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$0.22
307 decks (0.05416%)
Spellvoid
Price History
Run into Trouble
Warrior,brute Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
3.11
3.106918862
Average Defense Value:
2.37
2.366959554
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
$----
Kayo
24% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
$0.99
Olympia, Prized Fighter
18% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$----
Rhinar, Reckless Rampage
12% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$----
Kayo, Armed and Dangerous
10% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$----
Olympia
8% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$1.82
Kassai of the Golden Sand
8% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Kassai
7% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
$0.15
Flat Trackers
38% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$----
Savage Sash
38% of decks
Percentage of decks that could play both Run into Trouble and Savage Sash that play both.
$0.95
Nullrune Gloves
32% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$189.99
Grains of Bloodspill
27% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.25
Knucklehead
25% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$0.25
Prized Galea
23% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.15
Raw Meat
23% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$0.50
Nullrune Boots
21% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
$0.15
Gauntlet of Might
21% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$33.36
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
New
$26.99
Kabuto of Imperial Authority
20% of decks
Percentage of decks that could play both Run into Trouble and Kabuto of Imperial Authority that play both.
$150.00
Valiant Dynamo
18% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$0.45
Nullrune Hood
17% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$0.23
Refraction Bolters
17% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$1.25
Hide Tanner
17% of decks
Percentage of decks that could play both Run into Trouble and Hide Tanner that play both.
$60.00
Scowling Flesh Bag
16% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$0.25
Beaten Trackers
16% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$75.00
Apex Bonebreaker
15% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$28.88
Scabskin Leathers
14% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$176.90
Fyendal's Spring Tunic
13% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$0.20
Barkbone Strapping
13% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$0.24
Parry Blade
12% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$5.99
Skullhorn
12% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$0.15
Beckon Applause
12% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$0.25
Goliath Gauntlet
11% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$0.15
Vigor Girth
10% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$0.15
Gallantry Gold
9% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$26.83
Ironsong Versus
9% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.30
Nullrune Robe
8% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$100.00
Crown of Providence
8% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$7.41
Courage of Bladehold
8% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$0.25
Hood of Red Sand
7% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$60.00
Stonewall Gauntlet
7% of decks
Percentage of decks that could play both Run into Trouble and Stonewall Gauntlet that play both.
Weapon
$0.25
Mandible Claw
23% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Hot Streak
19% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Cintari Saber
19% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Mini Meataxe
17% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.25
Ball Breaker
11% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
9% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.55
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
New
$4.99
Sharpened Senses
Avg. played:
3.00
3.000000000
40% of decks
Percentage of decks that could play both Run into Trouble and Sharpened Senses that play both.
$0.15
Lead with Speed (Red)
Avg. played:
2.30
2.301470588
31% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$1.50
Visit the Golden Anvil
Avg. played:
2.80
2.800000000
29% of decks
Percentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
$15.00
Unsheathed
Avg. played:
2.40
2.400000000
21% of decks
Percentage of decks that could play both Run into Trouble and Unsheathed that play both.
$59.99
The Weakest Link
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and The Weakest Link that play both.
$0.15
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.20
Sigil of Cycles
Avg. played:
3.00
3.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
$0.15
Lead with Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.15
Edge Ahead (Red)
Avg. played:
2.65
2.653333333
16% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.15
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$0.15
Goblet of Bloodrun Wine
Avg. played:
2.53
2.527472527
16% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.15
Edge Ahead (Blue)
Avg. played:
2.62
2.618181818
11% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
$5.50
Bloodrush Bellow
Avg. played:
2.67
2.673469388
11% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$0.15
Hold 'em (Red)
Avg. played:
2.61
2.611111111
11% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$0.26
Hit and Run (Blue)
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.15
Smashback Alehorn
Avg. played:
2.48
2.479166667
8% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$0.15
Hold 'em (Blue)
Avg. played:
2.53
2.533333333
8% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.15
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$0.25
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$9.50
Commanding Performance
Avg. played:
2.58
2.578947368
7% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$2.85
Double Down
Avg. played:
2.54
2.538461538
7% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.15
Draw Swords (Red)
Avg. played:
2.46
2.459459459
7% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$0.49
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$0.15
Edge Ahead (Yellow)
Avg. played:
2.52
2.515151515
6% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
Attack Action
$0.15
Agile Windup (Blue)
Avg. played:
2.30
2.298387097
28% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.15
Agile Windup (Red)
Avg. played:
2.25
2.250000000
26% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.13
Wild Ride (Red)
Avg. played:
2.25
2.252427184
25% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.12
Bare Fangs (Red)
Avg. played:
2.22
2.221052632
24% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.18
Agile Windup (Yellow)
Avg. played:
2.34
2.336363636
24% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.15
Mighty Windup (Blue)
Avg. played:
2.20
2.197802198
24% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
$0.13
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.15
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$2.99
Splatter Skull
Avg. played:
2.75
2.750000000
21% of decks
Percentage of decks that could play both Run into Trouble and Splatter Skull that play both.
