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Quickfire (Red)
1159 decks (0.3596%)
Price History
Quickfire (Red)
Mechanologist Action
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Average Card Type Distribution
Average Attack Value: 
2.862.857198397
Average Defense Value:  
2.492.489366757
Hero
Maxx Nitro
Maxx Nitro
23% of decksPercentage of decks that could play both Quickfire (Red) and Maxx Nitro that play both.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro
10% of decksPercentage of decks that could play both Quickfire (Red) and Maxx 'The Hype' Nitro that play both.
Equipment
Achilles Accelerator
Achilles Accelerator
75% of decksPercentage of decks that could play both Quickfire (Red) and Achilles Accelerator that play both.
Teklo Foundry Heart
Teklo Foundry Heart
61% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Foundry Heart that play both.
Balance of Justice
Balance of Justice
55% of decksPercentage of decks that could play both Quickfire (Red) and Balance of Justice that play both.
Viziertronic Model i
Viziertronic Model i
37% of decksPercentage of decks that could play both Quickfire (Red) and Viziertronic Model i that play both.
Cogwerx Base Arms
Cogwerx Base Arms
37% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Arms that play both.
Hyper-X3
Hyper-X3
36% of decksPercentage of decks that could play both Quickfire (Red) and Hyper-X3 that play both.
Goliath Gauntlet
Goliath Gauntlet
30% of decksPercentage of decks that could play both Quickfire (Red) and Goliath Gauntlet that play both.
Face Adversity
Face Adversity
27% of decksPercentage of decks that could play both Quickfire (Red) and Face Adversity that play both.
Galvanic Bender
Galvanic Bender
27% of decksPercentage of decks that could play both Quickfire (Red) and Galvanic Bender that play both.
Cogwerx Base Legs
Cogwerx Base Legs
26% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Legs that play both.
Cogwerx Base Chest
Cogwerx Base Chest
24% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Chest that play both.
Cogwerx Base Head
Cogwerx Base Head
21% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Head that play both.
Crown of Providence
Crown of Providence
21% of decksPercentage of decks that could play both Quickfire (Red) and Crown of Providence that play both.
Evo Face Breaker
Evo Face Breaker
14% of decksPercentage of decks that could play both Quickfire (Red) and Evo Face Breaker that play both.
Adaptive Plating
Adaptive Plating
11% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Plating that play both.
Teklo Base Head
Teklo Base Head
11% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Head that play both.
Overcome Adversity
Overcome Adversity
9% of decksPercentage of decks that could play both Quickfire (Red) and Overcome Adversity that play both.
Nullrune Gloves
Nullrune Gloves
9% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Gloves that play both.
Nullrune Hood
Nullrune Hood
7% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Hood that play both.
Evo Atom Breaker
Evo Atom Breaker
6% of decksPercentage of decks that could play both Quickfire (Red) and Evo Atom Breaker that play both.
banned - Blitz
Heartened Cross Strap
Heartened Cross Strap
6% of decksPercentage of decks that could play both Quickfire (Red) and Heartened Cross Strap that play both.
Teklo Base Legs
Teklo Base Legs
6% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Legs that play both.
Evo Mach Breaker
Evo Mach Breaker
6% of decksPercentage of decks that could play both Quickfire (Red) and Evo Mach Breaker that play both.
Teklo Base Arms
Teklo Base Arms
5% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Arms that play both.
Evo Circuit Breaker
Evo Circuit Breaker
5% of decksPercentage of decks that could play both Quickfire (Red) and Evo Circuit Breaker that play both.
Hope Merchant's Hood
Hope Merchant's Hood
5% of decksPercentage of decks that could play both Quickfire (Red) and Hope Merchant's Hood that play both.
Weapon
Banksy
Banksy
86% of decksPercentage of decks that could play both Quickfire (Red) and Banksy that play both.
Teklo Plasma Pistol
Teklo Plasma Pistol
15% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Plasma Pistol that play both.
Hanabi Blaster
Hanabi Blaster
7% of decksPercentage of decks that could play both Quickfire (Red) and Hanabi Blaster that play both.
