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Increase the Tension (Blue)
57 decks (0.01699%)
Price History
Increase the Tension (Blue)
Ranger Action
Your next arrow attack this turn gains +1 [Power] and "Defense reactions can't be played from hand this chain link." Go again
Average Card Type Distribution
Average Attack Value: 
2.362.355469811
Average Defense Value:  
2.592.588379602
Hero
Azalea, Ace in the Hole
Azalea, Ace in the Hole
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea, Ace in the Hole that play both.
Riptide
Riptide
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide that play both.
Azalea
Azalea
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Azalea that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Riptide, Lurker of the Deep that play both.
living legend - Classic Constructed
Lexi, Livewire
Lexi, Livewire
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi, Livewire that play both.
Lexi
Lexi
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lexi that play both.
Equipment
banned - Classic Constructed
Bull's Eye Bracers
Bull's Eye Bracers
60% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bull's Eye Bracers that play both.
Perch Grapplers
Perch Grapplers
47% of decksPercentage of decks that could play both Increase the Tension (Blue) and Perch Grapplers that play both.
Snapdragon Scalers
Snapdragon Scalers
40% of decksPercentage of decks that could play both Increase the Tension (Blue) and Snapdragon Scalers that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
38% of decksPercentage of decks that could play both Increase the Tension (Blue) and Trench of Sunken Treasure that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
37% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fyendal's Spring Tunic that play both.
Nullrune Boots
Nullrune Boots
35% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Boots that play both.
Crow's Nest
Crow's Nest
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crow's Nest that play both.
Hornet's Sting
Hornet's Sting
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hornet's Sting that play both.
New Horizon
New Horizon
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and New Horizon that play both.
Skullbone Crosswrap
Skullbone Crosswrap
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skullbone Crosswrap that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Abyssal Depths that play both.
Honing Hood
Honing Hood
25% of decksPercentage of decks that could play both Increase the Tension (Blue) and Honing Hood that play both.
Toxic Tips
Toxic Tips
24% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxic Tips that play both.
Wayfinder's Crest
Wayfinder's Crest
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Wayfinder's Crest that play both.
Quiver of Rustling Leaves
Quiver of Rustling Leaves
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Quiver of Rustling Leaves that play both.
Nullrune Robe
Nullrune Robe
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Robe that play both.
Driftwood Quiver
Driftwood Quiver
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Driftwood Quiver that play both.
Nullrune Hood
Nullrune Hood
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Hood that play both.
Nullrune Gloves
Nullrune Gloves
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nullrune Gloves that play both.
Deep Blue
Deep Blue
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Deep Blue that play both.
Blossom of Spring
Blossom of Spring
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blossom of Spring that play both.
Mask of Malicious Manifestations
Mask of Malicious Manifestations
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mask of Malicious Manifestations that play both.
Mark of Lightning
Mark of Lightning
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Mark of Lightning that play both.
Crown of Providence
Crown of Providence
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Crown of Providence that play both.
Threadbare Tunic
Threadbare Tunic
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Threadbare Tunic that play both.
Seeker's Leggings
Seeker's Leggings
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seeker's Leggings that play both.
Coat of Frost
Coat of Frost
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Coat of Frost that play both.
Arcanite Skullcap
Arcanite Skullcap
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Arcanite Skullcap that play both.
Hope Merchant's Hood
Hope Merchant's Hood
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hope Merchant's Hood that play both.
Talismanic Lens
Talismanic Lens
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Talismanic Lens that play both.
Weapon
Barbed Castaway
Barbed Castaway
49% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Castaway that play both.
Death Dealer
Death Dealer
42% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Dealer that play both.
Sandscour Greatbow
Sandscour Greatbow
26% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sandscour Greatbow that play both.
Dreadbore
Dreadbore
15% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dreadbore that play both.
living legend - Classic Constructed
Voltaire, Strike Twice
Voltaire, Strike Twice
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Voltaire, Strike Twice that play both.
