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Smashing Good Time (Yellow)
111 decks (0.01465%)
Price History
Smashing Good Time (Yellow)
Generic Action
The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less. If Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +2[Power]. Go again
Average Card Type Distribution
Average Attack Value: 
2.902.896580922
Average Defense Value:  
2.562.560818325
Hero
New
Lyath Goldmane, Vile Savant
Lyath Goldmane, Vile Savant
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Lyath Goldmane, Vile Savant that play both.
Ira, Scarlet Revenger
Ira, Scarlet Revenger
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Ira, Scarlet Revenger that play both.
Verdance, Thorn of the Rose
Verdance, Thorn of the Rose
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Verdance, Thorn of the Rose that play both.
Prism, Awakener of Sol
Prism, Awakener of Sol
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Prism, Awakener of Sol that play both.
Arakni, Huntsman
Arakni, Huntsman
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arakni, Huntsman that play both.
Ser Boltyn, Breaker of Dawn
Ser Boltyn, Breaker of Dawn
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Ser Boltyn, Breaker of Dawn that play both.
Rhinar, Reckless Rampage
Rhinar, Reckless Rampage
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Rhinar, Reckless Rampage that play both.
Bravo, Showstopper
Bravo, Showstopper
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bravo, Showstopper that play both.
Riptide, Lurker of the Deep
Riptide, Lurker of the Deep
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Riptide, Lurker of the Deep that play both.
Aurora
Aurora
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Aurora that play both.
Equipment
New
Garland of Spring
Garland of Spring
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Garland of Spring that play both.
New
Horns of the Despised
Horns of the Despised
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Horns of the Despised that play both.
Fyendal's Spring Tunic
Fyendal's Spring Tunic
46% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Fyendal's Spring Tunic that play both.
Nullrune Gloves
Nullrune Gloves
36% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Nullrune Gloves that play both.
Swiftstrike Bracers
Swiftstrike Bracers
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Swiftstrike Bracers that play both.
New
Attention Grabbers
Attention Grabbers
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Attention Grabbers that play both.
Testament of Valahai
Testament of Valahai
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Testament of Valahai that play both.
Nullrune Boots
Nullrune Boots
31% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Nullrune Boots that play both.
Snapdragon Scalers
Snapdragon Scalers
23% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Snapdragon Scalers that play both.
Crown of Providence
Crown of Providence
19% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Crown of Providence that play both.
Arcanite Fortress
Arcanite Fortress
19% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arcanite Fortress that play both.
Ironsong Versus
Ironsong Versus
17% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Ironsong Versus that play both.
Nullrune Hood
Nullrune Hood
16% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Nullrune Hood that play both.
Warband of Bellona
Warband of Bellona
15% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Warband of Bellona that play both.
Arcane Lantern
Arcane Lantern
14% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arcane Lantern that play both.
Soulbond Resolve
Soulbond Resolve
14% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Soulbond Resolve that play both.
Arcanite Skullcap
Arcanite Skullcap
14% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arcanite Skullcap that play both.
Blacktek Whisperers
Blacktek Whisperers
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blacktek Whisperers that play both.
Grasp of the Arknight
Grasp of the Arknight
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Grasp of the Arknight that play both.
Kabuto of Imperial Authority
Kabuto of Imperial Authority
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Kabuto of Imperial Authority that play both.
Sharp Shooters
Sharp Shooters
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sharp Shooters that play both.
Leap Frog Gloves
Leap Frog Gloves
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Leap Frog Gloves that play both.
Face Purgatory
Face Purgatory
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Face Purgatory that play both.
Blade Beckoner Boots
Blade Beckoner Boots
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blade Beckoner Boots that play both.
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blade Beckoner Gauntlets that play both.
Blood Splattered Vest
Blood Splattered Vest
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blood Splattered Vest that play both.
Tremorshield Sabatons
Tremorshield Sabatons
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Tremorshield Sabatons that play both.
