{"id":786,"date":"2023-07-13T06:30:45","date_gmt":"2023-07-13T10:30:45","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=786"},"modified":"2023-07-10T18:26:46","modified_gmt":"2023-07-10T22:26:46","slug":"dusk-till-dawn-set-review-classic-constructed","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/","title":{"rendered":"Dusk Till Dawn Set Review &#8211; Classic Constructed First Impressions"},"content":{"rendered":"<p>The dawn has finally come for lovers of Light Illusionist and Shadow Runeblade, because <em>Dusk Till Dawn<\/em> is right around the corner! This is Rhys, and today I&#8217;m reviewing the new cards in this supplemental set, particularly the ones that look to impact the Classic Constructed format (CC for short).<\/p>\n<h2>Illusionist<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Prism, Awakener of Sol\"><\/div><div class=\"edhrecp__card-container\" name=\"Luminaris, Celestial Fury\"><\/div><div class=\"edhrecp__card-container\" name=\"Empyrean Rapture\"><\/div><\/div>\n<p>The return of Prism, in the form of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, brings Light Illusionist back into the format, much to the chagrin of Rangers and Guardians, but Light Illusionists having representation again feels good. Her hero ability focuses on a new card type, Figments, and can fetch them out of the deck. Since card economy in <em>Flesh and Blood<\/em> is built on thin margins, any hero with a &#8220;tutor&#8221; ability is automatically worth looking into. The balancing factor is that the Figments have no block value, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a meek 32 life to start, so choosing which of the eight Figments you play will be a decision tree before each game starts.<\/p>\n<p>Dedicated Herald and Figment builds will get a new chest armor in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Empyrean Rapture\"href=\"#\" target=\"_blank\">Empyrean Rapture<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as well, meaning Prism could also have multiple free Figment transformations per game. At least <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris, Celestial Fury\"href=\"#\" target=\"_blank\">Luminaris, Celestial Fury<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a bit more balanced than its predecessor in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris\"href=\"#\" target=\"_blank\">Luminaris<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, meaning <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iris of Reality\"href=\"#\" target=\"_blank\">Iris of Reality<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is likely to shine once more, giving Auras space to attack alongside a transformed Figment.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Figment of Erudition\"><\/div><div class=\"edhrecp__card-container\" name=\"Figment of Protection\"><\/div><div class=\"edhrecp__card-container\" name=\"Angelic Descent red\"><\/div><\/div>\n<p>It&#8217;s worth noting that even the least powerful of the Figments are impactful, as they&#8217;re yellow pitches, so getting them back into the deck to be found by Prism later has a low opportunity cost. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Erudition\"href=\"#\" target=\"_blank\">Figment of Erudition<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> stands out to me as the strongest Figment, devoid of context in-game. A <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ponder\"href=\"#\" target=\"_blank\">Ponder<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token means you can always have a five-card hand set up, and the Archangel it transforms into gives you the ability to simply draw two cards by banishing a card from soul, an absolutely massive upside that can mean transforming more figments as a snowball effect.<\/p>\n<p>Generating extra action points with card effects like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Timesnap Potion\"href=\"#\" target=\"_blank\">Timesnap Potion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or the upcoming <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Angelic Descent red\"href=\"#\" target=\"_blank\">Angelic Descent<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> jump out to me as cards to watch out for, as it will mean multiple attacks from the transformed Figments. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Protection\"href=\"#\" target=\"_blank\">Figment of Protection<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and its transformed counterpart generate <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spectral Shield\"href=\"#\" target=\"_blank\">Spectral Shield<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens, which can serve as sources of protection for the archangels themselves, since the Ward keyword is not optional. Unpreventable damage will remove everything with ward from a board in a single swing, so expect to see things like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tiger Stripe Shuko\"href=\"#\" target=\"_blank\">Tiger Stripe Shuko<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset, Iron Maiden\"href=\"#\" target=\"_blank\">Vynnset, Iron Maiden<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> using her hero ability to act as a balancing factor in overall metagame performance.<\/p>\n<ul>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Triumph\"href=\"#\" target=\"_blank\">Figment of Triumph<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will be a good option versus go-wide strategies like you&#8217;ll see in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fai, Rising Rebellion\"href=\"#\" target=\"_blank\">Fai, Rising Rebellion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Rebirth\"href=\"#\" target=\"_blank\">Figment of Rebirth<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is useful for re-buying any Herald attacks that find their way to the graveyard instead of Prism&#8217;s soul, though I&#8217;m not certain how much that&#8217;ll see play.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Ravages\"href=\"#\" target=\"_blank\">Figment of Ravages<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can help keep the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Aether Ashwing\"href=\"#\" target=\"_blank\">Aether Ashwing<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> wielding <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> at bay, but since some builds focus heavily on &#8220;red-liner&#8221; strategies of playing high-value attacks with little focus on the Ashwings themselves, this may not see a lot of play. Two arcane damage outside of a Wizard deck is something to think about, however.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Judgment\"href=\"#\" target=\"_blank\">Figment of Judgment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> acts as a way to manage the Prism mirror match and against <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ser Boltyn, Breaker of Dawn\"href=\"#\" target=\"_blank\">Ser Boltyn, Breaker of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, since each have cards that look for color strips in their souls.