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Take Aim (Red)
17167 decks (2.260%)
Price History
Take Aim (Red)
Ranger Action
The next Ranger attack action card you play this turn, gains +3 [Power]. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Average Card Type Distribution
Average Attack Value: 
2.282.275186076
Average Defense Value:  
2.592.586146922
Hero
Azalea, Ace in the Hole
Azalea, Ace in the Hole
57% of decksPercentage of decks that could play both Take Aim (Red) and Azalea, Ace in the Hole that play both.
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
50% of decksPercentage of decks that could play both Take Aim (Red) and Marlynn, Treasure Hunter that play both.
Azalea
Azalea
42% of decksPercentage of decks that could play both Take Aim (Red) and Azalea that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
5% of decksPercentage of decks that could play both Take Aim (Red) and Riptide, Lurker of the Deep that play both.
Equipment
Sealace Sarong
Sealace Sarong
77% of decksPercentage of decks that could play both Take Aim (Red) and Sealace Sarong that play both.
Enchanted Quiver
Enchanted Quiver
77% of decksPercentage of decks that could play both Take Aim (Red) and Enchanted Quiver that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
72% of decksPercentage of decks that could play both Take Aim (Red) and Fyendal's Spring Tunic that play both.
Bull's Eye Bracers
Bull's Eye Bracers
71% of decksPercentage of decks that could play both Take Aim (Red) and Bull's Eye Bracers that play both.
Gold-Baited Hook
Gold-Baited Hook
71% of decksPercentage of decks that could play both Take Aim (Red) and Gold-Baited Hook that play both.
Skullbone Crosswrap
Skullbone Crosswrap
65% of decksPercentage of decks that could play both Take Aim (Red) and Skullbone Crosswrap that play both.
Snapdragon Scalers
Snapdragon Scalers
62% of decksPercentage of decks that could play both Take Aim (Red) and Snapdragon Scalers that play both.
Crow's Nest
Crow's Nest
50% of decksPercentage of decks that could play both Take Aim (Red) and Crow's Nest that play both.
Longdraw Half-Glove
Longdraw Half-Glove
49% of decksPercentage of decks that could play both Take Aim (Red) and Longdraw Half-Glove that play both.
Perch Grapplers
Perch Grapplers
38% of decksPercentage of decks that could play both Take Aim (Red) and Perch Grapplers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
30% of decksPercentage of decks that could play both Take Aim (Red) and Trench of Sunken Treasure that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
27% of decksPercentage of decks that could play both Take Aim (Red) and Quiver of Rustling Leaves that play both.
Sharp Shooters
Sharp Shooters
20% of decksPercentage of decks that could play both Take Aim (Red) and Sharp Shooters that play both.
Nullrune Boots
Nullrune Boots
20% of decksPercentage of decks that could play both Take Aim (Red) and Nullrune Boots that play both.
New Horizon
New Horizon
19% of decksPercentage of decks that could play both Take Aim (Red) and New Horizon that play both.
Spell Fray Cloak
Spell Fray Cloak
13% of decksPercentage of decks that could play both Take Aim (Red) and Spell Fray Cloak that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
13% of decksPercentage of decks that could play both Take Aim (Red) and Quiver of Abyssal Depths that play both.
Crown of Dominion
Crown of Dominion
11% of decksPercentage of decks that could play both Take Aim (Red) and Crown of Dominion that play both.
Balance of Justice
Balance of Justice
10% of decksPercentage of decks that could play both Take Aim (Red) and Balance of Justice that play both.
Flight Path
Flight Path
10% of decksPercentage of decks that could play both Take Aim (Red) and Flight Path that play both.
Hidden Agenda
Hidden Agenda
9% of decksPercentage of decks that could play both Take Aim (Red) and Hidden Agenda that play both.
Hornet's Sting
Hornet's Sting
8% of decksPercentage of decks that could play both Take Aim (Red) and Hornet's Sting that play both.
Blossom of Spring
Blossom of Spring
7% of decksPercentage of decks that could play both Take Aim (Red) and Blossom of Spring that play both.
Spell Fray Leggings
Spell Fray Leggings
7% of decksPercentage of decks that could play both Take Aim (Red) and Spell Fray Leggings that play both.
Honing Hood
Honing Hood
6% of decksPercentage of decks that could play both Take Aim (Red) and Honing Hood that play both.
New
Bolt'n Boots
Bolt'n Boots
5% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n Boots that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
77% of decksPercentage of decks that could play both Take Aim (Red) and Hammerhead, Harpoon Cannon that play both.
