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Take Aim (Yellow)
923 decks (0.1382%)
Price History
Take Aim (Yellow)
Ranger Action
The next Ranger attack action card you play this turn, gains +2 [Power]. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Average Card Type Distribution
Average Attack Value: 
2.292.286149821
Average Defense Value:  
2.552.553170909
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
71% of decksPercentage of decks that could play both Take Aim (Yellow) and Marlynn, Treasure Hunter that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
46% of decksPercentage of decks that could play both Take Aim (Yellow) and Azalea, Ace in the Hole that play both.
Azalea
Azalea
26% of decksPercentage of decks that could play both Take Aim (Yellow) and Azalea that play both.
Riptide
Riptide
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Riptide, Lurker of the Deep that play both.
Marlynn
Marlynn
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Marlynn that play both.
Lexi
Lexi
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Lexi that play both.
Equipment
Bull's Eye Bracers
Bull's Eye Bracers
68% of decksPercentage of decks that could play both Take Aim (Yellow) and Bull's Eye Bracers that play both.
Sealace Sarong
Sealace Sarong
62% of decksPercentage of decks that could play both Take Aim (Yellow) and Sealace Sarong that play both.
Sharp Shooters
Sharp Shooters
53% of decksPercentage of decks that could play both Take Aim (Yellow) and Sharp Shooters that play both.
Snapdragon Scalers
Snapdragon Scalers
52% of decksPercentage of decks that could play both Take Aim (Yellow) and Snapdragon Scalers that play both.
Skullbone Crosswrap
Skullbone Crosswrap
51% of decksPercentage of decks that could play both Take Aim (Yellow) and Skullbone Crosswrap that play both.
Crow's Nest
Crow's Nest
49% of decksPercentage of decks that could play both Take Aim (Yellow) and Crow's Nest that play both.
Perch Grapplers
Perch Grapplers
47% of decksPercentage of decks that could play both Take Aim (Yellow) and Perch Grapplers that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
45% of decksPercentage of decks that could play both Take Aim (Yellow) and Fyendal's Spring Tunic that play both.
Gold-Baited Hook
Gold-Baited Hook
45% of decksPercentage of decks that could play both Take Aim (Yellow) and Gold-Baited Hook that play both.
Enchanted Quiver
Enchanted Quiver
43% of decksPercentage of decks that could play both Take Aim (Yellow) and Enchanted Quiver that play both.
Hidden Agenda
Hidden Agenda
40% of decksPercentage of decks that could play both Take Aim (Yellow) and Hidden Agenda that play both.
Flight Path
Flight Path
34% of decksPercentage of decks that could play both Take Aim (Yellow) and Flight Path that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
31% of decksPercentage of decks that could play both Take Aim (Yellow) and Trench of Sunken Treasure that play both.
Longdraw Half-Glove
Longdraw Half-Glove
26% of decksPercentage of decks that could play both Take Aim (Yellow) and Longdraw Half-Glove that play both.
Nullrune Boots
Nullrune Boots
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Boots that play both.
Target Totalizer
Target Totalizer
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Target Totalizer that play both.
Toxic Tips
Toxic Tips
20% of decksPercentage of decks that could play both Take Aim (Yellow) and Toxic Tips that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
20% of decksPercentage of decks that could play both Take Aim (Yellow) and Quiver of Abyssal Depths that play both.
New Horizon
New Horizon
20% of decksPercentage of decks that could play both Take Aim (Yellow) and New Horizon that play both.
Buccaneer's Bounty
Buccaneer's Bounty
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Buccaneer's Bounty that play both.
Blossom of Spring
Blossom of Spring
16% of decksPercentage of decks that could play both Take Aim (Yellow) and Blossom of Spring that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Quiver of Rustling Leaves that play both.
Hornet's Sting
Hornet's Sting
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Hornet's Sting that play both.
Glidewell Fins
Glidewell Fins
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Glidewell Fins that play both.
Honing Hood
Honing Hood
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Honing Hood that play both.
Blue Sea Tricorn
Blue Sea Tricorn
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Blue Sea Tricorn that play both.
Blade Beckoner Plating
Blade Beckoner Plating
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Blade Beckoner Plating that play both.
Driftwood Quiver
Driftwood Quiver
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Driftwood Quiver that play both.
Nullrune Gloves
Nullrune Gloves
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Gloves that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Mask of Malicious Manifestations that play both.
Nullrune Robe
Nullrune Robe
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Robe that play both.
Wayfinder's Crest
Wayfinder's Crest
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Wayfinder's Crest that play both.
Nullrune Hood
Nullrune Hood
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Hood that play both.
