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Take Aim (Blue)
472 decks (0.07010%)
Price History
Take Aim (Blue)
Ranger Action
The next Ranger attack action card you play this turn, gains +1 [Power]. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Average Card Type Distribution
Average Attack Value: 
2.212.211706974
Average Defense Value:  
2.572.573762729
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
81% of decksPercentage of decks that could play both Take Aim (Blue) and Marlynn, Treasure Hunter that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
31% of decksPercentage of decks that could play both Take Aim (Blue) and Azalea, Ace in the Hole that play both.
Azalea
Azalea
24% of decksPercentage of decks that could play both Take Aim (Blue) and Azalea that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
10% of decksPercentage of decks that could play both Take Aim (Blue) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
10% of decksPercentage of decks that could play both Take Aim (Blue) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
8% of decksPercentage of decks that could play both Take Aim (Blue) and Lexi, Livewire that play both.
Marlynn
Marlynn
8% of decksPercentage of decks that could play both Take Aim (Blue) and Marlynn that play both.
Riptide
Riptide
7% of decksPercentage of decks that could play both Take Aim (Blue) and Riptide that play both.
Equipment
Sealace Sarong
Sealace Sarong
72% of decksPercentage of decks that could play both Take Aim (Blue) and Sealace Sarong that play both.
Gold-Baited Hook
Gold-Baited Hook
68% of decksPercentage of decks that could play both Take Aim (Blue) and Gold-Baited Hook that play both.
Bull's Eye Bracers
Bull's Eye Bracers
62% of decksPercentage of decks that could play both Take Aim (Blue) and Bull's Eye Bracers that play both.
Perch Grapplers
Perch Grapplers
51% of decksPercentage of decks that could play both Take Aim (Blue) and Perch Grapplers that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
44% of decksPercentage of decks that could play both Take Aim (Blue) and Fyendal's Spring Tunic that play both.
Skullbone Crosswrap
Skullbone Crosswrap
41% of decksPercentage of decks that could play both Take Aim (Blue) and Skullbone Crosswrap that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
39% of decksPercentage of decks that could play both Take Aim (Blue) and Trench of Sunken Treasure that play both.
Crow's Nest
Crow's Nest
39% of decksPercentage of decks that could play both Take Aim (Blue) and Crow's Nest that play both.
Snapdragon Scalers
Snapdragon Scalers
38% of decksPercentage of decks that could play both Take Aim (Blue) and Snapdragon Scalers that play both.
Enchanted Quiver
Enchanted Quiver
36% of decksPercentage of decks that could play both Take Aim (Blue) and Enchanted Quiver that play both.
Sharp Shooters
Sharp Shooters
30% of decksPercentage of decks that could play both Take Aim (Blue) and Sharp Shooters that play both.
New Horizon
New Horizon
30% of decksPercentage of decks that could play both Take Aim (Blue) and New Horizon that play both.
Hidden Agenda
Hidden Agenda
28% of decksPercentage of decks that could play both Take Aim (Blue) and Hidden Agenda that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
24% of decksPercentage of decks that could play both Take Aim (Blue) and Quiver of Rustling Leaves that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
21% of decksPercentage of decks that could play both Take Aim (Blue) and Quiver of Abyssal Depths that play both.
Longdraw Half-Glove
Longdraw Half-Glove
20% of decksPercentage of decks that could play both Take Aim (Blue) and Longdraw Half-Glove that play both.
Nullrune Boots
Nullrune Boots
19% of decksPercentage of decks that could play both Take Aim (Blue) and Nullrune Boots that play both.
Target Totalizer
Target Totalizer
18% of decksPercentage of decks that could play both Take Aim (Blue) and Target Totalizer that play both.
Hornet's Sting
Hornet's Sting
17% of decksPercentage of decks that could play both Take Aim (Blue) and Hornet's Sting that play both.
Flight Path
Flight Path
17% of decksPercentage of decks that could play both Take Aim (Blue) and Flight Path that play both.
Honing Hood
Honing Hood
15% of decksPercentage of decks that could play both Take Aim (Blue) and Honing Hood that play both.
Toxic Tips
Toxic Tips
14% of decksPercentage of decks that could play both Take Aim (Blue) and Toxic Tips that play both.
Blossom of Spring
Blossom of Spring
12% of decksPercentage of decks that could play both Take Aim (Blue) and Blossom of Spring that play both.
Blue Sea Tricorn
Blue Sea Tricorn
9% of decksPercentage of decks that could play both Take Aim (Blue) and Blue Sea Tricorn that play both.
Nullrune Robe
Nullrune Robe
8% of decksPercentage of decks that could play both Take Aim (Blue) and Nullrune Robe that play both.