Empyrean Rapture
Empyrean Rapture
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Empyrean Rapture that play both.
Mask of Perdition
Mask of Perdition
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Mask of Perdition that play both.
Halo of Illumination
Halo of Illumination
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Halo of Illumination that play both.
Civic Steps
Civic Steps
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Civic Steps that play both.
Warpath of Winged Grace
Warpath of Winged Grace
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Warpath of Winged Grace that play both.
Phantasmal Footsteps
Phantasmal Footsteps
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Phantasmal Footsteps that play both.
Shriek Razors
Shriek Razors
10% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Shriek Razors that play both.
Stonewall Gauntlet
Stonewall Gauntlet
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Stonewall Gauntlet that play both.
Gambler's Gloves
Gambler's Gloves
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Gambler's Gloves that play both.
Trench of Sunken Treasure
Trench of Sunken Treasure
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Trench of Sunken Treasure that play both.
Dyadic Carapace
Dyadic Carapace
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Dyadic Carapace that play both.
Vexing Quillhand
Vexing Quillhand
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Vexing Quillhand that play both.
Crater Fist
Crater Fist
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Crater Fist that play both.
Tectonic Plating
Tectonic Plating
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Tectonic Plating that play both.
Scabskin Leathers
Scabskin Leathers
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Scabskin Leathers that play both.
Goliath Gauntlet
Goliath Gauntlet
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Goliath Gauntlet that play both.
Wave of Reality
Wave of Reality
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Wave of Reality that play both.
Scowling Flesh Bag
Scowling Flesh Bag
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Scowling Flesh Bag that play both.
Balance of Justice
Balance of Justice
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Balance of Justice that play both.
Grains of Bloodspill
Grains of Bloodspill
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Grains of Bloodspill that play both.
Vestige of Sol
Vestige of Sol
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Vestige of Sol that play both.
Skullhorn
Skullhorn
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Skullhorn that play both.
Crown of Dominion
Crown of Dominion
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Crown of Dominion that play both.
Flick Knives
Flick Knives
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Flick Knives that play both.
Quiver of Abyssal Depths
Quiver of Abyssal Depths
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Quiver of Abyssal Depths that play both.
Mage Master Boots
Mage Master Boots
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Mage Master Boots that play both.
Perch Grapplers
Perch Grapplers
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Perch Grapplers that play both.
Refraction Bolters
Refraction Bolters
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Refraction Bolters that play both.
Nullrune Robe
Nullrune Robe
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Nullrune Robe that play both.
Barkskin of the Millennium Tree
Barkskin of the Millennium Tree
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Barkskin of the Millennium Tree that play both.
Flight Path
Flight Path
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Flight Path that play both.
Lightning Greaves
Lightning Greaves
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Lightning Greaves that play both.
Helm of Lignum Vitae
Helm of Lignum Vitae
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Helm of Lignum Vitae that play both.
Hold Focus
Hold Focus
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Hold Focus that play both.
Bastion of Unity
Bastion of Unity
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bastion of Unity that play both.
Vambrace of Determination
Vambrace of Determination
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Vambrace of Determination that play both.
Helm of Halo's Grace
Helm of Halo's Grace
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Helm of Halo's Grace that play both.
Bull's Eye Bracers
Bull's Eye Bracers
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bull's Eye Bracers that play both.
Valiant Dynamo
Valiant Dynamo
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Valiant Dynamo that play both.
Weapon
Luminaris, Angel's Glow
Luminaris, Angel's Glow
10% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Luminaris, Angel's Glow that play both.
Spider's Bite
Spider's Bite
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Spider's Bite that play both.
Orbitoclast
Orbitoclast
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Orbitoclast that play both.
Nerve Scalpel
Nerve Scalpel
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Nerve Scalpel that play both.
Titan's Fist
Titan's Fist
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Titan's Fist that play both.
Luminaris, Celestial Fury
Luminaris, Celestial Fury
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Luminaris, Celestial Fury that play both.
