{"id":726,"date":"2023-06-28T06:30:56","date_gmt":"2023-06-28T10:30:56","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=726"},"modified":"2023-12-21T20:08:37","modified_gmt":"2023-12-22T00:08:37","slug":"evergreen-katsu-the-wanderer","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/evergreen-katsu-the-wanderer\/","title":{"rendered":"Evergreen &#8211; Katsu, the Wanderer"},"content":{"rendered":"<h6 style=\"text-align: right;\">(Katsu, the Wanderer | Art by Andrey Savchuk)<\/h6>\n<p>Hi! This is Rhys, back with another installment of Evergreen, a series focused on helping you unlock the power deep within the heroes of <em>Flesh and Blood<\/em> in the Classic Constructed format. Together we&#8217;ll look at an individual hero for each part of this series. We&#8217;ll go beyond what just appears on the text of the card and discuss how to release a hero&#8217;s full potential; a required skill as <em>Flesh and Blood<\/em> continues to grow.<\/p>\n<h2><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Visit the Floating Dojo\"href=\"#\" target=\"_blank\">Visit the Floating Dojo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Katsu, the Wanderer\"><\/div><\/div>\n<p>This time we&#8217;re doing a deep dive on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, one of the oldest heroes in <em>Flesh and Blood<\/em>. With support printed as recently as <em>Outsiders<\/em>, the Wind Ninja has a breath of fresh air in a metagame of higher power. Modern builds now have a card pool deep enough to utilize Katsu&#8217;s ability to even greater potential, searching for the key piece needed to knock the wind right out of your opponent.<\/p>\n<p>You may be asking yourself &#8220;Is Rhys going to make wind puns the entire article?&#8221; To which I say, &#8220;Probably.&#8221;<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Mask of Momentum\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> uses <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Momentum\"href=\"#\" target=\"_blank\">Mask of Momentum<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the legendary <em>Welcome to Rathe<\/em> equipment that threatens to allow us to draw an extra card if our opponent doesn&#8217;t block consistently, and he also has access to the infamous &#8220;Kodachi Lock,&#8221; but more on these later. First, we&#8217;ll look at the combo lines, a keyword specific to the Ninja class, and how to constantly keep yur opponent off their balance.<\/p>\n<h2>Dishonor on You, Dishonor on Your Cow<\/h2>\n<p>Before we begin, we&#8217;ll take a look at <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s hero ability, which reads, &#8220;The first time an attack action card you control hits each turn, you may discard a card with cost zero. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.&#8221; This means our deck is going to be focused on the combo keyword, and making sure we have a good balance of zero-cost cards in our deck to both pitch and discard. Remember, pitching a zero cost card is part of what makes <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Harmonized Kodachi\"href=\"#\" target=\"_blank\">Harmonized Kodachi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> such a powerful late game card.<\/p>\n<p>For now, let&#8217;s go over some of the combo lines, and how you can set them up. We&#8217;ll use <a href=\"https:\/\/fabrary.net\/decks\/01H21E5MZQPZZA8D58F9ZFCS8Q\" target=\"_blank\" rel=\"noopener\">Ivaylo Ivanov&#8217;s second place Road to Nationals decklist<\/a> as a reference point.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Surging Strike red\"><\/div><div class=\"edhrecp__card-container\" name=\"Dishonor blue\"><\/div><div class=\"edhrecp__card-container\" name=\"Be Like Water red\"><\/div><\/div>\n<p>The main starters are <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Be Like Water red\"href=\"#\" target=\"_blank\">Be Like Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Surging Strike red\"href=\"#\" target=\"_blank\">Surging Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as they go into both of the combo lines you play. The finishers you have access to with them are <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lord of Wind blue\"href=\"#\" target=\"_blank\">Lord of Wind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and most importantly, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dishonor blue\"href=\"#\" target=\"_blank\">Dishonor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dishonor blue\"href=\"#\" target=\"_blank\">Dishonor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> line offers a strong damage output, and truly knocking the wind out of your opponent, leaving them with no abilities for the remainder of the game. Lord of Wind is a strong finisher, offering a place to sink unspent resources, and can help reload your deck with threatening starters in longer games. Starters are a precious resource, so be sure if you have multiples in a hand, that you carefully measure whether or not to put one in arsenal, or pitch it into your deck again. You don&#8217;t want to play two <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Surging Strike red\"href=\"#\" target=\"_blank\">Surging Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Be Like Water red\"href=\"#\" target=\"_blank\">Be Like Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> on a single turn; you won&#8217;t have enough resources for a full combo, and you&#8217;ll be unable to present a relevant combat chain in later turns.<\/p>\n<p>A low opportunity cost combo that&#8217;s also played is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hundred Winds red\"href=\"#\" target=\"_blank\">Hundred Winds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Since you play <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Winds of Eternity blue\"href=\"#\" target=\"_blank\">Winds of Eternity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a zero-cost blue that blocks for three, adding more zero-cost cards to the deck that you can discard with ease has secondary value with Katsu&#8217;s hero ability.