{"id":5590,"date":"2024-10-14T06:30:27","date_gmt":"2024-10-14T10:30:27","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=5590"},"modified":"2024-10-11T10:41:33","modified_gmt":"2024-10-11T14:41:33","slug":"behind-the-barrier-dealing-with-arcane-damage","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/behind-the-barrier-dealing-with-arcane-damage\/","title":{"rendered":"Behind the Barrier &#8211; Dealing with Arcane Damage"},"content":{"rendered":"<p>With the new Runeblade heroes emerging from <em>Rosetta<\/em>, the need for Arcane Barrier has never been greater (except maybe when <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Viserai\"href=\"#\" target=\"_blank\">Viserai<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane\"href=\"#\" target=\"_blank\">Chane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Briar\"href=\"#\" target=\"_blank\">Briar<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> were legal). While it might seem logical to just have a few AB pieces in your sideboard inventory for equipment, there&#8217;s more than meets the eye when thinking about ways to deal with arcane damage. If Runeblades are giving you a run for your money, you need to look at this from another angle.<\/p>\n<h2>Keep Your Enemies Closer<\/h2>\n<p>For starters &#8211; who and what does arcane damage? When talking about classes, Runeblades and Wizards are the most obvious here. Then there&#8217;s also Illusionists with one specific ace up their sleeve &#8211; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Merciful Retribution yellow\"href=\"#\" target=\"_blank\">Merciful Retribution<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Runeblades can not only do arcane damage straight out of their deck with cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Slash red\"href=\"#\" target=\"_blank\">Aether Slash<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arc Lightning\"href=\"#\" target=\"_blank\">Arc Lightning<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but they can also create <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Runechant\"href=\"#\" target=\"_blank\">Runechant<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s &#8211; little arcane pokes that will poke you till you give up or give in.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Harness Lightning red\"><\/div><div class=\"edhrecp__card-container\" name=\"Runechant\"><\/div><div class=\"edhrecp__card-container\" name=\"Singeing Steelblade red\"><\/div><\/div>\n<h2>Pay to Prevent<\/h2>\n<p>We started with equipment, so let&#8217;s continue with it. Equipment can be either Generic or class specific, and it comes with a plethora of rarities. From simple Nullrune pieces like the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Nullrune Hood\"href=\"#\" target=\"_blank\">Nullrune Hood<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Nullrune Boots\"href=\"#\" target=\"_blank\">Nullrune Boots<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to the slightly more pricey but highly popular <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arcanite Skullcap\"href=\"#\" target=\"_blank\">Arcanite Skullcap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Arcanite Skullcap\"><\/div><div class=\"edhrecp__card-container\" name=\"Nullrune Gloves\"><\/div><div class=\"edhrecp__card-container\" name=\"Arcane Lantern\"><\/div><\/div>\n<p>Now there&#8217;s also many pieces of equipment that are class specific and have the AB keyword. From Mechanologists to Rangers, Ninjas, and even Brutes have AB options for their sideboard. Some are more common than others, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tide Flippers\"href=\"#\" target=\"_blank\">Tide Flippers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but others might be trickier to get ahold of, such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Alluvion Constellas\"href=\"#\" target=\"_blank\">Alluvion Constellas<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<p>There&#8217;s also the option of Quell, which will prevent damage when payed for, but will also get destroyed. Speaking of equipment that gets destroyed&#8230;<\/p>\n<h2>Don&#8217;t Want to Pay? Why Not Try&#8230;<\/h2>\n<p>Right after <em>Arcane Rising<\/em> brought out arcane damage, and with it Arcane Barrier, we got the spellvoid keyword that was first introduced in <em>Monarch<\/em>. The main difference between the two is that AB equipment needs to be paid for and stays on the board, while spellvoid equipment don&#8217;t cost a thing, but will get destroyed. While spellvoid equipment does indeed exist and is played in many decks, you won&#8217;t primarily use it for the spellvoid effect. Take a look at <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shock Charmers\"href=\"#\" target=\"_blank\">Shock Charmers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, for example. You might see this piece in deck lists for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aurora\"href=\"#\" target=\"_blank\">Aurora<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but they&#8217;re mostly sideboard pieces used for the instant effect of dealing more damage.