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$0.20
1377 decks (0.1849%)
Spellvoid
Price History
Increase the Tension (Red)
Ranger Action
Your next arrow attack this turn gains +3 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.43
2.432201336
Average Defense Value:
2.58
2.578099214
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
50% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn, Treasure Hunter that play both.
living legend - Classic Constructed
$----
Azalea, Ace in the Hole
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea, Ace in the Hole that play both.
$0.20
Riptide
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide that play both.
$0.25
Riptide, Lurker of the Deep
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riptide, Lurker of the Deep that play both.
$----
Lexi
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi that play both.
$----
Marlynn
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Marlynn that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lexi, Livewire that play both.
$----
Azalea
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Azalea that play both.
Equipment
$0.25
Bull's Eye Bracers
60% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bull's Eye Bracers that play both.
$----
Sealace Sarong
58% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sealace Sarong that play both.
$16.26
Enchanted Quiver
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Enchanted Quiver that play both.
$0.31
Snapdragon Scalers
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Snapdragon Scalers that play both.
$----
Gold-Baited Hook
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold-Baited Hook that play both.
$0.25
Crow's Nest
37% of decks
Percentage of decks that could play both Increase the Tension (Red) and Crow's Nest that play both.
$2.25
Perch Grapplers
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Perch Grapplers that play both.
$----
Trench of Sunken Treasure
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Trench of Sunken Treasure that play both.
$9.50
Sharp Shooters
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sharp Shooters that play both.
$129.73
Fyendal's Spring Tunic
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fyendal's Spring Tunic that play both.
$1.51
Longdraw Half-Glove
27% of decks
Percentage of decks that could play both Increase the Tension (Red) and Longdraw Half-Glove that play both.
$20.69
Skullbone Crosswrap
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Skullbone Crosswrap that play both.
$0.25
Driftwood Quiver
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Driftwood Quiver that play both.
$1.38
Flight Path
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Flight Path that play both.
$1.64
Blossom of Spring
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blossom of Spring that play both.
$1.43
Nullrune Boots
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Boots that play both.
$0.20
Toxic Tips
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Toxic Tips that play both.
$0.20
Mask of Malicious Manifestations
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mask of Malicious Manifestations that play both.
$0.15
Honing Hood
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Honing Hood that play both.
$12.00
New Horizon
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and New Horizon that play both.
$----
Quiver of Abyssal Depths
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Abyssal Depths that play both.
$0.25
Hornet's Sting
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hornet's Sting that play both.
$----
Glidewell Fins
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Glidewell Fins that play both.
$46.45
Hidden Agenda
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hidden Agenda that play both.
$3.44
Quiver of Rustling Leaves
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quiver of Rustling Leaves that play both.
$0.67
Nullrune Hood
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Hood that play both.
$0.16
Wayfinder's Crest
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Wayfinder's Crest that play both.
$0.44
Nullrune Robe
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nullrune Robe that play both.
$0.19
Threadbare Tunic
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Threadbare Tunic that play both.
$----
Target Totalizer
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Target Totalizer that play both.
$1.12
Deep Blue
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Deep Blue that play both.
$----
Buccaneer's Bounty
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buccaneer's Bounty that play both.
$17.98
Blade Beckoner Boots
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Boots that play both.
$0.20
Ironrot Legs
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ironrot Legs that play both.
$----
Old Knocker
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Old Knocker that play both.
$6.64
Blade Beckoner Plating
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blade Beckoner Plating that play both.
$192.14
Quickdodge Flexors
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Quickdodge Flexors that play both.
Weapon
living legend - Classic Constructed
$----
Death Dealer
52% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Dealer that play both.
$----
Hammerhead, Harpoon Cannon
46% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hammerhead, Harpoon Cannon that play both.
$0.25
Barbed Castaway
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Castaway that play both.
$----
Redspine Manta
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Redspine Manta that play both.
$1.00
Dreadbore
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dreadbore that play both.
$1.50
Sandscour Greatbow
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sandscour Greatbow that play both.
$----
Shiver
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Shiver that play both.
