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$0.15
82 decks (0.02444%)
Spellvoid
Price History
Increase the Tension (Yellow)
Ranger Action
Your next arrow attack this turn gains +2 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.35
2.346826369
Average Defense Value:
2.56
2.560194351
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Instant
Resource
Hero
$----
Azalea
37% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Azalea that play both.
$----
Azalea, Ace in the Hole
29% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Azalea, Ace in the Hole that play both.
$0.16
Riptide
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Riptide that play both.
$0.19
Riptide, Lurker of the Deep
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Riptide, Lurker of the Deep that play both.
$----
Lexi
10% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Lexi that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Lexi, Livewire that play both.
Equipment
New
$80.00
Longdraw Half-Glove
100% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Longdraw Half-Glove that play both.
banned - Classic Constructed
$0.20
Bull's Eye Bracers
62% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Bull's Eye Bracers that play both.
$0.25
Snapdragon Scalers
51% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Snapdragon Scalers that play both.
$0.18
Crow's Nest
46% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Crow's Nest that play both.
$0.15
Honing Hood
38% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Honing Hood that play both.
$6.80
Perch Grapplers
35% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Perch Grapplers that play both.
$0.21
Hornet's Sting
28% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Hornet's Sting that play both.
$89.99
Fyendal's Spring Tunic
26% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fyendal's Spring Tunic that play both.
$50.97
Skullbone Crosswrap
26% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Skullbone Crosswrap that play both.
$2.05
Blossom of Spring
25% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Blossom of Spring that play both.
$0.12
Toxic Tips
24% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Toxic Tips that play both.
$0.10
Wayfinder's Crest
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Wayfinder's Crest that play both.
$----
Quiver of Abyssal Depths
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Quiver of Abyssal Depths that play both.
$----
Trench of Sunken Treasure
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Trench of Sunken Treasure that play both.
$98.00
New Horizon
19% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and New Horizon that play both.
$0.40
Nullrune Boots
18% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Nullrune Boots that play both.
$0.15
Deep Blue
18% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Deep Blue that play both.
$0.35
Nullrune Hood
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Nullrune Hood that play both.
$0.20
Driftwood Quiver
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Driftwood Quiver that play both.
$0.15
Mask of Malicious Manifestations
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Mask of Malicious Manifestations that play both.
$1.06
Quiver of Rustling Leaves
15% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Quiver of Rustling Leaves that play both.
$0.26
Nullrune Robe
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Nullrune Robe that play both.
$0.11
Threadbare Tunic
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Threadbare Tunic that play both.
$0.16
Bracers of Belief
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Bracers of Belief that play both.
$0.12
Seeker's Leggings
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Seeker's Leggings that play both.
$0.76
Nullrune Gloves
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Nullrune Gloves that play both.
$0.15
Talismanic Lens
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Talismanic Lens that play both.
$0.15
Ironrot Legs
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Ironrot Legs that play both.
$0.13
Seeker's Gilet
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Seeker's Gilet that play both.
$0.14
Seeker's Hood
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Seeker's Hood that play both.
$0.15
Coat of Frost
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Coat of Frost that play both.
$19.20
Heart of Ice
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Heart of Ice that play both.
$0.15
Ragamuffin's Hat
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Ragamuffin's Hat that play both.
Weapon
$----
Death Dealer
56% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Death Dealer that play both.
$0.15
Barbed Castaway
37% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Barbed Castaway that play both.
$0.95
Dreadbore
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Dreadbore that play both.
$1.18
Sandscour Greatbow
14% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sandscour Greatbow that play both.
$0.25
Red Liner
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Red Liner that play both.
$0.50
Shiver
8% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Shiver that play both.
living legend - Classic Constructed
$2.19
Voltaire, Strike Twice
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Voltaire, Strike Twice that play both.
Action
New
$----
Murky Water
Avg. played:
3.00
3.000000000
100% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Murky Water that play both.
New
$----
Rowdy Locals
Avg. played:
3.00
3.000000000
100% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Rowdy Locals that play both.
