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$0.15
74 decks (0.01412%)
Spellvoid
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.34
2.343518841
Average Defense Value:
2.58
2.583622621
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Instant
Resource
Hero
$----
Azalea, Ace in the Hole
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
$0.17
Riptide
26% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
$----
Azalea
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
$0.25
Riptide, Lurker of the Deep
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
$1.13
Lexi
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
Equipment
$0.21
Bull's Eye Bracers
61% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
$4.66
Perch Grapplers
49% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
$1.35
Longdraw Half-Glove
44% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Longdraw Half-Glove that play both.
$0.28
Snapdragon Scalers
39% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
$----
Trench of Sunken Treasure
37% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
$47.99
Skullbone Crosswrap
31% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
$181.27
Fyendal's Spring Tunic
31% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
$84.97
New Horizon
31% of decks
Percentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
$0.60
Nullrune Boots
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
$0.20
Crow's Nest
28% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
$----
Quiver of Abyssal Depths
28% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
$0.15
Toxic Tips
28% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
$0.23
Hornet's Sting
27% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
$0.14
Honing Hood
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
$0.14
Wayfinder's Crest
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
$0.20
Driftwood Quiver
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
$1.49
Quiver of Rustling Leaves
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
$0.16
Deep Blue
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
$0.29
Nullrune Robe
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
$0.15
Mask of Malicious Manifestations
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
$0.47
Nullrune Hood
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
$1.34
Blossom of Spring
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
$0.83
Nullrune Gloves
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
$0.15
Mark of Lightning
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Mark of Lightning that play both.
$0.15
Threadbare Tunic
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Threadbare Tunic that play both.
$0.15
Seeker's Leggings
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Seeker's Leggings that play both.
$0.15
Coat of Frost
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Coat of Frost that play both.
$39.62
Arcanite Skullcap
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Arcanite Skullcap that play both.
Weapon
$----
Death Dealer
43% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
$0.20
Barbed Castaway
43% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
$1.99
Sandscour Greatbow
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
$1.75
Dreadbore
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
living legend - Classic Constructed
$1.00
Voltaire, Strike Twice
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
$0.25
Red Liner
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
$----
Shiver
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Action
$5.00
Murky Water
Avg. played:
2.80
2.800000000
44% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
$0.15
Over Flex (Red)
Avg. played:
2.15
2.153846154
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
$0.20
Increase the Tension (Red)
Avg. played:
2.08
2.081081081
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
$7.00
Dead Eye
Avg. played:
2.80
2.800000000
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
$3.49
Seek and Destroy
Avg. played:
2.52
2.520000000
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
$0.16
Read the Glide Path (Red)
Avg. played:
2.50
2.500000000
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
$0.15
Increase the Tension (Yellow)
Avg. played:
1.96
1.962962963
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
$1.00
Nock the Deathwhistle
Avg. played:
2.74
2.736842105
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
$0.30
Release the Tension (Red)
Avg. played:
2.76
2.764705882
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
$0.11
Read the Glide Path (Yellow)
Avg. played:
2.28
2.277777778
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
$0.11
Read the Glide Path (Blue)
Avg. played:
2.13
2.125000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
$0.30
Lace with Bloodrot
Avg. played:
2.28
2.277777778
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
$0.25
Lace with Inertia
Avg. played:
2.43
2.428571429
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
$0.14
Over Flex (Blue)
Avg. played:
2.32
2.315789474
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
$0.30
Take Aim (Red)
Avg. played:
2.65
2.650000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
$5.00
Melting Point
Avg. played:
2.62
2.615384615
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
$0.25
Lace with Frailty
Avg. played:
2.23
2.230769231
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
$0.14
Point the Tip (Red)
Avg. played:
2.43
2.428571429
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
$0.15
Release the Tension (Blue)
Avg. played:
2.25
2.250000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
$0.22
Fletch a Red Tail
Avg. played:
1.80
1.800000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
$0.20
Fletch a Blue Tail
Avg. played:
2.13
2.133333333
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
$88.40
Codex of Frailty
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
$0.20
Blanch (Red)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blanch (Red) that play both.