Graven Call
Graven Call
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Graven Call that play both.
living legend - Blitzliving legend - Classic Constructed
Rosetta Thorn
Rosetta Thorn
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Rosetta Thorn that play both.
Anothos
Anothos
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Anothos that play both.
Raydn, Duskbane
Raydn, Duskbane
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Raydn, Duskbane that play both.
Jubeel, Spellbane
Jubeel, Spellbane
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Jubeel, Spellbane that play both.
Mandible Claw
Mandible Claw
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Mandible Claw that play both.
Action
New
Booze!
Booze!
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Booze! that play both.
New
Cruel Ambition
Cruel Ambition
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Cruel Ambition that play both.
New
Prime the Crowd (Red)
Prime the Crowd (Red)
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Prime the Crowd (Red) that play both.
New
Revolting Gesture
Revolting Gesture
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Revolting Gesture that play both.
New
Two Steps Ahead
Two Steps Ahead
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Two Steps Ahead that play both.
New
Villainous Pose (Red)
Villainous Pose (Red)
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Villainous Pose (Red) that play both.
New
Sadistic Scowl
Sadistic Scowl
Avg. played:  
1.501.500000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sadistic Scowl that play both.
Trot Along
Trot Along
Avg. played:  
3.003.000000000
25% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Trot Along that play both.
Arcane Twining (Blue)
Arcane Twining (Blue)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arcane Twining (Blue) that play both.
Line It Up
Line It Up
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Line It Up that play both.
Plan for the Worst
Plan for the Worst
Avg. played:  
1.001.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Plan for the Worst that play both.
Unsheathed
Unsheathed
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Unsheathed that play both.
Ring of Roses
Ring of Roses
Avg. played:  
1.001.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Ring of Roses that play both.
Codex of Frailty
Codex of Frailty
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Codex of Frailty that play both.
Smashing Good Time (Red)
Smashing Good Time (Red)
Avg. played:  
2.112.111111111
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Smashing Good Time (Red) that play both.
Nimblism (Red)
Nimblism (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Nimblism (Red) that play both.
Spirit of Eirina
Spirit of Eirina
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Spirit of Eirina that play both.
Lumina Ascension
Lumina Ascension
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Lumina Ascension that play both.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Money Where Ya Mouth Is (Red) that play both.
Passing Mirage
Passing Mirage
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Passing Mirage that play both.
Tear Asunder
Tear Asunder
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Tear Asunder that play both.
Seek and Destroy
Seek and Destroy
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Seek and Destroy that play both.
Pierce Reality
Pierce Reality
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Pierce Reality that play both.
Barraging Beatdown (Red)
Barraging Beatdown (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Barraging Beatdown (Red) that play both.
Barraging Beatdown (Yellow)
Barraging Beatdown (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Barraging Beatdown (Yellow) that play both.
Channel the Millennium Tree
Channel the Millennium Tree
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Channel the Millennium Tree that play both.
Destructive Aethertide
Destructive Aethertide
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Destructive Aethertide that play both.
Heartbeat of Candlehold
Heartbeat of Candlehold
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Heartbeat of Candlehold that play both.
Photon Splicing (Red)
Photon Splicing (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Photon Splicing (Red) that play both.
Condemn to Slaughter (Red)
Condemn to Slaughter (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Condemn to Slaughter (Red) that play both.
Deadwood Dirge (Red)
Deadwood Dirge (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Deadwood Dirge (Red) that play both.
Machinations of Dominion
Machinations of Dominion
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Machinations of Dominion that play both.
Malefic Incantation (Red)
Malefic Incantation (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Malefic Incantation (Red) that play both.
Malefic Incantation (Yellow)
Malefic Incantation (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Malefic Incantation (Yellow) that play both.
Succumb to Temptation
Succumb to Temptation
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Succumb to Temptation that play both.
Arc Lightning
Arc Lightning
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arc Lightning that play both.
