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$0.22
335 decks (0.05305%)
Spellvoid
Price History
Run into Trouble
Warrior,brute Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
3.09
3.085313614
Average Defense Value:
2.37
2.371157867
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
24% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.99
Olympia, Prized Fighter
19% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$----
Rhinar, Reckless Rampage
11% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$----
Kayo, Armed and Dangerous
10% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Olympia
8% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$1.76
Kassai of the Golden Sand
8% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$168.75
Fang, Dracai of Blades
8% of decks
Percentage of decks that could play both Run into Trouble and Fang, Dracai of Blades that play both.
$----
Kassai
6% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
$----
Dorinthea Ironsong
5% of decks
Percentage of decks that could play both Run into Trouble and Dorinthea Ironsong that play both.
Equipment
$0.15
Flat Trackers
35% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$----
Savage Sash
35% of decks
Percentage of decks that could play both Run into Trouble and Savage Sash that play both.
$0.93
Nullrune Gloves
33% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$130.00
Grains of Bloodspill
28% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.30
Prized Galea
25% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.25
Knucklehead
25% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$0.60
Nullrune Boots
23% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$0.15
Raw Meat
21% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$35.93
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$195.99
Quickdodge Flexors
19% of decks
Percentage of decks that could play both Run into Trouble and Quickdodge Flexors that play both.
$0.15
Gauntlet of Might
19% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$138.22
Valiant Dynamo
19% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$0.48
Nullrune Hood
18% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$0.25
Beaten Trackers
18% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$0.25
Refraction Bolters
17% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$2.99
Hide Tanner
17% of decks
Percentage of decks that could play both Run into Trouble and Hide Tanner that play both.
$59.98
Scowling Flesh Bag
16% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$74.95
Apex Bonebreaker
15% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$162.50
Fyendal's Spring Tunic
14% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$28.38
Scabskin Leathers
14% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$4.72
Skullhorn
13% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$0.17
Barkbone Strapping
13% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$25.99
Kabuto of Imperial Authority
12% of decks
Percentage of decks that could play both Run into Trouble and Kabuto of Imperial Authority that play both.
$0.25
Parry Blade
11% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$0.15
Beckon Applause
11% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$0.25
Goliath Gauntlet
10% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$23.99
Ironsong Versus
10% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.18
Gallantry Gold
10% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$0.16
Vigor Girth
9% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$0.33
Nullrune Robe
9% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$125.00
Crown of Providence
8% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$6.21
Courage of Bladehold
8% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$0.23
Hood of Red Sand
7% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$129.50
Stonewall Gauntlet
6% of decks
Percentage of decks that could play both Run into Trouble and Stonewall Gauntlet that play both.
$29.97
Arcanite Fortress
6% of decks
Percentage of decks that could play both Run into Trouble and Arcanite Fortress that play both.
Weapon
$0.25
Mandible Claw
23% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.29
Hot Streak
18% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Cintari Saber
18% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Mini Meataxe
16% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.25
Ball Breaker
11% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.65
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$0.15
Lead with Speed (Red)
Avg. played:
2.30
2.298611111
30% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$1.50
Visit the Golden Anvil
Avg. played:
2.85
2.846153846
28% of decks
Percentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
$0.15
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.15
Edge Ahead (Red)
Avg. played:
2.67
2.670588235
17% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.15
Goblet of Bloodrun Wine
Avg. played:
2.54
2.544554455
16% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.15
Lead with Power (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$72.99
The Weakest Link
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and The Weakest Link that play both.
$0.15
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$13.12
Unsheathed
Avg. played:
2.54
2.538461538
13% of decks
Percentage of decks that could play both Run into Trouble and Unsheathed that play both.
$0.25
Sigil of Cycles
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
$0.15
Edge Ahead (Blue)
Avg. played:
2.62
2.622950820
11% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$0.15
Hold 'em (Red)
Avg. played:
2.62
2.622950820
11% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$6.27
Bloodrush Bellow
Avg. played:
2.68
2.679245283
11% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$0.26
Hit and Run (Blue)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.15
Hold 'em (Blue)
Avg. played:
2.55
2.551020408
8% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.15
Smashback Alehorn
Avg. played:
2.45
2.448979592
8% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$4.01
Commanding Performance
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$0.26
Blessing of Vynserakai
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Blessing of Vynserakai that play both.
$0.98
Relentless Pursuit
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Relentless Pursuit that play both.
$12.00
Dual Threat
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Dual Threat that play both.
$0.35
Trot Along
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Trot Along that play both.
$0.30
Cut Deep (Red)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Cut Deep (Red) that play both.