Death Dealer
Death Dealer
62% of decksPercentage of decks that could play both Take Aim (Red) and Death Dealer that play both.
Dreadbore
Dreadbore
20% of decksPercentage of decks that could play both Take Aim (Red) and Dreadbore that play both.
Sandscour Greatbow
Sandscour Greatbow
13% of decksPercentage of decks that could play both Take Aim (Red) and Sandscour Greatbow that play both.
Redspine Manta
Redspine Manta
6% of decksPercentage of decks that could play both Take Aim (Red) and Redspine Manta that play both.
Action
Catch of the Day
Catch of the Day
Avg. played:  
3.003.000000000
89% of decksPercentage of decks that could play both Take Aim (Red) and Catch of the Day that play both.
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
2.932.927567568
67% of decksPercentage of decks that could play both Take Aim (Red) and Big Game Trophy Shot that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.872.867065186
61% of decksPercentage of decks that could play both Take Aim (Red) and Codex of Frailty that play both.
Portside Exchange
Portside Exchange
Avg. played:  
3.003.000000000
61% of decksPercentage of decks that could play both Take Aim (Red) and Portside Exchange that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.782.778897907
61% of decksPercentage of decks that could play both Take Aim (Red) and Lace with Bloodrot that play both.
Premeditate
Premeditate
Avg. played:  
2.872.866469409
61% of decksPercentage of decks that could play both Take Aim (Red) and Premeditate that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.822.819663780
56% of decksPercentage of decks that could play both Take Aim (Red) and Seek and Destroy that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.802.803068365
53% of decksPercentage of decks that could play both Take Aim (Red) and Read the Glide Path (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.812.814290929
52% of decksPercentage of decks that could play both Take Aim (Red) and Nock the Deathwhistle that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.882.881839080
50% of decksPercentage of decks that could play both Take Aim (Red) and Gold the Tip that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.832.827324041
48% of decksPercentage of decks that could play both Take Aim (Red) and Lace with Inertia that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.852.847665848
45% of decksPercentage of decks that could play both Take Aim (Red) and Sea Floor Salvage that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.812.812310307
45% of decksPercentage of decks that could play both Take Aim (Red) and Lace with Frailty that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.802.800152389
43% of decksPercentage of decks that could play both Take Aim (Red) and Release the Tension (Red) that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
2.232.231111111
25% of decksPercentage of decks that could play both Take Aim (Red) and Codex of Bloodrot that play both.
Loan Shark
Loan Shark
Avg. played:  
2.182.184021544
24% of decksPercentage of decks that could play both Take Aim (Red) and Loan Shark that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
2.732.731707317
23% of decksPercentage of decks that could play both Take Aim (Red) and Drop the Anchor that play both.
Three of a Kind
Three of a Kind
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Take Aim (Red) and Three of a Kind that play both.
Dead Eye
Dead Eye
Avg. played:  
2.742.738449491
17% of decksPercentage of decks that could play both Take Aim (Red) and Dead Eye that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Take Aim (Red) and Call in the Big Guns (Red) that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Take Aim (Red) and Tip the Barkeep that play both.
New
Frail Swingline
Frail Swingline
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Take Aim (Red) and Frail Swingline that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.622.616341030
9% of decksPercentage of decks that could play both Take Aim (Red) and Scout the Periphery (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Take Aim (Red) and Read the Glide Path (Yellow) that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Take Aim (Red) and Line It Up that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Red) and Point the Tip (Red) that play both.
New
Break Open the Chests!
Break Open the Chests!
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Red) and Break Open the Chests! that play both.
New
Quickening Sand
Quickening Sand
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Red) and Quickening Sand that play both.
Attack Action
New
Shallow Water Shark Harpoon
Shallow Water Shark Harpoon
Avg. played:  
2.952.950000000
95% of decksPercentage of decks that could play both Take Aim (Red) and Shallow Water Shark Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
3.003.000000000
74% of decksPercentage of decks that could play both Take Aim (Red) and Red Fin Harpoon that play both.
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
3.003.000000000
74% of decksPercentage of decks that could play both Take Aim (Red) and Blue Fin Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
3.003.000000000
73% of decksPercentage of decks that could play both Take Aim (Red) and King Shark Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
3.003.000000000
73% of decksPercentage of decks that could play both Take Aim (Red) and King Kraken Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
3.003.000000000
71% of decksPercentage of decks that could play both Take Aim (Red) and Yellow Fin Harpoon that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.792.785039761
55% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n' Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.822.818513120
52% of decksPercentage of decks that could play both Take Aim (Red) and Red in the Ledger that play both.
