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$0.20
1363 decks (0.1864%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.43
2.433945268
Average Defense Value:
2.58
2.577625350
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
living legend - Classic Constructed
$----
Azalea, Ace in the Hole
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.20
Riptide
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.25
Riptide, Lurker of the Deep
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
$0.56
Lexi
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
$----
Marlynn
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Azalea
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Equipment
$0.22
Bull's Eye Bracers
60% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$----
Sealace Sarong
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
$17.06
Enchanted Quiver
53% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
$0.31
Snapdragon Scalers
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$----
Gold-Baited Hook
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
$0.25
Crow's Nest
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$2.60
Perch Grapplers
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$8.40
Sharp Shooters
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
$----
Trench of Sunken Treasure
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$147.51
Fyendal's Spring Tunic
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$1.99
Longdraw Half-Glove
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
$23.85
Skullbone Crosswrap
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$1.94
Flight Path
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
$0.25
Driftwood Quiver
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.49
Blossom of Spring
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$1.23
Nullrune Boots
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.20
Mask of Malicious Manifestations
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.19
Toxic Tips
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.15
Honing Hood
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$16.86
New Horizon
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$----
Quiver of Abyssal Depths
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$0.25
Hornet's Sting
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$----
Glidewell Fins
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
$48.28
Hidden Agenda
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
$0.56
Nullrune Hood
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$3.47
Quiver of Rustling Leaves
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$0.16
Wayfinder's Crest
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$0.41
Nullrune Robe
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$0.19
Threadbare Tunic
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$----
Target Totalizer
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
$1.01
Deep Blue
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$----
Buccaneer's Bounty
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buccaneer's Bounty that play both.
$20.44
Blade Beckoner Boots
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
$----
Old Knocker
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Old Knocker that play both.
$0.20
Ironrot Legs
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$200.73
Quickdodge Flexors
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
$10.00
Blade Beckoner Plating
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Plating that play both.
Weapon
living legend - Classic Constructed
$----
Death Dealer
53% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$----
Hammerhead, Harpoon Cannon
48% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
$0.25
Barbed Castaway
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$----
Redspine Manta
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
$1.46
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$0.99
Dreadbore
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
$1.40
Shiver
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
New
$1.50
Catch of the Day
Avg. played:
3.00
3.000000000
50% of decks
Percentage of decks that could play both Increase the Tension (Red) and Catch of the Day that play both.
$----
Big Game Trophy Shot
Avg. played:
3.00
3.000000000
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
New
$0.92
Take the Bait
Avg. played:
2.56
2.555555556
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take the Bait that play both.
$0.31
Portside Exchange
Avg. played:
3.00
3.000000000
33% of decks
Percentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
$0.15
Scout the Periphery (Red)
Avg. played:
2.17
2.168202765
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.21
Read the Glide Path (Red)
Avg. played:
2.40
2.402384501
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$0.50
Lace with Bloodrot
Avg. played:
2.66
2.658959538
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$2.15
Seek and Destroy
Avg. played:
2.79
2.785398230
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$----
Gold the Tip
Avg. played:
3.00
3.000000000
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.57
2.571428571
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
$0.15
Over Flex (Red)
Avg. played:
2.18
2.179746835
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$----
Sea Floor Salvage
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
$33.72
Codex of Frailty
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$0.30
Lace with Inertia
Avg. played:
2.69
2.690184049
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$0.49
Nock the Deathwhistle
Avg. played:
2.79
2.785498489
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.17
Point the Tip (Red)
Avg. played:
2.28
2.275229358
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$0.51
Release the Tension (Red)
Avg. played:
2.70
2.702005731
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$0.20
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
$25.00
Premeditate
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$0.31
Lace with Frailty
Avg. played:
2.59
2.588447653
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$3.04
Dead Eye
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$1.34
Take Aim (Red)
Avg. played:
2.64
2.637931034
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$5.01
Murky Water
Avg. played:
2.62
2.615384615
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
$3.84
Line It Up
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
$0.15
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$2.65
Plan for the Worst
Avg. played:
2.54
2.543478261
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
$4.06
Three of a Kind
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$0.28
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$0.21
Fletch a Red Tail
Avg. played:
2.54
2.544303797
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
$----
Call in the Big Guns (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Yellow) that play both.
$----
Line
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line that play both.
$----
Sinker
Avg. played:
2.43
2.428571429
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
$----
Fire in the Hole
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
$1.85
Melting Point
Avg. played:
2.57
2.565217391
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$0.15
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
New
$1.00
Time Flies When You're Having Fun
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Time Flies When You're Having Fun that play both.
$14.83
Codex of Bloodrot
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Bloodrot that play both.
