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$0.25
364 decks (0.04818%)
Spellvoid
Price History
Run into Trouble
Brute,warrior Block
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Average Card Type Distribution
Average Attack Value:
3.09
3.091716106
Average Defense Value:
2.37
2.365937004
Card Type
Format
Copies
Cost
Hero
Equipment
Weapon
Action
Attack Action
Attack Reaction
Defense Reaction
Block
Instant
Hero
New
$----
Kayo, Underhanded Cheat
33% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Underhanded Cheat that play both.
$----
Kayo
25% of decks
Percentage of decks that could play both Run into Trouble and Kayo that play both.
New
$----
Tuffnut, Bumbling Hulkster
22% of decks
Percentage of decks that could play both Run into Trouble and Tuffnut, Bumbling Hulkster that play both.
$0.50
Olympia, Prized Fighter
20% of decks
Percentage of decks that could play both Run into Trouble and Olympia, Prized Fighter that play both.
$----
Rhinar, Reckless Rampage
10% of decks
Percentage of decks that could play both Run into Trouble and Rhinar, Reckless Rampage that play both.
$----
Kayo, Armed and Dangerous
10% of decks
Percentage of decks that could play both Run into Trouble and Kayo, Armed and Dangerous that play both.
$1.49
Kassai of the Golden Sand
8% of decks
Percentage of decks that could play both Run into Trouble and Kassai of the Golden Sand that play both.
$----
Olympia
8% of decks
Percentage of decks that could play both Run into Trouble and Olympia that play both.
$----
Kassai
5% of decks
Percentage of decks that could play both Run into Trouble and Kassai that play both.
Equipment
$0.15
Flat Trackers
34% of decks
Percentage of decks that could play both Run into Trouble and Flat Trackers that play both.
$1.20
Nullrune Gloves
33% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Gloves that play both.
$16.89
Savage Sash
32% of decks
Percentage of decks that could play both Run into Trouble and Savage Sash that play both.
$116.85
Grains of Bloodspill
27% of decks
Percentage of decks that could play both Run into Trouble and Grains of Bloodspill that play both.
$0.25
Prized Galea
25% of decks
Percentage of decks that could play both Run into Trouble and Prized Galea that play both.
$0.25
Knucklehead
25% of decks
Percentage of decks that could play both Run into Trouble and Knucklehead that play both.
$1.24
Nullrune Boots
24% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Boots that play both.
New
$----
Gauntlets of Tyrannical Rex
22% of decks
Percentage of decks that could play both Run into Trouble and Gauntlets of Tyrannical Rex that play both.
$0.15
Raw Meat
21% of decks
Percentage of decks that could play both Run into Trouble and Raw Meat that play both.
$25.00
Braveforge Bracers
20% of decks
Percentage of decks that could play both Run into Trouble and Braveforge Bracers that play both.
$0.15
Gauntlet of Might
19% of decks
Percentage of decks that could play both Run into Trouble and Gauntlet of Might that play both.
$120.00
Valiant Dynamo
18% of decks
Percentage of decks that could play both Run into Trouble and Valiant Dynamo that play both.
$0.89
Nullrune Hood
18% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Hood that play both.
$0.20
Refraction Bolters
18% of decks
Percentage of decks that could play both Run into Trouble and Refraction Bolters that play both.
$82.87
Scowling Flesh Bag
17% of decks
Percentage of decks that could play both Run into Trouble and Scowling Flesh Bag that play both.
$0.30
Beaten Trackers
17% of decks
Percentage of decks that could play both Run into Trouble and Beaten Trackers that play both.
$32.86
Scabskin Leathers
15% of decks
Percentage of decks that could play both Run into Trouble and Scabskin Leathers that play both.
$55.00
Apex Bonebreaker
15% of decks
Percentage of decks that could play both Run into Trouble and Apex Bonebreaker that play both.
$124.86
Fyendal's Spring Tunic
14% of decks
Percentage of decks that could play both Run into Trouble and Fyendal's Spring Tunic that play both.
$1.40
Hide Tanner
14% of decks
Percentage of decks that could play both Run into Trouble and Hide Tanner that play both.
$9.43
Skullhorn
13% of decks
Percentage of decks that could play both Run into Trouble and Skullhorn that play both.
$0.20
Barkbone Strapping
13% of decks
Percentage of decks that could play both Run into Trouble and Barkbone Strapping that play both.
$22.61
Kabuto of Imperial Authority
12% of decks
Percentage of decks that could play both Run into Trouble and Kabuto of Imperial Authority that play both.
