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Quickfire (Red)
1438 decks (0.2547%)
Price History
Quickfire (Red)
Mechanologist Action
This costs {r} less to play for each Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Average Card Type Distribution
Average Attack Value: 
2.852.847393487
Average Defense Value:  
2.492.490477039
Hero
Maxx Nitro
Maxx Nitro
22% of decksPercentage of decks that could play both Quickfire (Red) and Maxx Nitro that play both.
Maxx 'The Hype' Nitro
Maxx 'The Hype' Nitro
9% of decksPercentage of decks that could play both Quickfire (Red) and Maxx 'The Hype' Nitro that play both.
Equipment
Achilles Accelerator
Achilles Accelerator
74% of decksPercentage of decks that could play both Quickfire (Red) and Achilles Accelerator that play both.
Teklo Foundry Heart
Teklo Foundry Heart
59% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Foundry Heart that play both.
Viziertronic Model i
Viziertronic Model i
37% of decksPercentage of decks that could play both Quickfire (Red) and Viziertronic Model i that play both.
Hyper-X3
Hyper-X3
35% of decksPercentage of decks that could play both Quickfire (Red) and Hyper-X3 that play both.
Cogwerx Base Arms
Cogwerx Base Arms
35% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Arms that play both.
Goliath Gauntlet
Goliath Gauntlet
30% of decksPercentage of decks that could play both Quickfire (Red) and Goliath Gauntlet that play both.
Galvanic Bender
Galvanic Bender
28% of decksPercentage of decks that could play both Quickfire (Red) and Galvanic Bender that play both.
Cogwerx Base Legs
Cogwerx Base Legs
26% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Legs that play both.
Cogwerx Base Chest
Cogwerx Base Chest
23% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Chest that play both.
Cogwerx Base Head
Cogwerx Base Head
22% of decksPercentage of decks that could play both Quickfire (Red) and Cogwerx Base Head that play both.
Crown of Providence
Crown of Providence
18% of decksPercentage of decks that could play both Quickfire (Red) and Crown of Providence that play both.
Heavy Industry Ram Stop
Heavy Industry Ram Stop
18% of decksPercentage of decks that could play both Quickfire (Red) and Heavy Industry Ram Stop that play both.
Adaptive Dissolver
Adaptive Dissolver
18% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Dissolver that play both.
Evo Face Breaker
Evo Face Breaker
13% of decksPercentage of decks that could play both Quickfire (Red) and Evo Face Breaker that play both.
Teklo Base Head
Teklo Base Head
11% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Head that play both.
Adaptive Plating
Adaptive Plating
11% of decksPercentage of decks that could play both Quickfire (Red) and Adaptive Plating that play both.
Nullrune Gloves
Nullrune Gloves
9% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Gloves that play both.
Nullrune Hood
Nullrune Hood
8% of decksPercentage of decks that could play both Quickfire (Red) and Nullrune Hood that play both.
banned - Blitz
Heartened Cross Strap
Heartened Cross Strap
7% of decksPercentage of decks that could play both Quickfire (Red) and Heartened Cross Strap that play both.
Balance of Justice
Balance of Justice
6% of decksPercentage of decks that could play both Quickfire (Red) and Balance of Justice that play both.
Teklo Base Arms
Teklo Base Arms
6% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Arms that play both.
Evo Atom Breaker
Evo Atom Breaker
6% of decksPercentage of decks that could play both Quickfire (Red) and Evo Atom Breaker that play both.
Teklo Base Legs
Teklo Base Legs
6% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Base Legs that play both.
Hope Merchant's Hood
Hope Merchant's Hood
5% of decksPercentage of decks that could play both Quickfire (Red) and Hope Merchant's Hood that play both.
Evo Circuit Breaker
Evo Circuit Breaker
5% of decksPercentage of decks that could play both Quickfire (Red) and Evo Circuit Breaker that play both.
Evo Mach Breaker
Evo Mach Breaker
5% of decksPercentage of decks that could play both Quickfire (Red) and Evo Mach Breaker that play both.
Weapon
Banksy
Banksy
85% of decksPercentage of decks that could play both Quickfire (Red) and Banksy that play both.
Teklo Plasma Pistol
Teklo Plasma Pistol
16% of decksPercentage of decks that could play both Quickfire (Red) and Teklo Plasma Pistol that play both.
Hanabi Blaster
Hanabi Blaster
6% of decksPercentage of decks that could play both Quickfire (Red) and Hanabi Blaster that play both.
