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Increase the Tension (Blue)
132 decks (0.01840%)
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.232.233112361
Average Defense Value:  
2.592.586232384
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
75% of decksPercentage of decks that could play both Increase the Tension (Blue) and Marlynn, Treasure Hunter that play both.
living legend - Classic Constructed
Azalea, Ace in the Hole
Azalea, Ace in the Hole
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
Azalea
Azalea
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
Marlynn
Marlynn
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Marlynn that play both.
Lexi
Lexi
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
Equipment
Sealace Sarong
Sealace Sarong
71% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sealace Sarong that play both.
Gold-Baited Hook
Gold-Baited Hook
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold-Baited Hook that play both.
Bull's Eye Bracers
Bull's Eye Bracers
53% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
45% of decksPercentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
Enchanted Quiver
Enchanted Quiver
41% of decksPercentage of decks that could play both Increase the Tension (Blue) and Enchanted Quiver that play both.
Perch Grapplers
Perch Grapplers
36% of decksPercentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
Snapdragon Scalers
Snapdragon Scalers
35% of decksPercentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
New Horizon
New Horizon
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
Nullrune Boots
Nullrune Boots
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
Skullbone Crosswrap
Skullbone Crosswrap
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
Crow's Nest
Crow's Nest
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
Longdraw Half-Glove
Longdraw Half-Glove
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Longdraw Half-Glove that play both.
Hornet's Sting
Hornet's Sting
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
Honing Hood
Honing Hood
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
Driftwood Quiver
Driftwood Quiver
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
Sharp Shooters
Sharp Shooters
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sharp Shooters that play both.
Toxic Tips
Toxic Tips
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
Wayfinder's Crest
Wayfinder's Crest
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
Flight Path
Flight Path
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Flight Path that play both.
Blossom of Spring
Blossom of Spring
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
Blue Sea Tricorn
Blue Sea Tricorn
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blue Sea Tricorn that play both.
Glidewell Fins
Glidewell Fins
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Glidewell Fins that play both.
Buccaneer's Bounty
Buccaneer's Bounty
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buccaneer's Bounty that play both.
Deep Blue
Deep Blue
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
Nullrune Hood
Nullrune Hood
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
Nullrune Robe
Nullrune Robe
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
Crown of Dominion
Crown of Dominion
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crown of Dominion that play both.
Quickdodge Flexors
Quickdodge Flexors
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quickdodge Flexors that play both.
Patch the Hole
Patch the Hole
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Patch the Hole that play both.
Nullrune Gloves
Nullrune Gloves
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
Blade Beckoner Plating
Blade Beckoner Plating
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blade Beckoner Plating that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
86% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hammerhead, Harpoon Cannon that play both.
living legend - Classic Constructed
Death Dealer
Death Dealer
33% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
33% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
Sandscour Greatbow
Sandscour Greatbow
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
Red Liner
Red Liner
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
Shiver
Shiver
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Redspine Manta
Redspine Manta
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Redspine Manta that play both.
Action
New
Catch of the Day
Catch of the Day
Avg. played:  
3.003.000000000
100% of decksPercentage of decks that could play both Increase the Tension (Blue) and Catch of the Day that play both.
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
2.772.772727273
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and Big Game Trophy Shot that play both.
Portside Exchange
Portside Exchange
Avg. played:  
2.672.666666667
43% of decksPercentage of decks that could play both Increase the Tension (Blue) and Portside Exchange that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.622.615384615
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sea Floor Salvage that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.002.000000000
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.192.189655172
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
2.782.777777778
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Red) that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.802.800000000
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
3.003.000000000
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drop the Anchor that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.272.272727273
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold the Tip that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.582.575757576
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.482.478260870
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue)
Avg. played:  
2.562.555555556
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Blue) that play both.
Shifting Tides
Shifting Tides
Avg. played:  
2.632.625000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shifting Tides that play both.
Increase the Tension (Yellow)
Increase the Tension (Yellow)
Avg. played:  
2.122.119047619
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.682.678571429
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
Dead Eye
Dead Eye
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.312.312500000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.342.343750000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.702.700000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Three of a Kind that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.672.666666667
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
Murky Water
Murky Water
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.342.344827586
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.702.703703704
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
Loan Shark
Loan Shark
Avg. played:  
2.252.250000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Loan Shark that play both.