New
$1.61
Golden Gait
11% of decks
Percentage of decks that could play both Run into Trouble and Golden Gait that play both.
New
$0.76
Golden Galea
11% of decks
Percentage of decks that could play both Run into Trouble and Golden Galea that play both.
New
$0.72
Golden Gauntlets
11% of decks
Percentage of decks that could play both Run into Trouble and Golden Gauntlets that play both.
New
$0.70
Golden Heart Plate
11% of decks
Percentage of decks that could play both Run into Trouble and Golden Heart Plate that play both.
New
$0.15
Mightybone Knuckles
11% of decks
Percentage of decks that could play both Run into Trouble and Mightybone Knuckles that play both.
$0.25
Parry Blade
11% of decks
Percentage of decks that could play both Run into Trouble and Parry Blade that play both.
$0.18
Gallantry Gold
10% of decks
Percentage of decks that could play both Run into Trouble and Gallantry Gold that play both.
$0.15
Beckon Applause
10% of decks
Percentage of decks that could play both Run into Trouble and Beckon Applause that play both.
$184.08
Quickdodge Flexors
10% of decks
Percentage of decks that could play both Run into Trouble and Quickdodge Flexors that play both.
$24.99
Ironsong Versus
10% of decks
Percentage of decks that could play both Run into Trouble and Ironsong Versus that play both.
$0.21
Goliath Gauntlet
10% of decks
Percentage of decks that could play both Run into Trouble and Goliath Gauntlet that play both.
$0.40
Nullrune Robe
9% of decks
Percentage of decks that could play both Run into Trouble and Nullrune Robe that play both.
$0.15
Vigor Girth
8% of decks
Percentage of decks that could play both Run into Trouble and Vigor Girth that play both.
$2.95
Courage of Bladehold
8% of decks
Percentage of decks that could play both Run into Trouble and Courage of Bladehold that play both.
$115.99
Crown of Providence
7% of decks
Percentage of decks that could play both Run into Trouble and Crown of Providence that play both.
$0.25
Hood of Red Sand
7% of decks
Percentage of decks that could play both Run into Trouble and Hood of Red Sand that play both.
$34.40
Arcanite Fortress
5% of decks
Percentage of decks that could play both Run into Trouble and Arcanite Fortress that play both.
Weapon
$0.23
Mandible Claw
24% of decks
Percentage of decks that could play both Run into Trouble and Mandible Claw that play both.
$0.25
Cintari Saber
18% of decks
Percentage of decks that could play both Run into Trouble and Cintari Saber that play both.
$0.25
Hot Streak
18% of decks
Percentage of decks that could play both Run into Trouble and Hot Streak that play both.
$0.25
Mini Meataxe
16% of decks
Percentage of decks that could play both Run into Trouble and Mini Meataxe that play both.
$0.25
Ball Breaker
10% of decks
Percentage of decks that could play both Run into Trouble and Ball Breaker that play both.
$----
Hatchet of Body
10% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Body that play both.
$----
Hatchet of Mind
10% of decks
Percentage of decks that could play both Run into Trouble and Hatchet of Mind that play both.
$0.91
Decimator Great Axe
6% of decks
Percentage of decks that could play both Run into Trouble and Decimator Great Axe that play both.
Action
$0.25
Lead with Speed (Red)
Avg. played:
2.31
2.307189542
29% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Red) that play both.
$2.45
Visit the Golden Anvil
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Visit the Golden Anvil that play both.
New
$0.20
Villainous Pose (Red)
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Villainous Pose (Red) that play both.
New
$0.17
Booze!
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Booze! that play both.
$0.15
Lead with Speed (Blue)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Blue) that play both.
$0.15
Edge Ahead (Red)
Avg. played:
2.69
2.688172043
18% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Red) that play both.
$0.15
Goblet of Bloodrun Wine
Avg. played:
2.57
2.568807339
17% of decks
Percentage of decks that could play both Run into Trouble and Goblet of Bloodrun Wine that play both.
$0.15
Lead with Power (Red)
Avg. played:
2.00
2.000000000
16% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Red) that play both.
$0.15
Lead with Power (Blue)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Lead with Power (Blue) that play both.
$1.04
Trot Along
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Run into Trouble and Trot Along that play both.
$0.15
Hold 'em (Red)
Avg. played:
2.63
2.632352941
12% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Red) that play both.
$37.50
The Weakest Link
Avg. played:
3.00
3.000000000
12% of decks
Percentage of decks that could play both Run into Trouble and The Weakest Link that play both.
$0.15
Edge Ahead (Blue)
Avg. played:
2.60
2.602941176
11% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Blue) that play both.
