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Rising Power (Red)
266 decks (0.08208%)
Price History
Rising Power (Red)
Brute,guardian Attack Action - Attack
If you've drawn a card this turn, this gets +1{p}.
Average Card Type Distribution
Average Attack Value: 
4.804.799527685
Average Defense Value:  
2.182.181747672
Hero
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous
18% of decksPercentage of decks that could play both Rising Power (Red) and Kayo, Armed and Dangerous that play both.
Rhinar, Reckless Rampage
Rhinar, Reckless Rampage
11% of decksPercentage of decks that could play both Rising Power (Red) and Rhinar, Reckless Rampage that play both.
Rhinar
Rhinar
9% of decksPercentage of decks that could play both Rising Power (Red) and Rhinar that play both.
Kayo
Kayo
8% of decksPercentage of decks that could play both Rising Power (Red) and Kayo that play both.
Equipment
Knucklehead
Knucklehead
46% of decksPercentage of decks that could play both Rising Power (Red) and Knucklehead that play both.
Beaten Trackers
Beaten Trackers
41% of decksPercentage of decks that could play both Rising Power (Red) and Beaten Trackers that play both.
Barkbone Strapping
Barkbone Strapping
36% of decksPercentage of decks that could play both Rising Power (Red) and Barkbone Strapping that play both.
Gauntlet of Might
Gauntlet of Might
35% of decksPercentage of decks that could play both Rising Power (Red) and Gauntlet of Might that play both.
Nullrune Gloves
Nullrune Gloves
34% of decksPercentage of decks that could play both Rising Power (Red) and Nullrune Gloves that play both.
Goliath Gauntlet
Goliath Gauntlet
32% of decksPercentage of decks that could play both Rising Power (Red) and Goliath Gauntlet that play both.
Raw Meat
Raw Meat
30% of decksPercentage of decks that could play both Rising Power (Red) and Raw Meat that play both.
Flat Trackers
Flat Trackers
29% of decksPercentage of decks that could play both Rising Power (Red) and Flat Trackers that play both.
Skullhorn
Skullhorn
26% of decksPercentage of decks that could play both Rising Power (Red) and Skullhorn that play both.
Scabskin Leathers
Scabskin Leathers
23% of decksPercentage of decks that could play both Rising Power (Red) and Scabskin Leathers that play both.
Scowling Flesh Bag
Scowling Flesh Bag
23% of decksPercentage of decks that could play both Rising Power (Red) and Scowling Flesh Bag that play both.
Apex Bonebreaker
Apex Bonebreaker
23% of decksPercentage of decks that could play both Rising Power (Red) and Apex Bonebreaker that play both.
banned - Blitz
Heartened Cross Strap
Heartened Cross Strap
17% of decksPercentage of decks that could play both Rising Power (Red) and Heartened Cross Strap that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
15% of decksPercentage of decks that could play both Rising Power (Red) and Fyendal's Spring Tunic that play both.
Nullrune Boots
Nullrune Boots
11% of decksPercentage of decks that could play both Rising Power (Red) and Nullrune Boots that play both.
Gambler's Gloves
Gambler's Gloves
11% of decksPercentage of decks that could play both Rising Power (Red) and Gambler's Gloves that play both.
Monstrous Veil
Monstrous Veil
10% of decksPercentage of decks that could play both Rising Power (Red) and Monstrous Veil that play both.
Nullrune Hood
Nullrune Hood
10% of decksPercentage of decks that could play both Rising Power (Red) and Nullrune Hood that play both.
Nullrune Robe
Nullrune Robe
6% of decksPercentage of decks that could play both Rising Power (Red) and Nullrune Robe that play both.
Vigor Girth
Vigor Girth
6% of decksPercentage of decks that could play both Rising Power (Red) and Vigor Girth that play both.
Weapon
Mandible Claw
Mandible Claw
59% of decksPercentage of decks that could play both Rising Power (Red) and Mandible Claw that play both.
Ball Breaker
Ball Breaker
21% of decksPercentage of decks that could play both Rising Power (Red) and Ball Breaker that play both.
Mini Meataxe
Mini Meataxe
11% of decksPercentage of decks that could play both Rising Power (Red) and Mini Meataxe that play both.
Miller's Grindstone
Miller's Grindstone
6% of decksPercentage of decks that could play both Rising Power (Red) and Miller's Grindstone that play both.
Action
Lead with Speed (Red)
Lead with Speed (Red)
Avg. played:  
2.002.000000000
23% of decksPercentage of decks that could play both Rising Power (Red) and Lead with Speed (Red) that play both.
Bloodrush Bellow
Bloodrush Bellow
Avg. played:  
2.612.608247423
22% of decksPercentage of decks that could play both Rising Power (Red) and Bloodrush Bellow that play both.