Deep Blue
Deep Blue
7% of decksPercentage of decks that could play both Take Aim (Blue) and Deep Blue that play both.
Driftwood Quiver
Driftwood Quiver
7% of decksPercentage of decks that could play both Take Aim (Blue) and Driftwood Quiver that play both.
Buccaneer's Bounty
Buccaneer's Bounty
7% of decksPercentage of decks that could play both Take Aim (Blue) and Buccaneer's Bounty that play both.
Glidewell Fins
Glidewell Fins
7% of decksPercentage of decks that could play both Take Aim (Blue) and Glidewell Fins that play both.
Nullrune Gloves
Nullrune Gloves
6% of decksPercentage of decks that could play both Take Aim (Blue) and Nullrune Gloves that play both.
Nullrune Hood
Nullrune Hood
6% of decksPercentage of decks that could play both Take Aim (Blue) and Nullrune Hood that play both.
Peg Leg
Peg Leg
5% of decksPercentage of decks that could play both Take Aim (Blue) and Peg Leg that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
5% of decksPercentage of decks that could play both Take Aim (Blue) and Mask of Malicious Manifestations that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
91% of decksPercentage of decks that could play both Take Aim (Blue) and Hammerhead, Harpoon Cannon that play both.
Death Dealer
Death Dealer
45% of decksPercentage of decks that could play both Take Aim (Blue) and Death Dealer that play both.
Sandscour Greatbow
Sandscour Greatbow
19% of decksPercentage of decks that could play both Take Aim (Blue) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
15% of decksPercentage of decks that could play both Take Aim (Blue) and Dreadbore that play both.
Barbed Castaway
Barbed Castaway
15% of decksPercentage of decks that could play both Take Aim (Blue) and Barbed Castaway that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
11% of decksPercentage of decks that could play both Take Aim (Blue) and Voltaire, Strike Twice that play both.
Red Liner
Red Liner
8% of decksPercentage of decks that could play both Take Aim (Blue) and Red Liner that play both.
Action
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
2.812.808510638
51% of decksPercentage of decks that could play both Take Aim (Blue) and Big Game Trophy Shot that play both.
Portside Exchange
Portside Exchange
Avg. played:  
2.852.853658537
47% of decksPercentage of decks that could play both Take Aim (Blue) and Portside Exchange that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.812.806451613
33% of decksPercentage of decks that could play both Take Aim (Blue) and Sea Floor Salvage that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.532.532203390
33% of decksPercentage of decks that could play both Take Aim (Blue) and Take Aim (Red) that play both.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue)
Avg. played:  
2.752.750000000
32% of decksPercentage of decks that could play both Take Aim (Blue) and Call in the Big Guns (Blue) that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
2.832.827586207
32% of decksPercentage of decks that could play both Take Aim (Blue) and Call in the Big Guns (Red) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.552.549668874
24% of decksPercentage of decks that could play both Take Aim (Blue) and Lace with Bloodrot that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.562.560209424
23% of decksPercentage of decks that could play both Take Aim (Blue) and Nock the Deathwhistle that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.712.709090909
22% of decksPercentage of decks that could play both Take Aim (Blue) and Codex of Frailty that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.632.628378378
20% of decksPercentage of decks that could play both Take Aim (Blue) and Three of a Kind that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.782.777777778
19% of decksPercentage of decks that could play both Take Aim (Blue) and Gold the Tip that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.572.565789474
18% of decksPercentage of decks that could play both Take Aim (Blue) and Seek and Destroy that play both.
Take Aim (Yellow)
Take Aim (Yellow)
Avg. played:  
2.252.252688172
18% of decksPercentage of decks that could play both Take Aim (Blue) and Take Aim (Yellow) that play both.
Call in the Big Guns (Yellow)
Call in the Big Guns (Yellow)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Take Aim (Blue) and Call in the Big Guns (Yellow) that play both.
Premeditate
Premeditate
Avg. played:  
2.652.654761905
16% of decksPercentage of decks that could play both Take Aim (Blue) and Premeditate that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.552.547619048
15% of decksPercentage of decks that could play both Take Aim (Blue) and Read the Glide Path (Red) that play both.
Shifting Tides
Shifting Tides
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Take Aim (Blue) and Shifting Tides that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
2.552.554216867
13% of decksPercentage of decks that could play both Take Aim (Blue) and Codex of Bloodrot that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
2.692.692307692
12% of decksPercentage of decks that could play both Take Aim (Blue) and Tip the Barkeep that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.502.495412844
12% of decksPercentage of decks that could play both Take Aim (Blue) and Over Flex (Red) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.682.680555556
11% of decksPercentage of decks that could play both Take Aim (Blue) and Dead Eye that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.552.549295775
11% of decksPercentage of decks that could play both Take Aim (Blue) and Lace with Inertia that play both.
