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Rip Through Reality (Red)
899 decks (0.1462%)
Price History
Rip Through Reality (Red)
Shadow Runeblade Attack Action - Attack
You may play Rip Through Reality from your banished zone. If you have dealt arcane damage to an opposing hero this turn, Rip Through Reality gains go again. Blood Debt (At the beginning of your end phase, if Rip Through Reality is in your banished zone, lose 1[Life].)
Average Card Type Distribution
Average Attack Value: 
2.142.135797951
Average Defense Value:  
2.612.612995689
Hero
Vynnset, Iron Maiden
Vynnset, Iron Maiden
49% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vynnset, Iron Maiden that play both.
Vynnset
Vynnset
21% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vynnset that play both.
living legend - Blitz
Chane
Chane
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Chane that play both.
living legend - Classic Constructed
Chane, Bound by Shadow
Chane, Bound by Shadow
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Chane, Bound by Shadow that play both.
Equipment
Aether Ironweave
Aether Ironweave
56% of decksPercentage of decks that could play both Rip Through Reality (Red) and Aether Ironweave that play both.
Ebon Fold
Ebon Fold
52% of decksPercentage of decks that could play both Rip Through Reality (Red) and Ebon Fold that play both.
Grasp of the Arknight
Grasp of the Arknight
47% of decksPercentage of decks that could play both Rip Through Reality (Red) and Grasp of the Arknight that play both.
Runehold Release
Runehold Release
45% of decksPercentage of decks that could play both Rip Through Reality (Red) and Runehold Release that play both.
Spellbound Creepers
Spellbound Creepers
43% of decksPercentage of decks that could play both Rip Through Reality (Red) and Spellbound Creepers that play both.
Vexing Quillhand
Vexing Quillhand
43% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vexing Quillhand that play both.
Snapdragon Scalers
Snapdragon Scalers
39% of decksPercentage of decks that could play both Rip Through Reality (Red) and Snapdragon Scalers that play both.
Dyadic Carapace
Dyadic Carapace
38% of decksPercentage of decks that could play both Rip Through Reality (Red) and Dyadic Carapace that play both.
Crown of Providence
Crown of Providence
38% of decksPercentage of decks that could play both Rip Through Reality (Red) and Crown of Providence that play both.
New
Blade Beckoner Helm
Blade Beckoner Helm
38% of decksPercentage of decks that could play both Rip Through Reality (Red) and Blade Beckoner Helm that play both.
Crown of Dichotomy
Crown of Dichotomy
33% of decksPercentage of decks that could play both Rip Through Reality (Red) and Crown of Dichotomy that play both.
Grimoire of the Haunt
Grimoire of the Haunt
31% of decksPercentage of decks that could play both Rip Through Reality (Red) and Grimoire of the Haunt that play both.
Carrion Husk
Carrion Husk
30% of decksPercentage of decks that could play both Rip Through Reality (Red) and Carrion Husk that play both.
Sutcliffe's Suede Hides
Sutcliffe's Suede Hides
26% of decksPercentage of decks that could play both Rip Through Reality (Red) and Sutcliffe's Suede Hides that play both.
Bloodtorn Bodice
Bloodtorn Bodice
23% of decksPercentage of decks that could play both Rip Through Reality (Red) and Bloodtorn Bodice that play both.
Face Purgatory
Face Purgatory
20% of decksPercentage of decks that could play both Rip Through Reality (Red) and Face Purgatory that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
17% of decksPercentage of decks that could play both Rip Through Reality (Red) and Fyendal's Spring Tunic that play both.
Nullrune Gloves
Nullrune Gloves
17% of decksPercentage of decks that could play both Rip Through Reality (Red) and Nullrune Gloves that play both.
Goliath Gauntlet
Goliath Gauntlet
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Goliath Gauntlet that play both.
Arcanite Skullcap
Arcanite Skullcap
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Arcanite Skullcap that play both.
Bloodied Oval
Bloodied Oval
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Bloodied Oval that play both.
Nullrune Boots
Nullrune Boots
14% of decksPercentage of decks that could play both Rip Through Reality (Red) and Nullrune Boots that play both.
Nullrune Robe
Nullrune Robe
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Nullrune Robe that play both.
New
Blade Beckoner Boots
Blade Beckoner Boots
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Blade Beckoner Boots that play both.
Grasp of Darkness
Grasp of Darkness
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Grasp of Darkness that play both.
Balance of Justice
Balance of Justice
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Balance of Justice that play both.
