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Quickfire (Red)
1110 decks (0.3548%)
Price History
Quickfire (Red)
Mechanologist Action
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Average Card Type Distribution
Average Attack Value: 
2.862.858525160
Average Defense Value:  
2.492.490554256
Hero
Maxx Nitro
Maxx Nitro
23% of decksPercentage of decks that could play both Quickfire (Red) and Maxx Nitro that play both.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro
10% of decksPercentage of decks that could play both Quickfire (Red) and Maxx 'The Hype' Nitro that play both.
Equipment
Achilles Accelerator
Achilles Accelerator
75% of decksPercentage of decks that could play both Quickfire (Red) and Achilles Accelerator that play both.
Teklo Foundry Heart
Teklo Foundry Heart
61% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Foundry Heart that play both.
Balance of Justice
Balance of Justice
60% of decksPercentage of decks that could play both Quickfire (Red) and Balance of Justice that play both.
Viziertronic Model i
Viziertronic Model i
38% of decksPercentage of decks that could play both Quickfire (Red) and Viziertronic Model i that play both.
Cogwerx Base Arms
Cogwerx Base Arms
38% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Arms that play both.
Hyper-X3
Hyper-X3
36% of decksPercentage of decks that could play both Quickfire (Red) and Hyper-X3 that play both.
Goliath Gauntlet
Goliath Gauntlet
30% of decksPercentage of decks that could play both Quickfire (Red) and Goliath Gauntlet that play both.
Galvanic Bender
Galvanic Bender
27% of decksPercentage of decks that could play both Quickfire (Red) and Galvanic Bender that play both.
Cogwerx Base Legs
Cogwerx Base Legs
26% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Legs that play both.
Cogwerx Base Chest
Cogwerx Base Chest
24% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Chest that play both.
Cogwerx Base Head
Cogwerx Base Head
21% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Head that play both.
Crown of Providence
Crown of Providence
21% of decksPercentage of decks that could play both Quickfire (Red) and Crown of Providence that play both.
Face Adversity
Face Adversity
20% of decksPercentage of decks that could play both Quickfire (Red) and Face Adversity that play both.
Evo Face Breaker
Evo Face Breaker
15% of decksPercentage of decks that could play both Quickfire (Red) and Evo Face Breaker that play both.
Adaptive Plating
Adaptive Plating
12% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Plating that play both.
Teklo Base Head
Teklo Base Head
10% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Head that play both.
Overcome Adversity
Overcome Adversity
10% of decksPercentage of decks that could play both Quickfire (Red) and Overcome Adversity that play both.
Nullrune Gloves
Nullrune Gloves
9% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Gloves that play both.
Nullrune Hood
Nullrune Hood
7% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Hood that play both.
Evo Atom Breaker
Evo Atom Breaker
7% of decksPercentage of decks that could play both Quickfire (Red) and Evo Atom Breaker that play both.
Teklo Base Legs
Teklo Base Legs
6% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Legs that play both.
Evo Mach Breaker
Evo Mach Breaker
6% of decksPercentage of decks that could play both Quickfire (Red) and Evo Mach Breaker that play both.
Evo Circuit Breaker
Evo Circuit Breaker
5% of decksPercentage of decks that could play both Quickfire (Red) and Evo Circuit Breaker that play both.
banned - Blitz
Heartened Cross Strap
Heartened Cross Strap
5% of decksPercentage of decks that could play both Quickfire (Red) and Heartened Cross Strap that play both.
Teklo Base Arms
Teklo Base Arms
5% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Arms that play both.
Hope Merchant's Hood
Hope Merchant's Hood
5% of decksPercentage of decks that could play both Quickfire (Red) and Hope Merchant's Hood that play both.
Weapon
Banksy
Banksy
86% of decksPercentage of decks that could play both Quickfire (Red) and Banksy that play both.
Teklo Plasma Pistol
Teklo Plasma Pistol
15% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Plasma Pistol that play both.
Hanabi Blaster
Hanabi Blaster
7% of decksPercentage of decks that could play both Quickfire (Red) and Hanabi Blaster that play both.
