{"id":948,"date":"2023-07-18T06:30:49","date_gmt":"2023-07-18T10:30:49","guid":{"rendered":"https:\/\/fabrec.gg\/articles\/?p=948"},"modified":"2023-12-21T20:08:08","modified_gmt":"2023-12-22T00:08:08","slug":"knighted-in-the-light-warriors-new-groove","status":"publish","type":"post","link":"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/","title":{"rendered":"Knighted in the Light: Warrior&#8217;s New Groove"},"content":{"rendered":"\r\n<p><em>Dusk Till Dawn<\/em> delivered several additional options for Rathe&#8217;s favorite Light Warrior, Ser Boltyn, as well as a new specialization for Dorinthea and new equipment pieces for all Warriors. As a supplement to the Light and Shadow talents, this set provided much-needed reinforcements for the two Monarch heroes who have yet to see repeated success at the top tables &#8212; Boltyn and Levia.<\/p>\r\n<h2>Equipment<\/h2>\r\n<p>Let&#8217;s start with the cards that any Warrior can use.<\/p>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Ironsong Versus\"><\/div><div class=\"edhrecp__card-container\" name=\"Bastion of Unity\"><\/div><div class=\"edhrecp__card-container\" name=\"Decimator Great Axe\"><\/div><\/div>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ironsong Versus\"href=\"#\" target=\"_blank\">Ironsong Versus<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an immediate upgrade for some Boltyn and Dorinthea variants. While Temper is a bit of a downgrade from Bladeworn, it seems that equipment that doesn&#8217;t break itself is becoming increasingly more rare. These beautiful new gauntlets allow the Warrior class to punish their opponent for not blocking. A steady stream of Courage tokens gives Boltyn the fuel he needs to expend soul and create long combat chains. Resource-heavy Dorinthea decks may prefer Ironsong Versus to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Braveforge Bracers\"href=\"#\" target=\"_blank\">Braveforge Bracers<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to add a hit effect to their first sword attack each turn.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bastion of Unity\"href=\"#\" target=\"_blank\">Bastion of Unity<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the first non-Guardian shield in the game. While most Warriors prefer to use both hands for their weapons, Bastion allows for a one-weapon Warrior that can block an incredible amount of physical damage. With the Unity keyword, this shield is meant to block with an additional card from your hand to cover up an attack with an awkward breaking point.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Decimator Great Axe\"href=\"#\" target=\"_blank\">Decimator Great Axe<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an exciting addition to the Warrior&#8217;s suite of weapons. Axe builds have received subtle support over the years, but can the archetype break through the wall and reach the top tables? Here&#8217;s a <a href=\"https:\/\/fabrary.net\/decks\/01H4RRNVEYKG37TT6ASP2RXV8Z\" target=\"_blank\" rel=\"noopener\">list<\/a> I threw together to test things out. There are some strong cards to pair with Decimator, like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Cleave\"href=\"#\" target=\"_blank\">Cleave<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spoils of War\"href=\"#\" target=\"_blank\">Spoils of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Felling Swing red\"href=\"#\" target=\"_blank\">Felling Swing<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spill Blood\"href=\"#\" target=\"_blank\">Spill Blood<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. The axe is heavy and requires plenty of resources to swing. But with Oldhim out of the picture, Dorinthea may just bring a new weapon to the battle for the dawn. The Decimator may become particularly useful after a new Ninja set when top decks may be running high amounts of cards that only block for two.<\/p>\r\n<h3>Light Equipment<\/h3>\r\n<div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Soulbond Resolve\"><\/div><div class=\"edhrecp__card-container\" name=\"Beaming Blade\"><\/div><\/div>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Soulbond Resolve\"href=\"#\" target=\"_blank\">Soulbond Resolve<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> joins the new class of chest pieces that challenge <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Fyendal&#8217;s Spring Tunic\"href=\"#\" target=\"_blank\">Fyendal&#8217;s Spring Tunic<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for its spot in every deck&#8217;s inventory. Notably, Soulbond Resolve does not directly grant its bearer resources like the other chest pieces in the game do (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vestige of Sol\"href=\"#\" target=\"_blank\">Vestige of Sol<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage of Bladehold\"href=\"#\" target=\"_blank\">Courage of Bladehold<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Redback Shroud\"href=\"#\" target=\"_blank\">Redback Shroud<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Trench of Sunken Treasure\"href=\"#\" target=\"_blank\">Trench of Sunken Treasure<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, etc.) Charging cards does provide later value to Boltyn, so while not quite resources, Soulbond still grants extra utility beyond its armor value. Its damage prevention is worth noting as well. The most straightforward use allows two additional points of defense from the card. For example, if the opponent&#8217;s first attack is for three, Boltyn can use Soulbond Resolve and charge a card from their hand to stop all the damage.