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$0.15
132 decks (0.01840%)
Spellvoid
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.23
2.233112361
Average Defense Value:
2.59
2.586232384
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Resource
Hero
$----
Marlynn, Treasure Hunter
75% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Marlynn, Treasure Hunter that play both.
living legend - Classic Constructed
$----
Azalea, Ace in the Hole
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
$0.20
Riptide
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
$0.25
Riptide, Lurker of the Deep
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
$----
Azalea
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
$----
Marlynn
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Marlynn that play both.
$0.50
Lexi
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
Equipment
$----
Sealace Sarong
71% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sealace Sarong that play both.
$----
Gold-Baited Hook
61% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Gold-Baited Hook that play both.
$0.25
Bull's Eye Bracers
53% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
$----
Trench of Sunken Treasure
45% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
$18.46
Enchanted Quiver
41% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Enchanted Quiver that play both.
$2.91
Perch Grapplers
36% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
$0.32
Snapdragon Scalers
35% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
$----
Quiver of Abyssal Depths
29% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
$21.00
New Horizon
29% of decks
Percentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
$0.69
Nullrune Boots
27% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
$144.99
Fyendal's Spring Tunic
26% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
$24.80
Skullbone Crosswrap
26% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
$4.10
Quiver of Rustling Leaves
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
$0.25
Crow's Nest
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
$1.99
Longdraw Half-Glove
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Longdraw Half-Glove that play both.
$0.25
Hornet's Sting
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
$0.39
Honing Hood
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
$0.23
Driftwood Quiver
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
$7.70
Sharp Shooters
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sharp Shooters that play both.
$0.15
Toxic Tips
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
$0.15
Wayfinder's Crest
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
$3.35
Flight Path
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Flight Path that play both.
$1.18
Blossom of Spring
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
$0.17
Mask of Malicious Manifestations
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
$----
Blue Sea Tricorn
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blue Sea Tricorn that play both.
$----
Glidewell Fins
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Glidewell Fins that play both.
$----
Buccaneer's Bounty
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Buccaneer's Bounty that play both.
$1.01
Deep Blue
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
$0.50
Nullrune Hood
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
$0.38
Nullrune Robe
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
$----
Crown of Dominion
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Crown of Dominion that play both.
$219.36
Quickdodge Flexors
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quickdodge Flexors that play both.
$----
Patch the Hole
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Patch the Hole that play both.
$0.85
Nullrune Gloves
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
$11.06
Blade Beckoner Plating
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blade Beckoner Plating that play both.
Weapon
$----
Hammerhead, Harpoon Cannon
86% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hammerhead, Harpoon Cannon that play both.
living legend - Classic Constructed
$----
Death Dealer
33% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
$0.20
Barbed Castaway
33% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
$1.46
Sandscour Greatbow
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
$1.00
Dreadbore
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
$0.25
Red Liner
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
living legend - Classic Constructed
$0.99
Voltaire, Strike Twice
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
$----
Shiver
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
$----
Redspine Manta
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Redspine Manta that play both.
Action
New
$1.65
Catch of the Day
Avg. played:
3.00
3.000000000
100% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Catch of the Day that play both.
$----
Big Game Trophy Shot
Avg. played:
2.77
2.772727273
61% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Big Game Trophy Shot that play both.
$0.34
Portside Exchange
Avg. played:
2.67
2.666666667
43% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Portside Exchange that play both.
$----
Sea Floor Salvage
Avg. played:
2.62
2.615384615
29% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sea Floor Salvage that play both.
$0.15
Over Flex (Red)
Avg. played:
2.00
2.000000000
26% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
$0.20
Increase the Tension (Red)
Avg. played:
2.19
2.189655172
25% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
$----
Call in the Big Guns (Red)
Avg. played:
2.78
2.777777778
25% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Red) that play both.
$36.90
Codex of Frailty
Avg. played:
2.80
2.800000000
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
$----
Drop the Anchor
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drop the Anchor that play both.
$----
Gold the Tip
Avg. played:
2.27
2.272727273
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Gold the Tip that play both.
$2.14
Seek and Destroy
Avg. played:
2.58
2.575757576
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
$0.18
Read the Glide Path (Red)
Avg. played:
2.48
2.478260870
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
$----
Call in the Big Guns (Blue)
Avg. played:
2.56
2.555555556
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Blue) that play both.
$----
Shifting Tides
Avg. played:
2.63
2.625000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Shifting Tides that play both.
