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Increase the Tension (Yellow)
153 decks (0.02194%)
Price History
Increase the Tension (Yellow)
Ranger Action
Your next arrow attack this turn gains +2 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.272.274017268
Average Defense Value:  
2.562.561355680
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
73% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Marlynn, Treasure Hunter that play both.
Azalea
Azalea
29% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Azalea that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
28% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lexi that play both.
Equipment
Gold-Baited Hook
Gold-Baited Hook
64% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Gold-Baited Hook that play both.
Bull's Eye Bracers
Bull's Eye Bracers
58% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bull's Eye Bracers that play both.
Sealace Sarong
Sealace Sarong
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sealace Sarong that play both.
Snapdragon Scalers
Snapdragon Scalers
48% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Snapdragon Scalers that play both.
Crow's Nest
Crow's Nest
42% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Crow's Nest that play both.
Enchanted Quiver
Enchanted Quiver
36% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Enchanted Quiver that play both.
Sharp Shooters
Sharp Shooters
32% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sharp Shooters that play both.
Honing Hood
Honing Hood
31% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Honing Hood that play both.
Flight Path
Flight Path
30% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Flight Path that play both.
Perch Grapplers
Perch Grapplers
29% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Perch Grapplers that play both.
Target Totalizer
Target Totalizer
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Target Totalizer that play both.
Hidden Agenda
Hidden Agenda
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hidden Agenda that play both.
Skullbone Crosswrap
Skullbone Crosswrap
25% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Skullbone Crosswrap that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fyendal's Spring Tunic that play both.
Toxic Tips
Toxic Tips
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Toxic Tips that play both.
Blossom of Spring
Blossom of Spring
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blossom of Spring that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Trench of Sunken Treasure that play both.
Hornet's Sting
Hornet's Sting
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hornet's Sting that play both.
Longdraw Half-Glove
Longdraw Half-Glove
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Longdraw Half-Glove that play both.
Wayfinder's Crest
Wayfinder's Crest
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Wayfinder's Crest that play both.
Driftwood Quiver
Driftwood Quiver
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Driftwood Quiver that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Quiver of Abyssal Depths that play both.
Nullrune Boots
Nullrune Boots
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Boots that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
16% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Mask of Malicious Manifestations that play both.
New Horizon
New Horizon
16% of decksPercentage of decks that could play both Increase the Tension (Yellow) and New Horizon that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Quiver of Rustling Leaves that play both.
Deep Blue
Deep Blue
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Deep Blue that play both.
Blade Beckoner Plating
Blade Beckoner Plating
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blade Beckoner Plating that play both.
Nullrune Hood
Nullrune Hood
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Hood that play both.
Nullrune Robe
Nullrune Robe
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Robe that play both.
Peg Leg
Peg Leg
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Peg Leg that play both.
Threadbare Tunic
Threadbare Tunic
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Threadbare Tunic that play both.
Seeker's Leggings
Seeker's Leggings
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Seeker's Leggings that play both.
Bracers of Belief
Bracers of Belief
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bracers of Belief that play both.
Nullrune Gloves
Nullrune Gloves
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Gloves that play both.
Talismanic Lens
Talismanic Lens
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Talismanic Lens that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hammerhead, Harpoon Cannon that play both.
Death Dealer
Death Dealer
48% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
32% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Barbed Castaway that play both.
Red Liner
Red Liner
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Red Liner that play both.
Sandscour Greatbow
Sandscour Greatbow
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Dreadbore that play both.
Shiver
Shiver
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Shiver that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Voltaire, Strike Twice that play both.
Action
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
3.003.000000000
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Big Game Trophy Shot that play both.
Portside Exchange
Portside Exchange
Avg. played:  
3.003.000000000
45% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Portside Exchange that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.112.106382979
38% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Increase the Tension (Red) that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.312.307692308
37% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Red) that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.802.800000000
36% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Gold the Tip that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.222.220338983
31% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.232.226415094
28% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Yellow) that play both.
Call in the Big Guns (Yellow)
Call in the Big Guns (Yellow)
Avg. played:  
2.252.250000000
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Call in the Big Guns (Yellow) that play both.
