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Take Aim (Red)
16009 decks (2.235%)
Price History
Take Aim (Red)
Ranger Action
The next Ranger attack action card you play this turn, gains +3 [Power]. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Average Card Type Distribution
Average Attack Value: 
2.302.301880738
Average Defense Value:  
2.582.582530948
Hero
living legend - Classic Constructed
Azalea, Ace in the Hole
Azalea, Ace in the Hole
57% of decksPercentage of decks that could play both Take Aim (Red) and Azalea, Ace in the Hole that play both.
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
45% of decksPercentage of decks that could play both Take Aim (Red) and Marlynn, Treasure Hunter that play both.
Azalea
Azalea
42% of decksPercentage of decks that could play both Take Aim (Red) and Azalea that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
6% of decksPercentage of decks that could play both Take Aim (Red) and Riptide, Lurker of the Deep that play both.
Equipment
Enchanted Quiver
Enchanted Quiver
79% of decksPercentage of decks that could play both Take Aim (Red) and Enchanted Quiver that play both.
Bull's Eye Bracers
Bull's Eye Bracers
75% of decksPercentage of decks that could play both Take Aim (Red) and Bull's Eye Bracers that play both.
Sealace Sarong
Sealace Sarong
74% of decksPercentage of decks that could play both Take Aim (Red) and Sealace Sarong that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
72% of decksPercentage of decks that could play both Take Aim (Red) and Fyendal's Spring Tunic that play both.
Skullbone Crosswrap
Skullbone Crosswrap
68% of decksPercentage of decks that could play both Take Aim (Red) and Skullbone Crosswrap that play both.
Gold-Baited Hook
Gold-Baited Hook
67% of decksPercentage of decks that could play both Take Aim (Red) and Gold-Baited Hook that play both.
Snapdragon Scalers
Snapdragon Scalers
66% of decksPercentage of decks that could play both Take Aim (Red) and Snapdragon Scalers that play both.
Longdraw Half-Glove
Longdraw Half-Glove
55% of decksPercentage of decks that could play both Take Aim (Red) and Longdraw Half-Glove that play both.
Crow's Nest
Crow's Nest
54% of decksPercentage of decks that could play both Take Aim (Red) and Crow's Nest that play both.
Perch Grapplers
Perch Grapplers
40% of decksPercentage of decks that could play both Take Aim (Red) and Perch Grapplers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
28% of decksPercentage of decks that could play both Take Aim (Red) and Trench of Sunken Treasure that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
24% of decksPercentage of decks that could play both Take Aim (Red) and Quiver of Rustling Leaves that play both.
Sharp Shooters
Sharp Shooters
23% of decksPercentage of decks that could play both Take Aim (Red) and Sharp Shooters that play both.
New Horizon
New Horizon
19% of decksPercentage of decks that could play both Take Aim (Red) and New Horizon that play both.
Nullrune Boots
Nullrune Boots
18% of decksPercentage of decks that could play both Take Aim (Red) and Nullrune Boots that play both.
Spell Fray Cloak
Spell Fray Cloak
14% of decksPercentage of decks that could play both Take Aim (Red) and Spell Fray Cloak that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
13% of decksPercentage of decks that could play both Take Aim (Red) and Quiver of Abyssal Depths that play both.
Flight Path
Flight Path
12% of decksPercentage of decks that could play both Take Aim (Red) and Flight Path that play both.
Balance of Justice
Balance of Justice
11% of decksPercentage of decks that could play both Take Aim (Red) and Balance of Justice that play both.
Hidden Agenda
Hidden Agenda
10% of decksPercentage of decks that could play both Take Aim (Red) and Hidden Agenda that play both.
Hornet's Sting
Hornet's Sting
8% of decksPercentage of decks that could play both Take Aim (Red) and Hornet's Sting that play both.
Blossom of Spring
Blossom of Spring
8% of decksPercentage of decks that could play both Take Aim (Red) and Blossom of Spring that play both.
Crown of Dominion
Crown of Dominion
7% of decksPercentage of decks that could play both Take Aim (Red) and Crown of Dominion that play both.
Spell Fray Leggings
Spell Fray Leggings
7% of decksPercentage of decks that could play both Take Aim (Red) and Spell Fray Leggings that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
74% of decksPercentage of decks that could play both Take Aim (Red) and Hammerhead, Harpoon Cannon that play both.
living legend - Classic Constructed
Death Dealer
Death Dealer
66% of decksPercentage of decks that could play both Take Aim (Red) and Death Dealer that play both.
