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Increase the Tension (Yellow)
82 decks (0.02444%)
Price History
Increase the Tension (Yellow)
Ranger Action
Your next arrow attack this turn gains +2 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.352.346826369
Average Defense Value:  
2.562.560194351
Hero
Azalea
Azalea
37% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Azalea that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
29% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lexi, Livewire that play both.
Equipment
New
Longdraw Half-Glove
Longdraw Half-Glove
100% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Longdraw Half-Glove that play both.
banned - Classic Constructed
Bull's Eye Bracers
Bull's Eye Bracers
62% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bull's Eye Bracers that play both.
Snapdragon Scalers
Snapdragon Scalers
51% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Snapdragon Scalers that play both.
Crow's Nest
Crow's Nest
46% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Crow's Nest that play both.
Honing Hood
Honing Hood
38% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Honing Hood that play both.
Perch Grapplers
Perch Grapplers
35% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Perch Grapplers that play both.
Hornet's Sting
Hornet's Sting
28% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hornet's Sting that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
26% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fyendal's Spring Tunic that play both.
Skullbone Crosswrap
Skullbone Crosswrap
26% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Skullbone Crosswrap that play both.
Blossom of Spring
Blossom of Spring
25% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blossom of Spring that play both.
Toxic Tips
Toxic Tips
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Toxic Tips that play both.
Wayfinder's Crest
Wayfinder's Crest
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Wayfinder's Crest that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Quiver of Abyssal Depths that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Trench of Sunken Treasure that play both.
New Horizon
New Horizon
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and New Horizon that play both.
Nullrune Boots
Nullrune Boots
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Boots that play both.
Deep Blue
Deep Blue
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Deep Blue that play both.
Nullrune Hood
Nullrune Hood
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Hood that play both.
Driftwood Quiver
Driftwood Quiver
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Driftwood Quiver that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Mask of Malicious Manifestations that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Quiver of Rustling Leaves that play both.
Nullrune Robe
Nullrune Robe
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Robe that play both.
Threadbare Tunic
Threadbare Tunic
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Threadbare Tunic that play both.
Bracers of Belief
Bracers of Belief
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bracers of Belief that play both.
Seeker's Leggings
Seeker's Leggings
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Seeker's Leggings that play both.
Nullrune Gloves
Nullrune Gloves
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nullrune Gloves that play both.
Talismanic Lens
Talismanic Lens
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Talismanic Lens that play both.
Ironrot Legs
Ironrot Legs
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ironrot Legs that play both.
Seeker's Gilet
Seeker's Gilet
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Seeker's Gilet that play both.
Seeker's Hood
Seeker's Hood
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Seeker's Hood that play both.
Coat of Frost
Coat of Frost
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Coat of Frost that play both.
Heart of Ice
Heart of Ice
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Heart of Ice that play both.
Ragamuffin's Hat
Ragamuffin's Hat
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ragamuffin's Hat that play both.
Weapon
Death Dealer
Death Dealer
56% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
37% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Barbed Castaway that play both.
Dreadbore
Dreadbore
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Dreadbore that play both.
Sandscour Greatbow
Sandscour Greatbow
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sandscour Greatbow that play both.
Red Liner
Red Liner
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Red Liner that play both.
Shiver
Shiver
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Shiver that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Voltaire, Strike Twice that play both.
Action
New
Murky Water
Murky Water
Avg. played:  
3.003.000000000
100% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murky Water that play both.
New
Rowdy Locals
Rowdy Locals
Avg. played:  
3.003.000000000
100% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rowdy Locals that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.132.133333333
39% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Red) that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.102.098039216
37% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Increase the Tension (Red) that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.312.314285714
31% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.182.178571429
31% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Yellow) that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
22% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Scout the Periphery (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
3.003.000000000
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nock the Deathwhistle that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.502.500000000
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Seek and Destroy that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.302.300000000
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Yellow) that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.542.538461538
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Aim (Red) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Point the Tip (Red) that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.582.578947368
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Red) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.602.600000000
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Dead Eye that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
2.312.312500000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Nimblism (Red) that play both.
Take Aim (Yellow)
Take Aim (Yellow)
Avg. played:  
2.422.421052632
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Aim (Yellow) that play both.
Premeditate
Premeditate
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Premeditate that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.402.400000000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Codex of Frailty that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.312.307692308
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Blue) that play both.
Scout the Periphery (Yellow)
Scout the Periphery (Yellow)
Avg. played:  
1.671.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Scout the Periphery (Yellow) that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.252.250000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lace with Frailty that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.092.090909091
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lace with Inertia that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Toxicity (Red) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.132.133333333
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Lace with Bloodrot that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.132.125000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fletch a Red Tail that play both.
Call Down the Lightning
Call Down the Lightning
Avg. played:  
2.502.500000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Call Down the Lightning that play both.
Increase the Tension (Blue)
Increase the Tension (Blue)
Avg. played:  
1.641.642857143
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Increase the Tension (Blue) that play both.
Fletch a Yellow Tail
Fletch a Yellow Tail
Avg. played:  
1.751.750000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fletch a Yellow Tail that play both.
Point the Tip (Yellow)
Point the Tip (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Point the Tip (Yellow) that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Blue) that play both.
