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Smashing Good Time (Blue)
350 decks (0.05927%)
Price History
Smashing Good Time (Blue)
Generic Action
The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less. If Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +1[Power]. Go again
Average Card Type Distribution
Average Attack Value: 
3.283.276780305
Average Defense Value:  
2.602.598696080
Hero
Zen, Tamer of Purpose
Zen, Tamer of Purpose
31% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Zen, Tamer of Purpose that play both.
Bravo, Showstopper
Bravo, Showstopper
21% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Bravo, Showstopper that play both.
Aurora, Shooting Star
Aurora, Shooting Star
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Aurora, Shooting Star that play both.
New
Arakni, Marionette
Arakni, Marionette
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arakni, Marionette that play both.
Verdance, Thorn of the Rose
Verdance, Thorn of the Rose
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Verdance, Thorn of the Rose that play both.
Viserai, Rune Blood
Viserai, Rune Blood
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Viserai, Rune Blood that play both.
Zen
Zen
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Zen that play both.
Nuu, Alluring Desire
Nuu, Alluring Desire
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Nuu, Alluring Desire that play both.
Florian, Rotwood Harbinger
Florian, Rotwood Harbinger
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Florian, Rotwood Harbinger that play both.
Equipment
Fyendal's Spring Tunic
Fyendal's Spring Tunic
47% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Fyendal's Spring Tunic that play both.
Nullrune Boots
Nullrune Boots
43% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Nullrune Boots that play both.
Crown of Providence
Crown of Providence
41% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crown of Providence that play both.
Nullrune Gloves
Nullrune Gloves
41% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Nullrune Gloves that play both.
Traverse the Universe
Traverse the Universe
39% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Traverse the Universe that play both.
Twelve Petal Kāṣāya
Twelve Petal Kāṣāya
38% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Twelve Petal Kāṣāya that play both.
New
Quickdodge Flexors
Quickdodge Flexors
25% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Quickdodge Flexors that play both.
Crater Fist
Crater Fist
24% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crater Fist that play both.
Nullrune Hood
Nullrune Hood
23% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Nullrune Hood that play both.
Civic Steps
Civic Steps
23% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Civic Steps that play both.
Face Purgatory
Face Purgatory
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Face Purgatory that play both.
Dyadic Carapace
Dyadic Carapace
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Dyadic Carapace that play both.
Tectonic Plating
Tectonic Plating
19% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tectonic Plating that play both.
Grasp of the Arknight
Grasp of the Arknight
19% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Grasp of the Arknight that play both.
Vexing Quillhand
Vexing Quillhand
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Vexing Quillhand that play both.
Pouncing Paws
Pouncing Paws
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Pouncing Paws that play both.
Snapdragon Scalers
Snapdragon Scalers
16% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Snapdragon Scalers that play both.
Arcane Lantern
Arcane Lantern
16% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arcane Lantern that play both.
Spellbound Creepers
Spellbound Creepers
15% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Spellbound Creepers that play both.
Lightning Greaves
Lightning Greaves
14% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Lightning Greaves that play both.
New
Mask of Deceit
Mask of Deceit
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mask of Deceit that play both.
New
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Blade Beckoner Gauntlets that play both.
New
Blade Beckoner Plating
Blade Beckoner Plating
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Blade Beckoner Plating that play both.
Tiger Stripe Shuko
Tiger Stripe Shuko
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tiger Stripe Shuko that play both.
Ironrot Legs
Ironrot Legs
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Ironrot Legs that play both.
Well Grounded
Well Grounded
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Well Grounded that play both.
Gauntlets of Iron Will
Gauntlets of Iron Will
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Gauntlets of Iron Will that play both.
Tide Flippers
Tide Flippers
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tide Flippers that play both.
Nullrune Robe
Nullrune Robe
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Nullrune Robe that play both.
Crown of Dominion
Crown of Dominion
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crown of Dominion that play both.
Arcanite Skullcap
Arcanite Skullcap
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arcanite Skullcap that play both.
Stride of Reprisal
Stride of Reprisal
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Stride of Reprisal that play both.
Helm of Lignum Vitae
Helm of Lignum Vitae
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Helm of Lignum Vitae that play both.
Widow Claw Tarsus
Widow Claw Tarsus
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Widow Claw Tarsus that play both.
Widow Veil Respirator
Widow Veil Respirator
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Widow Veil Respirator that play both.
Rampart of the Ram's Head
Rampart of the Ram's Head
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Rampart of the Ram's Head that play both.
