon and also the first staff for the Ninja class. It&#8217;s a weird riff off of everybody&#8217;s favorite dagger, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Harmonized Kodachi\"href=\"#\" target=\"_blank\">Harmonized Kodachi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>: it costs two resources, it has go again, and it kind of results in two pokes, since the buff on the next <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> notably isn&#8217;t an on hit effect but happens no matter what your opponent does.<\/p>\n<p>On the flipside, you have to have a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> handy for this to become the classic Kodachi death-of-a-thousand-cuts pattern. If you don&#8217;t have one, you&#8217;re overpaying for an underwhelming weapon attack. We&#8217;ll have to see how hard it will be to create <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s in the late game, but on the face of it, it looks like less of a bind to face for an opponent who is low on life. Though in turn, it doesn&#8217;t pigeonhole you into running zero-cost cards like the twin daggers do.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will probably play it, since he wants to run blue cards anyway and probably also wants expensive cards that those blues can pay for, but I could see a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> situation where we get another weapon somewhere down the line that more aggressively enables his playstyle. This seems like a &#8220;safe&#8221; design.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Chase the Tail\"><\/div><\/div>\n<p>A fine <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Leg Tap red\"href=\"#\" target=\"_blank\">Leg Tap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> variant that, once again, is better on blocking duty. When combo&#8217;d, the sheer value in terms of numbers is pretty nuts: a one-cost card with go again that threatens seven damage. But <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chase the Tail\"href=\"#\" target=\"_blank\">Chase the Tail<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a bit difficult to set up, since it has to be preceded and followed by a Crouching Tiger to get the full value.<\/p>\n<p>One activation of Zen gets you two thirds of the way there, since you get the first Tiger and you get to tutor this. It still needs at least one more card to create a Tiger with, but I believe that the payoff is worth the work you have to put in for this.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Maul\"><\/div><\/div>\n<p>Speaking of which, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Maul\"href=\"#\" target=\"_blank\">Maul<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a cornerstone of the Tiger deck. A zero-cost attack reaction that buffs any of your low-power attacks by three is at least okay, better if it pushes through an on-hit (like, say, an opponent blocking something like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vipox\"href=\"#\" target=\"_blank\">Vipox<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> with a piece of equipment or something).<\/p>\n<p>Even better though, if the target is a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, this gets you two more Tigers. Notably, they are not created in your hand, which makes <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tooth and Claw\"href=\"#\" target=\"_blank\">Tooth and Claw<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> sad, but with any overarching buff like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Roar of the Tiger\"href=\"#\" target=\"_blank\">Roar of the Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, this easily represents five damage.<\/p>\n<p>I like that it has the fallback option of blocking or buffing a low power attack for at least three points of value. The real floor of this card is the yellow resource stripe: <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tiger Eye Reflex yellow\"href=\"#\" target=\"_blank\">Tiger Eye Reflex<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and the aforementioned <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Roar of the Tiger\"href=\"#\" target=\"_blank\">Roar of the Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are both possible includes in the Tiger deck, and you still need to run lots of blues to transcend reliably, but I think this will still get there.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Territorial Domain\"><\/div><\/div>\n<p>It&#8217;s tricky to create a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> on your opponent&#8217;s turn. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> technically does it, but it will cost you a resource and you won&#8217;t get to use the card you tutored for. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sacred Art: Jade Tiger Domain\"href=\"#\" target=\"_blank\">Sacred Art: Jade Tiger Domain<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> technically does it for two cards, but you have to play another blue card before it, and you won&#8217;t get the value out of the Tiger buff.<\/p>\n<p>This leaves just <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tiger Eye Reflex yellow\"href=\"#\" target=\"_blank\">Tiger Eye Reflex<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which is a nice combo, but probably doesn&#8217;t happen often enough. Still, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Territorial Domain\"href=\"#\" target=\"_blank\">Territorial Domain<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a card to watch out for as future Tiger synergies get added: a blue card that blocks five is definitely worth it, if you have the tools to pull it off consistently (just ask <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Teklovossen, Esteemed Magnate\"href=\"#\" target=\"_blank\">Teklovossen, Esteemed Magnate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and his <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Steel Street Enforcement\"href=\"#\" target=\"_blank\">Steel Street Enforcement<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>).<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Aspect of Tiger: Body\"><\/div><div class=\"edhrecp__card-container\" name=\"Aspect of Tiger: Mind\"><\/div><\/div>\n<p>An interesting cycle, where each color variant combos with cards of its corresponding color. The red Aspect of Tiger variant seems like the most interesting one for the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu\"href=\"#\" target=\"_blank\">Katsu<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> Tiger deck, where it&#8217;s pretty easily a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Head Jab red\"href=\"#\" target=\"_blank\">Head Jab<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> with upside.<\/p>\n<p>For <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the blue one seems more interesting as another resource card with added utility. On your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> turns, this still reaches three or four points of damage while blocking well, sometimes turning on your transcend cards and just being a baseline blue. Shoutout to <em>Legend Story Studios<\/em> for the design of this card, very elegant stuff!<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Breed Anger red\"><\/div><\/div>\n<p>I&#8217;m including this because it looks like the kind of card you&#8217;re supposed to play in the Tiger deck, but I&#8217;m actually not sure. The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Leg Tap red\"href=\"#\" target=\"_blank\">Leg Tap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s that don&#8217;t have built-in go again can be real clunkers in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu\"href=\"#\" target=\"_blank\">Katsu<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks.