Unknown Information and Nuu

Nuu, Alluring Desire

As with any card game, success in Flesh and Blood can hinge on how you use unknown information to your advantage. Check out this article to dive into this complex idea.

##theory, #assassin, #bluffing, #fab, #flesh and blood, #nuu, #strategy, #unknown information Read More »

Taking the Tempo in Flesh and Blood

Torrent of Tempo

Looking to up your Flesh and Blood competitive gameplay? Then don’t miss this article dedicated to one of the most important concepts of the game: tempo.

##theory, #classic constructed, #fab, #flesh and blood, #strategy, #tempo Read More »

The Case for the Not-So-Reckless Rhinar Reprint in Heavy Hitters

Rhinar, Reckless Rampage

Not liking Rhinar’s reprint in Heavy Hitters? Tommy’s got a ton of reasons why you should reconsider.

##theory, #brute, #fab, #flesh and blood, #heavy hitters, #Rhinar, #rhinar reckless rampage Read More »

The Identity of Blitz

Valda Brightaxe

Still on the fence about Blitz? Check out this article from Jo for all the reasons you should be playing this faster format.

##theory, #blitz, #fab, #flesh and blood, #heroes, #strategy Read More »

Common & Conquer 3 – Gear

Snapdragon Scalers

The card pool for equipment in Commoner may be limited, but that doesn’t mean you don’t have options! Check out this breakdown from Daniel on how and why to choose the best equipment for your hero.

##theory, #Commoner, #equipment, #fab, #flesh and blood, #sideboard Read More »

Common & Conquer Part 1: Commoner Deckbuilding the Hard Way

Dromai

Come join us for Daniel’s first article, which introduces his Common and Conquer series.

##theory, #Commoner, #competitive, #fab, #flesh and blood, #intro Read More »