Red Liner
Red Liner
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red Liner that play both.
Shiver
Shiver
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Shiver that play both.
Action
New
Murky Water
Murky Water
Avg. played:  
2.002.000000000
100% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murky Water that play both.
Increase the Tension (Red)
Increase the Tension (Red)
Avg. played:  
2.132.133333333
35% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Red) that play both.
Over Flex (Red)
Over Flex (Red)
Avg. played:  
2.152.150000000
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Red) that play both.
Dead Eye
Dead Eye
Avg. played:  
2.782.777777778
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Dead Eye that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
2.502.500000000
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Seek and Destroy that play both.
Read the Glide Path (Blue)
Read the Glide Path (Blue)
Avg. played:  
2.292.294117647
23% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Blue) that play both.
Over Flex (Blue)
Over Flex (Blue)
Avg. played:  
2.252.250000000
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Over Flex (Blue) that play both.
Take Aim (Red)
Take Aim (Red)
Avg. played:  
2.632.631578947
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Red) that play both.
Nock the Deathwhistle
Nock the Deathwhistle
Avg. played:  
2.712.705882353
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Nock the Deathwhistle that play both.
Release the Tension (Red)
Release the Tension (Red)
Avg. played:  
2.792.785714286
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Red) that play both.
Read the Glide Path (Red)
Read the Glide Path (Red)
Avg. played:  
2.502.500000000
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Red) that play both.
Read the Glide Path (Yellow)
Read the Glide Path (Yellow)
Avg. played:  
2.292.285714286
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Read the Glide Path (Yellow) that play both.
Increase the Tension (Yellow)
Increase the Tension (Yellow)
Avg. played:  
1.891.888888889
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Increase the Tension (Yellow) that play both.
Fletch a Blue Tail
Fletch a Blue Tail
Avg. played:  
2.152.153846154
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Blue Tail that play both.
Lace with Inertia
Lace with Inertia
Avg. played:  
2.252.250000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Inertia that play both.
Warmonger's Diplomacy
Warmonger's Diplomacy
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Warmonger's Diplomacy that play both.
Call Down the Lightning
Call Down the Lightning
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Increase the Tension (Blue) and Call Down the Lightning that play both.
Point the Tip (Red)
Point the Tip (Red)
Avg. played:  
2.402.400000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Red) that play both.
Tri-shot
Tri-shot
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tri-shot that play both.
Release the Tension (Blue)
Release the Tension (Blue)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Blue) that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
2.102.100000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Bloodrot that play both.
Melting Point
Melting Point
Avg. played:  
2.502.500000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Melting Point that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Frailty that play both.
Poison the Tips
Poison the Tips
Avg. played:  
2.602.600000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Poison the Tips that play both.
Point the Tip (Blue)
Point the Tip (Blue)
Avg. played:  
2.442.444444444
10% of decksPercentage of decks that could play both Increase the Tension (Blue) and Point the Tip (Blue) that play both.
Lace with Frailty
Lace with Frailty
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lace with Frailty that play both.
Toxicity (Blue)
Toxicity (Blue)
Avg. played:  
2.502.500000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Blue) that play both.
Toxicity (Red)
Toxicity (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Toxicity (Red) that play both.
Fletch a Red Tail
Fletch a Red Tail
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Red Tail that play both.
Codex of Bloodrot
Codex of Bloodrot
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Bloodrot that play both.
Rapid Fire
Rapid Fire
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rapid Fire that play both.
Electrify (Red)
Electrify (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Electrify (Red) that play both.
Electrify (Blue)
Electrify (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Electrify (Blue) that play both.
Take Aim (Blue)
Take Aim (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Blue) that play both.
Blessing of Focus (Blue)
Blessing of Focus (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blessing of Focus (Blue) that play both.
Arctic Incarceration (Red)
Arctic Incarceration (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Arctic Incarceration (Red) that play both.