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of War\"href=\"#\" target=\"_blank\">Figment of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> isn&#8217;t particularly exciting to me, as many of Prism&#8217;s Herald attacks already live on mathematical break-points, and Bellona, Archangel of War&#8217;s +1 attack counters on all angels is less likely to impact multiple Angels, if early testing is any indicator of how <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will function.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Tenacity\"href=\"#\" target=\"_blank\">Figment of Tenacity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> jumps out to me as the least impactful, since Prism has so little life, there&#8217;s not a lot of incentive to be blocking with multiple cards anyway, and most of the blocking that will be done versus Prism will be with cards that can trigger Phantasm. I am open to being wrong about this particular card though, as dominate is uniquely powerful when making multiple attacks.<\/li>\n<\/ul>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Angelic Wrath red\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Angelic Wrath red\"href=\"#\" target=\"_blank\">Angelic Wrath<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> frightens me, to be blunt. A plus four reaction for Heralds for zero resources is going to claim victories. It can&#8217;t block though, so the opportunity cost of playing it will be higher than in other decks. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Celestial Resolve red\"href=\"#\" target=\"_blank\">Celestial Resolve<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is also an above-rate instant that serves as a defense reaction, but holding onto a card like it that can&#8217;t block is usually a net negative result, so I feel a bit better about this existing. Furthermore, incentivizing blocking has a good impact on the health of gameplay.<\/p>\n<ul>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Celestial Reprimand red\"href=\"#\" target=\"_blank\">Celestial Reprimand<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is unlikely to impact CC. It looks like a limited card that would function as a more balanced <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Angelic Wrath red\"href=\"#\" target=\"_blank\">Angelic Wrath<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/li>\n<\/ul>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Flicker Trick\"><\/div><div class=\"edhrecp__card-container\" name=\"Lost in Thought\"><\/div><div class=\"edhrecp__card-container\" name=\"Diadem of Dreamstate\"><\/div><\/div>\n<p>These are hard to evaluate, but after a bit of reflection, I don&#8217;t know how much any of these will see play. I&#8217;m happy to be wrong, but <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flicker Trick\"href=\"#\" target=\"_blank\">Flicker Trick<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> seems difficult to squeeze a fifth block out of without breaking it, while also being good enough to not simply play a more universally applicable defense reaction. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lost in Thought\"href=\"#\" target=\"_blank\">Lost in Thought<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has a high ceiling, but is a red card that only blocks two, and gives your opponent a fifth card in a coming turn. There are use cases for it, such as turning a Runeblade player&#8217;s hand into one that can&#8217;t attack, but doesn&#8217;t seem like a robust plan in the current era of <em>Flesh and Blood<\/em> play. If a definitive combo deck is allowed to exist, this could be a strong tool against that. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Diadem of Dreamstate\"href=\"#\" target=\"_blank\">Diadem of Dreamstate<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a ward equipment in a set that introduces a hero with access to unpreventable arcane damage, and doesn&#8217;t give the consolation <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ponder\"href=\"#\" target=\"_blank\">Ponder<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token for free. These factors combined means it may not see much play in CC.<\/p>\n<h2>Warrior<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Ser Boltyn, Breaker of Dawn\"><\/div><div class=\"edhrecp__card-container\" name=\"Beaming Blade\"><\/div><div class=\"edhrecp__card-container\" name=\"Soulbond Resolve\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ser Boltyn, Breaker of Dawn\"href=\"#\" target=\"_blank\">Ser Boltyn, Breaker of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> got some much needed support, giving both cards that charge soul, and cards that can give his below-rate attacks go again. On the surface, it looks like these two forms of support are at odds with one another though, so people committed to making the Light Warrior relevant are going to have some work ahead of them when building a deck. Being reputed as the worst hero in the game, while still having a damage ceiling of more than 40, it stands to reason that Legend Story Studios would be careful about how they design for the Light Warrior. One wrong number in one wrong place make this guy a Living Legend faster than you can make a reference to The Sandlot. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaming Blade\"href=\"#\" target=\"_blank\">Beaming Blade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is unimpressive, meaning <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Raydn, Duskbane\"href=\"#\" target=\"_blank\">Raydn, Duskbane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is likely to continue being his sword du jour. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Soulbond Resolve\"href=\"#\" target=\"_blank\">Soulbond Resolve<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is promising though, offering defensive soul charging, and a Temper two block means setting up for a combo turn gets a little smoother.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Courage\"><\/div><div class=\"edhrecp__card-container\" name=\"Beckoning Light\"><\/div><div class=\"edhrecp__card-container\" name=\"Spirit of War\"><\/div><\/div>\n<p>While a few of the Majestic rarity cards appear to add to Boltyn&#8217;s problems more than take them away, there are some clear winners. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Courage\"href=\"#\" target=\"_blank\">Banneret of Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> going to soul serves a double purpose as a card that can be spent from soul to give an attack go again, and the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage\"href=\"#\" target=\"_blank\">Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token that turns the attack reaction ability on. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spirit of War\"href=\"#\" target=\"_blank\">Spirit of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a great individual card, but also combos nicely with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Courage\"href=\"#\" target=\"_blank\">Banneret of Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a way to put more things in soul. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beckoning Light\"href=\"#\" target=\"_blank\">Beckoning Light<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can help put any cards that were spent earlier to draw the needed cards when assembling a combo. This deck stands to offer a high skill expression for invested players. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Gallantry\"href=\"#\" target=\"_blank\">Banneret of Gallantry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gets an honorary mention for being close to generically powerful as well, but will take some labor to take full advantage of.<\/p>\n<ul>\n<li>To be brief, the remaining bannerets are unimpressive.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Glaring Impact red\"href=\"#\" target=\"_blank\">Glaring<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a bit too below rate for me to consider for playability.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Light the Way red\"href=\"#\" target=\"_blank\">Light the Way<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives your opponent a bit too much agency over what your turn will look like.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Resounding Courage red\"href=\"#\" target=\"_blank\">Resounding Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> looks pretty decent; more attack reactions in Light Warrior with upsides are welcome.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Charge of the Light Brigade red\"href=\"#\" target=\"_blank\">Charge of the Light Brigade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> seems like a solid starter, and could see play as a card that is happy sitting in the arsenal for a moment to set things up.<\/li>\n<\/ul>\n<p>Early on, there were whispers about how the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ser Boltyn, Breaker of Dawn\"href=\"#\" target=\"_blank\">Ser Boltyn, Breaker of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> support was lacking in this set. I would encourage testing before forming an opinion. <a href=\"https:\/\/twitter.com\/james_white\/status\/1675334058631651329?s=20\">James White hinted in a tweet reply<\/a> that people should consider banking action points, so this is your signal to pick up some <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lead the Charge red\"href=\"#\" target=\"_blank\">Lead the Charge<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Captain&#8217;s Call red\"href=\"#\" target=\"_blank\">Captain&#039;s Call<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to go with your <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Timesnap Potion\"href=\"#\" target=\"_blank\">Timesnap Potion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Ironsong Versus\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dorinthea Ironsong\"href=\"#\" target=\"_blank\">Dorinthea Ironsong<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is depicted on the newest legendary arm equipment that can buff your second sword swing in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ironsong Versus\"href=\"#\" target=\"_blank\">Ironsong Versus<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Dorinthea will still prefer <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Braveforge Bracers\"href=\"#\" target=\"_blank\">Braveforge Bracers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as it allows you to hide information from your opponent, and an opponent may block differently depending on the chance of an activation. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Braveforge Bracers\"href=\"#\" target=\"_blank\">Braveforge Bracers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> also has Battleworn, offering longer use than <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ironsong Versus\"href=\"#\" target=\"_blank\">Ironsong Versus<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. In summary, if anyone is going to benefit from this arm equip, it&#8217;s <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ser Boltyn, Breaker of Dawn\"href=\"#\" target=\"_blank\">Ser Boltyn, Breaker of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, since the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage\"href=\"#\" target=\"_blank\">Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token can boost non-weapon attacks. Since Boltyn with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Raydn, Duskbane\"href=\"#\" target=\"_blank\">Raydn, Duskbane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> was playing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Braveforge Bracers\"href=\"#\" target=\"_blank\">Braveforge Bracers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as a block three equipment with no abilities, this will be a welcome upgrade.<\/p>\n<h2>Light<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Lumina Lance\"><\/div><\/div>\n<p>The Light cards in this set leave an impression of being draft designs. Cube builders rejoice, but for Classic Constructed there&#8217;s not a lot here to discuss. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lumina Lance\"href=\"#\" target=\"_blank\">Lumina Lance<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can help in late turns, and is a suitable yellow pitch to fuel either side of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ser Boltyn, Breaker of Dawn\"href=\"#\" target=\"_blank\">Ser Boltyn, Breaker of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s hero ability, but only has two modes, since Ser Boltyn&#8217;s hero ability can give go again. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Searing Ray red\"href=\"#\" target=\"_blank\">Searing Ray<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can lose its own buff if you use Boltyn&#8217;s ability to give it go again with only one card in arsenal. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blistering Assault red\"href=\"#\" target=\"_blank\">Blistering Assault<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can&#8217;t trigger Phantasm, so won&#8217;t fill that role, and &#8220;hoser&#8221; effects like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Break of Dawn red\"href=\"#\" target=\"_blank\">Break of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> targeting Shadow abilities has little use in CC. All in all, not a lot here for CC.<\/p>\n<h2>Brute<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Levia, Shadowborn Abomination\"><\/div><div class=\"edhrecp__card-container\" name=\"Scowling Flesh Bag\"><\/div><div class=\"edhrecp__card-container\" name=\"Diabolic Offering\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, poor thing, has been her own greatest weakness from day one, but this set is giving her an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Azalea, Ace in the Hole\"href=\"#\" target=\"_blank\">Azalea, Ace in the Hole<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> treatment a la <em>Outsiders<\/em>. Brute might finally have what it takes to stand on the big stage with the other top heroes. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is getting thrown a bone here as well with the impressive <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scowling Flesh Bag\"href=\"#\" target=\"_blank\">Scowling Flesh Bag<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This legendary head equip gives an on-demand intimidate, making go-wide strategies think twice. Losing a key card mid-chain can cause <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Katsu, the Wanderer\"href=\"#\" target=\"_blank\">Katsu, the Wanderer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fai, Rising Rebellion\"href=\"#\" target=\"_blank\">Fai, Rising Rebellion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to lose enough speed that it could end the turn on the spot. This will be great to let you keep a fuller hand in late turns, where Brutes can sometimes struggle to close because of how mathematically fair their cards are. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Diabolic Offering\"href=\"#\" target=\"_blank\">Diabolic Offering<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> an additional blue card with six attack &#8211; a massive boon. Not all good things need a lot of words though, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Slithering Shadowpede\"href=\"#\" target=\"_blank\">Slithering Shadowpede<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. It&#8217;s simply efficient.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Expendable Limbs\"><\/div><div class=\"edhrecp__card-container\" name=\"Slithering Shadowpede\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Expendable Limbs\"href=\"#\" target=\"_blank\">Expendable Limbs<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a standout card for Shadow Brute. Being a four-block defense reaction that pitches for three, and can give any banished six-attack card a &#8220;play from banish&#8221; ability, is pushed to a fantastic rate. I&#8217;d expect to see this with some regularity.<\/p>\n<ul>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shaden Death Hydra\"href=\"#\" target=\"_blank\">Shaden Death Hydra<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> feels a bit short on power. If you can attack with three cards, it&#8217;s a good rate, but if you have to use four, it may not push enough damage.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blood Dripping Frenzy\"href=\"#\" target=\"_blank\">Blood Dripping Frenzy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> functioning as <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> copies four through six is an exciting blue that blocks for three.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ram Raider red\"href=\"#\" target=\"_blank\">Ram Raider<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> being able to gain go again with some regularity is promising for a consistent twelve damage turn build, but the red slots in Shadow Brute builds are hotly contested. It remains to be seen if this will be good enough for one of those slots.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wall Breaker red\"href=\"#\" target=\"_blank\">Wall Breaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> leaves the impression that it has a smaller chance of inclusion than Ram Raider, but I could be wrong.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shaden Scream red\"href=\"#\" target=\"_blank\">Shaden Scream<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> offers greater consistency to trigger <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s hero ability to stop Blood Debt damage, but isn&#8217;t likely to fill the shoes red cards need to in this deck. Blue still offers plus three attack though, and blocking three may make it a worthy inclusion.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Battlefield Breaker red\"href=\"#\" target=\"_blank\">Battlefield Breaker<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tribute to the Legions of Doom yellow\"href=\"#\" target=\"_blank\">Tribute to the Legions of Doom<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tribute to Demolition yellow\"href=\"#\" target=\"_blank\">Tribute to Demolition<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are functionally quite similar. I don&#8217;t believe they&#8217;ll each make it in, but having them as an option for when your list needs a red or a yellow pitch is a good thing to have access to.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Shaden Swing yellow\"href=\"#\" target=\"_blank\">Shaden Swing<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a yellow six with a great rate of one resource. This is a bit of a straightforward card, and would be a great closer for reds with go again.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dig Up Dinner\"href=\"#\" target=\"_blank\">Dig Up Dinner<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can buy back a fair amount of what you lose to Blood Debt, but I&#8217;d rather have proactive blue cards to pitch over reactive ones.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Numbskull\"href=\"#\" target=\"_blank\">Numbskull<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> seems like a poor fit in Shadow Brute. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Rhinar, Reckless Rampage\"href=\"#\" target=\"_blank\">Rhinar, Reckless Rampage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> pilots who are balling on a budget may find this a suitable placeholder for any <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Command and Conquer\"href=\"#\" target=\"_blank\">Command and Conquer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s they may be missing, though I&#8217;d sooner steer folks to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Amnesia\"href=\"#\" target=\"_blank\">Amnesia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/li>\n<\/ul>\n<p>I&#8217;ll be honest, I wasn&#8217;t expecting to feel like any Brute was given enough sauce to be a metagame threat, but I stand corrected. This is thrilling news for the upcoming CC season, more viable heroes may be considered healthy or unhealthy depending on your perspective, but another angle is that it&#8217;s just fun to have someone&#8217;s favorite hero as an option.<\/p>\n<div class=\"edhrecp__cards side-by-side\"><div class=\"edhrecp__card-container\" name=\"Levia, Redeemed\"><\/div><\/div>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Redeemed\"href=\"#\" target=\"_blank\">Levia, Redeemed<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> solves the very specific issue of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks randomly dying to their own Blood Debt in late turns. This card could demand nearly an entire article on its own, but I&#8217;ll summarize here that it&#8217;s a modal hero transformation that allows you to pivot your gameplan in a way that best suits how your cards have been drawn and played. Shadow Brute will now have the choice between either not having Blood Debt at the cost of your access to what is currently banished, or using your deck as your resource for paying for future Blood Debt. This grants a player monumental agency over the endgame. This will be a staple for high-level play, but will take experience and measured care to use to its full potential.