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$0.15
57 decks (0.01699%)
Spellvoid
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value:
2.36
2.355469811
Average Defense Value:
2.59
2.588379602
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Instant
Resource
Hero
$----
Azalea, Ace in the Hole
32% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
$0.16
Riptide
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
$----
Azalea
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
$0.19
Riptide, Lurker of the Deep
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
living legend - Classic Constructed
$----
Lexi, Livewire
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
$----
Lexi
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
Equipment
banned - Classic Constructed
$0.20
Bull's Eye Bracers
60% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
$6.80
Perch Grapplers
47% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
$0.25
Snapdragon Scalers
40% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
$----
Trench of Sunken Treasure
38% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
$89.99
Fyendal's Spring Tunic
37% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
$0.40
Nullrune Boots
35% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
$0.18
Crow's Nest
32% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
$0.21
Hornet's Sting
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
$98.00
New Horizon
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
$50.97
Skullbone Crosswrap
28% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
$----
Quiver of Abyssal Depths
27% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
$0.15
Honing Hood
25% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
$0.12
Toxic Tips
24% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
$0.10
Wayfinder's Crest
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
$1.06
Quiver of Rustling Leaves
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
$0.26
Nullrune Robe
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
$0.20
Driftwood Quiver
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
$0.35
Nullrune Hood
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
$0.76
Nullrune Gloves
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
$0.15
Deep Blue
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
$2.05
Blossom of Spring
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
$0.15
Mask of Malicious Manifestations
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
$0.15
Mark of Lightning
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Mark of Lightning that play both.
$84.70
Crown of Providence
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Crown of Providence that play both.
$0.11
Threadbare Tunic
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Threadbare Tunic that play both.
$0.12
Seeker's Leggings
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Seeker's Leggings that play both.
$0.15
Coat of Frost
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Coat of Frost that play both.
$24.47
Arcanite Skullcap
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Arcanite Skullcap that play both.
$0.20
Hope Merchant's Hood
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hope Merchant's Hood that play both.
$0.15
Talismanic Lens
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Talismanic Lens that play both.
Weapon
$0.15
Barbed Castaway
49% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
$----
Death Dealer
42% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
$1.18
Sandscour Greatbow
26% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
$0.95
Dreadbore
15% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
living legend - Classic Constructed
$2.19
Voltaire, Strike Twice
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
$0.25
Red Liner
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
$0.50
Shiver
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Action
New
$----
Murky Water
Avg. played:
2.00
2.000000000
100% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
$0.20
Increase the Tension (Red)
Avg. played:
2.13
2.133333333
35% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
$0.10
Over Flex (Red)
Avg. played:
2.15
2.150000000
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
$4.66
Dead Eye
Avg. played:
2.78
2.777777778
28% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
$3.02
Seek and Destroy
Avg. played:
2.50
2.500000000
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
$0.14
Read the Glide Path (Blue)
Avg. played:
2.29
2.294117647
23% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
$0.14
Over Flex (Blue)
Avg. played:
2.25
2.250000000
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
$0.32
Take Aim (Red)
Avg. played:
2.63
2.631578947
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
$2.19
Nock the Deathwhistle
Avg. played:
2.71
2.705882353
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
$0.25
Release the Tension (Red)
Avg. played:
2.79
2.785714286
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
$0.20
Read the Glide Path (Red)
Avg. played:
2.50
2.500000000
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
$0.15
Read the Glide Path (Yellow)
Avg. played:
2.29
2.285714286
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
$0.15
Increase the Tension (Yellow)
Avg. played:
1.89
1.888888889
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
$0.18
Fletch a Blue Tail
Avg. played:
2.15
2.153846154
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
$0.30
Lace with Inertia
Avg. played:
2.25
2.250000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
$50.00
Warmonger's Diplomacy
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Warmonger's Diplomacy that play both.
$0.50
Call Down the Lightning
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Call Down the Lightning that play both.
$0.13
Point the Tip (Red)
Avg. played:
2.40
2.400000000
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
$0.82
Tri-shot
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
$0.15
Release the Tension (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
$0.40
Lace with Bloodrot
Avg. played:
2.10
2.100000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
$1.07
Melting Point
Avg. played:
2.50
2.500000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
$68.12
Codex of Frailty
Avg. played:
2.33
2.333333333
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
$1.48
Poison the Tips
Avg. played:
2.60
2.600000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
$0.10
Point the Tip (Blue)
Avg. played:
2.44
2.444444444
10% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
$0.30
Lace with Frailty
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
$0.20
Toxicity (Blue)
Avg. played:
2.50
2.500000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
$0.20
Toxicity (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
$0.20
Fletch a Red Tail
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
$8.00
Codex of Bloodrot
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
$0.66
Rapid Fire
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
$0.15
Electrify (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Electrify (Red) that play both.
