{"id":667,"date":"2023-06-15T06:30:41","date_gmt":"2023-06-15T10:30:41","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=667"},"modified":"2023-12-04T22:11:56","modified_gmt":"2023-12-05T02:11:56","slug":"evergreen-lexi-livewire","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/evergreen-lexi-livewire\/","title":{"rendered":"Evergreen &#8211; Lexi, Livewire"},"content":{"rendered":"<h6 style=\"text-align: right;\">(<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> | Art by <a href=\"https:\/\/www.artstation.com\/fedemusettiart\">Federico Musetti<\/a>)<\/h6>\n<p><i><span style=\"font-weight: 400;\">Flesh and Blood<\/span><\/i><span style=\"font-weight: 400;\"> is a card game that doesn&#8217;t offer a traditional rotation system, meaning the card pool and the hero pool are only going to increase over time. From my years of playing <em>Magic: the Gathering<\/em>&#8216;s Legacy format, I know firsthand that the metagame is going to give way to the second tier of high level play: learning to master a hero and their card pool.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;m Rhys, my pronouns are they\/them, and this is Evergreen, a series focused on helping you unlock the power deep within the heroes of <\/span><i><span style=\"font-weight: 400;\">Flesh and Blood <\/span><\/i><span style=\"font-weight: 400;\">i<\/span><span style=\"font-weight: 400;\">n the Classic Constructed format<\/span><span style=\"font-weight: 400;\">. Together we&#8217;ll look at an individual hero for each part of this series. We&#8217;ll go beyond what just appears on the text of the card and discuss how to release a hero&#8217;s full potential, a required skill as <\/span><i><span style=\"font-weight: 400;\">Flesh and Blood<\/span><\/i><span style=\"font-weight: 400;\"> continues to grow.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Quiver of Abyssal Depths\"><\/div><\/div><\/span><\/p>\n<h2>Into the Abyssal Depths<\/h2>\n<p><span style=\"font-weight: 400;\">Today&#8217;s focus is on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, a <\/span><i><span style=\"font-weight: 400;\">Tales of Aria<\/span><\/i><span style=\"font-weight: 400;\"> Ranger that has had a tumultuous presence in the <\/span><i><span style=\"font-weight: 400;\">Flesh and Blood <\/span><\/i><span style=\"font-weight: 400;\">metagame. Lexi boasts the most powerful Bow the game has to offer in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Voltaire, Strike Twice\"href=\"#\" target=\"_blank\">Voltaire, Strike Twice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and its partner in crime, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"New Horizon\"href=\"#\" target=\"_blank\">New Horizon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the legendary armor that gives you a second arsenal slot. This offers you access to a six-card hand, something other heroes simply don&#8217;t have.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This begs the question: how do we take advantage of that if we only draw at the end of our turn? It means we need to be doing two things: thinking ahead, and setting up for big turns.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Voltaire, Strike Twice\"><\/div><div class=\"edhrecp__card-container\" name=\"Lexi, Livewire\"><\/div><div class=\"edhrecp__card-container\" name=\"New Horizon\"><\/div><\/div><\/span><\/p>\n<h2>Planning your Attack<\/h2>\n<p><span style=\"font-weight: 400;\">The first part of planning ahead, as with most heroes, is knowing how you want to start and end the game. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Voltaire, Strike Twice\"href=\"#\" target=\"_blank\">Voltaire, Strike Twice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> offers an instant-speed loading ability, meaning if you choose to go second you can load after your opponent passes priority on their first turn, and draw up to hand size immediately, before starting your turn! Be mindful that you don&#8217;t overdo it and leave yourself open to a detrimental attack after, as activating <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Voltaire, Strike Twice\"href=\"#\" target=\"_blank\">Voltaire, Strike Twice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives priority back to your opponent. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Naturally, since we only draw up to four cards at the end of our turn, and we only get to arsenal once in the end phase of our turn, we&#8217;re going to have to accept that some of our turns may be a little &#8220;under rate.&#8221; This means we&#8217;re going to be making smaller attacks, blocking where possible, and carefully calculating how much damage we&#8217;re taking, and where, so we don&#8217;t fall too far behind. If we take too much damage when setting up, we put ourselves in a situation where the big turn doesn&#8217;t get us ahead like we need it to.