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Increase the Tension (Blue)
139 decks (0.01897%)
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.222.217844948
Average Defense Value:  
2.592.585586020
Hero
Marlynn, Treasure Hunter
Marlynn, Treasure Hunter
74% of decksPercentage of decks that could play both Increase the Tension (Blue) and Marlynn, Treasure Hunter that play both.
living legend - Classic Constructed
Azalea, Ace in the Hole
Azalea, Ace in the Hole
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
Marlynn
Marlynn
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Marlynn that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
Azalea
Azalea
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
Lexi
Lexi
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
Equipment
Sealace Sarong
Sealace Sarong
71% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sealace Sarong that play both.
Gold-Baited Hook
Gold-Baited Hook
66% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold-Baited Hook that play both.
Bull's Eye Bracers
Bull's Eye Bracers
52% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
45% of decksPercentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
Enchanted Quiver
Enchanted Quiver
41% of decksPercentage of decks that could play both Increase the Tension (Blue) and Enchanted Quiver that play both.
Perch Grapplers
Perch Grapplers
35% of decksPercentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
Snapdragon Scalers
Snapdragon Scalers
33% of decksPercentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
New Horizon
New Horizon
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
Nullrune Boots
Nullrune Boots
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
Skullbone Crosswrap
Skullbone Crosswrap
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
Crow's Nest
Crow's Nest
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
Honing Hood
Honing Hood
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
Hornet's Sting
Hornet's Sting
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
Longdraw Half-Glove
Longdraw Half-Glove
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Longdraw Half-Glove that play both.
Driftwood Quiver
Driftwood Quiver
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
Toxic Tips
Toxic Tips
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
Blue Sea Tricorn
Blue Sea Tricorn
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blue Sea Tricorn that play both.
Sharp Shooters
Sharp Shooters
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sharp Shooters that play both.
Wayfinder's Crest
Wayfinder's Crest
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
Glidewell Fins
Glidewell Fins
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Glidewell Fins that play both.
Buccaneer's Bounty
Buccaneer's Bounty
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buccaneer's Bounty that play both.
Blossom of Spring
Blossom of Spring
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
Deep Blue
Deep Blue
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
Nullrune Hood
Nullrune Hood
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
Nullrune Robe
Nullrune Robe
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
Crown of Dominion
Crown of Dominion
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crown of Dominion that play both.
Flight Path
Flight Path
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Flight Path that play both.
Quickdodge Flexors
Quickdodge Flexors
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quickdodge Flexors that play both.
Nullrune Gloves
Nullrune Gloves
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
Hidden Agenda
Hidden Agenda
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hidden Agenda that play both.
Patch the Hole
Patch the Hole
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Patch the Hole that play both.
Weapon
Hammerhead, Harpoon Cannon
Hammerhead, Harpoon Cannon
89% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hammerhead, Harpoon Cannon that play both.
living legend - Classic Constructed
Death Dealer
Death Dealer
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
Barbed Castaway
Barbed Castaway
31% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
Sandscour Greatbow
Sandscour Greatbow
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
Red Liner
Red Liner
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
Shiver
Shiver
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Redspine Manta
Redspine Manta
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Redspine Manta that play both.
Action
New
Catch of the Day
Catch of the Day
Avg. played:  
2.902.900000000
90% of decksPercentage of decks that could play both Increase the Tension (Blue) and Catch of the Day that play both.
Big Game Trophy Shot
Big Game Trophy Shot
Avg. played:  
2.752.750000000
60% of decksPercentage of decks that could play both Increase the Tension (Blue) and Big Game Trophy Shot that play both.
Portside Exchange
Portside Exchange
Avg. played:  
2.712.714285714
43% of decksPercentage of decks that could play both Increase the Tension (Blue) and Portside Exchange that play both.
Sea Floor Salvage
Sea Floor Salvage
Avg. played:  
2.692.687500000
31% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sea Floor Salvage that play both.
Drop the Anchor
Drop the Anchor
Avg. played:  
3.003.000000000
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drop the Anchor that play both.
Gold the Tip
Gold the Tip
Avg. played:  
2.432.428571429
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Gold the Tip that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.002.000000000
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.822.823529412
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.202.203389831
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
Call in the Big Guns (Red)
Call in the Big Guns (Red)
Avg. played:  
2.672.666666667
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Red) that play both.
Call in the Big Guns (Blue)
Call in the Big Guns (Blue)
Avg. played:  
2.582.583333333
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Blue) that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.582.575757576
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
Three of a Kind
Three of a Kind
Avg. played:  
2.742.742857143
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Three of a Kind that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.482.478260870
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
Increase the Tension (Yellow)
Increase the Tension (Yellow)
Avg. played:  
2.122.119047619
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.632.633333333
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
Dead Eye
Dead Eye
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.672.666666667
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.312.312500000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.342.343750000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
Loan Shark
Loan Shark
Avg. played:  
2.172.166666667
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Loan Shark that play both.
Shifting Tides
Shifting Tides
Avg. played:  
2.632.625000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shifting Tides that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.342.344827586
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.702.703703704
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
Murky Water
Murky Water
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
Melting Point
Melting Point
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.422.423076923
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
Line
Line
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Line that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.372.368421053
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
Release the Tension (Blue)
Release the Tension (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
Premeditate
Premeditate
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Premeditate that play both.
Tip the Barkeep
Tip the Barkeep
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tip the Barkeep that play both.
Monkey Powder
Monkey Powder
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Monkey Powder that play both.
Sinker
Sinker
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sinker that play both.
Scrub the Deck
Scrub the Deck
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scrub the Deck that play both.