Line It Up
Line It Up
Avg. played:  
2.822.818181818
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Line It Up that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.372.372093023
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lace with Bloodrot that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Codex of Frailty that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.242.243243243
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Yellow) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.342.342105263
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Point the Tip (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.782.777777778
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nock the Deathwhistle that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.332.333333333
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sea Floor Salvage that play both.
Monkey Powder
Monkey Powder
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Monkey Powder that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Seek and Destroy that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.262.259259259
16% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Scout the Periphery (Red) that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lace with Inertia that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.642.636363636
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Red) that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.302.300000000
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Blue) that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lace with Frailty that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.552.552631579
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Aim (Red) that play both.
Increase the Tension (Blue)
Increase the Tension (Blue)
Avg. played:  
2.082.075000000
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Increase the Tension (Blue) that play both.
Premeditate
Premeditate
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Premeditate that play both.
Point the Tip (Yellow)
Point the Tip (Yellow)
Avg. played:  
2.302.304347826
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Point the Tip (Yellow) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.652.652173913
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Dead Eye that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
2.322.320000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nimblism (Red) that play both.
Murky Water
Murky Water
Avg. played:  
2.332.333333333
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murky Water that play both.
Take Aim (Yellow)
Take Aim (Yellow)
Avg. played:  
2.442.444444444
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Aim (Yellow) that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Tip the Barkeep that play both.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Call in the Big Guns (Blue) that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Call in the Big Guns (Red) that play both.
Mutiny on the Battalion Barque
Mutiny on the Battalion Barque
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Mutiny on the Battalion Barque that play both.
Diamond Amulet
Diamond Amulet
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Diamond Amulet that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Drop the Anchor that play both.
Fire in the Hole
Fire in the Hole
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fire in the Hole that play both.
Hook
Hook
Avg. played:  
2.502.500000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hook that play both.
Loan Shark
Loan Shark
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Loan Shark that play both.
Shifting Tides
Shifting Tides
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Shifting Tides that play both.
Sinker
Sinker
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sinker that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.122.115384615
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fletch a Red Tail that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Blue) that play both.
Scout the Periphery (Yellow)
Scout the Periphery (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Scout the Periphery (Yellow) that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Plan for the Worst that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.452.450000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Yellow) that play both.
Toxicity (Yellow)
Toxicity (Yellow)
Avg. played:  
2.072.066666667
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Toxicity (Yellow) that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Toxicity (Red) that play both.
Rapid Fire
Rapid Fire
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rapid Fire that play both.
Three of a Kind
Three of a Kind
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Three of a Kind that play both.
Winter's Bite (Blue)
Winter's Bite (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Winter's Bite (Blue) that play both.
Poison the Tips
Poison the Tips
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Poison the Tips that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Codex of Inertia that play both.
Melting Point
Melting Point
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Melting Point that play both.
Fletch a Yellow Tail
Fletch a Yellow Tail
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fletch a Yellow Tail that play both.
Release the Tension (Blue)
Release the Tension (Blue)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Blue) that play both.
Attack Action
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
3.003.000000000
64% of decksPercentage of decks that could play both Increase the Tension (Yellow) and King Kraken Harpoon that play both.
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
2.712.714285714
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blue Fin Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
2.862.857142857
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and King Shark Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
2.712.714285714
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Red Fin Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
2.862.857142857
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Yellow Fin Harpoon that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.832.833333333
45% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Golden Tipple (Blue) that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.322.324675325
43% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Red) that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.802.800000000
36% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Conqueror of the High Seas that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
28% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Judge, Jury, Executioner that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.152.147058824
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Red) that play both.
Swift Shot
Swift Shot
Avg. played:  
3.003.000000000
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Swift Shot that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.052.049180328
25% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Searing Shot (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.212.210526316
25% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Red) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.302.297872340
22% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hamstring Shot (Red) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.292.288888889
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Red) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.632.625000000
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Red) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.252.250000000
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.472.468085106
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Remorseless that play both.
Stone Rain
Stone Rain
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Stone Rain that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.362.361111111
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murkmire Grapnel (Red) that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
3.003.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Golden Tipple (Yellow) that play both.