$1.24
Poison the Tips
Avg. played:
2.64
2.636363636
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
$0.20
Toxicity (Blue)
Avg. played:
2.50
2.500000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
$0.13
Point the Tip (Blue)
Avg. played:
2.40
2.400000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
$0.18
Release the Tension (Yellow)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
$1.71
Tri-shot
Avg. played:
2.60
2.600000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Yellow) that play both.
$0.20
Blessing of Focus (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
$0.15
Scout the Periphery (Red)
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
$0.20
Toxicity (Red)
Avg. played:
1.50
1.500000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
$0.20
Fletch a Yellow Tail
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Yellow Tail that play both.
$5.04
Codex of Inertia
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Inertia that play both.
$0.21
Take Aim (Blue)
Avg. played:
1.92
1.923076923
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Blue) that play both.
$2.03
Three of a Kind
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Three of a Kind that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Money Where Ya Mouth Is (Red) that play both.
$0.15
Money Where Ya Mouth Is (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Money Where Ya Mouth Is (Blue) that play both.
$90.00
Warmonger's Diplomacy
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Warmonger's Diplomacy that play both.
$16.00
Codex of Bloodrot
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
$0.99
Call Down the Lightning
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Call Down the Lightning that play both.
$0.20
Silver the Tip (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Silver the Tip (Blue) that play both.
$0.92
Rapid Fire
Avg. played:
2.50
2.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
$0.20
Silver the Tip (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Silver the Tip (Yellow) that play both.
$0.15
Electrify (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Electrify (Red) that play both.
$0.15
Electrify (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Electrify (Blue) that play both.
$0.15
Nimblism (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nimblism (Red) that play both.
$0.20
Take Aim (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Yellow) that play both.
Attack Action
$0.20
Infecting Shot (Red)
Avg. played:
2.39
2.392857143
31% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
$9.21
Intoxicating Shot
Avg. played:
2.71
2.714285714
29% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.41
2.411764706
27% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
$14.10
Remorseless
Avg. played:
2.83
2.826086957
26% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
$5.00
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
$1.09
Bolt'n' Shot (Red)
Avg. played:
2.61
2.607142857
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
$0.15
Infecting Shot (Yellow)
Avg. played:
2.20
2.200000000
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
$0.15
Withering Shot (Red)
Avg. played:
2.37
2.368421053
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.52
2.520000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
$0.20
Murkmire Grapnel (Red)
Avg. played:
2.38
2.375000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
$0.15
Widowmaker (Red)
Avg. played:
2.24
2.238095238
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
$2.99
Heat Seeker
Avg. played:
2.75
2.750000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
$3.12
Immobilizing Shot
Avg. played:
2.75
2.750000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
$4.99
Red in the Ledger
Avg. played:
2.72
2.722222222
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
$0.19
Searing Shot (Red)
Avg. played:
2.15
2.148148148
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
$0.18
Fatigue Shot (Red)
Avg. played:
2.55
2.545454545
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
$0.15
Sedation Shot (Red)
Avg. played:
2.17
2.166666667
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
$0.30
Drill Shot (Red)
Avg. played:
2.65
2.647058824
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
$4.61
Endless Arrow
Avg. played:
2.63
2.631578947
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
$9.39
Battering Bolt
Avg. played:
2.65
2.647058824
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
$0.20
Hamstring Shot (Red)
Avg. played:
2.39
2.388888889
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
$0.62
Bolt'n' Shot (Blue)
Avg. played:
2.65
2.647058824
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
$0.15
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
$0.58
Bolt'n' Shot (Yellow)
Avg. played:
2.71
2.714285714
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
$2.53
Barbed Undertow
Avg. played:
2.54
2.538461538
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
$0.15
Infecting Shot (Blue)
Avg. played:
2.54
2.538461538
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
$0.15
Head Shot (Red)
Avg. played:
2.44
2.437500000
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
$0.15
Withering Shot (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
$0.15
Falcon Wing (Red)
Avg. played:
2.20
2.200000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
$0.14
Widowmaker (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
$0.18
Spire Sniping (Blue)
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
$0.15
Salvage Shot (Red)
Avg. played:
2.38
2.384615385
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.43
2.428571429
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
$0.20
Drill Shot (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
$0.15
Widowmaker (Yellow)
Avg. played:
2.50
2.500000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
$0.15
Falcon Wing (Blue)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
$0.13
Timidity Point (Red)
Avg. played:
2.55
2.545454545
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
$0.13
Fatigue Shot (Blue)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.50
2.500000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
$0.15
Sleep Dart (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
$0.30
Death Touch (Red)
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Touch (Red) that play both.