Talismanic Lens
Talismanic Lens
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Talismanic Lens that play both.
Crown of Providence
Crown of Providence
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Crown of Providence that play both.
Deep Blue
Deep Blue
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Deep Blue that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
86% of decksPercentage of decks that could play both Take Aim (Yellow) and Hammerhead, Harpoon Cannon that play both.
Death Dealer
Death Dealer
57% of decksPercentage of decks that could play both Take Aim (Yellow) and Death Dealer that play both.
Sandscour Greatbow
Sandscour Greatbow
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
20% of decksPercentage of decks that could play both Take Aim (Yellow) and Dreadbore that play both.
Barbed Castaway
Barbed Castaway
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Barbed Castaway that play both.
Red Liner
Red Liner
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Red Liner that play both.
Redspine Manta
Redspine Manta
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Redspine Manta that play both.
Action
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
2.682.678571429
45% of decksPercentage of decks that could play both Take Aim (Yellow) and Big Game Trophy Shot that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.442.436619718
40% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Aim (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.662.663516068
38% of decksPercentage of decks that could play both Take Aim (Yellow) and Nock the Deathwhistle that play both.
Portside Exchange
Portside Exchange
Avg. played:  
2.462.458333333
36% of decksPercentage of decks that could play both Take Aim (Yellow) and Portside Exchange that play both.
Call in the Big Guns (Yellow)
Call in the Big Guns (Yellow)
Avg. played:  
2.832.833333333
36% of decksPercentage of decks that could play both Take Aim (Yellow) and Call in the Big Guns (Yellow) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.542.541262136
34% of decksPercentage of decks that could play both Take Aim (Yellow) and Lace with Bloodrot that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.632.625000000
31% of decksPercentage of decks that could play both Take Aim (Yellow) and Gold the Tip that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
2.802.800000000
29% of decksPercentage of decks that could play both Take Aim (Yellow) and Call in the Big Guns (Red) that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.612.607317073
28% of decksPercentage of decks that could play both Take Aim (Yellow) and Read the Glide Path (Red) that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.582.584686775
28% of decksPercentage of decks that could play both Take Aim (Yellow) and Seek and Destroy that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.432.428571429
24% of decksPercentage of decks that could play both Take Aim (Yellow) and Sea Floor Salvage that play both.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue)
Avg. played:  
2.712.714285714
24% of decksPercentage of decks that could play both Take Aim (Yellow) and Call in the Big Guns (Blue) that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.302.297577855
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Lace with Inertia that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.382.383399209
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Lace with Frailty that play both.
Premeditate
Premeditate
Avg. played:  
2.552.545893720
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Premeditate that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.602.604938272
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Release the Tension (Red) that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Line It Up that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.582.578313253
16% of decksPercentage of decks that could play both Take Aim (Yellow) and Read the Glide Path (Yellow) that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.212.211538462
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Codex of Frailty that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
2.552.545454545
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Drop the Anchor that play both.
Dead Eye
Dead Eye
Avg. played:  
2.592.590673575
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Dead Eye that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
2.052.048387097
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Codex of Bloodrot that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.542.537878788
11% of decksPercentage of decks that could play both Take Aim (Yellow) and Scout the Periphery (Red) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.562.559210526
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Point the Tip (Red) that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.482.481927711
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Three of a Kind that play both.
Take Aim (Blue)
Take Aim (Blue)
Avg. played:  
2.452.448051948
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Aim (Blue) that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.502.500000000
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Over Flex (Red) that play both.
Poison the Tips
Poison the Tips
Avg. played:  
2.492.486666667
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Poison the Tips that play both.
Tri-shot
Tri-shot
Avg. played:  
2.612.610619469
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Tri-shot that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Tip the Barkeep that play both.
Sinker
Sinker
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Sinker that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Plan for the Worst that play both.
Monkey Powder
Monkey Powder
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Monkey Powder that play both.
Scrub the Deck
Scrub the Deck
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Scrub the Deck that play both.
Shifting Tides
Shifting Tides
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Shifting Tides that play both.
Loan Shark
Loan Shark
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Loan Shark that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Toxicity (Red) that play both.
Rapid Fire
Rapid Fire
Avg. played:  
2.502.496124031
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Rapid Fire that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Codex of Inertia that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Nimblism (Red) that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Over Flex (Yellow) that play both.
Attack Action
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
2.812.812500000
62% of decksPercentage of decks that could play both Take Aim (Yellow) and Yellow Fin Harpoon that play both.