$0.20
Read the Glide Path (Red)
Avg. played:
2.13
2.133333333
39% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Red) that play both.
$0.20
Increase the Tension (Red)
Avg. played:
2.10
2.098039216
37% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Increase the Tension (Red) that play both.
$0.10
Over Flex (Red)
Avg. played:
2.31
2.314285714
31% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Red) that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.18
2.178571429
31% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Yellow) that play both.
$0.10
Scout the Periphery (Red)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Scout the Periphery (Red) that play both.
$2.19
Nock the Deathwhistle
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Nock the Deathwhistle that play both.
$3.02
Seek and Destroy
Avg. played:
2.50
2.500000000
21% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Seek and Destroy that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.30
2.300000000
18% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Yellow) that play both.
$0.32
Take Aim (Red)
Avg. played:
2.54
2.538461538
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Take Aim (Red) that play both.
$0.13
Point the Tip (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Point the Tip (Red) that play both.
$0.25
Release the Tension (Red)
Avg. played:
2.58
2.578947368
15% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Red) that play both.
$4.66
Dead Eye
Avg. played:
2.60
2.600000000
14% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Dead Eye that play both.
$0.20
Nimblism (Red)
Avg. played:
2.31
2.312500000
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Nimblism (Red) that play both.
$0.20
Take Aim (Yellow)
Avg. played:
2.42
2.421052632
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Take Aim (Yellow) that play both.
$24.60
Premeditate
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Premeditate that play both.
$68.12
Codex of Frailty
Avg. played:
2.40
2.400000000
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Codex of Frailty that play both.
$0.14
Read the Glide Path (Blue)
Avg. played:
2.31
2.307692308
12% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Read the Glide Path (Blue) that play both.
$0.10
Scout the Periphery (Yellow)
Avg. played:
1.67
1.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Scout the Periphery (Yellow) that play both.
$0.30
Lace with Frailty
Avg. played:
2.25
2.250000000
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Lace with Frailty that play both.
$0.30
Lace with Inertia
Avg. played:
2.09
2.090909091
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Lace with Inertia that play both.
$0.20
Toxicity (Red)
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Toxicity (Red) that play both.
$0.40
Lace with Bloodrot
Avg. played:
2.13
2.133333333
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Lace with Bloodrot that play both.
$0.20
Fletch a Red Tail
Avg. played:
2.13
2.125000000
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fletch a Red Tail that play both.
$0.50
Call Down the Lightning
Avg. played:
2.50
2.500000000
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Call Down the Lightning that play both.
$0.15
Increase the Tension (Blue)
Avg. played:
1.64
1.642857143
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Increase the Tension (Blue) that play both.
$0.20
Fletch a Yellow Tail
Avg. played:
1.75
1.750000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fletch a Yellow Tail that play both.
$0.15
Point the Tip (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Point the Tip (Yellow) that play both.
$0.14
Over Flex (Blue)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Over Flex (Blue) that play both.
$0.15
Toxicity (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Toxicity (Yellow) that play both.
$0.18
Fletch a Blue Tail
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fletch a Blue Tail that play both.
$8.00
Codex of Bloodrot
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Codex of Bloodrot that play both.
$2.72
Codex of Inertia
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Codex of Inertia that play both.
$1.48
Poison the Tips
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Poison the Tips that play both.
$0.66
Rapid Fire
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Rapid Fire that play both.
$0.15
Release the Tension (Yellow)
Avg. played:
2.56
2.555555556
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Release the Tension (Yellow) that play both.
$0.28
Winter's Bite (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Winter's Bite (Blue) that play both.
$1.07
Melting Point
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Melting Point that play both.
Attack Action
$2.10
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
50% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Judge, Jury, Executioner that play both.
$0.17
Infecting Shot (Red)
Avg. played:
2.23
2.230769231
44% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Red) that play both.
$0.10
Widowmaker (Red)
Avg. played:
2.22
2.217391304
33% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.12
2.119047619
30% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Red) that play both.
