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$0.20
1355 decks (0.1879%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.44
2.436960471
Average Defense Value:
2.58
2.577729508
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
54% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
living legend - Classic Constructed
$----
Azalea, Ace in the Hole
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.18
Riptide
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.25
Riptide, Lurker of the Deep
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
$----
Lexi
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
$----
Marlynn
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Azalea
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Equipment
$----
Sealace Sarong
61% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
$0.22
Bull's Eye Bracers
61% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$18.42
Enchanted Quiver
54% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
$0.40
Snapdragon Scalers
53% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$----
Gold-Baited Hook
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
$0.21
Crow's Nest
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$2.92
Perch Grapplers
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$6.33
Sharp Shooters
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
$----
Trench of Sunken Treasure
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$150.72
Fyendal's Spring Tunic
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$1.90
Longdraw Half-Glove
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
$23.85
Skullbone Crosswrap
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$2.08
Flight Path
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
$0.21
Driftwood Quiver
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.79
Blossom of Spring
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$0.15
Mask of Malicious Manifestations
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.15
Toxic Tips
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.59
Nullrune Boots
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.39
Honing Hood
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$19.69
New Horizon
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$----
Quiver of Abyssal Depths
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$0.25
Hornet's Sting
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$----
Glidewell Fins
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
$48.89
Hidden Agenda
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
$0.48
Nullrune Hood
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$3.98
Quiver of Rustling Leaves
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$0.15
Wayfinder's Crest
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$0.38
Nullrune Robe
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$0.15
Threadbare Tunic
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$----
Target Totalizer
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
$1.01
Deep Blue
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$----
Buccaneer's Bounty
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buccaneer's Bounty that play both.
$29.99
Blade Beckoner Boots
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
$0.20
Ironrot Legs
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$----
Old Knocker
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Old Knocker that play both.
$194.98
Quickdodge Flexors
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
$9.95
Blade Beckoner Plating
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Plating that play both.
$57.14
Shock Charmers
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shock Charmers that play both.
Weapon
living legend - Classic Constructed
$----
Death Dealer
53% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$----
Hammerhead, Harpoon Cannon
50% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
$0.20
Barbed Castaway
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$----
Redspine Manta
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
$1.46
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$1.00
Dreadbore
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
$----
Shiver
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
New
$1.48
Catch of the Day
Avg. played:
3.00
3.000000000
50% of decks
Percentage of decks that could play both Increase the Tension (Red) and Catch of the Day that play both.
$----
Big Game Trophy Shot
Avg. played:
3.00
3.000000000
43% of decks
Percentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
New
$1.00
Take the Bait
Avg. played:
2.43
2.428571429
36% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take the Bait that play both.
$0.34
Portside Exchange
Avg. played:
3.00
3.000000000
33% of decks
Percentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
$0.15
Scout the Periphery (Red)
Avg. played:
2.17
2.171296296
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.16
Read the Glide Path (Red)
Avg. played:
2.40
2.403298351
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$0.42
Lace with Bloodrot
Avg. played:
2.66
2.659533074
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$2.12
Seek and Destroy
Avg. played:
2.78
2.784922395
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$----
Gold the Tip
Avg. played:
3.00
3.000000000
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
$0.27
Over Flex (Red)
Avg. played:
2.18
2.180661578
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$----
Sea Floor Salvage
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.53
2.534883721
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
$36.00
Codex of Frailty
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$0.50
Nock the Deathwhistle
Avg. played:
2.79
2.785498489
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.32
Lace with Inertia
Avg. played:
2.69
2.691588785
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$0.15
Point the Tip (Red)
Avg. played:
2.27
2.274691358
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
$0.40
Release the Tension (Red)
Avg. played:
2.70
2.698275862
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$0.15
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$24.65
Premeditate
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$3.37
Dead Eye
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$0.33
Lace with Frailty
Avg. played:
2.59
2.586956522
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$5.00
Murky Water
Avg. played:
2.61
2.611111111
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
$1.00
Take Aim (Red)
Avg. played:
2.64
2.635416667
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$2.18
Line It Up
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
$0.15
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$2.65
Plan for the Worst
Avg. played:
2.53
2.533333333
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
$5.84
Three of a Kind
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$0.26
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$----
Call in the Big Guns (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Yellow) that play both.
$----
Line
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line that play both.
$----
Fire in the Hole
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
$0.22
Fletch a Red Tail
Avg. played:
2.54
2.544303797
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
New
$1.50
Time Flies When You're Having Fun
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Time Flies When You're Having Fun that play both.
