{"id":4657,"date":"2024-06-10T06:30:08","date_gmt":"2024-06-10T10:30:08","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4657"},"modified":"2024-06-07T08:51:10","modified_gmt":"2024-06-07T12:51:10","slug":"enigma-cnc-casual-and-competitive","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/enigma-cnc-casual-and-competitive\/","title":{"rendered":"Enigma &#8211; CnC (Casual and Competitive)"},"content":{"rendered":"<h6 style=\"text-align: right;\">(<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Enigma\"href=\"#\" target=\"_blank\">Enigma<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> | Art by <a href=\"https:\/\/www.artstation.com\/asur-misoa\">Asur Misoa<\/a>)<\/h6>\n<p><span style=\"font-weight: 400;\">Welcome back to CnC! Through this series, we&#8217;ll break down just what each hero brings to the table, from abilities, to playable cards and equipment, to interactions with other heroes. Looking at Blitz, CC, and UPF, we&#8217;ll see which heroes are winners, playable, fun, or need more support.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"> <div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Enigma, Ledger of Ancestry\"><\/div><div class=\"edhrecp__card-container\" name=\"Enigma\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">We&#8217;ve played with Illusionists from Solana as well as Volcor. We&#8217;ve allied with angels and dragons. We&#8217;ve been offered reborn Illusionists, and when that wasn&#8217;t enough, they were reborn again. But some of us who still remember the original Illusionist might recall the frustration of protecting your auras, especially the ones that would get destroyed even from a single point of damage.\u00a0<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Part the Mistveil<\/span><\/i><span style=\"font-weight: 400;\"> gave us back the Illusionist we missed. One with big blocks and bigger attacks, using her shields as powerful weapons till the opponent just gives up. Many have cracked the code on how to pilot her, but to others, she&#8217;s still an Enigma. So let&#8217;s take a look at her.<\/span><\/p>\n<h2>What Does Enigma Do?<\/h2>\n<p><span style=\"font-weight: 400;\">Young <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Enigma\"href=\"#\" target=\"_blank\">Enigma<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has four intellect and 20 life, while adult Enigma (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Enigma, Ledger of Ancestry\"href=\"#\" target=\"_blank\">Enigma, Ledger of Ancestry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) has four intellect and 40 life. She is a Mystic Illusionist hero, which means she can use generic, Mystic, Illusionist, and Mystic Illusionist cards. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">She has two effects, both buffing her <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spectral Shield\"href=\"#\" target=\"_blank\">Spectral Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> attacks &#8211; a passive ability, which makes your first <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spectral Shield\"href=\"#\" target=\"_blank\">Spectral Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> attack cost one less, and an active ability only activated with Chi. This creates a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spectral Shield\"href=\"#\" target=\"_blank\">Spectral Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> with a +1 counter on it.<\/span><\/p>\n<h2>Weapon and Equipment<\/h2>\n<p><span style=\"font-weight: 400;\">Like all good Illusionist weapons, Enigma&#8217;s scroll is merely a vessel for her true power. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cosmo, Scroll of Ancestral Tapestry\"href=\"#\" target=\"_blank\">Cosmo, Scroll of Ancestral Tapestry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the first Illusionist scroll we&#8217;ve seen in <em>Flesh and Blood<\/em>, after all the scepters, staffs, and orbs. Cosmo will turn your ward auras into weapons, and if they have any +1 counters, they gain go again.<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Cosmo, Scroll of Ancestral Tapestry\"><\/div><div class=\"edhrecp__card-container\" name=\"Traverse the Universe\"><\/div><div class=\"edhrecp__card-container\" name=\"Diadem of Dreamstate\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">Every good Illusionist also needs to look the part. Lucky for Enigma, LSS made sure she has plenty to choose from. Going late game? <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Phantasmal Footsteps\"href=\"#\" target=\"_blank\">Phantasmal Footsteps<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Want to make use of your ward auras getting destroyed? <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Celestial Kimono\"href=\"#\" target=\"_blank\">Celestial Kimono<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Diadem of Dreamstate\"href=\"#\" target=\"_blank\">Diadem of Dreamstate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. You really like the idea of pitching Chi multiple times? <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Traverse the Universe\"href=\"#\" target=\"_blank\">Traverse the Universe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. If it has Illusionist equipment in the name, it pretty much works for Enigma.\u00a0<\/span><\/p>\n<h2>Core Cards for Enigma<\/h2>\n<p><span style=\"font-weight: 400;\">One word &#8211; auras. Auras that have ward, and thus can attack, and auras that create other auras need to make up at least half of your deck. So let&#8217;s look at some of them. Auras with ward is a pretty simple one: <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Haze Shelter blue\"href=\"#\" target=\"_blank\">Haze Shelter<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Three Visits\"href=\"#\" target=\"_blank\">Three Visits<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rage Specter\"href=\"#\" target=\"_blank\">Rage Specter<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"10,000 Year Reunion\"href=\"#\" target=\"_blank\">10,000 Year Reunion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, you name it. Some attack for a lot, some cost a lot, but you should be including all of them in your deck.