$0.10
Withering Shot (Red)
Avg. played:
2.09
2.086956522
28% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Red) that play both.
$0.16
Searing Shot (Red)
Avg. played:
2.06
2.055555556
27% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Searing Shot (Red) that play both.
$5.50
Intoxicating Shot
Avg. played:
2.33
2.333333333
25% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Intoxicating Shot that play both.
$0.15
Head Shot (Red)
Avg. played:
2.29
2.285714286
24% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Red) that play both.
$0.14
Murkmire Grapnel (Red)
Avg. played:
2.38
2.380952381
24% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Murkmire Grapnel (Red) that play both.
$0.10
Infecting Shot (Yellow)
Avg. played:
2.05
2.050000000
24% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Yellow) that play both.
$0.19
Hamstring Shot (Red)
Avg. played:
2.37
2.366666667
23% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Hamstring Shot (Red) that play both.
$0.13
Falcon Wing (Red)
Avg. played:
2.10
2.100000000
22% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Red) that play both.
$0.20
Ravenous Rabble (Red)
Avg. played:
2.23
2.227272727
21% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Ravenous Rabble (Red) that play both.
$5.20
Red in the Ledger
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Red in the Ledger that play both.
$0.10
Sedation Shot (Red)
Avg. played:
2.42
2.421052632
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Red) that play both.
$0.16
Fatigue Shot (Red)
Avg. played:
2.29
2.285714286
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Red) that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Ridge Rider Shot (Red) that play both.
$10.04
Remorseless
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Remorseless that play both.
$0.17
Spire Sniping (Blue)
Avg. played:
2.38
2.375000000
19% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Blue) that play both.
$1.50
Bolt'n' Shot (Red)
Avg. played:
2.61
2.608695652
18% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Red) that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.35
2.352941176
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Hemorrhage Bore (Red) that play both.
$0.14
Salvage Shot (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Salvage Shot (Red) that play both.
$0.10
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Red) that play both.
$0.50
Bolt'n' Shot (Yellow)
Avg. played:
2.47
2.466666667
14% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Yellow) that play both.
$0.92
Drill Shot (Red)
Avg. played:
2.64
2.642857143
14% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Drill Shot (Red) that play both.
$0.12
Spire Sniping (Yellow)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Spire Sniping (Yellow) that play both.
$0.10
Widowmaker (Yellow)
Avg. played:
2.42
2.416666667
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Yellow) that play both.
$1.99
Barbed Undertow
Avg. played:
2.31
2.307692308
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Barbed Undertow that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Blue) that play both.
$0.15
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sic 'Em Shot (Red) that play both.
$0.15
Head Shot (Yellow)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Head Shot (Yellow) that play both.
$0.18
Pathing Helix (Red)
Avg. played:
2.36
2.357142857
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Pathing Helix (Red) that play both.
$2.07
Endless Arrow
Avg. played:
2.53
2.529411765
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Endless Arrow that play both.
$1.00
Immobilizing Shot
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Immobilizing Shot that play both.
$5.49
Battering Bolt
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Battering Bolt that play both.
$0.15
Hamstring Shot (Yellow)
Avg. played:
1.57
1.571428571
10% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Hamstring Shot (Yellow) that play both.
$0.10
Withering Shot (Yellow)
Avg. played:
2.08
2.083333333
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Yellow) that play both.
$0.10
Widowmaker (Blue)
Avg. played:
2.38
2.375000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Widowmaker (Blue) that play both.
$0.10
Sedation Shot (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Yellow) that play both.
$0.13
Long Shot (Red)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Long Shot (Red) that play both.
$1.16
Heat Seeker
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Heat Seeker that play both.
$0.15
Sic 'Em Shot (Yellow)
Avg. played:
1.00
1.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sic 'Em Shot (Yellow) that play both.
$0.15
Searing Shot (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Searing Shot (Yellow) that play both.
$0.15
Sleep Dart (Yellow)
Avg. played:
1.92
1.923076923
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Yellow) that play both.