Point the Tip (Blue)
Point the Tip (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
Toxicity (Blue)
Toxicity (Blue)
Avg. played:  
2.472.470588235
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
Fletch a Blue Tail
Fletch a Blue Tail
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
Over Flex (Yellow)
Over Flex (Yellow)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Yellow) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.072.066666667
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
Tri-shot
Tri-shot
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
Poison the Tips
Poison the Tips
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plan for the Worst that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Line It Up that play both.
Call in the Big Guns (Yellow)
Call in the Big Guns (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call in the Big Guns (Yellow) that play both.
Flying High (Blue)
Flying High (Blue)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Flying High (Blue) that play both.
Blessing of Focus (Blue)
Blessing of Focus (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
Take Aim (Blue)
Take Aim (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Blue) that play both.
Rapid Fire
Rapid Fire
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
Take Aim (Yellow)
Take Aim (Yellow)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Yellow) that play both.
Attack Action
Blue Fin Harpoon
Blue Fin Harpoon
Avg. played:  
2.672.666666667
66% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blue Fin Harpoon that play both.
Red Fin Harpoon
Red Fin Harpoon
Avg. played:  
2.672.666666667
66% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Fin Harpoon that play both.
King Kraken Harpoon
King Kraken Harpoon
Avg. played:  
2.812.814814815
63% of decksPercentage of decks that could play both Increase the Tension (Blue) and King Kraken Harpoon that play both.
King Shark Harpoon
King Shark Harpoon
Avg. played:  
2.792.785714286
63% of decksPercentage of decks that could play both Increase the Tension (Blue) and King Shark Harpoon that play both.
Yellow Fin Harpoon
Yellow Fin Harpoon
Avg. played:  
2.712.714285714
63% of decksPercentage of decks that could play both Increase the Tension (Blue) and Yellow Fin Harpoon that play both.
Golden Tipple (Blue)
Golden Tipple (Blue)
Avg. played:  
2.822.823529412
40% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Blue) that play both.
Conqueror of the High Seas
Conqueror of the High Seas
Avg. played:  
2.822.818181818
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Conqueror of the High Seas that play both.
Rusty Harpoon
Rusty Harpoon
Avg. played:  
2.442.437500000
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rusty Harpoon that play both.
Remorseless
Remorseless
Avg. played:  
2.802.804878049
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
Barbed Barrage
Barbed Barrage
Avg. played:  
2.432.428571429
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Barrage that play both.
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.402.404761905
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.672.666666667
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.432.425531915
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.692.685714286
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
Murderous Rabble
Murderous Rabble
Avg. played:  
2.552.545454545
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murderous Rabble that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.702.696969697
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.462.459459459
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
Golden Tipple (Yellow)
Golden Tipple (Yellow)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Yellow) that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.702.703703704
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.402.400000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
2.722.720000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.322.318181818
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.402.400000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.642.636363636
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.362.363636364
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.462.461538462
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.422.416666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.452.448275862
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.472.466666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
Golden Tipple (Red)
Golden Tipple (Red)
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Golden Tipple (Red) that play both.
Saltwater Swell (Blue)
Saltwater Swell (Blue)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Saltwater Swell (Blue) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
New
Mage Hunter Arrow
Mage Hunter Arrow
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mage Hunter Arrow that play both.
Stone Rain
Stone Rain
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Stone Rain that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
2.582.578947368
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.582.578947368
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.652.647058824
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.432.434782609
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
Fearless Confrontation
Fearless Confrontation
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fearless Confrontation that play both.
Dry Powder Shot
Dry Powder Shot
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dry Powder Shot that play both.
Swift Shot
Swift Shot
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swift Shot that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.562.555555556
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.442.444444444
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.412.411764706
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
Withering Shot (Blue)
Withering Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
Falcon Wing (Blue)
Falcon Wing (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
Fatigue Shot (Blue)
Fatigue Shot (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.472.470588235
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.542.538461538
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
2.472.466666667
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
Hamstring Shot (Blue)
Hamstring Shot (Blue)
Avg. played:  
2.532.533333333
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
HMS Marlin
HMS Marlin
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Marlin that play both.
Battalion Barque (Blue)
Battalion Barque (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battalion Barque (Blue) that play both.
Swiftwater Sloop (Blue)
Swiftwater Sloop (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swiftwater Sloop (Blue) that play both.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pilfer the Wreck (Red) that play both.
Strike Gold (Red)
Strike Gold (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Strike Gold (Red) that play both.
Swindler's Grift (Yellow)
Swindler's Grift (Yellow)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Swindler's Grift (Yellow) that play both.
HMS Barracuda
HMS Barracuda
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and HMS Barracuda that play both.
Timidity Point (Red)
Timidity Point (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
Skybound Shot (Red)
Skybound Shot (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
Pathing Helix (Blue)
Pathing Helix (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Blue) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
Tarpit Trap
Tarpit Trap
Avg. played:  
2.762.758620690
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
Frailty Trap
Frailty Trap
Avg. played:  
2.422.424242424
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.412.407407407
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.422.416666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.362.363636364
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.602.600000000
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.472.466666667
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
Tripwire Trap
Tripwire Trap
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
Block
Sunken Treasure
Sunken Treasure
Avg. played:  
2.632.625000000
43% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sunken Treasure that play both.
Return Fire
Return Fire
Avg. played:  
2.672.666666667
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Return Fire that play both.
Instant
Rain Razors
Rain Razors
Avg. played:  
2.592.592592593
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
Throw Caution to the Wind
Throw Caution to the Wind
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Throw Caution to the Wind that play both.
Reel In
Reel In
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
Resource
New
Authority of Ataya
Authority of Ataya
Avg. played:  
1.001.000000000
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Authority of Ataya that play both.
Riches of Trōpal-Dhani
Riches of Trōpal-Dhani
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riches of Trōpal-Dhani that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.