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Run into Trouble
155 decks (0.04954%)
Price History
Run into Trouble
Warrior,brute Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value: 
2.922.915341334
Average Defense Value:  
2.372.374254660
Hero
Kayo
Kayo
25% of decksPercentage of decks that could play both Run into Trouble and Kayo that play both.
Olympia, Prized Fighter
Olympia, Prized Fighter
19% of decksPercentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
Kassai of the Golden Sand
Kassai of the Golden Sand
11% of decksPercentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
Rhinar, Reckless Rampage
Rhinar, Reckless Rampage
10% of decksPercentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
Olympia
Olympia
10% of decksPercentage of decks that could play both Run into Trouble and Olympia that play both.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous
7% of decksPercentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
Kassai
Kassai
5% of decksPercentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
Flat Trackers
Flat Trackers
40% of decksPercentage of decks that could play both Run into Trouble and Flat Trackers that play both.
Grains of Bloodspill
Grains of Bloodspill
32% of decksPercentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
Nullrune Gloves
Nullrune Gloves
28% of decksPercentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
Prized Galea
Prized Galea
26% of decksPercentage of decks that could play both Run into Trouble and Prized Galea that play both.
Raw Meat
Raw Meat
25% of decksPercentage of decks that could play both Run into Trouble and Raw Meat that play both.
Knucklehead
Knucklehead
23% of decksPercentage of decks that could play both Run into Trouble and Knucklehead that play both.
Braveforge Bracers
Braveforge Bracers
20% of decksPercentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
Nullrune Boots
Nullrune Boots
20% of decksPercentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
Gauntlet of Might
Gauntlet of Might
19% of decksPercentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
Apex Bonebreaker
Apex Bonebreaker
19% of decksPercentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
Valiant Dynamo
Valiant Dynamo
18% of decksPercentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
Beckon Applause
Beckon Applause
18% of decksPercentage of decks that could play both Run into Trouble and Beckon Applause that play both.
Nullrune Hood
Nullrune Hood
17% of decksPercentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
Refraction Bolters
Refraction Bolters
16% of decksPercentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
Scabskin Leathers
Scabskin Leathers
16% of decksPercentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
Scowling Flesh Bag
Scowling Flesh Bag
15% of decksPercentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
Beaten Trackers
Beaten Trackers
14% of decksPercentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
Parry Blade
Parry Blade
14% of decksPercentage of decks that could play both Run into Trouble and Parry Blade that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
14% of decksPercentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
Barkbone Strapping
Barkbone Strapping
14% of decksPercentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
Skullhorn
Skullhorn
11% of decksPercentage of decks that could play both Run into Trouble and Skullhorn that play both.
Crown of Providence
Crown of Providence
10% of decksPercentage of decks that could play both Run into Trouble and Crown of Providence that play both.
Hood of Red Sand
Hood of Red Sand
10% of decksPercentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
Ironsong Versus
Ironsong Versus
10% of decksPercentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
Vigor Girth
Vigor Girth
10% of decksPercentage of decks that could play both Run into Trouble and Vigor Girth that play both.
Nullrune Robe
Nullrune Robe
9% of decksPercentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
Goliath Gauntlet
Goliath Gauntlet
9% of decksPercentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
Courage of Bladehold
Courage of Bladehold
6% of decksPercentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
Balance of Justice
Balance of Justice
5% of decksPercentage of decks that could play both Run into Trouble and Balance of Justice that play both.
Gallantry Gold
Gallantry Gold
5% of decksPercentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
Weapon
Mandible Claw
Mandible Claw
21% of decksPercentage of decks that could play both Run into Trouble and Mandible Claw that play both.
Hot Streak
Hot Streak
19% of decksPercentage of decks that could play both Run into Trouble and Hot Streak that play both.
Cintari Saber
Cintari Saber
17% of decksPercentage of decks that could play both Run into Trouble and Cintari Saber that play both.
Mini Meataxe
Mini Meataxe
16% of decksPercentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
Ball Breaker
Ball Breaker
14% of decksPercentage of decks that could play both Run into Trouble and Ball Breaker that play both.