Action
Hyper Driver
Hyper Driver
Avg. played:  
2.562.558352403
42% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Re-Charge! (Red)
Re-Charge! (Red)
Avg. played:  
2.502.498858447
38% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Red) that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.582.581952118
27% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Gas Up (Red)
Gas Up (Red)
Avg. played:  
2.482.481553398
23% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Red) that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.642.641337386
18% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Construct Nitro Mechanoid
Construct Nitro Mechanoid
Avg. played:  
2.742.741134752
18% of decksPercentage of decks that could play both Quickfire (Red) and Construct Nitro Mechanoid that play both.
High Octane (Red)
High Octane (Red)
Avg. played:  
2.752.746153846
17% of decksPercentage of decks that could play both Quickfire (Red) and High Octane (Red) that play both.
Boom Grenade (Red)
Boom Grenade (Red)
Avg. played:  
2.412.410658307
16% of decksPercentage of decks that could play both Quickfire (Red) and Boom Grenade (Red) that play both.
Re-Charge! (Blue)
Re-Charge! (Blue)
Avg. played:  
2.452.452488688
10% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Blue) that play both.
Re-Charge! (Yellow)
Re-Charge! (Yellow)
Avg. played:  
2.432.430232558
8% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Yellow) that play both.
Blessing of Ingenuity (Red)
Blessing of Ingenuity (Red)
Avg. played:  
2.572.574324324
7% of decksPercentage of decks that could play both Quickfire (Red) and Blessing of Ingenuity (Red) that play both.
Gigawatt (Red)
Gigawatt (Red)
Avg. played:  
2.482.481481481
7% of decksPercentage of decks that could play both Quickfire (Red) and Gigawatt (Red) that play both.
Gas Up (Blue)
Gas Up (Blue)
Avg. played:  
2.452.451388889
7% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Blue) that play both.
Bios Update
Bios Update
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Bios Update that play both.
Overload Script
Overload Script
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Overload Script that play both.
Quickfire (Blue)
Quickfire (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Quickfire (Blue) that play both.
Attack Action
Zero to Sixty (Red)
Zero to Sixty (Red)
Avg. played:  
2.562.560622914
43% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Red) that play both.
Jump Start (Red)
Jump Start (Red)
Avg. played:  
2.532.531986532
41% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Red) that play both.
Big Bertha (Blue)
Big Bertha (Blue)
Avg. played:  
2.532.529914530
37% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Blue) that play both.
Zipper Hit (Red)
Zipper Hit (Red)
Avg. played:  
2.602.595714286
36% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Red) that play both.
Crankshaft (Blue)
Crankshaft (Blue)
Avg. played:  
2.522.521303258
36% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Blue) that play both.
T-Bone (Red)
T-Bone (Red)
Avg. played:  
2.712.710204082
30% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Red) that play both.
Zero to Sixty (Blue)
Zero to Sixty (Blue)
Avg. played:  
2.522.518110236
28% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Blue) that play both.
Crankshaft (Red)
Crankshaft (Red)
Avg. played:  
2.462.463210702
28% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Red) that play both.
Pulsewave Harpoon
Pulsewave Harpoon
Avg. played:  
2.762.756756757
27% of decksPercentage of decks that could play both Quickfire (Red) and Pulsewave Harpoon that play both.
Rev Up (Red)
Rev Up (Red)
Avg. played:  
2.492.487437186
26% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Red) that play both.
Throttle (Red)
Throttle (Red)
Avg. played:  
2.582.581932773
24% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Red) that play both.
T-Bone (Blue)
T-Bone (Blue)
Avg. played:  
2.702.697612732
23% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Blue) that play both.
Big Bertha (Red)
Big Bertha (Red)
Avg. played:  
2.482.476578411
22% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Red) that play both.
Maximum Velocity
Maximum Velocity
Avg. played:  
2.622.622950820
20% of decksPercentage of decks that could play both Quickfire (Red) and Maximum Velocity that play both.
Crankshaft (Yellow)
Crankshaft (Yellow)
Avg. played:  
2.442.437500000
19% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Yellow) that play both.