<\/p>\n<h2>Runeblade<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Vynnset, Iron Maiden\"><\/div><div class=\"edhrecp__card-container\" name=\"Oblivion\"><\/div><div class=\"edhrecp__card-container\" name=\"Dyadic Carapace\"><\/div><\/div>\n<p>When <em>Dusk Till Dawn<\/em> was announced, I thought a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane, Bound by Shadow\"href=\"#\" target=\"_blank\">Chane, Bound by Shadow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> reintroduction was due, but it&#8217;s clear that <em>Legend Story Studios<\/em> wants to spend a bit more time cooking him up before re-releasing him into the world. That said, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset, Iron Maiden\"href=\"#\" target=\"_blank\">Vynnset, Iron Maiden<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has me more than a little excited for Shadow Runeblade. She is wielding a fascinating weapon in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Flail of Agony\"href=\"#\" target=\"_blank\">Flail of Agony<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and one detail that excites me most is that it&#8217;s one-handed, meaning you can hold an off-hand. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grimoire of the Haunt\"href=\"#\" target=\"_blank\">Grimoire of the Haunt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the stand-out best option, as the other two available to her are <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Arcane Lantern\"href=\"#\" target=\"_blank\">Arcane Lantern<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ornate Tessen\"href=\"#\" target=\"_blank\">Ornate Tessen<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Giving additional equipment to a Runeblade that can staple go again onto something is always powerful, and will pair well with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spellbound Creepers\"href=\"#\" target=\"_blank\">Spellbound Creepers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Vynnset&#8217;s ability to make arcane damage unpreventable will also mean you can guarantee multiple activations from <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spellbound Creepers\"href=\"#\" target=\"_blank\">Spellbound Creepers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This offers balancing against <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as well, since unpreventable damage will tear through any and all Ward equipment, Spectral Shields, and Ward allies that she controls. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oblivion\"href=\"#\" target=\"_blank\">Oblivion<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> might be a bit tricky to pull off, so it may or may not see play, but the upside of having <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Nasreth, the Soul Harrower\"href=\"#\" target=\"_blank\">Nasreth, the Soul Harrower<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in play is tempting. Six health and six attack means this would require dedicating multiple resources to manage. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dyadic Carapace\"href=\"#\" target=\"_blank\">Dyadic Carapace<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a strong defensive equipment, but in the chest slot is competing against resource-generating chest equips, and Runeblade has access to Arcane Barrier in multiple other slots that are already playable in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Dichotomy\"href=\"#\" target=\"_blank\">Crown of Dichotomy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vexing Quillhand\"href=\"#\" target=\"_blank\">Vexing Quillhand<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and now <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grimoire of the Haunt\"href=\"#\" target=\"_blank\">Grimoire of the Haunt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for Vynnset. Future sources of arcane damage may make this necessary if they blend physical damage a la bull-lander, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander, Stormbind\"href=\"#\" target=\"_blank\">Iyslander, Stormbind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s iconic build blending arcane damage with high-rate attacks like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wounded Bull red\"href=\"#\" target=\"_blank\">Wounded Bull<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander, Stormbind\"href=\"#\" target=\"_blank\">Iyslander, Stormbind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> builds are in a tough place, especially with the return of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Awakener of Sol\"href=\"#\" target=\"_blank\">Prism, Awakener of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dromai, Ash Artist\"href=\"#\" target=\"_blank\">Dromai, Ash Artist<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> staying relevant, so this isn&#8217;t likely to make an immediate impact.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Widespread Annihilation\"><\/div><div class=\"edhrecp__card-container\" name=\"Widespread Destruction\"><\/div><div class=\"edhrecp__card-container\" name=\"Widespread Ruin\"><\/div><\/div>\n<p>These are a well-themed design cycle, but I&#8217;m less interested in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Widespread Ruin\"href=\"#\" target=\"_blank\">Widespread Ruin<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> than the others. Attacking the defender&#8217;s hand and arsenal are both highly sought after effects, and since the attacks themselves don&#8217;t have to hit to get this benefit when the chain closes, these will be formidable and hard to predict. Banishing the top card of the deck in a non-Assassin class doesn&#8217;t give me the same impression of value as the others.<\/p>\n<ul>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Funeral Moon\"href=\"#\" target=\"_blank\">Funeral Moon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> acting as an additional copy of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Seeds of Agony red\"href=\"#\" target=\"_blank\">Seeds of Agony<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has promise, especially at instant speed.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Requiem for the Damned\"href=\"#\" target=\"_blank\">Requiem for the Damned<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is superb, and I&#8217;m glad that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Briar, Warden of Thorns\"href=\"#\" target=\"_blank\">Briar, Warden of Thorns<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can&#8217;t have it.