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$0.19
180 decks (0.05549%)
Spellvoid
Price History
Run into Trouble
Brute,warrior Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
2.93
2.926319488
Average Defense Value:
2.36
2.357503930
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
26% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.50
Olympia, Prized Fighter
17% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$1.00
Kassai of the Golden Sand
11% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Olympia
11% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$----
Rhinar, Reckless Rampage
10% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$0.69
Kayo, Armed and Dangerous
7% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Kassai
7% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
$0.10
Flat Trackers
42% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$104.38
Grains of Bloodspill
29% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.76
Nullrune Gloves
26% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$0.10
Raw Meat
26% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$0.20
Knucklehead
24% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$0.18
Prized Galea
23% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.10
Gauntlet of Might
22% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$43.66
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$0.40
Nullrune Boots
18% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$0.10
Beckon Applause
18% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$59.60
Apex Bonebreaker
17% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$----
Refraction Bolters
17% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$147.44
Valiant Dynamo
16% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$45.55
Scabskin Leathers
16% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$0.39
Nullrune Hood
14% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$58.98
Scowling Flesh Bag
14% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$0.22
Parry Blade
14% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$0.15
Barkbone Strapping
14% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$0.25
Beaten Trackers
13% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$90.69
Fyendal's Spring Tunic
12% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$0.10
Vigor Girth
12% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$87.99
Crown of Providence
10% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$0.20
Goliath Gauntlet
10% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$0.20
Hood of Red Sand
9% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$6.97
Skullhorn
9% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$35.39
Ironsong Versus
8% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.27
Nullrune Robe
8% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$0.19
Gallantry Gold
6% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$15.70
Courage of Bladehold
6% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
Weapon
$0.25
Mandible Claw
20% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Hot Streak
19% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Cintari Saber
18% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Mini Meataxe
17% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.21
Ball Breaker
13% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
7% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
7% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.68
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$0.11
Lead with Speed (Red)
Avg. played:
2.28
2.282828283
39% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$0.10
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.11
Edge Ahead (Red)
Avg. played:
2.63
2.634615385
18% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.10
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$0.10
Lead with Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.12
Goblet of Bloodrun Wine
Avg. played:
2.53
2.529411765
15% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.10
Edge Ahead (Blue)
Avg. played:
2.57
2.567567568
12% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$0.10
Hold 'em (Red)
Avg. played:
2.56
2.555555556
11% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$0.10
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$4.25
Commanding Performance
Avg. played:
2.67
2.666666667
10% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$0.12
Draw Swords (Red)
Avg. played:
2.57
2.566666667
9% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$0.10
Hold 'em (Blue)
Avg. played:
2.47
2.466666667
9% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.10
Edge Ahead (Yellow)
Avg. played:
2.62
2.615384615
9% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$2.99
Double Down
Avg. played:
2.63
2.625000000
8% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$5.00
Cash In
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Cash In that play both.
$5.05
Bloodrush Bellow
Avg. played:
2.54
2.538461538
8% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$0.10
Engaged Swiftblade (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Engaged Swiftblade (Red) that play both.
$0.25
Hit and Run (Blue)
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.10
Draw Swords (Blue)
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Blue) that play both.
$0.15
Smashback Alehorn
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$0.11
Lead with Heart (Red)
Avg. played:
2.48
2.476190476
6% of decks
Percentage of decks that could play both Run into Trouble and Lead with Heart (Red) that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
2.52
2.523809524
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$0.10
Bonebreaker Bellow (Red)
Avg. played:
2.55
2.550000000
6% of decks
Percentage of decks that could play both Run into Trouble and Bonebreaker Bellow (Red) that play both.
$0.10
Draw Swords (Yellow)
Avg. played:
2.52
2.523809524
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Yellow) that play both.
$0.25
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$0.20
Hit and Run (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Red) that play both.
$0.48
Slice and Dice (Red)
Avg. played:
2.53
2.526315789
6% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$0.24
Slice and Dice (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Yellow) that play both.
$8.72
Cast Bones
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Cast Bones that play both.
