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Quickfire (Red)
1570 decks (0.2113%)
Price History
Quickfire (Red)
Mechanologist Action
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Average Card Type Distribution
Average Attack Value: 
2.822.818775739
Average Defense Value:  
2.482.476956870
Hero
Maxx Nitro
Maxx Nitro
21% of decksPercentage of decks that could play both Quickfire (Red) and Maxx Nitro that play both.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro
7% of decksPercentage of decks that could play both Quickfire (Red) and Maxx 'The Hype' Nitro that play both.
Equipment
Achilles Accelerator
Achilles Accelerator
73% of decksPercentage of decks that could play both Quickfire (Red) and Achilles Accelerator that play both.
Teklo Foundry Heart
Teklo Foundry Heart
57% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Foundry Heart that play both.
Drive Brake
Drive Brake
55% of decksPercentage of decks that could play both Quickfire (Red) and Drive Brake that play both.
Puffer Jacket
Puffer Jacket
54% of decksPercentage of decks that could play both Quickfire (Red) and Puffer Jacket that play both.
Breaker Helm Protos
Breaker Helm Protos
48% of decksPercentage of decks that could play both Quickfire (Red) and Breaker Helm Protos that play both.
Fist Pump
Fist Pump
39% of decksPercentage of decks that could play both Quickfire (Red) and Fist Pump that play both.
Viziertronic Model i
Viziertronic Model i
36% of decksPercentage of decks that could play both Quickfire (Red) and Viziertronic Model i that play both.
Hyper-X3
Hyper-X3
34% of decksPercentage of decks that could play both Quickfire (Red) and Hyper-X3 that play both.
Cogwerx Base Arms
Cogwerx Base Arms
34% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Arms that play both.
Cogwerx Tinker Rings
Cogwerx Tinker Rings
30% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Tinker Rings that play both.
Goliath Gauntlet
Goliath Gauntlet
28% of decksPercentage of decks that could play both Quickfire (Red) and Goliath Gauntlet that play both.
Galvanic Bender
Galvanic Bender
27% of decksPercentage of decks that could play both Quickfire (Red) and Galvanic Bender that play both.
Cogwerx Base Legs
Cogwerx Base Legs
25% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Legs that play both.
Cogwerx Base Chest
Cogwerx Base Chest
22% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Chest that play both.
Cogwerx Base Head
Cogwerx Base Head
20% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Head that play both.
Crown of Providence
Crown of Providence
17% of decksPercentage of decks that could play both Quickfire (Red) and Crown of Providence that play both.
Misfire Dampener
Misfire Dampener
15% of decksPercentage of decks that could play both Quickfire (Red) and Misfire Dampener that play both.
Adaptive Dissolver
Adaptive Dissolver
14% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Dissolver that play both.
Evo Face Breaker
Evo Face Breaker
12% of decksPercentage of decks that could play both Quickfire (Red) and Evo Face Breaker that play both.
Heavy Industry Ram Stop
Heavy Industry Ram Stop
12% of decksPercentage of decks that could play both Quickfire (Red) and Heavy Industry Ram Stop that play both.
Teklo Base Head
Teklo Base Head
11% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Head that play both.
Adaptive Plating
Adaptive Plating
11% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Plating that play both.
New
Garland of Spring
Garland of Spring
10% of decksPercentage of decks that could play both Quickfire (Red) and Garland of Spring that play both.
New
Toby Jugs
Toby Jugs
10% of decksPercentage of decks that could play both Quickfire (Red) and Toby Jugs that play both.
New
Adaptive Alpha Mold
Adaptive Alpha Mold
10% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Alpha Mold that play both.
Nullrune Gloves
Nullrune Gloves
9% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Gloves that play both.
Blade Beckoner Helm
Blade Beckoner Helm
8% of decksPercentage of decks that could play both Quickfire (Red) and Blade Beckoner Helm that play both.
Nullrune Hood
Nullrune Hood
8% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Hood that play both.
banned - Blitz
Heartened Cross Strap
Heartened Cross Strap
7% of decksPercentage of decks that could play both Quickfire (Red) and Heartened Cross Strap that play both.
Teklo Base Arms
Teklo Base Arms
6% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Arms that play both.
Teklo Base Legs
Teklo Base Legs
6% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Legs that play both.
Evo Atom Breaker
Evo Atom Breaker
6% of decksPercentage of decks that could play both Quickfire (Red) and Evo Atom Breaker that play both.
Evo Circuit Breaker
Evo Circuit Breaker
5% of decksPercentage of decks that could play both Quickfire (Red) and Evo Circuit Breaker that play both.
Hope Merchant's Hood
Hope Merchant's Hood
5% of decksPercentage of decks that could play both Quickfire (Red) and Hope Merchant's Hood that play both.
Weapon
Banksy
Banksy
84% of decksPercentage of decks that could play both Quickfire (Red) and Banksy that play both.
living legend - Blitzliving legend - Classic Constructed
Teklo Plasma Pistol
Teklo Plasma Pistol
15% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Plasma Pistol that play both.
