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$0.20
1332 decks (0.1913%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.44
2.440481445
Average Defense Value:
2.58
2.577795901
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
$----
Azalea, Ace in the Hole
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.20
Riptide
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.27
Riptide, Lurker of the Deep
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
$0.50
Lexi
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
$----
Marlynn
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Azalea
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Equipment
$----
Sealace Sarong
61% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
$0.25
Bull's Eye Bracers
61% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$18.19
Enchanted Quiver
55% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
$0.39
Snapdragon Scalers
53% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$----
Gold-Baited Hook
43% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
$0.25
Crow's Nest
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$4.01
Sharp Shooters
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
$3.02
Perch Grapplers
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$2.06
Longdraw Half-Glove
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
$143.78
Fyendal's Spring Tunic
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$----
Trench of Sunken Treasure
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$29.75
Skullbone Crosswrap
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$3.27
Flight Path
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
$0.25
Driftwood Quiver
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.00
Blossom of Spring
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$0.20
Mask of Malicious Manifestations
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.20
Toxic Tips
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.55
Nullrune Boots
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.43
Honing Hood
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$108.99
New Horizon
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$----
Quiver of Abyssal Depths
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$----
Glidewell Fins
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
$0.25
Hornet's Sting
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$50.67
Hidden Agenda
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
$0.50
Nullrune Hood
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$5.99
Quiver of Rustling Leaves
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$0.16
Wayfinder's Crest
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$----
Target Totalizer
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
$----
Buccaneer's Bounty
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buccaneer's Bounty that play both.
$0.31
Nullrune Robe
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$0.20
Threadbare Tunic
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$0.20
Deep Blue
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$10.46
Blade Beckoner Boots
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
$----
Old Knocker
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Old Knocker that play both.
$0.25
Ironrot Legs
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$248.75
Quickdodge Flexors
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
$2.79
Blade Beckoner Plating
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Plating that play both.
$54.72
Shock Charmers
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shock Charmers that play both.
Weapon
$----
Death Dealer
54% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$----
Hammerhead, Harpoon Cannon
53% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
$0.23
Barbed Castaway
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$----
Redspine Manta
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
$1.56
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$1.00
Dreadbore
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
$182,677.52
Shiver
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
$----
Big Game Trophy Shot
Avg. played:
3.00
3.000000000
45% of decks
Percentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
$0.32
Portside Exchange
Avg. played:
3.00
3.000000000
34% of decks
Percentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
$0.17
Scout the Periphery (Red)
Avg. played:
2.17
2.174825175
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.15
Read the Glide Path (Red)
Avg. played:
2.40
2.404797601
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$0.37
Lace with Bloodrot
Avg. played:
2.67
2.668650794
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$----
Gold the Tip
Avg. played:
3.00
3.000000000
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
$2.18
Seek and Destroy
Avg. played:
2.79
2.785553047
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$0.15
Over Flex (Red)
Avg. played:
2.18
2.181122449
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.57
2.567567568
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
$----
Sea Floor Salvage
Avg. played:
3.00
3.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
$38.34
Codex of Frailty
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$0.51
Nock the Deathwhistle
Avg. played:
2.79
2.787878788
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.15
Point the Tip (Red)
Avg. played:
2.27
2.268750000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$0.31
Lace with Inertia
Avg. played:
2.69
2.693037975
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$0.39
Release the Tension (Red)
Avg. played:
2.69
2.693215339
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$0.20
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$25.46
Premeditate
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$4.00
Dead Eye
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$3.22
Line It Up
Avg. played:
2.73
2.733333333
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
$0.28
Lace with Frailty
Avg. played:
2.58
2.583643123
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$1.30
Take Aim (Red)
Avg. played:
2.63
2.632867133
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$7.75
Murky Water
Avg. played:
2.60
2.595238095
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
$0.15
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$----
Call in the Big Guns (Yellow)
Avg. played:
2.36
2.357142857
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Yellow) that play both.
$2.89
Plan for the Worst
Avg. played:
2.51
2.511627907
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
$8.77
Three of a Kind
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$----
Sinker
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
$----
Line
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line that play both.
$----
Fire in the Hole
Avg. played:
2.17
2.166666667
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
$0.85
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$0.25
Fletch a Red Tail
Avg. played:
2.54
2.544871795
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$2.00
Melting Point
Avg. played:
2.56
2.562962963
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$0.15
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
$----
Shifting Tides
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shifting Tides that play both.
$----
Hook
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hook that play both.