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So let&#8217;s walk through what that might look like. We&#8217;ll use a sample hand from <\/span><a href=\"https:\/\/fabrary.net\/decks\/01GZGZDG7ET518F60V9W6TGB22\"><span style=\"font-weight: 400;\">Andrew Rothermel&#8217;s Pro Tour Top 8 decklist<\/span><\/a><span style=\"font-weight: 400;\"> as an example: <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sic &#8216;Em Shot red\"href=\"#\" target=\"_blank\">Sic &#8216;Em Shot red<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Head Shot blue\"href=\"#\" target=\"_blank\">Head Shot blue<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bolt&#8217;n&#8217; Shot yellow\"href=\"#\" target=\"_blank\">Bolt&#8217;n&#8217; Shot yellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Drill Shot red\"href=\"#\" target=\"_blank\">Drill Shot red<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Sic &#8216;Em Shot red\"><\/div><div class=\"edhrecp__card-container\" name=\"Bolt&#8217;n&#8217; Shot yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Drill Shot red\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">If we just look at this hand and don&#8217;t think ahead, we might decide &#8220;Ok, I&#8217;ll pitch <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Head Shot blue\"href=\"#\" target=\"_blank\">Head Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Voltaire, Strike Twice\"href=\"#\" target=\"_blank\">Voltaire, Strike Twice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, load <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sic &#8216;Em Shot red\"href=\"#\" target=\"_blank\">Sic &#039;Em Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> with it&#8217;s +1 attack to swing for five, then do the same for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bolt&#8217;n&#8217; Shot yellow\"href=\"#\" target=\"_blank\">Bolt&#039;n&#039; Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. And if it hits, we can use the reload keyword to get a free shot in with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Drill Shot red\"href=\"#\" target=\"_blank\">Drill Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sure, you used every card in your hand, but you only attacked for a maximum of 13 damage, and we didn&#8217;t present a threatening on-hit effect since we only had one card in hand. This means your opponent might choose to not block, and then send something back for more damage. Even worse, it may have detrimental on-hit effects. Even if you&#8217;re trying to race, that&#8217;s a low number, and we can do much better.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let&#8217;s play it a bit differently. This time we can use <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Head Shot blue\"href=\"#\" target=\"_blank\">Head Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as pitch to load <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bolt&#8217;n&#8217; Shot yellow\"href=\"#\" target=\"_blank\">Bolt&#039;n&#039; Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to arsenal with +1 attack and swing, threatening the reload keyword. Then use the second activation for +1 attack and attack with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Drill Shot red\"href=\"#\" target=\"_blank\">Drill Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for five, putting <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sic &#8216;Em Shot red\"href=\"#\" target=\"_blank\">Sic &#039;Em Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> into our arsenal at the end step. As you see, we really wouldn&#8217;t use the reload ability if it hit, but our opponent doesn&#8217;t know what we have in hand, and we can use that threat to force a block from our opponent that we otherwise wouldn&#8217;t have. Fewer cards in their hand means less damage they can present back at us. This also means the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Drill Shot red\"href=\"#\" target=\"_blank\">Drill Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for five presented a second on-hit, building on that pressure.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Overall, we presented less damage, but we forced tough decisions on our opponent by hiding information, and set up a five-card hand to build on that momentum. Now our new hand is this: <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Winter&#8217;s Bite blue\"href=\"#\" target=\"_blank\">Winter&#8217;s Bite blue<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War yellow\"href=\"#\" target=\"_blank\">Art of War yellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Three of a Kind red\"href=\"#\" target=\"_blank\">Three of a Kind red<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Drill Shot blue\"href=\"#\" target=\"_blank\">Drill Shot blue<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Winter&#8217;s Bite blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Art of War yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Three of a Kind red\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Our attacks are going to go up in value significantly with Art of War. Paired with Three of a Kind, this is a great payoff for our patience! Had we just focused on the damage output on the previous turn and drawn this as a four-card hand, it wouldn&#8217;t have been nearly as threatening.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I won&#8217;t play an entire game out from here, but you can see it goes pretty buck wild from this point. And that&#8217;s because we put ourselves in a position to take advantage of a big turn.