$3.80
Sharpened Senses
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Sharpened Senses that play both.
$0.50
Twist and Turn (Red)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Twist and Turn (Red) that play both.
$3.75
Double Down
Avg. played:
2.57
2.568181818
7% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.15
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$0.31
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$0.15
Draw Swords (Red)
Avg. played:
2.46
2.459459459
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$0.17
Money Where Ya Mouth Is (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$0.44
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$0.15
Edge Ahead (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$5.75
Spoils of War
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Spoils of War that play both.
Attack Action
$0.17
Agile Windup (Blue)
Avg. played:
2.31
2.311111111
28% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.15
Agile Windup (Red)
Avg. played:
2.24
2.238938053
26% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.15
Wild Ride (Red)
Avg. played:
2.27
2.270270270
24% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.13
Bare Fangs (Red)
Avg. played:
2.24
2.235294118
23% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.20
Agile Windup (Yellow)
Avg. played:
2.34
2.336206897
23% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.15
Mighty Windup (Blue)
Avg. played:
2.20
2.197916667
23% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.13
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.15
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.25
Pack Call (Blue)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.21
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.15
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rising Power (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$7.79
Runner Runner
Avg. played:
2.68
2.684931507
15% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$4.16
Splatter Skull
Avg. played:
2.70
2.700000000
13% of decks
Percentage of decks that could play both Run into Trouble and Splatter Skull that play both.
$0.15
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.21
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$0.18
Wrecker Romp (Blue)
Avg. played:
2.62
2.615384615
12% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$16.00
Run Roughshod
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Run Roughshod that play both.
$83.59
Command and Conquer
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$0.15
Wage Agility (Red)
Avg. played:
2.56
2.561403509
10% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$11.73
Beast Within
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$2.67
Strength Rules All
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Strength Rules All that play both.
$0.25
Clash of Agility (Red)
Avg. played:
2.55
2.549019608
8% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$27.96
Swing Big
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$0.25
Savage Feast (Red)
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$0.88
Pulping (Red)
Avg. played:
2.44
2.444444444
7% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.15
Assault and Battery (Blue)
Avg. played:
2.51
2.511627907
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$19.98
Send Packing
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.15
Assault and Battery (Red)
Avg. played:
2.49
2.486486486
6% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$42.11
Enlightened Strike
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
$0.15
Pack Hunt (Red)
Avg. played:
2.51
2.514285714
5% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
Attack Reaction
$5.03
Jagged Edge
Avg. played:
3.00
3.000000000
46% of decks
Percentage of decks that could play both Run into Trouble and Jagged Edge that play both.
$6.95
Provoke
Avg. played:
3.00
3.000000000
42% of decks
Percentage of decks that could play both Run into Trouble and Provoke that play both.
$8.99
Glint the Quicksilver
Avg. played:
2.72
2.720930233
19% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$2.50
Up the Ante
Avg. played:
2.75
2.750000000
17% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.16
Blade Runner (Red)
Avg. played:
2.67
2.666666667
13% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.16
Blade Runner (Blue)
Avg. played:
2.59
2.587301587
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$0.20
Take the Upper Hand (Red)
Avg. played:
2.58
2.578125000
11% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$30.00
Blade Flurry
Avg. played:
2.56
2.564516129
10% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.15
Agile Engagement (Red)
Avg. played:
2.43
2.428571429
8% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$0.25
Exposed
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Exposed that play both.
$5.07
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.15
Blade Runner (Yellow)
Avg. played:
2.53
2.531914894
7% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.20
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.83
Rout
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Rout that play both.
Defense Reaction
$3.24
Sink Below (Red)
Avg. played:
2.72
2.722222222
16% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$120.00
Shelter from the Storm
Avg. played:
2.67
2.666666667
15% of decks
Percentage of decks that could play both Run into Trouble and Shelter from the Storm that play both.
$0.35
Den of the Spider
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Run into Trouble and Den of the Spider that play both.
$2.31
Fate Foreseen
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$0.34
Smoke Out
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Smoke Out that play both.
$1.50
Reckless Swing
Avg. played:
2.49
2.489795918
7% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$0.25
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
Block
$0.20
Hearty Block
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.20
Test of Agility
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
$0.28
Take it on the Chin
Avg. played:
2.38
2.378571429
21% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.25
Arcane Polarity (Red)
Avg. played:
2.70
2.700000000
13% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
$1.09
Count Your Blessings (Red)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
$3.20
Count Your Blessings (Yellow)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.
$0.25
Slap-Happy
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slap-Happy that play both.