Dance of Darkness
Dance of Darkness
8% of decksPercentage of decks that could play both Rip Through Reality (Red) and Dance of Darkness that play both.
New
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Blade Beckoner Gauntlets that play both.
Ironrot Gauntlet
Ironrot Gauntlet
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Ironrot Gauntlet that play both.
banned - Blitzbanned - Classic Constructed
Stubby Hammerers
Stubby Hammerers
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Stubby Hammerers that play both.
Spell Fray Gloves
Spell Fray Gloves
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Spell Fray Gloves that play both.
Weapon
Rosetta Thorn
Rosetta Thorn
46% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rosetta Thorn that play both.
Flail of Agony
Flail of Agony
42% of decksPercentage of decks that could play both Rip Through Reality (Red) and Flail of Agony that play both.
Scepter of Pain
Scepter of Pain
27% of decksPercentage of decks that could play both Rip Through Reality (Red) and Scepter of Pain that play both.
living legend - Blitz
Nebula Blade
Nebula Blade
22% of decksPercentage of decks that could play both Rip Through Reality (Red) and Nebula Blade that play both.
living legend - Blitzliving legend - Classic Constructed
Galaxxi Black
Galaxxi Black
12% of decksPercentage of decks that could play both Rip Through Reality (Red) and Galaxxi Black that play both.
Reaping Blade
Reaping Blade
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Reaping Blade that play both.
Action
Deadwood Dirge (Red)
Deadwood Dirge (Red)
Avg. played:  
2.292.290909091
53% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deadwood Dirge (Red) that play both.
New
Cull
Cull
Avg. played:  
2.892.888888889
50% of decksPercentage of decks that could play both Rip Through Reality (Red) and Cull that play both.
Eloquent Eulogy
Eloquent Eulogy
Avg. played:  
2.902.898305085
47% of decksPercentage of decks that could play both Rip Through Reality (Red) and Eloquent Eulogy that play both.
Shadow Puppetry
Shadow Puppetry
Avg. played:  
2.782.782296651
36% of decksPercentage of decks that could play both Rip Through Reality (Red) and Shadow Puppetry that play both.
Mauvrion Skies (Blue)
Mauvrion Skies (Blue)
Avg. played:  
2.722.718015666
31% of decksPercentage of decks that could play both Rip Through Reality (Red) and Mauvrion Skies (Blue) that play both.
suspended - Blitz
Seeds of Agony (Red)
Seeds of Agony (Red)
Avg. played:  
2.442.437777778
28% of decksPercentage of decks that could play both Rip Through Reality (Red) and Seeds of Agony (Red) that play both.
suspended - Blitz
Seeds of Agony (Yellow)
Seeds of Agony (Yellow)
Avg. played:  
2.402.402666667
25% of decksPercentage of decks that could play both Rip Through Reality (Red) and Seeds of Agony (Yellow) that play both.
Funeral Moon
Funeral Moon
Avg. played:  
2.802.796791444
25% of decksPercentage of decks that could play both Rip Through Reality (Red) and Funeral Moon that play both.
Arcane Cussing (Red)
Arcane Cussing (Red)
Avg. played:  
2.252.250000000
24% of decksPercentage of decks that could play both Rip Through Reality (Red) and Arcane Cussing (Red) that play both.
Beseech the Demigon (Red)
Beseech the Demigon (Red)
Avg. played:  
2.332.333333333
23% of decksPercentage of decks that could play both Rip Through Reality (Red) and Beseech the Demigon (Red) that play both.
suspended - Blitz
Seeds of Agony (Blue)
Seeds of Agony (Blue)
Avg. played:  
2.432.434426230
23% of decksPercentage of decks that could play both Rip Through Reality (Red) and Seeds of Agony (Blue) that play both.
Mauvrion Skies (Red)
Mauvrion Skies (Red)
Avg. played:  
2.672.674074074
20% of decksPercentage of decks that could play both Rip Through Reality (Red) and Mauvrion Skies (Red) that play both.
Machinations of Dominion
Machinations of Dominion
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Rip Through Reality (Red) and Machinations of Dominion that play both.
Deadwood Dirge (Yellow)
Deadwood Dirge (Yellow)
Avg. played:  
2.222.222222222
19% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deadwood Dirge (Yellow) that play both.
Envelop in Darkness (Red)
Envelop in Darkness (Red)
Avg. played:  
2.732.729032258
19% of decksPercentage of decks that could play both Rip Through Reality (Red) and Envelop in Darkness (Red) that play both.
