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$0.20
155 decks (0.04954%)
Spellvoid
Price History
Run into Trouble
Warrior,brute Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
2.92
2.915341334
Average Defense Value:
2.37
2.374254660
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
25% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.89
Olympia, Prized Fighter
19% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$1.00
Kassai of the Golden Sand
11% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Rhinar, Reckless Rampage
10% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$----
Olympia
10% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$0.75
Kayo, Armed and Dangerous
7% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Kassai
5% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
$0.10
Flat Trackers
40% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$68.58
Grains of Bloodspill
32% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.76
Nullrune Gloves
28% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$0.25
Prized Galea
26% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.10
Raw Meat
25% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$0.23
Knucklehead
23% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$49.24
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$0.40
Nullrune Boots
20% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$0.10
Gauntlet of Might
19% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$69.63
Apex Bonebreaker
19% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$150.89
Valiant Dynamo
18% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$0.10
Beckon Applause
18% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$0.37
Nullrune Hood
17% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$----
Refraction Bolters
16% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$50.95
Scabskin Leathers
16% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$61.00
Scowling Flesh Bag
15% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$0.25
Beaten Trackers
14% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$0.25
Parry Blade
14% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$90.00
Fyendal's Spring Tunic
14% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$0.15
Barkbone Strapping
14% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$6.97
Skullhorn
11% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$109.31
Crown of Providence
10% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$0.25
Hood of Red Sand
10% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$39.05
Ironsong Versus
10% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.10
Vigor Girth
10% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$0.26
Nullrune Robe
9% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$----
Goliath Gauntlet
9% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$16.97
Courage of Bladehold
6% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$303.69
Balance of Justice
5% of decks
Percentage of decks that could play both Run into Trouble and Balance of Justice that play both.
$0.15
Gallantry Gold
5% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
Weapon
$0.25
Mandible Claw
21% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Hot Streak
19% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Cintari Saber
17% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Mini Meataxe
16% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.24
Ball Breaker
14% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.59
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$0.11
Lead with Speed (Red)
Avg. played:
2.32
2.321428571
37% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$0.10
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.12
Edge Ahead (Red)
Avg. played:
2.68
2.680851064
21% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.10
Lead with Power (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.10
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$0.13
Goblet of Bloodrun Wine
Avg. played:
2.60
2.595238095
16% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.10
Edge Ahead (Blue)
Avg. played:
2.60
2.600000000
14% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$0.10
Hold 'em (Red)
Avg. played:
2.63
2.625000000
13% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$6.08
Commanding Performance
Avg. played:
2.68
2.678571429
12% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$0.10
Hold 'em (Blue)
Avg. played:
2.48
2.482758621
10% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.13
Draw Swords (Red)
Avg. played:
2.58
2.576923077
10% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$3.72
Double Down
Avg. played:
2.63
2.625000000
10% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.10
Edge Ahead (Yellow)
Avg. played:
2.58
2.583333333
9% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$0.26
Hit and Run (Blue)
Avg. played:
2.62
2.619047619
8% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$5.59
Cash In
Avg. played:
2.38
2.380952381
8% of decks
Percentage of decks that could play both Run into Trouble and Cash In that play both.
$0.11
Lead with Speed (Yellow)
Avg. played:
2.41
2.409090909
8% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$5.05
Bloodrush Bellow
Avg. played:
2.57
2.565217391
8% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
2.58
2.578947368
7% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$0.14
Smashback Alehorn
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$0.10
Bonebreaker Bellow (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Bonebreaker Bellow (Red) that play both.
$0.12
Draw Swords (Yellow)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Yellow) that play both.
$0.12
Lead with Heart (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Lead with Heart (Red) that play both.
$0.12
Draw Swords (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Blue) that play both.
$0.10
Engaged Swiftblade (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Engaged Swiftblade (Red) that play both.
$0.22
Hit and Run (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Red) that play both.
$0.25
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$0.50
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$0.21
Hit and Run (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Yellow) that play both.
