{"id":832,"date":"2023-07-11T06:30:07","date_gmt":"2023-07-11T10:30:07","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=832"},"modified":"2023-07-08T16:59:14","modified_gmt":"2023-07-08T20:59:14","slug":"lightbulbs-vs-lampshades-a-blitz-dusk-till-dawn-set-review","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/lightbulbs-vs-lampshades-a-blitz-dusk-till-dawn-set-review\/","title":{"rendered":"Lightbulbs vs Lampshades: A Blitz Dusk Till Dawn Set Review"},"content":{"rendered":"<p>It&#8217;s new set time, so it&#8217;s time to evaluate the new cards! <em>Flesh and Blood&#8217;s<\/em> tenth set, <em>Dusk Till Dawn<\/em> (DTD) releases on July 14, 2023 and with it comes two new heroes looking to prove themselves in the arena. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset\"href=\"#\" target=\"_blank\">Vynnset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Advent of Thrones\"href=\"#\" target=\"_blank\">Prism, Advent of Thrones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> (angel Prism) are slotted to bring new and exciting strategies to all the formats, but today I&#8217;ll be focusing on the set and new heroes&#8217; effects on Blitz.<\/p>\n<h2><span style=\"font-size: 24pt;\">Lighting the Way<\/span><\/h2>\n<p>This set review starts at the Light cards. Blitz currently has three Light heroes available, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Advent of Thrones\"href=\"#\" target=\"_blank\">Prism, Advent of Thrones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>; <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boltyn\"href=\"#\" target=\"_blank\">Boltyn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>; and the original <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism\"href=\"#\" target=\"_blank\">Prism<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Prism, Advent of Thrones\"><\/div><div class=\"edhrecp__card-container\" name=\"Boltyn\"><\/div><div class=\"edhrecp__card-container\" name=\"Prism\"><\/div><\/div>\n<h3>Smoke and Mirrors: the Light Illusionist Cards<\/h3>\n<p>DTD has a lot of new toys for the Prism fans, but few feel like they&#8217;ll slot into the current Prism decks. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prism, Advent of Thrones\"href=\"#\" target=\"_blank\">Prism, Advent of Thrones<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is centered around a new card type called Figments, which can be awakened into Angel Allies. Being able to search for these and put them on the field makes angel Prism the home for this archetype. All of the Figments have Legendary in the textbox, so you&#8217;re limited to one copy of each. Luckily there are eight to choose from.<\/p>\n<div class=\"edhrecp__cards only-back\"><div class=\"edhrecp__card-container\" name=\"Figment of Ravages\"><\/div><div class=\"edhrecp__card-container\" name=\"Figment of Protection\"><\/div><div class=\"edhrecp__card-container\" name=\"Figment of Rebirth\"><\/div><\/div>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Ravages\"href=\"#\" target=\"_blank\">Figment of Ravages<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>There are three Figments that feel particularly powerful in Blitz, the first of which is <span class=\"edhrecp__link only-front\"><a class=\"edhrecp__link-a\" content=\"Figment of Ravages\"href=\"#\" target=\"_blank\">Figment of Ravages<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Though the Angels don&#8217;t have the best damage numbers in the game, <span class=\"edhrecp__link only-back\"><a class=\"edhrecp__link-a\" content=\"Figment of Ravages\"href=\"#\" target=\"_blank\">Sekem, Archangel of Ravages<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> mitigates this by allowing the angel Prism player to remove a card from soul in exchange for two arcane damage. This puts her on one of the most common &#8220;good&#8221; rates in FAB, the two-for-six damage. The extra two damage has some unique advantages when compared to having the angel swing for six. Most notably, the damage is arcane. Most decks are not bringing in Arcane Barrier (AB) for Illusionist, so for a lot of matchups this is an unpreventable two damage. This is great for ending a game or destroying ward permanents in the mirror. If the opponent does bring AB, it&#8217;s common to only bring AB1 and the one instance of two arcane damage still gets to push a damage there.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Protection\"href=\"#\" target=\"_blank\">Figment of Protection<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>Figment of Protection flips into <span class=\"edhrecp__link only-back\"><a class=\"edhrecp__link-a\" content=\"Figment of Protection\"href=\"#\" target=\"_blank\">Aegis, Archangel of Protection<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, who has the ability to create two spectral shields on attack. The spectral shields having Ward 1 makes this another two-for-six in value, but part of it is conservation of life. This angel is the backbone of any angel Prism deck that wants to run <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris\"href=\"#\" target=\"_blank\">Luminaris<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> as their weapon of choice. Churning out Ward 1 auras and weapons while putting down damage is a huge way to out-value your opponents.