Action
New
Null Time Zone
Null Time Zone
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Quickfire (Red) and Null Time Zone that play both.
Supercell
Supercell
Avg. played:  
2.762.760683761
57% of decksPercentage of decks that could play both Quickfire (Red) and Supercell that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.562.556603774
41% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Re-Charge! (Red)
Re-Charge! (Red)
Avg. played:  
2.502.498161765
38% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Red) that play both.
New
Dual Threat
Dual Threat
Avg. played:  
2.002.000000000
33% of decksPercentage of decks that could play both Quickfire (Red) and Dual Threat that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.582.581430746
27% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Gas Up (Red)
Gas Up (Red)
Avg. played:  
2.482.482200647
22% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Red) that play both.
Construct Nitro Mechanoid
Construct Nitro Mechanoid
Avg. played:  
2.732.732044199
18% of decksPercentage of decks that could play both Quickfire (Red) and Construct Nitro Mechanoid that play both.
Hyper Driver
Hyper Driver
Avg. played:  
2.642.637532134
17% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Driver that play both.
Boom Grenade (Red)
Boom Grenade (Red)
Avg. played:  
2.392.391304348
17% of decksPercentage of decks that could play both Quickfire (Red) and Boom Grenade (Red) that play both.
banned - Classic Constructed
High Octane
High Octane
Avg. played:  
2.722.721088435
15% of decksPercentage of decks that could play both Quickfire (Red) and High Octane that play both.
Re-Charge! (Blue)
Re-Charge! (Blue)
Avg. played:  
2.462.456140351
11% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Blue) that play both.
Re-Charge! (Yellow)
Re-Charge! (Yellow)
Avg. played:  
2.432.432432432
9% of decksPercentage of decks that could play both Quickfire (Red) and Re-Charge! (Yellow) that play both.
Gigawatt (Red)
Gigawatt (Red)
Avg. played:  
2.522.524064171
7% of decksPercentage of decks that could play both Quickfire (Red) and Gigawatt (Red) that play both.
Gas Up (Blue)
Gas Up (Blue)
Avg. played:  
2.442.441176471
7% of decksPercentage of decks that could play both Quickfire (Red) and Gas Up (Blue) that play both.
Blessing of Ingenuity (Red)
Blessing of Ingenuity (Red)
Avg. played:  
2.542.542857143
7% of decksPercentage of decks that could play both Quickfire (Red) and Blessing of Ingenuity (Red) that play both.
Bios Update
Bios Update
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Bios Update that play both.
Overload Script
Overload Script
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Overload Script that play both.
Attack Action
Zero to Sixty (Red)
Zero to Sixty (Red)
Avg. played:  
2.552.553667263
43% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Red) that play both.
Jump Start (Red)
Jump Start (Red)
Avg. played:  
2.522.519891501
40% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Red) that play both.
Big Bertha (Blue)
Big Bertha (Blue)
Avg. played:  
2.522.524733269
38% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Blue) that play both.
Crankshaft (Blue)
Crankshaft (Blue)
Avg. played:  
2.522.520958084
36% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Blue) that play both.
Zipper Hit (Red)
Zipper Hit (Red)
Avg. played:  
2.582.577008929
36% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Red) that play both.
T-Bone (Red)
T-Bone (Red)
Avg. played:  
2.722.716442953
30% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Red) that play both.
Crankshaft (Red)
Crankshaft (Red)
Avg. played:  
2.472.466577540
28% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Red) that play both.
Zero to Sixty (Blue)
Zero to Sixty (Blue)
Avg. played:  
2.502.500641849
27% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Blue) that play both.
Rev Up (Red)
Rev Up (Red)
Avg. played:  
2.482.483783784
27% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Red) that play both.
Pulsewave Harpoon
Pulsewave Harpoon
Avg. played:  
2.772.771670190
25% of decksPercentage of decks that could play both Quickfire (Red) and Pulsewave Harpoon that play both.
Throttle (Red)
Throttle (Red)
Avg. played:  
2.582.577170418
25% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Red) that play both.
T-Bone (Blue)
T-Bone (Blue)
Avg. played:  
2.732.731656184
24% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Blue) that play both.
Big Bertha (Red)
Big Bertha (Red)
Avg. played:  
2.482.479338843
22% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Red) that play both.
Crankshaft (Yellow)
Crankshaft (Yellow)
Avg. played:  
2.452.448207171
19% of decksPercentage of decks that could play both Quickfire (Red) and Crankshaft (Yellow) that play both.