Hatchet of Body
Hatchet of Body
9% of decksPercentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
Hatchet of Mind
Hatchet of Mind
9% of decksPercentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
Decimator Great Axe
Decimator Great Axe
6% of decksPercentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
Lead with Speed (Red)
Lead with Speed (Red)
Avg. played:  
2.322.321428571
37% of decksPercentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
Lead with Speed (Blue)
Lead with Speed (Blue)
Avg. played:  
2.002.000000000
23% of decksPercentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
Edge Ahead (Red)
Edge Ahead (Red)
Avg. played:  
2.682.680851064
21% of decksPercentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
Lead with Power (Red)
Lead with Power (Red)
Avg. played:  
2.002.000000000
18% of decksPercentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
Lead with Power (Blue)
Lead with Power (Blue)
Avg. played:  
2.002.000000000
17% of decksPercentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
Goblet of Bloodrun Wine
Goblet of Bloodrun Wine
Avg. played:  
2.602.595238095
16% of decksPercentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
Edge Ahead (Blue)
Edge Ahead (Blue)
Avg. played:  
2.602.600000000
14% of decksPercentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
Hold 'em (Red)
Hold 'em (Red)
Avg. played:  
2.632.625000000
13% of decksPercentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
Commanding Performance
Commanding Performance
Avg. played:  
2.682.678571429
12% of decksPercentage of decks that could play both Run into Trouble and Commanding Performance that play both.
Hold 'em (Blue)
Hold 'em (Blue)
Avg. played:  
2.482.482758621
10% of decksPercentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
Draw Swords (Red)
Draw Swords (Red)
Avg. played:  
2.582.576923077
10% of decksPercentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
Double Down
Double Down
Avg. played:  
2.632.625000000
10% of decksPercentage of decks that could play both Run into Trouble and Double Down that play both.
Edge Ahead (Yellow)
Edge Ahead (Yellow)
Avg. played:  
2.582.583333333
9% of decksPercentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
Hit and Run (Blue)
Hit and Run (Blue)
Avg. played:  
2.622.619047619
8% of decksPercentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
Cash In
Cash In
Avg. played:  
2.382.380952381
8% of decksPercentage of decks that could play both Run into Trouble and Cash In that play both.
Lead with Speed (Yellow)
Lead with Speed (Yellow)
Avg. played:  
2.412.409090909
8% of decksPercentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
Bloodrush Bellow
Bloodrush Bellow
Avg. played:  
2.572.565217391
8% of decksPercentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
2.582.578947368
7% of decksPercentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
Smashback Alehorn
Smashback Alehorn
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
Bonebreaker Bellow (Red)
Bonebreaker Bellow (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Bonebreaker Bellow (Red) that play both.
Draw Swords (Yellow)
Draw Swords (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Draw Swords (Yellow) that play both.
Lead with Heart (Red)
Lead with Heart (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Lead with Heart (Red) that play both.
Draw Swords (Blue)
Draw Swords (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Draw Swords (Blue) that play both.
Engaged Swiftblade (Red)
Engaged Swiftblade (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Engaged Swiftblade (Red) that play both.
Hit and Run (Red)
Hit and Run (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Hit and Run (Red) that play both.
Barraging Beatdown (Blue)
Barraging Beatdown (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
Slice and Dice (Red)
Slice and Dice (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
Hit and Run (Yellow)
Hit and Run (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Hit and Run (Yellow) that play both.
Cast Bones
Cast Bones
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Cast Bones that play both.
Attack Action
Agile Windup (Red)
Agile Windup (Red)
Avg. played:  
2.162.156862745
28% of decksPercentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
Agile Windup (Blue)
Agile Windup (Blue)
Avg. played:  
2.062.064516129
27% of decksPercentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
Wild Ride (Red)
Wild Ride (Red)
Avg. played:  
2.202.196078431
26% of decksPercentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
Agile Windup (Yellow)
Agile Windup (Yellow)
Avg. played:  
2.172.170212766
25% of decksPercentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
Mighty Windup (Blue)
Mighty Windup (Blue)
Avg. played:  
2.002.000000000
24% of decksPercentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
Bare Fangs (Red)
Bare Fangs (Red)
Avg. played:  
2.212.212765957
24% of decksPercentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
Bare Fangs (Yellow)
Bare Fangs (Yellow)
Avg. played:  
2.002.000000000
23% of decksPercentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
Wild Ride (Yellow)
Wild Ride (Yellow)
Avg. played:  
2.002.000000000
23% of decksPercentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
Pack Call (Blue)
Pack Call (Blue)
Avg. played:  
2.002.000000000
21% of decksPercentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
Pack Call (Yellow)
Pack Call (Yellow)
Avg. played:  
2.002.000000000
21% of decksPercentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
Rising Power (Red)
Rising Power (Red)
Avg. played:  
2.002.000000000
21% of decksPercentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
Runner Runner
Runner Runner
Avg. played:  
2.332.333333333
17% of decksPercentage of decks that could play both Run into Trouble and Runner Runner that play both.