$0.25
Pack Call (Blue)
Avg. played:
2.00
2.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.20
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.15
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rising Power (Red)
Avg. played:
2.00
2.000000000
17% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$6.99
Runner Runner
Avg. played:
2.68
2.681159420
15% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$0.15
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.20
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
14% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$8.18
Run Roughshod
Avg. played:
2.71
2.714285714
13% of decks
Percentage of decks that could play both Run into Trouble and Run Roughshod that play both.
$0.18
Wrecker Romp (Blue)
Avg. played:
2.63
2.627118644
12% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$2.50
Strength Rules All
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Strength Rules All that play both.
$81.99
Command and Conquer
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$0.25
Clash of Agility (Red)
Avg. played:
2.55
2.551020408
9% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$0.15
Wage Agility (Red)
Avg. played:
2.54
2.540000000
9% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$11.20
Beast Within
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$0.25
Savage Feast (Red)
Avg. played:
2.48
2.479166667
8% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$25.29
Swing Big
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$1.00
Pulping (Red)
Avg. played:
2.41
2.414634146
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.15
Assault and Battery (Blue)
Avg. played:
2.48
2.475000000
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$18.45
Send Packing
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.15
Assault and Battery (Red)
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$0.18
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
Attack Reaction
New
$7.25
Provoke
Avg. played:
3.00
3.000000000
80% of decks
Percentage of decks that could play both Run into Trouble and Provoke that play both.
New
$6.00
Jagged Edge
Avg. played:
3.00
3.000000000
60% of decks
Percentage of decks that could play both Run into Trouble and Jagged Edge that play both.
$5.90
Glint the Quicksilver
Avg. played:
2.69
2.693333333
17% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$3.00
Up the Ante
Avg. played:
2.74
2.738461538
16% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.15
Blade Runner (Red)
Avg. played:
2.65
2.649122807
12% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.16
Blade Runner (Blue)
Avg. played:
2.60
2.596491228
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$37.99
Blade Flurry
Avg. played:
2.54
2.535714286
10% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.20
Take the Upper Hand (Red)
Avg. played:
2.55
2.545454545
10% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
$0.15
Agile Engagement (Red)
Avg. played:
2.42
2.422222222
8% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$9.99
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.15
Blade Runner (Yellow)
Avg. played:
2.57
2.571428571
8% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.20
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
$0.20
Fatal Engagement (Red)
Avg. played:
1.00
1.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Fatal Engagement (Red) that play both.
Defense Reaction
New
$101.13
Shelter from the Storm
Avg. played:
3.00
3.000000000
20% of decks
Percentage of decks that could play both Run into Trouble and Shelter from the Storm that play both.
$3.24
Sink Below (Red)
Avg. played:
2.71
2.705882353
16% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$1.98
Fate Foreseen
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$1.37
Reckless Swing
Avg. played:
2.52
2.522727273
7% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$0.25
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
Block
$0.20
Hearty Block
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.20
Test of Agility
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
Instant
$0.24
Arcane Polarity (Red)
Avg. played:
3.00
3.000000000
21% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
$0.25
Take it on the Chin
Avg. played:
2.36
2.361538462
21% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$0.46
Count Your Blessings (Red)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
$0.48
Count Your Blessings (Yellow)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.