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Smashing Good Time (Red)
3389 decks (0.6900%)
Price History
Smashing Good Time (Red)
Generic Action
The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less. If Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +3[Power]. Go again
Average Card Type Distribution
Average Attack Value:Β 
3.463.460018721
Average Defense Value: Β 
2.612.612336189
Hero
Aurora, Shooting Star
Aurora, Shooting Star
25% of decksPercentage of decks that could play both Smashing Good Time (Red) and Aurora, Shooting Star that play both.
Bravo, Showstopper
Bravo, Showstopper
21% of decksPercentage of decks that could play both Smashing Good Time (Red) and Bravo, Showstopper that play both.
Arakni, Huntsman
Arakni, Huntsman
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Arakni, Huntsman that play both.
Viserai, Rune Blood
Viserai, Rune Blood
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Viserai, Rune Blood that play both.
living legend - Classic Constructed
Briar, Warden of Thorns
Briar, Warden of Thorns
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Briar, Warden of Thorns that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Riptide, Lurker of the Deep that play both.
living legend - Classic Constructed
Oldhim, Grandfather of Eternity
Oldhim, Grandfather of Eternity
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Oldhim, Grandfather of Eternity that play both.
Florian, Rotwood Harbinger
Florian, Rotwood Harbinger
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Florian, Rotwood Harbinger that play both.
Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Victor Goldmane, High and Mighty that play both.
Betsy, Skin in the Game
Betsy, Skin in the Game
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Betsy, Skin in the Game that play both.
Equipment
Fyendal's Spring Tunic
Fyendal's Spring Tunic
66% of decksPercentage of decks that could play both Smashing Good Time (Red) and Fyendal's Spring Tunic that play both.
Face Purgatory
Face Purgatory
51% of decksPercentage of decks that could play both Smashing Good Time (Red) and Face Purgatory that play both.
Crown of Providence
Crown of Providence
48% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crown of Providence that play both.
Nullrune Boots
Nullrune Boots
47% of decksPercentage of decks that could play both Smashing Good Time (Red) and Nullrune Boots that play both.
Nullrune Gloves
Nullrune Gloves
43% of decksPercentage of decks that could play both Smashing Good Time (Red) and Nullrune Gloves that play both.
Civic Steps
Civic Steps
30% of decksPercentage of decks that could play both Smashing Good Time (Red) and Civic Steps that play both.
Balance of Justice
Balance of Justice
28% of decksPercentage of decks that could play both Smashing Good Time (Red) and Balance of Justice that play both.
Dyadic Carapace
Dyadic Carapace
27% of decksPercentage of decks that could play both Smashing Good Time (Red) and Dyadic Carapace that play both.
Grasp of the Arknight
Grasp of the Arknight
26% of decksPercentage of decks that could play both Smashing Good Time (Red) and Grasp of the Arknight that play both.
Crater Fist
Crater Fist
25% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crater Fist that play both.
Snapdragon Scalers
Snapdragon Scalers
25% of decksPercentage of decks that could play both Smashing Good Time (Red) and Snapdragon Scalers that play both.
Gauntlets of Iron Will
Gauntlets of Iron Will
23% of decksPercentage of decks that could play both Smashing Good Time (Red) and Gauntlets of Iron Will that play both.
Nullrune Hood
Nullrune Hood
23% of decksPercentage of decks that could play both Smashing Good Time (Red) and Nullrune Hood that play both.
Lightning Greaves
Lightning Greaves
22% of decksPercentage of decks that could play both Smashing Good Time (Red) and Lightning Greaves that play both.
Tectonic Plating
Tectonic Plating
21% of decksPercentage of decks that could play both Smashing Good Time (Red) and Tectonic Plating that play both.
Arcane Lantern
Arcane Lantern
19% of decksPercentage of decks that could play both Smashing Good Time (Red) and Arcane Lantern that play both.
Spellbound Creepers
Spellbound Creepers
19% of decksPercentage of decks that could play both Smashing Good Time (Red) and Spellbound Creepers that play both.
Vexing Quillhand
Vexing Quillhand
18% of decksPercentage of decks that could play both Smashing Good Time (Red) and Vexing Quillhand that play both.
Blacktek Whisperers
Blacktek Whisperers
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Blacktek Whisperers that play both.
Mask of Perdition
Mask of Perdition
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Mask of Perdition that play both.
Ironrot Legs
Ironrot Legs
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Ironrot Legs that play both.
