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$0.21
1294 decks (0.1929%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.45
2.445529584
Average Defense Value:
2.58
2.577441338
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
72% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
$----
Azalea, Ace in the Hole
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.25
Riptide
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.25
Riptide, Lurker of the Deep
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
$----
Lexi
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Azalea
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
$----
Marlynn
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
Equipment
$----
Sealace Sarong
70% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
$0.25
Bull's Eye Bracers
62% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$19.95
Enchanted Quiver
57% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
$0.32
Snapdragon Scalers
54% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$----
Gold-Baited Hook
54% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
$0.25
Crow's Nest
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$2.50
Longdraw Half-Glove
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
$3.32
Perch Grapplers
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$5.20
Sharp Shooters
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
$160.59
Fyendal's Spring Tunic
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$----
Trench of Sunken Treasure
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$4.79
Flight Path
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
$32.24
Skullbone Crosswrap
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$0.25
Driftwood Quiver
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.41
Blossom of Spring
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$0.20
Toxic Tips
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.20
Mask of Malicious Manifestations
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.66
Nullrune Boots
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.15
Honing Hood
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$0.25
Hornet's Sting
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$----
Quiver of Abyssal Depths
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$139.50
New Horizon
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$48.26
Hidden Agenda
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
$----
Glidewell Fins
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
$0.49
Nullrune Hood
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$0.15
Wayfinder's Crest
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$----
Target Totalizer
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
$17.97
Blade Beckoner Boots
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
$5.00
Quiver of Rustling Leaves
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$0.32
Nullrune Robe
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$0.17
Threadbare Tunic
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$----
Old Knocker
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Old Knocker that play both.
$1.01
Deep Blue
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$4.09
Blade Beckoner Plating
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Plating that play both.
$0.17
Ironrot Legs
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$5.99
Blade Beckoner Helm
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Helm that play both.
$----
Buccaneer's Bounty
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buccaneer's Bounty that play both.
$61.30
Shock Charmers
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shock Charmers that play both.
$262.50
Quickdodge Flexors
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
Weapon
$----
Hammerhead, Harpoon Cannon
63% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
$----
Death Dealer
55% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$0.25
Barbed Castaway
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$----
Redspine Manta
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
$1.75
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$1.19
Dreadbore
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
$182,677.76
Shiver
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
$----
Big Game Trophy Shot
Avg. played:
3.00
3.000000000
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
$0.46
Portside Exchange
Avg. played:
3.00
3.000000000
50% of decks
Percentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
$----
Sea Floor Salvage
Avg. played:
3.00
3.000000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
$----
Gold the Tip
Avg. played:
3.00
3.000000000
37% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
$0.15
Scout the Periphery (Red)
Avg. played:
2.17
2.171021378
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.16
Read the Glide Path (Red)
Avg. played:
2.40
2.401515152
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
$0.36
Lace with Bloodrot
Avg. played:
2.67
2.668041237
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$3.00
Seek and Destroy
Avg. played:
2.78
2.784543326
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$0.16
Over Flex (Red)
Avg. played:
2.17
2.173126615
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$0.73
Nock the Deathwhistle
Avg. played:
2.79
2.788990826
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.31
Lace with Inertia
Avg. played:
2.69
2.692307692
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$51.00
Codex of Frailty
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$0.15
Point the Tip (Red)
Avg. played:
2.27
2.265175719
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$0.20
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$0.40
Release the Tension (Red)
Avg. played:
2.69
2.692073171
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.53
2.529411765
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
$25.91
Premeditate
Avg. played:
3.00
3.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$4.83
Dead Eye
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$0.26
Lace with Frailty
Avg. played:
2.58
2.583333333
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$5.00
Murky Water
Avg. played:
2.58
2.580246914
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
$0.62
Take Aim (Red)
Avg. played:
2.63
2.631768953
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$2.99
Line It Up
Avg. played:
2.70
2.703703704
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
$0.15
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$----
Fire in the Hole
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
$3.06
Plan for the Worst
Avg. played:
2.50
2.500000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
$----
Line
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line that play both.
$----
Shifting Tides
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shifting Tides that play both.
$11.81
Three of a Kind
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$0.25
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$0.23
Fletch a Red Tail
Avg. played:
2.55
2.549019608
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
$----
Sinker
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
$----
Monkey Powder
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Monkey Powder that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$2.31
Melting Point
Avg. played:
2.56
2.559701493
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$0.14
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
$----
Hook
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hook that play both.
$15.72
Codex of Bloodrot
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Bloodrot that play both.
$0.21
Cold Snap (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Cold Snap (Blue) that play both.