$0.15
Electrify (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Electrify (Blue) that play both.
$0.20
Take Aim (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Blue) that play both.
$0.20
Blessing of Focus (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
$0.15
Arctic Incarceration (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Arctic Incarceration (Red) that play both.
$0.15
Release the Tension (Yellow)
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
$0.10
Scout the Periphery (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
$24.60
Premeditate
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Premeditate that play both.
$0.20
Fletch a Yellow Tail
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fletch a Yellow Tail that play both.
$2.72
Codex of Inertia
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Codex of Inertia that play both.
$0.20
Silver the Tip (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Silver the Tip (Blue) that play both.
$0.20
Take Aim (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Aim (Yellow) that play both.
Attack Action
$0.17
Infecting Shot (Red)
Avg. played:
2.40
2.400000000
32% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
$10.04
Remorseless
Avg. played:
2.85
2.850000000
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
$5.50
Intoxicating Shot
Avg. played:
2.50
2.500000000
29% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
$0.25
Sleep Dart (Red)
Avg. played:
2.45
2.448275862
28% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
$0.10
Withering Shot (Red)
Avg. played:
2.29
2.285714286
27% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
$0.15
Hemorrhage Bore (Red)
Avg. played:
2.48
2.476190476
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
$0.10
Infecting Shot (Yellow)
Avg. played:
2.27
2.272727273
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
$0.10
Sedation Shot (Red)
Avg. played:
2.33
2.333333333
22% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
$5.20
Red in the Ledger
Avg. played:
2.45
2.450000000
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
$1.50
Bolt'n' Shot (Red)
Avg. played:
2.41
2.409090909
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
$0.16
Fatigue Shot (Red)
Avg. played:
2.52
2.523809524
21% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
$1.16
Heat Seeker
Avg. played:
2.71
2.714285714
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
$1.00
Immobilizing Shot
Avg. played:
2.71
2.714285714
20% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
$0.19
Hamstring Shot (Red)
Avg. played:
2.39
2.388888889
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
$0.18
Pathing Helix (Red)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
$2.07
Endless Arrow
Avg. played:
2.79
2.785714286
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
$0.14
Murkmire Grapnel (Red)
Avg. played:
2.08
2.083333333
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
$0.10
Widowmaker (Red)
Avg. played:
2.21
2.214285714
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
$0.92
Drill Shot (Red)
Avg. played:
2.60
2.600000000
18% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
$5.49
Battering Bolt
Avg. played:
2.64
2.642857143
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
$2.10
Judge, Jury, Executioner
Avg. played:
1.00
1.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
$9.50
Standing Order
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Standing Order that play both.
$0.10
Spire Sniping (Red)
Avg. played:
2.25
2.250000000
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
$1.99
Barbed Undertow
Avg. played:
2.17
2.166666667
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
$0.15
Infecting Shot (Blue)
Avg. played:
2.55
2.545454545
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
$0.16
Searing Shot (Red)
Avg. played:
2.21
2.210526316
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
$0.14
Salvage Shot (Red)
Avg. played:
2.27
2.272727273
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
$0.88
Bolt'n' Shot (Blue)
Avg. played:
2.67
2.666666667
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
$0.15
Ridge Rider Shot (Red)
Avg. played:
2.33
2.333333333
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
$0.10
Withering Shot (Blue)
Avg. played:
2.71
2.714285714
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
$0.13
Falcon Wing (Red)
Avg. played:
2.10
2.100000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
$0.10
Widowmaker (Blue)
Avg. played:
3.00
3.000000000
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
$0.15
Head Shot (Red)
Avg. played:
2.36
2.363636364
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
$0.20
Drill Shot (Blue)
Avg. played:
2.67
2.666666667
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
$0.10
Widowmaker (Yellow)
Avg. played:
2.50
2.500000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
$0.10
Falcon Wing (Blue)
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
$0.11
Sedation Shot (Blue)
Avg. played:
2.43
2.428571429
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Blue) that play both.
$0.50
Bolt'n' Shot (Yellow)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
$0.15
Timidity Point (Red)
Avg. played:
2.44
2.444444444
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
$0.15
Sic 'Em Shot (Blue)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
$0.15
Head Shot (Blue)
Avg. played:
2.50
2.500000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
$0.12
Hamstring Shot (Blue)
Avg. played:
2.00
2.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
$0.31
Death Touch (Red)
Avg. played:
2.50
2.500000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Touch (Red) that play both.