Read the Runes (Red)
Read the Runes (Red)
Avg. played:  
2.352.348360656
18% of decksPercentage of decks that could play both Rip Through Reality (Red) and Read the Runes (Red) that play both.
Succumb to Temptation
Succumb to Temptation
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Succumb to Temptation that play both.
Runeblood Incantation (Red)
Runeblood Incantation (Red)
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Rip Through Reality (Red) and Runeblood Incantation (Red) that play both.
Howl from Beyond (Red)
Howl from Beyond (Red)
Avg. played:  
2.262.258865248
15% of decksPercentage of decks that could play both Rip Through Reality (Red) and Howl from Beyond (Red) that play both.
Malefic Incantation (Red)
Malefic Incantation (Red)
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Rip Through Reality (Red) and Malefic Incantation (Red) that play both.
Sigil of Deadwood
Sigil of Deadwood
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Rip Through Reality (Red) and Sigil of Deadwood that play both.
Revel in Runeblood
Revel in Runeblood
Avg. played:  
2.662.662721893
15% of decksPercentage of decks that could play both Rip Through Reality (Red) and Revel in Runeblood that play both.
Tear Through the Portal (Red)
Tear Through the Portal (Red)
Avg. played:  
2.272.268907563
14% of decksPercentage of decks that could play both Rip Through Reality (Red) and Tear Through the Portal (Red) that play both.
Requiem for the Damned
Requiem for the Damned
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Requiem for the Damned that play both.
Runic Reckoning
Runic Reckoning
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Runic Reckoning that play both.
New
Trot Along
Trot Along
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Trot Along that play both.
Mauvrion Skies (Yellow)
Mauvrion Skies (Yellow)
Avg. played:  
2.632.633720930
12% of decksPercentage of decks that could play both Rip Through Reality (Red) and Mauvrion Skies (Yellow) that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Rip Through Reality (Red) and Nimblism (Red) that play both.
banned - Classic Constructed
Plunder Run (Red)
Plunder Run (Red)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Rip Through Reality (Red) and Plunder Run (Red) that play both.
Envelop in Darkness (Blue)
Envelop in Darkness (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Envelop in Darkness (Blue) that play both.
Deadwood Dirge (Blue)
Deadwood Dirge (Blue)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deadwood Dirge (Blue) that play both.
Sonata Galaxia
Sonata Galaxia
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Sonata Galaxia that play both.
Minnowism (Red)
Minnowism (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Minnowism (Red) that play both.
Runic Reaping (Red)
Runic Reaping (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Runic Reaping (Red) that play both.
Warmonger's Recital (Red)
Warmonger's Recital (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Rip Through Reality (Red) and Warmonger's Recital (Red) that play both.
Lead the Charge (Blue)
Lead the Charge (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Lead the Charge (Blue) that play both.
Seeping Shadows (Yellow)
Seeping Shadows (Yellow)
Avg. played:  
1.571.566371681
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Seeping Shadows (Yellow) that play both.
Beseech the Demigon (Blue)
Beseech the Demigon (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Beseech the Demigon (Blue) that play both.
Lead the Charge (Red)
Lead the Charge (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Lead the Charge (Red) that play both.
Timesnap Potion
Timesnap Potion
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Timesnap Potion that play both.
Putrid Stirrings (Red)
Putrid Stirrings (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Putrid Stirrings (Red) that play both.
Dimenxxional Gateway (Red)
Dimenxxional Gateway (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Dimenxxional Gateway (Red) that play both.
Putrid Stirrings (Blue)
Putrid Stirrings (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Putrid Stirrings (Blue) that play both.
Lead the Charge (Yellow)
Lead the Charge (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Lead the Charge (Yellow) that play both.
banned - Classic Constructed
Plunder Run (Blue)
Plunder Run (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Plunder Run (Blue) that play both.
Minnowism (Blue)
Minnowism (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Minnowism (Blue) that play both.
Sutcliffe's Research Notes (Red)
Sutcliffe's Research Notes (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Sutcliffe's Research Notes (Red) that play both.
Come to Fight (Red)
Come to Fight (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Come to Fight (Red) that play both.
Attack Action
Bounding Demigon (Red)
Bounding Demigon (Red)
Avg. played:  
2.412.413522013
41% of decksPercentage of decks that could play both Rip Through Reality (Red) and Bounding Demigon (Red) that play both.
Rift Bind (Red)
Rift Bind (Red)
Avg. played:  
2.372.374509804
35% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rift Bind (Red) that play both.
Shadow of Ursur
Shadow of Ursur
Avg. played:  
2.772.765133172
35% of decksPercentage of decks that could play both Rip Through Reality (Red) and Shadow of Ursur that play both.