Flick Knives
Flick Knives
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Flick Knives that play both.
Shriek Razors
Shriek Razors
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Shriek Razors that play both.
Aether Ironweave
Aether Ironweave
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Aether Ironweave that play both.
Crown of Dichotomy
Crown of Dichotomy
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crown of Dichotomy that play both.
Bloodied Oval
Bloodied Oval
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Bloodied Oval that play both.
Crown of Dominion
Crown of Dominion
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crown of Dominion that play both.
Barkskin of the Millennium Tree
Barkskin of the Millennium Tree
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Barkskin of the Millennium Tree that play both.
Rampart of the Ram's Head
Rampart of the Ram's Head
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Rampart of the Ram's Head that play both.
suspended - Blitz
Crown of Seeds
Crown of Seeds
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crown of Seeds that play both.
Mask of Momentum
Mask of Momentum
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Mask of Momentum that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Trench of Sunken Treasure that play both.
Nullrune Robe
Nullrune Robe
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Nullrune Robe that play both.
Steelbraid Buckler
Steelbraid Buckler
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Steelbraid Buckler that play both.
Well Grounded
Well Grounded
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Well Grounded that play both.
Arcanite Skullcap
Arcanite Skullcap
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Arcanite Skullcap that play both.
Tide Flippers
Tide Flippers
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Tide Flippers that play both.
Aurum Aegis
Aurum Aegis
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Aurum Aegis that play both.
Bull's Eye Bracers
Bull's Eye Bracers
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Bull's Eye Bracers that play both.
Flamescale Furnace
Flamescale Furnace
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Flamescale Furnace that play both.
Perch Grapplers
Perch Grapplers
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Perch Grapplers that play both.
Stalagmite, Bastion of Isenloft
Stalagmite, Bastion of Isenloft
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Stalagmite, Bastion of Isenloft that play both.
Longdraw Half-Glove
Longdraw Half-Glove
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Longdraw Half-Glove that play both.
Tiger Stripe Shuko
Tiger Stripe Shuko
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Tiger Stripe Shuko that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Quiver of Abyssal Depths that play both.
banned - Blitz
Mask of the Pouncing Lynx
Mask of the Pouncing Lynx
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Mask of the Pouncing Lynx that play both.
Weapon
Star Fall
Star Fall
24% of decksPercentage of decks that could play both Smashing Good Time (Red) and Star Fall that play both.
Anothos
Anothos
23% of decksPercentage of decks that could play both Smashing Good Time (Red) and Anothos that play both.
Nerve Scalpel
Nerve Scalpel
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Nerve Scalpel that play both.
Rosetta Thorn
Rosetta Thorn
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Rosetta Thorn that play both.
Spider's Bite
Spider's Bite
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Spider's Bite that play both.
Titan's Fist
Titan's Fist
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Titan's Fist that play both.
Orbitoclast
Orbitoclast
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Orbitoclast that play both.
Reaping Blade
Reaping Blade
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Reaping Blade that play both.
Scepter of Pain
Scepter of Pain
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Scepter of Pain that play both.
Miller's Grindstone
Miller's Grindstone
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Miller's Grindstone that play both.
Graven Call
Graven Call
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Graven Call that play both.
Scale Peeler
Scale Peeler
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Scale Peeler that play both.
Sledge of Anvilheim
Sledge of Anvilheim
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sledge of Anvilheim that play both.
Action
Malefic Incantation (Red)
Malefic Incantation (Red)
Avg. played: Β 
3.003.000000000
44% of decksPercentage of decks that could play both Smashing Good Time (Red) and Malefic Incantation (Red) that play both.
Deadwood Dirge (Red)
Deadwood Dirge (Red)
Avg. played: Β 
3.003.000000000
38% of decksPercentage of decks that could play both Smashing Good Time (Red) and Deadwood Dirge (Red) that play both.
Succumb to Temptation
Succumb to Temptation
Avg. played: Β 
3.003.000000000
35% of decksPercentage of decks that could play both Smashing Good Time (Red) and Succumb to Temptation that play both.
Machinations of Dominion
Machinations of Dominion
Avg. played: Β 
3.003.000000000
34% of decksPercentage of decks that could play both Smashing Good Time (Red) and Machinations of Dominion that play both.
Tear Asunder
Tear Asunder
Avg. played: Β 
3.003.000000000
27% of decksPercentage of decks that could play both Smashing Good Time (Red) and Tear Asunder that play both.