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Figment of Rebirth\"href=\"#\" target=\"_blank\">Figment of Rebirth<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link only-front\"><a class=\"edhrecp__link-a\" content=\"Figment of Rebirth\"href=\"#\" target=\"_blank\">Figment of Rebirth<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the glue that holds the angels deck together. When the figment enters the arena, it automatically grabs the best yellow action card in your graveyard. Then, when you flip it into <span class=\"edhrecp__link only-back\"><a class=\"edhrecp__link-a\" content=\"Figment of Rebirth\"href=\"#\" target=\"_blank\">Avalon, Archangel of Rebirth<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> you can attack and grab any yellow card from your graveyard and put it on top of your deck. Conveniently, all the Figments are yellow pitch cards. So, Avalon is the solution for when your most effective angels have been destroyed and you want their Figments back in your deck. Otherwise, she is a Ward 4 permanent like the rest of the angels and can be used as a buffer to protect the angel that you recurred.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Luminaris, Celestial Fury\"><\/div><div class=\"edhrecp__card-container\" name=\"Celestial Reprimand yellow\"><\/div><\/div>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris, Celestial Fury\"href=\"#\" target=\"_blank\">Luminaris, Celestial Fury<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>The non-Figment cards also have a few things that seem like they could be helpful in Blitz. First is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris, Celestial Fury\"href=\"#\" target=\"_blank\">Luminaris, Celestial Fury<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This weapon is the go-to for the &#8220;oops, all angels&#8221; build that I see people excited about. Having go again on a stick (get it?) is extremely helpful when the alternative would be things like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lead the Charge blue\"href=\"#\" target=\"_blank\">Lead the Charge<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Luminaris also comes with the unique advantage of allowing you to not have a color restriction on your weapon. The strategy does seem resource intensive though, so I recommend approaching this build with the expectation of a high blue count.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Celestial Reprimand yellow\"href=\"#\" target=\"_blank\">Celestial Reprimand<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>Lastly for Light Illusionist, I&#8217;d like to touch on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Celestial Reprimand yellow\"href=\"#\" target=\"_blank\">Celestial Reprimand<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This card is great as both a yellow and a blue, depending on what you&#8217;re playing. Any deck playing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris\"href=\"#\" target=\"_blank\">Luminaris<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can happily run the yellow to power go again from your weapon. The blue slots nicely into a herald heavy deck playing <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Luminaris, Celestial Fury\"href=\"#\" target=\"_blank\">Luminaris, Celestial Fury<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Both of them seem like great options if you know that your meta has a lot of go-tall heroes.<\/p>\n<h3>The Place Off of Ocean Avenue: the Light Warrior Cards<\/h3>\n<p>The Light Warrior players are finally getting their day in the sun, and it&#8217;s all about the yellow cards. DTD is loaded with a few that are really going to help <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boltyn\"href=\"#\" target=\"_blank\">Boltyn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> find more consistency in both his <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lumina Ascension\"href=\"#\" target=\"_blank\">Lumina Ascension<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> game plan and more proactive strategies.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Beaming Blade\"><\/div><div class=\"edhrecp__card-container\" name=\"Light the Way yellow\"><\/div><div class=\"edhrecp__card-container\" name=\"Beaming Bravado yellow\"><\/div><\/div>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaming Blade\"href=\"#\" target=\"_blank\">Beaming Blade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>Beaming Blade is one of the coolest cards in DTD, and I&#8217;m excited to see what people brew with it. This card becomes a powerful combo with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vestige of Sol\"href=\"#\" target=\"_blank\">Vestige of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Vestige helps pay for the turn in this yellow cards-matter deck, allowing it to push a better damage output from your weapon than <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Raydn, Duskbane\"href=\"#\" target=\"_blank\">Raydn, Duskbane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This sword combines well with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Take Flight red\"href=\"#\" target=\"_blank\">Take Flight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for a simple, but effective, two swing turn. Beaming Blade should make for a really fun and potentially competitive deck.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Light the Way yellow\"href=\"#\" target=\"_blank\">Light the Way<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>I like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Light the Way yellow\"href=\"#\" target=\"_blank\">Light the Way<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> a lot. The card really helps with one of the core problems with Light Warrior. In the past a lot of decks could ignore <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boltyn\"href=\"#\" target=\"_blank\">Boltyn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for most of the game. Unless Boltyn was playing to a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lumina Ascension\"href=\"#\" target=\"_blank\">Lumina Ascension<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> combo turn, you could stop Boltyn from doing much because he wouldn&#8217;t meet his condition to give go again. If you have a yellow card to charge, Boltyn now gets to present an attack that&#8217;ll have go again if it&#8217;s ignored and gets buffed if they block with an attack. This card will be extremely useful into the classes that run mostly attacks. I think Light the Way ends up being a staple in Light Warrior decks from release forward.