Aether Ironweave
Aether Ironweave
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Aether Ironweave that play both.
Crown of Dichotomy
Crown of Dichotomy
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crown of Dichotomy that play both.
Steelbraid Buckler
Steelbraid Buckler
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Steelbraid Buckler that play both.
Mask of Momentum
Mask of Momentum
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mask of Momentum that play both.
Goliath Gauntlet
Goliath Gauntlet
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Goliath Gauntlet that play both.
suspended - Blitz
Crown of Seeds
Crown of Seeds
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crown of Seeds that play both.
Carrion Husk
Carrion Husk
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Carrion Husk that play both.
Grimoire of the Haunt
Grimoire of the Haunt
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Grimoire of the Haunt that play both.
Dance of Darkness
Dance of Darkness
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Dance of Darkness that play both.
Widow Back Abdomen
Widow Back Abdomen
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Widow Back Abdomen that play both.
Barkskin of the Millennium Tree
Barkskin of the Millennium Tree
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Barkskin of the Millennium Tree that play both.
Arcanite Fortress
Arcanite Fortress
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arcanite Fortress that play both.
Calming Gesture
Calming Gesture
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Calming Gesture that play both.
Blacktek Whisperers
Blacktek Whisperers
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Blacktek Whisperers that play both.
Balance of Justice
Balance of Justice
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Balance of Justice that play both.
Mask of Recurring Nightmares
Mask of Recurring Nightmares
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mask of Recurring Nightmares that play both.
Undertow Stilettos
Undertow Stilettos
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Undertow Stilettos that play both.
Weapon
Tiger Taming Khakkara
Tiger Taming Khakkara
36% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tiger Taming Khakkara that play both.
Star Fall
Star Fall
23% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Star Fall that play both.
Anothos
Anothos
21% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Anothos that play both.
New
Hunter's Klaive
Hunter's Klaive
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Hunter's Klaive that play both.
Rosetta Thorn
Rosetta Thorn
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Rosetta Thorn that play both.
Titan's Fist
Titan's Fist
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Titan's Fist that play both.
Zephyr Needle
Zephyr Needle
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Zephyr Needle that play both.
Flail of Agony
Flail of Agony
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Flail of Agony that play both.
Harmonized Kodachi
Harmonized Kodachi
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Harmonized Kodachi that play both.
Scepter of Pain
Scepter of Pain
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Scepter of Pain that play both.
Nerve Scalpel
Nerve Scalpel
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Nerve Scalpel that play both.
Action
New
Ring of Roses
Ring of Roses
Avg. played:  
1.001.000000000
38% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Ring of Roses that play both.
Tear Asunder
Tear Asunder
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tear Asunder that play both.
Ancestral Harmony
Ancestral Harmony
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Ancestral Harmony that play both.
Arc Lightning
Arc Lightning
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arc Lightning that play both.
Wind Chakra (Blue)
Wind Chakra (Blue)
Avg. played:  
2.792.789473684
19% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Wind Chakra (Blue) that play both.
Biting Breeze (Blue)
Biting Breeze (Blue)
Avg. played:  
2.602.600000000
19% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Biting Breeze (Blue) that play both.
The Weakest Link
The Weakest Link
Avg. played:  
3.003.000000000
18% of decksPercentage of decks that could play both Smashing Good Time (Blue) and The Weakest Link that play both.
Burn Up - Shock
Burn Up - Shock
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Burn Up - Shock that play both.
Breed Anger (Red)
Breed Anger (Red)
Avg. played:  
2.682.684210526
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Breed Anger (Red) that play both.
Warmonger's Diplomacy
Warmonger's Diplomacy
Avg. played:  
2.722.717948718
15% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Warmonger's Diplomacy that play both.
Show Time!
Show Time!
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Show Time! that play both.
Sizzle (Red)
Sizzle (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Sizzle (Red) that play both.
New
Orb-Weaver Spinneret (Red)
Orb-Weaver Spinneret (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Orb-Weaver Spinneret (Red) that play both.
New
Savor Bloodshed
Savor Bloodshed
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Savor Bloodshed that play both.
New
Up Sticks and Run (Yellow)
Up Sticks and Run (Yellow)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Up Sticks and Run (Yellow) that play both.
Imposing Visage
Imposing Visage
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Imposing Visage that play both.
Malefic Incantation (Red)
Malefic Incantation (Red)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Malefic Incantation (Red) that play both.
Buckle
Buckle
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Buckle that play both.
Mauvrion Skies (Yellow)
Mauvrion Skies (Yellow)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mauvrion Skies (Yellow) that play both.