Malefic Incantation (Yellow)
Malefic Incantation (Yellow)
Avg. played: Β 
3.003.000000000
26% of decksPercentage of decks that could play both Smashing Good Time (Red) and Malefic Incantation (Yellow) that play both.
Arc Lightning
Arc Lightning
Avg. played: Β 
3.003.000000000
24% of decksPercentage of decks that could play both Smashing Good Time (Red) and Arc Lightning that play both.
Codex of Frailty
Codex of Frailty
Avg. played: Β 
3.003.000000000
22% of decksPercentage of decks that could play both Smashing Good Time (Red) and Codex of Frailty that play both.
Burn Up - Shock
Burn Up - Shock
Avg. played: Β 
3.003.000000000
22% of decksPercentage of decks that could play both Smashing Good Time (Red) and Burn Up - Shock that play both.
Show Time!
Show Time!
Avg. played: Β 
3.003.000000000
18% of decksPercentage of decks that could play both Smashing Good Time (Red) and Show Time! that play both.
Imposing Visage
Imposing Visage
Avg. played: Β 
3.003.000000000
16% of decksPercentage of decks that could play both Smashing Good Time (Red) and Imposing Visage that play both.
Runic Reckoning
Runic Reckoning
Avg. played: Β 
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Runic Reckoning that play both.
Become the Arknight
Become the Arknight
Avg. played: Β 
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Become the Arknight that play both.
This Round's on Me
This Round's on Me
Avg. played: Β 
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and This Round's on Me that play both.
Warmonger's Diplomacy
Warmonger's Diplomacy
Avg. played: Β 
2.702.696750903
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Warmonger's Diplomacy that play both.
Gorganian Tome
Gorganian Tome
Avg. played: Β 
1.001.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Gorganian Tome that play both.
Mordred Tide
Mordred Tide
Avg. played: Β 
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Mordred Tide that play both.
Sonata Arcanix
Sonata Arcanix
Avg. played: Β 
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sonata Arcanix that play both.
Sizzle (Red)
Sizzle (Red)
Avg. played: Β 
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sizzle (Red) that play both.
Premeditate
Premeditate
Avg. played: Β 
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Premeditate that play both.
Condemn to Slaughter (Red)
Condemn to Slaughter (Red)
Avg. played: Β 
2.442.436363636
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Condemn to Slaughter (Red) that play both.
Force of Nature
Force of Nature
Avg. played: Β 
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Force of Nature that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Money Where Ya Mouth Is (Red) that play both.
Buckle
Buckle
Avg. played: Β 
1.781.778325123
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Buckle that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Nimblism (Red) that play both.
Tome of Harvests
Tome of Harvests
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Tome of Harvests that play both.
Channel Mount Heroic
Channel Mount Heroic
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Channel Mount Heroic that play both.
The Weakest Link
The Weakest Link
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and The Weakest Link that play both.
Revel in Runeblood
Revel in Runeblood
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Revel in Runeblood that play both.
Earthlore Surge (Blue)
Earthlore Surge (Blue)
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Earthlore Surge (Blue) that play both.
Bramble Spark (Red)
Bramble Spark (Red)
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Bramble Spark (Red) that play both.
Sonata Galaxia
Sonata Galaxia
Avg. played: Β 
2.002.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sonata Galaxia that play both.
Looming Doom
Looming Doom
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Looming Doom that play both.
Channel Lake Frigid
Channel Lake Frigid
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Channel Lake Frigid that play both.
Arcane Seeds - Life
Arcane Seeds - Life
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Arcane Seeds - Life that play both.
Germinate
Germinate
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Germinate that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Lace with Bloodrot that play both.
Runeblood Incantation (Red)
Runeblood Incantation (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Runeblood Incantation (Red) that play both.
Mauvrion Skies (Red)
Mauvrion Skies (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Mauvrion Skies (Red) that play both.
Read the Runes (Red)
Read the Runes (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Read the Runes (Red) that play both.
Winter's Bite (Blue)
Winter's Bite (Blue)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Winter's Bite (Blue) that play both.
Rattle Bones
Rattle Bones
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Rattle Bones that play both.
Mauvrion Skies (Blue)
Mauvrion Skies (Blue)
Avg. played: Β 
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Mauvrion Skies (Blue) that play both.
Earthlore Empowerment (Red)
Earthlore Empowerment (Red)
Avg. played: Β 
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Earthlore Empowerment (Red) that play both.