Hanabi Blaster
Hanabi Blaster
6% of decksPercentage of decks that could play both Quickfire (Red) and Hanabi Blaster that play both.
Spitfire
Spitfire
5% of decksPercentage of decks that could play both Quickfire (Red) and Spitfire that play both.
Action
New
Hit the Gas
Hit the Gas
Avg. played:  
2.382.375000000
50% of decksPercentage of decks that could play both Quickfire (Red) and Hit the Gas that play both.
Supercell
Supercell
Avg. played:  
2.762.763636364
47% of decksPercentage of decks that could play both Quickfire (Red) and Supercell that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.582.578811370
43% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Re-Charge! (Red)
Re-Charge! (Red)
Avg. played:  
2.512.511884550
38% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Red) that play both.
Twintek Charging Station
Twintek Charging Station
Avg. played:  
2.762.757575758
37% of decksPercentage of decks that could play both Quickfire (Red) and Twintek Charging Station that play both.
Clamp Press
Clamp Press
Avg. played:  
3.003.000000000
34% of decksPercentage of decks that could play both Quickfire (Red) and Clamp Press that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.602.604000000
29% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Gas Up (Red)
Gas Up (Red)
Avg. played:  
2.502.500000000
22% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Red) that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.672.671641791
20% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Construct Nitro Mechanoid
Construct Nitro Mechanoid
Avg. played:  
2.742.737500000
19% of decksPercentage of decks that could play both Quickfire (Red) and Construct Nitro Mechanoid that play both.
Boom Grenade (Red)
Boom Grenade (Red)
Avg. played:  
2.412.408312958
15% of decksPercentage of decks that could play both Quickfire (Red) and Boom Grenade (Red) that play both.
banned - Classic Constructed
High Octane
High Octane
Avg. played:  
2.712.714285714
13% of decksPercentage of decks that could play both Quickfire (Red) and High Octane that play both.
Re-Charge! (Blue)
Re-Charge! (Blue)
Avg. played:  
2.462.464882943
10% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Blue) that play both.
Perk Up
Perk Up
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Perk Up that play both.
Draw Back the Hammer
Draw Back the Hammer
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Draw Back the Hammer that play both.
Tighten the Screws
Tighten the Screws
Avg. played:  
2.332.333333333
10% of decksPercentage of decks that could play both Quickfire (Red) and Tighten the Screws that play both.
Null Time Zone
Null Time Zone
Avg. played:  
2.432.428571429
10% of decksPercentage of decks that could play both Quickfire (Red) and Null Time Zone that play both.
Re-Charge! (Yellow)
Re-Charge! (Yellow)
Avg. played:  
2.432.432203390
9% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Yellow) that play both.
Gigawatt (Red)
Gigawatt (Red)
Avg. played:  
2.552.553921569
7% of decksPercentage of decks that could play both Quickfire (Red) and Gigawatt (Red) that play both.
Blessing of Ingenuity (Red)
Blessing of Ingenuity (Red)
Avg. played:  
2.542.541237113
7% of decksPercentage of decks that could play both Quickfire (Red) and Blessing of Ingenuity (Red) that play both.
Bios Update
Bios Update
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Quickfire (Red) and Bios Update that play both.
Gas Up (Blue)
Gas Up (Blue)
Avg. played:  
2.462.460674157
6% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Blue) that play both.
Goldwing Turbine (Red)
Goldwing Turbine (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Goldwing Turbine (Red) that play both.
Cog in the Machine
Cog in the Machine
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Cog in the Machine that play both.
Attack Action
Zero to Sixty (Red)
Zero to Sixty (Red)
Avg. played:  
2.572.573180703
45% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Red) that play both.
Jump Start (Red)
Jump Start (Red)
Avg. played:  
2.542.537437604
41% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Red) that play both.
Big Bertha (Blue)
Big Bertha (Blue)
Avg. played:  
2.542.538530466
38% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Blue) that play both.
Zipper Hit (Red)
Zipper Hit (Red)
Avg. played:  
2.592.591233435
37% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Red) that play both.
Crankshaft (Blue)
Crankshaft (Blue)
Avg. played:  
2.532.531365314
37% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Blue) that play both.
T-Bone (Red)
T-Bone (Red)
Avg. played:  
2.732.725460123
30% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Red) that play both.
Zero to Sixty (Blue)
Zero to Sixty (Blue)
Avg. played:  
2.512.514457831
27% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Blue) that play both.
Crankshaft (Red)
Crankshaft (Red)
Avg. played:  
2.472.470514429
27% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Red) that play both.
Rev Up (Red)
Rev Up (Red)
Avg. played:  
2.492.494382022
26% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Red) that play both.
Throttle (Red)
Throttle (Red)
Avg. played:  
2.592.590504451
25% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Red) that play both.