Attack Action
$0.13
Agile Windup (Blue)
Avg. played:
2.07
2.066666667
29% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.11
Agile Windup (Red)
Avg. played:
2.18
2.180327869
28% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.10
Wild Ride (Red)
Avg. played:
2.18
2.183333333
27% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.12
Mighty Windup (Blue)
Avg. played:
2.00
2.000000000
25% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.11
Bare Fangs (Red)
Avg. played:
2.21
2.210526316
25% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.14
Agile Windup (Yellow)
Avg. played:
2.20
2.196428571
25% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.10
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
24% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.10
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.17
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.25
Pack Call (Blue)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.10
Rising Power (Red)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$0.10
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$0.18
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$0.10
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$10.48
Runner Runner
Avg. played:
2.31
2.307692308
14% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$0.25
Savage Feast (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$0.10
Wage Agility (Red)
Avg. played:
2.39
2.392857143
9% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$0.18
Clash of Agility (Red)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$0.15
Wrecker Romp (Blue)
Avg. played:
2.59
2.592592593
9% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$0.12
Assault and Battery (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$1.97
Pulping (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.11
Assault and Battery (Red)
Avg. played:
2.44
2.440000000
8% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$83.00
Command and Conquer
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$31.44
Swing Big
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$15.50
Beast Within
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$0.10
Wage Vigor (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Wage Vigor (Red) that play both.
$10.00
Send Packing
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.12
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
$31.16
Enlightened Strike
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
$1.50
Show No Mercy
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Show No Mercy that play both.
$0.10
Rising Energy (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Rising Energy (Red) that play both.
$1.80
Massacre
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Massacre that play both.
$0.17
Rawhide Rumble (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Rawhide Rumble (Red) that play both.
$0.15
Pound Town (Blue)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Pound Town (Blue) that play both.
Attack Reaction
$7.08
Glint the Quicksilver
Avg. played:
2.68
2.682926829
16% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$3.83
Up the Ante
Avg. played:
2.63
2.628571429
12% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.13
Agile Engagement (Red)
Avg. played:
2.43
2.428571429
11% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$0.19
Blade Runner (Red)
Avg. played:
2.61
2.606060606
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.20
Blade Runner (Blue)
Avg. played:
2.54
2.542857143
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$0.20
Blade Runner (Yellow)
Avg. played:
2.57
2.566666667
9% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.19
Take the Upper Hand (Red)
Avg. played:
2.43
2.433333333
9% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$23.49
Blade Flurry
Avg. played:
2.50
2.500000000
9% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$6.01
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.17
Fatal Engagement (Red)
Avg. played:
1.78
1.782608696
8% of decks
Percentage of decks that could play both Run into Trouble and Fatal Engagement (Red) that play both.
$0.10
Vigorous Engagement (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Vigorous Engagement (Red) that play both.
$0.16
Cut the Deck (Yellow)
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Cut the Deck (Yellow) that play both.
$0.80
Rout
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Rout that play both.
$0.17
Cut the Deck (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Cut the Deck (Red) that play both.
$0.15
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.10
Agile Engagement (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Blue) that play both.
$0.14
Fatal Engagement (Yellow)
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Fatal Engagement (Yellow) that play both.
$0.10
Vigorous Engagement (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Vigorous Engagement (Yellow) that play both.
Defense Reaction
$1.50
Sink Below (Red)
Avg. played:
2.68
2.681818182
17% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$0.29
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
$1.68
Reckless Swing
Avg. played:
2.43
2.428571429
7% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$1.54
Fate Foreseen
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
Block
$0.15
Hearty Block
Avg. played:
2.67
2.666666667
10% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.15
Test of Agility
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
$0.25
Take it on the Chin
Avg. played:
2.13
2.128571429
15% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.16
Slap-Happy
Avg. played:
1.97
1.970588235
7% of decks
Percentage of decks that could play both Run into Trouble and Slap-Happy that play both.
$0.20
Battered Not Broken
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Battered Not Broken that play both.