Attack Action
Command and Conquer
Command and Conquer
Avg. played: Β 
2.882.877390878
53% of decksPercentage of decks that could play both Smashing Good Time (Red) and Command and Conquer that play both.
Runerager Swarm (Red)
Runerager Swarm (Red)
Avg. played: Β 
3.003.000000000
35% of decksPercentage of decks that could play both Smashing Good Time (Red) and Runerager Swarm (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played: Β 
2.822.824040550
34% of decksPercentage of decks that could play both Smashing Good Time (Red) and Enlightened Strike that play both.
Macho Grande (Blue)
Macho Grande (Blue)
Avg. played: Β 
3.003.000000000
30% of decksPercentage of decks that could play both Smashing Good Time (Red) and Macho Grande (Blue) that play both.
Spinal Crush
Spinal Crush
Avg. played: Β 
3.003.000000000
29% of decksPercentage of decks that could play both Smashing Good Time (Red) and Spinal Crush that play both.
Cranial Crush
Cranial Crush
Avg. played: Β 
3.003.000000000
29% of decksPercentage of decks that could play both Smashing Good Time (Red) and Cranial Crush that play both.
Snuff Out
Snuff Out
Avg. played: Β 
3.003.000000000
29% of decksPercentage of decks that could play both Smashing Good Time (Red) and Snuff Out that play both.
Thunder Quake (Blue)
Thunder Quake (Blue)
Avg. played: Β 
3.003.000000000
29% of decksPercentage of decks that could play both Smashing Good Time (Red) and Thunder Quake (Blue) that play both.
Disable (Blue)
Disable (Blue)
Avg. played: Β 
3.003.000000000
28% of decksPercentage of decks that could play both Smashing Good Time (Red) and Disable (Blue) that play both.
Runerager Swarm (Blue)
Runerager Swarm (Blue)
Avg. played: Β 
3.003.000000000
27% of decksPercentage of decks that could play both Smashing Good Time (Red) and Runerager Swarm (Blue) that play both.
Gone in a Flash
Gone in a Flash
Avg. played: Β 
3.003.000000000
25% of decksPercentage of decks that could play both Smashing Good Time (Red) and Gone in a Flash that play both.
Chokeslam (Blue)
Chokeslam (Blue)
Avg. played: Β 
3.003.000000000
24% of decksPercentage of decks that could play both Smashing Good Time (Red) and Chokeslam (Blue) that play both.
Current Funnel
Current Funnel
Avg. played: Β 
3.003.000000000
24% of decksPercentage of decks that could play both Smashing Good Time (Red) and Current Funnel that play both.
Debilitate (Blue)
Debilitate (Blue)
Avg. played: Β 
3.003.000000000
23% of decksPercentage of decks that could play both Smashing Good Time (Red) and Debilitate (Blue) that play both.
Flittering Charge (Red)
Flittering Charge (Red)
Avg. played: Β 
3.003.000000000
22% of decksPercentage of decks that could play both Smashing Good Time (Red) and Flittering Charge (Red) that play both.
Buckling Blow (Blue)
Buckling Blow (Blue)
Avg. played: Β 
3.003.000000000
22% of decksPercentage of decks that could play both Smashing Good Time (Red) and Buckling Blow (Blue) that play both.
Rouse the Ancients
Rouse the Ancients
Avg. played: Β 
3.003.000000000
21% of decksPercentage of decks that could play both Smashing Good Time (Red) and Rouse the Ancients that play both.
Thunk (Blue)
Thunk (Blue)
Avg. played: Β 
3.003.000000000
21% of decksPercentage of decks that could play both Smashing Good Time (Red) and Thunk (Blue) that play both.
Crippling Crush
Crippling Crush
Avg. played: Β 
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crippling Crush that play both.
Already Dead
Already Dead
Avg. played: Β 
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Red) and Already Dead that play both.
Star Struck
Star Struck
Avg. played: Β 
3.003.000000000
20% of decksPercentage of decks that could play both Smashing Good Time (Red) and Star Struck that play both.
Zealous Belting (Red)
Zealous Belting (Red)
Avg. played: Β 
3.003.000000000
18% of decksPercentage of decks that could play both Smashing Good Time (Red) and Zealous Belting (Red) that play both.
Snatch (Red)
Snatch (Red)
Avg. played: Β 
3.003.000000000
18% of decksPercentage of decks that could play both Smashing Good Time (Red) and Snatch (Red) that play both.
Static Shock (Red)
Static Shock (Red)
Avg. played: Β 
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Red) and Static Shock (Red) that play both.