Remorseless
Remorseless
Avg. played:  
2.782.778659862
48% of decksPercentage of decks that could play both Take Aim (Red) and Remorseless that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.732.732466950
44% of decksPercentage of decks that could play both Take Aim (Red) and Infecting Shot (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.802.803168403
43% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n' Shot (Yellow) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.712.706456154
41% of decksPercentage of decks that could play both Take Aim (Red) and Endless Arrow that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.662.664118348
40% of decksPercentage of decks that could play both Take Aim (Red) and Drill Shot (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.782.775632490
31% of decksPercentage of decks that could play both Take Aim (Red) and Murkmire Grapnel (Red) that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.672.672737955
30% of decksPercentage of decks that could play both Take Aim (Red) and Golden Tipple (Blue) that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.842.839009288
28% of decksPercentage of decks that could play both Take Aim (Red) and Murderous Rabble that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
2.792.794169438
27% of decksPercentage of decks that could play both Take Aim (Red) and Amplifying Arrow that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.742.743628186
26% of decksPercentage of decks that could play both Take Aim (Red) and Conqueror of the High Seas that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
26% of decksPercentage of decks that could play both Take Aim (Red) and Judge, Jury, Executioner that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.752.748030117
25% of decksPercentage of decks that could play both Take Aim (Red) and Ravenous Rabble (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.672.668163593
24% of decksPercentage of decks that could play both Take Aim (Red) and Battering Bolt that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.602.601784890
23% of decksPercentage of decks that could play both Take Aim (Red) and Sleep Dart (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.652.652305501
22% of decksPercentage of decks that could play both Take Aim (Red) and Fatigue Shot (Red) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.742.735756803
20% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n' Shot (Blue) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.572.570536179
15% of decksPercentage of decks that could play both Take Aim (Red) and Spire Sniping (Blue) that play both.
Stone Rain
Stone Rain
Avg. played:  
2.652.650670430
12% of decksPercentage of decks that could play both Take Aim (Red) and Stone Rain that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Take Aim (Red) and Heat Seeker that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Take Aim (Red) and Golden Tipple (Red) that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Take Aim (Red) and Drill Shot (Blue) that play both.
Swift Shot
Swift Shot
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Take Aim (Red) and Swift Shot that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Take Aim (Red) and Infecting Shot (Blue) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.612.609591354
11% of decksPercentage of decks that could play both Take Aim (Red) and Hamstring Shot (Red) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.562.561307020
10% of decksPercentage of decks that could play both Take Aim (Red) and Searing Shot (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Take Aim (Red) and Enlightened Strike that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.632.625652174
10% of decksPercentage of decks that could play both Take Aim (Red) and Spire Sniping (Yellow) that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.622.615079365
8% of decksPercentage of decks that could play both Take Aim (Red) and Barbed Barrage that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.582.581405896
8% of decksPercentage of decks that could play both Take Aim (Red) and Immobilizing Shot that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.552.551294821
7% of decksPercentage of decks that could play both Take Aim (Red) and Barbed Undertow that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Falcon Wing (Red) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Sleep Dart (Blue) that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Red) and Rusty Harpoon that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Red) and Dry Powder Shot that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Red) and Hemorrhage Bore (Red) that play both.
Defense Reaction
Tarpit Trap
Tarpit Trap
Avg. played:  
2.742.738495093
23% of decksPercentage of decks that could play both Take Aim (Red) and Tarpit Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Take Aim (Red) and Fate Foreseen that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Take Aim (Red) and Sink Below (Red) that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.622.624050633
9% of decksPercentage of decks that could play both Take Aim (Red) and Take Cover (Red) that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Red) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Red) and Buzzsaw Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Take Aim (Red) and Spike Pit Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
3.003.000000000
66% of decksPercentage of decks that could play both Take Aim (Red) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.782.776654412
22% of decksPercentage of decks that could play both Take Aim (Red) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.792.791275168
42% of decksPercentage of decks that could play both Take Aim (Red) and Rain Razors that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.062.060531361
10% of decksPercentage of decks that could play both Take Aim (Red) and Memorial Ground (Yellow) that play both.
Resource
Authority of Ataya
Authority of Ataya
Avg. played:  
1.001.000000000
34% of decksPercentage of decks that could play both Take Aim (Red) and Authority of Ataya that play both.
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
34% of decksPercentage of decks that could play both Take Aim (Red) and Riches of Trōpal-Dhani that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Take Aim (Red) and Eye of Ophidia that play both.