Action
Hyper Driver
Hyper Driver
Avg. played:  
2.572.565836299
43% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Re-Charge! (Red)
Re-Charge! (Red)
Avg. played:  
2.502.500593120
38% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Red) that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.592.587121212
28% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Gas Up (Red)
Gas Up (Red)
Avg. played:  
2.482.481854839
23% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Red) that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.652.648734177
18% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Construct Nitro Mechanoid
Construct Nitro Mechanoid
Avg. played:  
2.752.749077491
18% of decksPercentage of decks that could play both Quickfire (Red) and Construct Nitro Mechanoid that play both.
High Octane (Red)
High Octane (Red)
Avg. played:  
2.752.745967742
17% of decksPercentage of decks that could play both Quickfire (Red) and High Octane (Red) that play both.
Boom Grenade (Red)
Boom Grenade (Red)
Avg. played:  
2.402.402640264
16% of decksPercentage of decks that could play both Quickfire (Red) and Boom Grenade (Red) that play both.
Re-Charge! (Blue)
Re-Charge! (Blue)
Avg. played:  
2.442.442857143
11% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Blue) that play both.
Re-Charge! (Yellow)
Re-Charge! (Yellow)
Avg. played:  
2.432.427672956
8% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Yellow) that play both.
Blessing of Ingenuity (Red)
Blessing of Ingenuity (Red)
Avg. played:  
2.582.578571429
7% of decksPercentage of decks that could play both Quickfire (Red) and Blessing of Ingenuity (Red) that play both.
Gigawatt (Red)
Gigawatt (Red)
Avg. played:  
2.492.487179487
7% of decksPercentage of decks that could play both Quickfire (Red) and Gigawatt (Red) that play both.
Gas Up (Blue)
Gas Up (Blue)
Avg. played:  
2.452.446808511
7% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Blue) that play both.
Bios Update
Bios Update
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Bios Update that play both.
Overload Script
Overload Script
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Overload Script that play both.
Quickfire (Blue)
Quickfire (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Quickfire (Blue) that play both.
Attack Action
Zero to Sixty (Red)
Zero to Sixty (Red)
Avg. played:  
2.572.567630058
44% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Red) that play both.
Jump Start (Red)
Jump Start (Red)
Avg. played:  
2.542.535840188
41% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Red) that play both.
Big Bertha (Blue)
Big Bertha (Blue)
Avg. played:  
2.532.534615385
38% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Blue) that play both.
Zipper Hit (Red)
Zipper Hit (Red)
Avg. played:  
2.602.598507463
36% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Red) that play both.
Crankshaft (Blue)
Crankshaft (Blue)
Avg. played:  
2.532.526246719
36% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Blue) that play both.
T-Bone (Red)
T-Bone (Red)
Avg. played:  
2.712.714285714
31% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Red) that play both.
Zero to Sixty (Blue)
Zero to Sixty (Blue)
Avg. played:  
2.522.523887974
29% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Blue) that play both.
Crankshaft (Red)
Crankshaft (Red)
Avg. played:  
2.472.465486726
27% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Red) that play both.
Pulsewave Harpoon
Pulsewave Harpoon
Avg. played:  
2.762.761421320
27% of decksPercentage of decks that could play both Quickfire (Red) and Pulsewave Harpoon that play both.
Rev Up (Red)
Rev Up (Red)
Avg. played:  
2.492.493827160
26% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Red) that play both.
Throttle (Red)
Throttle (Red)
Avg. played:  
2.592.588621444
24% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Red) that play both.
T-Bone (Blue)
T-Bone (Blue)
Avg. played:  
2.702.698369565
23% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Blue) that play both.
Big Bertha (Red)
Big Bertha (Red)
Avg. played:  
2.472.470715835
22% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Red) that play both.
Maximum Velocity
Maximum Velocity
Avg. played:  
2.632.625698324
20% of decksPercentage of decks that could play both Quickfire (Red) and Maximum Velocity that play both.
Crankshaft (Yellow)
Crankshaft (Yellow)
Avg. played:  
2.442.442896936
18% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Yellow) that play both.
