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$0.25
354 decks (0.05045%)
Spellvoid
Price History
Run into Trouble
Brute,warrior Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
3.08
3.083646463
Average Defense Value:
2.37
2.367676198
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
25% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.69
Olympia, Prized Fighter
20% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$----
Kayo, Armed and Dangerous
10% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Rhinar, Reckless Rampage
10% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$1.66
Kassai of the Golden Sand
8% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Olympia
8% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$----
Kassai
6% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
$----
Dorinthea Ironsong
5% of decks
Percentage of decks that could play both Run into Trouble and Dorinthea Ironsong that play both.
$141.99
Fang, Dracai of Blades
5% of decks
Percentage of decks that could play both Run into Trouble and Fang, Dracai of Blades that play both.
Equipment
$0.15
Flat Trackers
34% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$----
Savage Sash
34% of decks
Percentage of decks that could play both Run into Trouble and Savage Sash that play both.
$0.72
Nullrune Gloves
33% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$115.85
Grains of Bloodspill
27% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.25
Knucklehead
25% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$0.26
Prized Galea
25% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.51
Nullrune Boots
23% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$0.15
Raw Meat
21% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$30.98
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$0.15
Gauntlet of Might
19% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$127.92
Valiant Dynamo
19% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$0.50
Nullrune Hood
18% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$0.29
Beaten Trackers
18% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$0.19
Refraction Bolters
18% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$98.97
Scowling Flesh Bag
16% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$24.99
Kabuto of Imperial Authority
15% of decks
Percentage of decks that could play both Run into Trouble and Kabuto of Imperial Authority that play both.
$2.06
Hide Tanner
15% of decks
Percentage of decks that could play both Run into Trouble and Hide Tanner that play both.
$93.23
Apex Bonebreaker
15% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$28.49
Scabskin Leathers
14% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$150.72
Fyendal's Spring Tunic
14% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$4.00
Skullhorn
13% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$0.16
Barkbone Strapping
13% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$244.00
Quickdodge Flexors
13% of decks
Percentage of decks that could play both Run into Trouble and Quickdodge Flexors that play both.
$0.24
Parry Blade
11% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$0.15
Beckon Applause
10% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$0.15
Gallantry Gold
10% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$27.19
Ironsong Versus
10% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.25
Goliath Gauntlet
10% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$0.33
Nullrune Robe
9% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$0.15
Vigor Girth
9% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$4.07
Courage of Bladehold
8% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$140.48
Crown of Providence
8% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$0.25
Hood of Red Sand
7% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$33.62
Arcanite Fortress
6% of decks
Percentage of decks that could play both Run into Trouble and Arcanite Fortress that play both.
$54.38
Stonewall Gauntlet
5% of decks
Percentage of decks that could play both Run into Trouble and Stonewall Gauntlet that play both.
Weapon
$0.25
Mandible Claw
25% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Cintari Saber
18% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.29
Hot Streak
17% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Mini Meataxe
16% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.25
Ball Breaker
11% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
10% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
10% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.52
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$0.15
Lead with Speed (Red)
Avg. played:
2.30
2.302631579
30% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$4.00
Visit the Golden Anvil
Avg. played:
3.00
3.000000000
24% of decks
Percentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
$0.15
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.15
Edge Ahead (Red)
Avg. played:
2.69
2.692307692
18% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.15
Goblet of Bloodrun Wine
Avg. played:
2.56
2.564814815
17% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.15
Lead with Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.46
Trot Along
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Trot Along that play both.
$0.15
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$----
Amethyst Amulet
Avg. played:
1.00
1.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Amethyst Amulet that play both.
$48.68
The Weakest Link
Avg. played:
3.00
3.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and The Weakest Link that play both.
$0.15
Hold 'em (Red)
Avg. played:
2.64
2.636363636
12% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$0.15
Edge Ahead (Blue)
Avg. played:
2.61
2.606060606
11% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$4.59
Bloodrush Bellow
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$18.03
Unsheathed
Avg. played:
2.54
2.538461538
10% of decks
Percentage of decks that could play both Run into Trouble and Unsheathed that play both.
$0.30
Hit and Run (Blue)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.25
Sigil of Cycles
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
$0.15
Hold 'em (Blue)
Avg. played:
2.53
2.528301887
8% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.15
Smashback Alehorn
Avg. played:
2.45
2.450980392
8% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$2.89
Commanding Performance
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$6.21
Sharpened Senses
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Sharpened Senses that play both.
$2.39
Double Down
Avg. played:
2.54
2.541666667
7% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.15
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$0.25
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$0.15
Draw Swords (Red)
Avg. played:
2.44
2.439024390
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$5.00
Spoils of War
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Spoils of War that play both.
$0.50
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$1.96
Spill Blood
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Spill Blood that play both.
$0.15
Edge Ahead (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$0.25
Hit and Run (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Red) that play both.
