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Increase the Tension (Blue)
120 decks (0.01768%)
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.262.255685506
Average Defense Value:  
2.592.585423398
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
72% of decksPercentage of decks that could play both Increase the Tension (Blue) and Marlynn, Treasure Hunter that play both.
Azalea, Ace in the Hole
Azalea, Ace in the Hole
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
Marlynn
Marlynn
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Marlynn that play both.
Riptide
Riptide
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
Azalea
Azalea
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
Lexi
Lexi
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
Equipment
Gold-Baited Hook
Gold-Baited Hook
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold-Baited Hook that play both.
Sealace Sarong
Sealace Sarong
61% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sealace Sarong that play both.
Bull's Eye Bracers
Bull's Eye Bracers
56% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
43% of decksPercentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
Enchanted Quiver
Enchanted Quiver
38% of decksPercentage of decks that could play both Increase the Tension (Blue) and Enchanted Quiver that play both.
Snapdragon Scalers
Snapdragon Scalers
38% of decksPercentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
Perch Grapplers
Perch Grapplers
38% of decksPercentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
Skullbone Crosswrap
Skullbone Crosswrap
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
New Horizon
New Horizon
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
Nullrune Boots
Nullrune Boots
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
Crow's Nest
Crow's Nest
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
Longdraw Half-Glove
Longdraw Half-Glove
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Longdraw Half-Glove that play both.
Hornet's Sting
Hornet's Sting
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
Honing Hood
Honing Hood
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
Driftwood Quiver
Driftwood Quiver
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
Blue Sea Tricorn
Blue Sea Tricorn
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blue Sea Tricorn that play both.
Toxic Tips
Toxic Tips
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
Wayfinder's Crest
Wayfinder's Crest
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
Flight Path
Flight Path
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Flight Path that play both.
Blossom of Spring
Blossom of Spring
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
Sharp Shooters
Sharp Shooters
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sharp Shooters that play both.
Deep Blue
Deep Blue
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
Nullrune Hood
Nullrune Hood
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
Nullrune Robe
Nullrune Robe
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
Glidewell Fins
Glidewell Fins
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Glidewell Fins that play both.
Buccaneer's Bounty
Buccaneer's Bounty
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buccaneer's Bounty that play both.
Patch the Hole
Patch the Hole
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Patch the Hole that play both.
Blade Beckoner Plating
Blade Beckoner Plating
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blade Beckoner Plating that play both.
Nullrune Gloves
Nullrune Gloves
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
Hidden Agenda
Hidden Agenda
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hidden Agenda that play both.
Target Totalizer
Target Totalizer
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Target Totalizer that play both.
Quartermaster's Boots
Quartermaster's Boots
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quartermaster's Boots that play both.
Peg Leg
Peg Leg
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Peg Leg that play both.
Mark of Lightning
Mark of Lightning
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mark of Lightning that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
89% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hammerhead, Harpoon Cannon that play both.
Death Dealer
Death Dealer
37% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
35% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
Sandscour Greatbow
Sandscour Greatbow
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
Red Liner
Red Liner
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
Shiver
Shiver
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Redspine Manta
Redspine Manta
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Redspine Manta that play both.
Action
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
2.642.642857143
50% of decksPercentage of decks that could play both Increase the Tension (Blue) and Big Game Trophy Shot that play both.
Portside Exchange
Portside Exchange
Avg. played:  
2.422.416666667
33% of decksPercentage of decks that could play both Increase the Tension (Blue) and Portside Exchange that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.002.000000000
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.162.160714286
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.432.428571429
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sea Floor Salvage that play both.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue)
Avg. played:  
2.432.428571429
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Blue) that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
2.432.428571429
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Red) that play both.
Shifting Tides
Shifting Tides
Avg. played:  
2.572.571428571
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shifting Tides that play both.
Line
Line
Avg. played:  
3.003.000000000
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Line that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.612.612903226
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.482.478260870
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.452.448275862
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.782.782608696
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
3.003.000000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.312.312500000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.342.343750000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
Increase the Tension (Yellow)
Increase the Tension (Yellow)
Avg. played:  
2.102.102564103
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
Dead Eye
Dead Eye
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
Scrub the Deck
Scrub the Deck
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scrub the Deck that play both.
