{"id":4778,"date":"2024-06-27T06:30:34","date_gmt":"2024-06-27T10:30:34","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=4778"},"modified":"2024-06-26T12:22:51","modified_gmt":"2024-06-26T16:22:51","slug":"rosetta-a-wishlist-for-flesh-and-bloods-upcoming-return-to-aria","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/rosetta-a-wishlist-for-flesh-and-bloods-upcoming-return-to-aria\/","title":{"rendered":"Rosetta: A Wishlist for Flesh and Blood&#8217;s Upcoming Return to Aria"},"content":{"rendered":"<p>With\u00a0<em>Part the Mistveil<\/em> out and in the wild, it&#8217;s about time for us to look toward the future of <em>Flesh and Blood<\/em>, as\u00a0the next upcoming set,\u00a0<em>Rosetta<\/em> has been announced and teased with a handful of new cards.\u00a0<em>Rosetta<\/em> returns us to the Land of Aria and marks the expansion of the Elemental talent with new Lightning and Earth cards and four brand new heroes, a Runeblade and a Wizard each for both of the returning elements!<\/p>\n<p>With that, let us first take a look back at the legacy that <em>Tales of Aria<\/em> left for the game before indulging in every trading card game player&#8217;s most favored pastime: rampant speculation and wishful thinking!<\/p>\n<h2>The Legacy of\u00a0<em>Tales of Aria<\/em><\/h2>\n<p>Many seasoned players will already have guessed where this article is going based on the premise of looking back at\u00a0<em>Tales<\/em> before formulating a wishlist for <em>Rosetta<\/em>. To put it bluntly,\u00a0<em>Tales\u00a0<\/em>has been one of\u00a0<em>FAB<\/em>s more divisive sets for one reason and one reason only: power level. Many of its cards have been banned, and all of its heroes eventually dominated the competitive scene in one way or another.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Oldhim, Grandfather of Eternity\"><\/div><div class=\"edhrecp__card-container\" name=\"Briar, Warden of Thorns\"><\/div><div class=\"edhrecp__card-container\" name=\"Lexi, Livewire\"><\/div><\/div>\n<p>First out of the gate, appropriately enough, was <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Briar, Warden of Thorns\"href=\"#\" target=\"_blank\">Briar, Warden of Thorns<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, who players took to almost immediately upon release of the set. Her hero ability, combined with the aggressively slanted pool of Lightning and Elemental cards, made for an incredible amount of offensive output that was hard for other decks to keep up with.<\/p>\n<p>Eventually, one of the linchpin cards of the deck, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ball Lightning red\"href=\"#\" target=\"_blank\">Ball Lightning<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, was banned and Briar&#8217;s original hero ability had to be hit with an errata. Even then, the Warden of Thorns returned with a deck more dedicated towards Earth cards and relying on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Channel Mount Heroic\"href=\"#\" target=\"_blank\">Channel Mount Heroic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a more combo-focused approach that saw the hero hit Living Legend status earlier this year.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Ball Lightning red\"><\/div><div class=\"edhrecp__card-container\" name=\"Entwine Lightning red\"><\/div><div class=\"edhrecp__card-container\" name=\"Channel Mount Heroic\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oldhim, Grandfather of Eternity\"href=\"#\" target=\"_blank\">Oldhim, Grandfather of Eternity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> was another competitive mainstay alongside Briar, although with an entirely opposite approach. The introduction of the Elemental Ice talent in <em>Tales of Aria<\/em> was the point where fatigue-style, hard control decks really came into their own. While control had been a facet of the game since <em>Welcome to Rathe<\/em>, with the now infamous turtle-style <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks, they weren&#8217;t quite disruptive, just more efficient.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Channel Lake Frigid\"><\/div><div class=\"edhrecp__card-container\" name=\"Winter&#8217;s Bite blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Blizzard\"><\/div><\/div>\n<p><em>Tales of Aria<\/em> was the point where the games suite of disruptive cards really exploded, and it&#8217;s no coincidence that the Ice talent is not returning in\u00a0<em>Rosetta<\/em>. While\u00a0<em>Uprising<\/em> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander, Stormbind\"href=\"#\" target=\"_blank\">Iyslander, Stormbind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> contributed in players&#8217; frustration with the hindering powers of the Ice card pool definitely contributing, it&#8217;s hardly controversial to say that Oldhim was the worse offender.<\/p>\n<p>From his hero ability and his signature weapon <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Winters Wail\"href=\"#\" target=\"_blank\">Winters Wail<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, to the grindy value engine of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rampart of the Ram&#8217;s head\"href=\"#\" target=\"_blank\">Rampart of the Ram&#8217;s head<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Seeds\"href=\"#\" target=\"_blank\">Crown of Seeds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, Oldhim had the tools to deal with just about anything the more aggressive decks could throw at him, while staying efficient and occasionally retaliating with brutally powerful attacks of his own.