$0.15
Increase the Tension (Yellow)
Avg. played:
2.12
2.119047619
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
$0.45
Lace with Bloodrot
Avg. played:
2.68
2.678571429
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
$0.31
Lace with Inertia
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
$3.50
Dead Eye
Avg. played:
3.00
3.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
$0.15
Over Flex (Blue)
Avg. played:
2.31
2.312500000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
$0.42
Release the Tension (Red)
Avg. played:
3.00
3.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
$0.15
Read the Glide Path (Blue)
Avg. played:
2.34
2.343750000
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
$6.33
Three of a Kind
Avg. played:
2.70
2.700000000
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Three of a Kind that play both.
$0.99
Take Aim (Red)
Avg. played:
2.67
2.666666667
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
$5.12
Murky Water
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.34
2.344827586
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
$0.50
Nock the Deathwhistle
Avg. played:
2.70
2.703703704
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
$----
Loan Shark
Avg. played:
2.25
2.250000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Loan Shark that play both.
$----
Line
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Line that play both.
$1.97
Melting Point
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
$0.17
Point the Tip (Red)
Avg. played:
2.42
2.423076923
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
$0.30
Lace with Frailty
Avg. played:
2.37
2.368421053
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
$0.20
Release the Tension (Blue)
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
$----
Tip the Barkeep
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tip the Barkeep that play both.
$----
Monkey Powder
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Monkey Powder that play both.
$----
Sinker
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sinker that play both.
$----
Scrub the Deck
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Scrub the Deck that play both.
$0.15
Point the Tip (Blue)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
$24.96
Premeditate
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Premeditate that play both.
$0.24
Toxicity (Blue)
Avg. played:
2.47
2.470588235
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
$0.20
Fletch a Blue Tail
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
$0.15
Over Flex (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Yellow) that play both.
$2.67
Plan for the Worst
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Plan for the Worst that play both.
$0.23
Fletch a Red Tail
Avg. played:
2.07
2.066666667
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
$0.15
Scout the Periphery (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
$2.55
Tri-shot
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
$6.30
Poison the Tips
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
$3.15
Line It Up
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Line It Up that play both.
$0.30
Toxicity (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
$13.86
Codex of Bloodrot
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
$0.24
Blessing of Focus (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
$0.24
Release the Tension (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
$1.60
Rapid Fire
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
Attack Action
$----
Blue Fin Harpoon
Avg. played:
2.67
2.666666667
64% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blue Fin Harpoon that play both.
$----
Red Fin Harpoon
Avg. played:
2.67
2.666666667
64% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red Fin Harpoon that play both.
$----
King Kraken Harpoon
Avg. played:
2.77
2.772727273
61% of decks
Percentage of decks that could play both Increase the Tension (Blue) and King Kraken Harpoon that play both.
$----
King Shark Harpoon
Avg. played:
2.77
2.772727273
61% of decks
Percentage of decks that could play both Increase the Tension (Blue) and King Shark Harpoon that play both.
$----
Yellow Fin Harpoon
Avg. played:
2.81
2.809523810
61% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Yellow Fin Harpoon that play both.
$0.25
Golden Tipple (Blue)
Avg. played:
2.86
2.857142857
43% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Blue) that play both.
$----
Conqueror of the High Seas
Avg. played:
2.82
2.818181818
32% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Conqueror of the High Seas that play both.
$----
Rusty Harpoon
Avg. played:
2.43
2.428571429
29% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rusty Harpoon that play both.
$5.16
Remorseless
Avg. played:
2.83
2.825000000
25% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
$0.20
Infecting Shot (Red)
Avg. played:
2.40
2.404761905
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
$----
Barbed Barrage
Avg. played:
2.67
2.666666667
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Barrage that play both.
$0.86
Bolt'n' Shot (Red)
Avg. played:
2.66
2.658536585
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.43
2.425531915
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
$28.67
Fearless Confrontation
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fearless Confrontation that play both.
$2.00
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
$11.99
Battering Bolt
Avg. played:
2.70
2.696969697
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
$0.72
Murderous Rabble
Avg. played:
2.50
2.500000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murderous Rabble that play both.
$----
Golden Tipple (Yellow)
Avg. played:
3.00
3.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Yellow) that play both.
$2.79
Endless Arrow
Avg. played:
2.70
2.696969697
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.46
2.459459459
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
$1.53
Immobilizing Shot
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
$5.00
Intoxicating Shot
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
$----
Golden Tipple (Red)
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Red) that play both.