Attack Action
$----
King Kraken Harpoon
Avg. played:
2.89
2.886363636
45% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
$----
Red Fin Harpoon
Avg. played:
3.00
3.000000000
45% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
3.00
3.000000000
45% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
$----
Blue Fin Harpoon
Avg. played:
3.00
3.000000000
43% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
$0.25
Infecting Shot (Red)
Avg. played:
2.38
2.382666667
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$----
Yellow Fin Harpoon
Avg. played:
2.85
2.850000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
$0.20
Searing Shot (Red)
Avg. played:
2.23
2.234086242
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$2.39
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.20
Withering Shot (Red)
Avg. played:
2.17
2.173529412
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.18
Sedation Shot (Red)
Avg. played:
2.25
2.251381215
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$0.20
Falcon Wing (Red)
Avg. played:
2.27
2.274456522
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.21
Murkmire Grapnel (Red)
Avg. played:
2.32
2.316883117
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.36
2.357293869
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$0.25
Ravenous Rabble (Red)
Avg. played:
2.34
2.338427948
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$0.82
Bolt'n' Shot (Red)
Avg. played:
2.66
2.664429530
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$0.65
Murderous Rabble
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
$0.15
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$9.37
Remorseless
Avg. played:
2.68
2.682151589
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.24
Hamstring Shot (Red)
Avg. played:
2.27
2.274869110
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$0.20
Widowmaker (Red)
Avg. played:
2.32
2.315789474
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$0.17
Fatigue Shot (Red)
Avg. played:
2.28
2.279778393
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$1.50
Red in the Ledger
Avg. played:
2.78
2.783382789
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$3.20
Stone Rain
Avg. played:
2.68
2.678160920
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
$0.17
Hemorrhage Bore (Red)
Avg. played:
2.27
2.265573770
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$----
Barbed Barrage
Avg. played:
3.00
3.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
$0.21
Infecting Shot (Blue)
Avg. played:
2.33
2.325657895
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$0.46
Drill Shot (Red)
Avg. played:
2.63
2.630057803
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.20
Spire Sniping (Blue)
Avg. played:
2.39
2.390769231
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$----
Conqueror of the High Seas
Avg. played:
2.48
2.481481481
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
$----
Swift Shot
Avg. played:
2.58
2.583333333
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
$0.18
Head Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$3.62
Endless Arrow
Avg. played:
2.60
2.595238095
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
$----
Dry Powder Shot
Avg. played:
2.54
2.541666667
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
$0.15
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$11.23
Battering Bolt
Avg. played:
2.67
2.666666667
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$0.60
Bolt'n' Shot (Yellow)
Avg. played:
2.65
2.651162791
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$0.75
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$1.25
Barbed Undertow
Avg. played:
2.56
2.559808612
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.16
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$2.16
Immobilizing Shot
Avg. played:
2.60
2.597883598
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.15
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$----
Scouting Shot
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
$0.17
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$2.94
Heat Seeker
Avg. played:
2.62
2.617283951
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$6.99
Intoxicating Shot
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$----
Rusty Harpoon
Avg. played:
2.54
2.538461538
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
$0.50
Golden Tipple (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
$0.16
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$0.20
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$0.15
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.30
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$0.19
Head Shot (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$0.17
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.25
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.18
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.35
Death Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.30
Frailty Trap
Avg. played:
2.33
2.331412104
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$0.20
Inertia Trap
Avg. played:
2.31
2.305295950
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$4.99
Collapsing Trap
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$3.50
Buzzsaw Trap
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$2.50
Spike Pit Trap
Avg. played:
1.00
1.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.20
Bloodrot Trap
Avg. played:
2.31
2.314393939
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.51
Tarpit Trap
Avg. played:
2.46
2.460264901
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$0.25
Boulder Trap
Avg. played:
2.39
2.393442623
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.25
Pendulum Trap
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$2.01
Sink Below (Red)
Avg. played:
2.41
2.414893617
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$1.45
Fate Foreseen
Avg. played:
2.39
2.394444444
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.30
Take Cover (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$0.35
Pitfall Trap
Avg. played:
2.50
2.496503497
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
Block
$----
Sunken Treasure
Avg. played:
3.00
3.000000000
40% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.45
2.451612903
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
$6.00
Rain Razors
Avg. played:
2.64
2.640909091
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$0.25
Arcane Polarity (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
$0.16
Memorial Ground (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$1.00
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Resource
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
$57.99
Plague Hive
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.
$441.50
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.