Burn Up - Shock
Burn Up - Shock
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Burn Up - Shock that play both.
Sizzle (Red)
Sizzle (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sizzle (Red) that play both.
Glyph Overlay (Red)
Glyph Overlay (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Glyph Overlay (Red) that play both.
Open the Flood Gates (Red)
Open the Flood Gates (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Open the Flood Gates (Red) that play both.
Overflow the Aetherwell (Blue)
Overflow the Aetherwell (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Overflow the Aetherwell (Blue) that play both.
Photon Splicing (Blue)
Photon Splicing (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Photon Splicing (Blue) that play both.
Pop the Bubble (Blue)
Pop the Bubble (Blue)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Pop the Bubble (Blue) that play both.
Sigil of Earth
Sigil of Earth
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sigil of Earth that play both.
Sigil of Fyendal
Sigil of Fyendal
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sigil of Fyendal that play both.
Truce
Truce
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Truce that play both.
Warmonger's Diplomacy
Warmonger's Diplomacy
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Warmonger's Diplomacy that play both.
Prayer of Bellona
Prayer of Bellona
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Prayer of Bellona that play both.
Lace with Bloodrot
Lace with Bloodrot
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Lace with Bloodrot that play both.
Burdens of the Past
Burdens of the Past
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Burdens of the Past that play both.
Haze Bending
Haze Bending
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Haze Bending that play both.
Barraging Beatdown (Blue)
Barraging Beatdown (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Barraging Beatdown (Blue) that play both.
Bloodrush Bellow
Bloodrush Bellow
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bloodrush Bellow that play both.
Smashing Good Time (Blue)
Smashing Good Time (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Smashing Good Time (Blue) that play both.
Invoke Suraya
Invoke Suraya
Avg. played:  
1.001.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Invoke Suraya that play both.
Attack Action
New
Battered, Beaten, and Broken
Battered, Beaten, and Broken
Avg. played:  
2.002.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Battered, Beaten, and Broken that play both.
New
Bully Tactics
Bully Tactics
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bully Tactics that play both.
New
Cutting Retort
Cutting Retort
Avg. played:  
1.001.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Cutting Retort that play both.
New
Goon Beatdown
Goon Beatdown
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Goon Beatdown that play both.
New
Goon Tactics
Goon Tactics
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Goon Tactics that play both.
New
Mocking Blow (Red)
Mocking Blow (Red)
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Mocking Blow (Red) that play both.
New
Short Shrift
Short Shrift
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Short Shrift that play both.
New
Small Problem
Small Problem
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Small Problem that play both.
New
Spew Obscenities
Spew Obscenities
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Spew Obscenities that play both.
New
Clench the Upper Hand (Blue)
Clench the Upper Hand (Blue)
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Clench the Upper Hand (Blue) that play both.
New
Cut a Long Story Short
Cut a Long Story Short
Avg. played:  
2.002.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Cut a Long Story Short that play both.
New
Mocking Blow (Yellow)
Mocking Blow (Yellow)
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Mocking Blow (Yellow) that play both.
New
Overturn the Results
Overturn the Results
Avg. played:  
2.002.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Overturn the Results that play both.
New
Wee Wrecking Ball
Wee Wrecking Ball
Avg. played:  
1.001.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Wee Wrecking Ball that play both.
New
Goon Battery
Goon Battery
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Goon Battery that play both.
Aftershock (Red)
Aftershock (Red)
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Aftershock (Red) that play both.
Enlightened Strike
Enlightened Strike
Avg. played:  
2.662.656250000
19% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Enlightened Strike that play both.
Command and Conquer
Command and Conquer
Avg. played:  
2.702.700000000
19% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Command and Conquer that play both.
Beaming Bravado (Red)
Beaming Bravado (Red)
Avg. played:  
3.003.000000000
14% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Beaming Bravado (Red) that play both.
Summer's Fall (Blue)
Summer's Fall (Blue)
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Summer's Fall (Blue) that play both.