Become the Arknight
Become the Arknight
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Become the Arknight that play both.
Mauvrion Skies (Red)
Mauvrion Skies (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mauvrion Skies (Red) that play both.
This Round's on Me
This Round's on Me
Avg. played:  
2.442.442307692
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and This Round's on Me that play both.
Envelop in Darkness (Blue)
Envelop in Darkness (Blue)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Envelop in Darkness (Blue) that play both.
Imperial Warhorn
Imperial Warhorn
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Imperial Warhorn that play both.
Mauvrion Skies (Blue)
Mauvrion Skies (Blue)
Avg. played:  
2.562.562500000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mauvrion Skies (Blue) that play both.
Mordred Tide
Mordred Tide
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mordred Tide that play both.
Revel in Runeblood
Revel in Runeblood
Avg. played:  
2.562.555555556
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Revel in Runeblood that play both.
Smashing Good Time (Red)
Smashing Good Time (Red)
Avg. played:  
2.522.522727273
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Smashing Good Time (Red) that play both.
Gorganian Tome
Gorganian Tome
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Gorganian Tome that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Money Where Ya Mouth Is (Red) that play both.
Read the Runes (Red)
Read the Runes (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Read the Runes (Red) that play both.
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Envelop in Darkness (Yellow) that play both.
Malefic Incantation (Yellow)
Malefic Incantation (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Malefic Incantation (Yellow) that play both.
Arcane Seeds - Life
Arcane Seeds - Life
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arcane Seeds - Life that play both.
Flourish
Flourish
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Flourish that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Plan for the Worst that play both.
Arcane Twining (Blue)
Arcane Twining (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arcane Twining (Blue) that play both.
Overflow the Aetherwell (Blue)
Overflow the Aetherwell (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Overflow the Aetherwell (Blue) that play both.
Photon Splicing (Blue)
Photon Splicing (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Photon Splicing (Blue) that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Codex of Frailty that play both.
Sift (Blue)
Sift (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Sift (Blue) that play both.
Money Where Ya Mouth Is (Blue)
Money Where Ya Mouth Is (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Money Where Ya Mouth Is (Blue) that play both.
Attack Action
Command and Conquer
Command and Conquer
Avg. played:  
2.802.801075269
43% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Command and Conquer that play both.
Levels of Enlightenment
Levels of Enlightenment
Avg. played:  
2.852.848484848
36% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Levels of Enlightenment that play both.
Chase the Tail
Chase the Tail
Avg. played:  
2.802.800000000
31% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Chase the Tail that play both.
Aspect of Tiger: Body
Aspect of Tiger: Body
Avg. played:  
2.832.827586207
31% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Aspect of Tiger: Body that play both.
Spinal Crush
Spinal Crush
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Spinal Crush that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
2.722.722689076
25% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Enlightened Strike that play both.
Macho Grande (Blue)
Macho Grande (Blue)
Avg. played:  
3.003.000000000
24% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Macho Grande (Blue) that play both.
Cranial Crush
Cranial Crush
Avg. played:  
3.003.000000000
23% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Cranial Crush that play both.
Thunder Quake (Blue)
Thunder Quake (Blue)
Avg. played:  
3.003.000000000
21% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Thunder Quake (Blue) that play both.
Chokeslam (Blue)
Chokeslam (Blue)
Avg. played:  
3.003.000000000
21% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Chokeslam (Blue) that play both.
Disable (Blue)
Disable (Blue)
Avg. played:  
3.003.000000000
21% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Disable (Blue) that play both.
Current Funnel
Current Funnel
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Current Funnel that play both.
Crippling Crush
Crippling Crush
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crippling Crush that play both.
Debilitate (Blue)
Debilitate (Blue)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Debilitate (Blue) that play both.
Gone in a Flash
Gone in a Flash
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Gone in a Flash that play both.
Buckling Blow (Blue)
Buckling Blow (Blue)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Buckling Blow (Blue) that play both.
Cosmic Awakening
Cosmic Awakening
Avg. played:  
1.331.333333333
16% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Cosmic Awakening that play both.
Rouse the Ancients
Rouse the Ancients
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Rouse the Ancients that play both.
Star Struck
Star Struck
Avg. played:  
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Star Struck that play both.
Static Shock (Red)
Static Shock (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Static Shock (Red) that play both.
Mauling Qi
Mauling Qi
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mauling Qi that play both.
Zealous Belting (Red)
Zealous Belting (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Zealous Belting (Red) that play both.