Rally the Rearguard (Red)
Rally the Rearguard (Red)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
Rising Power (Yellow)
Rising Power (Yellow)
Avg. played:  
2.002.000000000
16% of decksPercentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
Down But Not Out (Red)
Down But Not Out (Red)
Avg. played:  
2.002.000000000
15% of decksPercentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
Savage Feast (Red)
Savage Feast (Red)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
Wage Agility (Red)
Wage Agility (Red)
Avg. played:  
2.402.400000000
10% of decksPercentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
Wrecker Romp (Blue)
Wrecker Romp (Blue)
Avg. played:  
2.582.583333333
9% of decksPercentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
Clash of Agility (Red)
Clash of Agility (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
Command and Conquer
Command and Conquer
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Command and Conquer that play both.
Beast Within
Beast Within
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Beast Within that play both.
Pulping (Red)
Pulping (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
Send Packing
Send Packing
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Send Packing that play both.
Assault and Battery (Red)
Assault and Battery (Red)
Avg. played:  
2.502.500000000
7% of decksPercentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
Swing Big
Swing Big
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Swing Big that play both.
Assault and Battery (Blue)
Assault and Battery (Blue)
Avg. played:  
2.002.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
Massacre
Massacre
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Massacre that play both.
Wage Vigor (Red)
Wage Vigor (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Wage Vigor (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
Show No Mercy
Show No Mercy
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Show No Mercy that play both.
Pack Hunt (Red)
Pack Hunt (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
Rising Energy (Red)
Rising Energy (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Rising Energy (Red) that play both.
Assault and Battery (Yellow)
Assault and Battery (Yellow)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Assault and Battery (Yellow) that play both.
Attack Reaction
Glint the Quicksilver
Glint the Quicksilver
Avg. played:  
2.752.750000000
17% of decksPercentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
Up the Ante
Up the Ante
Avg. played:  
2.652.647058824
14% of decksPercentage of decks that could play both Run into Trouble and Up the Ante that play both.
Blade Runner (Blue)
Blade Runner (Blue)
Avg. played:  
2.602.600000000
12% of decksPercentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
Blade Runner (Red)
Blade Runner (Red)
Avg. played:  
2.672.666666667
12% of decksPercentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
Blade Flurry
Blade Flurry
Avg. played:  
2.562.555555556
10% of decksPercentage of decks that could play both Run into Trouble and Blade Flurry that play both.
Agile Engagement (Red)
Agile Engagement (Red)
Avg. played:  
2.462.464285714
10% of decksPercentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
Blade Runner (Yellow)
Blade Runner (Yellow)
Avg. played:  
2.652.652173913
10% of decksPercentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
Take the Upper Hand (Red)
Take the Upper Hand (Red)
Avg. played:  
2.462.464285714
10% of decksPercentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
Shift the Tide of Battle
Shift the Tide of Battle
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
Cut the Deck (Red)
Cut the Deck (Red)
Avg. played:  
2.602.600000000
8% of decksPercentage of decks that could play both Run into Trouble and Cut the Deck (Red) that play both.
Take the Upper Hand (Blue)
Take the Upper Hand (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
Vigorous Engagement (Red)
Vigorous Engagement (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Vigorous Engagement (Red) that play both.
Fatal Engagement (Red)
Fatal Engagement (Red)
Avg. played:  
2.062.058823529
6% of decksPercentage of decks that could play both Run into Trouble and Fatal Engagement (Red) that play both.
Overpower (Blue)
Overpower (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Overpower (Blue) that play both.
Rout
Rout
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Rout that play both.
Cut the Deck (Yellow)
Cut the Deck (Yellow)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Run into Trouble and Cut the Deck (Yellow) that play both.
Defense Reaction
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.712.707317073
19% of decksPercentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
Steelblade Shunt (Red)
Steelblade Shunt (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
Steelblade Shunt (Blue)
Steelblade Shunt (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
Reckless Swing
Reckless Swing
Avg. played:  
2.452.450000000
7% of decksPercentage of decks that could play both Run into Trouble and Reckless Swing that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
Block
Hearty Block
Hearty Block
Avg. played:  
2.672.666666667
12% of decksPercentage of decks that could play both Run into Trouble and Hearty Block that play both.
Test of Agility
Test of Agility
Avg. played:  
2.112.111111111
6% of decksPercentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
Take it on the Chin
Take it on the Chin
Avg. played:  
2.232.232142857
15% of decksPercentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
Slap-Happy
Slap-Happy
Avg. played:  
2.112.111111111
7% of decksPercentage of decks that could play both Run into Trouble and Slap-Happy that play both.