HMS Kraken
HMS Kraken
Avg. played:  
3.003.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and HMS Kraken that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
3.003.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rusty Harpoon that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.352.352941176
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Yellow) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.372.371428571
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.322.315789474
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.282.281250000
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hemorrhage Bore (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Red in the Ledger that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ridge Rider Shot (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.722.724137931
16% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Drill Shot (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Yellow) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.422.419354839
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Red) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.482.483870968
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Blue) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.432.428571429
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ravenous Rabble (Red) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Immobilizing Shot that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.222.222222222
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Endless Arrow that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Barbed Undertow that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Red) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
1.681.680000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Salvage Shot (Red) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.382.380952381
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Yellow) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.482.480000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Blue) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Battering Bolt that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
1.971.968750000
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sic 'Em Shot (Red) that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murderous Rabble that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Golden Tipple (Red) that play both.
HMS Barracuda
HMS Barracuda
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and HMS Barracuda that play both.
Saltwater Swell (Blue)
Saltwater Swell (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Saltwater Swell (Blue) that play both.
Gold Hunter Marauder
Gold Hunter Marauder
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Gold Hunter Marauder that play both.
HMS Marlin
HMS Marlin
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and HMS Marlin that play both.
Pilfer the Wreck (Blue)
Pilfer the Wreck (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pilfer the Wreck (Blue) that play both.
Pilfer the Wreck (Yellow)
Pilfer the Wreck (Yellow)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pilfer the Wreck (Yellow) that play both.
Saltwater Swell (Yellow)
Saltwater Swell (Yellow)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Saltwater Swell (Yellow) that play both.
Swiftwater Sloop (Blue)
Swiftwater Sloop (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Swiftwater Sloop (Blue) that play both.
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow)
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Swiftwater Sloop (Yellow) that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Barbed Barrage that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Blue) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Blue) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.412.411764706
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Yellow) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Blue) that play both.
Head Shot (Yellow)
Head Shot (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Yellow) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.402.400000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pathing Helix (Red) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Yellow) that play both.
Sleep Dart (Yellow)
Sleep Dart (Yellow)
Avg. played:  
2.052.047619048
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Yellow) that play both.
Long Shot (Red)
Long Shot (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Long Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Heat Seeker that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blizzard Bolt (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Amplifying Arrow that play both.
Sedation Shot (Blue)
Sedation Shot (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Blue) that play both.
Searing Shot (Yellow)
Searing Shot (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Searing Shot (Yellow) that play both.
Blizzard Bolt (Yellow)
Blizzard Bolt (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blizzard Bolt (Yellow) that play both.
Chilling Icevein (Red)
Chilling Icevein (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Chilling Icevein (Red) that play both.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sic 'Em Shot (Yellow) that play both.
Hamstring Shot (Yellow)
Hamstring Shot (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hamstring Shot (Yellow) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Intoxicating Shot that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Virulent Touch (Red) that play both.
Withering Shot (Yellow)
Withering Shot (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Yellow) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murkmire Grapnel (Yellow) that play both.
Chilling Icevein (Yellow)
Chilling Icevein (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Chilling Icevein (Yellow) that play both.
Ridge Rider Shot (Blue)
Ridge Rider Shot (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ridge Rider Shot (Blue) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Blue) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Razor Reflex (Red) that play both.
Defense Reaction
Frailty Trap
Frailty Trap
Avg. played:  
2.312.314285714
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Frailty Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.382.375000000
16% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Inertia Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Buzzsaw Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.392.391304348
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bloodrot Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spike Pit Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Tarpit Trap that play both.
Chain Reaction
Chain Reaction
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Chain Reaction that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.612.611111111
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Boulder Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.452.450000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fate Foreseen that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sink Below (Red) that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
1.941.941176471
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pitfall Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.042.038461538
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Cover (Red) that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pendulum Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
2.862.857142857
55% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.672.666666667
36% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.682.680000000
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rain Razors that play both.
Reel In
Reel In
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Reel In that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Memorial Ground (Yellow) that play both.
Resource
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Riches of Trōpal-Dhani that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Plague Hive that play both.
Fool's Gold
Fool's Gold
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fool's Gold that play both.