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Increase the Tension (Red)
690 decks (0.2205%)
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.442.440780021
Average Defense Value:  
2.572.568483629
Hero
Azalea
Azalea
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
Lexi
Lexi
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
Equipment
banned - Classic Constructed
Bull's Eye Bracers
Bull's Eye Bracers
63% of decksPercentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
Snapdragon Scalers
Snapdragon Scalers
56% of decksPercentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
Perch Grapplers
Perch Grapplers
42% of decksPercentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
Crow's Nest
Crow's Nest
42% of decksPercentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
34% of decksPercentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
Skullbone Crosswrap
Skullbone Crosswrap
29% of decksPercentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
28% of decksPercentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
Hornet's Sting
Hornet's Sting
28% of decksPercentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
Toxic Tips
Toxic Tips
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
Nullrune Boots
Nullrune Boots
26% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
Driftwood Quiver
Driftwood Quiver
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
Blossom of Spring
Blossom of Spring
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
23% of decksPercentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
Honing Hood
Honing Hood
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
New Horizon
New Horizon
16% of decksPercentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
Nullrune Hood
Nullrune Hood
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
Nullrune Robe
Nullrune Robe
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
Threadbare Tunic
Threadbare Tunic
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
Wayfinder's Crest
Wayfinder's Crest
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
Deep Blue
Deep Blue
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
Shock Charmers
Shock Charmers
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Shock Charmers that play both.
Ironrot Legs
Ironrot Legs
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
Heart of Ice
Heart of Ice
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Heart of Ice that play both.
Crown of Providence
Crown of Providence
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Crown of Providence that play both.
Hope Merchant's Hood
Hope Merchant's Hood
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Hope Merchant's Hood that play both.
Nullrune Gloves
Nullrune Gloves
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Gloves that play both.
Bracers of Belief
Bracers of Belief
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Bracers of Belief that play both.
Weapon
Death Dealer
Death Dealer
59% of decksPercentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
30% of decksPercentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
Sandscour Greatbow
Sandscour Greatbow
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
Shiver
Shiver
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Dreadbore
Dreadbore
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Voltaire, Strike Twice that play both.
Action
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
34% of decksPercentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.412.412790698
31% of decksPercentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.752.748987854
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.612.606334842
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.222.221198157
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.792.791443850
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.772.768115942
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.402.396226415
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.682.679245283
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
Premeditate
Premeditate
Avg. played:  
2.742.740384615
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.652.653061224
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
Scout the Periphery (Yellow)
Scout the Periphery (Yellow)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
1.671.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Money Where Ya Mouth Is (Red) that play both.
Three of a Kind
Three of a Kind
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.462.456521739
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
Melting Point
Melting Point
Avg. played:  
2.572.566265060
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
Polar Blast (Blue)
Polar Blast (Blue)
Avg. played:  
2.512.508928571
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.472.473684211
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
Winter's Bite (Blue)
Winter's Bite (Blue)
Avg. played:  
2.442.436170213
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
Weave Ice (Red)
Weave Ice (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Weave Ice (Red) that play both.
Weave Ice (Blue)
Weave Ice (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Weave Ice (Blue) that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.492.492307692
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Toxicity (Red) that play both.
Weave Ice (Yellow)
Weave Ice (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Weave Ice (Yellow) that play both.
Polar Blast (Red)
Polar Blast (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Polar Blast (Red) that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
Cold Snap (Blue)
Cold Snap (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Cold Snap (Blue) that play both.
Polar Blast (Yellow)
Polar Blast (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Polar Blast (Yellow) that play both.
Channel Lake Frigid
Channel Lake Frigid
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Channel Lake Frigid that play both.
Call Down the Lightning
Call Down the Lightning
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Call Down the Lightning that play both.
Attack Action
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.352.354107649
45% of decksPercentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
42% of decksPercentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.232.226337449
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.172.174698795
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.252.252941176
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.352.346153846
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.692.687763713
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.372.365758755
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.272.269938650
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.342.342857143
23% of decksPercentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.292.291262136
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.772.767676768
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.302.300925926
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.622.623931624
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
2.052.050000000
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.202.201550388
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.652.646408840
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.422.422619048
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.312.312101911
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.292.287878788
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.002.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.622.617449664
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.652.654867257
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.552.552083333
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.632.630434783
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.562.564356436
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
Chilling Icevein (Red)
Chilling Icevein (Red)
Avg. played:  
2.552.554545455
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
Frost Lock
Frost Lock
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Frost Lock that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
2.522.522123894
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
Chilling Icevein (Yellow)
Chilling Icevein (Yellow)
Avg. played:  
2.612.609195402
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Yellow) that play both.
Blizzard Bolt (Yellow)
Blizzard Bolt (Yellow)
Avg. played:  
2.592.590909091
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Yellow) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.512.513157895
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
Chilling Icevein (Blue)
Chilling Icevein (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Blue) that play both.
Blizzard Bolt (Blue)
Blizzard Bolt (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Blue) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Enlightened Strike that play both.
Sedation Shot (Blue)
Sedation Shot (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
Scar for a Scar (Red)
Scar for a Scar (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Widowmaker (Yellow) that play both.
Command and Conquer
Command and Conquer
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Command and Conquer that play both.
Standing Order
Standing Order
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Standing Order that play both.
Flake Out (Red)
Flake Out (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Flake Out (Red) that play both.
Ridge Rider Shot (Blue)
Ridge Rider Shot (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Blue) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
2.412.413043478
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
Frailty Trap
Frailty Trap
Avg. played:  
2.322.322580645
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.282.278195489
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.352.354330709
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.352.352459016
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.372.369747899
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
2.402.404761905
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.442.436974790
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.462.457627119
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.482.479452055
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
Instant
Reel In
Reel In
Avg. played:  
2.862.857142857
32% of decksPercentage of decks that could play both Increase the Tension (Red) and Reel In that play both.
Rain Razors
Rain Razors
Avg. played:  
2.672.669642857
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
Pulse of Volthaven
Pulse of Volthaven
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.442.444444444
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
Remembrance
Remembrance
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Remembrance that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.