$1.88
Melting Point
Avg. played:
2.57
2.569343066
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$----
Sinker
Avg. played:
2.46
2.461538462
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$0.15
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
Attack Action
$----
King Kraken Harpoon
Avg. played:
3.00
3.000000000
44% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
$----
Red Fin Harpoon
Avg. played:
3.00
3.000000000
44% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
3.00
3.000000000
43% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
$----
Blue Fin Harpoon
Avg. played:
3.00
3.000000000
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
$0.20
Infecting Shot (Red)
Avg. played:
2.38
2.380825566
40% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$----
Yellow Fin Harpoon
Avg. played:
2.88
2.877551020
40% of decks
Percentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
$0.19
Searing Shot (Red)
Avg. played:
2.24
2.236842105
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$1.95
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.15
Withering Shot (Red)
Avg. played:
2.00
2.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.15
Sedation Shot (Red)
Avg. played:
2.25
2.245901639
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$0.18
Falcon Wing (Red)
Avg. played:
2.27
2.274666667
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.20
Murkmire Grapnel (Red)
Avg. played:
2.32
2.317135550
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.24
Ravenous Rabble (Red)
Avg. played:
2.33
2.334773218
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$0.99
Bolt'n' Shot (Red)
Avg. played:
2.67
2.667400881
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.36
2.355179704
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$5.18
Remorseless
Avg. played:
2.69
2.687500000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.15
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$0.23
Hamstring Shot (Red)
Avg. played:
2.27
2.273437500
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$0.15
Widowmaker (Red)
Avg. played:
2.32
2.317784257
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$0.16
Fatigue Shot (Red)
Avg. played:
2.28
2.277008310
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$1.25
Red in the Ledger
Avg. played:
2.78
2.781065089
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$0.77
Murderous Rabble
Avg. played:
3.00
3.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.26
2.263843648
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$0.65
Drill Shot (Red)
Avg. played:
2.63
2.625000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.16
Infecting Shot (Blue)
Avg. played:
2.32
2.320132013
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$2.82
Stone Rain
Avg. played:
2.67
2.674157303
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
$0.18
Spire Sniping (Blue)
Avg. played:
2.39
2.391975309
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$----
Conqueror of the High Seas
Avg. played:
2.56
2.562500000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
$----
Swift Shot
Avg. played:
2.55
2.545454545
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
$0.15
Head Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$----
Dry Powder Shot
Avg. played:
2.50
2.500000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
$2.82
Endless Arrow
Avg. played:
2.60
2.595930233
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
$----
Barbed Barrage
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
New
$1.75
Mage Hunter Arrow
Avg. played:
2.33
2.333333333
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mage Hunter Arrow that play both.
$11.99
Battering Bolt
Avg. played:
2.67
2.673469388
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$0.17
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$0.25
Golden Tipple (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
$0.71
Bolt'n' Shot (Yellow)
Avg. played:
2.66
2.660633484
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$1.26
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$1.07
Barbed Undertow
Avg. played:
2.56
2.559241706
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.15
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$----
Scouting Shot
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
$1.44
Immobilizing Shot
Avg. played:
2.59
2.588541667
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.15
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$6.49
Intoxicating Shot
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$0.17
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$2.68
Heat Seeker
Avg. played:
2.62
2.622754491
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$0.18
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$----
Rusty Harpoon
Avg. played:
2.53
2.533333333
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
$17.89
Call for Backup
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call for Backup that play both.
$0.15
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.40
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$0.15
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.23
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.15
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.37
Death Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.32
Frailty Trap
Avg. played:
2.33
2.330532213
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$0.21
Inertia Trap
Avg. played:
2.30
2.301538462
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$3.76
Collapsing Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$3.33
Buzzsaw Trap
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$2.04
Spike Pit Trap
Avg. played:
1.00
1.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.17
Bloodrot Trap
Avg. played:
2.32
2.318352060
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.61
Tarpit Trap
Avg. played:
2.47
2.468354430
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$0.25
Boulder Trap
Avg. played:
2.40
2.400000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.24
Pendulum Trap
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$1.97
Sink Below (Red)
Avg. played:
2.42
2.418848168
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$1.90
Fate Foreseen
Avg. played:
2.39
2.392265193
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.29
Take Cover (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$0.35
Pitfall Trap
Avg. played:
2.50
2.496598639
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
$4.79
Chain Reaction
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chain Reaction that play both.
Block
$----
Sunken Treasure
Avg. played:
3.00
3.000000000
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.40
2.400000000
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
$4.99
Rain Razors
Avg. played:
2.64
2.640000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$0.50
Arcane Polarity (Red)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
$0.20
Memorial Ground (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$1.00
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Resource
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
New
$----
Authority of Ataya
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Authority of Ataya that play both.
$480.00
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.
$57.42
Plague Hive
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.