Lead with Speed (Blue)
Lead with Speed (Blue)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Rising Power (Red) and Lead with Speed (Blue) that play both.
Smashback Alehorn
Smashback Alehorn
Avg. played:  
1.731.728813559
16% of decksPercentage of decks that could play both Rising Power (Red) and Smashback Alehorn that play both.
Lead with Power (Red)
Lead with Power (Red)
Avg. played:  
1.621.622950820
14% of decksPercentage of decks that could play both Rising Power (Red) and Lead with Power (Red) that play both.
Lead with Power (Blue)
Lead with Power (Blue)
Avg. played:  
1.671.666666667
14% of decksPercentage of decks that could play both Rising Power (Red) and Lead with Power (Blue) that play both.
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Rising Power (Red) and Bonebreaker Bellow (Blue) that play both.
Bonebreaker Bellow (Red)
Bonebreaker Bellow (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rising Power (Red) and Bonebreaker Bellow (Red) that play both.
Barraging Beatdown (Blue)
Barraging Beatdown (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Rising Power (Red) and Barraging Beatdown (Blue) that play both.
Cast Bones
Cast Bones
Avg. played:  
2.022.020833333
6% of decksPercentage of decks that could play both Rising Power (Red) and Cast Bones that play both.
Attack Action
Bare Fangs (Red)
Bare Fangs (Red)
Avg. played:  
2.242.240641711
53% of decksPercentage of decks that could play both Rising Power (Red) and Bare Fangs (Red) that play both.
Wild Ride (Red)
Wild Ride (Red)
Avg. played:  
2.252.254054054
52% of decksPercentage of decks that could play both Rising Power (Red) and Wild Ride (Red) that play both.
Agile Windup (Blue)
Agile Windup (Blue)
Avg. played:  
2.262.255813953
48% of decksPercentage of decks that could play both Rising Power (Red) and Agile Windup (Blue) that play both.
Agile Windup (Yellow)
Agile Windup (Yellow)
Avg. played:  
2.152.149732620
48% of decksPercentage of decks that could play both Rising Power (Red) and Agile Windup (Yellow) that play both.
Wild Ride (Yellow)
Wild Ride (Yellow)
Avg. played:  
2.212.212765957
42% of decksPercentage of decks that could play both Rising Power (Red) and Wild Ride (Yellow) that play both.
Bare Fangs (Yellow)
Bare Fangs (Yellow)
Avg. played:  
2.132.128000000
41% of decksPercentage of decks that could play both Rising Power (Red) and Bare Fangs (Yellow) that play both.
Mighty Windup (Blue)
Mighty Windup (Blue)
Avg. played:  
2.242.237037037
39% of decksPercentage of decks that could play both Rising Power (Red) and Mighty Windup (Blue) that play both.
Assault and Battery (Blue)
Assault and Battery (Blue)
Avg. played:  
2.252.251851852
38% of decksPercentage of decks that could play both Rising Power (Red) and Assault and Battery (Blue) that play both.
Agile Windup (Red)
Agile Windup (Red)
Avg. played:  
2.002.000000000
33% of decksPercentage of decks that could play both Rising Power (Red) and Agile Windup (Red) that play both.
Wrecker Romp (Blue)
Wrecker Romp (Blue)
Avg. played:  
2.462.461538462
26% of decksPercentage of decks that could play both Rising Power (Red) and Wrecker Romp (Blue) that play both.
Assault and Battery (Red)
Assault and Battery (Red)
Avg. played:  
2.042.039215686
26% of decksPercentage of decks that could play both Rising Power (Red) and Assault and Battery (Red) that play both.
Pack Hunt (Red)
Pack Hunt (Red)
Avg. played:  
2.192.186046512
26% of decksPercentage of decks that could play both Rising Power (Red) and Pack Hunt (Red) that play both.
Pack Call (Blue)
Pack Call (Blue)
Avg. played:  
2.322.315789474
24% of decksPercentage of decks that could play both Rising Power (Red) and Pack Call (Blue) that play both.
Pack Call (Yellow)
Pack Call (Yellow)
Avg. played:  
1.811.805555556
22% of decksPercentage of decks that could play both Rising Power (Red) and Pack Call (Yellow) that play both.
Savage Feast (Red)
Savage Feast (Red)
Avg. played:  
2.422.422680412
21% of decksPercentage of decks that could play both Rising Power (Red) and Savage Feast (Red) that play both.
Pound Town (Blue)
Pound Town (Blue)
Avg. played:  
2.222.218750000
19% of decksPercentage of decks that could play both Rising Power (Red) and Pound Town (Blue) that play both.
Predatory Assault (Red)
Predatory Assault (Red)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Rising Power (Red) and Predatory Assault (Red) that play both.
