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Run into Trouble
359 decks (0.04927%)
Price History
Run into Trouble
Brute,warrior Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value: 
3.093.086344567
Average Defense Value:  
2.372.368549196
Hero
New
Tuffnut, Bumbling Hulkster
Tuffnut, Bumbling Hulkster
50% of decksPercentage of decks that could play both Run into Trouble and Tuffnut, Bumbling Hulkster that play both.
New
Kayo, Underhanded Cheat
Kayo, Underhanded Cheat
25% of decksPercentage of decks that could play both Run into Trouble and Kayo, Underhanded Cheat that play both.
Kayo
Kayo
25% of decksPercentage of decks that could play both Run into Trouble and Kayo that play both.
Olympia, Prized Fighter
Olympia, Prized Fighter
20% of decksPercentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
Rhinar, Reckless Rampage
Rhinar, Reckless Rampage
10% of decksPercentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous
10% of decksPercentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
Kassai of the Golden Sand
Kassai of the Golden Sand
8% of decksPercentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
Olympia
Olympia
8% of decksPercentage of decks that could play both Run into Trouble and Olympia that play both.
Kassai
Kassai
6% of decksPercentage of decks that could play both Run into Trouble and Kassai that play both.
Dorinthea Ironsong
Dorinthea Ironsong
5% of decksPercentage of decks that could play both Run into Trouble and Dorinthea Ironsong that play both.
Equipment
Flat Trackers
Flat Trackers
34% of decksPercentage of decks that could play both Run into Trouble and Flat Trackers that play both.
Nullrune Gloves
Nullrune Gloves
33% of decksPercentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
Savage Sash
Savage Sash
33% of decksPercentage of decks that could play both Run into Trouble and Savage Sash that play both.
Grains of Bloodspill
Grains of Bloodspill
27% of decksPercentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
Prized Galea
Prized Galea
25% of decksPercentage of decks that could play both Run into Trouble and Prized Galea that play both.
Knucklehead
Knucklehead
25% of decksPercentage of decks that could play both Run into Trouble and Knucklehead that play both.
New
Horns of the Despised
Horns of the Despised
25% of decksPercentage of decks that could play both Run into Trouble and Horns of the Despised that play both.
New
Laughing Knee-Slappers
Laughing Knee-Slappers
25% of decksPercentage of decks that could play both Run into Trouble and Laughing Knee-Slappers that play both.
New
Golden Gait
Golden Gait
25% of decksPercentage of decks that could play both Run into Trouble and Golden Gait that play both.
New
Golden Galea
Golden Galea
25% of decksPercentage of decks that could play both Run into Trouble and Golden Galea that play both.
New
Golden Gauntlets
Golden Gauntlets
25% of decksPercentage of decks that could play both Run into Trouble and Golden Gauntlets that play both.
New
Golden Heart Plate
Golden Heart Plate
25% of decksPercentage of decks that could play both Run into Trouble and Golden Heart Plate that play both.
Nullrune Boots
Nullrune Boots
23% of decksPercentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
Raw Meat
Raw Meat
21% of decksPercentage of decks that could play both Run into Trouble and Raw Meat that play both.
Braveforge Bracers
Braveforge Bracers
20% of decksPercentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
Gauntlet of Might
Gauntlet of Might
19% of decksPercentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
Valiant Dynamo
Valiant Dynamo
18% of decksPercentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
Nullrune Hood
Nullrune Hood
18% of decksPercentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
Refraction Bolters
Refraction Bolters
18% of decksPercentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
Beaten Trackers
Beaten Trackers
17% of decksPercentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
Scowling Flesh Bag
Scowling Flesh Bag
16% of decksPercentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
Scabskin Leathers
Scabskin Leathers
15% of decksPercentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
Apex Bonebreaker
Apex Bonebreaker
15% of decksPercentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
Hide Tanner
Hide Tanner
14% of decksPercentage of decks that could play both Run into Trouble and Hide Tanner that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
14% of decksPercentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
Kabuto of Imperial Authority
Kabuto of Imperial Authority
14% of decksPercentage of decks that could play both Run into Trouble and Kabuto of Imperial Authority that play both.
Skullhorn
Skullhorn
13% of decksPercentage of decks that could play both Run into Trouble and Skullhorn that play both.
Barkbone Strapping
Barkbone Strapping
13% of decksPercentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
Quickdodge Flexors
Quickdodge Flexors
11% of decksPercentage of decks that could play both Run into Trouble and Quickdodge Flexors that play both.
Parry Blade
Parry Blade
11% of decksPercentage of decks that could play both Run into Trouble and Parry Blade that play both.
Beckon Applause
Beckon Applause
11% of decksPercentage of decks that could play both Run into Trouble and Beckon Applause that play both.