Action
New
$1.25
Catch of the Day
Avg. played:
3.00
3.000000000
46% of decks
Percentage of decks that could play both Increase the Tension (Red) and Catch of the Day that play both.
$----
Big Game Trophy Shot
Avg. played:
3.00
3.000000000
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Big Game Trophy Shot that play both.
New
$0.95
Take the Bait
Avg. played:
2.64
2.636363636
35% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take the Bait that play both.
$0.50
Portside Exchange
Avg. played:
3.00
3.000000000
32% of decks
Percentage of decks that could play both Increase the Tension (Red) and Portside Exchange that play both.
$0.16
Scout the Periphery (Red)
Avg. played:
2.17
2.169336384
31% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Red) that play both.
$0.23
Read the Glide Path (Red)
Avg. played:
2.40
2.402384501
30% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Red) that play both.
$0.50
Lace with Bloodrot
Avg. played:
2.66
2.657142857
29% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Bloodrot that play both.
$1.75
Seek and Destroy
Avg. played:
2.78
2.784313725
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Seek and Destroy that play both.
$----
Gold the Tip
Avg. played:
3.00
3.000000000
26% of decks
Percentage of decks that could play both Increase the Tension (Red) and Gold the Tip that play both.
$0.16
Over Flex (Red)
Avg. played:
2.18
2.179292929
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Red) that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.58
2.580000000
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Red) that play both.
$----
Sea Floor Salvage
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sea Floor Salvage that play both.
$30.60
Codex of Frailty
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Codex of Frailty that play both.
$0.26
Lace with Inertia
Avg. played:
2.69
2.688073394
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Inertia that play both.
$0.50
Nock the Deathwhistle
Avg. played:
2.79
2.785498489
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nock the Deathwhistle that play both.
$0.17
Point the Tip (Red)
Avg. played:
2.28
2.277439024
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Point the Tip (Red) that play both.
$0.51
Release the Tension (Red)
Avg. played:
2.70
2.702549575
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Release the Tension (Red) that play both.
$0.16
Nimblism (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Nimblism (Red) that play both.
$22.00
Premeditate
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Premeditate that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drop the Anchor that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tip the Barkeep that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Yellow) that play both.
$0.30
Lace with Frailty
Avg. played:
2.59
2.587813620
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Lace with Frailty that play both.
$5.00
Murky Water
Avg. played:
2.62
2.621052632
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murky Water that play both.
$1.07
Take Aim (Red)
Avg. played:
2.64
2.644067797
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Aim (Red) that play both.
$2.84
Dead Eye
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dead Eye that play both.
$3.99
Line It Up
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line It Up that play both.
$0.15
Scout the Periphery (Yellow)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scout the Periphery (Yellow) that play both.
$2.17
Plan for the Worst
Avg. played:
2.54
2.541666667
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plan for the Worst that play both.
$3.02
Three of a Kind
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Three of a Kind that play both.
$----
Fire in the Hole
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fire in the Hole that play both.
$0.73
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Winter's Bite (Blue) that play both.
$0.24
Fletch a Red Tail
Avg. played:
2.54
2.543750000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fletch a Red Tail that play both.
$----
Sinker
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sinker that play both.
$----
Line
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Line that play both.
$1.09
Melting Point
Avg. played:
2.56
2.564285714
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Melting Point that play both.
$0.19
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Over Flex (Yellow) that play both.
$0.25
Polar Blast (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Polar Blast (Blue) that play both.
$----
Call in the Big Guns (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Call in the Big Guns (Yellow) that play both.
$0.15
Read the Glide Path (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Read the Glide Path (Blue) that play both.
Attack Action
$----
King Kraken Harpoon
Avg. played:
3.00
3.000000000
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Kraken Harpoon that play both.
$----
Red Fin Harpoon
Avg. played:
3.00
3.000000000
41% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red Fin Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
3.00
3.000000000
40% of decks
Percentage of decks that could play both Increase the Tension (Red) and King Shark Harpoon that play both.
$0.24
Infecting Shot (Red)
Avg. played:
2.38
2.380952381
40% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Red) that play both.