Chokeslam (Red)
Chokeslam (Red)
Avg. played: Β 
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Red) and Chokeslam (Red) that play both.
Swarming Gloomveil
Swarming Gloomveil
Avg. played: Β 
3.003.000000000
16% of decksPercentage of decks that could play both Smashing Good Time (Red) and Swarming Gloomveil that play both.
Leave No Witnesses
Leave No Witnesses
Avg. played: Β 
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Leave No Witnesses that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played: Β 
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Ravenous Rabble (Red) that play both.
Surgical Extraction
Surgical Extraction
Avg. played: Β 
3.003.000000000
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Surgical Extraction that play both.
Autumn's Touch (Blue)
Autumn's Touch (Blue)
Avg. played: Β 
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Red) and Autumn's Touch (Blue) that play both.
Second Strike (Red)
Second Strike (Red)
Avg. played: Β 
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Red) and Second Strike (Red) that play both.
Plunder the Poor (Red)
Plunder the Poor (Red)
Avg. played: Β 
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Plunder the Poor (Red) that play both.
Eradicate
Eradicate
Avg. played: Β 
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Red) and Eradicate that play both.
Annihilate the Armed (Red)
Annihilate the Armed (Red)
Avg. played: Β 
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Annihilate the Armed (Red) that play both.
Pulverize
Pulverize
Avg. played: Β 
1.371.365384615
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Pulverize that play both.
Felling of the Crown
Felling of the Crown
Avg. played: Β 
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Felling of the Crown that play both.
Scar for a Scar (Red)
Scar for a Scar (Red)
Avg. played: Β 
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Scar for a Scar (Red) that play both.
Plow Under
Plow Under
Avg. played: Β 
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Plow Under that play both.
Runic Reclamation
Runic Reclamation
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Runic Reclamation that play both.
Plunder the Poor (Blue)
Plunder the Poor (Blue)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Plunder the Poor (Blue) that play both.
Slay the Scholars (Red)
Slay the Scholars (Red)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Slay the Scholars (Red) that play both.
Annihilate the Armed (Blue)
Annihilate the Armed (Blue)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Annihilate the Armed (Blue) that play both.
Amplify the Arknight (Red)
Amplify the Arknight (Red)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Amplify the Arknight (Red) that play both.
Regicide
Regicide
Avg. played: Β 
1.001.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Regicide that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played: Β 
2.122.116438356
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Death Touch (Red) that play both.
Fry (Red)
Fry (Red)
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Fry (Red) that play both.
Erase Face
Erase Face
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Erase Face that play both.
Hit the High Notes (Red)
Hit the High Notes (Red)
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Hit the High Notes (Red) that play both.
Vexing Malice
Vexing Malice
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Vexing Malice that play both.
Runerager Swarm (Yellow)
Runerager Swarm (Yellow)
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Runerager Swarm (Yellow) that play both.
Lightning Surge (Red)
Lightning Surge (Red)
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Lightning Surge (Red) that play both.
Fruits of the Forest (Blue)
Fruits of the Forest (Blue)
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Fruits of the Forest (Blue) that play both.
Glacial Footsteps (Blue)
Glacial Footsteps (Blue)
Avg. played: Β 
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Glacial Footsteps (Blue) that play both.
Winter's Grasp (Blue)
Winter's Grasp (Blue)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Winter's Grasp (Blue) that play both.
The Golden Son
The Golden Son
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and The Golden Son that play both.
Summer's Fall (Red)
Summer's Fall (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Summer's Fall (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Drill Shot (Red) that play both.
Summer's Fall (Blue)
Summer's Fall (Blue)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Summer's Fall (Blue) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Bolt'n' Shot (Red) that play both.
Ripple Away
Ripple Away
Avg. played: Β 
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Ripple Away that play both.
Blaze Headlong
Blaze Headlong
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Blaze Headlong that play both.
Exude Confidence
Exude Confidence
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Exude Confidence that play both.
Crush the Weak (Red)
Crush the Weak (Red)
Avg. played: Β 
2.002.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Crush the Weak (Red) that play both.
Rune Flash (Red)
Rune Flash (Red)
Avg. played: Β 
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Rune Flash (Red) that play both.
Attack Reaction
Pummel (Red)
Pummel (Red)
Avg. played: Β 
2.772.765991903
28% of decksPercentage of decks that could play both Smashing Good Time (Red) and Pummel (Red) that play both.