Gallantry Gold
Gallantry Gold
10% of decksPercentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
Ironsong Versus
Ironsong Versus
10% of decksPercentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
Goliath Gauntlet
Goliath Gauntlet
10% of decksPercentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
Nullrune Robe
Nullrune Robe
9% of decksPercentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
Vigor Girth
Vigor Girth
9% of decksPercentage of decks that could play both Run into Trouble and Vigor Girth that play both.
Courage of Bladehold
Courage of Bladehold
8% of decksPercentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
Crown of Providence
Crown of Providence
8% of decksPercentage of decks that could play both Run into Trouble and Crown of Providence that play both.
Hood of Red Sand
Hood of Red Sand
7% of decksPercentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
Arcanite Fortress
Arcanite Fortress
6% of decksPercentage of decks that could play both Run into Trouble and Arcanite Fortress that play both.
Stonewall Gauntlet
Stonewall Gauntlet
5% of decksPercentage of decks that could play both Run into Trouble and Stonewall Gauntlet that play both.
Weapon
Mandible Claw
Mandible Claw
24% of decksPercentage of decks that could play both Run into Trouble and Mandible Claw that play both.
Cintari Saber
Cintari Saber
18% of decksPercentage of decks that could play both Run into Trouble and Cintari Saber that play both.
Hot Streak
Hot Streak
17% of decksPercentage of decks that could play both Run into Trouble and Hot Streak that play both.
Mini Meataxe
Mini Meataxe
16% of decksPercentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
Ball Breaker
Ball Breaker
11% of decksPercentage of decks that could play both Run into Trouble and Ball Breaker that play both.
Hatchet of Body
Hatchet of Body
10% of decksPercentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
Hatchet of Mind
Hatchet of Mind
10% of decksPercentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
Decimator Great Axe
Decimator Great Axe
6% of decksPercentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
Lead with Speed (Red)
Lead with Speed (Red)
Avg. played:  
2.302.302631579
30% of decksPercentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
New
Booze!
Booze!
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Booze! that play both.
New
Villainous Pose (Blue)
Villainous Pose (Blue)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Villainous Pose (Blue) that play both.
New
Villainous Pose (Yellow)
Villainous Pose (Yellow)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Villainous Pose (Yellow) that play both.
Visit the Golden Anvil
Visit the Golden Anvil
Avg. played:  
2.822.821428571
24% of decksPercentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
Lead with Speed (Blue)
Lead with Speed (Blue)
Avg. played:  
2.002.000000000
19% of decksPercentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
Edge Ahead (Red)
Edge Ahead (Red)
Avg. played:  
2.692.688172043
18% of decksPercentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
Goblet of Bloodrun Wine
Goblet of Bloodrun Wine
Avg. played:  
2.572.568807339
17% of decksPercentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
Lead with Power (Red)
Lead with Power (Red)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
Lead with Power (Blue)
Lead with Power (Blue)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
Trot Along
Trot Along
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Run into Trouble and Trot Along that play both.
The Weakest Link
The Weakest Link
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Run into Trouble and The Weakest Link that play both.
Hold 'em (Red)
Hold 'em (Red)
Avg. played:  
2.632.632352941
12% of decksPercentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
Edge Ahead (Blue)
Edge Ahead (Blue)
Avg. played:  
2.602.602941176
11% of decksPercentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
Bloodrush Bellow
Bloodrush Bellow
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
Unsheathed
Unsheathed
Avg. played:  
2.542.538461538
10% of decksPercentage of decks that could play both Run into Trouble and Unsheathed that play both.
Amethyst Amulet
Amethyst Amulet
Avg. played:  
1.001.000000000
10% of decksPercentage of decks that could play both Run into Trouble and Amethyst Amulet that play both.
Hit and Run (Blue)
Hit and Run (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
Sigil of Cycles
Sigil of Cycles
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
Hold 'em (Blue)
Hold 'em (Blue)
Avg. played:  
2.532.527272727
8% of decksPercentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
Smashback Alehorn
Smashback Alehorn
Avg. played:  
2.442.442307692
8% of decksPercentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
Commanding Performance
Commanding Performance
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Commanding Performance that play both.
Double Down
Double Down
Avg. played:  
2.542.540000000
8% of decksPercentage of decks that could play both Run into Trouble and Double Down that play both.
Lead with Speed (Yellow)
Lead with Speed (Yellow)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
Sharpened Senses
Sharpened Senses
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Sharpened Senses that play both.
Barraging Beatdown (Blue)
Barraging Beatdown (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
Draw Swords (Red)
Draw Swords (Red)
Avg. played:  
2.442.439024390
6% of decksPercentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
Spoils of War
Spoils of War
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Spoils of War that play both.
