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$0.20
289 decks (0.05884%)
Spellvoid
Price History
Run into Trouble
Warrior,brute Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
3.12
3.123567838
Average Defense Value:
2.36
2.363982913
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
25% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.95
Olympia, Prized Fighter
19% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$----
Rhinar, Reckless Rampage
12% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$0.63
Kayo, Armed and Dangerous
11% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Olympia
8% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$1.08
Kassai of the Golden Sand
8% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Kassai
6% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
$----
Savage Sash
42% of decks
Percentage of decks that could play both Run into Trouble and Savage Sash that play both.
$0.11
Flat Trackers
39% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$0.84
Nullrune Gloves
31% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$60.00
Grains of Bloodspill
26% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.14
Knucklehead
26% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$0.25
Prized Galea
24% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.11
Raw Meat
24% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$0.12
Gauntlet of Might
21% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$0.47
Nullrune Boots
20% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$21.45
Braveforge Bracers
19% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$110.00
Valiant Dynamo
18% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$39.00
Scowling Flesh Bag
17% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$----
Hide Tanner
17% of decks
Percentage of decks that could play both Run into Trouble and Hide Tanner that play both.
$0.40
Nullrune Hood
17% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$73.50
Apex Bonebreaker
16% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$----
Refraction Bolters
16% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$0.20
Beaten Trackers
16% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$30.09
Scabskin Leathers
15% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$138.11
Fyendal's Spring Tunic
13% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$0.25
Parry Blade
13% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$0.11
Beckon Applause
13% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$0.15
Barkbone Strapping
13% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$5.80
Skullhorn
12% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$0.20
Goliath Gauntlet
11% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$0.14
Vigor Girth
10% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$35.00
Stonewall Gauntlet
9% of decks
Percentage of decks that could play both Run into Trouble and Stonewall Gauntlet that play both.
$25.33
Ironsong Versus
9% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.26
Nullrune Robe
8% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$0.15
Gallantry Gold
8% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$8.74
Courage of Bladehold
7% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$97.35
Crown of Providence
7% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$0.20
Hood of Red Sand
7% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$19.99
Arcanite Fortress
6% of decks
Percentage of decks that could play both Run into Trouble and Arcanite Fortress that play both.
$0.25
Hard Knuckle
6% of decks
Percentage of decks that could play both Run into Trouble and Hard Knuckle that play both.
Weapon
$0.25
Mandible Claw
24% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Hot Streak
18% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Cintari Saber
17% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Mini Meataxe
17% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.20
Ball Breaker
12% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.60
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$1.49
Visit the Golden Anvil
Avg. played:
2.75
2.750000000
34% of decks
Percentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
$0.12
Lead with Speed (Red)
Avg. played:
2.29
2.289062500
31% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$70.00
The Weakest Link
Avg. played:
3.00
3.000000000
25% of decks
Percentage of decks that could play both Run into Trouble and The Weakest Link that play both.
$0.20
Sigil of Cycles
Avg. played:
3.00
3.000000000
24% of decks
Percentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
$18.00
Unsheathed
Avg. played:
2.20
2.200000000
24% of decks
Percentage of decks that could play both Run into Trouble and Unsheathed that play both.
$0.13
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.10
Lead with Power (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.13
Edge Ahead (Red)
Avg. played:
2.65
2.652777778
16% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.13
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$0.13
Goblet of Bloodrun Wine
Avg. played:
2.52
2.523255814
16% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.11
Edge Ahead (Blue)
Avg. played:
2.64
2.641509434
12% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$6.28
Bloodrush Bellow
Avg. played:
2.68
2.680851064
11% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$0.15
Hold 'em (Red)
Avg. played:
2.62
2.615384615
11% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$0.15
Smashback Alehorn
Avg. played:
2.48
2.479166667
9% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$0.27
Hit and Run (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.13
Hold 'em (Blue)
Avg. played:
2.55
2.547619048
8% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.11
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$0.25
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$6.25
Commanding Performance
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$2.25
Double Down
Avg. played:
2.53
2.526315789
7% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.13
Draw Swords (Red)
Avg. played:
2.49
2.485714286
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$0.11
Edge Ahead (Yellow)
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$2.07
Cash In
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Cash In that play both.