Toxicity (Yellow)
Toxicity (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Toxicity (Yellow) that play both.
Fletch a Blue Tail
Fletch a Blue Tail
Avg. played:  
2.572.571428571
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fletch a Blue Tail that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Codex of Bloodrot that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Codex of Inertia that play both.
Poison the Tips
Poison the Tips
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Poison the Tips that play both.
Rapid Fire
Rapid Fire
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rapid Fire that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.562.555555556
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Yellow) that play both.
Winter's Bite (Blue)
Winter's Bite (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Winter's Bite (Blue) that play both.
Melting Point
Melting Point
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Melting Point that play both.
Attack Action
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
50% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Judge, Jury, Executioner that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.232.230769231
44% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.222.217391304
33% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Red) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.122.119047619
30% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Red) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.092.086956522
28% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Red) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.062.055555556
27% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Searing Shot (Red) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
2.332.333333333
25% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Intoxicating Shot that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.292.285714286
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.382.380952381
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murkmire Grapnel (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.052.050000000
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Yellow) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.372.366666667
23% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hamstring Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.102.100000000
22% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Red) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.232.227272727
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ravenous Rabble (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
3.003.000000000
21% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Red in the Ledger that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.422.421052632
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.292.285714286
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Red) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.002.000000000
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ridge Rider Shot (Red) that play both.
Remorseless
Remorseless
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Remorseless that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.382.375000000
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Blue) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.612.608695652
18% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.352.352941176
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hemorrhage Bore (Red) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Salvage Shot (Red) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.472.466666667
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Yellow) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.642.642857143
14% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Drill Shot (Red) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Yellow) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.422.416666667
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Yellow) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.312.307692308
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Barbed Undertow that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Blue) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.002.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sic 'Em Shot (Red) that play both.
Head Shot (Yellow)
Head Shot (Yellow)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Yellow) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.362.357142857
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pathing Helix (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.532.529411765
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Endless Arrow that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Immobilizing Shot that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Battering Bolt that play both.
Hamstring Shot (Yellow)
Hamstring Shot (Yellow)
Avg. played:  
1.571.571428571
10% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Hamstring Shot (Yellow) that play both.
Withering Shot (Yellow)
Withering Shot (Yellow)
Avg. played:  
2.082.083333333
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Yellow) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.382.375000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Blue) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Yellow) that play both.
Long Shot (Red)
Long Shot (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Long Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Heat Seeker that play both.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sic 'Em Shot (Yellow) that play both.
Searing Shot (Yellow)
Searing Shot (Yellow)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Searing Shot (Yellow) that play both.
Sleep Dart (Yellow)
Sleep Dart (Yellow)
Avg. played:  
1.921.923076923
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Yellow) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Blue) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Yellow) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
2.432.428571429
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Virulent Touch (Red) that play both.
Withering Shot (Blue)
Withering Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Blue) that play both.
Scar for a Scar (Red)
Scar for a Scar (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Scar for a Scar (Red) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Blue) that play both.
Salvage Shot (Yellow)
Salvage Shot (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Salvage Shot (Yellow) that play both.
Ridge Rider Shot (Blue)
Ridge Rider Shot (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Ridge Rider Shot (Blue) that play both.
Virulent Touch (Blue)
Virulent Touch (Blue)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Virulent Touch (Blue) that play both.
Skybound Shot (Red)
Skybound Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Skybound Shot (Red) that play both.
Falcon Wing (Blue)
Falcon Wing (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Blue) that play both.
Sedation Shot (Blue)
Sedation Shot (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Blue) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Blue) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Amplifying Arrow that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Murkmire Grapnel (Yellow) that play both.
Fatigue Shot (Blue)
Fatigue Shot (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Blue) that play both.
Fatigue Shot (Yellow)
Fatigue Shot (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Yellow) that play both.
Chilling Icevein (Yellow)
Chilling Icevein (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Chilling Icevein (Yellow) that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blizzard Bolt (Red) that play both.
Blizzard Bolt (Yellow)
Blizzard Bolt (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Blizzard Bolt (Yellow) that play both.
Chilling Icevein (Red)
Chilling Icevein (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Chilling Icevein (Red) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Razor Reflex (Red) that play both.
Defense Reaction
Frailty Trap
Frailty Trap
Avg. played:  
2.102.095238095
24% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Frailty Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.162.157894737
19% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Inertia Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Buzzsaw Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.072.071428571
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Bloodrot Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.702.700000000
13% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Tarpit Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Sink Below (Red) that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Spike Pit Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Boulder Trap that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
2.502.500000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pendulum Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.052.052631579
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Cover (Red) that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.422.416666667
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Fate Foreseen that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
1.421.416666667
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pitfall Trap that play both.
Rockslide Trap
Rockslide Trap
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rockslide Trap that play both.
Take Cover (Yellow)
Take Cover (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Take Cover (Yellow) that play both.
Tripwire Trap
Tripwire Trap
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Tripwire Trap that play both.
Instant
Reel In
Reel In
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Reel In that play both.
Rain Razors
Rain Razors
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Rain Razors that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Memorial Ground (Yellow) that play both.
Pulse of Volthaven
Pulse of Volthaven
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Pulse of Volthaven that play both.
Feign Death
Feign Death
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Feign Death that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Yellow) and Plague Hive that play both.