New
$0.15
Villainous Pose (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Villainous Pose (Blue) that play both.
New
$0.15
Villainous Pose (Yellow)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Villainous Pose (Yellow) that play both.
New
$0.15
Cruel Ambition
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Cruel Ambition that play both.
$6.05
Bloodrush Bellow
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Bloodrush Bellow that play both.
$30.65
Unsheathed
Avg. played:
2.54
2.538461538
9% of decks
Percentage of decks that could play both Run into Trouble and Unsheathed that play both.
$0.30
Hit and Run (Blue)
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Blue) that play both.
$0.15
Hold 'em (Blue)
Avg. played:
2.53
2.527272727
8% of decks
Percentage of decks that could play both Run into Trouble and Hold 'em (Blue) that play both.
$0.25
Sigil of Cycles
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Sigil of Cycles that play both.
$0.16
Smashback Alehorn
Avg. played:
2.47
2.471698113
8% of decks
Percentage of decks that could play both Run into Trouble and Smashback Alehorn that play both.
$2.81
Commanding Performance
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Commanding Performance that play both.
$1.75
Double Down
Avg. played:
2.54
2.540000000
7% of decks
Percentage of decks that could play both Run into Trouble and Double Down that play both.
$0.15
Lead with Speed (Yellow)
Avg. played:
2.00
2.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Lead with Speed (Yellow) that play both.
$0.30
Barraging Beatdown (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Barraging Beatdown (Blue) that play both.
$0.16
Draw Swords (Red)
Avg. played:
2.45
2.452380952
6% of decks
Percentage of decks that could play both Run into Trouble and Draw Swords (Red) that play both.
$----
Amethyst Amulet
Avg. played:
1.00
1.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Amethyst Amulet that play both.
$0.15
Money Where Ya Mouth Is (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Money Where Ya Mouth Is (Red) that play both.
$7.47
Sharpened Senses
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Sharpened Senses that play both.
$0.15
Edge Ahead (Yellow)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Edge Ahead (Yellow) that play both.
$0.25
Hit and Run (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Hit and Run (Red) that play both.
$3.66
Spoils of War
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Spoils of War that play both.
$0.69
Slice and Dice (Red)
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Slice and Dice (Red) that play both.
$1.64
Spill Blood
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Spill Blood that play both.
Attack Action
$0.20
Agile Windup (Blue)
Avg. played:
2.30
2.304054054
28% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Blue) that play both.
$0.20
Agile Windup (Red)
Avg. played:
2.23
2.233333333
25% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Red) that play both.
$0.15
Wild Ride (Red)
Avg. played:
2.26
2.256198347
25% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Red) that play both.
$0.15
Bare Fangs (Red)
Avg. played:
2.24
2.243478261
24% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Red) that play both.
$0.25
Agile Windup (Yellow)
Avg. played:
2.33
2.325396825
23% of decks
Percentage of decks that could play both Run into Trouble and Agile Windup (Yellow) that play both.
$0.15
Bare Fangs (Yellow)
Avg. played:
2.00
2.000000000
23% of decks
Percentage of decks that could play both Run into Trouble and Bare Fangs (Yellow) that play both.
$0.17
Mighty Windup (Blue)
Avg. played:
2.19
2.192307692
23% of decks
Percentage of decks that could play both Run into Trouble and Mighty Windup (Blue) that play both.
New
$15.78
Show of Strength
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Show of Strength that play both.
New
$0.15
Flex Speed (Red)
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Flex Speed (Red) that play both.
New
$0.15
Flex Strength (Red)
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Flex Strength (Red) that play both.
New
$0.22
Old Leather and Vim
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Old Leather and Vim that play both.
New
$0.46
Smash with Big Rock
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Smash with Big Rock that play both.
New
$0.16
Vigorous Smashup (Blue)
Avg. played:
2.67
2.666666667
22% of decks
Percentage of decks that could play both Run into Trouble and Vigorous Smashup (Blue) that play both.
New
$0.15
Vigorous Smashup (Yellow)
Avg. played:
3.00
3.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Vigorous Smashup (Yellow) that play both.
$0.15
Wild Ride (Yellow)
Avg. played:
2.00
2.000000000
22% of decks
Percentage of decks that could play both Run into Trouble and Wild Ride (Yellow) that play both.
$0.25
Pack Call (Blue)
Avg. played:
2.00
2.000000000
19% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Blue) that play both.
$0.22
Pack Call (Yellow)
Avg. played:
2.00
2.000000000
18% of decks
Percentage of decks that could play both Run into Trouble and Pack Call (Yellow) that play both.
