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Amplifying Arrow
1084 decks (0.3464%)
Price History
Amplifying Arrow
Ranger Attack Action - Arrow Attack
(Arrows can only be played from arsenal and only if you control a bow.) While Amplifying Arrow is face up in any zone, if it would gain {p}, instead it gains that much plus 1.
Average Card Type Distribution
Average Attack Value: 
2.302.295616224
Average Defense Value:  
2.572.574285591
Hero
Azalea, Ace in the Hole
Azalea, Ace in the Hole
24% of decksPercentage of decks that could play both Amplifying Arrow and Azalea, Ace in the Hole that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
24% of decksPercentage of decks that could play both Amplifying Arrow and Lexi, Livewire that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
16% of decksPercentage of decks that could play both Amplifying Arrow and Riptide, Lurker of the Deep that play both.
Riptide
Riptide
7% of decksPercentage of decks that could play both Amplifying Arrow and Riptide that play both.
Azalea
Azalea
6% of decksPercentage of decks that could play both Amplifying Arrow and Azalea that play both.
Lexi
Lexi
5% of decksPercentage of decks that could play both Amplifying Arrow and Lexi that play both.
Equipment
banned - Classic Constructed
Bull's Eye Bracers
Bull's Eye Bracers
68% of decksPercentage of decks that could play both Amplifying Arrow and Bull's Eye Bracers that play both.
Perch Grapplers
Perch Grapplers
66% of decksPercentage of decks that could play both Amplifying Arrow and Perch Grapplers that play both.
Snapdragon Scalers
Snapdragon Scalers
60% of decksPercentage of decks that could play both Amplifying Arrow and Snapdragon Scalers that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
57% of decksPercentage of decks that could play both Amplifying Arrow and Fyendal's Spring Tunic that play both.
New Horizon
New Horizon
46% of decksPercentage of decks that could play both Amplifying Arrow and New Horizon that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
46% of decksPercentage of decks that could play both Amplifying Arrow and Trench of Sunken Treasure that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
38% of decksPercentage of decks that could play both Amplifying Arrow and Quiver of Abyssal Depths that play both.
Skullbone Crosswrap
Skullbone Crosswrap
36% of decksPercentage of decks that could play both Amplifying Arrow and Skullbone Crosswrap that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
31% of decksPercentage of decks that could play both Amplifying Arrow and Quiver of Rustling Leaves that play both.
Crow's Nest
Crow's Nest
30% of decksPercentage of decks that could play both Amplifying Arrow and Crow's Nest that play both.
Nullrune Boots
Nullrune Boots
24% of decksPercentage of decks that could play both Amplifying Arrow and Nullrune Boots that play both.
Hornet's Sting
Hornet's Sting
18% of decksPercentage of decks that could play both Amplifying Arrow and Hornet's Sting that play both.
Toxic Tips
Toxic Tips
12% of decksPercentage of decks that could play both Amplifying Arrow and Toxic Tips that play both.
Blossom of Spring
Blossom of Spring
9% of decksPercentage of decks that could play both Amplifying Arrow and Blossom of Spring that play both.
Bracers of Belief
Bracers of Belief
8% of decksPercentage of decks that could play both Amplifying Arrow and Bracers of Belief that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
8% of decksPercentage of decks that could play both Amplifying Arrow and Mask of Malicious Manifestations that play both.
Heart of Ice
Heart of Ice
8% of decksPercentage of decks that could play both Amplifying Arrow and Heart of Ice that play both.
Nullrune Gloves
Nullrune Gloves
7% of decksPercentage of decks that could play both Amplifying Arrow and Nullrune Gloves that play both.
Crown of Providence
Crown of Providence
7% of decksPercentage of decks that could play both Amplifying Arrow and Crown of Providence that play both.
Shock Charmers
Shock Charmers
7% of decksPercentage of decks that could play both Amplifying Arrow and Shock Charmers that play both.
Driftwood Quiver
Driftwood Quiver
6% of decksPercentage of decks that could play both Amplifying Arrow and Driftwood Quiver that play both.
Honing Hood
Honing Hood
5% of decksPercentage of decks that could play both Amplifying Arrow and Honing Hood that play both.
Weapon
Death Dealer
Death Dealer
40% of decksPercentage of decks that could play both Amplifying Arrow and Death Dealer that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
27% of decksPercentage of decks that could play both Amplifying Arrow and Voltaire, Strike Twice that play both.
Dreadbore
Dreadbore
21% of decksPercentage of decks that could play both Amplifying Arrow and Dreadbore that play both.