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaming Bravado yellow\"href=\"#\" target=\"_blank\">Beaming Bravado<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaming Bravado yellow\"href=\"#\" target=\"_blank\">Beaming Bravado<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> actually manages to outdo <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Light the Way yellow\"href=\"#\" target=\"_blank\">Light the Way<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in it&#8217;s ability to do the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boltyn\"href=\"#\" target=\"_blank\">Boltyn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> thing at the cost of charging a yellow card. Bravado getting a buff from its own effect means it&#8217;s a legal target for Boltyn and provides its own card in soul to get the go again. Beaming Bravado also ends up on a better rate than a lot of the other charge cards. This card makes hybrid build of Boltyn much more effective because of how well it synergizes with both of the plans. I think this will be a staple in any Boltyn deck going forward, and may show up as a full rainbow in some builds.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prayer of Bellona\"href=\"#\" target=\"_blank\">Prayer of Bellona<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>Prayer of Bellona can be really good to start a turn on. Banking on this card charging is a play that has as much variance as rolling <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scabskin Leathers\"href=\"#\" target=\"_blank\">Scabskin Leathers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. In my testing, this card is really good for two things. The first is the guaranteed advantage of having a buff on your first attack so you can activate Boltyn for go again. The second is a chance to charge off the top of the deck, which has obvious benefits. Though this card will probably block and get charged most of the time, I think it can be a great way to extend a turn when played from arsenal.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lumina Lance\"href=\"#\" target=\"_blank\">Lumina Lance<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>Okay, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lumina Lance\"href=\"#\" target=\"_blank\">Lumina Lance<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> isn&#8217;t actually technically a Light Warrior card, but it seems like it does the things <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boltyn\"href=\"#\" target=\"_blank\">Boltyn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> wants to do. A well timed Lumina Lance can take an <em>okay<\/em> turn and make it into a <em>good<\/em> turn by forcing an on hit, making an attack targetable with Boltyn, and adding a draw a card on hit. Card advantage is huge in a deck that&#8217;s using cards as inefficiently as Boltyn does in his early game.<\/p>\n<h2>The Monster Mash and Other Spooky Occurrences<\/h2>\n<p>The Shadow side of the set also comes with some fun and effective tools for our Halloween fans.<\/p>\n<h3>Blood and Guts: the Shadow Brute Cards<\/h3>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia\"href=\"#\" target=\"_blank\">Levia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has gotten so much support for her kit this set that I had to limit it to three cards to avoid talking about all of her new cards. She&#8217;s getting a massive buff to her consistency and damage output.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Diabolic Offering\"><\/div><div class=\"edhrecp__card-container\" name=\"Slithering Shadowpede\"><\/div><div class=\"edhrecp__card-container\" name=\"Blood Dripping Frenzy\"><\/div><\/div>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Diabolic Offering\"href=\"#\" target=\"_blank\">Diabolic Offering<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Levia\"href=\"#\" target=\"_blank\">Levia<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has finally gotten Brute&#8217;s next blue six, but it&#8217;s conditional. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Diabolic Offering\"href=\"#\" target=\"_blank\">Diabolic Offering<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> will be a staple in Levia decks going forward. Its ability to turn into a blue six-power card with six defense makes it super versatile. The fact that it costs one makes it pair with an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in a great way.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Slithering Shadowpede\"href=\"#\" target=\"_blank\">Slithering Shadowpede<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Slithering Shadowpede\"href=\"#\" target=\"_blank\">Slithering Shadowpede<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Art of War\"href=\"#\" target=\"_blank\">Art of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s best friend. Trust me, they have friendship bracelets. This card let&#8217;s our favorite Shadow Brute experience some of that sweet sweet card advantage from banish that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane\"href=\"#\" target=\"_blank\">Chane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has always enjoyed. Paying one for six and getting go again with Art of War is an extremely efficient play, and if you can line it up, I&#8217;d recommend trying it.