Moonshot
Moonshot
Avg. played:  
2.512.509186352
17% of decksPercentage of decks that could play both Quickfire (Red) and Moonshot that play both.
Twin Drive
Twin Drive
Avg. played:  
2.692.694545455
16% of decksPercentage of decks that could play both Quickfire (Red) and Twin Drive that play both.
Zipper Hit (Blue)
Zipper Hit (Blue)
Avg. played:  
2.512.513440860
16% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Blue) that play both.
Zero to Sixty (Yellow)
Zero to Sixty (Yellow)
Avg. played:  
2.512.507462687
15% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Yellow) that play both.
Jump Start (Yellow)
Jump Start (Yellow)
Avg. played:  
2.342.342629482
14% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Yellow) that play both.
Expedite (Red)
Expedite (Red)
Avg. played:  
2.572.569444444
14% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Red) that play both.
Bull Bar (Red)
Bull Bar (Red)
Avg. played:  
2.522.515463918
13% of decksPercentage of decks that could play both Quickfire (Red) and Bull Bar (Red) that play both.
Hyper Scrapper
Hyper Scrapper
Avg. played:  
2.672.674208145
13% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Scrapper that play both.
Jump Start (Blue)
Jump Start (Blue)
Avg. played:  
2.382.381742739
13% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Blue) that play both.
Throttle (Blue)
Throttle (Blue)
Avg. played:  
2.502.500000000
13% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Blue) that play both.
Rev Up (Blue)
Rev Up (Blue)
Avg. played:  
2.292.293269231
13% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Blue) that play both.
Payload (Red)
Payload (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Quickfire (Red) and Payload (Red) that play both.
Under Loop (Red)
Under Loop (Red)
Avg. played:  
2.492.485611511
12% of decksPercentage of decks that could play both Quickfire (Red) and Under Loop (Red) that play both.
Combustible Courier (Red)
Combustible Courier (Red)
Avg. played:  
2.652.646788991
12% of decksPercentage of decks that could play both Quickfire (Red) and Combustible Courier (Red) that play both.
Heist
Heist
Avg. played:  
2.702.700507614
12% of decksPercentage of decks that could play both Quickfire (Red) and Heist that play both.
Big Bertha (Yellow)
Big Bertha (Yellow)
Avg. played:  
2.432.428571429
11% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Yellow) that play both.
Meganetic Shockwave
Meganetic Shockwave
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Quickfire (Red) and Meganetic Shockwave that play both.
Zipper Hit (Yellow)
Zipper Hit (Yellow)
Avg. played:  
2.472.465217391
11% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Yellow) that play both.
Out Pace (Red)
Out Pace (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Out Pace (Red) that play both.
Data Link (Red)
Data Link (Red)
Avg. played:  
2.512.508196721
8% of decksPercentage of decks that could play both Quickfire (Red) and Data Link (Red) that play both.
MetEx (Red)
MetEx (Red)
Avg. played:  
2.562.558282209
8% of decksPercentage of decks that could play both Quickfire (Red) and MetEx (Red) that play both.
High Speed Impact (Red)
High Speed Impact (Red)
Avg. played:  
2.582.578571429
7% of decksPercentage of decks that could play both Quickfire (Red) and High Speed Impact (Red) that play both.
Expedite (Blue)
Expedite (Blue)
Avg. played:  
2.492.493670886
7% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Blue) that play both.
Dive Through Data (Red)
Dive Through Data (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Quickfire (Red) and Dive Through Data (Red) that play both.
Zero to Fifty (Red)
Zero to Fifty (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Fifty (Red) that play both.
T-Bone (Yellow)
T-Bone (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Yellow) that play both.
Over Loop (Red)
Over Loop (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Over Loop (Red) that play both.
Fender Bender (Red)
Fender Bender (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Fender Bender (Red) that play both.
Rev Up (Yellow)
Rev Up (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Yellow) that play both.
Block
Test of Strength
Test of Strength
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Quickfire (Red) and Test of Strength that play both.
Resource
Master Cog
Master Cog
Avg. played:  
1.001.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Master Cog that play both.