<\/p>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaming Blade\"href=\"#\" target=\"_blank\">Beaming Blade<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an interesting variation of the classic <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Raydn, Duskbane\"href=\"#\" target=\"_blank\">Raydn, Duskbane<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>. This new Light Warrior weapon demands two resources on its own and a yellow-pitch card to be placed into its wielder&#8217;s soul before it can attack for five. Assuming that Raydn is designed fairly, placing two new prerequisites on this weapon seems odd and requires resources equal to a pitched yellow card only to increase the attack by two.<\/p>\r\n<h2>Light Warrior Cards<\/h2>\r\n<p>Let&#8217;s review and grade all the new Light Warrior cards. The following letter grades are on a curve specifically for <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Ser Boltyn, Breaker of Dawn\"href=\"#\" target=\"_blank\">Ser Boltyn, Breaker of Dawn<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\r\n<p>I&#8217;m going to cover every card in its yellow-pitch iteration. For perspective, we&#8217;ll compare these cards to <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Wounding Blow yellow\"href=\"#\" target=\"_blank\">Wounding Blow yellow<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Wounding Blow yellow\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>&#8211;<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>8<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<p>&nbsp;<\/p>\r\n<p>I&#8217;ll calculate &#8220;Value&#8221; as Pitch + Attack + Defense + Effects &#8211; Cost. Cards like Wounding Blow and <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Raging Onslaught yellow\"href=\"#\" target=\"_blank\">Raging Onslaught<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> demonstrate how attack action cards typically have a total value of eight. The Value of each card will be the card&#8217;s average value, given the conditional and optional nature of Light Warrior cards.<\/p>\r\n<p>Card text effects grant various amounts of direct or conditional value. In general, here are some rules of thumb for certain common effects:<\/p>\r\n<ul>\r\n<li>Conditional go again = 1 (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Scar for a Scar (yellow)\"href=\"#\" target=\"_blank\">Scar for a Scar<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>)<\/li>\r\n<li>On hit, draw a card = 1 (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Snatch (yellow)\"href=\"#\" target=\"_blank\">Snatch<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>)<\/li>\r\n<li>Go again = 2 (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Head Jab (yellow)\"href=\"#\" target=\"_blank\">Head Jab<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>)<\/li>\r\n<\/ul>\r\n<p>An alternative way of thinking about it would be that each of these yellow-pitch generic cards requires one card per three damage. Let&#8217;s see how these standards stack up against <em>Dusk Till Dawn&#8217;s <\/em>new Light Warrior cards.<\/p>\r\n<h3>The Bannerets and Solflare<\/h3>\r\n<p>There are six Banneret attack action cards in\u00a0<em>Dusk Till Dawn<\/em>, three majestic and three rare. Each of them only comes in yellow pitch and has an interesting new keyword ability &#8212; Solflare.<\/p>\r\n<p>Unfortunately for saber-combo fans, Solflare only activates when one of these cards is charged, so it won&#8217;t proc on <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Lumina Ascension\"href=\"#\" target=\"_blank\">Lumina Ascension<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> turns. Solflare only adds value when charged, so it doesn&#8217;t feel great tacking on value to the other stats when evaluating these cards as a whole. However, that is the method I&#8217;ve chosen as a way for deck builders to select the highest possible value cards for their next list.<\/p>\r\n<p>Like Fai&#8217;s red-pitch-only cards from <em>Uprising<\/em>, the Bannerets continue the trend of Light heroes preferring yellow-pitch cards. Perhaps we&#8217;ll see a return of the <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Great Library of Solana\"href=\"#\" target=\"_blank\">Great Library of Solana<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to a table near you.<\/p>\r\n<h4><strong>Banneret of Courage &#8211; A<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Courage\"href=\"#\" target=\"_blank\">Banneret of Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> offers the new keyword Solflare which grants a conditional value if the card is charged from a separate card&#8217;s effect. The closest comparison to\u00a0<em>Monarch&#8217;s\u00a0<\/em>suite of Light Warrior cards is <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Battlefield Blitz (yellow)\"href=\"#\" target=\"_blank\">Battlefield Blitz<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, which has conditional go again.<\/p>\r\n<p>The <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage\"href=\"#\" target=\"_blank\">Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token granted from Solflare is particularly good for Boltyn. If he can start his turn with one and has cards in his soul, he can spread attacks across the combat chain. <strong>For that reason, this banneret is probably a new staple.