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Deathly Delight red\"href=\"#\" target=\"_blank\">Deathly Delight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Deathly Wail red\"href=\"#\" target=\"_blank\">Deathly Wail<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vantom Wraith red\"href=\"#\" target=\"_blank\">Vantom Wraith<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vantom Banshee\"href=\"#\" target=\"_blank\">Vantom Banshee<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are all Rune Gate cards that don&#8217;t have go again naturally, so I don&#8217;t know if they&#8217;ll make the cut over older, more robust Shadow Runeblade cards, but they have high attack, so a few might sneak in.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Putrid Stirrings red\"href=\"#\" target=\"_blank\">Putrid Stirrings<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is support for Rune Gate cards, so while it could see play, three resources is a lot for a Runeblade, this one might not make the cut. You can never be too careful about underestimating blue block three cards, though.<\/li>\n<\/ul>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bequest the Vast Beyond\"href=\"#\" target=\"_blank\">Bequest the Vast Beyond<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, lovingly referred to as &#8220;we have <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodsheath Skeleta\"href=\"#\" target=\"_blank\">Bloodsheath Skeleta<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> at home&#8221;, is not immediately impressive, as there aren&#8217;t any large X cost attacks. What made <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodsheath Skeleta\"href=\"#\" target=\"_blank\">Bloodsheath Skeleta<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> so strong was <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Sonata Arcanix\"href=\"#\" target=\"_blank\">Sonata Arcanix<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which allowed a player to net extra cards in hand, facilitating turns that made multiple sizable attacks. This is a well balanced card that is likely to gain power as the card pool deepens. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Runic Reckoning\"href=\"#\" target=\"_blank\">Runic Reckoning<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> offers a great pump effect to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Briar, Warden of Thorns\"href=\"#\" target=\"_blank\">Briar, Warden of Thorns<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Viserai, Rune Blood\"href=\"#\" target=\"_blank\">Viserai, Rune Blood<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, giving Briar more chances at an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Embodiment of Lightning\"href=\"#\" target=\"_blank\">Embodiment of Lightning<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token, and Viserai more <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Runechant\"href=\"#\" target=\"_blank\">Runechant<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>s. Since both play <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grasp of the Arknight\"href=\"#\" target=\"_blank\">Grasp of the Arknight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, this could often be played for no cost, since many of their lines involve making a Runechant when starting things off, anyhow. That&#8217;s good enough to make the cut.<\/p>\n<h2>Shadow<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Dabble in Darkness\"><\/div><div class=\"edhrecp__card-container\" name=\"Chains of Mephetis\"><\/div><div class=\"edhrecp__card-container\" name=\"Tear Through the Portal red\"><\/div><\/div>\n<p>The Shadow cards have a lot of what the Light cards had, which is &#8220;hoser&#8221; effects against Light. This will be a great addition of cards to any cube, as we&#8217;re nearing the point in <em>Flesh and Blood&#8217;s<\/em> age where such side-projects will begin to exist. You will 100% see me with an Aria themed cube as soon as more support rolls in for it. As far as CC is involved, cards that care about whether or not your opponent is playing Light cards are not likely to make an impact.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dabble in Darkness\"href=\"#\" target=\"_blank\">Dabble in Darkness<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a solid rate attack, especially with three block. Runeblades are adept at giving attacks go again that don&#8217;t naturally, so this has promise there, but Brute is unlikely to be able to utilize it. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chains of Mephetis\"href=\"#\" target=\"_blank\">Chains of Mephetis<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> reads like a card that is going to gain power as the game ages and the card pool deepens, but is already showing promise as a blue three-block non-attack action. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tome of Torment\"href=\"#\" target=\"_blank\">Tome of Torment<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will pair nicely with this, but since neither have go again, there will need to be some care given to how many of these types of effects you play. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquence\"href=\"#\" target=\"_blank\">Eloquence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens will come in clutch for these.<\/p>\n<ul>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vile Inquisition blue\"href=\"#\" target=\"_blank\">Vile Inquisition<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could be a good blue, but I&#8217;m not impressed overall. Same with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Grim Feast blue\"href=\"#\" target=\"_blank\">Grim Feast<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, it seems a little too below rate for CC consideration.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beseech the Demigon red\"href=\"#\" target=\"_blank\">Beseech the Demigon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> strikes me as a solid non-attack action in red, being on-rate enough to justify, and can target specific cards in exile; so you can buff at your leisure without breaking a combat chain partway through.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Tear Through the Portal red\"href=\"#\" target=\"_blank\">Tear Through the Portal<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> might be too low impact for CC when <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquence\"href=\"#\" target=\"_blank\">Eloquence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens are accessible, but targeted red\/yellow\/blue interaction cards are wonderful design spaces, and I&#8217;m glad to seem more of them.<\/li>\n<\/ul>\n<h2>Generic and More<\/h2>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Anthem of Spring\"><\/div><div class=\"edhrecp__card-container\" name=\"Star Struck\"><\/div><div class=\"edhrecp__card-container\" name=\"Hold The Line\"><\/div><\/div>\n<p>As we reach the final section of this breakdown, we get to talk about the cards that I have a personal bias for: the Elemental cards. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Anthem of Spring\"href=\"#\" target=\"_blank\">Anthem of Spring<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is pound for pound the strongest of the three, being a solid buff, while also being a solid blocker when Unity is triggered. On-demand <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Embodiment of Earth\"href=\"#\" target=\"_blank\">Embodiment of Earth<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is incredible, giving flexibility going into a defensive turn, and is an Earth card for helping keep <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Channel Mount Heroic\"href=\"#\" target=\"_blank\">Channel Mount Heroic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> around. This could replace <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Amulet of Earth\"href=\"#\" target=\"_blank\">Amulet of Earth<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or could be added for extra Earth density in the blue pitch part of a deck. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oldhim, Grandfather of Eternity\"href=\"#\" target=\"_blank\">Oldhim, Grandfather of Eternity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is gone, so <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Northern Winds\"href=\"#\" target=\"_blank\">Northern Winds<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> won&#8217;t matter for a while, but an extra blue Ice card is nothing to sneeze at. Not having go again, and not blocking three are two things that make this stick out as potentially less impactful, especially since the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spellbane Aegis\"href=\"#\" target=\"_blank\">Spellbane Aegis<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token will only likely make an appearance against Runeblades.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Call Down the Lightning\"href=\"#\" target=\"_blank\">Call Down the Lightning<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is one of those cards that gets a little bit worse every time you re-read it. This theoretically works quite well with the Elemental arrows like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chilling Icevein red\"href=\"#\" target=\"_blank\">Chilling Icevein<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, as they all have effects on damage, not on hit, so things like this can punch it through. It does signal as &#8220;If you were unsure about blocking, this is your sign to simply not do so,&#8221; but still pairs nicely with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lexi, Livewire\"href=\"#\" target=\"_blank\">Lexi, Livewire<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s hero ability. Lastly, this card only blocks two, so this will likely stay in Blitz, and could make <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snap Shot red\"href=\"#\" target=\"_blank\">Snap Shot<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Death Dealer\"href=\"#\" target=\"_blank\">Death Dealer<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> combo lists marginally more consistent.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Star Struck\"href=\"#\" target=\"_blank\">Star Struck<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> reads like a card that also loses some of its pizazz the more you reread it. Being a seven cost yellow, it lives in a strange place with the deck, mathematically, and has middling use cases against Ranger and Wizard. That said, this is likely still going to be good enough to find its way into a sideboard, as it can shore up aggressive matchups, where Bravo traditionally stumbles.<\/p>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hold the Line\"href=\"#\" target=\"_blank\">Hold the Line<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This card made me feel several emotions in a short timeframe. On the surface, it&#8217;s a blue card with a use case to block five against decks designed to high roll with cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Three of a Kind\"href=\"#\" target=\"_blank\">Three of a Kind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Force of Nature\"href=\"#\" target=\"_blank\">Force of Nature<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This seems incredible as a generic card. The main issue is that it&#8217;s a blue block two at every other point of the game, and doesn&#8217;t do anything itself. Ultimately, this impresses me as a potential sideboard card in metagames with a lot of unfair things going on.<\/p>\n<ul>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Censor\"href=\"#\" target=\"_blank\">Censor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has promise, and will reward players intimately familiar with their opponents&#8217; decks.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mischievous Meeps\"href=\"#\" target=\"_blank\">Mischievous Meeps<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a bit too easy to block for play in CC, but Benji is frothing at the mouth for this. Meep.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Hack to Reality\"href=\"#\" target=\"_blank\">Hack to Reality<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can break <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frost Hex\"href=\"#\" target=\"_blank\">Frost Hex<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, so this is a card to keep in your mind when playing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Iyslander, Stormbind\"href=\"#\" target=\"_blank\">Iyslander, Stormbind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, but I&#8217;m not sure how overall playable it is.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Warmonger&#8217;s Diplomacy\"href=\"#\" target=\"_blank\">Warmonger&#8217;s Diplomacy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> makes Warrior very happy, and Runeblade very sad. A blue block three with a potential to take an opponent&#8217;s entire turn away has promise, but likely isn&#8217;t going to do that against a skilled pilot.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Poison the Well\"href=\"#\" target=\"_blank\">Poison the Well<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a design I didn&#8217;t expect to see in <em>Flesh and Blood<\/em>, I&#8217;ll admit. It didn&#8217;t strike me as likely in a game that doesn&#8217;t gain that much life, but as Cleric comes down the design pipeline, it may find playability in the future.<\/li>\n<li><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frontline Helm\"href=\"#\" target=\"_blank\">Frontline Helm<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frontline Plating\"href=\"#\" target=\"_blank\">Frontline Plating<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frontline Gauntlets\"href=\"#\" target=\"_blank\">Frontline Gauntlets<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Frontline Legs\"href=\"#\" target=\"_blank\">Frontline Legs<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> are for Blitz. Very strong for that, but not for CC.