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$0.20
690 decks (0.2205%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.44
2.440780021
Average Defense Value:
2.57
2.568483629
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Instant
Resource
Hero
$----
Azalea
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
$----
Azalea, Ace in the Hole
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.15
Riptide
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.19
Riptide, Lurker of the Deep
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Lexi
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
Equipment
banned - Classic Constructed
$0.20
Bull's Eye Bracers
63% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$0.25
Snapdragon Scalers
56% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$7.00
Perch Grapplers
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$0.18
Crow's Nest
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$90.00
Fyendal's Spring Tunic
34% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$55.33
Skullbone Crosswrap
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$----
Trench of Sunken Treasure
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$0.25
Hornet's Sting
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$0.12
Toxic Tips
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.40
Nullrune Boots
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.20
Driftwood Quiver
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.96
Blossom of Spring
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$0.15
Mask of Malicious Manifestations
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.15
Honing Hood
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$----
Quiver of Abyssal Depths
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$92.00
New Horizon
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$0.37
Nullrune Hood
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$0.26
Nullrune Robe
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$0.10
Threadbare Tunic
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$0.10
Wayfinder's Crest
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$0.20
Deep Blue
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$1.06
Quiver of Rustling Leaves
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$31.05
Shock Charmers
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shock Charmers that play both.
$0.15
Ironrot Legs
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$19.47
Heart of Ice
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heart of Ice that play both.
$109.31
Crown of Providence
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crown of Providence that play both.
$0.20
Hope Merchant's Hood
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hope Merchant's Hood that play both.
$0.76
Nullrune Gloves
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Gloves that play both.
$0.16
Bracers of Belief
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bracers of Belief that play both.
Weapon
$----
Death Dealer
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$0.15
Barbed Castaway
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$1.21
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$0.50
Shiver
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
$0.95
Dreadbore
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
living legend - Classic Constructed
$2.56
Voltaire, Strike Twice
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Voltaire, Strike Twice that play both.
Action
$0.10
Scout the Periphery (Red)
Avg. played:
2.00
2.000000000
34% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.20
Read the Glide Path (Red)
Avg. played:
2.41
2.412790698
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$3.09
Seek and Destroy
Avg. played:
2.75
2.748987854
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$0.37
Lace with Bloodrot
Avg. played:
2.61
2.606334842
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$0.15
Over Flex (Red)
Avg. played:
2.22
2.221198157
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$2.38
Nock the Deathwhistle
Avg. played:
2.79
2.791443850
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.20
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$5.24
Dead Eye
Avg. played:
2.77
2.768115942
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$0.30
Lace with Inertia
Avg. played:
2.40
2.396226415
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$0.13
Point the Tip (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$0.25
Release the Tension (Red)
Avg. played:
2.68
2.679245283
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$72.61
Codex of Frailty
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$26.45
Premeditate
Avg. played:
2.74
2.740384615
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$0.25
Take Aim (Red)
Avg. played:
2.65
2.653061224
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$0.10
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
1.67
1.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Money Where Ya Mouth Is (Red) that play both.
$2.55
Three of a Kind
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$0.30
Lace with Frailty
Avg. played:
2.46
2.456521739
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$1.00
Melting Point
Avg. played:
2.57
2.566265060
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.51
2.508928571
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$0.20
Fletch a Red Tail
Avg. played:
2.47
2.473684211
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
$0.30
Winter's Bite (Blue)
Avg. played:
2.44
2.436170213
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$0.25
Weave Ice (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Weave Ice (Red) that play both.
$0.25
Weave Ice (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Weave Ice (Blue) that play both.
$0.14
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
$0.20
Toxicity (Red)
Avg. played:
2.49
2.492307692
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxicity (Red) that play both.
$0.25
Weave Ice (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Weave Ice (Yellow) that play both.
$0.15
Polar Blast (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Red) that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$0.15
Cold Snap (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Cold Snap (Blue) that play both.
$0.15
Polar Blast (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Yellow) that play both.
$----
Channel Lake Frigid
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Channel Lake Frigid that play both.
$0.50
Call Down the Lightning
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call Down the Lightning that play both.