Release the Tension (Yellow)
Release the Tension (Yellow)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Release the Tension (Yellow) that play both.
Scout the Periphery (Red)
Scout the Periphery (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Scout the Periphery (Red) that play both.
Premeditate
Premeditate
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Premeditate that play both.
Fletch a Yellow Tail
Fletch a Yellow Tail
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fletch a Yellow Tail that play both.
Codex of Inertia
Codex of Inertia
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Codex of Inertia that play both.
Silver the Tip (Blue)
Silver the Tip (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Silver the Tip (Blue) that play both.
Take Aim (Yellow)
Take Aim (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Aim (Yellow) that play both.
Attack Action
Infecting Shot (Red)
Infecting Shot (Red)
Avg. played:  
2.402.400000000
32% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Red) that play both.
Remorseless
Remorseless
Avg. played:  
2.852.850000000
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Remorseless that play both.
Intoxicating Shot
Intoxicating Shot
Avg. played:  
2.502.500000000
29% of decksPercentage of decks that could play both Increase the Tension (Blue) and Intoxicating Shot that play both.
Sleep Dart (Red)
Sleep Dart (Red)
Avg. played:  
2.452.448275862
28% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Red) that play both.
Withering Shot (Red)
Withering Shot (Red)
Avg. played:  
2.292.285714286
27% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Red) that play both.
Hemorrhage Bore (Red)
Hemorrhage Bore (Red)
Avg. played:  
2.482.476190476
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hemorrhage Bore (Red) that play both.
Infecting Shot (Yellow)
Infecting Shot (Yellow)
Avg. played:  
2.272.272727273
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Yellow) that play both.
Sedation Shot (Red)
Sedation Shot (Red)
Avg. played:  
2.332.333333333
22% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Red) that play both.
Red in the Ledger
Red in the Ledger
Avg. played:  
2.452.450000000
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Red in the Ledger that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
2.412.409090909
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Red) that play both.
Fatigue Shot (Red)
Fatigue Shot (Red)
Avg. played:  
2.522.523809524
21% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Red) that play both.
Heat Seeker
Heat Seeker
Avg. played:  
2.712.714285714
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Heat Seeker that play both.
Immobilizing Shot
Immobilizing Shot
Avg. played:  
2.712.714285714
20% of decksPercentage of decks that could play both Increase the Tension (Blue) and Immobilizing Shot that play both.
Hamstring Shot (Red)
Hamstring Shot (Red)
Avg. played:  
2.392.388888889
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Red) that play both.
Pathing Helix (Red)
Pathing Helix (Red)
Avg. played:  
2.002.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pathing Helix (Red) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
2.792.785714286
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Endless Arrow that play both.
Murkmire Grapnel (Red)
Murkmire Grapnel (Red)
Avg. played:  
2.082.083333333
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Red) that play both.
Widowmaker (Red)
Widowmaker (Red)
Avg. played:  
2.212.214285714
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
2.602.600000000
18% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Red) that play both.
Battering Bolt
Battering Bolt
Avg. played:  
2.642.642857143
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Battering Bolt that play both.
Judge, Jury, Executioner
Judge, Jury, Executioner
Avg. played:  
1.001.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Judge, Jury, Executioner that play both.
Standing Order
Standing Order
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Standing Order that play both.
Spire Sniping (Red)
Spire Sniping (Red)
Avg. played:  
2.252.250000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Red) that play both.
Barbed Undertow
Barbed Undertow
Avg. played:  
2.172.166666667
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Barbed Undertow that play both.
Infecting Shot (Blue)
Infecting Shot (Blue)
Avg. played:  
2.552.545454545
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Infecting Shot (Blue) that play both.
Searing Shot (Red)
Searing Shot (Red)
Avg. played:  
2.212.210526316
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Red) that play both.
Salvage Shot (Red)
Salvage Shot (Red)
Avg. played:  
2.272.272727273
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Red) that play both.