Barbed Castaway
Barbed Castaway
12% of decksPercentage of decks that could play both Amplifying Arrow and Barbed Castaway that play both.
Sandscour Greatbow
Sandscour Greatbow
12% of decksPercentage of decks that could play both Amplifying Arrow and Sandscour Greatbow that play both.
Shiver
Shiver
8% of decksPercentage of decks that could play both Amplifying Arrow and Shiver that play both.
Action
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.602.598337950
40% of decksPercentage of decks that could play both Amplifying Arrow and Lace with Bloodrot that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.652.648867314
37% of decksPercentage of decks that could play both Amplifying Arrow and Seek and Destroy that play both.
Premeditate
Premeditate
Avg. played:  
2.642.636684303
33% of decksPercentage of decks that could play both Amplifying Arrow and Premeditate that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.612.607476636
30% of decksPercentage of decks that could play both Amplifying Arrow and Codex of Frailty that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.602.600000000
24% of decksPercentage of decks that could play both Amplifying Arrow and Lace with Inertia that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.702.702623907
22% of decksPercentage of decks that could play both Amplifying Arrow and Three of a Kind that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.552.554524362
22% of decksPercentage of decks that could play both Amplifying Arrow and Read the Glide Path (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.592.586294416
21% of decksPercentage of decks that could play both Amplifying Arrow and Nock the Deathwhistle that play both.
Dead Eye
Dead Eye
Avg. played:  
2.672.673139159
19% of decksPercentage of decks that could play both Amplifying Arrow and Dead Eye that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.522.517808219
17% of decksPercentage of decks that could play both Amplifying Arrow and Lace with Frailty that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.562.560240964
17% of decksPercentage of decks that could play both Amplifying Arrow and Take Aim (Red) that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.592.591054313
17% of decksPercentage of decks that could play both Amplifying Arrow and Release the Tension (Red) that play both.
Call Down the Lightning
Call Down the Lightning
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Amplifying Arrow and Call Down the Lightning that play both.
Winter's Bite (Blue)
Winter's Bite (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Amplifying Arrow and Winter's Bite (Blue) that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
2.472.471962617
10% of decksPercentage of decks that could play both Amplifying Arrow and Codex of Bloodrot that play both.
Melting Point
Melting Point
Avg. played:  
2.542.535353535
10% of decksPercentage of decks that could play both Amplifying Arrow and Melting Point that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.512.507614213
9% of decksPercentage of decks that could play both Amplifying Arrow and Scout the Periphery (Red) that play both.
Warmonger's Diplomacy
Warmonger's Diplomacy
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Amplifying Arrow and Warmonger's Diplomacy that play both.
Ice Quake (Red)
Ice Quake (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Amplifying Arrow and Ice Quake (Red) that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
2.552.548780488
8% of decksPercentage of decks that could play both Amplifying Arrow and Codex of Inertia that play both.
Channel Lake Frigid
Channel Lake Frigid
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Amplifying Arrow and Channel Lake Frigid that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.552.547770701
8% of decksPercentage of decks that could play both Amplifying Arrow and Toxicity (Red) that play both.
Polar Blast (Blue)
Polar Blast (Blue)
Avg. played:  
2.562.563492063
7% of decksPercentage of decks that could play both Amplifying Arrow and Polar Blast (Blue) that play both.
Ice Quake (Blue)
Ice Quake (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Ice Quake (Blue) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Point the Tip (Red) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.532.525862069
6% of decksPercentage of decks that could play both Amplifying Arrow and Fletch a Red Tail that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Amplifying Arrow and Money Where Ya Mouth Is (Red) that play both.
Arctic Incarceration (Red)
Arctic Incarceration (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Amplifying Arrow and Arctic Incarceration (Red) that play both.
Attack Action
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
72% of decksPercentage of decks that could play both Amplifying Arrow and Judge, Jury, Executioner that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.662.657927591
49% of decksPercentage of decks that could play both Amplifying Arrow and Bolt'n' Shot (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.652.647425897
38% of decksPercentage of decks that could play both Amplifying Arrow and Drill Shot (Red) that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.612.612213740
37% of decksPercentage of decks that could play both Amplifying Arrow and Infecting Shot (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.632.630158730
37% of decksPercentage of decks that could play both Amplifying Arrow and Endless Arrow that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.642.635294118
30% of decksPercentage of decks that could play both Amplifying Arrow and Bolt'n' Shot (Yellow) that play both.