Maximum Velocity
Maximum Velocity
Avg. played:  
2.602.596199525
17% of decksPercentage of decks that could play both Quickfire (Red) and Maximum Velocity that play both.
Zipper Hit (Blue)
Zipper Hit (Blue)
Avg. played:  
2.482.484276730
17% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Blue) that play both.
Moonshot
Moonshot
Avg. played:  
2.522.516268980
17% of decksPercentage of decks that could play both Quickfire (Red) and Moonshot that play both.
Twin Drive
Twin Drive
Avg. played:  
2.712.708206687
16% of decksPercentage of decks that could play both Quickfire (Red) and Twin Drive that play both.
Zero to Sixty (Yellow)
Zero to Sixty (Yellow)
Avg. played:  
2.482.478155340
15% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Sixty (Yellow) that play both.
Jump Start (Yellow)
Jump Start (Yellow)
Avg. played:  
2.342.343137255
14% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Yellow) that play both.
Jump Start (Blue)
Jump Start (Blue)
Avg. played:  
2.362.361563518
14% of decksPercentage of decks that could play both Quickfire (Red) and Jump Start (Blue) that play both.
Throttle (Blue)
Throttle (Blue)
Avg. played:  
2.492.494736842
13% of decksPercentage of decks that could play both Quickfire (Red) and Throttle (Blue) that play both.
Expedite (Red)
Expedite (Red)
Avg. played:  
2.542.543859649
13% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Red) that play both.
Under Loop (Red)
Under Loop (Red)
Avg. played:  
2.432.434650456
13% of decksPercentage of decks that could play both Quickfire (Red) and Under Loop (Red) that play both.
Rev Up (Blue)
Rev Up (Blue)
Avg. played:  
2.302.296577947
13% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Blue) that play both.
Hyper Scrapper
Hyper Scrapper
Avg. played:  
2.712.713725490
13% of decksPercentage of decks that could play both Quickfire (Red) and Hyper Scrapper that play both.
Bull Bar (Red)
Bull Bar (Red)
Avg. played:  
2.522.518518519
13% of decksPercentage of decks that could play both Quickfire (Red) and Bull Bar (Red) that play both.
Payload (Red)
Payload (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Quickfire (Red) and Payload (Red) that play both.
Zipper Hit (Yellow)
Zipper Hit (Yellow)
Avg. played:  
2.432.431972789
12% of decksPercentage of decks that could play both Quickfire (Red) and Zipper Hit (Yellow) that play both.
Combustible Courier (Red)
Combustible Courier (Red)
Avg. played:  
2.612.608058608
12% of decksPercentage of decks that could play both Quickfire (Red) and Combustible Courier (Red) that play both.
Out Pace (Red)
Out Pace (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Quickfire (Red) and Out Pace (Red) that play both.
Heist
Heist
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Quickfire (Red) and Heist that play both.
Big Bertha (Yellow)
Big Bertha (Yellow)
Avg. played:  
2.452.451612903
11% of decksPercentage of decks that could play both Quickfire (Red) and Big Bertha (Yellow) that play both.
Meganetic Shockwave
Meganetic Shockwave
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Quickfire (Red) and Meganetic Shockwave that play both.
Data Link (Red)
Data Link (Red)
Avg. played:  
2.512.512500000
9% of decksPercentage of decks that could play both Quickfire (Red) and Data Link (Red) that play both.
MetEx (Red)
MetEx (Red)
Avg. played:  
2.522.519607843
7% of decksPercentage of decks that could play both Quickfire (Red) and MetEx (Red) that play both.
Dive Through Data (Red)
Dive Through Data (Red)
Avg. played:  
2.542.540697674
6% of decksPercentage of decks that could play both Quickfire (Red) and Dive Through Data (Red) that play both.
Expedite (Blue)
Expedite (Blue)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Expedite (Blue) that play both.
Over Loop (Red)
Over Loop (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Over Loop (Red) that play both.
Zero to Fifty (Red)
Zero to Fifty (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Zero to Fifty (Red) that play both.
High Speed Impact (Red)
High Speed Impact (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and High Speed Impact (Red) that play both.
Fender Bender (Red)
Fender Bender (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and Fender Bender (Red) that play both.
T-Bone (Yellow)
T-Bone (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Quickfire (Red) and T-Bone (Yellow) that play both.
Rev Up (Yellow)
Rev Up (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Quickfire (Red) and Rev Up (Yellow) that play both.
Resource
Master Cog
Master Cog
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Quickfire (Red) and Master Cog that play both.