<\/strong><\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Courage\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>4<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>9<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Banneret of Gallantry &#8211; A<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Gallantry\"href=\"#\" target=\"_blank\">Banneret of Gallantry<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> may be another staple. Its stat line makes sense &#8211; an increased cost of one for one additional damage. But its Solflare ability raises its stock. <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Quicken\"href=\"#\" target=\"_blank\">Quicken<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> grants another way for Boltyn to fire off multiple attacks in a turn, which is what he needs to compete at the top tables.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Gallantry\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>4<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>9<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Banneret of Protection &#8211; C<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Protection\"href=\"#\" target=\"_blank\">Banneret of Protection<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> has an interesting Solflare ability that contributes a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spellbane Aegis\"href=\"#\" target=\"_blank\">Spellbane Aegis<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> token, which may be the best way to get this kind of token so far. Since Boltyn will charge plenty of times per game, this card will be useful against arcane-dealing opponents.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Protection\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>4<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>8.5<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<p><\/p>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Banneret of Resilience &#8211; D<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Resilience\"href=\"#\" target=\"_blank\">Banneret of Resilience<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s Solflare ability is only valid when the card is charged, while <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Soulbond Resolve\"href=\"#\" target=\"_blank\">Soulbond Resolve<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> defends against an attack; then the opponent needs to attack again, AND you need to use another card to block only to get one more point of defense.<\/p>\r\n<p>As stated earlier, Soulbond Resolve&#8217;s ability to cheat an extra defense point during certain circumstances is excellent. Still, the extra conditions here make this card harder for me to slot in.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Resilience\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><em><span style=\"font-size: 12pt;\"><strong>~<\/strong><\/span><\/em><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>8<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Banneret of Salvation &#8211; B<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Salvation\"href=\"#\" target=\"_blank\">Banneret of Salvation<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>&#8216;s Solflare ability could grant one point of value in the form of a life gained if Boltyn hits with an attack. Luckily, this does include any hits from a weapon attack. Since most of Boltyn&#8217;s attacks lack serious hit effects, I think this is a relatively easy condition to reach.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Salvation\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>8.5<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Banneret of Vigor &#8211; A+<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Banneret of Vigor\"href=\"#\" target=\"_blank\">Banneret of Vigor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> arrives with an often-relevant hit effect. When Boltyn is trying to go wide, he needs a lot of resources since many of his cards&#8217; abilities require paying an additional card to charge with.<\/p>\r\n<p>Now with this card and a Tunic resource, Light Warriors can pull off a <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"V of the Vanguard\"href=\"#\" target=\"_blank\">V of the Vanguard<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> or <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Take Flight (yellow)\"href=\"#\" target=\"_blank\">Take Flight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> into <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Battlefield Blitz (yellow)\"href=\"#\" target=\"_blank\">Battlefield Blitz<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> into Rayden with a Boltyn activation into another attack without pitching a single card.<\/p>\r\n<p>For these reasons, I&#8217;ll give a greater range of its effects. In its best uses, it will save the player from pitching one card (typically a yellow pitch in most Boltyn decks).<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Banneret of Vigor\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1-3+<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>10<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h3>\u00a0<\/h3>\r\n<h3>Attack Action Cards<\/h3>\r\n<p><em>Dusk Till Dawn <\/em>brought us more than just Solflare Banneret attacks. Again, I&#8217;ll show my evaluations of the yellow pitch of each card unless the cards only come in a different color. Let&#8217;s look at the remaining attack action cards.