Murky Water
Murky Water
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
Monkey Powder
Monkey Powder
Avg. played:  
2.502.500000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Monkey Powder that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drop the Anchor that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.342.344827586
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.702.703703704
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.752.750000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.632.629629630
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.422.423076923
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.332.333333333
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
Melting Point
Melting Point
Avg. played:  
2.712.705882353
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.612.608695652
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Three of a Kind that play both.
Release the Tension (Blue)
Release the Tension (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tip the Barkeep that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold the Tip that play both.
Loan Shark
Loan Shark
Avg. played:  
2.202.200000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Loan Shark that play both.
Sinker
Sinker
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sinker that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plan for the Worst that play both.
Point the Tip (Blue)
Point the Tip (Blue)
Avg. played:  
2.352.352941176
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
Toxicity (Blue)
Toxicity (Blue)
Avg. played:  
2.402.400000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
Fletch a Blue Tail
Fletch a Blue Tail
Avg. played:  
2.642.642857143
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Yellow) that play both.
Tri-shot
Tri-shot
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
Poison the Tips
Poison the Tips
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.082.076923077
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
Blessing of Focus (Blue)
Blessing of Focus (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
Premeditate
Premeditate
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Premeditate that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Line It Up that play both.
Rapid Fire
Rapid Fire
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
Call in the Big Guns (Yellow)
Call in the Big Guns (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Yellow) that play both.
Chart a Course (Red)
Chart a Course (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Chart a Course (Red) that play both.
Fire in the Hole
Fire in the Hole
Avg. played:  
1.501.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fire in the Hole that play both.
Flying High (Blue)
Flying High (Blue)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Flying High (Blue) that play both.
Flying High (Yellow)
Flying High (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Flying High (Yellow) that play both.
Hook
Hook
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hook that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
Fletch a Yellow Tail
Fletch a Yellow Tail
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Yellow Tail that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Inertia that play both.
Silver the Tip (Yellow)
Silver the Tip (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Silver the Tip (Yellow) that play both.
Take Aim (Blue)
Take Aim (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Blue) that play both.
Attack Action
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
2.502.500000000
56% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blue Fin Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
2.502.500000000
56% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Fin Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
2.602.600000000
56% of decksPercentage of decks that could play both Increase the Tension (Blue) and Yellow Fin Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
2.642.642857143
50% of decksPercentage of decks that could play both Increase the Tension (Blue) and King Kraken Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
2.532.533333333
50% of decksPercentage of decks that could play both Increase the Tension (Blue) and King Shark Harpoon that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.642.636363636
44% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Blue) that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.712.714285714
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Conqueror of the High Seas that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
2.562.555555556
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rusty Harpoon that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.712.714285714
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Barrage that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.402.404761905
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.812.805555556
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.662.658536585
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.432.428571429
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murderous Rabble that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
3.003.000000000
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Yellow) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.432.434782609
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.722.718750000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.462.459459459
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
2.502.500000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.702.703703704
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.742.739130435
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.402.400000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.722.720000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.692.692307692
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.332.333333333
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.422.416666667
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.442.440000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.742.739130435
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.452.448275862
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.472.466666667
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.382.380952381
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.432.434782609
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
Stone Rain
Stone Rain
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Stone Rain that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.582.578947368
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
HMS Marlin
HMS Marlin
Avg. played:  
1.671.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Marlin that play both.
Saltwater Swell (Blue)
Saltwater Swell (Blue)
Avg. played:  
2.202.200000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Saltwater Swell (Blue) that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dry Powder Shot that play both.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red)
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pilfer the Wreck (Red) that play both.
Battalion Barque (Blue)
Battalion Barque (Blue)
Avg. played:  
2.002.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battalion Barque (Blue) that play both.
Swift Shot
Swift Shot
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swift Shot that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.562.555555556
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.672.666666667
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.562.555555556
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.452.454545455
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.412.411764706
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.502.500000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
Withering Shot (Blue)
Withering Shot (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
Falcon Wing (Blue)
Falcon Wing (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.472.470588235
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.422.416666667
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
Fatigue Shot (Blue)
Fatigue Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.472.466666667
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue)
Avg. played:  
2.572.571428571
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.452.454545455
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
Skybound Shot (Red)
Skybound Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
Timidity Point (Red)
Timidity Point (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
Hamstring Shot (Blue)
Hamstring Shot (Blue)
Avg. played:  
2.462.461538462
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
Swiftwater Sloop (Blue)
Swiftwater Sloop (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swiftwater Sloop (Blue) that play both.