Pulsewave Harpoon
Pulsewave Harpoon
Avg. played:  
2.782.775551102
25% of decksPercentage of decks that could play both Quickfire (Red) and Pulsewave Harpoon that play both.
T-Bone (Blue)
T-Bone (Blue)
Avg. played:  
2.752.745136187
24% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Blue) that play both.
Big Bertha (Red)
Big Bertha (Red)
Avg. played:  
2.482.484326019
21% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Red) that play both.
Crankshaft (Yellow)
Crankshaft (Yellow)
Avg. played:  
2.472.473491773
18% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Yellow) that play both.
Maximum Velocity
Maximum Velocity
Avg. played:  
2.602.595078300
17% of decksPercentage of decks that could play both Quickfire (Red) and Maximum Velocity that play both.
Moonshot
Moonshot
Avg. played:  
2.512.514056225
16% of decksPercentage of decks that could play both Quickfire (Red) and Moonshot that play both.
Zipper Hit (Blue)
Zipper Hit (Blue)
Avg. played:  
2.492.494989980
16% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Blue) that play both.
Twin Drive
Twin Drive
Avg. played:  
2.712.708933718
16% of decksPercentage of decks that could play both Quickfire (Red) and Twin Drive that play both.
Zero to Sixty (Yellow)
Zero to Sixty (Yellow)
Avg. played:  
2.492.486547085
15% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Yellow) that play both.
Expedite (Red)
Expedite (Red)
Avg. played:  
2.562.561357702
14% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Red) that play both.
Jump Start (Yellow)
Jump Start (Yellow)
Avg. played:  
2.352.345679012
14% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Yellow) that play both.
Throttle (Blue)
Throttle (Blue)
Avg. played:  
2.502.502463054
13% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Blue) that play both.
Jump Start (Blue)
Jump Start (Blue)
Avg. played:  
2.382.378461538
13% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Blue) that play both.
Hyper Scrapper
Hyper Scrapper
Avg. played:  
2.712.711267606
13% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Scrapper that play both.
Bull Bar (Red)
Bull Bar (Red)
Avg. played:  
2.542.536193029
13% of decksPercentage of decks that could play both Quickfire (Red) and Bull Bar (Red) that play both.
Under Loop (Red)
Under Loop (Red)
Avg. played:  
2.442.436260623
13% of decksPercentage of decks that could play both Quickfire (Red) and Under Loop (Red) that play both.
Rev Up (Blue)
Rev Up (Blue)
Avg. played:  
2.312.313167260
12% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Blue) that play both.
Payload (Red)
Payload (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Quickfire (Red) and Payload (Red) that play both.
Heist
Heist
Avg. played:  
2.682.683397683
11% of decksPercentage of decks that could play both Quickfire (Red) and Heist that play both.
Zipper Hit (Yellow)
Zipper Hit (Yellow)
Avg. played:  
2.442.439490446
11% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Yellow) that play both.
Combustible Courier (Red)
Combustible Courier (Red)
Avg. played:  
2.592.592982456
11% of decksPercentage of decks that could play both Quickfire (Red) and Combustible Courier (Red) that play both.
Out Pace (Red)
Out Pace (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Quickfire (Red) and Out Pace (Red) that play both.
Big Bertha (Yellow)
Big Bertha (Yellow)
Avg. played:  
2.472.467320261
10% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Yellow) that play both.
Data Link (Red)
Data Link (Red)
Avg. played:  
2.532.530303030
9% of decksPercentage of decks that could play both Quickfire (Red) and Data Link (Red) that play both.
Meganetic Shockwave
Meganetic Shockwave
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Quickfire (Red) and Meganetic Shockwave that play both.
MetEx (Red)
MetEx (Red)
Avg. played:  
2.532.532751092
8% of decksPercentage of decks that could play both Quickfire (Red) and MetEx (Red) that play both.
Dive Through Data (Red)
Dive Through Data (Red)
Avg. played:  
2.552.553191489
7% of decksPercentage of decks that could play both Quickfire (Red) and Dive Through Data (Red) that play both.
Expedite (Blue)
Expedite (Blue)
Avg. played:  
2.522.520000000
7% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Blue) that play both.
T-Bone (Yellow)
T-Bone (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Yellow) that play both.
Over Loop (Red)
Over Loop (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Over Loop (Red) that play both.
Zero to Fifty (Red)
Zero to Fifty (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Fifty (Red) that play both.
High Speed Impact (Red)
High Speed Impact (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and High Speed Impact (Red) that play both.
Fender Bender (Red)
Fender Bender (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Fender Bender (Red) that play both.
Sprocket Rocket (Red)
Sprocket Rocket (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Sprocket Rocket (Red) that play both.
Rev Up (Yellow)
Rev Up (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Yellow) that play both.
Sky Skimmer (Red)
Sky Skimmer (Red)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Sky Skimmer (Red) that play both.
Resource
Master Cog
Master Cog
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Quickfire (Red) and Master Cog that play both.