Banneret of Courage
Banneret of Courage
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Banneret of Courage that play both.
Banneret of Gallantry
Banneret of Gallantry
Avg. played:  
3.003.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Banneret of Gallantry that play both.
Leave No Witnesses
Leave No Witnesses
Avg. played:  
3.003.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Leave No Witnesses that play both.
V of the Vanguard
V of the Vanguard
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and V of the Vanguard that play both.
Beaming Bravado (Yellow)
Beaming Bravado (Yellow)
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Beaming Bravado (Yellow) that play both.
Already Dead
Already Dead
Avg. played:  
3.003.000000000
10% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Already Dead that play both.
Herald of Protection (Blue)
Herald of Protection (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Protection (Blue) that play both.
Wartune Herald (Blue)
Wartune Herald (Blue)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Wartune Herald (Blue) that play both.
Celestial Cataclysm
Celestial Cataclysm
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Celestial Cataclysm that play both.
Annihilate the Armed (Red)
Annihilate the Armed (Red)
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Annihilate the Armed (Red) that play both.
Surgical Extraction
Surgical Extraction
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Surgical Extraction that play both.
Regicide
Regicide
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Regicide that play both.
Herald of Erudition
Herald of Erudition
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Erudition that play both.
Wartune Herald (Red)
Wartune Herald (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Wartune Herald (Red) that play both.
Herald of Triumph (Blue)
Herald of Triumph (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Triumph (Blue) that play both.
Debilitate (Blue)
Debilitate (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Debilitate (Blue) that play both.
Take Flight (Yellow)
Take Flight (Yellow)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Take Flight (Yellow) that play both.
Ravenous Rabble (Red)
Ravenous Rabble (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Ravenous Rabble (Red) that play both.
Light the Way (Red)
Light the Way (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Light the Way (Red) that play both.
Herald of Triumph (Red)
Herald of Triumph (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Triumph (Red) that play both.
Wartune Herald (Yellow)
Wartune Herald (Yellow)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Wartune Herald (Yellow) that play both.
Buckling Blow (Blue)
Buckling Blow (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Buckling Blow (Blue) that play both.
Macho Grande (Blue)
Macho Grande (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Macho Grande (Blue) that play both.
Thunder Quake (Blue)
Thunder Quake (Blue)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Thunder Quake (Blue) that play both.
Take Flight (Red)
Take Flight (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Take Flight (Red) that play both.
Bolt'n' Shot (Red)
Bolt'n' Shot (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bolt'n' Shot (Red) that play both.
Drill Shot (Red)
Drill Shot (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Drill Shot (Red) that play both.
Falcon Wing (Red)
Falcon Wing (Red)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Falcon Wing (Red) that play both.
Herald of Rebirth (Blue)
Herald of Rebirth (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Rebirth (Blue) that play both.
Chokeslam (Blue)
Chokeslam (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Chokeslam (Blue) that play both.
Herald of Ravages (Blue)
Herald of Ravages (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Ravages (Blue) that play both.
Herald of Triumph (Yellow)
Herald of Triumph (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Herald of Triumph (Yellow) that play both.
Disable (Blue)
Disable (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Disable (Blue) that play both.
Autumn's Touch (Blue)
Autumn's Touch (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Autumn's Touch (Blue) that play both.
Endless Arrow
Endless Arrow
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Endless Arrow that play both.
Earth Form (Red)
Earth Form (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Earth Form (Red) that play both.
Felling of the Crown
Felling of the Crown
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Felling of the Crown that play both.
Fruits of the Forest (Blue)
Fruits of the Forest (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Fruits of the Forest (Blue) that play both.
Plow Under
Plow Under
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Plow Under that play both.
Summer's Fall (Red)
Summer's Fall (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Summer's Fall (Red) that play both.
Stone Rain
Stone Rain
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Stone Rain that play both.
Runerager Swarm (Blue)
Runerager Swarm (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Runerager Swarm (Blue) that play both.
