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Take Aim (Yellow)
744 decks (0.1549%)
Price History
Take Aim (Yellow)
Ranger Action
The next Ranger attack action card you play this turn, gains +2 [Power]. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Average Card Type Distribution
Average Attack Value: 
2.322.321422808
Average Defense Value:  
2.552.548619119
Hero
Azalea, Ace in the Hole
Azalea, Ace in the Hole
46% of decksPercentage of decks that could play both Take Aim (Yellow) and Azalea, Ace in the Hole that play both.
Azalea
Azalea
29% of decksPercentage of decks that could play both Take Aim (Yellow) and Azalea that play both.
Riptide
Riptide
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Lexi that play both.
Equipment
Sharp Shooters
Sharp Shooters
81% of decksPercentage of decks that could play both Take Aim (Yellow) and Sharp Shooters that play both.
Bull's Eye Bracers
Bull's Eye Bracers
72% of decksPercentage of decks that could play both Take Aim (Yellow) and Bull's Eye Bracers that play both.
Skullbone Crosswrap
Skullbone Crosswrap
56% of decksPercentage of decks that could play both Take Aim (Yellow) and Skullbone Crosswrap that play both.
Snapdragon Scalers
Snapdragon Scalers
54% of decksPercentage of decks that could play both Take Aim (Yellow) and Snapdragon Scalers that play both.
Perch Grapplers
Perch Grapplers
53% of decksPercentage of decks that could play both Take Aim (Yellow) and Perch Grapplers that play both.
Flight Path
Flight Path
52% of decksPercentage of decks that could play both Take Aim (Yellow) and Flight Path that play both.
Crow's Nest
Crow's Nest
51% of decksPercentage of decks that could play both Take Aim (Yellow) and Crow's Nest that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
49% of decksPercentage of decks that could play both Take Aim (Yellow) and Fyendal's Spring Tunic that play both.
Hidden Agenda
Hidden Agenda
46% of decksPercentage of decks that could play both Take Aim (Yellow) and Hidden Agenda that play both.
Longdraw Half-Glove
Longdraw Half-Glove
37% of decksPercentage of decks that could play both Take Aim (Yellow) and Longdraw Half-Glove that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
33% of decksPercentage of decks that could play both Take Aim (Yellow) and Trench of Sunken Treasure that play both.
Toxic Tips
Toxic Tips
25% of decksPercentage of decks that could play both Take Aim (Yellow) and Toxic Tips that play both.
Nullrune Boots
Nullrune Boots
23% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Boots that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
22% of decksPercentage of decks that could play both Take Aim (Yellow) and Quiver of Abyssal Depths that play both.
New Horizon
New Horizon
20% of decksPercentage of decks that could play both Take Aim (Yellow) and New Horizon that play both.
Target Totalizer
Target Totalizer
19% of decksPercentage of decks that could play both Take Aim (Yellow) and Target Totalizer that play both.
Hornet's Sting
Hornet's Sting
18% of decksPercentage of decks that could play both Take Aim (Yellow) and Hornet's Sting that play both.
Blossom of Spring
Blossom of Spring
18% of decksPercentage of decks that could play both Take Aim (Yellow) and Blossom of Spring that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Quiver of Rustling Leaves that play both.
Honing Hood
Honing Hood
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Honing Hood that play both.
Driftwood Quiver
Driftwood Quiver
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Driftwood Quiver that play both.
Nullrune Gloves
Nullrune Gloves
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Gloves that play both.
Nullrune Robe
Nullrune Robe
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Robe that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Mask of Malicious Manifestations that play both.
Wayfinder's Crest
Wayfinder's Crest
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Wayfinder's Crest that play both.
Crown of Providence
Crown of Providence
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Crown of Providence that play both.
Nullrune Hood
Nullrune Hood
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Nullrune Hood that play both.
Bracers of Belief
Bracers of Belief
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Bracers of Belief that play both.
Deep Blue
Deep Blue
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Deep Blue that play both.
Weapon
Death Dealer
Death Dealer
58% of decksPercentage of decks that could play both Take Aim (Yellow) and Death Dealer that play both.
Sandscour Greatbow
Sandscour Greatbow
22% of decksPercentage of decks that could play both Take Aim (Yellow) and Sandscour Greatbow that play both.
Barbed Castaway
Barbed Castaway
22% of decksPercentage of decks that could play both Take Aim (Yellow) and Barbed Castaway that play both.
Dreadbore
Dreadbore
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Dreadbore that play both.
Red Liner
Red Liner
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Red Liner that play both.
Action
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.432.433962264
39% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Aim (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.642.643835616
38% of decksPercentage of decks that could play both Take Aim (Yellow) and Nock the Deathwhistle that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.382.378612717
33% of decksPercentage of decks that could play both Take Aim (Yellow) and Lace with Bloodrot that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.562.557640751
29% of decksPercentage of decks that could play both Take Aim (Yellow) and Seek and Destroy that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.582.576023392
28% of decksPercentage of decks that could play both Take Aim (Yellow) and Read the Glide Path (Red) that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.232.229357798
20% of decksPercentage of decks that could play both Take Aim (Yellow) and Lace with Inertia that play both.
Line It Up
Line It Up
Avg. played:  
2.752.750000000
19% of decksPercentage of decks that could play both Take Aim (Yellow) and Line It Up that play both.