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Spell Fray Tiara\"><\/div><div class=\"edhrecp__card-container\" name=\"Spell Fray Gloves\"><\/div><div class=\"edhrecp__card-container\" name=\"Spell Fray Leggings\"><\/div><\/div>\n<p>Then again, some pieces of equipment will prevent damage coming to you, even arcane damage, as long as you did something before. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twinkle Toes\"href=\"#\" target=\"_blank\">Twinkle Toes<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an example of this, as well as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bruised Leather\"href=\"#\" target=\"_blank\">Bruised Leather<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Four Finger Gloves\"href=\"#\" target=\"_blank\">Four Finger Gloves<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<h2>Played from Hand<\/h2>\n<p>If none of your equipment can block or prevent arcane damage, some heroes have the option to prevent it with cards in their decks. A few keywords can do this: Arcane Barrier, Ward, and Quell, as well as other cards that just straight up say they prevent damage coming to you.<\/p>\n<p>Most of these are very class specific. Illusionists have auras and allies with Ward. These range from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Haunting Specter red\"href=\"#\" target=\"_blank\">Haunting Specter<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of War\"href=\"#\" target=\"_blank\">Figment of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> which, when transformed, becomes Bellona.<\/p>\n<p>Mechanologists have items with everything, Ward, AB, prevention, you name it. While a big part of these came out in <em>Bright Lights<\/em>, some pieces such as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dissipation Shield\"href=\"#\" target=\"_blank\">Dissipation Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Absorption Dome\"href=\"#\" target=\"_blank\">Absorption Dome<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> have been out for years now. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dissolution Sphere yellow\"href=\"#\" target=\"_blank\">Dissolution Sphere<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is also a lovely anti-Runechant card.<\/p>\n<p>Wizards can also take care of themselves with prevention cards galore. Maybe not Ward or AB cards, per se, but things like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Pyroglyphic Protection red\"href=\"#\" target=\"_blank\">Pyroglyphic Protection<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dampen blue\"href=\"#\" target=\"_blank\">Dampen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will keep you safe from any potential damage, including arcane.<\/p>\n<p>And then there are generic cards. We have instants like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Brush Off red\"href=\"#\" target=\"_blank\">Brush Off<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, items like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rusted Relic\"href=\"#\" target=\"_blank\">Rusted Relic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or even auras like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sigil of Protection red\"href=\"#\" target=\"_blank\">Sigil of Protection<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> here to keep you safe from arcane damage. Some aren&#8217;t as played as much as others, but it&#8217;s still good to know all the possibilities.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-5597 aligncenter\" src=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/10\/slike-za-danas-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/10\/slike-za-danas-300x169.jpg 300w, https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/10\/slike-za-danas-1024x576.jpg 1024w, https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/10\/slike-za-danas-768x432.jpg 768w, https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/10\/slike-za-danas-1536x864.jpg 1536w, https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2024\/10\/slike-za-danas.jpg 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Heroes that deal arcane damage aren&#8217;t going away any time soon. So it&#8217;s best to just learn to deal with the damage rather than complain about it. The good news is that with every new hero and new toys they can use, the defending side gets new pieces of equipment and cards to put in their decks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Trying to figure out how to deal with arcane damage in Flesh and Blood? This article has you covered with options for all classes.<\/p>\n","protected":false},"author":8,"featured_media":5595,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[236,339,496,35,36,483],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Behind the Barrier - Dealing with Arcane Damage - FABREC<\/title>\n<meta name=\"description\" content=\"Trying to figure out how to deal with arcane damage in Flesh and Blood? 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