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Some auras protect other auras in a way, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Haze Bending\"href=\"#\" target=\"_blank\">Haze Bending<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Your enemies don&#8217;t want Enigma piling up all those Spectral Shields, so they&#8217;ll most likely be popping this baby as soon as it&#8217;s on the field, thus saving your other auras. Another Point of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Haze Bending\"href=\"#\" target=\"_blank\">Haze Bending<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the creating Spectral Shields part, and it&#8217;s not the only one doing this. We have <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Waning Vengeance blue\"href=\"#\" target=\"_blank\">Waning Vengeance<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Solitary Companion blue\"href=\"#\" target=\"_blank\">Solitary Companion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Haunting Specter blue\"href=\"#\" target=\"_blank\">Haunting Specter<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, to name a few.\u00a0<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Haze Bending\"><\/div><div class=\"edhrecp__card-container\" name=\"Spectral Shield\"><\/div><div class=\"edhrecp__card-container\" name=\"Haze Shelter blue\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">As for cards that attack by themselves, or attack actions if you will, dust off your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Miraging Metamorph\"href=\"#\" target=\"_blank\">Miraging Metamorph<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Phantasmaclasm\"href=\"#\" target=\"_blank\">Phantasmaclasm<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Before, they were just simple big attacks and potential Phantasm poppers in cases of mirror matches. Now, they&#8217;re powerful weapons that create more weapons and give your opponent fewer ways to pop your auras.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let&#8217;s talk about transcending a bit. The answer is yes &#8211; you&#8217;re going to want to have almost every single transcend card. My favorites include <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Preserve Tradition\"href=\"#\" target=\"_blank\">Preserve Tradition<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"A Drop in the Ocean\"href=\"#\" target=\"_blank\">A Drop in the Ocean<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stir the Pot\"href=\"#\" target=\"_blank\">Stir the Pot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Homage to Ancestors\"href=\"#\" target=\"_blank\">Homage to Ancestors<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. The one card you absolutely must have in your deck is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sacred Art: Immortal Lunar Shrine\"href=\"#\" target=\"_blank\">Sacred Art: Immortal Lunar Shrine<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, Enigma&#8217;s &#8220;specialization&#8221; card. Remember to pack plenty of blues with this one, because why pick just one effect when you can do all of the above?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let&#8217;s take a look at the formats she can be played in and see if she&#8217;s playable, fun, a winner, or needs more support.<\/span><\/p>\n<h2>Blitz<\/h2>\n<p><span style=\"font-weight: 400;\">Don&#8217;t get scared, you&#8217;ll be cycling through your deck at least once with Enigma. On the bright side, you&#8217;ll be well protected from any and all attacks that come your way, just because of your ward cards. The trick is balancing out the amount of damage you block with your hand and equipment, as well as how many auras you&#8217;re willing to sacrifice. If you can, put down the big blockers along with Spectral Shields. You choose which wards trigger and if you have Spectral Shields with counters on them, give them survival priority.\u00a0<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Enigma\"><\/div><div class=\"edhrecp__card-container\" name=\"Miraging Metamorph\"><\/div><div class=\"edhrecp__card-container\" name=\"10,000 Year Reunion\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">Lots of blues and fairly cheap cards are what you should be aiming for. If you plan on including higher cost cards, then they should at least block for three, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rage Specter\"href=\"#\" target=\"_blank\">Rage Specter<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Single Minded Determination red\"href=\"#\" target=\"_blank\">Single Minded Determination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This doesn&#8217;t concern majestics; you need them, basically all of them. You can do without very specific ones like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tome of Aeo\"href=\"#\" target=\"_blank\">Tome of Aeo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"10,000 Year Reunion\"href=\"#\" target=\"_blank\">10,000 Year Reunion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Miraging Metamorph\"href=\"#\" target=\"_blank\">Miraging Metamorph<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are both must-have cards. You won&#8217;t really need defence reactions for this one (more on them in the Classic Constructed segment).<\/span><\/p>\n<h2>CC<\/h2>\n<p><span style=\"font-weight: 400;\">At this point, you should have more defenses set up in your deck than the average Guardian. So what do you do with them? That&#8217;s on you. You can pilot her two ways: big blocks for preventing big attacks and then pinging your opponent with tiny stabs; or blocking with your entire hand and equipment to protect your weapons. If you want to block from hand or even arsenal, you&#8217;ll need a few defense reacts. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Unravel Aggression\"href=\"#\" target=\"_blank\">Unravel Aggression<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sink Below red\"href=\"#\" target=\"_blank\">Sink Below<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> <\/span><span style=\"font-weight: 400;\">won&#8217;t let you down, with some players even opting for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flicker Trick\"href=\"#\" target=\"_blank\">Flicker Trick<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Another option is to use multiple cheaper attack actions, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levels of Enlightenment\"href=\"#\" target=\"_blank\">Levels of Enlightenment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. You&#8217;ll want a few of these, as they not only attack, but you gain their effect whether they hit or not. Another is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Miraging Metamorph\"href=\"#\" target=\"_blank\">Miraging Metamorph<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. It&#8217;s an old trick, but if you attack a high-attack opponent, like a Brute, and they crack the Phantasm, all of a sudden you have 20 ward on your table.\u00a0<\/span><\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"A Drop in the Ocean\"><\/div><div class=\"edhrecp__card-container\" name=\"Stir the Pot\"><\/div><div class=\"edhrecp__card-container\" name=\"Homage to Ancestors\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\">You should make sure you have enough transcend cards. Throwing in all of them isn&#8217;t a bad strategy, because you&#8217;ll want to see that Chi as often as possible. Not just for Enigma, but also for cards which want you to pitch Chi for them, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Moon Chakra blue\"href=\"#\" target=\"_blank\">Moon Chakra<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Manifestation of Miragai\"href=\"#\" target=\"_blank\">Manifestation of Miragai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or even the super expensive <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cosmic Awakening\"href=\"#\" target=\"_blank\">Cosmic Awakening<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Pitching three Chi might seem like a lot, but setting up is key here. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Traverse the Universe\"href=\"#\" target=\"_blank\">Traverse the Universe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> fetches you one and you make sure you have the other two in hand, while <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cosmic Awakening\"href=\"#\" target=\"_blank\">Cosmic Awakening<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is in your arsenal. Is it risky? Yes, but watching your opponent go pale when you present half of their life in a single attack is magnificent.\u00a0<\/span><\/p>\n<h2>UPF<\/h2>\n<p><span style=\"font-weight: 400;\">Sharing the love is always a good idea. Begin protected from all sides is also a good idea. With Enigma, you can have both. But why stop there? Why not create a bunch of Spectral Shields with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prismatic Shield red\"href=\"#\" target=\"_blank\">Prismatic Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, protect them with your life till your turn, come next turn give them each a counter with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sacred Art: Immortal Lunar Shrine\"href=\"#\" target=\"_blank\">Sacred Art: Immortal Lunar Shrine<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, pitch everything you have and attack your heart out. It&#8217;s not a lot of damage, but protecting those little ones and pumping them every other turn can end up with you having a gargantuan Spectral Shield that attacks for lethal.<\/span><\/p>\n<div class=\"edhrecp__cards only-back\"><div class=\"edhrecp__card-container\" name=\"Pass Over\"><\/div><\/div>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Manifestation of Miragai\"><\/div><div class=\"edhrecp__card-container\" name=\"10,000 Year Reunion\"><\/div><\/div><\/p>\n<p><span style=\"font-weight: 400;\">If waiting isn&#8217;t really your thing, just ally with your left and right friends, bribe them with an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oasis Respite red\"href=\"#\" target=\"_blank\">Oasis Respite<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or two and enjoy. Your deck should be sustainable enough to protect your friend, at least partially, as well as yourself. Keep your big hitters hidden, and don&#8217;t play them too early. A simple Chi that pitches for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Manifestation of Miragai\"href=\"#\" target=\"_blank\">Manifestation of Miragai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> which creates counters for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"10,000 Year Reunion\"href=\"#\" target=\"_blank\">10,000 Year Reunion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a beautiful combo if saved for later in the game.\u00a0<\/span><\/p>\n<h2>Overall Score: Fun to Play<\/h2>\n<p><span style=\"font-weight: 400;\">This hero is pure nostalgia, and I&#8217;m not sure I can explain why. She feels like Prism, but at the same time, she does her own thing. She doesn&#8217;t rely on attack actions, and she isn&#8217;t afraid of Phantasms or Spectra effects. The only thing you should care about with her is protecting your shields, which sounds weird, but it works. Some decks crush her, but she&#8217;s a pretty big threat on her own. If you like playing Wizard but grew bored of all the arcane damage, seriously give Enigma a try. You might just scratch an itch you didn&#8217;t even know was there.<\/span><\/p>\n<h3>Further Reading:<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/the-genius-of-flesh-and-bloods-pitch-system\/\">The Genius of Flesh and Blood&#8217;s Pitch System<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/fighting-fatigue-in-flesh-and-blood\/\">Fighting Fatigue in Flesh and Blood<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/how-to-win-a-flesh-and-blood-mirror-match\/\">How to Win a Flesh and Blood Mirror Match<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wanna know more about our new Illusionist from Part the Mistveil? Then check out this article all about Enigma and how she fares in different formats.<\/p>\n","protected":false},"author":8,"featured_media":4675,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[105,114,470,35,36,179,465,115],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Enigma - CnC (Casual and Competitive) - FABREC<\/title>\n<meta name=\"description\" content=\"Wanna know more about our new Illusionist from Part the Mistveil? 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