$0.15
Skybound Shot (Red)
Avg. played:
2.43
2.428571429
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
$0.15
Sedation Shot (Blue)
Avg. played:
2.43
2.428571429
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Blue) that play both.
$0.15
Sedation Shot (Yellow)
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
$0.15
Virulent Touch (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Red) that play both.
$0.14
Skybound Shot (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Blue) that play both.
$0.15
Spire Sniping (Yellow)
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Yellow) that play both.
$0.15
Virulent Touch (Yellow)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Yellow) that play both.
$0.15
Sic 'Em Shot (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
$0.15
Sic 'Em Shot (Blue)
Avg. played:
2.44
2.444444444
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
$58.90
Enlightened Strike
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Enlightened Strike that play both.
$0.14
Hamstring Shot (Blue)
Avg. played:
2.44
2.444444444
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
$0.14
Ridge Rider Shot (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Blue) that play both.
$7.00
Standing Order
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Standing Order that play both.
$0.14
Timidity Point (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Yellow) that play both.
$0.15
Murkmire Grapnel (Blue)
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Blue) that play both.
$3.99
Amplifying Arrow
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
$0.15
Withering Shot (Yellow)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Yellow) that play both.
$0.20
Death Touch (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Touch (Blue) that play both.
$0.14
Falcon Wing (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Yellow) that play both.
$0.15
Skybound Shot (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Yellow) that play both.
$0.14
Virulent Touch (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Blue) that play both.
$0.19
Ravenous Rabble (Red)
Avg. played:
2.50
2.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ravenous Rabble (Red) that play both.
$0.15
Sic 'Em Shot (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
$0.13
Blizzard Bolt (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blizzard Bolt (Red) that play both.
$0.99
Frost Lock
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Frost Lock that play both.
$0.15
Sleep Dart (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Yellow) that play both.
$0.15
Salvage Shot (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Blue) that play both.
$0.15
Searing Shot (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Yellow) that play both.
$0.15
Ridge Rider Shot (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Yellow) that play both.
Attack Reaction
$----
Razor Reflex (Red)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
$2.95
Collapsing Trap
Avg. played:
1.00
1.000000000
31% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
$3.51
Buzzsaw Trap
Avg. played:
1.00
1.000000000
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
$2.49
Spike Pit Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
$0.20
Frailty Trap
Avg. played:
2.25
2.250000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
$0.20
Inertia Trap
Avg. played:
2.44
2.437500000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
$0.27
Tarpit Trap
Avg. played:
2.40
2.400000000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
$0.31
Take Cover (Red)
Avg. played:
2.29
2.294117647
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
$0.15
Bloodrot Trap
Avg. played:
2.26
2.263157895
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
$0.23
Boulder Trap
Avg. played:
2.50
2.500000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
$2.00
Fate Foreseen
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
$0.38
Pitfall Trap
Avg. played:
2.19
2.187500000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
$0.23
Pendulum Trap
Avg. played:
2.25
2.250000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
$3.19
Sink Below (Red)
Avg. played:
2.45
2.454545455
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
$0.25
Rockslide Trap
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rockslide Trap that play both.
$0.29
Tripwire Trap
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
$0.20
Take Cover (Yellow)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Cover (Yellow) that play both.
$0.16
Take Cover (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Cover (Blue) that play both.
Instant
$1.45
Reel In
Avg. played:
2.50
2.500000000
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
$9.55
Rain Razors
Avg. played:
2.65
2.647058824
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
$0.64
Feign Death
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Feign Death that play both.
$0.15
Memorial Ground (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Memorial Ground (Yellow) that play both.
$1.95
Lightning Press (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lightning Press (Red) that play both.
Resource
$79.99
Plague Hive
Avg. played:
1.00
1.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.
$425.14
Eye of Ophidia
Avg. played:
1.00
1.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.