Looking for the best way to play Ira in Commoner after the Hammerers ban? Daniel’s got you covered with this deck tech.
Oldhim in Commoner – Part 2: Matchups
Continuing his study on Oldhim in the Commoner format of Flesh and Blood, Daniel now turns his attention to the specific matchups you may face, and how best to defeat them.
#Commoner, #deck, #elemental, #fab, #flesh and blood, #guardian, #oldhim Read More »
Oldhim in Commoner: Part 1 – Introduction to Annihilation
Looking to play the fatigue strategy in Commoner? Then check out this deck tech for Oldhim!
#Commoner, #earth, #elemental, #fab, #fatigue, #flesh and blood, #guardian, #ice, #oldhim Read More »
Common & Conquer Part 4 – The Metagame
Daniel concludes his Common and Conquer series by taking you on a thorough breakdown of the current Commoner meta.
#Commoner, #deck, #fab, #flesh and blood, #heroes, #meta, #ranking Read More »
Common & Conquer 3 – Gear
The card pool for equipment in Commoner may be limited, but that doesn’t mean you don’t have options! Check out this breakdown from Daniel on how and why to choose the best equipment for your hero.
##theory, #Commoner, #equipment, #fab, #flesh and blood, #sideboard Read More »
The Best Bright Lights and Round the Table Cards for Commoner
Come check out Daniel’s picks for the best cards from Bright Lights and Round the Table for Commoner.
#Bright Lights, #Commoner, #fab, #flesh and blood, #mechanologist, #round the table, #set review Read More »
Common & Conquer Part 2: Hero Complex(ity)
Daniel continues his Common and Conquer series, looking at some of the more difficult heroes to build in the Commoner format.
Common & Conquer Part 1: Commoner Deckbuilding the Hard Way
Come join us for Daniel’s first article, which introduces his Common and Conquer series.
##theory, #Commoner, #competitive, #fab, #flesh and blood, #intro Read More »