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swiftwater Sloop (Yellow) that play both.
Pilfer the Wreck (Yellow)
Pilfer the Wreck (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pilfer the Wreck (Yellow) that play both.
Strike Gold (Blue)
Strike Gold (Blue)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Strike Gold (Blue) that play both.
Strike Gold (Red)
Strike Gold (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Strike Gold (Red) that play both.
Strike Gold (Yellow)
Strike Gold (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Strike Gold (Yellow) that play both.
Swindler's Grift (Blue)
Swindler's Grift (Blue)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swindler's Grift (Blue) that play both.
Swindler's Grift (Red)
Swindler's Grift (Red)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swindler's Grift (Red) that play both.
Swindler's Grift (Yellow)
Swindler's Grift (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swindler's Grift (Yellow) that play both.
HMS Barracuda
HMS Barracuda
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Barracuda that play both.
Battalion Barque (Red)
Battalion Barque (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battalion Barque (Red) that play both.
Blow for a Blow
Blow for a Blow
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blow for a Blow that play both.
Entangling Shot
Entangling Shot
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Entangling Shot that play both.
Gold Hunter Ketch
Gold Hunter Ketch
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold Hunter Ketch that play both.
Gold Hunter Marauder
Gold Hunter Marauder
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold Hunter Marauder that play both.
HMS Kraken
HMS Kraken
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Kraken that play both.
Nettling Shot
Nettling Shot
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nettling Shot that play both.
Pilfer the Wreck (Blue)
Pilfer the Wreck (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pilfer the Wreck (Blue) that play both.
Rally the Coast Guard (Blue)
Rally the Coast Guard (Blue)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rally the Coast Guard (Blue) that play both.
Rally the Coast Guard (Yellow)
Rally the Coast Guard (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rally the Coast Guard (Yellow) that play both.
Saltwater Swell (Yellow)
Saltwater Swell (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Saltwater Swell (Yellow) that play both.
Swiftwater Sloop (Red)
Swiftwater Sloop (Red)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swiftwater Sloop (Red) that play both.
Walk the Plank (Blue)
Walk the Plank (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Walk the Plank (Blue) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Touch (Red) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
Death Touch (Blue)
Death Touch (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Touch (Blue) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Yellow) that play both.
Murkmire Grapnel (Blue)
Murkmire Grapnel (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Blue) that play both.
Skybound Shot (Blue)
Skybound Shot (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Blue) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Yellow) that play both.
Virulent Touch (Yellow)
Virulent Touch (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Yellow) that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blizzard Bolt (Red) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ravenous Rabble (Red) that play both.
Ridge Rider Shot (Blue)
Ridge Rider Shot (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Blue) that play both.
Pathing Helix (Blue)
Pathing Helix (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Blue) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
Frailty Trap
Frailty Trap
Avg. played:  
2.392.387096774
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.362.360000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.392.391304348
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.672.666666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.402.400000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
Chain Reaction
Chain Reaction
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Chain Reaction that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.602.600000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.472.466666667
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
Rockslide Trap
Rockslide Trap
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rockslide Trap that play both.
Tripwire Trap
Tripwire Trap
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
Block
Return Fire
Return Fire
Avg. played:  
2.782.777777778
39% of decksPercentage of decks that could play both Increase the Tension (Blue) and Return Fire that play both.
Sunken Treasure
Sunken Treasure
Avg. played:  
2.362.363636364
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sunken Treasure that play both.
Instant
Throw Caution to the Wind
Throw Caution to the Wind
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Throw Caution to the Wind that play both.
Rain Razors
Rain Razors
Avg. played:  
2.592.592592593
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
Reel In
Reel In
Avg. played:  
2.632.625000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
Lightning Press (Red)
Lightning Press (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lightning Press (Red) that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riches of Trōpal-Dhani that play both.