Attack Action
$----
King Kraken Harpoon
Avg. played:
3.00
3.000000000
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
$----
Red Fin Harpoon
Avg. played:
3.00
3.000000000
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
3.00
3.000000000
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
$----
Blue Fin Harpoon
Avg. played:
3.00
3.000000000
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
$0.21
Infecting Shot (Red)
Avg. played:
2.38
2.379814077
40% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$----
Yellow Fin Harpoon
Avg. played:
2.88
2.882352941
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
$0.20
Searing Shot (Red)
Avg. played:
2.23
2.234817814
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$1.45
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.16
Withering Shot (Red)
Avg. played:
2.17
2.171511628
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.16
Sedation Shot (Red)
Avg. played:
2.25
2.247282609
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$0.20
Falcon Wing (Red)
Avg. played:
2.28
2.275132275
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.20
Murkmire Grapnel (Red)
Avg. played:
2.32
2.318066158
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.25
Ravenous Rabble (Red)
Avg. played:
2.33
2.334047109
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$1.05
Bolt'n' Shot (Red)
Avg. played:
2.67
2.668859649
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.35
2.354430380
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$4.87
Remorseless
Avg. played:
2.69
2.686602871
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.16
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$0.24
Hamstring Shot (Red)
Avg. played:
2.27
2.272727273
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$0.15
Widowmaker (Red)
Avg. played:
2.32
2.315942029
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$0.18
Fatigue Shot (Red)
Avg. played:
2.28
2.276243094
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$1.10
Red in the Ledger
Avg. played:
2.78
2.778761062
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$0.82
Murderous Rabble
Avg. played:
3.00
3.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
$0.16
Hemorrhage Bore (Red)
Avg. played:
2.26
2.262987013
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$0.77
Drill Shot (Red)
Avg. played:
2.63
2.627118644
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.20
Infecting Shot (Blue)
Avg. played:
2.32
2.315789474
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$3.15
Stone Rain
Avg. played:
2.68
2.677777778
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
$0.20
Spire Sniping (Blue)
Avg. played:
2.39
2.388379205
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$0.15
Head Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$----
Conqueror of the High Seas
Avg. played:
2.55
2.545454545
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
$----
Dry Powder Shot
Avg. played:
2.50
2.500000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
$----
Swift Shot
Avg. played:
2.53
2.529411765
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
$2.50
Endless Arrow
Avg. played:
2.60
2.599423631
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
$----
Barbed Barrage
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
$10.00
Battering Bolt
Avg. played:
2.67
2.673469388
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$0.17
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$0.29
Golden Tipple (Blue)
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
New
$1.00
Mage Hunter Arrow
Avg. played:
2.33
2.333333333
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mage Hunter Arrow that play both.
$0.85
Bolt'n' Shot (Yellow)
Avg. played:
2.66
2.660633484
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$2.18
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$1.10
Barbed Undertow
Avg. played:
2.56
2.559241706
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.16
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$----
Scouting Shot
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
$1.76
Immobilizing Shot
Avg. played:
2.59
2.592783505
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.17
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$8.99
Intoxicating Shot
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$2.59
Heat Seeker
Avg. played:
2.63
2.625000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$0.18
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$0.20
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$0.15
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.15
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$----
Rusty Harpoon
Avg. played:
2.53
2.533333333
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
$0.15
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.25
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.18
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.36
Death Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
$15.19
Call for Backup
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call for Backup that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.32
Frailty Trap
Avg. played:
2.33
2.334261838
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$4.00
Collapsing Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$0.22
Inertia Trap
Avg. played:
2.31
2.305810398
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$3.99
Buzzsaw Trap
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$2.92
Spike Pit Trap
Avg. played:
1.00
1.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.18
Bloodrot Trap
Avg. played:
2.32
2.320895522
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.75
Tarpit Trap
Avg. played:
2.47
2.471698113
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$0.25
Boulder Trap
Avg. played:
2.40
2.404761905
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.25
Pendulum Trap
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$1.50
Sink Below (Red)
Avg. played:
2.42
2.416666667
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$1.00
Fate Foreseen
Avg. played:
2.39
2.392265193
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.31
Take Cover (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$0.35
Pitfall Trap
Avg. played:
2.51
2.506666667
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
Block
$----
Sunken Treasure
Avg. played:
3.00
3.000000000
37% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.42
2.418604651
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
$4.32
Rain Razors
Avg. played:
2.64
2.644444444
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$3.13
Arcane Polarity (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
$0.20
Memorial Ground (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$1.00
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Resource
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
New
$----
Authority of Ataya
Avg. played:
1.00
1.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Authority of Ataya that play both.
$438.97
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.
$51.97
Plague Hive
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.