Bolt'n' Shot (Blue)
Bolt'n' Shot (Blue)
Avg. played:  
2.672.666666667
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Blue) that play both.
Ridge Rider Shot (Red)
Ridge Rider Shot (Red)
Avg. played:  
2.332.333333333
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Red) that play both.
Withering Shot (Blue)
Withering Shot (Blue)
Avg. played:  
2.712.714285714
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Blue) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
2.102.100000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Red) that play both.
Widowmaker (Blue)
Widowmaker (Blue)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Blue) that play both.
Head Shot (Red)
Head Shot (Red)
Avg. played:  
2.362.363636364
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Red) that play both.
Drill Shot (Blue)
Drill Shot (Blue)
Avg. played:  
2.672.666666667
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Drill Shot (Blue) that play both.
Widowmaker (Yellow)
Widowmaker (Yellow)
Avg. played:  
2.502.500000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Widowmaker (Yellow) that play both.
Falcon Wing (Blue)
Falcon Wing (Blue)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Blue) that play both.
Sedation Shot (Blue)
Sedation Shot (Blue)
Avg. played:  
2.432.428571429
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Blue) that play both.
Bolt'n' Shot (Yellow)
Bolt'n' Shot (Yellow)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bolt'n' Shot (Yellow) that play both.
Timidity Point (Red)
Timidity Point (Red)
Avg. played:  
2.442.444444444
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Timidity Point (Red) that play both.
Sic 'Em Shot (Blue)
Sic 'Em Shot (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Blue) that play both.
Head Shot (Blue)
Head Shot (Blue)
Avg. played:  
2.502.500000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Head Shot (Blue) that play both.
Hamstring Shot (Blue)
Hamstring Shot (Blue)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Blue) that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.502.500000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Touch (Red) that play both.
Skybound Shot (Red)
Skybound Shot (Red)
Avg. played:  
2.402.400000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Red) that play both.
Spire Sniping (Blue)
Spire Sniping (Blue)
Avg. played:  
2.502.500000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Blue) that play both.
Virulent Touch (Red)
Virulent Touch (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Red) that play both.
Amplifying Arrow
Amplifying Arrow
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Amplifying Arrow that play both.
Murkmire Grapnel (Yellow)
Murkmire Grapnel (Yellow)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Yellow) that play both.
Fatigue Shot (Blue)
Fatigue Shot (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fatigue Shot (Blue) that play both.
Sic 'Em Shot (Red)
Sic 'Em Shot (Red)
Avg. played:  
1.501.500000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Enlightened Strike that play both.
Frost Lock
Frost Lock
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frost Lock that play both.
Ridge Rider Shot (Blue)
Ridge Rider Shot (Blue)
Avg. played:  
2.572.571428571
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ridge Rider Shot (Blue) that play both.
Sleep Dart (Blue)
Sleep Dart (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Blue) that play both.
Long Shot (Red)
Long Shot (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Long Shot (Red) that play both.
Withering Shot (Yellow)
Withering Shot (Yellow)
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Withering Shot (Yellow) that play both.
Sedation Shot (Yellow)
Sedation Shot (Yellow)
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sedation Shot (Yellow) that play both.
Death Touch (Blue)
Death Touch (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Death Touch (Blue) that play both.
Falcon Wing (Yellow)
Falcon Wing (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Falcon Wing (Yellow) that play both.
Murkmire Grapnel (Blue)
Murkmire Grapnel (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Murkmire Grapnel (Blue) that play both.
Skybound Shot (Blue)
Skybound Shot (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Blue) that play both.
Skybound Shot (Yellow)
Skybound Shot (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Skybound Shot (Yellow) that play both.
Spire Sniping (Yellow)
Spire Sniping (Yellow)
Avg. played:  
2.502.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spire Sniping (Yellow) that play both.