<\/p>\r\n<h4><strong>Beckoning Light &#8211; C<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beckoning Light\"href=\"#\" target=\"_blank\">Beckoning Light<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> brings a unique effect to Warrior decks in its ability to recur cards. However, it&#8217;s very conditional. Assuming that most Boltyn decks will be heavy on yellow-pitch cards, bringing this effect onto the chain will be pretty standard. With below-rate damage printed on the card, this effect must add substantial value to earn a slot. The <a href=\"https:\/\/www.youtube.com\/watch?v=CB5eLlcSw8E\" target=\"_blank\" rel=\"noopener\">Tall Timmy<\/a> made a compelling case for this card through a delightful performance. So even while recursion is a useful tool, since it only affects attack action cards (and can&#8217;t be used on a Lumina-sabre turn), I don&#8217;t think this card can do enough to warrant a slot.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Beckoning Light\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-?<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>7<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Spirit of War &#8211; B+<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Spirit of War\"href=\"#\" target=\"_blank\">Spirit of War<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> gives you conditional <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage\"href=\"#\" target=\"_blank\">Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens. Therefore, introducing a playset into your collection is likely worth it if you want to play Boltyn. Similar to Beckoning Light, this card only comes in red pitch and is a below standard-rate attack. That means the designers at LSS highly value getting a Courage token from Spirit of War&#8217;s combat chain to start the next turn with an easy way to gain go again.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Spirit of War\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\">\r\n<p><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-4<\/strong><\/span><\/p>\r\n<\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>9<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Beaming Bravado &#8211; B<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Beaming Bravado (yellow)\"href=\"#\" target=\"_blank\">Beaming Bravado<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is an interesting card to evaluate. It&#8217;s most similar to <em>Monarch<\/em>&#8216;s <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Take Flight (yellow)\"href=\"#\" target=\"_blank\">Take Flight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>, except the latter requires a pitch card to have permanent go again, while Bravado needs you to have a card in soul already and to pitch a yellow card to have optional go again through Boltyn. For a clean, pitchless turn, you could see this card paired with an <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Engulfing Light (yellow)\"href=\"#\" target=\"_blank\">Engulfing Light<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> to net one or more charged cards, but not presenting on-rate damage.<\/p>\r\n<p>So how do we value this card? We have a conditional +1 in power, which gives optional go again, but Bravado begins with below-rate damage. Ultimately, Beaming Bravado joins the ranks of the other zero-cost Boltyn cards like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Bolt of Courage (yellow)\"href=\"#\" target=\"_blank\">Bolt of Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> and Engulfing Light &#8211; class and talent cards that trade in a point of damage for the opportunity to charge a card from your hand and gain a conditional effect.\u00a0<br \/><br \/>Beaming Bravado joins the ranks of Light Warrior cards that leave the value-optimizing players scratching their heads. Charging is declared to be an optional cost but is factored into the positive value of cards. When comparing charge to something like Rune Gate, it&#8217;s odd to see the new Shadow Runeblade attacks retain on-rate damage since those attacks could be played at no cost in exchange for resources gathered previously in <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Runechant\"href=\"#\" target=\"_blank\">Runechant<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens (see <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Vantom Banshee (yellow)\"href=\"#\" target=\"_blank\">Vantom Banshee<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> for an example).<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000;\" border=\"1\">\r\n<tbody>\r\n<tr>\r\n<td style=\"width: 10.0129%; text-align: center;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Beaming Bravado (yellow)\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>8<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Glaring Impact &#8211; C<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Glaring Impact (yellow)\"href=\"#\" target=\"_blank\">Glaring Impact<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> could be a useful roleplayer for Light Warrior heroes looking to close out games through the Overpower mechanic (cards with Overpower can&#8217;t be defended by more than one action card). Substantial reps are needed to see if Boltyn needs this in his repertoire for any given meta.