Remorseless
Remorseless
Avg. played:  
2.612.609848485
30% of decksPercentage of decks that could play both Amplifying Arrow and Remorseless that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.682.684705882
27% of decksPercentage of decks that could play both Amplifying Arrow and Bolt'n' Shot (Blue) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
2.582.576923077
24% of decksPercentage of decks that could play both Amplifying Arrow and Intoxicating Shot that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.612.609022556
22% of decksPercentage of decks that could play both Amplifying Arrow and Red in the Ledger that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.652.648648649
22% of decksPercentage of decks that could play both Amplifying Arrow and Searing Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.682.678466077
21% of decksPercentage of decks that could play both Amplifying Arrow and Heat Seeker that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.702.696153846
17% of decksPercentage of decks that could play both Amplifying Arrow and Falcon Wing (Red) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.712.708520179
15% of decksPercentage of decks that could play both Amplifying Arrow and Death Touch (Red) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.612.612648221
14% of decksPercentage of decks that could play both Amplifying Arrow and Ravenous Rabble (Red) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.612.607843137
14% of decksPercentage of decks that could play both Amplifying Arrow and Barbed Undertow that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.652.649350649
14% of decksPercentage of decks that could play both Amplifying Arrow and Fatigue Shot (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.632.632286996
13% of decksPercentage of decks that could play both Amplifying Arrow and Battering Bolt that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Amplifying Arrow and Sedation Shot (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
2.692.693989071
12% of decksPercentage of decks that could play both Amplifying Arrow and Enlightened Strike that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.662.656250000
12% of decksPercentage of decks that could play both Amplifying Arrow and Pathing Helix (Red) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.662.661375661
12% of decksPercentage of decks that could play both Amplifying Arrow and Infecting Shot (Blue) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.512.508333333
11% of decksPercentage of decks that could play both Amplifying Arrow and Sleep Dart (Red) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.602.599009901
11% of decksPercentage of decks that could play both Amplifying Arrow and Immobilizing Shot that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.572.568627451
11% of decksPercentage of decks that could play both Amplifying Arrow and Widowmaker (Red) that play both.
Frost Lock
Frost Lock
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Amplifying Arrow and Frost Lock that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.572.572192513
10% of decksPercentage of decks that could play both Amplifying Arrow and Spire Sniping (Blue) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.612.612903226
9% of decksPercentage of decks that could play both Amplifying Arrow and Murkmire Grapnel (Red) that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Amplifying Arrow and Drill Shot (Blue) that play both.
Chilling Icevein (Red)
Chilling Icevein (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Amplifying Arrow and Chilling Icevein (Red) that play both.
Lightning Surge (Red)
Lightning Surge (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Amplifying Arrow and Lightning Surge (Red) that play both.
Command and Conquer
Command and Conquer
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Amplifying Arrow and Command and Conquer that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Amplifying Arrow and Head Shot (Blue) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Hemorrhage Bore (Red) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Withering Shot (Red) that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Blizzard Bolt (Red) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.502.504347826
5% of decksPercentage of decks that could play both Amplifying Arrow and Ridge Rider Shot (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Amplifying Arrow and Infecting Shot (Yellow) that play both.
Defense Reaction
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
20% of decksPercentage of decks that could play both Amplifying Arrow and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
19% of decksPercentage of decks that could play both Amplifying Arrow and Buzzsaw Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Amplifying Arrow and Spike Pit Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.472.467592593
11% of decksPercentage of decks that could play both Amplifying Arrow and Boulder Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.462.464864865
9% of decksPercentage of decks that could play both Amplifying Arrow and Tarpit Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.552.552631579
8% of decksPercentage of decks that could play both Amplifying Arrow and Sink Below (Red) that play both.
Frailty Trap
Frailty Trap
Avg. played:  
2.522.522875817
7% of decksPercentage of decks that could play both Amplifying Arrow and Frailty Trap that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Pitfall Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Fate Foreseen that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Inertia Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Amplifying Arrow and Take Cover (Red) that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Amplifying Arrow and Bloodrot Trap that play both.
Hold the Line
Hold the Line
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Amplifying Arrow and Hold the Line that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.642.644268775
30% of decksPercentage of decks that could play both Amplifying Arrow and Rain Razors that play both.
Reel In
Reel In
Avg. played:  
2.112.111111111
10% of decksPercentage of decks that could play both Amplifying Arrow and Reel In that play both.
Lightning Press (Red)
Lightning Press (Red)
Avg. played:  
2.652.648148148
10% of decksPercentage of decks that could play both Amplifying Arrow and Lightning Press (Red) that play both.
Art of War
Art of War
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Amplifying Arrow and Art of War that play both.
Pulse of Volthaven
Pulse of Volthaven
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Pulse of Volthaven that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Amplifying Arrow and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Amplifying Arrow and Eye of Ophidia that play both.