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
2.812.806451613
60% of decksPercentage of decks that could play both Take Aim (Yellow) and Blue Fin Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
2.752.750000000
57% of decksPercentage of decks that could play both Take Aim (Yellow) and Red Fin Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
2.822.821428571
55% of decksPercentage of decks that could play both Take Aim (Yellow) and King Kraken Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
2.552.548387097
48% of decksPercentage of decks that could play both Take Aim (Yellow) and King Shark Harpoon that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
43% of decksPercentage of decks that could play both Take Aim (Yellow) and Judge, Jury, Executioner that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.592.589065256
37% of decksPercentage of decks that could play both Take Aim (Yellow) and Bolt'n' Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.652.648702595
35% of decksPercentage of decks that could play both Take Aim (Yellow) and Red in the Ledger that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.532.529085873
29% of decksPercentage of decks that could play both Take Aim (Yellow) and Infecting Shot (Red) that play both.
Stone Rain
Stone Rain
Avg. played:  
2.782.784615385
27% of decksPercentage of decks that could play both Take Aim (Yellow) and Stone Rain that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.612.613402062
27% of decksPercentage of decks that could play both Take Aim (Yellow) and Bolt'n' Shot (Yellow) that play both.
Remorseless
Remorseless
Avg. played:  
2.602.599009901
26% of decksPercentage of decks that could play both Take Aim (Yellow) and Remorseless that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.382.378787879
25% of decksPercentage of decks that could play both Take Aim (Yellow) and Drill Shot (Red) that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.772.769230769
24% of decksPercentage of decks that could play both Take Aim (Yellow) and Golden Tipple (Blue) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.282.278651685
22% of decksPercentage of decks that could play both Take Aim (Yellow) and Endless Arrow that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.682.679104478
20% of decksPercentage of decks that could play both Take Aim (Yellow) and Bolt'n' Shot (Blue) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.542.543478261
19% of decksPercentage of decks that could play both Take Aim (Yellow) and Sleep Dart (Red) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.542.538720539
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Ravenous Rabble (Red) that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.702.700000000
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Murderous Rabble that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
2.702.700000000
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Golden Tipple (Yellow) that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Rusty Harpoon that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
2.672.666666667
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Golden Tipple (Red) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.272.272727273
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Searing Shot (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.372.366906475
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Infecting Shot (Yellow) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.462.461538462
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Immobilizing Shot that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.542.537974684
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Falcon Wing (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.392.394160584
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Widowmaker (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.572.573033708
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Heat Seeker that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.602.598540146
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Spire Sniping (Blue) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.522.521739130
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Fatigue Shot (Red) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.462.455172414
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Death Touch (Red) that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.502.500000000
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Conqueror of the High Seas that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.632.625000000
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Barbed Barrage that play both.
Swift Shot
Swift Shot
Avg. played:  
2.632.625000000
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Swift Shot that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.602.604790419
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Battering Bolt that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.192.189189189
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Barbed Undertow that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.672.669902913
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Murkmire Grapnel (Red) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.492.494623656
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Hamstring Shot (Red) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.452.447852761
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Head Shot (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
2.602.595959596
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Amplifying Arrow that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.452.453900709
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Ridge Rider Shot (Red) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.462.463768116
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Sic 'Em Shot (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.582.580357143
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Hemorrhage Bore (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.532.525252525
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Sedation Shot (Red) that play both.
Death Touch (Yellow)
Death Touch (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Death Touch (Yellow) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Virulent Touch (Red) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.532.529411765
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Spire Sniping (Yellow) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Infecting Shot (Blue) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Enlightened Strike that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Withering Shot (Red) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Pathing Helix (Red) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Salvage Shot (Red) that play both.
Scar for a Scar (Red)
Scar for a Scar (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Scar for a Scar (Red) that play both.
Sleep Dart (Yellow)
Sleep Dart (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Sleep Dart (Yellow) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Spire Sniping (Red) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Falcon Wing (Yellow) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Razor Reflex (Red) that play both.
Defense Reaction
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.502.503496503
16% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Cover (Red) that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Buzzsaw Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.642.638554217
11% of decksPercentage of decks that could play both Take Aim (Yellow) and Fate Foreseen that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.432.431578947
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Tarpit Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Sink Below (Red) that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Spike Pit Trap that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Pitfall Trap that play both.
Chain Reaction
Chain Reaction
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Chain Reaction that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Boulder Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
3.003.000000000
40% of decksPercentage of decks that could play both Take Aim (Yellow) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.452.454545455
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.592.589403974
20% of decksPercentage of decks that could play both Take Aim (Yellow) and Rain Razors that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.172.165957447
11% of decksPercentage of decks that could play both Take Aim (Yellow) and Memorial Ground (Yellow) that play both.
Resource
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Riches of Trōpal-Dhani that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Plague Hive that play both.