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000; height: 72px;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 72px;\">\r\n<td style=\"width: 10.0129%; text-align: center; height: 72px;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Glaring Impact (yellow)\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>7.5<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Light the Way &#8211; C<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Light the Way (yellow)\"href=\"#\" target=\"_blank\">Light the Way<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> is the sister card to Beaming Bravado and Take Flight. Like nearly all Light Warrior cards, its primary stat line leaves much to be desired. Unlike something like <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Leg Tap (yellow)\"href=\"#\" target=\"_blank\">Leg Tap<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> that has the standard attack action value of eight and with the potential of extra pitched resources that could be used for something else, Light the Way requires a yellow card to be pitched and to hit for go again to trigger, reducing go again&#8217;s value from two to one (or less, given the charged card). So maybe it&#8217;s more like a weaker <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Soulbead Strike (yellow)\"href=\"#\" target=\"_blank\">Soulbead Strike<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000; height: 72px;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 72px;\">\r\n<td style=\"width: 10.0129%; text-align: center; height: 72px;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Light the Way (yellow)\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>7.5<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h3>\u00a0<\/h3>\r\n<h3>Actions and Reactions<\/h3>\r\n<p>Let&#8217;s keep this grading train on the tracks. I&#8217;ll just note here that in my evaluation method, the standard rate for actions is 7-8 (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Come to Fight (red)\"href=\"#\" target=\"_blank\">Come to Fight<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>) and reactions is 6 (<span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Razor Reflex (red)\"href=\"#\" target=\"_blank\">Razor Reflex<\/a><span class=\"edhrecp__link-image\"><\/span><\/span>).<\/p>\r\n<h4><strong>Prayer of Bellona &#8211; A+<\/strong><\/h4>\r\n<p><span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Prayer of Bellona\"href=\"#\" target=\"_blank\">Prayer of Bellona<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> rules. It&#8217;s an immediate upgrade of Come to Fight that also impacts weapon attacks AND conditionally gives you a free charge card. Boltyn will be happy to see this card at any point in a match. <strong>It works for every archetype I can think of, making it a must-have for Light Warrior players.<\/strong><\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000; height: 72px;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 72px;\">\r\n<td style=\"width: 10.0129%; text-align: center; height: 72px;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Prayer of Bellona\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>4-6+<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>9+<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>V for Valor &#8211; C<\/strong><\/h4>\r\n<p>I appreciate what <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"V for Valor (yellow)\"href=\"#\" target=\"_blank\">V for Valor<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> brings to the Light Warrior pool. On turn zero, this card is an A+, but getting into play during other parts of a match could be awkward. Once it&#8217;s in the arena, it&#8217;s nice to have around, but it requires two cards to activate (one for the resources and another for the non-optional charge).<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000; height: 72px;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 72px;\">\r\n<td style=\"width: 10.0129%; text-align: center; height: 72px;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"V for Valor (yellow)\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1-3+<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>6<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h4>\u00a0<\/h4>\r\n<h4><strong>Resounding Courage &#8211; A<\/strong><\/h4>\r\n<p>I love that <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Resounding Courage (yellow)\"href=\"#\" target=\"_blank\">Resounding Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> can also target Light Warrior weapons, and if I haven&#8217;t made it clear, Light Warrior LOVES <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Courage\"href=\"#\" target=\"_blank\">Courage<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> tokens.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000; height: 72px;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 72px;\">\r\n<td style=\"width: 10.0129%; text-align: center; height: 72px;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Resounding Courage (yellow)\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2-3+<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>6+<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h3>\u00a0<\/h3>\r\n<h3>Notable Light Card<\/h3>\r\n<p>Access to the Light talent cards shouldn&#8217;t be overlooked. Here&#8217;s one standout for Boltyn and future Light Warriors.