Tri-shot
Tri-shot
Avg. played:  
2.562.563218391
11% of decksPercentage of decks that could play both Take Aim (Blue) and Tri-shot that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.492.485714286
10% of decksPercentage of decks that could play both Take Aim (Blue) and Lace with Frailty that play both.
Poison the Tips
Poison the Tips
Avg. played:  
2.492.488636364
10% of decksPercentage of decks that could play both Take Aim (Blue) and Poison the Tips that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Take Aim (Blue) and Plan for the Worst that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.522.520000000
9% of decksPercentage of decks that could play both Take Aim (Blue) and Release the Tension (Red) that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.472.473684211
9% of decksPercentage of decks that could play both Take Aim (Blue) and Over Flex (Blue) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.562.564516129
8% of decksPercentage of decks that could play both Take Aim (Blue) and Point the Tip (Red) that play both.
Rapid Fire
Rapid Fire
Avg. played:  
2.462.464788732
8% of decksPercentage of decks that could play both Take Aim (Blue) and Rapid Fire that play both.
Line
Line
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Take Aim (Blue) and Line that play both.
Sinker
Sinker
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Take Aim (Blue) and Sinker that play both.
Hook
Hook
Avg. played:  
2.202.200000000
8% of decksPercentage of decks that could play both Take Aim (Blue) and Hook that play both.
Melting Point
Melting Point
Avg. played:  
2.532.531914894
7% of decksPercentage of decks that could play both Take Aim (Blue) and Melting Point that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Line It Up that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.452.454545455
7% of decksPercentage of decks that could play both Take Aim (Blue) and Fletch a Red Tail that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Drop the Anchor that play both.
Monkey Powder
Monkey Powder
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Monkey Powder that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.462.463414634
6% of decksPercentage of decks that could play both Take Aim (Blue) and Toxicity (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.522.518518519
6% of decksPercentage of decks that could play both Take Aim (Blue) and Read the Glide Path (Yellow) that play both.
Toxicity (Blue)
Toxicity (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Toxicity (Blue) that play both.
Murky Water
Murky Water
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Murky Water that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Take Aim (Blue) and Read the Glide Path (Blue) that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Blue) and Scout the Periphery (Red) that play both.
Attack Action
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
2.832.833333333
73% of decksPercentage of decks that could play both Take Aim (Blue) and Blue Fin Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
2.852.846153846
73% of decksPercentage of decks that could play both Take Aim (Blue) and King Kraken Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
2.822.818181818
72% of decksPercentage of decks that could play both Take Aim (Blue) and Red Fin Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
2.832.830769231
72% of decksPercentage of decks that could play both Take Aim (Blue) and Yellow Fin Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
2.832.830769231
72% of decksPercentage of decks that could play both Take Aim (Blue) and King Shark Harpoon that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.732.727272727
32% of decksPercentage of decks that could play both Take Aim (Blue) and Conqueror of the High Seas that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
32% of decksPercentage of decks that could play both Take Aim (Blue) and Judge, Jury, Executioner that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.562.561538462
31% of decksPercentage of decks that could play both Take Aim (Blue) and Bolt'n' Shot (Red) that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.772.769230769
27% of decksPercentage of decks that could play both Take Aim (Blue) and Murderous Rabble that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.562.564935065
25% of decksPercentage of decks that could play both Take Aim (Blue) and Infecting Shot (Red) that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.782.782608696
24% of decksPercentage of decks that could play both Take Aim (Blue) and Golden Tipple (Blue) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.562.556650246
24% of decksPercentage of decks that could play both Take Aim (Blue) and Endless Arrow that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.612.611428571
23% of decksPercentage of decks that could play both Take Aim (Blue) and Bolt'n' Shot (Blue) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.612.606060606
21% of decksPercentage of decks that could play both Take Aim (Blue) and Bolt'n' Shot (Yellow) that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
2.802.800000000
21% of decksPercentage of decks that could play both Take Aim (Blue) and Rusty Harpoon that play both.
Remorseless
Remorseless
Avg. played:  
2.562.555555556
21% of decksPercentage of decks that could play both Take Aim (Blue) and Remorseless that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.542.542372881
20% of decksPercentage of decks that could play both Take Aim (Blue) and Red in the Ledger that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.642.636363636
19% of decksPercentage of decks that could play both Take Aim (Blue) and Barbed Barrage that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.582.578947368
18% of decksPercentage of decks that could play both Take Aim (Blue) and Drill Shot (Red) that play both.