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blood Dripping Frenzy\"href=\"#\" target=\"_blank\">Blood Dripping Frenzy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Blood Dripping Frenzy\"href=\"#\" target=\"_blank\">Blood Dripping Frenzy<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> wears its power on its sleeve. There are no frills here; the card adds damage, draws cards, and turns off Blood Debt. This card is kind of <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bloodrush Bellow\"href=\"#\" target=\"_blank\">Bloodrush Bellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> three through four.<\/p>\n<h3>Emo Music Plays from the Alleyway: the Shadow Runeblade Cards<\/h3>\n<p>Shadow Runeblade has been without a hero in Classic Constructed for a while, but <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Chane\"href=\"#\" target=\"_blank\">Chane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> never left Blitz. Chane is now joined by a new contender, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset\"href=\"#\" target=\"_blank\">Vynnset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Along with her comes a whole suite of new cards and a new mechanic.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Widespread Ruin\"><\/div><div class=\"edhrecp__card-container\" name=\"Widespread Destruction\"><\/div><div class=\"edhrecp__card-container\" name=\"Widespread Annihilation\"><\/div><\/div>\n<h4>The Widespread Cycle<\/h4>\n<p>All three of the cards in the Widespread cycle are great for similar reasons. The on combat chain close damage effects are very powerful in a deck that is sending a bunch of Runechants. On top of that, all of the cards in this cycle come in for six damage, which is a two card block. The three Widespread cards are going to be really effective at landing their on damage effects to make the opponent&#8217;s life a little harder.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Envelop in Darkness red\"href=\"#\" target=\"_blank\">Envelop in Darkness<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>I consider <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Envelop in Darkness red\"href=\"#\" target=\"_blank\">Envelop in Darkness<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> crucial to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vynnset\"href=\"#\" target=\"_blank\">Vynnset<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> in Blitz. I wouldn&#8217;t build the deck without a minimum of the blues and the reds. It makes for giant Rune Gated attacks off of a red pitch and a banished two-cost Rune Gate card. Envelop is also a great tool to help enable your higher cost Rune Gate cards. The best line of text on this card is making a Runechant. It ups the consistency of Rune Gate by a ton.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Funeral moon\"href=\"#\" target=\"_blank\">Funeral moon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Funeral Moon\"href=\"#\" target=\"_blank\">Funeral Moon<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> fills much the same space as Envelop, but it&#8217;s much more powerful when played right. Funeral Moon may be played at instant speed if a hero has been dealt damage in the turn, so if you combine this with an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Eloquence\"href=\"#\" target=\"_blank\">Eloquence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token, you can gain an action point at instant speed and throw off your opponent by going wider than originally expected.<\/p>\n<h2>The Misfits: the Cards That Aren&#8217;t Related to <em>Monarch<\/em><\/h2>\n<p>There are some cards in DTD that are printed outside of the four original <em>Monarch<\/em> class\/talent pairings. I&#8217;ve grouped them together for organizational purposes.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Scowling Flesh Bag\"><\/div><div class=\"edhrecp__card-container\" name=\"Ironsong Versus\"><\/div><div class=\"edhrecp__card-container\" name=\"Dyadic Carapace\"><\/div><\/div>\n<h3>The Equipment<\/h3>\n<p>This set comes with some cool additions to equipment suites.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scowling Flesh Bag\"href=\"#\" target=\"_blank\">Scowling Flesh Bag<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scowling Flesh Bag\"href=\"#\" target=\"_blank\">Scowling Flesh Bag<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the best card added to the Brute class since <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Swing Big\"href=\"#\" target=\"_blank\">Swing Big<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This headpiece blocks two and then whatever damage the opponent was going to add after blocks with the card that&#8217;s intimidated. This creates advantage at close to the rate that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Stalagmite, Bastion of Isenloft\"href=\"#\" target=\"_blank\">Stalagmite<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> created for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Oldhim\"href=\"#\" target=\"_blank\">Oldhim<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. Occasionally it&#8217;ll get more advantage, because they can&#8217;t pay through the card being intimidated.<\/p>\n<p>One thing to note while talking about this headpiece, the card will be returned to the opponent&#8217;s hand before they choose an arsenal. So you won&#8217;t be able to deny your opponent&#8217;s arsenal off of a Flesh Bag block.