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Hundred Winds red\"><\/div><div class=\"edhrecp__card-container\" name=\"Winds of Eternity\"><\/div><\/div>\n<p>The last combo this list plays is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spinning Wheel Kick red\"href=\"#\" target=\"_blank\">Spinning Wheel Kick<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cyclone Roundhouse yellow\"href=\"#\" target=\"_blank\">Cyclone Roundhouse<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This combo is short, presents considerable damage, and doesn&#8217;t necessarily require one of your precious starters from your main combos. While you can theoretically start this combo with changing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Be Like Water red\"href=\"#\" target=\"_blank\">Be Like Water<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Twin Twisters red\"href=\"#\" target=\"_blank\">Twin Twisters<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, playing that full combo line would cost a difficult-to-reach four resources. Fortunately, going from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spinning Wheel Kick red\"href=\"#\" target=\"_blank\">Spinning Wheel Kick<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cyclone Roundhouse yellow\"href=\"#\" target=\"_blank\">Cyclone Roundhouse<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is enough to satisfy the high potential of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cyclone Roundhouse yellow\"href=\"#\" target=\"_blank\">Cyclone Roundhouse<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Spinning Wheel Kick (red)\"><\/div><div class=\"edhrecp__card-container\" name=\"Cyclone Roundhouse\"><\/div><\/div>\n<p>Maximizing Katsu&#8217;s hero ability is twofold: getting the cards into hand for your current combo, and discarding cards that you can get a duplicate of with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bonds of Ancestry red\"href=\"#\" target=\"_blank\">Bonds of Ancestry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, facilitating wide turns with formidable attacks. Building combos might seem daunting at first, as it does make you think about what cards are still in the deck. Just hang tough, be graceful to yourself if you make a mistake, and in time you&#8217;ll surprise yourself. Not to mention, being able to keep track of what you have access to in your deck is a transferable skill to any game of <em>Flesh and Blood<\/em>.<\/p>\n<p>It&#8217;s a contested topic among players about whether or not playing a deck solitaire with no opponent can inhibit your growth as a player, as it doesn&#8217;t often put you in a place to make a decision with a required block in mind. In Katsu&#8217;s case, practicing combo lines until they&#8217;re second nature will help free up energy you can use for thinking about those things in-game, which gives you an edge in later rounds against less-familiar opponents. Just like sparring in martial arts, managing the economy of your exhaustion is one of the best opportunities you have to gain an advantage over your opponent.<\/p>\n<h2>Measure Twice, Cut Once<\/h2>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> plays a lot of cards that say &#8220;Block me and I won&#8217;t be able to do anything else this turn.&#8221; A skilled opponent will often try and pull him into a long-winded, block-heavy game, where other heroes&#8217; individual cards will often have higher raw power than Katsu&#8217;s. Heroes with powerful on-hit effects will also push Katsu into blocking, which is a particular challenge, as you often need four cards or more to facilitate a full combo. This is where reactions come into play.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Razor Reflex red\"><\/div><div class=\"edhrecp__card-container\" name=\"Ancestral Empowerment\"><\/div><\/div>\n<p>Since there are key pieces of your combo lines that need to connect in order to get the ball rolling, attack reactions can do a lot of heavy lifting in this deck. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ancestral Empowerment red\"href=\"#\" target=\"_blank\">Ancestral Empowerment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> even replaces itself, so you can draw into more resources, or even a piece of the combo you would otherwise have to discard to search for. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Razor Reflex red\"href=\"#\" target=\"_blank\">Razor Reflex<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a great damage buff, even though it consumes a resource, and can give an innocuous attack go again in a pinch.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Sink Below red\"><\/div><div class=\"edhrecp__card-container\" name=\"Reinforce the Line red\"><\/div><div class=\"edhrecp__card-container\" name=\"Flic Flak red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flic Flak red\"href=\"#\" target=\"_blank\">Flic Flak<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a very high defensive ceiling, turning a second card into an above-rate block later in the chain, and the instant <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Reinforce the Line red\"href=\"#\" target=\"_blank\">Reinforce the Line<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can help protect a starter in your arsenal against the dreaded <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, since it&#8217;s not a defense reaction. It&#8217;s important to carefully measure moments where you go into a hand with three or fewer cards, because it&#8217;s going to likely mean your return volley is below rate, and likely doesn&#8217;t pressure the opponent to interact back. Like other heroes that don&#8217;t like to block, once you start blocking, you can easily fall too far behind to catch back up.<\/p>\n<h2>But What Will I Wear?<\/h2>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a pretty budget-friendly armor suite, only opting to play the coveted <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#039;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a sideboard option against <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander, Stormbind\"href=\"#\" target=\"_blank\">Iyslander, Stormbind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and her frostbite tokens. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Heartened Cross Strap\"href=\"#\" target=\"_blank\">Heartened Cross Strap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> means once a game we can play a full combo for zero resources, which is fantastic in a late stage of the game.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Heartened Cross Strap\"><\/div><div class=\"edhrecp__card-container\" name=\"Breaking Scales\"><\/div><div class=\"edhrecp__card-container\" name=\"Snapdragon Scalers\"><\/div><\/div>\n<p>All of Katsu&#8217;s equipment gains power as the game progresses. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Breaking Scales\"href=\"#\" target=\"_blank\">Breaking Scales<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> threatens a plus one attack reaction on a relevant attack. This can force an opponent into over-blocking multiple times, so make sure to leverage those moments, and only use it when absolutely necessary. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Breeze Rider Boots\"href=\"#\" target=\"_blank\">Breeze Rider Boots<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is primarily a blocking equipment, but can dig you out of a weird hand that might be missing go again. Keep an eye out for moments you can start a combo partway through. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snapdragon Scalers\"href=\"#\" target=\"_blank\">Snapdragon Scalers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will most often be your leg equipment, however, being a less conditional way to give something go again. Lastly, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blazen Yoroi\"href=\"#\" target=\"_blank\">Blazen Yoroi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is in this list, and would only really be used in the Katsu mirror match, or against <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fai, Rising Rebellion\"href=\"#\" target=\"_blank\">Fai, Rising Rebellion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, the draconic ninja from Volcor who goes wide with more straightforward go again attacks.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Harmonized Kodachi\"><\/div><\/div>\n<p>Lastly, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Harmonized Kodachi\"href=\"#\" target=\"_blank\">Harmonized Kodachi<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Holding one to make room for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arcane Lantern\"href=\"#\" target=\"_blank\">Arcane Lantern<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> against Runeblades or Wizards is necessary to prevent the arcane onslaught, but the rest of the time you&#8217;re able to demand cards from your opponent in weird places to keep <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Momentum\"href=\"#\" target=\"_blank\">Mask of Momentum<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> from giving you a card with these. Since <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mask of Momentum\"href=\"#\" target=\"_blank\">Mask of Momentum<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> wants the third consecutive hit to be an attack action card to give you a draw, make sure to sequence in a way that you don&#8217;t lose out on a chance for that card. Racing your opponent down with combos means when they&#8217;re at one life, they have to give an entire card to each Kodachi, so you can block all the way down to a one-card hand and still take two from them in return! This is the &#8220;Kodachi Lock&#8221; that was previously mentioned.<\/p>\n<h2>Wrapping Things Up<\/h2>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is one of my favorite heroes to show to people as something with an extremely high ceiling, but requiring a high skill level to pull those last few percentage points out of, like the most technical characters in a fighting game. He also has the added flavor of being a hero that truly feels like you&#8217;re making those attacks in sequence, like a fighting game in an arcade. Even though his play patterns are a bit more straightforward than they used to be, that would often result in simply being unable to put a hand together that could pull off a combo. There isn&#8217;t much decklist tuning required with Katsu. His combos, paired with the needed attack and defense reactions, mean you can focus more on technical play. So, if you don&#8217;t like going to a lot of pain over your decklist, you&#8217;ll like what the Wind Ninja offers.<\/p>\n<p>Thank you so much for reading along with this breakdown on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. I hope this guide gives you the button combo you need to win your next Armory!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Everything you wanted to know about playing Katsu, the Wanderer? Right here on Evergreen.<\/p>\n","protected":false},"author":18,"featured_media":769,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,4,8],"tags":[130,73,131,36,20,60,139,26,14,112],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Evergreen - Katsu, the Wanderer - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/evergreen-katsu-the-wanderer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Evergreen - Katsu, the Wanderer - FABREC\" \/>\n<meta property=\"og:description\" content=\"Everything you wanted to know about playing Katsu, the Wanderer? 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She played Legacy until around 2018, and now mostly plays EDH. She Transitioned to competitive play with Flesh and Blood at the release of Tales of Aria, where she was quickly enamored with the skill expression, seeking constant self-improvement. When not obsessing over cards, Rhys can be found consuming speedrunning content, or fawning over literature like The Witcher, or Sherlock Holmes.\",\"sameAs\":[\"http:\/\/linktr.ee\/rhystheredeemed\"],\"url\":\"https:\/\/fabrec.gg\/articles\/author\/rhys-owen\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Evergreen - Katsu, the Wanderer - FABREC","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/fabrec.gg\/articles\/evergreen-katsu-the-wanderer\/","og_locale":"en_US","og_type":"article","og_title":"Evergreen - Katsu, the Wanderer - FABREC","og_description":"Everything you wanted to know about playing Katsu, the Wanderer? 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