Line
Line
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Line that play both.
Melting Point
Melting Point
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.422.423076923
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.372.368421053
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
Release the Tension (Blue)
Release the Tension (Blue)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tip the Barkeep that play both.
Monkey Powder
Monkey Powder
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Monkey Powder that play both.
Sinker
Sinker
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sinker that play both.
Scrub the Deck
Scrub the Deck
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scrub the Deck that play both.
Point the Tip (Blue)
Point the Tip (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
Premeditate
Premeditate
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Premeditate that play both.
Toxicity (Blue)
Toxicity (Blue)
Avg. played:  
2.472.470588235
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
Fletch a Blue Tail
Fletch a Blue Tail
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Yellow) that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plan for the Worst that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.072.066666667
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
Tri-shot
Tri-shot
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
Poison the Tips
Poison the Tips
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Line It Up that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
Blessing of Focus (Blue)
Blessing of Focus (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
Rapid Fire
Rapid Fire
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
Attack Action
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
2.672.666666667
64% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blue Fin Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
2.672.666666667
64% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Fin Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
2.772.772727273
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and King Kraken Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
2.772.772727273
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and King Shark Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
2.812.809523810
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and Yellow Fin Harpoon that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.862.857142857
43% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Blue) that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.822.818181818
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Conqueror of the High Seas that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
2.432.428571429
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rusty Harpoon that play both.
Remorseless
Remorseless
Avg. played:  
2.832.825000000
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.402.404761905
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.672.666666667
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Barrage that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.662.658536585
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.432.425531915
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
Fearless Confrontation
Fearless Confrontation
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fearless Confrontation that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.702.696969697
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.502.500000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murderous Rabble that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
3.003.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Yellow) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.702.696969697
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.462.459459459
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.322.318181818
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.402.400000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.402.400000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.722.720000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.692.692307692
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.362.363636364
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.462.461538462
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.422.416666667
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.452.448275862
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.472.466666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.622.619047619
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
Stone Rain
Stone Rain
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Stone Rain that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dry Powder Shot that play both.
Swift Shot
Swift Shot
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swift Shot that play both.
Saltwater Swell (Blue)
Saltwater Swell (Blue)
Avg. played:  
2.602.600000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Saltwater Swell (Blue) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.582.578947368
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.652.647058824
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.452.454545455
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.562.555555556
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.532.529411765
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.412.411764706
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
Withering Shot (Blue)
Withering Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
Falcon Wing (Blue)
Falcon Wing (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
HMS Marlin
HMS Marlin
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Marlin that play both.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red)
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pilfer the Wreck (Red) that play both.
Battalion Barque (Blue)
Battalion Barque (Blue)
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battalion Barque (Blue) that play both.
HMS Barracuda
HMS Barracuda
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Barracuda that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.472.470588235
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.542.538461538
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
Fatigue Shot (Blue)
Fatigue Shot (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.472.466666667
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
Hamstring Shot (Blue)
Hamstring Shot (Blue)
Avg. played:  
2.532.533333333
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
Timidity Point (Red)
Timidity Point (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
Skybound Shot (Red)
Skybound Shot (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
Pathing Helix (Blue)
Pathing Helix (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Blue) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.732.730769231
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
Frailty Trap
Frailty Trap
Avg. played:  
2.422.424242424
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.412.407407407
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.422.416666667
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.602.600000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.472.466666667
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
Chain Reaction
Chain Reaction
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Chain Reaction that play both.
Tripwire Trap
Tripwire Trap
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
2.612.611111111
39% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.692.692307692
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.592.592592593
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
Throw Caution to the Wind
Throw Caution to the Wind
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Throw Caution to the Wind that play both.
Reel In
Reel In
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
Resource
New
Authority of Ataya
Authority of Ataya
Avg. played:  
1.001.000000000
50% of decksPercentage of decks that could play both Increase the Tension (Blue) and Authority of Ataya that play both.
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riches of Trōpal-Dhani that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.