Widespread Ruin
Widespread Ruin
Avg. played:  
2.842.841004184
33% of decksPercentage of decks that could play both Rip Through Reality (Red) and Widespread Ruin that play both.
Ghostly Visit (Red)
Ghostly Visit (Red)
Avg. played:  
2.312.312643678
33% of decksPercentage of decks that could play both Rip Through Reality (Red) and Ghostly Visit (Red) that play both.
Widespread Annihilation
Widespread Annihilation
Avg. played:  
2.832.832558140
30% of decksPercentage of decks that could play both Rip Through Reality (Red) and Widespread Annihilation that play both.
Runerager Swarm (Red)
Runerager Swarm (Red)
Avg. played:  
2.162.160000000
28% of decksPercentage of decks that could play both Rip Through Reality (Red) and Runerager Swarm (Red) that play both.
Bounding Demigon (Blue)
Bounding Demigon (Blue)
Avg. played:  
2.222.219269103
26% of decksPercentage of decks that could play both Rip Through Reality (Red) and Bounding Demigon (Blue) that play both.
Shrill of Skullform (Red)
Shrill of Skullform (Red)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Rip Through Reality (Red) and Shrill of Skullform (Red) that play both.
Widespread Destruction
Widespread Destruction
Avg. played:  
2.802.802139037
25% of decksPercentage of decks that could play both Rip Through Reality (Red) and Widespread Destruction that play both.
Shrill of Skullform (Blue)
Shrill of Skullform (Blue)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Rip Through Reality (Red) and Shrill of Skullform (Blue) that play both.
Soul Reaping
Soul Reaping
Avg. played:  
1.001.000000000
24% of decksPercentage of decks that could play both Rip Through Reality (Red) and Soul Reaping that play both.
Hit the High Notes (Red)
Hit the High Notes (Red)
Avg. played:  
2.002.000000000
24% of decksPercentage of decks that could play both Rip Through Reality (Red) and Hit the High Notes (Red) that play both.
Rift Bind (Blue)
Rift Bind (Blue)
Avg. played:  
2.002.000000000
24% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rift Bind (Blue) that play both.
Deathly Wail (Red)
Deathly Wail (Red)
Avg. played:  
2.782.778409091
23% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deathly Wail (Red) that play both.
Piercing Shadow Vise (Red)
Piercing Shadow Vise (Red)
Avg. played:  
2.282.276515152
21% of decksPercentage of decks that could play both Rip Through Reality (Red) and Piercing Shadow Vise (Red) that play both.
Vantom Wraith (Red)
Vantom Wraith (Red)
Avg. played:  
2.542.537444934
20% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vantom Wraith (Red) that play both.
Rifted Torment (Red)
Rifted Torment (Red)
Avg. played:  
2.002.000000000
19% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rifted Torment (Red) that play both.
Deathly Delight (Red)
Deathly Delight (Red)
Avg. played:  
2.742.736486486
18% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deathly Delight (Red) that play both.
Meat and Greet (Red)
Meat and Greet (Red)
Avg. played:  
2.422.419354839
18% of decksPercentage of decks that could play both Rip Through Reality (Red) and Meat and Greet (Red) that play both.
Arcanic Crackle (Blue)
Arcanic Crackle (Blue)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Rip Through Reality (Red) and Arcanic Crackle (Blue) that play both.
Unhallowed Rites (Red)
Unhallowed Rites (Red)
Avg. played:  
2.422.417910448
18% of decksPercentage of decks that could play both Rip Through Reality (Red) and Unhallowed Rites (Red) that play both.
Deathly Wail (Blue)
Deathly Wail (Blue)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deathly Wail (Blue) that play both.
Swarming Gloomveil
Swarming Gloomveil
Avg. played:  
2.762.757763975
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Swarming Gloomveil that play both.
Bounding Demigon (Yellow)
Bounding Demigon (Yellow)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Bounding Demigon (Yellow) that play both.
Vexing Malice
Vexing Malice
Avg. played:  
2.742.744791667
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vexing Malice that play both.
Hit the High Notes (Blue)
Hit the High Notes (Blue)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Rip Through Reality (Red) and Hit the High Notes (Blue) that play both.
Command and Conquer
Command and Conquer
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Rip Through Reality (Red) and Command and Conquer that play both.
Rip Through Reality (Blue)
Rip Through Reality (Blue)
Avg. played:  
2.282.279503106
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rip Through Reality (Blue) that play both.