$0.88
Bolt'n' Shot (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Bolt'n' Shot (Blue) that play both.
$0.11
Falcon Wing (Yellow)
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Yellow) that play both.
$0.12
Virulent Touch (Red)
Avg. played:
2.43
2.428571429
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Virulent Touch (Red) that play both.
$0.10
Withering Shot (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Withering Shot (Blue) that play both.
$----
Scar for a Scar (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Scar for a Scar (Red) that play both.
$0.15
Sleep Dart (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sleep Dart (Blue) that play both.
$0.15
Salvage Shot (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Salvage Shot (Yellow) that play both.
$0.13
Ridge Rider Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Ridge Rider Shot (Blue) that play both.
$0.10
Virulent Touch (Blue)
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Virulent Touch (Blue) that play both.
$0.10
Skybound Shot (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Skybound Shot (Red) that play both.
$0.10
Falcon Wing (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Falcon Wing (Blue) that play both.
$0.11
Sedation Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sedation Shot (Blue) that play both.
$0.15
Infecting Shot (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Infecting Shot (Blue) that play both.
$2.00
Amplifying Arrow
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Amplifying Arrow that play both.
$0.10
Murkmire Grapnel (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Murkmire Grapnel (Yellow) that play both.
$0.12
Fatigue Shot (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Blue) that play both.
$0.13
Fatigue Shot (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fatigue Shot (Yellow) that play both.
$0.15
Chilling Icevein (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Chilling Icevein (Yellow) that play both.
$0.15
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Blizzard Bolt (Red) that play both.
$0.15
Blizzard Bolt (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Blizzard Bolt (Yellow) that play both.
$0.15
Chilling Icevein (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Chilling Icevein (Red) that play both.
Attack Reaction
$----
Razor Reflex (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Razor Reflex (Red) that play both.
Defense Reaction
$0.20
Frailty Trap
Avg. played:
2.10
2.095238095
24% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Frailty Trap that play both.
$0.14
Inertia Trap
Avg. played:
2.16
2.157894737
19% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Inertia Trap that play both.
$2.94
Collapsing Trap
Avg. played:
1.00
1.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Collapsing Trap that play both.
$3.99
Buzzsaw Trap
Avg. played:
1.00
1.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Buzzsaw Trap that play both.
$0.10
Bloodrot Trap
Avg. played:
2.07
2.071428571
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Bloodrot Trap that play both.
$0.25
Tarpit Trap
Avg. played:
2.70
2.700000000
13% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Tarpit Trap that play both.
$1.50
Sink Below (Red)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Sink Below (Red) that play both.
$2.50
Spike Pit Trap
Avg. played:
1.00
1.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Spike Pit Trap that play both.
$0.22
Boulder Trap
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Boulder Trap that play both.
$0.20
Pendulum Trap
Avg. played:
2.50
2.500000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Pendulum Trap that play both.
$0.33
Take Cover (Red)
Avg. played:
2.05
2.052631579
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Take Cover (Red) that play both.
$1.50
Fate Foreseen
Avg. played:
2.42
2.416666667
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Fate Foreseen that play both.
$0.40
Pitfall Trap
Avg. played:
1.42
1.416666667
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Pitfall Trap that play both.
$0.30
Rockslide Trap
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Rockslide Trap that play both.
$0.20
Take Cover (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Take Cover (Yellow) that play both.
$0.32
Tripwire Trap
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Tripwire Trap that play both.
Instant
$0.99
Reel In
Avg. played:
3.00
3.000000000
33% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Reel In that play both.
$4.56
Rain Razors
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Rain Razors that play both.
$0.20
Memorial Ground (Yellow)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Memorial Ground (Yellow) that play both.
$1.20
Pulse of Volthaven
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Pulse of Volthaven that play both.
$0.65
Feign Death
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Feign Death that play both.
Resource
$105.00
Plague Hive
Avg. played:
1.00
1.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Yellow) and Plague Hive that play both.