Virulent Touch (Blue)
Virulent Touch (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Blue) that play both.
Virulent Touch (Yellow)
Virulent Touch (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Virulent Touch (Yellow) that play both.
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sic 'Em Shot (Yellow) that play both.
Sleep Dart (Yellow)
Sleep Dart (Yellow)
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sleep Dart (Yellow) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Ravenous Rabble (Red) that play both.
Searing Shot (Blue)
Searing Shot (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Blue) that play both.
Buzz Bolt (Yellow)
Buzz Bolt (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buzz Bolt (Yellow) that play both.
Light it Up
Light it Up
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Light it Up that play both.
Hamstring Shot (Yellow)
Hamstring Shot (Yellow)
Avg. played:  
1.501.500000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Hamstring Shot (Yellow) that play both.
Salvage Shot (Blue)
Salvage Shot (Blue)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Salvage Shot (Blue) that play both.
Searing Shot (Yellow)
Searing Shot (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Searing Shot (Yellow) that play both.
Blizzard Bolt (Red)
Blizzard Bolt (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Blizzard Bolt (Red) that play both.
Attack Reaction
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
30% of decksPercentage of decks that could play both Increase the Tension (Blue) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
19% of decksPercentage of decks that could play both Increase the Tension (Blue) and Buzzsaw Trap that play both.
Bloodrot Trap
Bloodrot Trap
Avg. played:  
2.172.166666667
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Bloodrot Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Spike Pit Trap that play both.
Frailty Trap
Frailty Trap
Avg. played:  
2.202.200000000
16% of decksPercentage of decks that could play both Increase the Tension (Blue) and Frailty Trap that play both.
Take Cover (Red)
Take Cover (Red)
Avg. played:  
2.232.230769231
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Red) that play both.
Inertia Trap
Inertia Trap
Avg. played:  
2.442.444444444
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Inertia Trap that play both.
Tarpit Trap
Tarpit Trap
Avg. played:  
2.432.428571429
14% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tarpit Trap that play both.
Boulder Trap
Boulder Trap
Avg. played:  
2.332.333333333
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Boulder Trap that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Fate Foreseen that play both.
Rockslide Trap
Rockslide Trap
Avg. played:  
1.921.923076923
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rockslide Trap that play both.
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.502.500000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Sink Below (Red) that play both.
Tripwire Trap
Tripwire Trap
Avg. played:  
1.561.555555556
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Tripwire Trap that play both.
Pitfall Trap
Pitfall Trap
Avg. played:  
2.082.083333333
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pitfall Trap that play both.
Pendulum Trap
Pendulum Trap
Avg. played:  
2.602.600000000
8% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pendulum Trap that play both.
Take Cover (Yellow)
Take Cover (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Take Cover (Yellow) that play both.
Instant
Reel In
Reel In
Avg. played:  
2.752.750000000
50% of decksPercentage of decks that could play both Increase the Tension (Blue) and Reel In that play both.
Rain Razors
Rain Razors
Avg. played:  
2.602.600000000
17% of decksPercentage of decks that could play both Increase the Tension (Blue) and Rain Razors that play both.
Feign Death
Feign Death
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Increase the Tension (Blue) and Feign Death that play both.
Memorial Ground (Yellow)
Memorial Ground (Yellow)
Avg. played:  
2.572.571428571
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Memorial Ground (Yellow) that play both.
Lightning Press (Red)
Lightning Press (Red)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Increase the Tension (Blue) and Lightning Press (Red) that play both.
Oasis Respite (Red)
Oasis Respite (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Increase the Tension (Blue) and Oasis Respite (Red) that play both.
Pulse of Volthaven
Pulse of Volthaven
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Increase the Tension (Blue) and Pulse of Volthaven that play both.
Resource
Eye of Ophidia
Eye of Ophidia
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Increase the Tension (Blue) and Eye of Ophidia that play both.
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Increase the Tension (Blue) and Plague Hive that play both.