Premeditate
Premeditate
Avg. played:  
2.482.475903614
18% of decksPercentage of decks that could play both Take Aim (Yellow) and Premeditate that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.262.264864865
18% of decksPercentage of decks that could play both Take Aim (Yellow) and Lace with Frailty that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.602.598039216
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Release the Tension (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.582.580487805
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Read the Glide Path (Yellow) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.582.576271186
16% of decksPercentage of decks that could play both Take Aim (Yellow) and Dead Eye that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
1.941.938356164
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Codex of Bloodrot that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.152.148148148
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Codex of Frailty that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.492.489795918
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Scout the Periphery (Red) that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.492.489051095
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Over Flex (Red) that play both.
Take Aim (Blue)
Take Aim (Blue)
Avg. played:  
2.412.409836066
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Aim (Blue) that play both.
Poison the Tips
Poison the Tips
Avg. played:  
2.432.434426230
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Poison the Tips that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.472.468253968
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Three of a Kind that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Toxicity (Red) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.502.504672897
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Point the Tip (Red) that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Codex of Inertia that play both.
Rapid Fire
Rapid Fire
Avg. played:  
2.422.422680412
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Rapid Fire that play both.
Tri-shot
Tri-shot
Avg. played:  
2.572.573033708
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Tri-shot that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Nimblism (Red) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Fletch a Red Tail that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Over Flex (Yellow) that play both.
Murky Water
Murky Water
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Murky Water that play both.
Melting Point
Melting Point
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Melting Point that play both.
Attack Action
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
57% of decksPercentage of decks that could play both Take Aim (Yellow) and Judge, Jury, Executioner that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.562.560253700
37% of decksPercentage of decks that could play both Take Aim (Yellow) and Bolt'n' Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.632.634660422
36% of decksPercentage of decks that could play both Take Aim (Yellow) and Red in the Ledger that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.482.482142857
30% of decksPercentage of decks that could play both Take Aim (Yellow) and Infecting Shot (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.572.574525745
29% of decksPercentage of decks that could play both Take Aim (Yellow) and Remorseless that play both.
Stone Rain
Stone Rain
Avg. played:  
2.722.722222222
27% of decksPercentage of decks that could play both Take Aim (Yellow) and Stone Rain that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.582.581250000
26% of decksPercentage of decks that could play both Take Aim (Yellow) and Bolt'n' Shot (Yellow) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.352.347432024
26% of decksPercentage of decks that could play both Take Aim (Yellow) and Drill Shot (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.262.260623229
23% of decksPercentage of decks that could play both Take Aim (Yellow) and Endless Arrow that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.682.681818182
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Bolt'n' Shot (Blue) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.522.517985612
19% of decksPercentage of decks that could play both Take Aim (Yellow) and Sleep Dart (Red) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.512.507633588
18% of decksPercentage of decks that could play both Take Aim (Yellow) and Ravenous Rabble (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.332.327731092
16% of decksPercentage of decks that could play both Take Aim (Yellow) and Infecting Shot (Yellow) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.422.421965318
16% of decksPercentage of decks that could play both Take Aim (Yellow) and Immobilizing Shot that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.452.446969697
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Death Touch (Red) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.282.282258065
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Searing Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.562.563636364
15% of decksPercentage of decks that could play both Take Aim (Yellow) and Heat Seeker that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.452.452380952
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Barbed Undertow that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.372.370370370
14% of decksPercentage of decks that could play both Take Aim (Yellow) and Widowmaker (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.512.510869565
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Fatigue Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.532.525423729
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Falcon Wing (Red) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.552.549019608
11% of decksPercentage of decks that could play both Take Aim (Yellow) and Spire Sniping (Blue) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.592.588235294
11% of decksPercentage of decks that could play both Take Aim (Yellow) and Battering Bolt that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.492.490566038
11% of decksPercentage of decks that could play both Take Aim (Yellow) and Hamstring Shot (Red) that play both.
Death Touch (Yellow)
Death Touch (Yellow)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Death Touch (Yellow) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.452.451127820
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Head Shot (Red) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Virulent Touch (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.562.563106796
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Hemorrhage Bore (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.632.626865672
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Murkmire Grapnel (Red) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.442.436363636
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Sic 'Em Shot (Red) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.462.456140351
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Ridge Rider Shot (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
2.562.555555556
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Amplifying Arrow that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.482.480000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Sedation Shot (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
2.582.575757576
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Enlightened Strike that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Withering Shot (Red) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.452.453125000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Spire Sniping (Yellow) that play both.
Scar for a Scar (Red)
Scar for a Scar (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Scar for a Scar (Red) that play both.
Sleep Dart (Yellow)
Sleep Dart (Yellow)
Avg. played:  
2.542.541176471
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Sleep Dart (Yellow) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.542.536585366
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Pathing Helix (Red) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.492.491228070
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Spire Sniping (Red) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Salvage Shot (Red) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Falcon Wing (Yellow) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
2.532.530864198
6% of decksPercentage of decks that could play both Take Aim (Yellow) and Razor Reflex (Red) that play both.
Defense Reaction
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.522.517786561
18% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Cover (Red) that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Buzzsaw Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Take Aim (Yellow) and Collapsing Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.652.649006623
13% of decksPercentage of decks that could play both Take Aim (Yellow) and Fate Foreseen that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.392.387500000
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Tarpit Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.652.645454545
10% of decksPercentage of decks that could play both Take Aim (Yellow) and Sink Below (Red) that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Take Aim (Yellow) and Spike Pit Trap that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Yellow) and Pitfall Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Boulder Trap that play both.
Take Cover (Yellow)
Take Cover (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Take Cover (Yellow) that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.582.584980237
21% of decksPercentage of decks that could play both Take Aim (Yellow) and Rain Razors that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.472.472392638
12% of decksPercentage of decks that could play both Take Aim (Yellow) and Memorial Ground (Yellow) that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Take Aim (Yellow) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Take Aim (Yellow) and Eye of Ophidia that play both.