Runerager Swarm (Red)
Runerager Swarm (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Runerager Swarm (Red) that play both.
Runerager Swarm (Yellow)
Runerager Swarm (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Runerager Swarm (Yellow) that play both.
Snuff Out
Snuff Out
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Snuff Out that play both.
Current Funnel
Current Funnel
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Current Funnel that play both.
Flittering Charge (Red)
Flittering Charge (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Flittering Charge (Red) that play both.
Fry (Red)
Fry (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Fry (Red) that play both.
Gone in a Flash
Gone in a Flash
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Gone in a Flash that play both.
Photon Rush (Red)
Photon Rush (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Photon Rush (Red) that play both.
Second Strike (Red)
Second Strike (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Second Strike (Red) that play both.
Static Shock (Red)
Static Shock (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Static Shock (Red) that play both.
Blossoming Decay (Red)
Blossoming Decay (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blossoming Decay (Red) that play both.
Blossoming Decay (Yellow)
Blossoming Decay (Yellow)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blossoming Decay (Yellow) that play both.
Cadaverous Tilling (Blue)
Cadaverous Tilling (Blue)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Cadaverous Tilling (Blue) that play both.
Drink 'Em Under the Table
Drink 'Em Under the Table
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Drink 'Em Under the Table that play both.
Plunder the Poor (Red)
Plunder the Poor (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Plunder the Poor (Red) that play both.
Eradicate
Eradicate
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Eradicate that play both.
Death Touch (Red)
Death Touch (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Death Touch (Red) that play both.
Cranial Crush
Cranial Crush
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Cranial Crush that play both.
Spinal Crush
Spinal Crush
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Spinal Crush that play both.
Crippling Crush
Crippling Crush
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Crippling Crush that play both.
Engulfing Light (Red)
Engulfing Light (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Engulfing Light (Red) that play both.
Bolt of Courage (Red)
Bolt of Courage (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Bolt of Courage (Red) that play both.
Remorseless
Remorseless
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Remorseless that play both.
Wrecker Romp (Blue)
Wrecker Romp (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Wrecker Romp (Blue) that play both.
Savage Feast (Red)
Savage Feast (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Savage Feast (Red) that play both.
Pack Hunt (Red)
Pack Hunt (Red)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Pack Hunt (Red) that play both.
Annihilate the Armed (Blue)
Annihilate the Armed (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Annihilate the Armed (Blue) that play both.
Attack Reaction
War Cry of Bellona
War Cry of Bellona
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and War Cry of Bellona that play both.
Pummel (Red)
Pummel (Red)
Avg. played:  
2.592.588235294
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Pummel (Red) that play both.
Shred (Blue)
Shred (Blue)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Shred (Blue) that play both.
Cut to the Chase (Red)
Cut to the Chase (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Cut to the Chase (Red) that play both.
Blade Flurry
Blade Flurry
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Blade Flurry that play both.
Beacon of Victory
Beacon of Victory
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Beacon of Victory that play both.
Shred (Yellow)
Shred (Yellow)
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Shred (Yellow) that play both.
Razor Reflex (Red)
Razor Reflex (Red)
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Razor Reflex (Red) that play both.
Defense Reaction
Sink Below (Red)
Sink Below (Red)
Avg. played:  
2.852.853658537
32% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sink Below (Red) that play both.
Soul Shield
Soul Shield
Avg. played:  
3.003.000000000
19% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Soul Shield that play both.
Fate Foreseen
Fate Foreseen
Avg. played:  
3.003.000000000
16% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Fate Foreseen that play both.
Rootbound Carapace (Red)
Rootbound Carapace (Red)
Avg. played:  
3.003.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Rootbound Carapace (Red) that play both.
Saving Grace
Saving Grace
Avg. played:  
2.672.666666667
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Saving Grace that play both.
Frailty Trap
Frailty Trap
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Frailty Trap that play both.
Buzzsaw Trap
Buzzsaw Trap
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Buzzsaw Trap that play both.