<\/p>\r\n<h4><strong>Searing Ray &#8211; B<\/strong><\/h4>\r\n<p>Assuming most of the cards in your deck are yellow, the conditional power boost with <span class=\"edhrecp__link\"><a class=\"edhrecp__link-a\" content=\"Searing Ray yellow\"href=\"#\" target=\"_blank\">Searing Ray<\/a><span class=\"edhrecp__link-image\"><\/span><\/span> should be easy to hit and allow you to receive go again from Boltyn&#8217;s ability. While this card doesn&#8217;t charge, it can be used with other charge cards or with certain weapons to cash in on your ever-growing soul.<\/p>\r\n<table style=\"width: 100%; border-collapse: collapse; border-style: solid; border-color: #000000; height: 72px;\" border=\"1\">\r\n<tbody>\r\n<tr style=\"height: 72px;\">\r\n<td style=\"width: 10.0129%; text-align: center; height: 72px;\"><div class=\"edhrecp__cards\"><div class=\"edhrecp__card-container\" name=\"Searing Ray (yellow)\"><\/div><\/div><\/td>\r\n<td style=\"width: 18.5585%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Pitch<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Cost<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>1<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Attack<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>3<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Defense<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>2<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Effects<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>0-3+<\/strong><\/span><\/td>\r\n<td style=\"width: 14.2857%; text-align: center; height: 72px;\"><span style=\"font-size: 12pt;\"><strong>Value<\/strong><\/span><br \/><br \/><span style=\"font-size: 12pt;\"><strong>7.5<\/strong><\/span><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<h2>\u00a0<\/h2>\r\n<h2>Farewell<\/h2>\r\n<p>Light Warrior is an interesting beast. They sacrifice points of value here and there to cash them in later for a big weapon combo or several extended combat chains and increased damage if defended by attacks. Boltyn certainly needed an increased card pool, and while he didn&#8217;t get the blockbuster cards he may have been hoping for, he still boasts some of the best specializations in the game and will surely be lurking at a table near you.<\/p>","protected":false},"excerpt":{"rendered":"<p>We&#8217;re finishing off our Dusk Till Dawn set reviews with our friend Tommy (aka Collision Point) looking at all the new Warrior cards. Which ones got a passing grade?<\/p>\n","protected":false},"author":9,"featured_media":779,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[185,78,111,152,35,184,36,171,170,151,116],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Knighted in the Light: Warrior&#039;s New Groove - FABREC<\/title>\n<meta name=\"description\" content=\"How do the new Warrior and Light Warrior cards from Dusk till Dawn bolster our familiar Warrior heroes Boltyn and Dorinthea?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Knighted in the Light: Warrior&#039;s New Groove - FABREC\" \/>\n<meta property=\"og:description\" content=\"How do the new Warrior and Light Warrior cards from Dusk till Dawn bolster our familiar Warrior heroes Boltyn and Dorinthea?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/\" \/>\n<meta property=\"og:site_name\" content=\"FABREC\" \/>\n<meta property=\"article:published_time\" content=\"2023-07-18T10:30:49+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-12-22T00:08:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/fabrec.gg\/articles\/wp-content\/uploads\/2023\/07\/DTD-Warrior.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"630\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Tommy Mains\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Tommy Mains\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/\",\"url\":\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/\",\"name\":\"Knighted in the Light: Warrior's New Groove - FABREC\",\"isPartOf\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\"},\"datePublished\":\"2023-07-18T10:30:49+00:00\",\"dateModified\":\"2023-12-22T00:08:08+00:00\",\"author\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/f9013226766843d3a3a128fbce3661e0\"},\"description\":\"How do the new Warrior and Light Warrior cards from Dusk till Dawn bolster our familiar Warrior heroes Boltyn and Dorinthea?\",\"breadcrumb\":{\"@id\":\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/fabrec.gg\/articles\/knighted-in-the-light-warriors-new-groove\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/fabrec.gg\/articles\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Knighted in the Light: Warrior&#8217;s New Groove\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#website\",\"url\":\"https:\/\/fabrec.gg\/articles\/\",\"name\":\"FABREC\",\"description\":\"Articles\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/fabrec.gg\/articles\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/f9013226766843d3a3a128fbce3661e0\",\"name\":\"Tommy Mains\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/fabrec.gg\/articles\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/1f39105bb10a21090cfb17d0ce3f23d0?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/1f39105bb10a21090cfb17d0ce3f23d0?s=96&d=mm&r=g\",\"caption\":\"Tommy Mains\"},\"description\":\"Tommy Mains is a long-time tabletop gamer. 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