$----
Blue Fin Harpoon
Avg. played:
3.00
3.000000000
39% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blue Fin Harpoon that play both.
$----
Yellow Fin Harpoon
Avg. played:
3.00
3.000000000
38% of decks
Percentage of decks that could play both Increase the Tension (Red) and Yellow Fin Harpoon that play both.
$0.25
Searing Shot (Red)
Avg. played:
2.24
2.236947791
28% of decks
Percentage of decks that could play both Increase the Tension (Red) and Searing Shot (Red) that play both.
$1.07
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
25% of decks
Percentage of decks that could play both Increase the Tension (Red) and Judge, Jury, Executioner that play both.
$0.19
Withering Shot (Red)
Avg. played:
2.00
2.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Withering Shot (Red) that play both.
$0.17
Sedation Shot (Red)
Avg. played:
2.25
2.245945946
24% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Red) that play both.
$0.20
Falcon Wing (Red)
Avg. played:
2.28
2.275590551
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Red) that play both.
$0.21
Murkmire Grapnel (Red)
Avg. played:
2.32
2.317380353
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Red) that play both.
$0.24
Ravenous Rabble (Red)
Avg. played:
2.33
2.333333333
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ravenous Rabble (Red) that play both.
$1.00
Bolt'n' Shot (Red)
Avg. played:
2.67
2.668112798
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.36
2.355789474
22% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sleep Dart (Red) that play both.
$4.77
Remorseless
Avg. played:
2.69
2.686460808
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Remorseless that play both.
$0.18
Infecting Shot (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Yellow) that play both.
$0.25
Hamstring Shot (Red)
Avg. played:
2.27
2.271317829
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hamstring Shot (Red) that play both.
$0.16
Widowmaker (Red)
Avg. played:
2.32
2.317002882
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Red) that play both.
$0.20
Fatigue Shot (Red)
Avg. played:
2.28
2.276243094
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fatigue Shot (Red) that play both.
$5.00
Murderous Rabble
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murderous Rabble that play both.
$1.00
Red in the Ledger
Avg. played:
2.78
2.778761062
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Red in the Ledger that play both.
$0.16
Hemorrhage Bore (Red)
Avg. played:
2.26
2.263665595
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Hemorrhage Bore (Red) that play both.
$0.69
Drill Shot (Red)
Avg. played:
2.63
2.627450980
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Drill Shot (Red) that play both.
$0.20
Infecting Shot (Blue)
Avg. played:
2.31
2.314754098
18% of decks
Percentage of decks that could play both Increase the Tension (Red) and Infecting Shot (Blue) that play both.
$0.19
Spire Sniping (Blue)
Avg. played:
2.39
2.387195122
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Blue) that play both.
$4.89
Stone Rain
Avg. played:
2.68
2.677777778
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Stone Rain that play both.
$----
Dry Powder Shot
Avg. played:
2.51
2.512820513
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Dry Powder Shot that play both.
$----
Swift Shot
Avg. played:
2.54
2.540540541
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Swift Shot that play both.
$0.15
Head Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Red) that play both.
$1.98
Endless Arrow
Avg. played:
2.60
2.601694915
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Endless Arrow that play both.
New
$1.00
Mage Hunter Arrow
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Mage Hunter Arrow that play both.
$----
Conqueror of the High Seas
Avg. played:
2.55
2.545454545
14% of decks
Percentage of decks that could play both Increase the Tension (Red) and Conqueror of the High Seas that play both.
$8.00
Battering Bolt
Avg. played:
2.68
2.678714859
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Battering Bolt that play both.
$----
Barbed Barrage
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Barrage that play both.
$0.17
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Salvage Shot (Red) that play both.
$0.28
Golden Tipple (Blue)
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Blue) that play both.
$0.85
Bolt'n' Shot (Yellow)
Avg. played:
2.66
2.657777778
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Yellow) that play both.
$1.84
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bolt'n' Shot (Blue) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Red) that play both.