Attack Action
$0.15
Infecting Shot (Red)
Avg. played:
2.35
2.354107649
45% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$2.36
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.18
Searing Shot (Red)
Avg. played:
2.23
2.226337449
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$0.10
Withering Shot (Red)
Avg. played:
2.17
2.174698795
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.14
Falcon Wing (Red)
Avg. played:
2.25
2.252941176
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.10
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$0.16
Ravenous Rabble (Red)
Avg. played:
2.35
2.346153846
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$10.99
Remorseless
Avg. played:
2.69
2.687763713
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.22
Sleep Dart (Red)
Avg. played:
2.37
2.365758755
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$0.10
Sedation Shot (Red)
Avg. played:
2.27
2.269938650
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$0.10
Widowmaker (Red)
Avg. played:
2.34
2.342857143
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$0.18
Fatigue Shot (Red)
Avg. played:
2.29
2.291262136
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$5.62
Red in the Ledger
Avg. played:
2.77
2.767676768
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$0.19
Hamstring Shot (Red)
Avg. played:
2.30
2.300925926
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$1.50
Bolt'n' Shot (Red)
Avg. played:
2.62
2.623931624
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$4.97
Intoxicating Shot
Avg. played:
2.05
2.050000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$0.10
Murkmire Grapnel (Red)
Avg. played:
2.20
2.201550388
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.94
Drill Shot (Red)
Avg. played:
2.65
2.646408840
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.15
Spire Sniping (Blue)
Avg. played:
2.42
2.422619048
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.31
2.312101911
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$0.15
Infecting Shot (Blue)
Avg. played:
2.29
2.287878788
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$0.15
Head Shot (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$0.10
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$2.00
Endless Arrow
Avg. played:
2.62
2.617449664
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
$0.15
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$0.88
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$5.86
Battering Bolt
Avg. played:
2.65
2.654867257
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$0.48
Bolt'n' Shot (Yellow)
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$2.08
Barbed Undertow
Avg. played:
2.55
2.552083333
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.12
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$1.31
Heat Seeker
Avg. played:
2.63
2.630434783
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$0.10
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$1.00
Immobilizing Shot
Avg. played:
2.56
2.564356436
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.15
Chilling Icevein (Red)
Avg. played:
2.55
2.554545455
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.99
Frost Lock
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frost Lock that play both.
$0.15
Blizzard Bolt (Red)
Avg. played:
2.52
2.522123894
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$0.15
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$0.10
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$0.10
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.15
Chilling Icevein (Yellow)
Avg. played:
2.61
2.609195402
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Yellow) that play both.
$0.15
Blizzard Bolt (Yellow)
Avg. played:
2.59
2.590909091
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Yellow) that play both.
$0.33
Death Touch (Red)
Avg. played:
2.51
2.513157895
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$0.15
Chilling Icevein (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Blue) that play both.
$0.15
Blizzard Bolt (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Blue) that play both.
$0.10
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$35.99
Enlightened Strike
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enlightened Strike that play both.
$0.10
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.25
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.10
Widowmaker (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Yellow) that play both.
$92.77
Command and Conquer
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Command and Conquer that play both.
$11.01
Standing Order
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Standing Order that play both.
$0.15
Flake Out (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flake Out (Red) that play both.
$0.13
Ridge Rider Shot (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Blue) that play both.
Attack Reaction
$0.45
Razor Reflex (Red)
Avg. played:
2.41
2.413043478
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.15
Frailty Trap
Avg. played:
2.32
2.322580645
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$2.39
Collapsing Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$0.11
Inertia Trap
Avg. played:
2.28
2.278195489
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$3.71
Buzzsaw Trap
Avg. played:
1.00
1.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$0.25
Tarpit Trap
Avg. played:
2.35
2.354330709
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$2.49
Spike Pit Trap
Avg. played:
1.00
1.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.20
Boulder Trap
Avg. played:
2.35
2.352459016
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.10
Bloodrot Trap
Avg. played:
2.37
2.369747899
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.20
Pendulum Trap
Avg. played:
2.40
2.404761905
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$1.68
Fate Foreseen
Avg. played:
2.44
2.436974790
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.30
Take Cover (Red)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$1.50
Sink Below (Red)
Avg. played:
2.46
2.457627119
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$0.41
Pitfall Trap
Avg. played:
2.48
2.479452055
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
Instant
$1.00
Reel In
Avg. played:
2.86
2.857142857
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Reel In that play both.
$5.24
Rain Razors
Avg. played:
2.67
2.669642857
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$1.40
Pulse of Volthaven
Avg. played:
1.00
1.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
$0.20
Memorial Ground (Yellow)
Avg. played:
2.44
2.444444444
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$5.00
Remembrance
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remembrance that play both.
Resource
$89.50
Plague Hive
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.
$325.00
Eye of Ophidia
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.