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Increase the Tension (Red)
1269 decks (0.1923%)
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.452.450820115
Average Defense Value:  
2.582.576269655
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
77% of decksPercentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
Marlynn
Marlynn
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
Azalea
Azalea
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Equipment
Sealace Sarong
Sealace Sarong
67% of decksPercentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
Bull's Eye Bracers
Bull's Eye Bracers
63% of decksPercentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
Enchanted Quiver
Enchanted Quiver
58% of decksPercentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
Gold-Baited Hook
Gold-Baited Hook
57% of decksPercentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
Snapdragon Scalers
Snapdragon Scalers
55% of decksPercentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
Crow's Nest
Crow's Nest
40% of decksPercentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
Longdraw Half-Glove
Longdraw Half-Glove
34% of decksPercentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
Sharp Shooters
Sharp Shooters
33% of decksPercentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
Perch Grapplers
Perch Grapplers
32% of decksPercentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
Flight Path
Flight Path
30% of decksPercentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
29% of decksPercentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
Skullbone Crosswrap
Skullbone Crosswrap
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
Driftwood Quiver
Driftwood Quiver
26% of decksPercentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
Blossom of Spring
Blossom of Spring
23% of decksPercentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
Toxic Tips
Toxic Tips
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
Nullrune Boots
Nullrune Boots
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
Honing Hood
Honing Hood
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
Hornet's Sting
Hornet's Sting
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
New Horizon
New Horizon
17% of decksPercentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
Hidden Agenda
Hidden Agenda
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
Nullrune Hood
Nullrune Hood
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
Blade Beckoner Boots
Blade Beckoner Boots
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
Wayfinder's Crest
Wayfinder's Crest
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
Target Totalizer
Target Totalizer
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
Nullrune Robe
Nullrune Robe
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
Threadbare Tunic
Threadbare Tunic
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
Glidewell Fins
Glidewell Fins
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
Blade Beckoner Plating
Blade Beckoner Plating
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Plating that play both.
Deep Blue
Deep Blue
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
Blade Beckoner Helm
Blade Beckoner Helm
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Helm that play both.
Ironrot Legs
Ironrot Legs
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
Quartermaster's Boots
Quartermaster's Boots
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Quartermaster's Boots that play both.
Quickdodge Flexors
Quickdodge Flexors
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
Shock Charmers
Shock Charmers
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Shock Charmers that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
67% of decksPercentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
Death Dealer
Death Dealer
56% of decksPercentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
29% of decksPercentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
Redspine Manta
Redspine Manta
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
Sandscour Greatbow
Sandscour Greatbow
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
Shiver
Shiver
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
3.003.000000000
60% of decksPercentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
Portside Exchange
Portside Exchange
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
3.003.000000000
40% of decksPercentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
40% of decksPercentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
Gold the Tip
Gold the Tip
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.172.169451074
32% of decksPercentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.402.402439024
32% of decksPercentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.672.665970772
30% of decksPercentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.782.781990521
26% of decksPercentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.172.173575130
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.792.788343558
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.692.691558442
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.262.259740260
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
2.002.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.692.694189602
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
2.502.500000000
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
Premeditate
Premeditate
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
Line It Up
Line It Up
Avg. played:  
2.712.711538462
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
Dead Eye
Dead Eye
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.582.582375479
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
Murky Water
Murky Water
Avg. played:  
2.582.576923077
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
Fire in the Hole
Fire in the Hole
Avg. played:  
2.672.666666667
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.632.631578947
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
Scout the Periphery (Yellow)
Scout the Periphery (Yellow)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
2.492.487179487
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
Winter's Bite (Blue)
Winter's Bite (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.552.549668874
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
Three of a Kind
Three of a Kind
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
Melting Point
Melting Point
Avg. played:  
2.562.559701493
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
Polar Blast (Blue)
Polar Blast (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
Sinker
Sinker
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
Monkey Powder
Monkey Powder
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Monkey Powder that play both.
Hook
Hook
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Hook that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
Cold Snap (Blue)
Cold Snap (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Cold Snap (Blue) that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Toxicity (Red) that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Codex of Bloodrot that play both.
Attack Action
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
3.003.000000000
60% of decksPercentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
3.003.000000000
60% of decksPercentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
3.003.000000000
60% of decksPercentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
2.902.900000000
60% of decksPercentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
3.003.000000000
57% of decksPercentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.382.376196990
42% of decksPercentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.712.714285714
40% of decksPercentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.732.733333333
37% of decksPercentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
30% of decksPercentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.232.228033473
29% of decksPercentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.172.168168168
26% of decksPercentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.252.245070423
25% of decksPercentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.272.265536723
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.322.319148936
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.352.347071584
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.332.331848552
24% of decksPercentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.662.656612529
23% of decksPercentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.002.000000000
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.282.275132275
22% of decksPercentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.312.311178248
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.282.279329609
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.682.676020408
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.782.784431138
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
Stone Rain
Stone Rain
Avg. played:  
2.652.649350649
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.262.264214047
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.312.313131313
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.392.389408100
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.632.625000000
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.592.591900312
15% of decksPercentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
2.672.666666667
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.652.654708520
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.662.657004831
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.562.560975610
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
Scouting Shot
Scouting Shot
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
2.502.500000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
Swift Shot
Swift Shot
Avg. played:  
2.502.500000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.602.600000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.622.617834395
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
Chilling Icevein (Red)
Chilling Icevein (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
Sedation Shot (Blue)
Sedation Shot (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
Scar for a Scar (Red)
Scar for a Scar (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.462.462184874
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
Chilling Icevein (Yellow)
Chilling Icevein (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Yellow) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
Frailty Trap
Frailty Trap
Avg. played:  
2.332.327327327
21% of decksPercentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.292.291262136
20% of decksPercentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.312.307086614
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.442.443636364
14% of decksPercentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.392.388646288
13% of decksPercentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
2.352.346153846
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.412.410810811
9% of decksPercentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.392.392045455
8% of decksPercentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.482.477941176
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
3.003.000000000
60% of decksPercentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.632.625000000
17% of decksPercentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
Arcane Polarity (Red)
Arcane Polarity (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
Rain Razors
Rain Razors
Avg. played:  
2.632.633333333
11% of decksPercentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
Electrostatic Discharge (Red)
Electrostatic Discharge (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Electrostatic Discharge (Red) that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
Pulse of Volthaven
Pulse of Volthaven
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Resource
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
27% of decksPercentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.