Dreadbore
Dreadbore
21% of decksPercentage of decks that could play both Take Aim (Red) and Dreadbore that play both.
Sandscour Greatbow
Sandscour Greatbow
13% of decksPercentage of decks that could play both Take Aim (Red) and Sandscour Greatbow that play both.
Redspine Manta
Redspine Manta
7% of decksPercentage of decks that could play both Take Aim (Red) and Redspine Manta that play both.
Barbed Castaway
Barbed Castaway
5% of decksPercentage of decks that could play both Take Aim (Red) and Barbed Castaway that play both.
Action
New
Catch of the Day
Catch of the Day
Avg. played:  
3.003.000000000
93% of decksPercentage of decks that could play both Take Aim (Red) and Catch of the Day that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.792.794167334
65% of decksPercentage of decks that could play both Take Aim (Red) and Lace with Bloodrot that play both.
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
3.003.000000000
63% of decksPercentage of decks that could play both Take Aim (Red) and Big Game Trophy Shot that play both.
Premeditate
Premeditate
Avg. played:  
2.862.864072606
60% of decksPercentage of decks that could play both Take Aim (Red) and Premeditate that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.872.865182696
60% of decksPercentage of decks that could play both Take Aim (Red) and Codex of Frailty that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.822.823111573
60% of decksPercentage of decks that could play both Take Aim (Red) and Seek and Destroy that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.812.806606335
56% of decksPercentage of decks that could play both Take Aim (Red) and Read the Glide Path (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.822.818023469
56% of decksPercentage of decks that could play both Take Aim (Red) and Nock the Deathwhistle that play both.
Portside Exchange
Portside Exchange
Avg. played:  
3.003.000000000
56% of decksPercentage of decks that could play both Take Aim (Red) and Portside Exchange that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.832.832086062
52% of decksPercentage of decks that could play both Take Aim (Red) and Lace with Inertia that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.822.817857582
48% of decksPercentage of decks that could play both Take Aim (Red) and Lace with Frailty that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.812.806380151
46% of decksPercentage of decks that could play both Take Aim (Red) and Release the Tension (Red) that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.882.882137628
45% of decksPercentage of decks that could play both Take Aim (Red) and Gold the Tip that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.842.844282238
39% of decksPercentage of decks that could play both Take Aim (Red) and Sea Floor Salvage that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
2.252.246063455
23% of decksPercentage of decks that could play both Take Aim (Red) and Codex of Bloodrot that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
2.772.771653543
22% of decksPercentage of decks that could play both Take Aim (Red) and Drop the Anchor that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Take Aim (Red) and Call in the Big Guns (Red) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.742.738388874
18% of decksPercentage of decks that could play both Take Aim (Red) and Dead Eye that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Take Aim (Red) and Tip the Barkeep that play both.
Loan Shark
Loan Shark
Avg. played:  
2.272.265486726
15% of decksPercentage of decks that could play both Take Aim (Red) and Loan Shark that play both.
Three of a Kind
Three of a Kind
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Take Aim (Red) and Three of a Kind that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.622.618108472
10% of decksPercentage of decks that could play both Take Aim (Red) and Scout the Periphery (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.642.639207048
9% of decksPercentage of decks that could play both Take Aim (Red) and Read the Glide Path (Yellow) that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Take Aim (Red) and Line It Up that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Point the Tip (Red) that play both.
Attack Action
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
3.003.000000000
71% of decksPercentage of decks that could play both Take Aim (Red) and Red Fin Harpoon that play both.
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
3.003.000000000
71% of decksPercentage of decks that could play both Take Aim (Red) and Blue Fin Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
3.003.000000000
70% of decksPercentage of decks that could play both Take Aim (Red) and King Shark Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
3.003.000000000
70% of decksPercentage of decks that could play both Take Aim (Red) and King Kraken Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
3.003.000000000
69% of decksPercentage of decks that could play both Take Aim (Red) and Yellow Fin Harpoon that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.792.788714681
59% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n' Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.822.822484665
56% of decksPercentage of decks that could play both Take Aim (Red) and Red in the Ledger that play both.