$0.15
Rally the Rearguard (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Red) that play both.
$0.15
Rally the Rearguard (Yellow)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rally the Rearguard (Yellow) that play both.
$0.15
Rising Power (Red)
Avg. played:
2.00
2.000000000
15% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Red) that play both.
$3.68
Runner Runner
Avg. played:
2.69
2.688311688
15% of decks
Percentage of decks that could play both Run into Trouble and Runner Runner that play both.
$0.25
Down But Not Out (Red)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Down But Not Out (Red) that play both.
$0.15
Rising Power (Yellow)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Rising Power (Yellow) that play both.
$0.21
Wrecker Romp (Blue)
Avg. played:
2.62
2.621621622
13% of decks
Percentage of decks that could play both Run into Trouble and Wrecker Romp (Blue) that play both.
$----
Sirens of Safe Harbor (Red)
Avg. played:
2.00
2.000000000
13% of decks
Percentage of decks that could play both Run into Trouble and Sirens of Safe Harbor (Red) that play both.
New
$0.15
Tough Smashup (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Tough Smashup (Blue) that play both.
New
$0.19
Buckwild (Red)
Avg. played:
1.00
1.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Buckwild (Red) that play both.
New
$0.87
Energetic Impact
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Energetic Impact that play both.
New
$3.19
Reckless Stampede
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Reckless Stampede that play both.
New
$1.00
Smashing Ground
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Smashing Ground that play both.
New
$0.15
Flex Strength (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Flex Strength (Blue) that play both.
New
$0.15
Give 'Em a Piece of Your Mind (Blue)
Avg. played:
2.00
2.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Give 'Em a Piece of Your Mind (Blue) that play both.
New
$0.25
Mocking Blow (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Mocking Blow (Blue) that play both.
New
$0.25
Mocking Blow (Red)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Mocking Blow (Red) that play both.
New
$0.15
Bask in Your Own Greatness (Blue)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Bask in Your Own Greatness (Blue) that play both.
New
$0.20
Bask in Your Own Greatness (Red)
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Bask in Your Own Greatness (Red) that play both.
New
$0.80
Gang Robbery
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Gang Robbery that play both.
New
$0.15
Goon Beatdown
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Goon Beatdown that play both.
New
$0.15
Goon Tactics
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Goon Tactics that play both.
New
$0.25
Offensive Behavior
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Offensive Behavior that play both.
$63.80
Command and Conquer
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Command and Conquer that play both.
$31.03
Fearless Confrontation
Avg. played:
3.00
3.000000000
10% of decks
Percentage of decks that could play both Run into Trouble and Fearless Confrontation that play both.
$17.25
Run Roughshod
Avg. played:
2.62
2.619047619
10% of decks
Percentage of decks that could play both Run into Trouble and Run Roughshod that play both.
$9.87
Splatter Skull
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Splatter Skull that play both.
$0.15
Wage Agility (Red)
Avg. played:
2.55
2.550000000
9% of decks
Percentage of decks that could play both Run into Trouble and Wage Agility (Red) that play both.
$7.25
Beast Within
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Beast Within that play both.
$0.29
Savage Feast (Red)
Avg. played:
2.47
2.465517241
9% of decks
Percentage of decks that could play both Run into Trouble and Savage Feast (Red) that play both.
$24.22
Swing Big
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Swing Big that play both.
$1.94
Pulping (Red)
Avg. played:
2.43
2.433962264
8% of decks
Percentage of decks that could play both Run into Trouble and Pulping (Red) that play both.
$0.81
Strength Rules All
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Strength Rules All that play both.
$0.25
Clash of Agility (Red)
Avg. played:
2.52
2.519230769
7% of decks
Percentage of decks that could play both Run into Trouble and Clash of Agility (Red) that play both.
$0.15
Assault and Battery (Blue)
Avg. played:
2.49
2.489361702
7% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Blue) that play both.
$0.15
Assault and Battery (Red)
Avg. played:
2.47
2.465116279
6% of decks
Percentage of decks that could play both Run into Trouble and Assault and Battery (Red) that play both.
$----
Sea Legs
Avg. played:
2.50
2.500000000
6% of decks
Percentage of decks that could play both Run into Trouble and Sea Legs that play both.
$----
Rally the Coast Guard (Blue)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Rally the Coast Guard (Blue) that play both.
$----
Strike Gold (Red)
Avg. played:
2.00
2.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Strike Gold (Red) that play both.
$7.59
Thick Hide Hunter
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Thick Hide Hunter that play both.
$11.87
Send Packing
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Send Packing that play both.