Piercing Shadow Vise (Blue)
Piercing Shadow Vise (Blue)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Piercing Shadow Vise (Blue) that play both.
Rifted Torment (Blue)
Rifted Torment (Blue)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rifted Torment (Blue) that play both.
Rift Bind (Yellow)
Rift Bind (Yellow)
Avg. played:  
2.452.448780488
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rift Bind (Yellow) that play both.
New
Douse in Runeblood
Douse in Runeblood
Avg. played:  
2.672.666666667
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Douse in Runeblood that play both.
Vantom Wraith (Blue)
Vantom Wraith (Blue)
Avg. played:  
2.462.463235294
12% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vantom Wraith (Blue) that play both.
Arcanic Crackle (Red)
Arcanic Crackle (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Rip Through Reality (Red) and Arcanic Crackle (Red) that play both.
Vantom Banshee (Red)
Vantom Banshee (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vantom Banshee (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Enlightened Strike that play both.
Consuming Volition (Red)
Consuming Volition (Red)
Avg. played:  
2.362.359477124
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Consuming Volition (Red) that play both.
Deathly Wail (Yellow)
Deathly Wail (Yellow)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deathly Wail (Yellow) that play both.
Rift Skitter (Red)
Rift Skitter (Red)
Avg. played:  
2.572.572815534
10% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rift Skitter (Red) that play both.
Shrill of Skullform (Yellow)
Shrill of Skullform (Yellow)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Rip Through Reality (Red) and Shrill of Skullform (Yellow) that play both.
Unhallowed Rites (Blue)
Unhallowed Rites (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Unhallowed Rites (Blue) that play both.
Rip Through Reality (Yellow)
Rip Through Reality (Yellow)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Rip Through Reality (Yellow) that play both.
Vantom Banshee (Blue)
Vantom Banshee (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vantom Banshee (Blue) that play both.
Vantom Wraith (Yellow)
Vantom Wraith (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vantom Wraith (Yellow) that play both.
Hit the High Notes (Yellow)
Hit the High Notes (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Hit the High Notes (Yellow) that play both.
Meat and Greet (Blue)
Meat and Greet (Blue)
Avg. played:  
2.512.508474576
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Meat and Greet (Blue) that play both.
Flock of the Feather Walkers (Red)
Flock of the Feather Walkers (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Rip Through Reality (Red) and Flock of the Feather Walkers (Red) that play both.
Deathly Delight (Blue)
Deathly Delight (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Deathly Delight (Blue) that play both.
Dread Triptych
Dread Triptych
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Dread Triptych that play both.
Reek of Corruption (Red)
Reek of Corruption (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Reek of Corruption (Red) that play both.
Drowning Dire (Red)
Drowning Dire (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Drowning Dire (Red) that play both.
Void Wraith (Red)
Void Wraith (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Void Wraith (Red) that play both.
Runerager Swarm (Blue)
Runerager Swarm (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Runerager Swarm (Blue) that play both.
Ghostly Visit (Blue)
Ghostly Visit (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Ghostly Visit (Blue) that play both.
Vexing Malice
Vexing Malice
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Vexing Malice that play both.
Attack Reaction
Pummel (Red)
Pummel (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Rip Through Reality (Red) and Pummel (Red) that play both.
Defense Reaction
Reduce to Runechant (Red)
Reduce to Runechant (Red)
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Rip Through Reality (Red) and Reduce to Runechant (Red) that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.422.417266187
9% of decksPercentage of decks that could play both Rip Through Reality (Red) and Sink Below (Red) that play both.
Block
Haunting Rendition
Haunting Rendition
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Haunting Rendition that play both.
Instant
Art of War
Art of War
Avg. played:  
2.822.818181818
24% of decksPercentage of decks that could play both Rip Through Reality (Red) and Art of War that play both.
Oblivion
Oblivion
Avg. played:  
1.001.000000000
24% of decksPercentage of decks that could play both Rip Through Reality (Red) and Oblivion that play both.
Eclipse
Eclipse
Avg. played:  
1.001.000000000
14% of decksPercentage of decks that could play both Rip Through Reality (Red) and Eclipse that play both.
Invert Existence
Invert Existence
Avg. played:  
2.052.051724138
13% of decksPercentage of decks that could play both Rip Through Reality (Red) and Invert Existence that play both.
Arcane Polarity (Red)
Arcane Polarity (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Rip Through Reality (Red) and Arcane Polarity (Red) that play both.
Oasis Respite (Red)
Oasis Respite (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Rip Through Reality (Red) and Oasis Respite (Red) that play both.