<\/p>\n<p>Maybe <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks will be happy to sit back or block with it, but I can see this blocking for three too often to be worth the include over something more consistent. Once you combo it, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Breed Anger red\"href=\"#\" target=\"_blank\">Breed Anger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is four-power card that gets you another <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which can be worth anywhere between one and three points of damage generally. I&#8217;m just not sure if the ideal use case for this card comes up often enough to be worth the downside, especially because Zen wants to run so many blues.<\/p>\n<h2>Generic Cards in\u00a0<em>Part the Mistveil<\/em><\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Stonewall Gauntlet\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stonewall Gauntlet\"href=\"#\" target=\"_blank\">Stonewall Gauntlet<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is this set&#8217;s version of the generic piece of equipment that hoses a particular card (or set of cards). We&#8217;ve seen it before with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Balance of Justice\"href=\"#\" target=\"_blank\">Balance of Justice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vambrace of Determination\"href=\"#\" target=\"_blank\">Vambrace of Determination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and here we are again. I believe this veers closer to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Balance of Justice\"href=\"#\" target=\"_blank\">Balance of Justice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, since <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is still as good as ever and Tiger Ninja gets a major shot in the arm with <em>Part the Mistveil<\/em>.<\/p>\n<p>It&#8217;s a fine sideboard card against Ninja that might be a big player, depending on how the post-Mistveil meta shakes out. Of note: The -1 attack debuff only applies on the combat chain it activates on. If the buff that turned it on persists for the entire turn, any opponent can just close the combat chain and then attack you again. In that case it&#8217;s still a two-block armpiece, but that can&#8217;t hide just how boring the design on this is.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Rowdy Locals\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rowdy Locals\"href=\"#\" target=\"_blank\">Rowdy Locals<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is&#8230; weird. If your opponent doesn&#8217;t block this, it&#8217;s a two-for-one in their favor. If they do, they almost always have to two-for-one themselves. The only situation where I can see that happening is when they&#8217;re low on life or they fear some kind of attack reaction that gives this another on hit.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"The Weakest Link\"><\/div><\/div>\n<p>Another <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> pretender in the tradition of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Amnesia\"href=\"#\" target=\"_blank\">Amnesia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Erase Face\"href=\"#\" target=\"_blank\">Erase Face<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Weakest Link\"href=\"#\" target=\"_blank\">The Weakest Link<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a really strong on hit, potentially even more devastating than the OG itself. It is, however, very narrow in what it hits. And without disabling defense reactions, it&#8217;s fairly easy to comfortably block it out.<\/p>\n<p><em>Part the Mistveil<\/em> introduces a good chunk of instants into the meta, and Illusionists are probably becoming even more popular &#8211; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"The Weakest Link\"href=\"#\" target=\"_blank\">The Weakest Link<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> even pulls double duty there, doubling as a popper &#8211; but I don&#8217;t see it as much more than a good sideboard card.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Prismatic Leyline\"><\/div><\/div>\n<p>Pour one out for your deck-builder friends, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prismatic Leyline\"href=\"#\" target=\"_blank\">Prismatic Leyline<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will be their obsession for the coming three months. This is a zero-for-six go again if it hits all three cards, but it&#8217;s obviously incredibly unlikely that you get to pull this off. Still, I know of at least one person that&#8217;s going to try running this in a dedicated <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hundred Winds red\"href=\"#\" target=\"_blank\">Hundred Winds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> combo deck. And that person is me.<\/p>\n<h2>Conclusion<\/h2>\n<p>And that&#8217;s all, folks! <em>Part the Mistveil<\/em> looks very interesting for the Ninja class. <em>LSS<\/em> really went all-in on creating dedicated <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crouching Tiger\"href=\"#\" target=\"_blank\">Crouching Tiger<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> support, and it will be exciting to see the best deck-builders in the game figuring out the ideal build for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Zen\"href=\"#\" target=\"_blank\">Zen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Not too much to write home about on the generic side, but a good set of interesting cards nonetheless.<\/p>\n<h3>Stay Tuned for More\u00a0<em>Part the Mistveil\u00a0<\/em>Reviews!<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-expansion-slots\">Part the Mistveil Review &#8211; Expansion Slot<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-assassin\/\">Part the Mistveil Review &#8211; Assassin<\/a><\/em><\/p>\n<p><a href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-illusionist\"><em>Part the Mistveil Review &#8211; Illusionist<\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Part the Mistveil reviews continue with the Ninja and generic cards, and a look at the new hero, Zen.<\/p>\n","protected":false},"author":10,"featured_media":4429,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[35,36,155,26,465,151],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Part the Mistveil Set Review - Ninja and Generic - FABREC<\/title>\n<meta name=\"description\" content=\"The Part the Mistveil reviews continue with the Ninja and generic cards, and a look at the new hero, Zen.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Part the Mistveil Set Review - Ninja and Generic - FABREC\" \/>\n<meta property=\"og:description\" content=\"The Part the Mistveil reviews continue with the Ninja and generic cards, and a look at the new hero, Zen.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2024-05-21T10:30:39+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-05-22T12:07:22+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/05\/Mistveil-review-Ninja.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Jonah Lara\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jonah Lara\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"10 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/\",\"name\":\"Part the Mistveil Set Review - Ninja and Generic - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2024-05-21T10:30:39+00:00\",\"dateModified\":\"2024-05-22T12:07:22+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/437cfd7e964012f1b4b28a2b5080e2b3\"},\"description\":\"The Part the Mistveil reviews continue with the Ninja and generic cards, and a look at the new hero, Zen.\",\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/part-the-mistveil-set-review-ninja-and-generic\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Part the Mistveil Set Review &#8211; 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