$8.00
Spoils of War
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Spoils of War that play both.
$0.45
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$0.13
Bonebreaker Bellow (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Bonebreaker Bellow (Red) that play both.
Attack Action
$2.87
Splatter Skull
Avg. played:
2.71
2.714285714
29% of decks
Percentage of decks that could play both Run into Trouble and Splatter Skull that play both.
$0.15
Agile Windup (Blue)
Avg. played:
2.29
2.294117647
29% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.15
Agile Windup (Red)
Avg. played:
2.26
2.257142857
27% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.10
Wild Ride (Red)
Avg. played:
2.25
2.252525253
26% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.11
Bare Fangs (Red)
Avg. played:
2.23
2.225806452
25% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.13
Mighty Windup (Blue)
Avg. played:
2.20
2.202247191
25% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.17
Agile Windup (Yellow)
Avg. played:
2.34
2.339622642
24% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.10
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.15
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.21
Pack Call (Blue)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.17
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.10
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rising Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$8.90
Runner Runner
Avg. played:
2.69
2.686567164
16% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$17.62
Run Roughshod
Avg. played:
3.00
3.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Run Roughshod that play both.
$0.13
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.20
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$0.17
Wrecker Romp (Blue)
Avg. played:
2.64
2.642857143
12% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$95.23
Command and Conquer
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$1.50
Strength Rules All
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Strength Rules All that play both.
$0.13
Wage Agility (Red)
Avg. played:
2.55
2.551020408
9% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$0.20
Clash of Agility (Red)
Avg. played:
2.57
2.565217391
9% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$12.22
Beast Within
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$0.23
Savage Feast (Red)
Avg. played:
2.48
2.478260870
8% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$20.25
Swing Big
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$0.80
Pulping (Red)
Avg. played:
2.42
2.421052632
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.10
Assault and Battery (Blue)
Avg. played:
2.49
2.487179487
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$17.64
Send Packing
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.13
Assault and Battery (Red)
Avg. played:
2.51
2.514285714
6% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$0.25
Smash Up
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Smash Up that play both.
$7.45
Cut Through the Facade
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Cut Through the Facade that play both.
$4.63
Ten Foot Tall and Bulletproof
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Ten Foot Tall and Bulletproof that play both.
$0.15
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
Attack Reaction
$3.00
Glint the Quicksilver
Avg. played:
2.68
2.681159420
16% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$2.97
Up the Ante
Avg. played:
2.75
2.746031746
16% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.15
Blade Runner (Blue)
Avg. played:
2.60
2.603773585
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$0.16
Blade Runner (Red)
Avg. played:
2.63
2.627450980
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.18
Take the Upper Hand (Red)
Avg. played:
2.56
2.557692308
10% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$20.73
Blade Flurry
Avg. played:
2.49
2.490196078
9% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.13
Agile Engagement (Red)
Avg. played:
2.40
2.404761905
9% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$8.49
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.15
Blade Runner (Yellow)
Avg. played:
2.54
2.540540541
7% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.20
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.68
Rout
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Rout that play both.
$0.20
Fatal Engagement (Red)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Fatal Engagement (Red) that play both.
Defense Reaction
$3.00
Sink Below (Red)
Avg. played:
2.68
2.677419355
15% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$1.24
Reckless Swing
Avg. played:
2.52
2.523809524
8% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$2.25
Fate Foreseen
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$0.25
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
Block
$0.15
Test of Agility
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
$0.15
Hearty Block
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
Instant
$0.15
Arcane Polarity (Red)
Avg. played:
3.00
3.000000000
29% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
$0.25
Take it on the Chin
Avg. played:
2.34
2.341666667
20% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.11
Arcane Polarity (Yellow)
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Yellow) that play both.
$0.25
Count Your Blessings (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
$0.25
Count Your Blessings (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.
$0.20
Slap-Happy
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slap-Happy that play both.