<\/li>\n<\/ul>\n<p>Since <em>Flesh and Blood<\/em> is still relatively young as far as card games at this complexity go, nearly every card in a set still stands to have some impact. If you made it this far, I hope you enjoyed this review! Let me know which hero you think is the biggest winner in this set, and if you don&#8217;t think it&#8217;s <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia, Shadowborn Abomination\"href=\"#\" target=\"_blank\">Levia, Shadowborn Abomination<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. I hope you do well at your prereleases, and I&#8217;ll see you all when <em>Dusk Till Dawn<\/em> breaks into Classic Constructed!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The set review train rolls on with Rhys taking a thorough dive into Dusk Till Dawn&#8217;s potential impact to the Classic Constructed format.<\/p>\n","protected":false},"author":18,"featured_media":782,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[163,169,130,152,35,36,150,159,167,53,165,168,170,151,166,149,164],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dusk Till Dawn Set Review - Classic Constructed First Impressions - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dusk Till Dawn Set Review - Classic Constructed First Impressions - FABREC\" \/>\n<meta property=\"og:description\" content=\"The set review train rolls on with Rhys taking a thorough dive into Dusk Till Dawn&#039;s potential impact to the Classic Constructed format.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2023-07-13T10:30:45+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-07-10T22:26:46+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/07\/DTD-Classic.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Rhys\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Rhys\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"19 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/\",\"name\":\"Dusk Till Dawn Set Review - Classic Constructed First Impressions - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2023-07-13T10:30:45+00:00\",\"dateModified\":\"2023-07-10T22:26:46+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/cf75a60d57e38bc06c5e332322e65ca6\"},\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Dusk Till Dawn Set Review &#8211; Classic Constructed First Impressions\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\",\"url\":\"https:\/\/fabrec.gg\/articles\/\",\"name\":\"FABREC\",\"description\":\"Articles\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/fabrec.gg\/articles\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/cf75a60d57e38bc06c5e332322e65ca6\",\"name\":\"Rhys\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/d39b9d6733b90ed7b19474ac6e363f35?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/d39b9d6733b90ed7b19474ac6e363f35?s=96&d=mm&r=g\",\"caption\":\"Rhys\"},\"description\":\"Rhys (she\/they) is a long-time Magic: the Gathering fan, having started in Seventh Edition. She played Legacy until around 2018, and now mostly plays EDH. She Transitioned to competitive play with Flesh and Blood at the release of Tales of Aria, where she was quickly enamored with the skill expression, seeking constant self-improvement. When not obsessing over cards, Rhys can be found consuming speedrunning content, or fawning over literature like The Witcher, or Sherlock Holmes.\",\"sameAs\":[\"http:\/\/linktr.ee\/rhystheredeemed\"],\"url\":\"https:\/\/fabrec.gg\/articles\/author\/rhys-owen\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Dusk Till Dawn Set Review - Classic Constructed First Impressions - FABREC","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/","og_locale":"en_US","og_type":"article","og_title":"Dusk Till Dawn Set Review - Classic Constructed First Impressions - FABREC","og_description":"The set review train rolls on with Rhys taking a thorough dive into Dusk Till Dawn's potential impact to the Classic Constructed format.","og_url":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/","og_site_name":"FABREC","article_published_time":"2023-07-13T10:30:45+00:00","article_modified_time":"2023-07-10T22:26:46+00:00","og_image":[{"width":1200,"height":630,"url":"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/07\/DTD-Classic.png","type":"image\/png"}],"author":"Rhys","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Rhys","Est. reading time":"19 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/","url":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/","name":"Dusk Till Dawn Set Review - Classic Constructed First Impressions - FABREC","isPartOf":{"@id":"https:\/\/fabrec.gg\/articles\/#website"},"datePublished":"2023-07-13T10:30:45+00:00","dateModified":"2023-07-10T22:26:46+00:00","author":{"@id":"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/cf75a60d57e38bc06c5e332322e65ca6"},"breadcrumb":{"@id":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/fabrec.gg\/articles\/dusk-till-dawn-set-review-classic-constructed\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/fabrec.gg\/articles\/"},{"@type":"ListItem","position":2,"name":"Dusk Till Dawn Set Review &#8211; Classic Constructed First Impressions"}]},{"@type":"WebSite","@id":"https:\/\/fabrec.gg\/articles\/#website","url":"https:\/\/fabrec.gg\/articles\/","name":"FABREC","description":"Articles","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/fabrec.gg\/articles\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/cf75a60d57e38bc06c5e332322e65ca6","name":"Rhys","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/d39b9d6733b90ed7b19474ac6e363f35?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/d39b9d6733b90ed7b19474ac6e363f35?s=96&d=mm&r=g","caption":"Rhys"},"description":"Rhys (she\/they) is a long-time Magic: the Gathering fan, having started in Seventh Edition. She played Legacy until around 2018, and now mostly plays EDH. She Transitioned to competitive play with Flesh and Blood at the release of Tales of Aria, where she was quickly enamored with the skill expression, seeking constant self-improvement. When not obsessing over cards, Rhys can be found consuming speedrunning content, or fawning over literature like The Witcher, or Sherlock Holmes.","sameAs":["http:\/\/linktr.ee\/rhystheredeemed"],"url":"https:\/\/fabrec.gg\/articles\/author\/rhys-owen\/"}]}},"_links":{"self":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/786"}],"collection":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/comments?post=786"}],"version-history":[{"count":0,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/posts\/786\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media\/782"}],"wp:attachment":[{"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/media?parent=786"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/categories?post=786"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fabrec.gg\/articles\/wp-json\/wp\/v2\/tags?post=786"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}