Slice and Dice (Red)
Slice and Dice (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
Spill Blood
Spill Blood
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Spill Blood that play both.
Edge Ahead (Yellow)
Edge Ahead (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
Hit and Run (Red)
Hit and Run (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Hit and Run (Red) that play both.
Attack Action
New
Flex Speed (Red)
Flex Speed (Red)
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Run into Trouble and Flex Speed (Red) that play both.
New
Flex Strength (Red)
Flex Strength (Red)
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Run into Trouble and Flex Strength (Red) that play both.
New
Old Leather and Vim
Old Leather and Vim
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Run into Trouble and Old Leather and Vim that play both.
New
Smash with Big Rock
Smash with Big Rock
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Run into Trouble and Smash with Big Rock that play both.
New
Vigorous Smashup (Blue)
Vigorous Smashup (Blue)
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Run into Trouble and Vigorous Smashup (Blue) that play both.
New
Vigorous Smashup (Yellow)
Vigorous Smashup (Yellow)
Avg. played:  
3.003.000000000
50% of decksPercentage of decks that could play both Run into Trouble and Vigorous Smashup (Yellow) that play both.
Agile Windup (Blue)
Agile Windup (Blue)
Avg. played:  
2.292.294520548
29% of decksPercentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
Agile Windup (Red)
Agile Windup (Red)
Avg. played:  
2.232.230769231
25% of decksPercentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
New
Tough Smashup (Blue)
Tough Smashup (Blue)
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Tough Smashup (Blue) that play both.
New
Battered, Beaten, and Broken
Battered, Beaten, and Broken
Avg. played:  
1.001.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Battered, Beaten, and Broken that play both.
New
Escalate Violence
Escalate Violence
Avg. played:  
1.001.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Escalate Violence that play both.
New
Flex Speed (Yellow)
Flex Speed (Yellow)
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Flex Speed (Yellow) that play both.
New
Flex Strength (Blue)
Flex Strength (Blue)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Flex Strength (Blue) that play both.
New
Flex Strength (Yellow)
Flex Strength (Yellow)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Flex Strength (Yellow) that play both.
New
Instill Fear (Blue)
Instill Fear (Blue)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Instill Fear (Blue) that play both.
New
Instill Fear (Red)
Instill Fear (Red)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Instill Fear (Red) that play both.
New
Instill Fear (Yellow)
Instill Fear (Yellow)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Instill Fear (Yellow) that play both.
New
Low Blow
Low Blow
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Low Blow that play both.
New
Offensive Behavior
Offensive Behavior
Avg. played:  
1.001.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Offensive Behavior that play both.
New
Right Behind You (Blue)
Right Behind You (Blue)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Right Behind You (Blue) that play both.
New
Take That! (Red)
Take That! (Red)
Avg. played:  
2.002.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Take That! (Red) that play both.
Wild Ride (Red)
Wild Ride (Red)
Avg. played:  
2.262.258333333
25% of decksPercentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
Bare Fangs (Red)
Bare Fangs (Red)
Avg. played:  
2.252.245614035
24% of decksPercentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
Mighty Windup (Blue)
Mighty Windup (Blue)
Avg. played:  
2.192.192307692
23% of decksPercentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
Agile Windup (Yellow)
Agile Windup (Yellow)
Avg. played:  
2.322.319672131
23% of decksPercentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
Bare Fangs (Yellow)
Bare Fangs (Yellow)
Avg. played:  
2.002.000000000
23% of decksPercentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
Wild Ride (Yellow)
Wild Ride (Yellow)
Avg. played:  
2.002.000000000
22% of decksPercentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
Fearless Confrontation
Fearless Confrontation
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Run into Trouble and Fearless Confrontation that play both.
Pack Call (Blue)
Pack Call (Blue)
Avg. played:  
2.002.000000000
19% of decksPercentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
Pack Call (Yellow)
Pack Call (Yellow)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
Rally the Rearguard (Red)
Rally the Rearguard (Red)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
Rising Power (Red)
Rising Power (Red)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
Runner Runner
Runner Runner
Avg. played:  
2.702.702702703
14% of decksPercentage of decks that could play both Run into Trouble and Runner Runner that play both.
Down But Not Out (Red)
Down But Not Out (Red)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
Rising Power (Yellow)
Rising Power (Yellow)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
Wrecker Romp (Blue)
Wrecker Romp (Blue)
Avg. played:  
2.622.616438356
13% of decksPercentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
Command and Conquer
Command and Conquer
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Run into Trouble and Command and Conquer that play both.
Run Roughshod
Run Roughshod
Avg. played:  
2.652.650000000
10% of decksPercentage of decks that could play both Run into Trouble and Run Roughshod that play both.