Rally the Rearguard (Red)
Rally the Rearguard (Red)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Rising Power (Red) and Rally the Rearguard (Red) that play both.
Pulping (Red)
Pulping (Red)
Avg. played:  
2.442.441860465
18% of decksPercentage of decks that could play both Rising Power (Red) and Pulping (Red) that play both.
Smash Instinct (Blue)
Smash Instinct (Blue)
Avg. played:  
2.392.394736842
17% of decksPercentage of decks that could play both Rising Power (Red) and Smash Instinct (Blue) that play both.
Assault and Battery (Yellow)
Assault and Battery (Yellow)
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Rising Power (Red) and Assault and Battery (Yellow) that play both.
Beast Within
Beast Within
Avg. played:  
2.742.737704918
17% of decksPercentage of decks that could play both Rising Power (Red) and Beast Within that play both.
Rising Power (Yellow)
Rising Power (Yellow)
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Rising Power (Red) and Rising Power (Yellow) that play both.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Rising Power (Red) and Rally the Rearguard (Yellow) that play both.
Swing Big
Swing Big
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Rising Power (Red) and Swing Big that play both.
Riled Up (Blue)
Riled Up (Blue)
Avg. played:  
1.741.740740741
15% of decksPercentage of decks that could play both Rising Power (Red) and Riled Up (Blue) that play both.
Reincarnate (Blue)
Reincarnate (Blue)
Avg. played:  
2.312.314814815
14% of decksPercentage of decks that could play both Rising Power (Red) and Reincarnate (Blue) that play both.
Down But Not Out (Red)
Down But Not Out (Red)
Avg. played:  
2.002.000000000
14% of decksPercentage of decks that could play both Rising Power (Red) and Down But Not Out (Red) that play both.
Clash of Agility (Red)
Clash of Agility (Red)
Avg. played:  
2.492.492063492
12% of decksPercentage of decks that could play both Rising Power (Red) and Clash of Agility (Red) that play both.
Send Packing
Send Packing
Avg. played:  
2.642.636363636
11% of decksPercentage of decks that could play both Rising Power (Red) and Send Packing that play both.
Command and Conquer
Command and Conquer
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Rising Power (Red) and Command and Conquer that play both.
Pulping (Yellow)
Pulping (Yellow)
Avg. played:  
2.392.390243902
9% of decksPercentage of decks that could play both Rising Power (Red) and Pulping (Yellow) that play both.
Mighty Windup (Yellow)
Mighty Windup (Yellow)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rising Power (Red) and Mighty Windup (Yellow) that play both.
Wage Agility (Red)
Wage Agility (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rising Power (Red) and Wage Agility (Red) that play both.
Pound Town (Yellow)
Pound Town (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Rising Power (Red) and Pound Town (Yellow) that play both.
Savage Swing (Blue)
Savage Swing (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Rising Power (Red) and Savage Swing (Blue) that play both.
Skull Crack
Skull Crack
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Rising Power (Red) and Skull Crack that play both.
Pack Hunt (Yellow)
Pack Hunt (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Rising Power (Red) and Pack Hunt (Yellow) that play both.
Mighty Windup (Red)
Mighty Windup (Red)
Avg. played:  
1.601.600000000
8% of decksPercentage of decks that could play both Rising Power (Red) and Mighty Windup (Red) that play both.
Pound Town (Red)
Pound Town (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Rising Power (Red) and Pound Town (Red) that play both.
Runner Runner
Runner Runner
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Rising Power (Red) and Runner Runner that play both.
Rising Speed (Red)
Rising Speed (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Rising Power (Red) and Rising Speed (Red) that play both.
Smash with Big Tree (Red)
Smash with Big Tree (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rising Power (Red) and Smash with Big Tree (Red) that play both.
Zealous Belting (Red)
Zealous Belting (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rising Power (Red) and Zealous Belting (Red) that play both.
Wage Might (Red)
Wage Might (Red)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Rising Power (Red) and Wage Might (Red) that play both.
Clash of Agility (Yellow)
Clash of Agility (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rising Power (Red) and Clash of Agility (Yellow) that play both.
Rawhide Rumble (Red)
Rawhide Rumble (Red)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Rising Power (Red) and Rawhide Rumble (Red) that play both.
Defense Reaction
Reckless Swing
Reckless Swing
Avg. played:  
1.581.583333333
11% of decksPercentage of decks that could play both Rising Power (Red) and Reckless Swing that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Rising Power (Red) and Sink Below (Red) that play both.
Block
Run into Trouble
Run into Trouble
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Rising Power (Red) and Run into Trouble that play both.
Test of Might
Test of Might
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Rising Power (Red) and Test of Might that play both.
Instant
No Fear
No Fear
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Rising Power (Red) and No Fear that play both.