Cut to the Chase (Red)
Cut to the Chase (Red)
Avg. played: Β 
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Cut to the Chase (Red) that play both.
Coercive Tendency
Coercive Tendency
Avg. played: Β 
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Red) and Coercive Tendency that play both.
Shred (Yellow)
Shred (Yellow)
Avg. played: Β 
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Shred (Yellow) that play both.
Shred (Blue)
Shred (Blue)
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Shred (Blue) that play both.
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played: Β 
2.462.456102784
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Razor Reflex (Red) that play both.
Pummel (Blue)
Pummel (Blue)
Avg. played: Β 
2.502.501984127
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Pummel (Blue) that play both.
Cut to the Chase (Blue)
Cut to the Chase (Blue)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Cut to the Chase (Blue) that play both.
Defense Reaction
Sink Below (Red)
Sink Below (Red)
Avg. played: Β 
2.892.892934547
61% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sink Below (Red) that play both.
Fate Foreseen
Fate Foreseen
Avg. played: Β 
3.003.000000000
18% of decksPercentage of decks that could play both Smashing Good Time (Red) and Fate Foreseen that play both.
Rootbound Carapace (Red)
Rootbound Carapace (Red)
Avg. played: Β 
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Red) and Rootbound Carapace (Red) that play both.
Unmovable (Red)
Unmovable (Red)
Avg. played: Β 
2.122.122448980
10% of decksPercentage of decks that could play both Smashing Good Time (Red) and Unmovable (Red) that play both.
Unmovable (Blue)
Unmovable (Blue)
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Unmovable (Blue) that play both.
Collapsing Trap
Collapsing Trap
Avg. played: Β 
1.001.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Collapsing Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played: Β 
1.001.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Buzzsaw Trap that play both.
Frailty Trap
Frailty Trap
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Frailty Trap that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played: Β 
1.001.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Red) and Spike Pit Trap that play both.
Sigil of Suffering (Red)
Sigil of Suffering (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sigil of Suffering (Red) that play both.
Reduce to Runechant (Red)
Reduce to Runechant (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Reduce to Runechant (Red) that play both.
Staunch Response (Red)
Staunch Response (Red)
Avg. played: Β 
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Staunch Response (Red) that play both.
Block
Test of Strength
Test of Strength
Avg. played: Β 
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Test of Strength that play both.
Trounce
Trounce
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Trounce that play both.
Haunting Rendition
Haunting Rendition
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Haunting Rendition that play both.
Instant
Channel Lightning Valley
Channel Lightning Valley
Avg. played: Β 
3.003.000000000
26% of decksPercentage of decks that could play both Smashing Good Time (Red) and Channel Lightning Valley that play both.
Electrostatic Discharge (Red)
Electrostatic Discharge (Red)
Avg. played: Β 
3.003.000000000
24% of decksPercentage of decks that could play both Smashing Good Time (Red) and Electrostatic Discharge (Red) that play both.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red)
Avg. played: Β 
2.762.759493671
20% of decksPercentage of decks that could play both Smashing Good Time (Red) and Electromagnetic Somersault (Red) that play both.
Sigil of Lightning
Sigil of Lightning
Avg. played: Β 
3.003.000000000
17% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sigil of Lightning that play both.
Oasis Respite (Red)
Oasis Respite (Red)
Avg. played: Β 
2.322.317096466
15% of decksPercentage of decks that could play both Smashing Good Time (Red) and Oasis Respite (Red) that play both.
Sigil of Solace (Red)
Sigil of Solace (Red)
Avg. played: Β 
2.742.736762481
14% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sigil of Solace (Red) that play both.
Remembrance
Remembrance
Avg. played: Β 
1.001.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Red) and Remembrance that play both.
Art of War
Art of War
Avg. played: Β 
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Red) and Art of War that play both.
banned - Classic Constructed
Count Your Blessings (Blue)
Count Your Blessings (Blue)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Count Your Blessings (Blue) that play both.
Count Your Blessings (Red)
Count Your Blessings (Red)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Count Your Blessings (Red) that play both.
Count Your Blessings (Yellow)
Count Your Blessings (Yellow)
Avg. played: Β 
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Count Your Blessings (Yellow) that play both.
Sigil of Conductivity
Sigil of Conductivity
Avg. played: Β 
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Red) and Sigil of Conductivity that play both.
Resource
Plague Hive
Plague Hive
Avg. played: Β 
1.001.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Red) and Plague Hive that play both.