Oldhim in Commoner – Part 2: Matchups

Winter's Bite

Continuing his study on Oldhim in the Commoner format of Flesh and Blood, Daniel now turns his attention to the specific matchups you may face, and how best to defeat them.

#Commoner, #deck, #elemental, #fab, #flesh and blood, #guardian, #oldhim Read More »

Oldhim in Commoner: Part 1 – Introduction to Annihilation

Oldhim

Looking to play the fatigue strategy in Commoner? Then check out this deck tech for Oldhim!

#Commoner, #earth, #elemental, #fab, #fatigue, #flesh and blood, #guardian, #ice, #oldhim Read More »

Common & Conquer Part 4 – The Metagame

Oldhim

Daniel concludes his Common and Conquer series by taking you on a thorough breakdown of the current Commoner meta.

#Commoner, #deck, #fab, #flesh and blood, #heroes, #meta, #ranking Read More »

Common & Conquer 3 – Gear

Snapdragon Scalers

The card pool for equipment in Commoner may be limited, but that doesn’t mean you don’t have options! Check out this breakdown from Daniel on how and why to choose the best equipment for your hero.

##theory, #Commoner, #equipment, #fab, #flesh and blood, #sideboard Read More »

The Best Bright Lights and Round the Table Cards for Commoner

Rev Up

Come check out Daniel’s picks for the best cards from Bright Lights and Round the Table for Commoner.

#Bright Lights, #Commoner, #fab, #flesh and blood, #mechanologist, #round the table, #set review Read More »

Common & Conquer Part 2: Hero Complex(ity)

Levia

Daniel continues his Common and Conquer series, looking at some of the more difficult heroes to build in the Commoner format.

#common, #Commoner, #fab, #flesh and blood Read More »

Common & Conquer Part 1: Commoner Deckbuilding the Hard Way

Dromai

Come join us for Daniel’s first article, which introduces his Common and Conquer series.

##theory, #Commoner, #competitive, #fab, #flesh and blood, #intro Read More »