Remorseless
Remorseless
Avg. played:  
2.782.782280417
51% of decksPercentage of decks that could play both Take Aim (Red) and Remorseless that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.742.735390528
47% of decksPercentage of decks that could play both Take Aim (Red) and Infecting Shot (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.812.806946423
46% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n' Shot (Yellow) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.672.666800321
43% of decksPercentage of decks that could play both Take Aim (Red) and Drill Shot (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.712.707750157
42% of decksPercentage of decks that could play both Take Aim (Red) and Endless Arrow that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.782.778447122
34% of decksPercentage of decks that could play both Take Aim (Red) and Murkmire Grapnel (Red) that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.752.746242263
31% of decksPercentage of decks that could play both Take Aim (Red) and Conqueror of the High Seas that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
3.003.000000000
30% of decksPercentage of decks that could play both Take Aim (Red) and Murderous Rabble that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
2.802.798852848
29% of decksPercentage of decks that could play both Take Aim (Red) and Amplifying Arrow that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
28% of decksPercentage of decks that could play both Take Aim (Red) and Judge, Jury, Executioner that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.802.797468354
28% of decksPercentage of decks that could play both Take Aim (Red) and Golden Tipple (Blue) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.752.749559394
27% of decksPercentage of decks that could play both Take Aim (Red) and Ravenous Rabble (Red) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.602.603811590
24% of decksPercentage of decks that could play both Take Aim (Red) and Sleep Dart (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.652.653990359
23% of decksPercentage of decks that could play both Take Aim (Red) and Fatigue Shot (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.642.635558834
22% of decksPercentage of decks that could play both Take Aim (Red) and Battering Bolt that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.742.736750273
21% of decksPercentage of decks that could play both Take Aim (Red) and Bolt'n' Shot (Blue) that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Take Aim (Red) and Golden Tipple (Red) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.572.573189927
16% of decksPercentage of decks that could play both Take Aim (Red) and Spire Sniping (Blue) that play both.
Stone Rain
Stone Rain
Avg. played:  
2.652.650072150
14% of decksPercentage of decks that could play both Take Aim (Red) and Stone Rain that play both.
Swift Shot
Swift Shot
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Take Aim (Red) and Swift Shot that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Take Aim (Red) and Heat Seeker that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.622.615093039
11% of decksPercentage of decks that could play both Take Aim (Red) and Hamstring Shot (Red) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Take Aim (Red) and Infecting Shot (Blue) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.562.563263958
11% of decksPercentage of decks that could play both Take Aim (Red) and Searing Shot (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Take Aim (Red) and Enlightened Strike that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.632.628933566
10% of decksPercentage of decks that could play both Take Aim (Red) and Spire Sniping (Yellow) that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.632.634703196
10% of decksPercentage of decks that could play both Take Aim (Red) and Barbed Barrage that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Take Aim (Red) and Drill Shot (Blue) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.582.580054895
8% of decksPercentage of decks that could play both Take Aim (Red) and Immobilizing Shot that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.552.551931761
8% of decksPercentage of decks that could play both Take Aim (Red) and Barbed Undertow that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Take Aim (Red) and Falcon Wing (Red) that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Rusty Harpoon that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Dry Powder Shot that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Red) and Golden Tipple (Yellow) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Red) and Hemorrhage Bore (Red) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Red) and Death Touch (Red) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Red) and Head Shot (Blue) that play both.
Defense Reaction
Tarpit Trap
Tarpit Trap
Avg. played:  
2.742.736246381
20% of decksPercentage of decks that could play both Take Aim (Red) and Tarpit Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Take Aim (Red) and Fate Foreseen that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Take Aim (Red) and Sink Below (Red) that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.622.621763932
9% of decksPercentage of decks that could play both Take Aim (Red) and Take Cover (Red) that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Red) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Red) and Buzzsaw Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Spike Pit Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
3.003.000000000
62% of decksPercentage of decks that could play both Take Aim (Red) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.792.791314837
24% of decksPercentage of decks that could play both Take Aim (Red) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.802.795888399
44% of decksPercentage of decks that could play both Take Aim (Red) and Rain Razors that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.062.062414078
10% of decksPercentage of decks that could play both Take Aim (Red) and Memorial Ground (Yellow) that play both.
Resource
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
28% of decksPercentage of decks that could play both Take Aim (Red) and Riches of Trōpal-Dhani that play both.
New
Authority of Ataya
Authority of Ataya
Avg. played:  
1.001.000000000
28% of decksPercentage of decks that could play both Take Aim (Red) and Authority of Ataya that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Red) and Eye of Ophidia that play both.