Bittering Thorns (Red)
Bittering Thorns (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Bittering Thorns (Red) that play both.
New
Mark of the Black Widow (Red)
Mark of the Black Widow (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mark of the Black Widow (Red) that play both.
New
Mark of the Funnel Web (Red)
Mark of the Funnel Web (Red)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Mark of the Funnel Web (Red) that play both.
New
Under the Trap-Door
Under the Trap-Door
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Under the Trap-Door that play both.
Chokeslam (Red)
Chokeslam (Red)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Chokeslam (Red) that play both.
Flittering Charge (Red)
Flittering Charge (Red)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Flittering Charge (Red) that play both.
Erase Face
Erase Face
Avg. played:  
2.542.537313433
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Erase Face that play both.
Tiger Swipe
Tiger Swipe
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tiger Swipe that play both.
Spinning Wheel Kick (Red)
Spinning Wheel Kick (Red)
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Spinning Wheel Kick (Red) that play both.
Vantom Wraith (Blue)
Vantom Wraith (Blue)
Avg. played:  
2.002.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Vantom Wraith (Blue) that play both.
Snatch (Red)
Snatch (Red)
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Snatch (Red) that play both.
Swarming Gloomveil
Swarming Gloomveil
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Swarming Gloomveil that play both.
Vantom Wraith (Red)
Vantom Wraith (Red)
Avg. played:  
2.002.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Vantom Wraith (Red) that play both.
Runerager Swarm (Red)
Runerager Swarm (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Runerager Swarm (Red) that play both.
Snuff Out
Snuff Out
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Snuff Out that play both.
Second Strike (Red)
Second Strike (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Second Strike (Red) that play both.
Hundred Winds (Red)
Hundred Winds (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Hundred Winds (Red) that play both.
Widespread Annihilation
Widespread Annihilation
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Widespread Annihilation that play both.
Widespread Destruction
Widespread Destruction
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Widespread Destruction that play both.
Widespread Ruin
Widespread Ruin
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Widespread Ruin that play both.
Bonds of Agony
Bonds of Agony
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Bonds of Agony that play both.
Persuasive Prognosis
Persuasive Prognosis
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Persuasive Prognosis that play both.
Pulverize
Pulverize
Avg. played:  
1.001.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Pulverize that play both.
Deathly Delight (Red)
Deathly Delight (Red)
Avg. played:  
2.002.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Deathly Delight (Red) that play both.
Autumn's Touch (Blue)
Autumn's Touch (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Autumn's Touch (Blue) that play both.
Hundred Winds (Blue)
Hundred Winds (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Hundred Winds (Blue) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Ravenous Rabble (Red) that play both.
Ripple Away
Ripple Away
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Ripple Away that play both.
Leave No Witnesses
Leave No Witnesses
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Leave No Witnesses that play both.
Surgical Extraction
Surgical Extraction
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Surgical Extraction that play both.
Cadaverous Tilling (Red)
Cadaverous Tilling (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Cadaverous Tilling (Red) that play both.
Winds of Eternity
Winds of Eternity
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Winds of Eternity that play both.
Crush the Weak (Red)
Crush the Weak (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Crush the Weak (Red) that play both.
Summer's Fall (Blue)
Summer's Fall (Blue)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Summer's Fall (Blue) that play both.
Summer's Fall (Red)
Summer's Fall (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Summer's Fall (Red) that play both.
Felling of the Crown
Felling of the Crown
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Felling of the Crown that play both.
Fruits of the Forest (Blue)
Fruits of the Forest (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Fruits of the Forest (Blue) that play both.
Plow Under
Plow Under
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Plow Under that play both.
Blast to Oblivion (Red)
Blast to Oblivion (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Blast to Oblivion (Red) that play both.
Fry (Red)
Fry (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Fry (Red) that play both.
Blossoming Decay (Red)
Blossoming Decay (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Blossoming Decay (Red) that play both.
Cadaverous Tilling (Blue)
Cadaverous Tilling (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Cadaverous Tilling (Blue) that play both.
Pick to Pieces (Blue)
Pick to Pieces (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Pick to Pieces (Blue) that play both.
Attack Reaction
Pummel (Red)
Pummel (Red)
Avg. played:  
2.702.703125000
26% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Pummel (Red) that play both.
New
Stains of the Redback (Red)
Stains of the Redback (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Stains of the Redback (Red) that play both.
New
Take Up the Mantle
Take Up the Mantle
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Take Up the Mantle that play both.