$8.11
Cast Bones
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Cast Bones that play both.
Attack Action
$0.12
Agile Windup (Red)
Avg. played:
2.16
2.156862745
28% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.15
Agile Windup (Blue)
Avg. played:
2.06
2.064516129
27% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.10
Wild Ride (Red)
Avg. played:
2.20
2.196078431
26% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.13
Agile Windup (Yellow)
Avg. played:
2.17
2.170212766
25% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.14
Mighty Windup (Blue)
Avg. played:
2.00
2.000000000
24% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.11
Bare Fangs (Red)
Avg. played:
2.21
2.212765957
24% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.10
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.12
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.22
Pack Call (Blue)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.19
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.12
Rising Power (Red)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$11.87
Runner Runner
Avg. played:
2.33
2.333333333
17% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$0.10
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.10
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$0.20
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$0.25
Savage Feast (Red)
Avg. played:
2.00
2.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$0.11
Wage Agility (Red)
Avg. played:
2.40
2.400000000
10% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$0.17
Wrecker Romp (Blue)
Avg. played:
2.58
2.583333333
9% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$0.19
Clash of Agility (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$92.77
Command and Conquer
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$17.00
Beast Within
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$1.69
Pulping (Red)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$11.99
Send Packing
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.13
Assault and Battery (Red)
Avg. played:
2.50
2.500000000
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$30.00
Swing Big
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$0.14
Assault and Battery (Blue)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$1.93
Massacre
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Massacre that play both.
$0.10
Wage Vigor (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Wage Vigor (Red) that play both.
$35.99
Enlightened Strike
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
$1.40
Show No Mercy
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Show No Mercy that play both.
$0.13
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
$0.12
Rising Energy (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Rising Energy (Red) that play both.
$0.13
Assault and Battery (Yellow)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Yellow) that play both.
Attack Reaction
$7.99
Glint the Quicksilver
Avg. played:
2.75
2.750000000
17% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$3.57
Up the Ante
Avg. played:
2.65
2.647058824
14% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.19
Blade Runner (Blue)
Avg. played:
2.60
2.600000000
12% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$0.18
Blade Runner (Red)
Avg. played:
2.67
2.666666667
12% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$23.86
Blade Flurry
Avg. played:
2.56
2.555555556
10% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.13
Agile Engagement (Red)
Avg. played:
2.46
2.464285714
10% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$0.19
Blade Runner (Yellow)
Avg. played:
2.65
2.652173913
10% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.20
Take the Upper Hand (Red)
Avg. played:
2.46
2.464285714
10% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$7.53
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.19
Cut the Deck (Red)
Avg. played:
2.60
2.600000000
8% of decks
Percentage of decks that could play both Run into Trouble and Cut the Deck (Red) that play both.
$0.16
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.10
Vigorous Engagement (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Vigorous Engagement (Red) that play both.
$0.19
Fatal Engagement (Red)
Avg. played:
2.06
2.058823529
6% of decks
Percentage of decks that could play both Run into Trouble and Fatal Engagement (Red) that play both.
$0.25
Overpower (Blue)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Overpower (Blue) that play both.
$0.95
Rout
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Rout that play both.
$0.18
Cut the Deck (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Cut the Deck (Yellow) that play both.
Defense Reaction
$1.50
Sink Below (Red)
Avg. played:
2.71
2.707317073
19% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$----
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$1.96
Reckless Swing
Avg. played:
2.45
2.450000000
7% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$1.68
Fate Foreseen
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
Block
$0.17
Hearty Block
Avg. played:
2.67
2.666666667
12% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.16
Test of Agility
Avg. played:
2.11
2.111111111
6% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
$0.31
Take it on the Chin
Avg. played:
2.23
2.232142857
15% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.20
Slap-Happy
Avg. played:
2.11
2.111111111
7% of decks
Percentage of decks that could play both Run into Trouble and Slap-Happy that play both.