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$0.22
303 decks (0.05782%)
Spellvoid
Price History
Run into Trouble
Brute,warrior Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
3.10
3.103445272
Average Defense Value:
2.37
2.368442881
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
24% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.97
Olympia, Prized Fighter
19% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$----
Rhinar, Reckless Rampage
12% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$0.99
Kayo, Armed and Dangerous
10% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Olympia
8% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$1.85
Kassai of the Golden Sand
8% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Kassai
6% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
$----
Savage Sash
39% of decks
Percentage of decks that could play both Run into Trouble and Savage Sash that play both.
$0.15
Flat Trackers
38% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$0.86
Nullrune Gloves
32% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$126.20
Grains of Bloodspill
27% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.25
Knucklehead
25% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$0.25
Prized Galea
24% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.15
Raw Meat
23% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$0.57
Nullrune Boots
21% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$0.15
Gauntlet of Might
21% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$23.00
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$142.31
Valiant Dynamo
18% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$0.47
Nullrune Hood
17% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$41.00
Scowling Flesh Bag
17% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$----
Refraction Bolters
17% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$----
Hide Tanner
16% of decks
Percentage of decks that could play both Run into Trouble and Hide Tanner that play both.
$0.25
Beaten Trackers
16% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$76.63
Apex Bonebreaker
16% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$28.53
Scabskin Leathers
14% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$178.79
Fyendal's Spring Tunic
14% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$0.25
Parry Blade
13% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$0.15
Barkbone Strapping
13% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$6.52
Skullhorn
12% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$0.15
Beckon Applause
12% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$0.24
Goliath Gauntlet
11% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$0.15
Vigor Girth
10% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$62.99
Stonewall Gauntlet
9% of decks
Percentage of decks that could play both Run into Trouble and Stonewall Gauntlet that play both.
$25.92
Ironsong Versus
9% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.17
Gallantry Gold
9% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$0.29
Nullrune Robe
9% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$8.17
Courage of Bladehold
8% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$98.97
Crown of Providence
7% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$0.24
Hood of Red Sand
7% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
Weapon
$0.23
Mandible Claw
23% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Cintari Saber
19% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Hot Streak
19% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Mini Meataxe
17% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.23
Ball Breaker
12% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.60
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$1.50
Visit the Golden Anvil
Avg. played:
2.82
2.818181818
34% of decks
Percentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
$0.15
Lead with Speed (Red)
Avg. played:
2.30
2.295454545
31% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$14.97
Unsheathed
Avg. played:
2.40
2.400000000
24% of decks
Percentage of decks that could play both Run into Trouble and Unsheathed that play both.
$66.93
The Weakest Link
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and The Weakest Link that play both.
$0.20
Sigil of Cycles
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
$0.15
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.15
Lead with Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.15
Edge Ahead (Red)
Avg. played:
2.66
2.657894737
17% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.15
Goblet of Bloodrun Wine
Avg. played:
2.53
2.527472527
16% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.15
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$0.15
Edge Ahead (Blue)
Avg. played:
2.63
2.631578947
12% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$0.15
Hold 'em (Red)
Avg. played:
2.61
2.607142857
11% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$6.24
Bloodrush Bellow
Avg. played:
2.67
2.673469388
11% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$0.25
Hit and Run (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.15
Smashback Alehorn
Avg. played:
2.48
2.479166667
8% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$0.15
Hold 'em (Blue)
Avg. played:
2.53
2.533333333
8% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$9.75
Commanding Performance
Avg. played:
2.59
2.589743590
8% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$0.15
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$0.25
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$3.30
Double Down
Avg. played:
2.54
2.536585366
7% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.15
Draw Swords (Red)
Avg. played:
2.47
2.472222222
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$0.45
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$0.15
Edge Ahead (Yellow)
Avg. played:
2.52
2.515151515
6% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$1.68
Cash In
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Cash In that play both.
Attack Action
$0.15
Agile Windup (Blue)
Avg. played:
2.30
2.295081967
28% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.15
Agile Windup (Red)
Avg. played:
2.25
2.252336449
26% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.13
Wild Ride (Red)
Avg. played:
2.25
2.254901961
25% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.11
Bare Fangs (Red)
Avg. played:
2.22
2.223404255
24% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$2.00
Splatter Skull
Avg. played:
2.75
2.750000000
24% of decks
Percentage of decks that could play both Run into Trouble and Splatter Skull that play both.
$0.15
Agile Windup (Yellow)
Avg. played:
2.34
2.339449541
24% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.15
Mighty Windup (Blue)
Avg. played:
2.20
2.200000000
24% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.13
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.15
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.25
Pack Call (Blue)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.20
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.15
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rising Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$8.00
Runner Runner
Avg. played:
2.68
2.676470588
15% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$0.15
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.20
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$7.93
Run Roughshod
Avg. played:
2.71
2.714285714
14% of decks
Percentage of decks that could play both Run into Trouble and Run Roughshod that play both.
$0.18
Wrecker Romp (Blue)
Avg. played:
2.63
2.627118644
12% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$1.98
Strength Rules All
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Strength Rules All that play both.
$94.98
Command and Conquer
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$0.15
Wage Agility (Red)
Avg. played:
2.55
2.549019608
9% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$0.25
Clash of Agility (Red)
Avg. played:
2.55
2.551020408
9% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$11.20
Beast Within
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$0.25
Savage Feast (Red)
Avg. played:
2.48
2.479166667
8% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$24.00
Swing Big
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$0.99
Pulping (Red)
Avg. played:
2.41
2.414634146
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.15
Assault and Battery (Blue)
Avg. played:
2.48
2.475000000
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$16.99
Send Packing
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.15
Assault and Battery (Red)
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$0.15
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
Attack Reaction
New
$24.99
Jagged Edge
Avg. played:
3.00
3.000000000
100% of decks
Percentage of decks that could play both Run into Trouble and Jagged Edge that play both.
$5.19
Glint the Quicksilver
Avg. played:
2.70
2.697368421
17% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$3.00
Up the Ante
Avg. played:
2.75
2.746268657
17% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.18
Blade Runner (Red)
Avg. played:
2.65
2.649122807
12% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.18
Blade Runner (Blue)
Avg. played:
2.62
2.620689655
12% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$0.20
Take the Upper Hand (Red)
Avg. played:
2.56
2.561403509
11% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$40.49
Blade Flurry
Avg. played:
2.54
2.535714286
10% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.15
Agile Engagement (Red)
Avg. played:
2.41
2.409090909
9% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$9.69
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.17
Blade Runner (Yellow)
Avg. played:
2.56
2.560975610
8% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.20
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.20
Fatal Engagement (Red)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Fatal Engagement (Red) that play both.
$0.75
Rout
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Rout that play both.
Defense Reaction
$3.19
Sink Below (Red)
Avg. played:
2.70
2.696969697
15% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$2.00
Fate Foreseen
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$1.39
Reckless Swing
Avg. played:
2.52
2.522727273
8% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$0.29
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
Block
$0.20
Hearty Block
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.20
Test of Agility
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
$0.19
Arcane Polarity (Red)
Avg. played:
3.00
3.000000000
24% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
$0.25
Take it on the Chin
Avg. played:
2.36
2.361538462
21% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.29
Count Your Blessings (Red)
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
$0.32
Count Your Blessings (Yellow)
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.