Attack Action
$----
Blue Fin Harpoon
Avg. played:
3.00
3.000000000
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
$----
Red Fin Harpoon
Avg. played:
3.00
3.000000000
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
3.00
3.000000000
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
$----
King Kraken Harpoon
Avg. played:
2.91
2.914285714
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
$----
Yellow Fin Harpoon
Avg. played:
3.00
3.000000000
56% of decks
Percentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
$0.20
Infecting Shot (Red)
Avg. played:
2.38
2.378890392
42% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$0.88
Murderous Rabble
Avg. played:
3.00
3.000000000
37% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
$3.72
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.20
Searing Shot (Red)
Avg. played:
2.23
2.232365145
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$----
Conqueror of the High Seas
Avg. played:
2.46
2.461538462
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
$0.16
Withering Shot (Red)
Avg. played:
2.17
2.170658683
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.16
Sedation Shot (Red)
Avg. played:
2.25
2.249299720
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$----
Barbed Barrage
Avg. played:
3.00
3.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
$0.18
Falcon Wing (Red)
Avg. played:
2.27
2.269662921
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.20
Murkmire Grapnel (Red)
Avg. played:
2.32
2.319261214
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.24
Ravenous Rabble (Red)
Avg. played:
2.33
2.333333333
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.35
2.353448276
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$2.92
Bolt'n' Shot (Red)
Avg. played:
2.66
2.658198614
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$0.15
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$0.25
Hamstring Shot (Red)
Avg. played:
2.28
2.275590551
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$0.15
Widowmaker (Red)
Avg. played:
2.31
2.311377246
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$10.75
Remorseless
Avg. played:
2.68
2.679292929
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.15
Fatigue Shot (Red)
Avg. played:
2.28
2.279778393
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$2.01
Red in the Ledger
Avg. played:
2.79
2.785074627
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.26
2.263333333
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$0.18
Infecting Shot (Blue)
Avg. played:
2.31
2.308474576
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$3.93
Stone Rain
Avg. played:
2.65
2.645569620
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
$0.50
Drill Shot (Red)
Avg. played:
2.63
2.627218935
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.20
Spire Sniping (Blue)
Avg. played:
2.39
2.390092879
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$0.19
Head Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$4.27
Endless Arrow
Avg. played:
2.60
2.598159509
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
$----
Dry Powder Shot
Avg. played:
2.58
2.583333333
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
$13.00
Battering Bolt
Avg. played:
2.67
2.669527897
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$0.17
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$----
Swift Shot
Avg. played:
2.55
2.545454545
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$0.60
Bolt'n' Shot (Yellow)
Avg. played:
2.66
2.658653846
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$1.44
Barbed Undertow
Avg. played:
2.56
2.558252427
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.16
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.68
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$0.15
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$0.15
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$----
Scouting Shot
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
$----
Rusty Harpoon
Avg. played:
2.63
2.625000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
$2.99
Immobilizing Shot
Avg. played:
2.60
2.598901099
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.19
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$3.14
Heat Seeker
Avg. played:
2.62
2.615384615
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$5.79
Intoxicating Shot
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$0.16
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$0.17
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.15
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$0.19
Head Shot (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$0.16
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.25
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.15
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.35
Death Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
$0.50
Golden Tipple (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
$0.26
Chilling Icevein (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Yellow) that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.32
Frailty Trap
Avg. played:
2.33
2.331360947
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$0.20
Inertia Trap
Avg. played:
2.30
2.297124601
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$3.00
Collapsing Trap
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$4.03
Buzzsaw Trap
Avg. played:
1.00
1.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$2.25
Spike Pit Trap
Avg. played:
1.00
1.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.19
Bloodrot Trap
Avg. played:
2.31
2.312500000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.50
Tarpit Trap
Avg. played:
2.46
2.456140351
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$0.25
Boulder Trap
Avg. played:
2.39
2.393162393
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.25
Pendulum Trap
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$2.67
Sink Below (Red)
Avg. played:
2.41
2.414893617
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$2.11
Fate Foreseen
Avg. played:
2.40
2.398876404
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.32
Take Cover (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$0.35
Pitfall Trap
Avg. played:
2.49
2.485714286
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
$6.95
Chain Reaction
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chain Reaction that play both.
Block
$----
Sunken Treasure
Avg. played:
3.00
3.000000000
59% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.44
2.444444444
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
$0.25
Arcane Polarity (Red)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
$8.99
Rain Razors
Avg. played:
2.63
2.633333333
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$0.17
Memorial Ground (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$1.07
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
$0.24
Electrostatic Discharge (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Electrostatic Discharge (Red) that play both.
Resource
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
$60.00
Plague Hive
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.
$479.98
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.