$0.10
Skybound Shot (Red)
Avg. played:
2.40
2.400000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
$0.17
Spire Sniping (Blue)
Avg. played:
2.50
2.500000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
$0.12
Virulent Touch (Red)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Red) that play both.
$2.00
Amplifying Arrow
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
$0.10
Murkmire Grapnel (Yellow)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
$0.12
Fatigue Shot (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
$0.15
Sic 'Em Shot (Red)
Avg. played:
1.50
1.500000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
$30.85
Enlightened Strike
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Enlightened Strike that play both.
$0.84
Frost Lock
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Frost Lock that play both.
$0.13
Ridge Rider Shot (Blue)
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Blue) that play both.
$0.15
Sleep Dart (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
$0.13
Long Shot (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Long Shot (Red) that play both.
$0.10
Withering Shot (Yellow)
Avg. played:
2.50
2.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Yellow) that play both.
$0.10
Sedation Shot (Yellow)
Avg. played:
2.50
2.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
$0.20
Death Touch (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Death Touch (Blue) that play both.
$0.11
Falcon Wing (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Yellow) that play both.
$0.15
Murkmire Grapnel (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Blue) that play both.
$0.10
Skybound Shot (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Blue) that play both.
$0.10
Skybound Shot (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Yellow) that play both.
$0.12
Spire Sniping (Yellow)
Avg. played:
2.50
2.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Yellow) that play both.
$0.10
Virulent Touch (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Blue) that play both.
$0.10
Virulent Touch (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Yellow) that play both.
$0.15
Sic 'Em Shot (Yellow)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
$0.15
Sleep Dart (Yellow)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Yellow) that play both.
$0.20
Ravenous Rabble (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Ravenous Rabble (Red) that play both.
$0.15
Searing Shot (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Blue) that play both.
$0.11
Buzz Bolt (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Buzz Bolt (Yellow) that play both.
$0.54
Light it Up
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Light it Up that play both.
$0.15
Hamstring Shot (Yellow)
Avg. played:
1.50
1.500000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Yellow) that play both.
$0.15
Salvage Shot (Blue)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Blue) that play both.
$0.15
Searing Shot (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Yellow) that play both.
$0.15
Blizzard Bolt (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Blizzard Bolt (Red) that play both.
Attack Reaction
$----
Razor Reflex (Red)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
$2.94
Collapsing Trap
Avg. played:
1.00
1.000000000
30% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
$3.99
Buzzsaw Trap
Avg. played:
1.00
1.000000000
19% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
$0.10
Bloodrot Trap
Avg. played:
2.17
2.166666667
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
$2.50
Spike Pit Trap
Avg. played:
1.00
1.000000000
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
$0.20
Frailty Trap
Avg. played:
2.20
2.200000000
16% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
$0.33
Take Cover (Red)
Avg. played:
2.23
2.230769231
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
$0.14
Inertia Trap
Avg. played:
2.44
2.444444444
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
$0.25
Tarpit Trap
Avg. played:
2.43
2.428571429
14% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
$0.22
Boulder Trap
Avg. played:
2.33
2.333333333
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
$1.50
Fate Foreseen
Avg. played:
2.67
2.666666667
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
$0.30
Rockslide Trap
Avg. played:
1.92
1.923076923
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rockslide Trap that play both.
$1.50
Sink Below (Red)
Avg. played:
2.50
2.500000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
$0.32
Tripwire Trap
Avg. played:
1.56
1.555555556
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
$0.40
Pitfall Trap
Avg. played:
2.08
2.083333333
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
$0.20
Pendulum Trap
Avg. played:
2.60
2.600000000
8% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
$0.20
Take Cover (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Take Cover (Yellow) that play both.
Instant
$0.99
Reel In
Avg. played:
2.75
2.750000000
50% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
$4.56
Rain Razors
Avg. played:
2.60
2.600000000
17% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
$0.65
Feign Death
Avg. played:
1.00
1.000000000
9% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Feign Death that play both.
$0.20
Memorial Ground (Yellow)
Avg. played:
2.57
2.571428571
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Memorial Ground (Yellow) that play both.
$0.32
Lightning Press (Red)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Lightning Press (Red) that play both.
$0.45
Oasis Respite (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Oasis Respite (Red) that play both.
$1.20
Pulse of Volthaven
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Pulse of Volthaven that play both.
Resource
$483.05
Eye of Ophidia
Avg. played:
1.00
1.000000000
12% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.
$105.00
Plague Hive
Avg. played:
1.00
1.000000000
11% of decks
Percentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.