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Winters Wail\"><\/div><div class=\"edhrecp__card-container\" name=\"Rampart of the Ram&#8217;s Head\"><\/div><div class=\"edhrecp__card-container\" name=\"Crown of Seeds\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> was the outlier for much of the game&#8217;s history. Unlike her <em>Tales of Aria<\/em> peers, the Elemental Ranger languished as a sleeper pick for dedicated fans of the hero (some would argue due to the banning of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ball Lightning red\"href=\"#\" target=\"_blank\">Ball Lightning<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> after Briar&#8217;s success with the card).<\/p>\n<p>It wasn&#8217;t until <em>Outsiders<\/em> reinvigorated the Ranger card pool with power cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Codex of Frailty\"href=\"#\" target=\"_blank\">Codex of Frailty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Infecting Shot red\"href=\"#\" target=\"_blank\">Infecting<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> that a deck for Lexi came together, but when it did, there was hardly anybody left to challenge her domination of the competitive scene until she reached Living Legend status.<\/p>\n<p>While the Ranger cards in\u00a0<em>Outsiders<\/em> weren&#8217;t squarely aimed at her, it was her signature weapon <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Voltaire, Strike Twice\"href=\"#\" target=\"_blank\">Voltaire, Strike Twice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and the ability to function on multiple axes that made her the premier Ranger pick over <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea, Ace in the Hole\"href=\"#\" target=\"_blank\">Azalea, Ace in the Hole<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Riptide, Lurker of the Deep\"href=\"#\" target=\"_blank\">Riptide, Lurker of the Deep<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Voltaire, Strike Twice\"><\/div><div class=\"edhrecp__card-container\" name=\"Winter&#8217;s Bite blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Chilling Icevein red\"><\/div><\/div>\n<h2>The\u00a0<em>Rosetta<\/em> Wishlist<\/h2>\n<p>One of the first things that made me excited for <em>Rosetta<\/em> was the fact that Legend Story Studios has chosen to focus on only two of the elements, Lightning and Earth. Ice cards have been a staple of the competitive scene for a good while, and maybe it&#8217;s due to personal bias, but I&#8217;m very glad that the other two elements get a chance to shine in <em>Rosetta<\/em>. My first wish, then, is mainly that LSS doesn&#8217;t squander that chance and gives us some more creative options for new Lightning and Earth playstyles rather than making the cards a tax for a single, efficient engine.<\/p>\n<p>For much of the history of the game, the Earth cards that saw play were played more for their talent than any of the cards themselves. They turned on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Channel Mount Heroic\"href=\"#\" target=\"_blank\">Channel Mount Heroic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oldhim\"href=\"#\" target=\"_blank\">Oldhim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s hero ability or occasionally fused an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oaken Old\"href=\"#\" target=\"_blank\">Oaken Old<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but most Earth cards outside of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Seeds\"href=\"#\" target=\"_blank\">Crown of Seeds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> weren&#8217;t really doing their own thing, they just made other cards work.<\/p>\n<p>With Florian as a dedicated Earth-only Runeblade, Terra as an Earth-only Guardian and Verdance as the game&#8217;s first Earth Wizard, I&#8217;m most excited to finally see more Earth cards that focus on the slow-and-steady, resilient approach that the talent has always hinted at &#8211; not powering out a wombo-combo turn with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Channel Mount Heroic\"href=\"#\" target=\"_blank\">Channel Mount Heroic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to overrun your opponent.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Florian\"><\/div><div class=\"edhrecp__card-container\" name=\"Germinate\"><\/div><div class=\"edhrecp__card-container\" name=\"Heartbeat of Candlehold\"><\/div><\/div>\n<p>I&#8217;m especially excited to see how Verdance makes use of her talent &#8211; if her specialization <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heartbeat of Candlehold\"href=\"#\" target=\"_blank\">Heartbeat of Candlehold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and Florian&#8217;s own <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Germinate\"href=\"#\" target=\"_blank\">Germinate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are any indication, Earth will lean more into life gain with a possible payoff for gaining lots of life at once (for Florian) or many times in a turn (Verdance).