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The main strategy is to have a hand with a blue card to use as a resource, a &#8220;power&#8221; Arrow, which is an Arrow that has a base attack of five for one resource that has a powerful on-hit, giving it go again with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Voltaire, Strike Twice\"href=\"#\" target=\"_blank\">Voltaire, Strike Twice<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and then a zero-cost arrow to give +1 attack, meaning you often make that attack for five as well. This only uses three cards, can present multiple on-hits, and allows for easy setups for a five- or six-card hand if you do it twice in a row without using the first card you placed in the arsenal!<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Infecting Shot red\"><\/div><div class=\"edhrecp__card-container\" name=\"Heat Seeker red\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">The next step of developing this skill is learning to incorporate pitch-stacking, which helps you set up sequences in the later turns of long games that can push extreme amounts of damage. This gives you an edge against an opponent drawing underpowered cards they pitched as resources earlier in the game. These are valuable skills against heroes that like to fatigue you, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Uzuri, Switchblade\"href=\"#\" target=\"_blank\">Uzuri, Switchblade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Rain Razors yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Endless Arrow red\"><\/div><\/div><\/span><\/p>\n<h2>Pitfalls to Avoid<\/h2>\n<p><span style=\"font-weight: 400;\">Another important part of making sure you&#8217;re ready when the big turn comes is avoiding &#8220;locking up&#8221; your arsenal as much as possible, either by having a face-down card that can&#8217;t be used, or by having Arrows filling it up that don&#8217;t have go again. While we haven&#8217;t touched on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s hero ability yet, it&#8217;s a key part of keeping things moving in this deck.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With so few Ice and Lightning cards, it may seem like her ability is unimportant. But it can still be used to &#8220;unlock&#8221; your second arsenal slot, as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"New Horizon\"href=\"#\" target=\"_blank\">New Horizon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> doesn&#8217;t give you an extra arsenal slot unless you have a face-up card already in there. Arrows and non-attack cards with go again naturally printed on them are a great way to keep things flowing, so arsenal with that in mind!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can also use <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lightning Surge red\"href=\"#\" target=\"_blank\">Lightning Surge<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> with Lexi&#8217;s hero ability to give something else in arsenal go again! The ever-contentious <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Codex of Frailty yellow\"href=\"#\" target=\"_blank\">Codex of Frailty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> brings strong endings to your turns as well, letting you use all of your cards while still getting to load something into your arsenal with the help of the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ponder\"href=\"#\" target=\"_blank\">Ponder<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token. The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frailty\"href=\"#\" target=\"_blank\">Frailty<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token it produces can also prevent the damage output from your opponent&#8217;s return volley from taking cards from you, letting you keep the pressure on.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Falcon Wing red\"><\/div><div class=\"edhrecp__card-container\" name=\"Winter&#8217;s Bite blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Codex of Frailty yellow\"><\/div><\/div><\/span><\/p>\n<p><span style=\"font-weight: 400;\">Every piece of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s armor and hero abilities plays a huge role. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bull&#8217;s Eye Bracers\"href=\"#\" target=\"_blank\">Bull&#8217;s Eye Bracers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snapdragon Scalers\"href=\"#\" target=\"_blank\">Snapdragon Scalers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are at their highest power when pushing lethal damage, or making a big turn even bigger. You&#8217;ll also want to think about being set up to take full advantage of your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> resource when it comes online. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snapdragon Scalers\"href=\"#\" target=\"_blank\">Snapdragon Scalers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a great secondary use of freeing a locked up arsenal, but you want to avoid that if at all possible. Without <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snapdragon Scalers\"href=\"#\" target=\"_blank\">Snapdragon Scalers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, your late attacks are less threatening, and could even cost you a victory, especially if you must block with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"New Horizon\"href=\"#\" target=\"_blank\">New Horizon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and have to play with a single arsenal slot.