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$0.20
1385 decks (0.1823%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.43
2.431828950
Average Defense Value:
2.58
2.578293457
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
49% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
$----
Azalea, Ace in the Hole
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.23
Riptide
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.25
Riptide, Lurker of the Deep
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
$0.75
Lexi
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
$----
Marlynn
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Azalea
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Equipment
$0.22
Bull's Eye Bracers
60% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$----
Sealace Sarong
56% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
$0.30
Snapdragon Scalers
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$16.10
Enchanted Quiver
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
$----
Gold-Baited Hook
37% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
$0.25
Crow's Nest
37% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$2.10
Perch Grapplers
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$----
Trench of Sunken Treasure
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$8.99
Sharp Shooters
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
$101.40
Fyendal's Spring Tunic
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$1.48
Longdraw Half-Glove
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
$16.98
Skullbone Crosswrap
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$0.25
Driftwood Quiver
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.50
Flight Path
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
$1.76
Blossom of Spring
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$1.19
Nullrune Boots
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.20
Mask of Malicious Manifestations
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.19
Toxic Tips
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.40
Honing Hood
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$11.51
New Horizon
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$----
Quiver of Abyssal Depths
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$0.25
Hornet's Sting
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$----
Glidewell Fins
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
$2.90
Quiver of Rustling Leaves
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$44.89
Hidden Agenda
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
$0.98
Nullrune Hood
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$0.15
Wayfinder's Crest
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$0.19
Threadbare Tunic
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$0.42
Nullrune Robe
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$----
Target Totalizer
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
$0.20
Deep Blue
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$17.29
Blade Beckoner Boots
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
$0.20
Ironrot Legs
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$----
Buccaneer's Bounty
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buccaneer's Bounty that play both.
$170.50
Quickdodge Flexors
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
$----
Old Knocker
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Old Knocker that play both.
Weapon
$----
Death Dealer
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$----
Hammerhead, Harpoon Cannon
44% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
$0.25
Barbed Castaway
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$----
Redspine Manta
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
$1.42
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$0.99
Dreadbore
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
$----
Shiver
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
$1.10
Catch of the Day
Avg. played:
3.00
3.000000000
47% of decks
Percentage of decks that could play both Increase the Tension (Red) and Catch of the Day that play both.
$----
Big Game Trophy Shot
Avg. played:
3.00
3.000000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
$0.42
Portside Exchange
Avg. played:
3.00
3.000000000
33% of decks
Percentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
$0.15
Scout the Periphery (Red)
Avg. played:
2.17
2.170068027
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.25
Read the Glide Path (Red)
Avg. played:
2.40
2.402384501
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$0.50
Lace with Bloodrot
Avg. played:
2.66
2.657142857
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$0.95
Take the Bait
Avg. played:
2.36
2.357142857
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take the Bait that play both.
$1.86
Seek and Destroy
Avg. played:
2.78
2.784782609
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$----
Gold the Tip
Avg. played:
3.00
3.000000000
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
$0.25
Over Flex (Red)
Avg. played:
2.18
2.181360202
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$----
Sea Floor Salvage
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.60
2.600000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
$28.01
Codex of Frailty
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$0.25
Lace with Inertia
Avg. played:
2.69
2.687116564
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$0.49
Nock the Deathwhistle
Avg. played:
2.78
2.784848485
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.19
Point the Tip (Red)
Avg. played:
2.28
2.281818182
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$0.50
Release the Tension (Red)
Avg. played:
2.70
2.703389831
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$0.15
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$20.66
Premeditate
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
$0.95
Take Aim (Red)
Avg. played:
2.65
2.646464646
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$4.82
Murky Water
Avg. played:
2.63
2.625000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
$2.85
Dead Eye
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$0.30
Lace with Frailty
Avg. played:
2.58
2.582142857
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$4.11
Line It Up
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
$0.15
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$3.28
Three of a Kind
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$2.00
Plan for the Worst
Avg. played:
2.54
2.541666667
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
$----
Fire in the Hole
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
$0.72
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$0.20
Fletch a Red Tail
Avg. played:
2.55
2.546583851
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
$1.27
Melting Point
Avg. played:
2.57
2.570422535
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.74
Time Flies When You're Having Fun
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Time Flies When You're Having Fun that play both.
$----
Sinker
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
$----
Line
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line that play both.
$0.20
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$----
Call in the Big Guns (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Yellow) that play both.