New
Tarantula Toxin
Tarantula Toxin
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tarantula Toxin that play both.
New
Two Sides to the Blade
Two Sides to the Blade
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Two Sides to the Blade that play both.
Pummel (Blue)
Pummel (Blue)
Avg. played:  
2.552.554054054
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Pummel (Blue) that play both.
Just a Nick
Just a Nick
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Just a Nick that play both.
Hiss (Red)
Hiss (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Hiss (Red) that play both.
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
2.002.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Razor Reflex (Red) that play both.
Defense Reaction
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.872.866310160
46% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Sink Below (Red) that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
2.792.788235294
19% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Fate Foreseen that play both.
Rootbound Carapace (Red)
Rootbound Carapace (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Rootbound Carapace (Red) that play both.
New
Den of the Spider
Den of the Spider
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Den of the Spider that play both.
New
Lair of the Spider
Lair of the Spider
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Lair of the Spider that play both.
New
Chain Reaction
Chain Reaction
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Chain Reaction that play both.
New
Shelter from the Storm
Shelter from the Storm
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Shelter from the Storm that play both.
Unmovable (Blue)
Unmovable (Blue)
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Unmovable (Blue) that play both.
Rootbound Carapace (Yellow)
Rootbound Carapace (Yellow)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Rootbound Carapace (Yellow) that play both.
Flic Flak (Red)
Flic Flak (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Flic Flak (Red) that play both.
Reduce to Runechant (Red)
Reduce to Runechant (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Reduce to Runechant (Red) that play both.
That All You Got?
That All You Got?
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and That All You Got? that play both.
Block
Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Tiger Eye Reflex (Yellow) that play both.
Instant
Preserve Tradition
Preserve Tradition
Avg. played:  
1.001.000000000
47% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Preserve Tradition that play both.
Rising Sun, Setting Moon
Rising Sun, Setting Moon
Avg. played:  
1.001.000000000
47% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Rising Sun, Setting Moon that play both.
Homage to Ancestors
Homage to Ancestors
Avg. played:  
1.001.000000000
45% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Homage to Ancestors that play both.
Path Well Traveled
Path Well Traveled
Avg. played:  
1.001.000000000
45% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Path Well Traveled that play both.
Pass Over
Pass Over
Avg. played:  
1.001.000000000
45% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Pass Over that play both.
The Grain that Tips the Scale
The Grain that Tips the Scale
Avg. played:  
1.001.000000000
45% of decksPercentage of decks that could play both Smashing Good Time (Blue) and The Grain that Tips the Scale that play both.
Stir the Pot
Stir the Pot
Avg. played:  
1.001.000000000
42% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Stir the Pot that play both.
A Drop in the Ocean
A Drop in the Ocean
Avg. played:  
1.001.000000000
39% of decksPercentage of decks that could play both Smashing Good Time (Blue) and A Drop in the Ocean that play both.
Sacred Art: Jade Tiger Domain
Sacred Art: Jade Tiger Domain
Avg. played:  
1.001.000000000
36% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Sacred Art: Jade Tiger Domain that play both.
Count Your Blessings (Red)
Count Your Blessings (Red)
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Count Your Blessings (Red) that play both.
Count Your Blessings (Yellow)
Count Your Blessings (Yellow)
Avg. played:  
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Count Your Blessings (Yellow) that play both.
banned - Classic Constructed
Count Your Blessings (Blue)
Count Your Blessings (Blue)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Count Your Blessings (Blue) that play both.
Channel Lightning Valley
Channel Lightning Valley
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Channel Lightning Valley that play both.
Electrostatic Discharge (Red)
Electrostatic Discharge (Red)
Avg. played:  
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Electrostatic Discharge (Red) that play both.
Oasis Respite (Red)
Oasis Respite (Red)
Avg. played:  
2.422.417910448
12% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Oasis Respite (Red) that play both.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red)
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Electromagnetic Somersault (Red) that play both.
Sigil of Solace (Red)
Sigil of Solace (Red)
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Sigil of Solace (Red) that play both.
Remembrance
Remembrance
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Remembrance that play both.
Art of War
Art of War
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Art of War that play both.
Arcane Polarity (Red)
Arcane Polarity (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arcane Polarity (Red) that play both.
Sacred Art: Undercurrent Desires
Sacred Art: Undercurrent Desires
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Sacred Art: Undercurrent Desires that play both.
Resource
Heart of Fyendal
Heart of Fyendal
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Heart of Fyendal that play both.
Arknight Shard
Arknight Shard
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Blue) and Arknight Shard that play both.