$1.00
Barbed Undertow
Avg. played:
2.56
2.559241706
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Barbed Undertow that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Ridge Rider Shot (Red) that play both.
$0.15
Falcon Wing (Yellow)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Red) and Falcon Wing (Yellow) that play both.
$1.44
Immobilizing Shot
Avg. played:
2.59
2.592783505
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Immobilizing Shot that play both.
$0.16
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spire Sniping (Yellow) that play both.
$6.96
Intoxicating Shot
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Intoxicating Shot that play both.
$----
Scouting Shot
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scouting Shot that play both.
$2.49
Heat Seeker
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Heat Seeker that play both.
$0.19
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sic 'Em Shot (Red) that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Murkmire Grapnel (Yellow) that play both.
$0.20
Widowmaker (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Widowmaker (Blue) that play both.
$0.17
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chilling Icevein (Red) that play both.
$0.34
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Blizzard Bolt (Red) that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Head Shot (Blue) that play both.
$----
Rusty Harpoon
Avg. played:
2.53
2.533333333
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rusty Harpoon that play both.
$0.21
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pathing Helix (Red) that play both.
$0.17
Virulent Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Virulent Touch (Red) that play both.
$0.25
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Scar for a Scar (Red) that play both.
$0.17
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sedation Shot (Blue) that play both.
$0.35
Death Touch (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Death Touch (Red) that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Golden Tipple (Red) that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Razor Reflex (Red) that play both.
Defense Reaction
$0.33
Frailty Trap
Avg. played:
2.33
2.334246575
21% of decks
Percentage of decks that could play both Increase the Tension (Red) and Frailty Trap that play both.
$3.98
Collapsing Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Collapsing Trap that play both.
$4.30
Buzzsaw Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Red) and Buzzsaw Trap that play both.
$0.25
Inertia Trap
Avg. played:
2.31
2.309309309
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Inertia Trap that play both.
$2.17
Spike Pit Trap
Avg. played:
1.00
1.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Red) and Spike Pit Trap that play both.
$0.16
Bloodrot Trap
Avg. played:
2.33
2.326007326
16% of decks
Percentage of decks that could play both Increase the Tension (Red) and Bloodrot Trap that play both.
$0.83
Tarpit Trap
Avg. played:
2.47
2.474006116
15% of decks
Percentage of decks that could play both Increase the Tension (Red) and Tarpit Trap that play both.
$0.29
Boulder Trap
Avg. played:
2.41
2.408560311
13% of decks
Percentage of decks that could play both Increase the Tension (Red) and Boulder Trap that play both.
$0.25
Pendulum Trap
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pendulum Trap that play both.
$1.50
Sink Below (Red)
Avg. played:
2.42
2.416666667
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sink Below (Red) that play both.
$1.00
Fate Foreseen
Avg. played:
2.39
2.392265193
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Fate Foreseen that play both.
$0.33
Take Cover (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Red) and Take Cover (Red) that play both.
$0.36
Pitfall Trap
Avg. played:
2.51
2.506666667
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pitfall Trap that play both.
$4.01
Chain Reaction
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Chain Reaction that play both.
Block
$----
Sunken Treasure
Avg. played:
3.00
3.000000000
36% of decks
Percentage of decks that could play both Increase the Tension (Red) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.40
2.404255319
23% of decks
Percentage of decks that could play both Increase the Tension (Red) and Return Fire that play both.
Instant
$3.50
Rain Razors
Avg. played:
2.64
2.641592920
11% of decks
Percentage of decks that could play both Increase the Tension (Red) and Rain Razors that play both.
$2.55
Arcane Polarity (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Red) and Arcane Polarity (Red) that play both.
$0.20
Memorial Ground (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Memorial Ground (Yellow) that play both.
$1.00
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Red) and Pulse of Volthaven that play both.
Resource
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Red) and Riches of Trōpal-Dhani that play both.
New
$----
Authority of Ataya
Avg. played:
1.00
1.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Red) and Authority of Ataya that play both.
$399.00
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Eye of Ophidia that play both.
$48.63
Plague Hive
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Red) and Plague Hive that play both.