Twin Drive
Twin Drive
Avg. played:  
2.702.701492537
17% of decksPercentage of decks that could play both Quickfire (Red) and Twin Drive that play both.
Moonshot
Moonshot
Avg. played:  
2.512.508152174
17% of decksPercentage of decks that could play both Quickfire (Red) and Moonshot that play both.
Zipper Hit (Blue)
Zipper Hit (Blue)
Avg. played:  
2.512.514124294
16% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Blue) that play both.
Zero to Sixty (Yellow)
Zero to Sixty (Yellow)
Avg. played:  
2.522.515625000
15% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Yellow) that play both.
Expedite (Red)
Expedite (Red)
Avg. played:  
2.582.579505300
15% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Red) that play both.
Jump Start (Yellow)
Jump Start (Yellow)
Avg. played:  
2.352.346320346
14% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Yellow) that play both.
Throttle (Blue)
Throttle (Blue)
Avg. played:  
2.512.508771930
13% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Blue) that play both.
Hyper Scrapper
Hyper Scrapper
Avg. played:  
2.672.668202765
13% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Scrapper that play both.
Bull Bar (Red)
Bull Bar (Red)
Avg. played:  
2.512.508771930
13% of decksPercentage of decks that could play both Quickfire (Red) and Bull Bar (Red) that play both.
Jump Start (Blue)
Jump Start (Blue)
Avg. played:  
2.392.387665198
13% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Blue) that play both.
Rev Up (Blue)
Rev Up (Blue)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Blue) that play both.
Under Loop (Red)
Under Loop (Red)
Avg. played:  
2.492.494505495
12% of decksPercentage of decks that could play both Quickfire (Red) and Under Loop (Red) that play both.
Combustible Courier (Red)
Combustible Courier (Red)
Avg. played:  
2.652.654028436
12% of decksPercentage of decks that could play both Quickfire (Red) and Combustible Courier (Red) that play both.
Heist
Heist
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Quickfire (Red) and Heist that play both.
Payload (Red)
Payload (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Quickfire (Red) and Payload (Red) that play both.
Meganetic Shockwave
Meganetic Shockwave
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Quickfire (Red) and Meganetic Shockwave that play both.
Big Bertha (Yellow)
Big Bertha (Yellow)
Avg. played:  
2.422.417085427
10% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Yellow) that play both.
Out Pace (Red)
Out Pace (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Out Pace (Red) that play both.
Zipper Hit (Yellow)
Zipper Hit (Yellow)
Avg. played:  
2.472.474654378
10% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Yellow) that play both.
Data Link (Red)
Data Link (Red)
Avg. played:  
2.522.524861878
9% of decksPercentage of decks that could play both Quickfire (Red) and Data Link (Red) that play both.
MetEx (Red)
MetEx (Red)
Avg. played:  
2.572.568750000
8% of decksPercentage of decks that could play both Quickfire (Red) and MetEx (Red) that play both.
Expedite (Blue)
Expedite (Blue)
Avg. played:  
2.522.516129032
7% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Blue) that play both.
High Speed Impact (Red)
High Speed Impact (Red)
Avg. played:  
2.582.580882353
7% of decksPercentage of decks that could play both Quickfire (Red) and High Speed Impact (Red) that play both.
Dive Through Data (Red)
Dive Through Data (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Quickfire (Red) and Dive Through Data (Red) that play both.
Zero to Fifty (Red)
Zero to Fifty (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Fifty (Red) that play both.
T-Bone (Yellow)
T-Bone (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Yellow) that play both.
Over Loop (Red)
Over Loop (Red)
Avg. played:  
2.452.452380952
6% of decksPercentage of decks that could play both Quickfire (Red) and Over Loop (Red) that play both.
Fender Bender (Red)
Fender Bender (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Fender Bender (Red) that play both.
Rev Up (Yellow)
Rev Up (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Yellow) that play both.
Block
Test of Strength
Test of Strength
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Test of Strength that play both.
Resource
Master Cog
Master Cog
Avg. played:  
1.001.000000000
10% of decksPercentage of decks that could play both Quickfire (Red) and Master Cog that play both.