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ironsong Versus\"href=\"#\" target=\"_blank\">Ironsong Versus<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ironsong Versus\"href=\"#\" target=\"_blank\">Ironsong Versus<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> feels like it will fill three distinct spots for Warrior. I think this will eventually become the go-to arms for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Boltyn\"href=\"#\" target=\"_blank\">Boltyn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> because of how good a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage\"href=\"#\" target=\"_blank\">Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token is to his archetype. Otherwise, this could be a be a great budget armpiece for new players and a fun equipment to try with the other Warriors.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dyadic Carapace\"href=\"#\" target=\"_blank\">Dyadic Carapace<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Dyadic Carapace\"href=\"#\" target=\"_blank\">Dyadic Carapace<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is a reminder of a thing I learned in card games a long time ago: keywords are good. While it may not be the most interesting piece of equipment in the game, it comes with Arcane Barrier 2 and Temper 2. These are enough to make it end up in most Blitz Runeblade decks for a long time.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Providence\"href=\"#\" target=\"_blank\">Crown of Providence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p>So, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Crown of Providence\"href=\"#\" target=\"_blank\">Crown of Providence<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> seems pretty good based on the fact that it already exists and is a staple. I&#8217;m really glad to see Legend Story Studios reprinting the generic legendaries at a decent rate. This reprint should help the accessibility of the game massively.<\/p>\n<h3>Buddies for the Pile<\/h3>\n<p>There are a few cards that are worth noting in this section outside of the equipment suites.<\/p>\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Mischievous Meeps\"><\/div><div class=\"edhrecp__card-container\" name=\"Alluring Inducement\"><\/div><div class=\"edhrecp__card-container\" name=\"Star Struck\"><\/div><\/div>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mischievous Meeps\"href=\"#\" target=\"_blank\">Mischievous Meeps<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Mischievous Meeps\"href=\"#\" target=\"_blank\">Mischievous Meeps<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is my favorite of the small pool of generics that we&#8217;re getting with DTD, and it&#8217;s likely to see play in a few Blitz decks. Anything that&#8217;s looking to go wide and threaten card draw should be considering it, but it seems most at home in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Benji, the Piercing Wind\"href=\"#\" target=\"_blank\">Benji, the Piercing Wind<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> decks. Benji&#8217;s ability make this an unblockable from hand, which makes it a powerhouse in the deck.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Alluring Inducement\"href=\"#\" target=\"_blank\">Alluring Inducement<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Alluring Inducement\"href=\"#\" target=\"_blank\">Alluring Inducement<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has great story potential, as it&#8217;s challenging <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Kayo, Berserker Runt\"href=\"#\" target=\"_blank\">Kayo, Berserker Runt<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for the title of most unpredictable effect in the game. I know this will cause a bunch of those moments where the whole Armory has to get up and see what a table is laughing at.<\/p>\n<h4><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Star Struck\"href=\"#\" target=\"_blank\">Star Struck<\/a><span class=\"edhrecp__link-image\"><\/span><\/span><\/h4>\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bravo\"href=\"#\" target=\"_blank\">Bravo<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is getting a very potent and effective new toy in DTD, with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Star Struck\"href=\"#\" target=\"_blank\">Star Struck<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> being added to the list of available threats in his card pool. When Star Struck manages to land its crush effect, it&#8217;ll likely have the opponent unable to do anything in their turn. So setting this attack up can be a giant tempo swing. On top of that, the damage isn&#8217;t exactly negligible in Blitz.<\/p>\n<h2>Closing Thoughts<\/h2>\n<p><em>Dusk Till Dawn<\/em> is poised to be an impactful and fun set that bolsters some strategies that needed help, and introduces some new ones. I look forward to seeing what the community finds in the cards that I missed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Check out this Dusk Till Dawn set review from new writer Jo! They cover all the ways the set will impact the Blitz format.<\/p>\n","protected":false},"author":23,"featured_media":780,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,9],"tags":[172,105,152,35,36,171,151,147,116],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Lightbulbs vs Lampshades: A Blitz Dusk Till Dawn Set Review - FABREC<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/lightbulbs-vs-lampshades-a-blitz-dusk-till-dawn-set-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Lightbulbs vs Lampshades: A Blitz Dusk Till Dawn Set Review - FABREC\" \/>\n<meta property=\"og:description\" content=\"Check out this Dusk Till Dawn set review from new writer Jo! 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