$0.55
Drill Shot (Red)
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
$0.15
Infecting Shot (Yellow)
Avg. played:
2.32
2.318181818
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
$0.15
Withering Shot (Red)
Avg. played:
2.40
2.400000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
$0.24
Hamstring Shot (Red)
Avg. played:
2.40
2.400000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
$0.71
Bolt'n' Shot (Yellow)
Avg. played:
2.72
2.720000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
$0.81
Bolt'n' Shot (Blue)
Avg. played:
2.69
2.692307692
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
$1.38
Red in the Ledger
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
$0.20
Murkmire Grapnel (Red)
Avg. played:
2.36
2.363636364
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
$0.15
Widowmaker (Red)
Avg. played:
2.46
2.461538462
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
$0.15
Sedation Shot (Red)
Avg. played:
2.42
2.416666667
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
$0.17
Fatigue Shot (Red)
Avg. played:
2.45
2.448275862
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
$0.19
Searing Shot (Red)
Avg. played:
2.47
2.466666667
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
$0.19
Infecting Shot (Blue)
Avg. played:
2.62
2.619047619
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
$2.68
Heat Seeker
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
$0.44
Drill Shot (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
$2.99
Stone Rain
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Stone Rain that play both.
$----
Dry Powder Shot
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dry Powder Shot that play both.
$----
Swift Shot
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Swift Shot that play both.
$----
Saltwater Swell (Blue)
Avg. played:
2.60
2.600000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Saltwater Swell (Blue) that play both.
$1.00
Barbed Undertow
Avg. played:
2.58
2.578947368
10% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
$0.20
Spire Sniping (Blue)
Avg. played:
2.65
2.647058824
10% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
$0.20
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
$0.17
Sleep Dart (Blue)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
$0.15
Head Shot (Red)
Avg. played:
2.45
2.454545455
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
$0.18
Falcon Wing (Red)
Avg. played:
2.56
2.555555556
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
$0.20
Widowmaker (Blue)
Avg. played:
2.53
2.529411765
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.41
2.411764706
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
$0.15
Withering Shot (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
$0.15
Falcon Wing (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
$----
HMS Marlin
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and HMS Marlin that play both.
$----
Pilfer the Wreck (Red)
Avg. played:
1.00
1.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pilfer the Wreck (Red) that play both.
$----
Battalion Barque (Blue)
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Battalion Barque (Blue) that play both.
$----
HMS Barracuda
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and HMS Barracuda that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.47
2.470588235
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
$0.15
Spire Sniping (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
$0.15
Widowmaker (Yellow)
Avg. played:
2.54
2.538461538
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
$2.98
Amplifying Arrow
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
$0.15
Fatigue Shot (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
$0.17
Salvage Shot (Red)
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
$0.19
Sic 'Em Shot (Red)
Avg. played:
2.47
2.466666667
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
$0.19
Sic 'Em Shot (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
$0.19
Hamstring Shot (Blue)
Avg. played:
2.53
2.533333333
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
$0.15
Timidity Point (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
$0.15
Sedation Shot (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
$0.15
Skybound Shot (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
$0.15
Murkmire Grapnel (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
$0.16
Sic 'Em Shot (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
$0.20
Pathing Helix (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Blue) that play both.
Attack Reaction
$0.25
Razor Reflex (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
$3.76
Collapsing Trap
Avg. played:
1.00
1.000000000
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
$3.50
Buzzsaw Trap
Avg. played:
1.00
1.000000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
$0.60
Tarpit Trap
Avg. played:
2.73
2.730769231
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
$0.30
Frailty Trap
Avg. played:
2.42
2.424242424
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
$2.49
Spike Pit Trap
Avg. played:
1.00
1.000000000
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
$0.20
Inertia Trap
Avg. played:
2.41
2.407407407
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
$0.17
Bloodrot Trap
Avg. played:
2.42
2.416666667
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
$0.25
Boulder Trap
Avg. played:
2.60
2.600000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
$0.29
Take Cover (Red)
Avg. played:
2.33
2.333333333
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
$0.24
Pendulum Trap
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
$1.90
Fate Foreseen
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
$0.35
Pitfall Trap
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
$1.95
Sink Below (Red)
Avg. played:
2.47
2.466666667
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
$4.51
Chain Reaction
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Chain Reaction that play both.
$0.30
Tripwire Trap
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
Block
$----
Sunken Treasure
Avg. played:
2.61
2.611111111
39% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sunken Treasure that play both.
$----
Return Fire
Avg. played:
2.69
2.692307692
32% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Return Fire that play both.
Instant
$4.99
Rain Razors
Avg. played:
2.59
2.592592593
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
$----
Throw Caution to the Wind
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Throw Caution to the Wind that play both.
$1.22
Reel In
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
Resource
New
$----
Authority of Ataya
Avg. played:
1.00
1.000000000
50% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Authority of Ataya that play both.
$----
Riches of Trōpal-Dhani
Avg. played:
1.00
1.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riches of Trōpal-Dhani that play both.
$57.99
Plague Hive
Avg. played:
1.00
1.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.
$477.50
Eye of Ophidia
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.