Collapsing Trap
Collapsing Trap
Avg. played:  
1.001.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Collapsing Trap that play both.
Unmovable (Red)
Unmovable (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Unmovable (Red) that play both.
Reckless Swing
Reckless Swing
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Reckless Swing that play both.
Rootbound Carapace (Yellow)
Rootbound Carapace (Yellow)
Avg. played:  
2.502.500000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Rootbound Carapace (Yellow) that play both.
That All You Got?
That All You Got?
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and That All You Got? that play both.
Spike Pit Trap
Spike Pit Trap
Avg. played:  
1.001.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Spike Pit Trap that play both.
Unmovable (Blue)
Unmovable (Blue)
Avg. played:  
3.003.000000000
5% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Unmovable (Blue) that play both.
Block
Fiddler's Green (Red)
Fiddler's Green (Red)
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Fiddler's Green (Red) that play both.
Instant
New
Dramatic Pause (Red)
Dramatic Pause (Red)
Avg. played:  
3.003.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Dramatic Pause (Red) that play both.
New
Leave Them Hanging
Leave Them Hanging
Avg. played:  
2.002.000000000
67% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Leave Them Hanging that play both.
New
Dramatic Pause (Yellow)
Dramatic Pause (Yellow)
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Dramatic Pause (Yellow) that play both.
New
To Be Continued...
To Be Continued...
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and To Be Continued... that play both.
New
The Suspense is Killing Me
The Suspense is Killing Me
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and The Suspense is Killing Me that play both.
New
What Happens Next?
What Happens Next?
Avg. played:  
3.003.000000000
33% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and What Happens Next? that play both.
Calming Breeze
Calming Breeze
Avg. played:  
2.002.000000000
13% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Calming Breeze that play both.
Figment of Erudition
Figment of Erudition
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Figment of Erudition that play both.
Figment of Protection
Figment of Protection
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Figment of Protection that play both.
Figment of Ravages
Figment of Ravages
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Figment of Ravages that play both.
Figment of Rebirth
Figment of Rebirth
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Figment of Rebirth that play both.
Figment of Triumph
Figment of Triumph
Avg. played:  
1.001.000000000
12% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Figment of Triumph that play both.
Figment of Judgment
Figment of Judgment
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Figment of Judgment that play both.
Remembrance
Remembrance
Avg. played:  
1.001.000000000
11% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Remembrance that play both.
Oasis Respite (Red)
Oasis Respite (Red)
Avg. played:  
2.472.473684211
10% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Oasis Respite (Red) that play both.
Arc Light Sentinel
Arc Light Sentinel
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arc Light Sentinel that play both.
Genesis
Genesis
Avg. played:  
3.003.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Genesis that play both.
Sigil of Solace (Red)
Sigil of Solace (Red)
Avg. played:  
3.003.000000000
8% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Sigil of Solace (Red) that play both.
Tome of Divinity
Tome of Divinity
Avg. played:  
3.003.000000000
7% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Tome of Divinity that play both.
Merciful Retribution
Merciful Retribution
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Merciful Retribution that play both.
Rampant Growth - Life
Rampant Growth - Life
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Rampant Growth - Life that play both.
Seeds of Tomorrow
Seeds of Tomorrow
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Seeds of Tomorrow that play both.
banned - Blitz
Channel Lightning Valley
Channel Lightning Valley
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Channel Lightning Valley that play both.
Electromagnetic Somersault (Red)
Electromagnetic Somersault (Red)
Avg. played:  
2.002.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Electromagnetic Somersault (Red) that play both.
Arcane Polarity (Red)
Arcane Polarity (Red)
Avg. played:  
3.003.000000000
6% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Arcane Polarity (Red) that play both.
Resource
Plague Hive
Plague Hive
Avg. played:  
1.001.000000000
9% of decksPercentage of decks that could play both Smashing Good Time (Yellow) and Plague Hive that play both.