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Bull&#8217;s Eye Bracers\"><\/div><div class=\"edhrecp__card-container\" name=\"Fyendal&#8217;s Spring Tunic\"><\/div><div class=\"edhrecp__card-container\" name=\"Snapdragon Scalers\"><\/div><\/div><\/span><\/p>\n<h2>Wrapping Things Up<\/h2>\n<p><span style=\"font-weight: 400;\"><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> offers a true season-to-taste experience, partially informed by her massive card pool. As of the release of <\/span><i><span style=\"font-weight: 400;\">Outsiders, <\/span><\/i><span style=\"font-weight: 400;\">E<\/span><span style=\"font-weight: 400;\">lemental Ranger has the largest card pool in the game! This means you can lean to Ice to freeze up hyper-aggressive metagames, or like <\/span><a href=\"https:\/\/fabrary.net\/decks\/01GZGZAF54FVTRWDRA4RNYQAG4\"><span style=\"font-weight: 400;\">Matthew Foulkes&#8217; Pro Tour top 8 list<\/span><\/a><span style=\"font-weight: 400;\"> at Pro Tour: Baltimore, focus on being the aggressor. Put out as much damage as possible, and let the big turn come naturally. <\/span><span style=\"font-weight: 400;\">If you go look at <\/span><a href=\"https:\/\/fabrary.net\/decks\/01GZGZDG7ET518F60V9W6TGB22\"><span style=\"font-weight: 400;\">Andrew&#8217;s list<\/span><\/a><span style=\"font-weight: 400;\"> once more, you&#8217;ll see it&#8217;s built to have combo turns that can deal as much as 25 or 30 damage without too much effort.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Lexi&#8217;s main weakness is also her strength; she can sometimes stumble in diverse metagames, or if your local group leans heavily on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Showstopper\"href=\"#\" target=\"_blank\">Bravo, Showstopper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as those are naturally unfavorable matchups. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo, Showstopper\"href=\"#\" target=\"_blank\">Bravo, Showstopper<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has powerful on-hit effects that have relevant text against our squishy Ranger, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s dragon army can quickly overwhelm your inability to &#8220;go wide&#8221; and deal with them all before running out of Arrows. Don&#8217;t beat yourself up if you have a diverse Armory scene and find yourself struggling to prepare for everything out there! Ice strategies don&#8217;t have as much raw power by comparison to <\/span><i><span style=\"font-weight: 400;\">Outsiders <\/span><\/i><span style=\"font-weight: 400;\">cards.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For example, <\/span><a href=\"https:\/\/fabrary.net\/decks\/01GT9T7YEYASABC278T14G0G5K\"><span style=\"font-weight: 400;\">Digl Dixon&#8217;s Auckland Finals decklist<\/span><\/a><span style=\"font-weight: 400;\"> brings a lot of easy freezy, but doesn&#8217;t offer the same level of damage output as a list like <\/span><a href=\"https:\/\/fabrary.net\/decks\/01GZGZAF54FVTRWDRA4RNYQAG4\"><span style=\"font-weight: 400;\">Matt Foulkes&#8217;s<\/span><\/a><span style=\"font-weight: 400;\">, so you have to have a good reason to make an Ice-focused build nowadays. If you like solving puzzles, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is prepared with tools to attack any metagame!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Thank you so much for checking out my first foray into writing for this absolutely incredible game. It&#8217;s already brought so much joy into my life, and I love to have a chance to share that with others. I truly think this may be the most rewarding card game I&#8217;ve ever played, and I know I still have so much to learn.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;d love to hear your thoughts as well, so don&#8217;t hesitate to let me know what you think in the comments. And tell me if there&#8217;s anything you&#8217;d like to see from me in the future! Next time we&#8217;ll be talking about <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and how you can bring <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dishonor blue\"href=\"#\" target=\"_blank\">Dishonor blue<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to your enemies at your next event.<\/span><\/p>\n<p><em>Further reading:<\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/the-alchemists-coffer-wide-shiyana\/\">The Alchemist&#8217;s Coffer &#8211; Wide Shiyana<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/fabdad-when-life-gives-you-lemons\/\">#FABDad &#8211; When Life Gives You Lemons, Play FAB Anyway!<\/a><\/em><\/p>\n<p><em><a href=\"https:\/\/fabrec.gg\/articles\/the-genius-of-flesh-and-bloods-pitch-system\/\">The Genius of Flesh and Blood&#8217;s Pitch System<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Looking for a primer on Lexi, Livewire that won&#8217;t get stale? Rhys is here with their new series, Evergreen, to get you started with the hero in Classic Constructed.<\/p>\n","protected":false},"author":18,"featured_media":702,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,4,8],"tags":[133,130,131,134,27,132],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Evergreen - Lexi, Livewire - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/evergreen-lexi-livewire\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Evergreen - Lexi, Livewire - FABREC\" \/>\n<meta property=\"og:description\" content=\"Looking for a primer on Lexi, Livewire that won&#039;t get stale? 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