$0.28
Blessing of Vynserakai
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Blessing of Vynserakai that play both.
$0.90
Relentless Pursuit
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Relentless Pursuit that play both.
$10.69
Dual Threat
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Dual Threat that play both.
$0.25
Cut Deep (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Cut Deep (Red) that play both.
$0.50
Twist and Turn (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Twist and Turn (Red) that play both.
Attack Action
$15.00
Fearless Confrontation
Avg. played:
3.00
3.000000000
100% of decks
Percentage of decks that could play both Run into Trouble and Fearless Confrontation that play both.
$0.17
Agile Windup (Blue)
Avg. played:
2.30
2.303448276
29% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.15
Agile Windup (Red)
Avg. played:
2.24
2.241379310
25% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.15
Wild Ride (Red)
Avg. played:
2.27
2.266666667
25% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.15
Bare Fangs (Red)
Avg. played:
2.23
2.234234234
24% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.15
Mighty Windup (Blue)
Avg. played:
2.19
2.194174757
23% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.25
Agile Windup (Yellow)
Avg. played:
2.33
2.325000000
23% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.15
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.15
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.24
Pack Call (Blue)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.22
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.15
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rising Power (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$7.24
Runner Runner
Avg. played:
2.69
2.693333333
15% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$----
Sea Legs
Avg. played:
2.50
2.500000000
14% of decks
Percentage of decks that could play both Run into Trouble and Sea Legs that play both.
$----
Sirens of Safe Harbor (Red)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Sirens of Safe Harbor (Red) that play both.
$----
Rally the Coast Guard (Blue)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Rally the Coast Guard (Blue) that play both.
$----
Bam Bam
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Bam Bam that play both.
$0.22
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$0.15
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.21
Wrecker Romp (Blue)
Avg. played:
2.61
2.605633803
12% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$14.77
Run Roughshod
Avg. played:
2.65
2.650000000
11% of decks
Percentage of decks that could play both Run into Trouble and Run Roughshod that play both.
$80.00
Command and Conquer
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$4.08
Splatter Skull
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Splatter Skull that play both.
$0.15
Wage Agility (Red)
Avg. played:
2.55
2.550000000
9% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$11.39
Beast Within
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$0.25
Savage Feast (Red)
Avg. played:
2.45
2.446428571
9% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$1.25
Strength Rules All
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Strength Rules All that play both.
$29.99
Swing Big
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$1.24
Pulping (Red)
Avg. played:
2.43
2.431372549
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.25
Clash of Agility (Red)
Avg. played:
2.52
2.519230769
8% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$0.15
Assault and Battery (Blue)
Avg. played:
2.48
2.478260870
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$0.15
Assault and Battery (Red)
Avg. played:
2.44
2.439024390
6% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$17.77
Send Packing
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.15
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
$33.20
Enlightened Strike
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
$0.15
Rising Energy (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Rising Energy (Red) that play both.
Attack Reaction
$5.30
Provoke
Avg. played:
3.00
3.000000000
33% of decks
Percentage of decks that could play both Run into Trouble and Provoke that play both.
$2.45
Jagged Edge
Avg. played:
3.00
3.000000000
33% of decks
Percentage of decks that could play both Run into Trouble and Jagged Edge that play both.
$6.00
Glint the Quicksilver
Avg. played:
2.73
2.733333333
19% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$2.00
Up the Ante
Avg. played:
2.77
2.765432099
18% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.16
Blade Runner (Red)
Avg. played:
2.69
2.690140845
14% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.24
Take the Upper Hand (Red)
Avg. played:
2.61
2.608695652
12% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$0.20
Blade Runner (Blue)
Avg. played:
2.57
2.573529412
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$25.17
Blade Flurry
Avg. played:
2.58
2.584615385
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.15
Agile Engagement (Red)
Avg. played:
2.43
2.431372549
8% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$2.72
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.17
Blade Runner (Yellow)
Avg. played:
2.51
2.509803922
7% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.20
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.25
Exposed
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Exposed that play both.
Defense Reaction
$1.98
Sink Below (Red)
Avg. played:
2.72
2.720000000
15% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$0.25
Put in Context
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Put in Context that play both.
$104.02
Shelter from the Storm
Avg. played:
2.57
2.571428571
10% of decks
Percentage of decks that could play both Run into Trouble and Shelter from the Storm that play both.
$1.68
Fate Foreseen
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$1.00
Reckless Swing
Avg. played:
2.47
2.471698113
8% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$0.32
Den of the Spider
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Den of the Spider that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$0.25
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
$0.30
Smoke Out
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Smoke Out that play both.
Block
$0.20
Hearty Block
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.24
Test of Agility
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
$0.39
Take it on the Chin
Avg. played:
2.58
2.584615385
21% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.25
Arcane Polarity (Red)
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
$1.25
Count Your Blessings (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
$1.33
Count Your Blessings (Yellow)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.