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Increase the Tension (Blue)
73 decks (0.01429%)
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.342.343996606
Average Defense Value:  
2.582.582907829
Hero
Azalea, Ace in the Hole
Azalea, Ace in the Hole
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
Azalea
Azalea
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
Equipment
Bull's Eye Bracers
Bull's Eye Bracers
62% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
Perch Grapplers
Perch Grapplers
49% of decksPercentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
Longdraw Half-Glove
Longdraw Half-Glove
44% of decksPercentage of decks that could play both Increase the Tension (Blue) and Longdraw Half-Glove that play both.
Snapdragon Scalers
Snapdragon Scalers
40% of decksPercentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
38% of decksPercentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
Skullbone Crosswrap
Skullbone Crosswrap
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
New Horizon
New Horizon
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
Nullrune Boots
Nullrune Boots
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
Crow's Nest
Crow's Nest
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
Toxic Tips
Toxic Tips
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
Hornet's Sting
Hornet's Sting
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
Honing Hood
Honing Hood
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
Wayfinder's Crest
Wayfinder's Crest
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
Driftwood Quiver
Driftwood Quiver
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
Deep Blue
Deep Blue
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
Nullrune Robe
Nullrune Robe
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
Nullrune Hood
Nullrune Hood
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
Blossom of Spring
Blossom of Spring
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
Nullrune Gloves
Nullrune Gloves
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
Mark of Lightning
Mark of Lightning
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mark of Lightning that play both.
Threadbare Tunic
Threadbare Tunic
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Threadbare Tunic that play both.
Seeker's Leggings
Seeker's Leggings
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seeker's Leggings that play both.
Coat of Frost
Coat of Frost
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Coat of Frost that play both.
Arcanite Skullcap
Arcanite Skullcap
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Arcanite Skullcap that play both.
Weapon
Death Dealer
Death Dealer
44% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
43% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
Sandscour Greatbow
Sandscour Greatbow
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
Red Liner
Red Liner
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
Shiver
Shiver
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Action
Murky Water
Murky Water
Avg. played:  
2.802.800000000
44% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.152.153846154
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.062.055555556
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.802.800000000
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.522.520000000
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.502.500000000
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
Increase the Tension (Yellow)
Increase the Tension (Yellow)
Avg. played:  
1.921.923076923
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.742.736842105
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.282.277777778
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.432.428571429
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.762.764705882
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.242.235294118
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.092.086956522
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.652.650000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.332.333333333
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
Melting Point
Melting Point
Avg. played:  
2.622.615384615
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.232.230769231
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.432.428571429
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
Release the Tension (Blue)
Release the Tension (Blue)
Avg. played:  
2.672.666666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
Fletch a Blue Tail
Fletch a Blue Tail
Avg. played:  
2.132.133333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
Blanch (Red)
Blanch (Red)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blanch (Red) that play both.
Poison the Tips
Poison the Tips
Avg. played:  
2.642.636363636
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
1.891.888888889
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
Toxicity (Blue)
Toxicity (Blue)
Avg. played:  
2.442.444444444
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
Tri-shot
Tri-shot
Avg. played:  
2.602.600000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
Point the Tip (Blue)
Point the Tip (Blue)
Avg. played:  
2.442.444444444
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
1.431.428571429
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
Fletch a Yellow Tail
Fletch a Yellow Tail
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Yellow Tail that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Inertia that play both.
Take Aim (Blue)
Take Aim (Blue)
Avg. played:  
1.441.444444444
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Blue) that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Yellow) that play both.
Three of a Kind
Three of a Kind
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Three of a Kind that play both.
Blessing of Focus (Blue)
Blessing of Focus (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Money Where Ya Mouth Is (Red) that play both.
Money Where Ya Mouth Is (Blue)
Money Where Ya Mouth Is (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Money Where Ya Mouth Is (Blue) that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
Warmonger's Diplomacy
Warmonger's Diplomacy
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Warmonger's Diplomacy that play both.
Call Down the Lightning
Call Down the Lightning
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call Down the Lightning that play both.
Silver the Tip (Blue)
Silver the Tip (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Silver the Tip (Blue) that play both.
Rapid Fire
Rapid Fire
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
Electrify (Red)
Electrify (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Electrify (Red) that play both.
Electrify (Blue)
Electrify (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Electrify (Blue) that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nimblism (Red) that play both.
Take Aim (Yellow)
Take Aim (Yellow)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Yellow) that play both.
Attack Action
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.392.392857143
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
2.712.714285714
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.412.411764706
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.832.826086957
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.612.607142857
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.202.200000000
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.372.368421053
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.522.520000000
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.382.375000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.242.238095238
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.752.750000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.752.750000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.722.722222222
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.152.148148148
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.552.545454545
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.172.166666667
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.652.647058824
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.632.631578947
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.652.647058824
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.392.388888889
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.652.647058824
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.712.714285714
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.542.538461538
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.542.538461538
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.402.400000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
Withering Shot (Blue)
Withering Shot (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.202.200000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.382.384615385
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.502.500000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
Falcon Wing (Blue)
Falcon Wing (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
Timidity Point (Red)
Timidity Point (Red)
Avg. played:  
2.552.545454545
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.552.545454545
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.502.500000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Touch (Red) that play both.
Sedation Shot (Blue)
Sedation Shot (Blue)
Avg. played:  
2.432.428571429
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Blue) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.502.500000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Red) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.572.571428571
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Yellow) that play both.
Fatigue Shot (Blue)
Fatigue Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Enlightened Strike that play both.
Hamstring Shot (Blue)
Hamstring Shot (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
Standing Order
Standing Order
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Standing Order that play both.
Skybound Shot (Red)
Skybound Shot (Red)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
Withering Shot (Yellow)
Withering Shot (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Yellow) that play both.
Death Touch (Blue)
Death Touch (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Touch (Blue) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Yellow) that play both.
Murkmire Grapnel (Blue)
Murkmire Grapnel (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Blue) that play both.
Skybound Shot (Blue)
Skybound Shot (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Blue) that play both.
Skybound Shot (Yellow)
Skybound Shot (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Yellow) that play both.
Virulent Touch (Yellow)
Virulent Touch (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Yellow) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ravenous Rabble (Red) that play both.
Sleep Dart (Yellow)
Sleep Dart (Yellow)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Yellow) that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blizzard Bolt (Red) that play both.
Frost Lock
Frost Lock
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frost Lock that play both.
Salvage Shot (Blue)
Salvage Shot (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Blue) that play both.
Ridge Rider Shot (Blue)
Ridge Rider Shot (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Blue) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
Frailty Trap
Frailty Trap
Avg. played:  
2.252.250000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.442.437500000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.402.400000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.262.263157895
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.292.294117647
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.502.500000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.192.187500000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
2.252.250000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.452.454545455
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
Rockslide Trap
Rockslide Trap
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rockslide Trap that play both.
Tripwire Trap
Tripwire Trap
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
Take Cover (Yellow)
Take Cover (Yellow)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Yellow) that play both.
Instant
Reel In
Reel In
Avg. played:  
2.502.500000000
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
Rain Razors
Rain Razors
Avg. played:  
2.652.647058824
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
Feign Death
Feign Death
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Feign Death that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Memorial Ground (Yellow) that play both.
Lightning Press (Red)
Lightning Press (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lightning Press (Red) that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.