Battalion Barque (Blue)
Battalion Barque (Blue)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Take Aim (Blue) and Battalion Barque (Blue) that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Take Aim (Blue) and Golden Tipple (Red) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.332.326086957
13% of decksPercentage of decks that could play both Take Aim (Blue) and Searing Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.542.542168675
13% of decksPercentage of decks that could play both Take Aim (Blue) and Falcon Wing (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.272.270676692
13% of decksPercentage of decks that could play both Take Aim (Blue) and Battering Bolt that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.462.459459459
13% of decksPercentage of decks that could play both Take Aim (Blue) and Sleep Dart (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.532.531250000
12% of decksPercentage of decks that could play both Take Aim (Blue) and Heat Seeker that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.582.579710145
12% of decksPercentage of decks that could play both Take Aim (Blue) and Infecting Shot (Blue) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.622.615384615
12% of decksPercentage of decks that could play both Take Aim (Blue) and Barbed Undertow that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.462.459459459
12% of decksPercentage of decks that could play both Take Aim (Blue) and Widowmaker (Red) that play both.
Saltwater Swell (Blue)
Saltwater Swell (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Take Aim (Blue) and Saltwater Swell (Blue) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.352.350649351
11% of decksPercentage of decks that could play both Take Aim (Blue) and Head Shot (Red) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.512.511363636
11% of decksPercentage of decks that could play both Take Aim (Blue) and Immobilizing Shot that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.562.564516129
10% of decksPercentage of decks that could play both Take Aim (Blue) and Spire Sniping (Blue) that play both.
Stone Rain
Stone Rain
Avg. played:  
2.612.608695652
10% of decksPercentage of decks that could play both Take Aim (Blue) and Stone Rain that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.472.467532468
9% of decksPercentage of decks that could play both Take Aim (Blue) and Fatigue Shot (Red) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Take Aim (Blue) and Hamstring Shot (Red) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.492.493670886
8% of decksPercentage of decks that could play both Take Aim (Blue) and Sic 'Em Shot (Red) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.612.608695652
8% of decksPercentage of decks that could play both Take Aim (Blue) and Widowmaker (Blue) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.532.527777778
8% of decksPercentage of decks that could play both Take Aim (Blue) and Pathing Helix (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.542.540983607
8% of decksPercentage of decks that could play both Take Aim (Blue) and Hemorrhage Bore (Red) that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Drill Shot (Blue) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Death Touch (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Murkmire Grapnel (Red) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Ridge Rider Shot (Red) that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Golden Tipple (Yellow) that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Dry Powder Shot that play both.
Swift Shot
Swift Shot
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Swift Shot that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.532.526315789
6% of decksPercentage of decks that could play both Take Aim (Blue) and Ravenous Rabble (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Sedation Shot (Red) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Salvage Shot (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.492.487179487
6% of decksPercentage of decks that could play both Take Aim (Blue) and Infecting Shot (Yellow) that play both.
Pathing Helix (Blue)
Pathing Helix (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Pathing Helix (Blue) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Take Aim (Blue) and Withering Shot (Red) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Take Aim (Blue) and Spire Sniping (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Blue) and Amplifying Arrow that play both.
Defense Reaction
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.212.209150327
14% of decksPercentage of decks that could play both Take Aim (Blue) and Take Cover (Red) that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
14% of decksPercentage of decks that could play both Take Aim (Blue) and Collapsing Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
13% of decksPercentage of decks that could play both Take Aim (Blue) and Spike Pit Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Take Aim (Blue) and Buzzsaw Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.612.607142857
10% of decksPercentage of decks that could play both Take Aim (Blue) and Tarpit Trap that play both.
Frailty Trap
Frailty Trap
Avg. played:  
2.562.562500000
8% of decksPercentage of decks that could play both Take Aim (Blue) and Frailty Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.552.553191489
7% of decksPercentage of decks that could play both Take Aim (Blue) and Bloodrot Trap that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.452.452830189
6% of decksPercentage of decks that could play both Take Aim (Blue) and Pitfall Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Sink Below (Red) that play both.
Inertia Trap
Inertia Trap
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Inertia Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Take Aim (Blue) and Boulder Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
3.003.000000000
45% of decksPercentage of decks that could play both Take Aim (Blue) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.632.633333333
25% of decksPercentage of decks that could play both Take Aim (Blue) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.552.553846154
16% of decksPercentage of decks that could play both Take Aim (Blue) and Rain Razors that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Memorial Ground (Yellow) that play both.
Pulse of Volthaven
Pulse of Volthaven
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Take Aim (Blue) and Pulse of Volthaven that play both.
Resource
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
21% of decksPercentage of decks that could play both Take Aim (Blue) and Riches of Trōpal-Dhani that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Take Aim (Blue) and Eye of Ophidia that play both.