$0.15
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
Attack Action
$----
Red Fin Harpoon
Avg. played:
3.00
3.000000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
$0.20
Infecting Shot (Red)
Avg. played:
2.38
2.382081686
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$----
King Kraken Harpoon
Avg. played:
3.00
3.000000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
3.00
3.000000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
$----
Blue Fin Harpoon
Avg. played:
3.00
3.000000000
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
$----
Yellow Fin Harpoon
Avg. played:
3.00
3.000000000
36% of decks
Percentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
$0.20
Searing Shot (Red)
Avg. played:
2.24
2.240556660
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$1.00
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.16
Withering Shot (Red)
Avg. played:
2.00
2.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.16
Sedation Shot (Red)
Avg. played:
2.24
2.244623656
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$0.20
Falcon Wing (Red)
Avg. played:
2.27
2.272965879
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.20
Murkmire Grapnel (Red)
Avg. played:
2.31
2.314070352
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.25
Ravenous Rabble (Red)
Avg. played:
2.33
2.333333333
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$1.95
Bolt'n' Shot (Red)
Avg. played:
2.67
2.671706263
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.36
2.355789474
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$3.00
Remorseless
Avg. played:
2.69
2.688679245
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.18
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$0.25
Hamstring Shot (Red)
Avg. played:
2.27
2.269430052
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$1.00
Mage Hunter Arrow
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mage Hunter Arrow that play both.
$0.15
Widowmaker (Red)
Avg. played:
2.32
2.318965517
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$0.19
Fatigue Shot (Red)
Avg. played:
2.28
2.275482094
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$0.88
Red in the Ledger
Avg. played:
2.78
2.778106509
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$2.99
Murderous Rabble
Avg. played:
3.00
3.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
$0.16
Hemorrhage Bore (Red)
Avg. played:
2.26
2.264331210
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$0.52
Drill Shot (Red)
Avg. played:
2.63
2.626740947
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.20
Infecting Shot (Blue)
Avg. played:
2.32
2.320261438
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$4.89
Stone Rain
Avg. played:
2.70
2.695652174
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
$0.18
Spire Sniping (Blue)
Avg. played:
2.39
2.385321101
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$----
Dry Powder Shot
Avg. played:
2.54
2.536585366
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
$----
Swift Shot
Avg. played:
2.56
2.564102564
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
$1.90
Endless Arrow
Avg. played:
2.61
2.606145251
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
$0.15
Head Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$0.29
Golden Tipple (Blue)
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
$----
Conqueror of the High Seas
Avg. played:
2.56
2.562500000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
$8.79
Battering Bolt
Avg. played:
2.68
2.681274900
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$0.17
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$----
Barbed Barrage
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
$0.75
Bolt'n' Shot (Yellow)
Avg. played:
2.66
2.656387665
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$1.80
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$0.99
Barbed Undertow
Avg. played:
2.56
2.561904762
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.16
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$1.00
Immobilizing Shot
Avg. played:
2.60
2.600000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.15
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$6.02
Intoxicating Shot
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$2.35
Heat Seeker
Avg. played:
2.62
2.621301775
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$0.19
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$----
Scouting Shot
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$0.19
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$0.16
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.30
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$0.18
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.23
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.16
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.38
Death Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
$----
Rusty Harpoon
Avg. played:
2.50
2.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.30
Frailty Trap
Avg. played:
2.33
2.331521739
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$3.04
Collapsing Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$0.25
Inertia Trap
Avg. played:
2.30
2.303571429
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$3.78
Buzzsaw Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$1.99
Spike Pit Trap
Avg. played:
1.00
1.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.18
Bloodrot Trap
Avg. played:
2.32
2.322463768
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.82
Tarpit Trap
Avg. played:
2.47
2.474474474
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$0.25
Boulder Trap
Avg. played:
2.40
2.403846154
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.25
Pendulum Trap
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$1.47
Sink Below (Red)
Avg. played:
2.42
2.416666667
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$1.38
Fate Foreseen
Avg. played:
2.39
2.392265193
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.35
Take Cover (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$0.35
Pitfall Trap
Avg. played:
2.50
2.503311258
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
Block
$----
Sunken Treasure
Avg. played:
3.00
3.000000000
36% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.45
2.450980392
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
$3.16
Rain Razors
Avg. played:
2.64
2.643478261
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$2.38
Arcane Polarity (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
$0.17
Memorial Ground (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$0.99
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Resource
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
$----
Authority of Ataya
Avg. played:
1.00
1.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Authority of Ataya that play both.
$395.95
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.
$49.20
Plague Hive
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.