Splatter Skull
Splatter Skull
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Run into Trouble and Splatter Skull that play both.
Sea Legs
Sea Legs
Avg. played:  
2.502.500000000
10% of decksPercentage of decks that could play both Run into Trouble and Sea Legs that play both.
Sirens of Safe Harbor (Red)
Sirens of Safe Harbor (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Run into Trouble and Sirens of Safe Harbor (Red) that play both.
Rally the Coast Guard (Blue)
Rally the Coast Guard (Blue)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Run into Trouble and Rally the Coast Guard (Blue) that play both.
Wage Agility (Red)
Wage Agility (Red)
Avg. played:  
2.552.550000000
9% of decksPercentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
Beast Within
Beast Within
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Run into Trouble and Beast Within that play both.
Savage Feast (Red)
Savage Feast (Red)
Avg. played:  
2.472.465517241
9% of decksPercentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
Swing Big
Swing Big
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Swing Big that play both.
Pulping (Red)
Pulping (Red)
Avg. played:  
2.432.431372549
8% of decksPercentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
Strength Rules All
Strength Rules All
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Strength Rules All that play both.
Clash of Agility (Red)
Clash of Agility (Red)
Avg. played:  
2.522.519230769
8% of decksPercentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
Thick Hide Hunter
Thick Hide Hunter
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Thick Hide Hunter that play both.
Assault and Battery (Blue)
Assault and Battery (Blue)
Avg. played:  
2.492.489361702
7% of decksPercentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
Assault and Battery (Red)
Assault and Battery (Red)
Avg. played:  
2.472.465116279
6% of decksPercentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
Send Packing
Send Packing
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Send Packing that play both.
Pack Hunt (Red)
Pack Hunt (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
Rising Energy (Red)
Rising Energy (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Rising Energy (Red) that play both.
Attack Reaction
Provoke
Provoke
Avg. played:  
3.003.000000000
30% of decksPercentage of decks that could play both Run into Trouble and Provoke that play both.
Jagged Edge
Jagged Edge
Avg. played:  
3.003.000000000
30% of decksPercentage of decks that could play both Run into Trouble and Jagged Edge that play both.
Glint the Quicksilver
Glint the Quicksilver
Avg. played:  
2.732.733333333
18% of decksPercentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
Up the Ante
Up the Ante
Avg. played:  
2.762.759036145
18% of decksPercentage of decks that could play both Run into Trouble and Up the Ante that play both.
Blade Runner (Red)
Blade Runner (Red)
Avg. played:  
2.682.680555556
14% of decksPercentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
Take the Upper Hand (Red)
Take the Upper Hand (Red)
Avg. played:  
2.602.600000000
12% of decksPercentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
Blade Runner (Blue)
Blade Runner (Blue)
Avg. played:  
2.572.565217391
11% of decksPercentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
Blade Flurry
Blade Flurry
Avg. played:  
2.582.584615385
11% of decksPercentage of decks that could play both Run into Trouble and Blade Flurry that play both.
Agile Engagement (Red)
Agile Engagement (Red)
Avg. played:  
2.432.431372549
8% of decksPercentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
Shift the Tide of Battle
Shift the Tide of Battle
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
Blade Runner (Yellow)
Blade Runner (Yellow)
Avg. played:  
2.512.509803922
7% of decksPercentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
Take the Upper Hand (Blue)
Take the Upper Hand (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
Defense Reaction
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.722.720000000
15% of decksPercentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
Put in Context
Put in Context
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Run into Trouble and Put in Context that play both.
Shelter from the Storm
Shelter from the Storm
Avg. played:  
2.572.571428571
9% of decksPercentage of decks that could play both Run into Trouble and Shelter from the Storm that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
Reckless Swing
Reckless Swing
Avg. played:  
2.472.471698113
8% of decksPercentage of decks that could play both Run into Trouble and Reckless Swing that play both.
Steelblade Shunt (Blue)
Steelblade Shunt (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
Steelblade Shunt (Red)
Steelblade Shunt (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
Den of the Spider
Den of the Spider
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Den of the Spider that play both.
Block
Hearty Block
Hearty Block
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Hearty Block that play both.
Test of Agility
Test of Agility
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
New
Arrogant Showboating
Arrogant Showboating
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Run into Trouble and Arrogant Showboating that play both.
Take it on the Chin
Take it on the Chin
Avg. played:  
2.582.576923077
21% of decksPercentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
Arcane Polarity (Red)
Arcane Polarity (Red)
Avg. played:  
2.712.714285714
14% of decksPercentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
Count Your Blessings (Red)
Count Your Blessings (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
Count Your Blessings (Yellow)
Count Your Blessings (Yellow)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.