$0.15
Pack Hunt (Red)
Avg. played:
2.00
2.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Pack Hunt (Red) that play both.
$25.31
Enlightened Strike
Avg. played:
3.00
3.000000000
5% of decks
Percentage of decks that could play both Run into Trouble and Enlightened Strike that play both.
Attack Reaction
$8.28
Provoke
Avg. played:
3.00
3.000000000
26% of decks
Percentage of decks that could play both Run into Trouble and Provoke that play both.
$5.00
Jagged Edge
Avg. played:
3.00
3.000000000
26% of decks
Percentage of decks that could play both Run into Trouble and Jagged Edge that play both.
$4.50
Glint the Quicksilver
Avg. played:
2.73
2.733333333
18% of decks
Percentage of decks that could play both Run into Trouble and Glint the Quicksilver that play both.
$1.66
Up the Ante
Avg. played:
2.76
2.759036145
17% of decks
Percentage of decks that could play both Run into Trouble and Up the Ante that play both.
$0.19
Blade Runner (Red)
Avg. played:
2.68
2.680555556
13% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Red) that play both.
$0.25
Take the Upper Hand (Red)
Avg. played:
2.60
2.600000000
12% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Red) that play both.
New
$3.48
Blood Follows Blade
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Blood Follows Blade that play both.
$0.20
Blade Runner (Blue)
Avg. played:
2.57
2.571428571
11% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Blue) that play both.
$30.69
Blade Flurry
Avg. played:
2.58
2.584615385
10% of decks
Percentage of decks that could play both Run into Trouble and Blade Flurry that play both.
$0.15
Agile Engagement (Red)
Avg. played:
2.45
2.450980392
8% of decks
Percentage of decks that could play both Run into Trouble and Agile Engagement (Red) that play both.
$2.28
Shift the Tide of Battle
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Shift the Tide of Battle that play both.
$0.20
Blade Runner (Yellow)
Avg. played:
2.51
2.509803922
7% of decks
Percentage of decks that could play both Run into Trouble and Blade Runner (Yellow) that play both.
$0.25
Take the Upper Hand (Blue)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Take the Upper Hand (Blue) that play both.
Defense Reaction
$1.27
Sink Below (Red)
Avg. played:
2.73
2.730769231
16% of decks
Percentage of decks that could play both Run into Trouble and Sink Below (Red) that play both.
$1.14
Fate Foreseen
Avg. played:
3.00
3.000000000
9% of decks
Percentage of decks that could play both Run into Trouble and Fate Foreseen that play both.
$1.00
Reckless Swing
Avg. played:
2.45
2.454545455
8% of decks
Percentage of decks that could play both Run into Trouble and Reckless Swing that play both.
$0.30
Put in Context
Avg. played:
2.00
2.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Put in Context that play both.
$89.54
Shelter from the Storm
Avg. played:
2.57
2.571428571
8% of decks
Percentage of decks that could play both Run into Trouble and Shelter from the Storm that play both.
$0.25
Steelblade Shunt (Blue)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Blue) that play both.
$0.32
Steelblade Shunt (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Steelblade Shunt (Red) that play both.
$0.28
Den of the Spider
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Den of the Spider that play both.
Block
New
$0.31
Steal Victory
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Steal Victory that play both.
$0.24
Hearty Block
Avg. played:
3.00
3.000000000
8% of decks
Percentage of decks that could play both Run into Trouble and Hearty Block that play both.
$0.25
Test of Agility
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Test of Agility that play both.
$0.66
Fiddler's Green (Red)
Avg. played:
3.00
3.000000000
6% of decks
Percentage of decks that could play both Run into Trouble and Fiddler's Green (Red) that play both.
Instant
$2.25
Take it on the Chin
Avg. played:
2.58
2.576923077
21% of decks
Percentage of decks that could play both Run into Trouble and Take it on the Chin that play both.
$2.43
Arcane Polarity (Red)
Avg. played:
2.71
2.714285714
13% of decks
Percentage of decks that could play both Run into Trouble and Arcane Polarity (Red) that play both.
New
$0.25
Visit the Boneyard
Avg. played:
1.00
1.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Visit the Boneyard that play both.
New
$0.35
Cheater's Charm
Avg. played:
3.00
3.000000000
11% of decks
Percentage of decks that could play both Run into Trouble and Cheater's Charm that play both.
$0.76
Count Your Blessings (Red)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Red) that play both.
$0.59
Count Your Blessings (Yellow)
Avg. played:
3.00
3.000000000
7% of decks
Percentage of decks that could play both Run into Trouble and Count Your Blessings (Yellow) that play both.