<\/p>\n<p>Conversely, Lightning has me a little worried. So far, we&#8217;ve seen the hero ability for our new Lightning Runeblade, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aurora\"href=\"#\" target=\"_blank\">Aurora<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and the Channel Lightning card of the set, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Channel Lightning Valley\"href=\"#\" target=\"_blank\">Channel Lightning Valley<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and while they both seem like great cards, they are a little boring. They go fast &#8211; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aurora\"href=\"#\" target=\"_blank\">Aurora<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives you action points and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Channel Lightning Valley\"href=\"#\" target=\"_blank\">Channel Lightning Valley<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives you extra cards to go wide with &#8211; but they don&#8217;t seem creative in the way the Earth cards are hinting at.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Aurora\"><\/div><div class=\"edhrecp__card-container\" name=\"Channel Lightning Valley\"><\/div><\/div>\n<p>Maybe those cards just aren&#8217;t for me, but I would really wish for new Lightning cards that inspire different playstyles in\u00a0<em>Rosetta<\/em>. And I have my hopes set on Oscilio. Maybe that&#8217;s just because he <a href=\"https:\/\/fabtcg.com\/articles\/ros\/\" target=\"_blank\" rel=\"noopener\">looks incredibly cool<\/a>. A giant magitech robot? That might actually get me to play Wizard for the first time &#8211; but only if his hero ability isn&#8217;t just a way to gain card advantage off of dealing damage. Maybe a way for him to gain extra action points to filter into non-attack actions that need them, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tome of Fyendal\"href=\"#\" target=\"_blank\">Tome of Fyendal<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>? That still seems a little predictable, but I count on LSS to pull it off.<\/p>\n<p>My second wish is pretty much a given from what we&#8217;ve seen, granted, but it&#8217;s for the land of Aria to keep its whimsical, fantastical, and almost storybook-like aesthetic. Since <em>Uprising<\/em>, a lot of the game has seen a lot of that whimsy neglected in favor of either a brooding, edgy tone (in\u00a0<em>Outsiders<\/em>, the shadow-half of\u00a0<em>Dusk Till Dawn,<\/em> and some of the more run-down areas of Metrix in <em>Bright Lights<\/em>) or subdued and grounded (the scrappy pit fights of\u00a0<em>Heavy<\/em> <em>Hitters<\/em>). Like every area of Rathe, Aria has a very unique aesthetic and vibe, and I hope that LSS continues that trajectory and gives us cards that don&#8217;t look like anything but Aria.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Pulse of Candlehold\"><\/div><div class=\"edhrecp__card-container\" name=\"Pulse of Isenloft\"><\/div><div class=\"edhrecp__card-container\" name=\"Pulse of Volthaven\"><\/div><\/div>\n<p>My final wish is the obvious one: a more moderate power level. The shadow that <em>Tales of Aria<\/em> and much of the talented cards in general have cast over the game has been vast. Part of that is just in the nature of having access to a larger card pool. But if recent sets are any indication, LSS seem well aware of the fact that talents have ruled <em>FAB<\/em> for far too long, and they are deliberately reintroducing them slowly to the Constructed card pool with safer cards and heroes in <em>Dusk Till Dawn<\/em>,\u00a0<em>Part the Mistveil,<\/em> and the upcoming\u00a0<em>Rosetta<\/em>.<\/p>\n<p>If I only have one wish granted, it&#8217;s this one. I&#8217;d hate a repeat of\u00a0<em>Tales of Aria<\/em> where many of the cool cards of\u00a0<em>Rosetta<\/em> are overshadowed by single, powerful cards that outshine everything else. And from the way that recent sets have managed to strike a more appropriately distributed range of power across many cards, I&#8217;m pretty optimistic and ultimately excited for\u00a0<em>Rosetta<\/em>. How about you?<\/p>\n<h3>Further Reading:<\/h3>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/choosing-the-right-flesh-and-blood-deck-in-a-wide-metagame\/\">Choosing the Right Flesh and Blood Deck in a Wide Metagame<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/starting-from-the-back-foot-wizards-in-flesh-and-blood\/\">A History of Wizards in Flesh and Blood<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/what-to-ask-and-how-to-answer-part-2\/\">How to Improve Your Flesh and Blood Decision Making<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With only a small sneak peak of Rosetta previewed so far, Jonah gives us his wishlist for what he hopes to see in the upcoming Flesh and Blood set.<\/p>\n","protected":false},"author":10,"featured_media":4797,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[484,334,301,35,36,485,483],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - 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